CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 60e7
authors Bailey, Rohan
year 2000
title The Intelligent Sketch: Developing a Conceptual Model for a Digital Design Assistant
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 137-145
doi https://doi.org/10.52842/conf.acadia.2000.137
summary The computer is a relatively new tool in the practice of Architecture. Since its introduction, there has been a desire amongst designers to use this new tool quite early in the design process. However, contrary to this desire, most Architects today use pen and paper in the very early stages of design to sketch. Architects solve problems by thinking visually. One of the most important tools that the Architect has at his disposal in the design process is the hand sketch. This iterative way of testing ideas and informing the design process with images fundamentally directs and aids the architect’s decision making. It has been said (Schön and Wiggins 1992) that sketching is about the reflective conversation designers have with images and ideas conveyed by the act of drawing. It is highly dependent on feedback. This “conversation” is an area worthy of investigation. Understanding this “conversation” is significant to understanding how we might apply the computer to enhance the designer’s ability to capture, manipulate and reflect on ideas during conceptual design. This paper discusses sketching and its relation to design thinking. It explores the conversations that designers engage in with the media they use. This is done through the explanation of a protocol analysis method. Protocol analysis used in the field of psychology, has been used extensively by Eastman et al (starting in the early 70s) as a method to elicit information about design thinking. In the pilot experiment described in this paper, two persons are used. One plays the role of the “hand” while the other is the “mind”- the two elements that are involved in the design “conversation”. This variation on classical protocol analysis sets out to discover how “intelligent” the hand should be to enhance design by reflection. The paper describes the procedures entailed in the pilot experiment and the resulting data. The paper then concludes by discussing future intentions for research and the far reaching possibilities for use of the computer in architectural studio teaching (as teaching aids) as well as a digital design assistant in conceptual design.
keywords CAAD, Sketching, Protocol Analysis, Design Thinking, Design Education
series ACADIA
last changed 2022/06/07 07:54

_id 1076
authors Gero, John S. and Saunders, Robert
year 2000
title Constructed Representations and Their Functions in Computational Models of Designing
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 215-224
doi https://doi.org/10.52842/conf.caadria.2000.215
summary This paper re-examines the conclusions made by Schön and Wiggins in 1992 that computers were unable to reproduce processes crucial to designing. We propose that recent developments in artificial intelligence and design computing put us in a position where we can begin to computationally model designing as conceived by Schön and Wiggins. We present a computational model of designing using situated processes that construct representations. We show how constructed representations support computational processes that model the different kinds of seeing reported in designing. We also present recently developed computational processes that can identify unexpected consequences of design actions using adaptive novelty detection.
series CAADRIA
email
last changed 2022/06/07 07:51

_id ascaad2006_paper18
id ascaad2006_paper18
authors Huang, Chie-Chieh
year 2006
title An Approach to 3D Conceptual Modelling
source Computing in Architecture / Re-Thinking the Discourse: The Second International Conference of the Arab Society for Computer Aided Architectural Design (ASCAAD 2006), 25-27 April 2006, Sharjah, United Arab Emirates
summary This article presents a 3D user interface required by the development of conceptual modeling. This 3D user interface provides a new structure for solving the problems of difficult interface operations and complicated commands due to the application of CAD 2D interface for controlling 3D environment. The 3D user interface integrates the controlling actions of “seeing – moving –seeing” while designers are operating CAD (Schön and Wiggins, 1992). Simple gestures are used to control the operations instead. The interface also provides a spatial positioning method which helps designers to eliminate the commands of converting a coordinate axis. The study aims to discuss the provision of more intuitively interactive control through CAD so as to fulfil the needs of designers. In our practices and experiments, a pair of LED gloves equipped with two CCD cameras for capturing is used to sense the motions of hands and positions in 3D. In addition, circuit design is applied to convert the motions of hands including selecting, browsing, zoom in / zoom out and rotating to LED switches in different colours so as to identify images.
series ASCAAD
email
last changed 2007/04/08 19:47

_id 0ff4
authors Woodbury, R.F., Radford, A.D., Taplin, P.N. and Coppins, S.A.
year 1992
title Tartan Worlds: A Generative Symbol Grammar System
source Mission - Method - Madness [ACADIA Conference Proceedings / ISBN 1-880250-01-2] 1992, pp. 211-220
doi https://doi.org/10.52842/conf.acadia.1992.211
summary Tartan Worlds is a highly interactive, generative symbol grammar system that generates designs as two dimensional configurations of symbols on tartan grids. It operates with multiple graphical rule sets on multiple design worlds. Designers can operate directly on rules and worlds. In this chapter we will introduce the system Tartan Worlds as implemented on the Apple Macintosh.
series ACADIA
email
last changed 2022/06/07 07:57

_id e1f9
authors Carini, A., Apollonio, F. And Tolomellia, A.
year 1992
title RESEARCH ACTIVITY 1990-92 AT THE L.T.N.-OIKOS BOLOGNA: EUROPAN AND BARRIER-FREE BATHROOMS
source Proceedings of the 4rd European Full-Scale Modelling Conference / Lausanne (Switzerland) 9-12 September 1992, Part A, pp. 31-42
summary During the three year period 1990-1992, the research activity carried out in the Typological Laboratory has been focused on two specific themes: flexibility and typological innovation in dwelling-areas and features of the bathroom for disabled users. These themes reflect two among the chief subjects calling the attention of the Residential Building Committee of the Ministry of Public Works to which - as everybody knows - the Laboratory is subordinated. Both themes have been approached through specific application pro rams which took as reference points, respectively, the Programm of EUROPAN Competitions and the proposals for bringing up to date.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:29

_id sigradi2017_068
id sigradi2017_068
authors da Motta Gaspar, João Alberto; Regina Coeli Ruschel
year 2017
title A evolução do significado atribuído ao acrônimo BIM: Uma perspectiva no tempo [The evolution of the meaning ascribed to the acronym BIM: A perspective in time]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.461-469
summary The term Building Information Model emerged in 1992. It has evolved over time and has its meaning currently associated with an object-oriented modeling technology and an associated set of processes to produce, communicate and analyze building models. Its origin is related to several other, older terms. This paper registers the evolution of BIM and related definitions over time by means of a systematic literature review. We present a list of BIM-related terms and their meanings, organized by date of emergence, and charts showing which ones are most used over time, contributing to better understanding of the meaning of BIM.
keywords BIM; History of BIM; Building Information Model.
series SIGRADI
email
last changed 2021/03/28 19:58

_id cc68
authors García, Agustín Pérez
year 1992
title Learning Structural Design - Computers and Virtual Laboratories
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 525-534
doi https://doi.org/10.52842/conf.ecaade.1992.525
summary This paper shows how the spreading use of computers can improve the quality of education, specially in the field of architecture. An Innovative Teaching Project oriented to the discipline Structural Design of Buildings has been implemented at the School of Architecture of Valencia. The main objective of this project is the transformation of the computer room into a virtual laboratory for simulating the behaviour of structural typologies using mathematical models of them. An environment, specially oriented to Structural Design, has been integrated in a Computer Aided Design platform to teach how design the Structure of Buildings.
series eCAADe
last changed 2022/06/07 07:51

_id ed4a
authors Kalisperis, Loukas N. and Groninger, Randal L.
year 1992
title Design Philosophy: Implications for Computer Integration in the Practice of Architecture
source Mission - Method - Madness [ACADIA Conference Proceedings / ISBN 1-880250-01-2] 1992, pp. 27-37
doi https://doi.org/10.52842/conf.acadia.1992.027
summary The growing complexities of modern environments and the socioeconomic pressures to maintain efficient design/build cycles have forced architects to seek new tools and methods to help them manage the processes that have developed as a result of new knowledge in architectural design. This trend has accelerated in the past few decades because of developments in both cognitive and computer sciences. In allied disciplines, the introduction and use of comPuters have significantly improved design practices. Yet at best, in disciplines such as architectural design, computational aids have attained marginal improvements in the design process despite efforts by universities in the professional education of architects.
series ACADIA
email
last changed 2022/06/07 07:52

_id e7c8
authors Kalisperis, Loukas N., Steinman, Mitch and Summers, Luis H.
year 1992
title Design Knowledge, Environmental Complexity in Nonorthogonal Space
source New York: John Wiley & Sons, 1992. pp. 273-291 : ill. includes bibliography
summary Mechanization and industrialization of society has resulted in most people spending the greater part of their lives in enclosed environments. Optimal design of indoor artificial climates is therefore of increasing importance. Wherever artificial climates are created for human occupation, the aim is that the environment be designed so that individuals are in thermal comfort. Current design methodologies for radiant panel heating systems do not adequately account for the complexities of human thermal comfort, because they monitor air temperature alone and do not account for thermal neutrality in complex enclosures. Thermal comfort for a person is defined as that condition of mind which expresses satisfaction with the thermal environment. Thermal comfort is dependent on Mean Radiant Temperature and Operative Temperature among other factors. In designing artificial climates for human occupancy the interaction of the human with the heated surfaces as well the surface-to-surface heat exchange must be accounted for. Early work in the area provided an elaborate and difficult method for calculating radiant heat exchange for simplistic and orthogonal enclosures. A new improved method developed by the authors for designing radiant panel heating systems based on human thermal comfort and mean radiant temperature is presented. Through automation and elaboration this method overcomes the limitations of the early work. The design procedure accounts for human thermal comfort in nonorthogonal as well as orthogonal spaces based on mean radiant temperature prediction. The limitation of simplistic orthogonal geometries has been overcome with the introduction of the MRT-Correction method and inclined surface-to-person shape factor methodology. The new design method increases the accuracy of calculation and prediction of human thermal comfort and will allow designers to simulate complex enclosures utilizing the latest design knowledge of radiant heat exchange to increase human thermal comfort
keywords applications, architecture, building, energy, systems, design, knowledge
series CADline
last changed 2003/06/02 10:24

_id 8824
authors Perkins, N. H.
year 1992
title Three questions on the use of photo-realistic simulations as real world surrogates
source Landscape and Urban Planning 21, pp. 265-267
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:41

_id 43bb
authors Wojtowicz, Jerzy, Davidson, James N. and Mitchell, William J.
year 1992
title Design as Digital Correspondence
source Mission - Method - Madness [ACADIA Conference Proceedings / ISBN 1-880250-01-2] 1992, pp. 89-101
doi https://doi.org/10.52842/conf.acadia.1992.089
summary This chapter is concerned with illustrating the potential and limitations of structured, "long distance"' design collaboration utilizing computational and telecommunication tools. Digital design collaboration makes new demands on both the computational tools and the process of making architecture.
series ACADIA
email
last changed 2022/06/07 07:57

_id 4704
authors Amirante, I., Rinaldi, S. and Muzzillo, F.
year 1992
title A Tutorial Experiment Concerning Dampness Diagnosis Supported by an Expert System
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 159-172
doi https://doi.org/10.52842/conf.ecaade.1992.159
summary (A) The teaching of Technology of Building Rehabilitation in Italian Universities - (B) Experimental course of technological rehabilitation with computer tools - (C) Synthesis of technological approach - (D) Dampness diagnostic process using the Expert System - (E) Primary consideration on tutorial experience - (F) Bibliography
series eCAADe
last changed 2022/06/07 07:54

_id ce98
authors Anderson, Lee
year 1992
title Virtual Graffiti Three-Dimensional Paint Tools for Conceptual Modeling in Upfront
source Mission - Method - Madness [ACADIA Conference Proceedings / ISBN 1-880250-01-2] 1992, pp. 127-133
doi https://doi.org/10.52842/conf.acadia.1992.127
summary This chapter describes several limitations present in current 3-D programs used for conceptual design and then introduces a new threedimensional paint tool, as implemented in a beta version of Alias Upfront, that attempts to deal with some of those limitations.
series ACADIA
last changed 2022/06/07 07:54

_id 338b
authors Bishop, I. D.
year 1992
title Data integration for visualization: application to decision support
source AURSIA '92: Proceedings of the Twentieth Annual International Conference of the Australian Urban and Regional Information Systems Association Incorporated, Gold Coast, Australia, 25-27 November 1992, Australian Urban and Regional Information Systems Association Incorporated, ACT, Australia, pp. 74-80
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:27

_id 8d37
authors Bradford, J.W., Ng, F.F. and Will, B.F.
year 1992
title Models and Hypermedia for Architectural Education
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 19-42
doi https://doi.org/10.52842/conf.ecaade.1992.019
summary Hypermedia uses the hypertext style of interactive navigation through computer-based multimedia materials to provide access to a wealth of information for use by teachers and students. Academic disciplines concerned about the enlightenment of future designers of the built environment require an additional medium not yet available in hypermedia - interactive 3-D computer models. This paper discusses a hypermedia CAI system currently being developed at the University of Hong Kong for use in architectural education. The system uses interactive 3D computer models as another medium for instructional information, and as user orientation and database access devices. An object oriented, 3-D model hierarchy is used as the organizational structure for the database. A prototype which uses the system to teach undergraduate architecture students about a traditional Chinese temple is also illustrated. The prototype demonstrates the use of a computer as the medium for bilingual English and Chinese instruction.

keywords 3-D Modelling, Architectural Education, Computer Aided Instruction, Hypermedia, Multimedia
series eCAADe
email
last changed 2022/06/07 07:54

_id 4857
authors Escola Tecnica Superior D'arquitectura de Barcelona (Ed.)
year 1992
title CAAD Instruction: The New Teaching of an Architect?
source eCAADe Conference Proceedings / Barcelona (Spain) 12-14 November 1992, 551 p.
doi https://doi.org/10.52842/conf.ecaade.1992
summary The involvement of computer graphic systems in the transmission of knowledge in the areas of urban planning and architectural design will bring a significant change to the didactic programs and methods of those schools which have decided to adopt these new instruments. Workshops of urban planning and architectural design will have to modify their structures, and teaching teams will have to revise their current programs. Some european schools and faculties of architecture have taken steps in this direction. Others are willing to join them.

This process is only delayed by the scarcity of material resources, and by the slowness with which a sufficient number of teachers are adopting these methods.

ECAADE has set out to analyze the state of this issue during its next conference, and it will be discussed from various points of view. From this confrontation of ideas will come, surely, the guidelines for progress in the years to come.

The different sessions will be grouped together following these four themes:

(A.) Multimedia and Course Work / State of the art of the synthesis of graphical and textual information favored by new available multimedia computer programs. Their repercussions on academic programs. (B.) The New Design Studio / Physical characteristics, data concentration and accessibility of a computerized studio can be better approached in a computerized workshop. (C.) How to manage the new education system / Problems and possibilities raised, from the practical and organizational points of view, of architectural education by the introduction of computers in the classrooms. (D.) CAAI. Formal versus informal structure / How will the traditional teaching structure be affected by the incidence of these new systems in which the access to knowledge and information can be obtained in a random way and guided by personal and subjective criteria.

series eCAADe
email
last changed 2022/06/07 07:49

_id a081
authors Greenberg S., Roseman M. and Webster, D.
year 1992
title Issues and Experiences Designing and Implementing Two Group Drawing Tools
source Readings in Groupware, 609-620
summary Groupware designers are now developing multi-user equivalents of popular paint and draw applications. Their job is not an easy one. First, human factors issues peculiar to group interaction appear that, if ignored, seriously limit the usability of the group tool. Second, implementation is fraught with considerable hurdles. This paper describes the issues and experiences we have met and handled in the design of two systems supporting remote real time group interaction: GroupSketch, a multi-user sketchpad; and GroupDraw, an object-based multi-user draw package. On the human factors side, we summarize empirically-derived design principles that we believe are critical to building useful and usable collaborative drawing tools. On the implementation side, we describe our experiences with replicated versus centralized architectures, schemes for participant registration, multiple cursors, network requirements, and the structure of the drawing primitives.
series other
last changed 2003/04/23 15:50

_id a0f1
authors Gross, M.D.
year 1992
title CoDraw “Graphical Constraints in CoDraw”
source IEEE Workshop on Visual Languages, Seattle, WA, pp. 81-87
summary Constraint based draw programs require users to understand and manage relationships between drawing elements. By establishing constraint relationships among elements the user effectively programs the drawing's behavior. This programming task requires a more sophisticated visual interface than conventional draw programs provide. Users must have available - in a convenient format - information about the structure of the constraints that determine the drawing's interactive edit behavior. This format must support editing and debugging. CoDraw is a constraint based drawing program that can be interactively extended by its users. This paper describes the CoDraw program and its programming interface.
series journal paper
email
last changed 2003/04/23 15:50

_id 6df3
authors Gross, Mark D. and Zimring, Craig
year 1992
title Predicting Wayfinding Behavior in Buildings : A Schema-Based Approach
source New York: John Wiley & Sons, 1992. pp. 367-377 : ill. includes bibliography
summary Postoccupancy evaluations of large buildings often reveal significant wayfinding problems caused by poor floor-plan layout. Predicting wayfinding problems early in the design process could avoid costly remodeling and make better buildings. However, we lack formal, predictive models of human wayfinding behavior. Computational models of wayfinding in buildings have addressed constructing a topological and geometric representations of the plan layout incrementally during exploration. The authors propose to combine this with a schema model of building memory. It is argued that people orient themselves and wayfind in new buildings using schemas, or generic expectations about building layout. In this paper the authors give their preliminary thoughts toward developing a computational model of wayfinding based on this approach
keywords wayfinding, evaluation, applications, architecture, floor plans, layout, building, prediction
series CADline
email
last changed 2002/09/05 15:02

_id 88ca
authors Kane, Andy and Szalapaj, Peter
year 1992
title Teaching Design By Analysis of Precedents
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 477-496
doi https://doi.org/10.52842/conf.ecaade.1992.477
summary Designers, using their intuitive understanding of the decomposition of particular design objects, whether in terms of structural, functional, or some other analytical framework, should be able to interact with computational environments such that the understanding they achieve in turn invokes changes or transformations to the spatial properties of design proposals. Decompositions and transformations of design precedents can be a very useful method of enabling design students to develop analytical strategies. The benefit of an analytical approach is that it can lead to a structured understanding of design precedents. This in turn allows students to develop their own insights and ideas which are central to the activity of designing. The creation of a 3-D library of user-defined models of precedents in a computational environment permits an under-exploited method of undertaking analysis, since by modelling design precedents through the construction of 3-D Computer-Aided Architectural Design (CAAD) models, and then analytically decomposing them in terms of relevant features, significant insights into the nature of designs can be achieved. Using CAAD systems in this way, therefore, runs counter to the more common approach of detailed modelling, rendering and animation; which produces realistic pictures that do not reflect the design thinking that went into their production. The significance of the analytical approach to design teaching is that it encourages students to represent design ideas, but not necessarily the final form of design objects. The analytical approach therefore, allows students to depict features and execute tasks that are meaningful with respect to design students' own knowledge of particular domains. Such computational interaction can also be useful in helping students explore the consequences of proposed actions in actual design contexts.
series eCAADe
last changed 2022/06/07 07:52

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