CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 20

_id d6a3
authors Alkhoven, Patricia
year 1993
title The Changing Image of the City
source University of Utrecht
summary The image and structure of a town are constantly subject to a dynamic process of change and continuity. Visual material, such as photographs, historical maps, town plans, drawings and prints, show us the impact of these changes on the image of a town. The main point of departure of this study stems from the question of how this process of change and continuity is visually detectable in a town or city. The fact that the ideas about the appearance of a city (gradually) change, can be read from the often subtle changes in the townscape. Though in many cases we have a general knowledge of the choices made in urban management, the most difficult problem is to detect the underlying decisions. This raises the question to what extent these changes and also the continuities are the result of deliberate choices in urban management and to what extent they are autonomous developments in the townscape resistant to interventions. Using different kinds of visual information as a basis, computer visualization techniques are used in the present study to examine some cartographic maps and to reconstruct the urban development in the twentieth century of the town of Heusden three-dimensionally in significant phases. The resulting visualization provides us with a tool for a better understanding of the dynamics of urban transformation processes, typologies and morphological changes and continuities.
keywords 3D City Modeling
series thesis:PhD
email
more http://www.library.uu.nl/digiarchief/dip/diss/01754573/hfdheus.htm
last changed 2003/05/15 21:36

_id 2ff9
id 2ff9
authors Ataman, Osman
year 1993
title Knowledge-based Stair Design
doi https://doi.org/10.52842/conf.acadia.1993.163
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 163-171
summary The application of computer--based technique to support architectural design has often concentrated on matters of representation. Typically, this means computer-aided drafting, and less frequently, computer-aided modeling and visualization. The promise of new computer-based tools to support the process of design has thus far failed to produce any significant tool that has had a widespread impact on the architectural profession. Most developments remain in university based research labs where they are used as teaching instruments in CAD courses or less often in design studios. While there are many reasons for this lack of dissemination, including a reluctance on the part of the architectural profession itself, the primary obstacles deal with difficulties in explicating design knowledge, representing this knowledge in a manner that can be used for design, and providing an intuitive and effective user interface, allowing the designer to easily use the tool for its intended purpose.

This study describes a system that has been developed to address a number of these issues. Based on research findings from the field of Artificial Intelligence which expounds on the need for multiple techniques to represent any complex area of knowledge, we have selected a particular approach that focuses on multiple techniques for design representation. We review this approach in depth by considering its many facets necessary when implementing a knowledge-based system. We then partially test the viability of this approach through a small case study, implementing a knowledge-based system for designing stairs. While this effort only deals with a small part of the total design process, it does explore a number of significant issues facing the development of computer-based design assistants, and suggests several techniques for addressing these concerns.

series ACADIA
email
last changed 2022/06/07 07:54

_id 50ce
authors Baker, R.
year 1993
title Designing the Future: The Computer Transformation of Reality
source Thames and Hudson, Hong Kong
summary A coffee table book on computer applications? Well, yes, because it does deal largely with matters of graphic design in architecture, fashion and textiles, painting, and photography; but it also has items which might be of interest in its sections on digital publication, typography, and electronic communication in general. It also seeks to discuss the way in which these applications may force us to change the way we think. Robin Baker writes in an unfortunately stiff and abstract manner about the impact computer programmes have had on the world of art and design, but the graphic images and extended picture captions help to keep the reader awake - even though the main text sometimes disappears for two or three double page spreads on end. There are also smatterings of pretentious art-world-speak about 'solving certain spatial problems' (in the design of curtain fabrics or teapots) and the introduction (inevitable?) of new jargon: 'shape grammar'(a list of so-called shape 'rules'), 'repurposing' (putting somebody else's work to new use) and 'genetic algorithms' (sculptural designs based on re-processed organic shapes - most of which look like stomach tumours). In his favour, Baker very generously credits students and commercial designers who have produced the effects he describes and illustrates so well. For writers, he sketches in the possibilities of Hypertext and Hypermedia and points to the future of Hyper publishing which he (and Rupert Murdoch)believes will be with us before the end of the century. He seems to have a good oversight of what is possible and practicable - though one wonders how up-to-date the view is when his book may have begun its life anything up to three years ago. He usefully points out that much new technology exists in or drags along with it the forms of earlier periods - so that in an age of electronic communication we still have printed books as a dominant cultural form. Maybe this is as it should be - but Baker makes a persuasive case for the claim that All This is Going to Change.
series other
last changed 2003/04/23 15:14

_id c207
authors Branzell, Arne
year 1993
title The Studio CTH-A and the Searching Picture
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 129-140
summary What happens during an architect’s search for the best solution? How does he (or she) begin, which tools are chosen, what happens when he comes to a standstill? The activities – sketching, discussions with other people, making models, taking walks to think, visits to the library, etc? What is an ordinary procedure and what is more specific? Do the tools have an impact on the final solution chosen? What happens during periods of no activity? Are they important? In which fields of activities are signs of the searching process to be found? In other words — what is the process of creative thinking for architects? Mikael Hedin and myself at Design Methods, Chalmers University of Technology, have started research into architects’ problem-solving. We have finished a pilot study on a very experienced architect working traditionally, without Cad (”The Bo Cederlöf Case”). We have started preliminary discussions with our second ”Case”, an architect in another situation, who has been working for many years with Cad equipment (Gert Wingårdh). For our next case, we will study a third situation – two or more architects who share the responsibility for the solution and where the searching is a consequence of a dialogue between equal partners. At present, we are preparing a report on theories in and methods for Searching and Creativity. I will give you some results of our work up till now, in the form of ten hypotheses on the searching process. Finally, I would like to present those fields of activity where we have so far found signs of searching. Our approach, in comparison with earlier investigations into searching (the most respected being Arnheim’s study on Picasso’s completion of the Guernica) is to collect and observe signs of searching during the process, not afterwards. We are, to use a metaphor, following in the footsteps of the hunter, recording the path he chooses, what marks he makes, what tools, implements and equipment he uses. For practising architects: a better understanding of what is going on and encouragement to try new ways of searching, for architectural students: better preparation and training for problem solving. It all began while we compared the different objects in our collection of sketches at the Chalmers STUDIO for Visualisation and Communication. (For some years, we have been gathering sketches by Alvar Aalto, Jorn Utzon, Ralph Erskine, Erik and Tore Ahlsén, Lewerenz, Nyrén, Lindroos, Wingårdh and others in a permanent exhibition). We observed similarities in these sketches which allowed us to frame ten hypotheses about the searching process.

keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 7fe0
authors Castleman, Kenneth R.
year 1993
title Digital image processing
source California Institute of Technologie
summary Digital image processing has experienced explosive growth over the past two decades. Public awareness has increased by way of video games, digital video special effects used in the entertainement industry, as well as articles in the mainstream press. However, the most significant impact of digital image processing in the 90s will be in the area of applications of real world problems. To help readers keep pace, author Kenneth R. Castleman concentrates on those techniques that have proven most useful in practice. Part I presents several important concepts that can be developed without detailed mathematical analysis for a basic understanding. Part II addresses techniques that rely more on mathematics and eaborates analytically on certain concepts introduced in Part I. Part III covers specific application aread that are particularly in industry, science, and medicine. Contents: Preface; Images and Digital Processing; Digitizing Images; Digital Image Display; Image Processing Software; The Gray Level Histogram; Point Operations; Algebraic Operations; Geometric Operations; Filter Design; Wavelet Transformations; Image Restorations; Image Compression; Three Dimensional Image Processing; Appendices; Index.
series other
last changed 2003/04/23 15:14

_id 6c55
authors Dosti, P., Linzer, H. Martens, B. and Voigt, A.
year 1993
title Multimedia for Environmental Simulation - Framework of Research
doi https://doi.org/10.52842/conf.ecaade.1993.x.e4g
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary Nature as complete entity having existed before us, having produced us, of which we are a part of and which reaches far beyond us and our knowledge stands both for productivity and product, for stones, earth, water, air, plants, animals, human beings, for energy as such. On account of his activity and his intellectual powers and faculties the human being represents the center of this interrelation comprising his vital space, being perceived by him either consciously or unconsciously, the structure and formation of which he changes, which in turn, however, significantly codetermines his behavior and also his development. Spatial effect analysis and spatial impact analysis take the cross- linked interrelations of nature into account and thus the correlated diverse interactions by means of integral representation, determine the direct and indirect as well as the immediate and mediate decisions as to space and furnish us with decision-conclusions by means of modifications. Based on the all-in-all outlook encompassing nature- mankind-space spatial impact also means in particular compatibility within systems giving due regard to the factor time. The following topics are treated within the framework of research: (1.) Elaboration of a methodical framework regarding research and development in the field of multimedia-implementation for environmental planning. (2.) Preparative work concerning implementation areas of multimedia focussing on urban & regional planning and architecture. (3.) Planning process and planning levels,furthermore in the fields of information and decision process and accompanying verification. (4.) Optimizing interaction of multimedia and environmental simulation. (5.) Definition of research- and development-requirements as far as subject-specific and EDP-technical aspects are concerned. (6.) Structurizing of projects regarding realization of framework of research.

series eCAADe
email
more http://www.tuwien.ac.at/
last changed 2022/06/07 07:50

_id 084b
authors Ellis, S.
year 1993
title Pictorial Communication in Virtual and Real Environments
source Washington, DC: Taylor and Francis
summary Includes contributions from thirty nine internationally renowned authors addressing the perceptual, physiological, scientific and engineering issues that impact on successful pictorial communication. The book's range is broad and diverse covering areas such as visual and spatial perception, telerobotics, manual and supervisory control, cartography, scientific visualisation and medical illustration 'The book is a grand collection of ideas,experimental findings and personal experiences of those who use computer graphic images to achieve communication ... it is a well-presented, interesting and wide-ranging collection of writings.' - Cartographic Journal 'I can do no more than heartily recommend this book to anyone with even a marginal interest in design and the use of displays.
series other
last changed 2003/04/23 15:14

_id 09b4
authors Ismail, Ashraf and McCartney, Kevin
year 1993
title A Tool for Conceptual Design Evaluation Based on Compliance with Site-Development Briefs and Related Planning Regulations
doi https://doi.org/10.52842/conf.ecaade.1993.x.c6i
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary The need has been established for a computer based decision support tool to use during the conceptual stages of architectural design. The main functions are to check design compliance with the requirements of local planning authorities; characteristics evaluated will include building size, height, plot ratios, circulation and accessibility, and the preservation of natural features on site. This tool is being developed to operate under AutoCAD environment; the construction industry standard computer aided design software, following standard layering convention, integrated command lines, and pull-down menus. In addition to the common graphical output; i.c. plans, elevations and three dimensional models, it will generate textual analysis in report format to use as part of the Environmental Impact Analysis of proposed development. The tool's functions will be based upon the result of two types of field studies. First, interviews and questionnaires will be carried out with architects and planners of both private and public sectors. These will cover issues related to the performance of Computer Aided Architectural Design applications with regard to the evaluation of design schematics, and decision-making for the production of data for environmental statements. Second, field observation and participation will be carried out to observe decision-makers behaviour during assessment of building design proposals. A prototype is currently under development and will be tested against the expectations of the tool designer, Ashraf Ismail, and a team of professionals to be involved in the field studies. A critical analysis of the prototype design methodology and the study findings will be documented in the research thesis to be presented in June 1995.

series eCAADe
last changed 2022/06/07 07:50

_id ed78
authors Jog, Bharati
year 1993
title Integration of Computer Applications in the Practice of Architecture
doi https://doi.org/10.52842/conf.acadia.1993.089
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 89-97
summary Computer Applications in Architecture is emerging as an important aspect of our profession. The field, which is often referred to as Computer-Aided Architectural Design (CAAD) has had a notable impact on the profession and academia in recent years. A few professionals have predicted that as slide rules were replaced by calculators, in the coming years drafting boards and parallel bars will be replaced by computers. On the other hand, many architects do not anticipate such a drastic change in the coming decade as present CAD systems are supporting only a few integral aspects of architectural design. However, all agree that architecture curricula should be modified to integrate CAAD education.

In 1992-93, in the Department of Architecture of the 'School of Architecture and interior Design' at the University of Cincinnati, a curriculum committee was formed to review and modify the entire architecture curriculum. Since our profession and academia relate directly to each other, the author felt that while revising the curriculum, the committee should have factual information about CAD usage in the industry. Three ways to obtain such information were thought of, namely (1) conducting person to person or telephone interviews with the practitioners (2) requesting firms to give open- ended feed back and (3) surveying firms by sending a questionnaire. Of these three, the most effective, efficient and suitable method to obtain such information was an organized survey through a questionnaire. In mid December 1992, a survey was organized which was sponsored by the School of Architecture and Interior Design, the Center for the Study of the Practice of Architecture (CSPA) and the University Division of Professional Practice, all from the University of Cincinnati.

This chapter focuses on the results of this survey. A brief description of the survey design is also given. In the next section a few surveys organized in recent years are listed. In the third section the design of this survey is presented. The survey questions and their responses are given in the fourth section. The last section presents the conclusions and brief recommendations regarding computer curriculum in architecture.

series ACADIA
last changed 2022/06/07 07:52

_id ddssup9613
id ddssup9613
authors Kulkarni, R.G., Stought, R.R. and Haynes, K.E.
year 1996
title Traffic Flow Landscapes
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary Major metropolitan areas and constituent independent jurisdictions face the problem of providing efficient transportation for their residents and in-and out commuters. A typical trip taker spends considerable time on the road to reach the workplace and other destinations. Though it may seem counter-intuitive, adding more links to existing road networks and/or increasing traffic capacity by adding lanes does not necessarily decrease travel times (eg. Braess' paradox). But it is certain that a dense redundant network of roads would provide a trip taker with alternate routes when traffic incidents occur. These types of questions raise the question of, how to evaluate the flow characteristics of the entire road network of a jurisdiction and its larger region in keeping the traffic moving? Further, how may the impact of adding more links/ lanes or the blocking of existing links! lanes be best measured? To answer these and related questions, we propose a methodology to evaluate a fitness criteria for road networks based on Kauffman's biological NK model (1993). We specify a transportation road traffic flow landscape analogous to the fitness landscape of the NK model. Using the transportation road traffic flow landscape we derive a road fitness index that can be used to evaluate either the entire road network's traffic flows or subparts of such network's traffic flows. We explore the possibility of investigating traffic flow landscapes to search for optimal routes to clear traffic. Finally we describe an approach for applying the theoretical framework developed in the paper to the traffic conditions on the road network of the city of Fairfax, Virginia.
keywords Fitness Landscapes, NK Model, Genotype, Gene, Self-Organization, ITS Technology
series DDSS
last changed 2003/08/07 16:36

_id maver_071
id maver_071
authors Mathur, K. and Maver, T.W.
year 1993
title Information Technology in the Management of Design and Construction
source Management of Information Technology for Construction (Ed: K Mathur et al) World Scientific, 585-594
summary This paper provides an overview of the developments in Information Technology (IT) and its impact on the Architecture, Engineering and Construction (AEC) industry. It takes note of what has transpired in the last two decades and how the evolution of this subject corresponds to the predictions which had been made at various times in the past. It concludes that changes in procedures, processes and structure of organisations are needed if the most effective use of IT is to be achieved, and it is timely to go beyond solutions which mimic and automate current processes. Strategic frameworks must be defined within which new solutions will emerge rather than specific technical solutions for individual design or automation tasks. Concurrent changes in the AEC professions and the management of projects and organisations will be required to support the new tools and techniques offered by IT. Thus no promises should be made purely on the basis of emerging technologies. Hence the paper makes no attempt to predict the future of the AEC industry even though integrated systems may become available to support creative, cooperative, multi-disciplinary design, and though such systems will assist construction automation tasks, maintenance and facility management.
series other
type normal paper
email
last changed 2015/02/20 11:30

_id e4fd
authors McCartney, K., Ismail, A. and Rhodes, P.
year 1993
title A Multimedia City Model for Environmental Impact Assessment and Public Consultation
doi https://doi.org/10.52842/conf.ecaade.1993.x.b0g
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary Experiments with different techniques for creating multimedia models of city zones are being carried out in the School of Architecture in University of Portsmouth. This work is part of a cooperative project with the Department of Economics, the New Media Centre, and the Photogrammetry Unit in the Department of Geography, aimed at developing a prototype multimedia model of a sizable part of the City of Portsmouth. The model is designed to facilitate user interaction, and will be tested to evaluate its potential contribution to the process of public consultation, and in facilitating communication between different specialists engaged in the production of environmental impact statements required by the EC Environmental Impact Directive (851337).
series eCAADe
last changed 2022/06/07 07:50

_id a4f8
authors Monedero, Javier
year 1993
title Renderings. Some Technical and Non Technical Questions Raised by the Use of Computers in the Visual Analysis of Architecture
doi https://doi.org/10.52842/conf.ecaade.1993.x.a5t
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary It should be expected, in a Congress, that participants bring with them, not only ideas, but also results or, at least, stimulating images. In the Laboratory of Architectural Graphic Techniques at the ETS of Barcelona, we have spent some time generating images directly related with architecture, based on the work of both students and professors. These images have been produced with academic purposes, but also in relation with some works carried out with City Institutions interested in the study of the evaluation of environment visual impact and the role that computers may play in this area. In our previous Congress, in Barcelona, we showed some of these images, obtained by direct digital processing of bitmaps. In another Congress, later, we showed some other images, obtained by rendering, with simple local models (Phong models) and some tricks that helped to make them more realistic. Although I do agree with the old chinese saying that a good image is worth a thousand words, in this case, I have thought more convenient to present a paper that may be read quietly by those interested in these subjects, that might be useful just as it gathers references known by many but grouped in a particular order, and that pretends, respectfully, to criticize the actual situation. This can explain why we consider that the results we have obtained should be improved by new and better techniques and why we think that this dissatisfaction should be shared by others who do not seem to feel the same as we do. The aim of this contribution is, therefore, to reflect on the actual situation and the ways there seem to be open for us to follow.

series eCAADe
email
last changed 2022/06/07 07:50

_id c1b6
authors Ries, R.
year 1999
title Computational Analysis of the Environmental Impact of Building Designs
source Carnegie Mellon University, Pittsburgh
summary Concem for the environmental implications of human activities is becoming increasingly important to society. The concept of current development that does not compromise future generations! abilities to meet their needs is a goal for many communities and individuals (WCED 1987). These concerns require the evaluation and assessment of the potential environmental impact of human activities so that informed choices can be made. Building construction and operation activities are of significant importance in view of a) national and intemational economies, 6) resource consumption, c) human occupancy, and d) environmental impact. For example, in the United States the built environment represents an extensive investment, both as an annual expenditure and as an aggregate investment. In the mid-l980’s, up to 30% of new and remodeled buildings had indoor air quality related complaints. Buildings also consume approximately 35% of the primary energy in the U.S. every year, resulting in the release of 482 million metric tons of carbon in 1993. I Methods developed to assess the environmental impact of buildings and development patterns can and have taken multiple strategies. The most straightforward and simple methods use single factors, such as energy use or the mass of pollutant emissions as indicators of environmental performance. Other methods use categorization and weighting strategies. These gauge the effects of the emissions typically based on research studies and use a weighting or effect formulation to normalize, compare, and group emissions so that a scalar value can be assigned to a single or a set of emissions. These methods do not consider the characteristics of the context where the emissions occur.
series thesis:MSc
email
last changed 2003/02/12 22:37

_id avocaad_2001_20
id avocaad_2001_20
authors Shen-Kai Tang
year 2001
title Toward a procedure of computer simulation in the restoration of historical architecture
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the field of architectural design, “visualization¨ generally refers to some media, communicating and representing the idea of designers, such as ordinary drafts, maps, perspectives, photos and physical models, etc. (Rahman, 1992; Susan, 2000). The main reason why we adopt visualization is that it enables us to understand clearly and to control complicated procedures (Gombrich, 1990). Secondly, the way we get design knowledge is more from the published visualized images and less from personal experiences (Evans, 1989). Thus the importance of the representation of visualization is manifested.Due to the developments of computer technology in recent years, various computer aided design system are invented and used in a great amount, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and collaboration, etc. (Lawson, 1995; Liu, 1996). The conventional media are greatly replaced by computer media, and the visualization is further brought into the computerized stage. The procedure of visual impact analysis and assessment (VIAA), addressed by Rahman (1992), is renewed and amended for the intervention of computer (Liu, 2000). Based on the procedures above, a great amount of applied researches are proceeded. Therefore it is evident that the computer visualization is helpful to the discussion and evaluation during the design process (Hall, 1988, 1990, 1992, 1995, 1996, 1997, 1998; Liu, 1997; Sasada, 1986, 1988, 1990, 1993, 1997, 1998). In addition to the process of architectural design, the computer visualization is also applied to the subject of construction, which is repeatedly amended and corrected by the images of computer simulation (Liu, 2000). Potier (2000) probes into the contextual research and restoration of historical architecture by the technology of computer simulation before the practical restoration is constructed. In this way he established a communicative mode among archeologists, architects via computer media.In the research of restoration and preservation of historical architecture in Taiwan, many scholars have been devoted into the studies of historical contextual criticism (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000). Clues that accompany the historical contextual criticism (such as oral information, writings, photographs, pictures, etc.) help to explore the construction and the procedure of restoration (Hung, 1995), and serve as an aid to the studies of the usage and durability of the materials in the restoration of historical architecture (Dasser, 1990; Wang, 1998). Many clues are lost, because historical architecture is often age-old (Hung, 1995). Under the circumstance, restoration of historical architecture can only be proceeded by restricted pictures, written data and oral information (Shi, 1989). Therefore, computer simulation is employed by scholars to simulate the condition of historical architecture with restricted information after restoration (Potier, 2000). Yet this is only the early stage of computer-aid restoration. The focus of the paper aims at exploring that whether visual simulation of computer can help to investigate the practice of restoration and the estimation and evaluation after restoration.By exploring the restoration of historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example), this study aims to establish a complete work on computer visualization, including the concept of restoration, the practice of restoration, and the estimation and evaluation of restoration.This research is to simulate the process of restoration by computer simulation based on visualized media (restricted pictures, restricted written data and restricted oral information) and the specialized experience of historical architects (Potier, 2000). During the process of practicing, communicates with craftsmen repeatedly with some simulated alternatives, and makes the result as the foundation of evaluating and adjusting the simulating process and outcome. In this way we address a suitable and complete process of computer visualization for historical architecture.The significance of this paper is that we are able to control every detail more exactly, and then prevent possible problems during the process of restoration of historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 0f50
authors Skauge, Jørn
year 1993
title An Electronic Tool for Urban Design Analysis
doi https://doi.org/10.52842/conf.acadia.1993.077
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 77-85
summary Architects and urban designers are increasingly using computers in their attempt to improve decision making in urban design. Most existing systems emphasize hard data such as statistics, land use data, etc. In recent years with the use of more powerful computers we have seen a greater emphasis on managing visual data. Computer systems are being used to generate urban models and simulations of the various kinds of impact new developments have on the existing cityscape.

This project emphasizes the use of visual data. The purpose of the research has been to develop a computer system for urban designers to use in analyzing urban architectural qualities. Therefore this project focuses on applying traditional methods and theories of urban designers rather than developing new computer techniques.

The traditional methods and theories of urban designers fall within the category which the French theorist Francoise Choay calls Pre-urbanism and Urbanism - the Cultural Model. Theorists within this category include Camillo Sitte, Gordon Cullen, Kevin Lynch, Leon Krier, Aldo Rossi, Michael Trieb, Roger Tranzick and Thiis-Evensen.

This computer system has been developed as a prototype in order to gain experience and knowledge for future development of a large system. Later development will be based upon a vectorized threedimensional model of a whole city using texture mapping and tracing techniques to annotate important architectural features.

The computer system consists of the basic analysis module supplied with a simulation unit and a theory unit. With this analytical tool, analysis is conducted on three different urban scales. The prototype has been developed on the Macintosh computer with SuperCard as the authoring tool.

The computer system was developed as a prototype for Danish Urban Designers and is currently being tested in conjunction with the city of Viborg, Denmark. ( population 55,000). Located in Jutland, Viborg was the capital of Denmark around the year 1000. It now functions as a center for regional government. Viborg was selected as the test site because of its historical core.

series ACADIA
last changed 2022/06/07 07:56

_id a5c8
authors Smulevich, Gerard
year 1993
title CAD in the Design Studio: The Discovery of Inhabitation
doi https://doi.org/10.52842/conf.acadia.1993.039
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 39-53
summary The impact of CAD on the design process itself has to date been negligible. The vast majority of architects using information technology in the design of buildings have been either job-trained, viewing CAD as an optimization tool, or educated in academic programs where CAD is treated as a specialized subject, isolated from the core design studios and allowing for the perpetuation of manufacturing/ systems based ideologies which have changed very little over the last century. The tragedy is that this is happening while the design studios themselves explore vastly more complex and contemporary issues highlighted by the works of architecture's avantgard. The result is a constant, perverse repetition of arcane, industrial-age processes spilling over into information-age environments, constituting a misuse of the electronic medium; one that could offer the possibility of restating conceptual spatial exploration by its own definition and enabling students and by extension the profession to envision and test the design of the built environment from its most essential aspect, that of inhabitation. There is a synthetic chunk of universe at our fingertips where we can explore space not as an abstraction but as a phenomenological experience, allowing us to exercise our freedom to move and possibly regain our condition of Modernity.

series ACADIA
email
last changed 2022/06/07 07:56

_id c0ea
authors Tournay, Bruno
year 1993
title CAAD in Visual Environment Impact Assessment
doi https://doi.org/10.52842/conf.ecaade.1993.x.v4u
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary In June 1993 the Computer Lab had the opportunity to organize a three-week workshop for approximately 10 students without any prior knowledge whatsoever of CAAD. We decided to make the most of this chance to experiment with the CAAD training programme.

keywords 3D City modeling
series eCAADe
email
last changed 2022/06/07 07:50

_id ea5a
authors Wojtowicz, J., Papazian, P., Fargas, J., Davidson, J.N. and Cheng, N.
year 1993
title Asynchronous Architecture
doi https://doi.org/10.52842/conf.acadia.1993.107
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 107-117
summary Computer culture creates new demands on the process of making architecture. Both academia and practice are undergoing rapid changes due to the impact of information technology, and one of the most significant phenomena which has resulted from this transformation is collaborative design in a networked environment. Many researchers in the field have focused their efforts on minimizing or eliminating an apparent shortcoming of networked collaboration, namely the difficulty of immediate interaction between participants [Maher, Gero and Sand, 1993]. In an ongoing experiment in collaborative design we have taken a different approach. Instead of trying to work in a synchronous environment, we have taken the asynchronous nature of networked collaboration to be one of the important features of this ethereal medium, a feature whose consequences need to be explored.

series ACADIA
email
last changed 2022/06/07 07:57

_id 60f3
authors Wright, Robert M. and Hoinkes, Rodney M.
year 1993
title Computational Issues in Urban Design: Developing a Strategy for Solar Impact Assessment
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 543-555
summary A comprehensive method for identifying the impacts on solar access of large scale architectural projects still continues to be an important and controversial area in city planning and urban design. Previous research studies such as the Sun Wind and Pedestrian Comfort, a study of Toronto's Central Area, demonstrated approaches possible when dealing with solar issues related to urban design. Existing techniques for solar inventory, analysis and evaluation, while effective, are often dependent on single event analysis (shadow casting) or manual procedures that are time consuming and exceedingly complex especially when needed for day-to-day use by planners or architects involved in complex urban projects. The Centre for Landscape Research has undertaken as part of its research to develop a computational approach that would help city urban designers evaluate and represent the issues of solar access in an urban setting. This paper will outline a series of computational methods developed to utilize an existing municipal digital data base and to describe complex issues of solar access in terms of urban form and context. A technique will be described that quantitatively assesses the total solar potential of a site as compared to changes in solar access due to different urban design proposals. Two-, three- and four-dimensional representation techniques are developed to facilitate understanding of the analysis to users such as city officials, the public, developers, etc.
keywords Solar Assessment, Urban Design, Open Space, Modeling Visualization
series CAAD Futures
last changed 1999/04/07 12:03

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