CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 241

_id 10b7
authors Aukstakalnis, Steve and Blatner, David
year 1992
title Silicon Mirage: The Art and Science of Virtual Reality
source Peachpit Press
summary An introduction to virtual reality covers every aspect of the revolutionary new technology and its many possible applications, from computer games to air traffic control. Original. National ad/promo.
series other
last changed 2003/04/23 15:14

_id b4c4
authors Carrara, G., Fioravanti, A. and Novembri, G.
year 2000
title A framework for an Architectural Collaborative Design
doi https://doi.org/10.52842/conf.ecaade.2000.057
source Promise and Reality: State of the Art versus State of Practice in Computing for the Design and Planning Process [18th eCAADe Conference Proceedings / ISBN 0-9523687-6-5] Weimar (Germany) 22-24 June 2000, pp. 57-60
summary The building industry involves a larger number of disciplines, operators and professionals than other industrial processes. Its peculiarity is that the products (building objects) have a number of parts (building elements) that does not differ much from the number of classes into which building objects can be conceptually subdivided. Another important characteristic is that the building industry produces unique products (de Vries and van Zutphen, 1992). This is not an isolated situation but indeed one that is spreading also in other industrial fields. For example, production niches have proved successful in the automotive and computer industries (Carrara, Fioravanti, & Novembri, 1989). Building design is a complex multi-disciplinary process, which demands a high degree of co-ordination and co-operation among separate teams, each having its own specific knowledge and its own set of specific design tools. Establishing an environment for design tool integration is a prerequisite for network-based distributed work. It was attempted to solve the problem of efficient, user-friendly, and fast information exchange among operators by treating it simply as an exchange of data. But the failure of IGES, CGM, PHIGS confirms that data have different meanings and importance in different contexts. The STandard for Exchange of Product data, ISO 10303 Part 106 BCCM, relating to AEC field (Wix, 1997), seems to be too complex to be applied to professional studios. Moreover its structure is too deep and the conceptual classifications based on it do not allow multi-inheritance (Ekholm, 1996). From now on we shall adopt the BCCM semantic that defines the actor as "a functional participant in building construction"; and we shall define designer as "every member of the class formed by designers" (architects, engineers, town-planners, construction managers, etc.).
keywords Architectural Design Process, Collaborative Design, Knowledge Engineering, Dynamic Object Oriented Programming
series eCAADe
email
more http://www.uni-weimar.de/ecaade/
last changed 2022/06/07 07:55

_id 4857
authors Escola Tecnica Superior D'arquitectura de Barcelona (Ed.)
year 1992
title CAAD Instruction: The New Teaching of an Architect?
doi https://doi.org/10.52842/conf.ecaade.1992
source eCAADe Conference Proceedings / Barcelona (Spain) 12-14 November 1992, 551 p.
summary The involvement of computer graphic systems in the transmission of knowledge in the areas of urban planning and architectural design will bring a significant change to the didactic programs and methods of those schools which have decided to adopt these new instruments. Workshops of urban planning and architectural design will have to modify their structures, and teaching teams will have to revise their current programs. Some european schools and faculties of architecture have taken steps in this direction. Others are willing to join them.

This process is only delayed by the scarcity of material resources, and by the slowness with which a sufficient number of teachers are adopting these methods.

ECAADE has set out to analyze the state of this issue during its next conference, and it will be discussed from various points of view. From this confrontation of ideas will come, surely, the guidelines for progress in the years to come.

The different sessions will be grouped together following these four themes:

(A.) Multimedia and Course Work / State of the art of the synthesis of graphical and textual information favored by new available multimedia computer programs. Their repercussions on academic programs. (B.) The New Design Studio / Physical characteristics, data concentration and accessibility of a computerized studio can be better approached in a computerized workshop. (C.) How to manage the new education system / Problems and possibilities raised, from the practical and organizational points of view, of architectural education by the introduction of computers in the classrooms. (D.) CAAI. Formal versus informal structure / How will the traditional teaching structure be affected by the incidence of these new systems in which the access to knowledge and information can be obtained in a random way and guided by personal and subjective criteria.

series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade03_473_175_flanagan_neu
id ecaade03_473_175_flanagan_neu
authors Flanagan, Robert H.
year 2003
title Generative Logic in Digital Design
doi https://doi.org/10.52842/conf.ecaade.2003.473
source Digital Design [21th eCAADe Conference Proceedings / ISBN 0-9541183-1-6] Graz (Austria) 17-20 September 2003, pp. 473-484
summary This exploration of early-stage, architectural design pedagogy is in essence, a record of an ongoing transformation underway in architecture, from its practice in the art of geometry of space to its practice in the art of geometry of space-time. A selected series of student experiments, from 1992 to the present, illustrate a progression in architectural theory, from Pythagorean concepts of mathematics and geometry, to the symbolic representation of space and non-linear time in film. The dimensional expansion of space, from xyz to xyz+t (time), represents a tactical and strategic opportunity to incorporate multisensory design variables in architectural practice, as well as in its pedagogy.
keywords Generative; process; derivative; logic; systemic
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2004_k-1
id caadria2004_k-1
authors Kalay, Yehuda E.
year 2004
title CONTEXTUALIZATION AND EMBODIMENT IN CYBERSPACE
doi https://doi.org/10.52842/conf.caadria.2004.005
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 5-14
summary The introduction of VRML (Virtual Reality Markup Language) in 1994, and other similar web-enabled dynamic modeling software (such as SGI’s Open Inventor and WebSpace), have created a rush to develop on-line 3D virtual environments, with purposes ranging from art, to entertainment, to shopping, to culture and education. Some developers took their cues from the science fiction literature of Gibson (1984), Stephenson (1992), and others. Many were web-extensions to single-player video games. But most were created as a direct extension to our new-found ability to digitally model 3D spaces and to endow them with interactive control and pseudo-inhabitation. Surprisingly, this technologically-driven stampede paid little attention to the core principles of place-making and presence, derived from architecture and cognitive science, respectively: two principles that could and should inform the essence of the virtual place experience and help steer its development. Why are the principles of place-making and presence important for the development of virtual environments? Why not simply be content with our ability to create realistically-looking 3D worlds that we can visit remotely? What could we possibly learn about making these worlds better, had we understood the essence of place and presence? To answer these questions we cannot look at place-making (both physical and virtual) from a 3D space-making point of view alone, because places are not an end unto themselves. Rather, places must be considered a locus of contextualization and embodiment that ground human activities and give them meaning. In doing so, places acquire a meaning of their own, which facilitates, improves, and enriches many aspects of our lives. They provide us with a means to interpret the activities of others and to direct our own actions. Such meaning is comprised of the social and cultural conceptions and behaviors imprinted on the environment by the presence and activities of its inhabitants, who in turn, ‘read’ by them through their own corporeal embodiment of the same environment. This transactional relationship between the physical aspects of an environment, its social/cultural context, and our own embodiment of it, combine to create what is known as a sense of place: the psychological, physical, social, and cultural framework that helps us interpret the world around us, and directs our own behavior in it. In turn, it is our own (as well as others’) presence in that environment that gives it meaning, and shapes its social/cultural character. By understanding the essence of place-ness in general, and in cyberspace in particular, we can create virtual places that can better support Internet-based activities, and make them equal to, in some cases even better than their physical counterparts. One of the activities that stands to benefit most from understanding the concept of cyber-places is learning—an interpersonal activity that requires the co-presence of others (a teacher and/or fellow learners), who can point out the difference between what matters and what does not, and produce an emotional involvement that helps students learn. Thus, while many administrators and educators rush to develop webbased remote learning sites, to leverage the economic advantages of one-tomany learning modalities, these sites deprive learners of the contextualization and embodiment inherent in brick-and-mortar learning institutions, and which are needed to support the activity of learning. Can these qualities be achieved in virtual learning environments? If so, how? These are some of the questions this talk will try to answer by presenting a virtual place-making methodology and its experimental implementation, intended to create a sense of place through contextualization and embodiment in virtual learning environments.
series CAADRIA
type normal paper
last changed 2022/06/07 07:52

_id ddss9217
id ddss9217
authors Kim, Y.S. and Brawne, M.
year 1993
title An approach to evaluating exhibition spaces in art galleries
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary There are certain building types in which movement of people is the most significant evaluation factor. Among these are art galleries and museums. Unlike other building types, which are often explicated by investigating the relationship between people and people, and between people and the built environment, art galleries and museums are a building type in which the social relationship between people hardly exists and peoples movement through space, that is, the functional relationship between people and space, is one of the most significant factors for their description. The typical museum experience is through direct, sequential, and visual contact with static objects on display as the visitor moves. Therefore, the movement pattern of the visitors must exert a significant influence on achieving the specific goal of a museum. There is a critical need for predicting the consequences of particular spatial configurations with respect to visitors movement. In this sense, it is the intention of this paper to find out the relationship between the spatial configuration of exhibition space and the visitors' movement pattern.
series DDSS
last changed 2003/08/07 16:36

_id 612c
authors Madrazo, Leandro
year 1998
title Computers and Architectural Design: Going Beyond the Tool
doi https://doi.org/10.52842/conf.acadia.1998.044
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 44-57
summary More often than not, discussions taking place in specialised conferences dealing with computers and design tend to focus mostly on the tool itself. What the computer can do that other tools cannot, how computers might improve design and whether a new aesthetic would result from the computer; these are among the most recurrent issues addressed in those forums. But, by placing the instrument at the center of the debate, we might be distorting the nature of design. In the course KEYWORDS, carried out in the years 1992 and 1993 at the ETH Zurich, the goal was to transcend the discourses that concentrate on the computer, integrating it in a wider theoretical framework including principles of modern art and architecture. This paper presents a summary of the content and results of this course.

series ACADIA
email
last changed 2022/06/07 07:59

_id 80b9
authors Madrazo, Leandro
year 2000
title Computers and architectural design: going beyond the tool
source Automation in Construction 9 (1) (2000) pp. 5-17
summary More often than not, discussions taking place in specialised conferences dealing with computers and design tend to focus mostly on the tool itself. What the computer can do that other tools cannot, how computers might improve design and whether a new aesthetic would result from the computer; these are among the most recurrent issues addressed in those forums. But, by placing the instrument at the center of the debate, we might be distorting the nature of design. In the course KEYWORDS, carried out in the years 1992 and 1993 at the ETH Zurich, the goal was to transcend the discourses that concentrate on the computer, integrating it in a wider theoretical framework including principles of modern art and architecture. This paper presents a summary of the content and results of this course.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 8996
authors Ng, Edward
year 1992
title Towards the 4th Dimension
doi https://doi.org/10.52842/conf.ecaade.1992.091
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 91-100
summary Fifteenth century Europeans 'knew' that the sky was made of closed concentric crystal spheres, rotating around a central earth and carrying the stars and planets. That 'knowledge' structured everything they did and thought, because it told them the truth. Then Galileo's telescope changed the truth. As a result, a hundred years later everybody 'knew' that the universe was open and infinite, working like a giant clock. Architecture, music, literature, science, economics, art, politics - everything - changed, mirroring the new view created by the change in the knowledge. The medium by which perceptive intuition and the rigorous discipline of shaping became compatible was technology. Technelogos, the art of knowing how to make, fell naturally and historically into the realm of perceptive fundamentals... For the artist it verified scientifically what he had perceived emotionally; for the engineer it added the vast field of perceptive responses to the narrow limits of the laboratory experiment.

series eCAADe
last changed 2022/06/07 07:58

_id 6f8a
authors Pittioni, Gernot
year 1992
title Concepts of CAAD-Instruction
doi https://doi.org/10.52842/conf.ecaade.1992.363
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 363-376
summary Today we can look back on several years of data processing support in architecture. When computer aided architectural design - CAAD - entered the field there was a lot of utter confusion in the beginning, a lot more than usually in other more technical application-fields of CAD. The architect is a very special CAD-user, as he is a very special member of all those other very analytical and scientific faculties around. There is a lot of tradition involved, tradition that has got its roots far back in medieval and classic periods and is rich of art and creativity and intuition. Mostly lots more of this than scientific analysis, exact research, and similar stuff. We could spot a large number of architects who would have been horrified when they are confronted with the analytic research of the very basic problem as how architects are designing - the methods, the procedures and the ways of thinking. And there CAAD was entering the architects' studios. No question that this caused a lot of trouble. CAD in architecture is a very provoking subject as the new tool is going to gain ground against the tradition of centuries of handmade architectural designs and drawings. And there we don't even touch the future aspects of the computer's architectural design support - what about the imminent threat of computer support in the holy domain of architectural creativity and intuition. What about the uneasy idea of CAAD in connection with artificial intelligence? The problem of CAAD-education has been largely neglected through a number of years. If there existed a certain horror looking at the mere idea of CAD-support in architecture, horror became to outrage, when university education was discussed. In our days we can stay a good deal more relaxed, when we speak of CAAD education - we not only got used to it, we are convinced, that the whole subject is of high importance.

keywords Concepts of Education
series eCAADe
email
last changed 2022/06/07 08:00

_id 0a34
authors Ronchi, Alfredo M.
year 1992
title Education in Computing - Computing in Education
doi https://doi.org/10.52842/conf.ecaade.1992.387
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 387-398
summary The theme of this presentation which is entitled 'Education in Computing & Computing in Education' is certainly of great importance in the present climate characterized on the one hand by availability of highly efficient hardware, low-cost procedures and environments which are of great interest also as far as education is concerned. Within this topic it is of primary importance to ask oneself the question 'To learn architecture with computers must students learn computers?', and should the answer be 'yes', to ask 'To what extent? What level of complexity needs to be attained in order to realize this aim? What resources need to be dedicated to the learning of computer science? Should deep involvement be necessary, at what point should we refer to a computer scientist?' In an attempt to answer these questions, it is useful to examine the state of the art within computer science vs. engineering and computer science vs. education.
series eCAADe
email
last changed 2022/06/07 07:56

_id f1f2
authors Watt, Alan
year 1992
title Advanced animation and rendering techniques
source New York: ACM Press
summary This book is an exposition of state-of-the-art techniques in rendering and animation. It provides a unique synthesis of techniques and theory. Four sections describe: Basics, Theoretical Foundations, Advanced Rendering Techniques, and Advanced Animation Techniques. Each technique is illustrated with a series of full color frames showing the development of the example. Many code examples and some complete implementations are given in C for interesting and advanced algorithms such as soft shadows and marching cubes.
series other
last changed 2003/04/23 15:14

_id 3ff5
authors Abbo, I.A., La Scalea, L., Otero, E. and Castaneda, L.
year 1992
title Full-Scale Simulations as Tool for Developing Spatial Design Ability
source Proceedings of the 4rd European Full-Scale Modelling Conference / Lausanne (Switzerland) 9-12 September 1992, Part C, pp. 7-10
summary Spatial Design Ability has been defined as the capability to anticipate effects (psychological impressions on potential observers or users) produced by mental manipulation of elements of architectural or urban spaces. This ability, of great importance in choosing the appropriate option during the design process, is not specifically developed in schools of architecture and is partially obtained as a by-product of drawing, designing or architectural criticism. We use our Laboratory as a tool to present spaces to people so that they can evaluate them. By means of a series of exercises, students confront their anticipations with the psychological impressions produced in other people. For this occasion, we present an experience in which students had to propose a space for an exhibition hag in which architectural projects (student thesis) were to be shown. Following the Spatial Design Ability Development Model which we have been using for several years, students first get acquainted with the use of evaluation instruments for psychological impressions as well as with research methodology. In this case, due to the short period available, we reduced research to investigate the effects produced by the manipulation of only 2 independents variables: students manipulated first the form of the roof, walls and interiors elements, secondly, color and texture of those elements. They evaluated spatial quality, character and the other psychological impressions that manipulations produced in people. They used three dimensional scale models 1/10 and 1/1.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
email
more http://info.tuwien.ac.at/efa
last changed 2003/08/25 10:12

_id 6208
authors Abou-Jaoude, Georges
year 1992
title To Master a Tool
source Proceedings of the 4rd European Full-Scale Modelling Conference / Lausanne (Switzerland) 9-12 September 1992, Part B, p. 15
summary The tool here is the computer or to be precise, a unit that includes the computer, the peripherals and the software needed to fulfill a task. These tools are getting very sophisticated and user interfaces extremly friendly, therefore it is very easy to become the slave of such electronic tools and reach self satisfaction with strait forward results and attractive images. In order to master and not to become slaves of sophisticated tools, a very solid knowledge of related fields or domains of application becomes necessary. In the case of this seminar, full scale modelling, is a way to understand the relation between a mental model and it's full-scale modelling, it is a way of communicating what is in a designers mind. Computers and design programs can have the same goal, rather than chosing one method or the other let us try to say how important it is today to complement designing with computer with other means and media such as full scale modelling, and what computer modelling and simulation can bring to full scale modelling or other means.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
more http://info.tuwien.ac.at/efa
last changed 2003/08/25 10:12

_id acadia06_455
id acadia06_455
authors Ambach, Barbara
year 2006
title Eve’s Four Faces interactive surface configurations
doi https://doi.org/10.52842/conf.acadia.2006.455
source Synthetic Landscapes [Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture] pp. 455-460
summary Eve’s Four Faces consists of a series of digitally animated and interactive surfaces. Their content and structure are derived from a collection of sources outside the conventional boundaries of architectural research, namely psychology and the broader spectrum of arts and culture.The investigation stems from a psychological study documenting the attributes and social relationships of four distinct personality prototypes: the Individuated, the Traditional, the Conflicted, and the Assured (York and John 1992). For the purposes of this investigation, all four prototypes are assumed to be inherent, to certain degrees, in each individual. However, the propensity towards one of the prototypes forms the basis for each individual’s “personality structure.” The attributes, social implications and prospects for habitation have been translated into animations and surfaces operating within A House for Eve’s Four Faces. The presentation illustrates the potential for constructed surfaces to be configured and transformed interactively, responding to the needs and qualities associated with each prototype. The intention is to study the effects of each configuration and how each configuration may be therapeutic in supporting, challenging or altering one’s personality as it oscillates and shifts through the four prototypical conditions.
series ACADIA
email
last changed 2022/06/07 07:54

_id 2006_040
id 2006_040
authors Ambach, Barbara
year 2006
title Eve’s Four Faces-Interactive surface configurations
doi https://doi.org/10.52842/conf.ecaade.2006.040
source Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 40-44
summary Eve’s Four Faces consists of a series of digitally animated and interactive surfaces. Their content and structure are derived from a collection of sources outside the conventional boundaries of architectural research, namely psychology and the broader spectrum of arts and culture. The investigation stems from a psychological study documenting the attributes and social relationships of four distinct personality prototypes; the “Individuated”, the “Traditional”, the “Conflicted” and the “Assured”. (York and John, 1992) For the purposes of this investigation, all four prototypes are assumed to be inherent, to certain degrees, in each individual; however, the propensity towards one of the prototypes forms the basis for each individual’s “personality structure”. The attributes, social implications and prospects for habitation have been translated into animations and surfaces operating within A House for Eve’s Four Faces. The presentation illustrates the potential for constructed surfaces to be configured and transformed interactively, responding to the needs and qualities associated with each prototype. The intention is to study the effects of each configuration and how it may be therapeutic in supporting, challenging or altering one’s personality as it oscillates and shifts through the four prototypical conditions.
keywords interaction; digital; environments; psychology; prototypes
series eCAADe
type normal paper
last changed 2022/06/07 07:54

_id 4704
authors Amirante, I., Rinaldi, S. and Muzzillo, F.
year 1992
title A Tutorial Experiment Concerning Dampness Diagnosis Supported by an Expert System
doi https://doi.org/10.52842/conf.ecaade.1992.159
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 159-172
summary (A) The teaching of Technology of Building Rehabilitation in Italian Universities - (B) Experimental course of technological rehabilitation with computer tools - (C) Synthesis of technological approach - (D) Dampness diagnostic process using the Expert System - (E) Primary consideration on tutorial experience - (F) Bibliography
series eCAADe
last changed 2022/06/07 07:54

_id 735a
authors Anh, Tran Hoai
year 1992
title FULL-SCALE EXPERIMENT ON KITCHEN FUNCTION IN HANOI
source Proceedings of the 4rd European Full-Scale Modelling Conference / Lausanne (Switzerland) 9-12 September 1992, Part A, pp. 19-30
summary This study is a part of a licentiate thesis on "Functional kitchen for the Vietnamese cooking way"at the Department of Architecture and Development studies, Lund University. The issues it is dealing with are: (1) Inadequacy of kitchen design in the apartment buildings in Hanoi, where the kitchen is often designed as a mere cooking place - other parts of the food making process are not given any attention. (2) Lack of standard dimensional and planning criteria for functional kitchen which can serve as bases for kitchen design. // The thesis aims at finding out indicators on functional spatial requirements for kitchen, which can serve as guide-line for designing functional kitchen for Hanoi. One of the main propositions in the thesis is that functional kitchens for Hanoi should be organised to permit the culinary activities done according to the Vietnamese urban culinary practice. This is based on the concept that the culinary activity is an expression Of culture, thus the practice of preparing meal in the present context of the urban households in Hanoi has an established pattern, method which demand a suitable area and arrangement in the kitchen. This pattern and cooking method should make up the functional requirement for kitchen in Hanoi, and be taken in to account if functional kitchen designing is to be achieved. In the context of the space-limited apartment building of Hanoi, special focus is given to find out indicators on the minimum functional spatial requirements of the kitchen works.
keywords Full-scale Modeling, Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 15:29

_id 7291
authors Arvesen, Liv
year 1992
title Measures and the Unmeasurable
source Proceedings of the 4rd European Full-Scale Modelling Conference / Lausanne (Switzerland) 9-12 September 1992, Part C, pp. 11-16
summary Nowhere do we ever find a similar environment as the one related to the tea ceremony. We may learn from the teamasters as we may learn from our masters of architecture. Directly and indirectly we are influenced by our surroundings which have been proved by research and which we ourselves experience in our daily life. The full scale experiments have been made on this subject. Related to the nervous mind the experiments were concentrated of form expressing safety and peace.
keywords Full-scale Modeling,Model Simulation, Real Environments
series other
more http://info.tuwien.ac.at/efa
last changed 2003/08/25 10:12

_id 0293
authors Asanowicz, A., Jakimowicz, A., Koperski, A. And Sawicki, B.
year 1992
title Education Center of Computer Aided Design: Technical University of Bialystok, Poland - Hopes, Possibilities, Limitations.
doi https://doi.org/10.52842/conf.ecaade.1992.267
source CAAD Instruction: The New Teaching of an Architect? [eCAADe Conference Proceedings] Barcelona (Spain) 12-14 November 1992, pp. 267-272
summary This paper describes a Project of Professional Computer Aided Design Education in Bialystock (Poland).

series eCAADe
email
last changed 2022/06/07 07:54

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