CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 2ff9
id 2ff9
authors Ataman, Osman
year 1993
title Knowledge-based Stair Design
doi https://doi.org/10.52842/conf.acadia.1993.163
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 163-171
summary The application of computer--based technique to support architectural design has often concentrated on matters of representation. Typically, this means computer-aided drafting, and less frequently, computer-aided modeling and visualization. The promise of new computer-based tools to support the process of design has thus far failed to produce any significant tool that has had a widespread impact on the architectural profession. Most developments remain in university based research labs where they are used as teaching instruments in CAD courses or less often in design studios. While there are many reasons for this lack of dissemination, including a reluctance on the part of the architectural profession itself, the primary obstacles deal with difficulties in explicating design knowledge, representing this knowledge in a manner that can be used for design, and providing an intuitive and effective user interface, allowing the designer to easily use the tool for its intended purpose.

This study describes a system that has been developed to address a number of these issues. Based on research findings from the field of Artificial Intelligence which expounds on the need for multiple techniques to represent any complex area of knowledge, we have selected a particular approach that focuses on multiple techniques for design representation. We review this approach in depth by considering its many facets necessary when implementing a knowledge-based system. We then partially test the viability of this approach through a small case study, implementing a knowledge-based system for designing stairs. While this effort only deals with a small part of the total design process, it does explore a number of significant issues facing the development of computer-based design assistants, and suggests several techniques for addressing these concerns.

series ACADIA
email
last changed 2022/06/07 07:54

_id avocaad_2001_20
id avocaad_2001_20
authors Shen-Kai Tang
year 2001
title Toward a procedure of computer simulation in the restoration of historical architecture
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the field of architectural design, “visualization¨ generally refers to some media, communicating and representing the idea of designers, such as ordinary drafts, maps, perspectives, photos and physical models, etc. (Rahman, 1992; Susan, 2000). The main reason why we adopt visualization is that it enables us to understand clearly and to control complicated procedures (Gombrich, 1990). Secondly, the way we get design knowledge is more from the published visualized images and less from personal experiences (Evans, 1989). Thus the importance of the representation of visualization is manifested.Due to the developments of computer technology in recent years, various computer aided design system are invented and used in a great amount, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and collaboration, etc. (Lawson, 1995; Liu, 1996). The conventional media are greatly replaced by computer media, and the visualization is further brought into the computerized stage. The procedure of visual impact analysis and assessment (VIAA), addressed by Rahman (1992), is renewed and amended for the intervention of computer (Liu, 2000). Based on the procedures above, a great amount of applied researches are proceeded. Therefore it is evident that the computer visualization is helpful to the discussion and evaluation during the design process (Hall, 1988, 1990, 1992, 1995, 1996, 1997, 1998; Liu, 1997; Sasada, 1986, 1988, 1990, 1993, 1997, 1998). In addition to the process of architectural design, the computer visualization is also applied to the subject of construction, which is repeatedly amended and corrected by the images of computer simulation (Liu, 2000). Potier (2000) probes into the contextual research and restoration of historical architecture by the technology of computer simulation before the practical restoration is constructed. In this way he established a communicative mode among archeologists, architects via computer media.In the research of restoration and preservation of historical architecture in Taiwan, many scholars have been devoted into the studies of historical contextual criticism (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000). Clues that accompany the historical contextual criticism (such as oral information, writings, photographs, pictures, etc.) help to explore the construction and the procedure of restoration (Hung, 1995), and serve as an aid to the studies of the usage and durability of the materials in the restoration of historical architecture (Dasser, 1990; Wang, 1998). Many clues are lost, because historical architecture is often age-old (Hung, 1995). Under the circumstance, restoration of historical architecture can only be proceeded by restricted pictures, written data and oral information (Shi, 1989). Therefore, computer simulation is employed by scholars to simulate the condition of historical architecture with restricted information after restoration (Potier, 2000). Yet this is only the early stage of computer-aid restoration. The focus of the paper aims at exploring that whether visual simulation of computer can help to investigate the practice of restoration and the estimation and evaluation after restoration.By exploring the restoration of historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example), this study aims to establish a complete work on computer visualization, including the concept of restoration, the practice of restoration, and the estimation and evaluation of restoration.This research is to simulate the process of restoration by computer simulation based on visualized media (restricted pictures, restricted written data and restricted oral information) and the specialized experience of historical architects (Potier, 2000). During the process of practicing, communicates with craftsmen repeatedly with some simulated alternatives, and makes the result as the foundation of evaluating and adjusting the simulating process and outcome. In this way we address a suitable and complete process of computer visualization for historical architecture.The significance of this paper is that we are able to control every detail more exactly, and then prevent possible problems during the process of restoration of historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 0c88
authors Bedell, John R. and Kohler, Niklaus
year 1993
title A Hierarchical Model for Building Applications
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 423-435
summary Advanced computer-aided architectural applications must model buildings as multi-level compositions supporting distinct points of view. Hierarchies of encapsulated, autonomous elements can be derived from ISO-STEP's General AEC Reference Model and configured for various applications. For analysis of life-cycle costs, we define a Pyramid of evaluable production steps leading to the final building; for optimization of renovation task schedules, a topological model of access paths and traffic flow. These separate viewpoints can be embedded in a single unifying structure permitting the communication and propagation of changes among its specialized aspects.
keywords Design Model, Decision Support System, Object-Oriented Data Model, Building Product Model, STEP-GARM
series CAAD Futures
email
last changed 2003/11/21 15:16

_id c372
authors Calvert, T., Bruderlin, A., Mah, S., Schiphorst, T. and Welman, C.
year 1993
title The Evolution of an Interface for Choreographers Evolving Design
source Proceedings of ACM INTERCHI'93 Conference on Human Factors in Computing Systems 1993 pp. 115-122
summary This paper describes the evolution of the interface to Life Forms, a compositional tool for the creation of dance choreography, and highlights some of the important lessons we have learned during a six year design and implementation period. The lessons learned can be grouped into two categories: 1) Process, and 2) Architecture of the Interface. Our goal in developing a tool for choreography has been to provide computer-based creative design support for the conception and development of dance. The evolution was driven by feedback from the choreographers and users who were members of the development team, combined with our knowledge of current thinking on design and composition. Although the interface evolved in a relatively unconstrained way, the resulting system has many of the features that theoretical discussion in human interface design has projected as necessary. The Life Forms interface has evolved incrementally with one major discontinuity where adoption of a new compositional primitive required a completely new version. The choreography and composition of a dance is a complex synthesis task which has much in common with design. Thus, the lessons learned here are applicable to the development of interfaces to such applications as computer aided design.
keywords Composition; Design; User Interface; Dance; Complexity; Choreography; Human Animation
series other
last changed 2002/07/07 16:01

_id 97e7
authors Carter, K.
year 1993
title Computer aided design: back to the drawing board
source Proc. of Creativity and Cognition, Loughborough, April
summary This paper argues that the role of Computer Aided Design (CAD) should be to enhance and extend paper-based working, rather than to replace it. Current CAD tools are little used in the early stages of designing. Paper is heavily used, with its physical properties supporting work practices that are not possible with CAD. This paper presents implications for the design of new computer-based tools drawn from observations of designers' work practices. A new system is described that integrates paper-based and computer-based working in the same physical space and supports the application of computation to images on paper.
series other
last changed 2003/04/23 15:50

_id e92c
authors Dave, Bharat
year 1993
title A Computer-Assisted Diagramming System
source Swiss Federal Institute of Technology, ETH Zurich
summary This research investigates characteristics and generation of graphic diagrams used in support of analysis, presentation and synthesis of information in various domains. The research is aimed at the development of a software system which can be used to specify, generate and manipulate diagrams similar to the way they are represented and operated upon in traditional media.Diagrams are graphic representations of symbolic propositions that allow tentative reasoning and inferencing, and enable a person to focus on selected aspects of a situation that are deemed of interest. The economy and directness of expression found in diagrams seem to be the prime reasons why they are so ubiquitous in many domains. Despite these advantages, studies into supporting diagrammatic representations using computers are rather sparse. This research is an attempt at developing a comprehensive framework of thought in this direction.In the context of design disciplines like architecture, this research forms a part of the continuum of studies in computer aided design techniques and tools. While a large number of tools and techniques in CAD have emerged so far, usage of such tools, due to their underlying representations, expects and demands commitment of too many details too early in the design process. This research is aimed at characterizing and developing a computer based diagramming system to support tentative reasoning using diagrams, and thus hopes to extend the scope of CAD environments in design. The thesis first articulates motivations for this topic in detail. Next, a discussion on the role played by diagrams as conceptual tools in various domains is presented. It is followed by a detailed look at characteristics and components of diagrams viewed as a graphic communication system. Next, a comprehensive set of requirements for an ideal software environment for diagramming tasks is developed. A prototype system called CDT was implemented and is used to demonstrate ideas developed in this research. The study concludes with some observations on contributions of this research effort and possible future extensions.
series thesis:PhD
email
last changed 2003/05/10 05:43

_id 8326
authors Diessenbacher, Claus and Rank, Ernst
year 1993
title Teaching Design with CAD?
doi https://doi.org/10.52842/conf.ecaade.1993.x.i1h
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary Abstract as well as functionally dependant design exercises are essential components of an architectural education at nearly every university. Their goal is to provide architect students with a feeling for proportions, colours, materials etc., and to teach and train them in threedimensional thinking. Pictures and concepts, developed by the designer are materialized by various technologies such as with pencil and paper in the traditional two-dimensional techniques or with clay, wood, paper etc. in three-dimensional modeling. Now the computer and the CAD-system join the palette of the designers available resources in presentation as both a two-dimensional and a three-dimensional medium. Although CAD is often considered and taught to be only a better drafting tool, the educational goal of our group at the University of Dortmund is to employ CAD as a design support medium. The prerequisites for work with the computer and the CAD system are provided in a compulsory two semester undergraduate subject. Basic programming, work with spreadsheets etc. are some exemplary themes provided in the form of lectures and practical exercises. A main emphasis of this instruction is the mastery of three-dimensional working technology with a comprehensive CAD-System. In cooperation of our computer science group and architecture chairs, seminars involving the use of CAD as a three-dimensional design tool, are offered as graduate courses. The seminars consist of loops of modeling and evaluating objects in a three-dimensional space. With this, the most possible realistic studies in colour, light and proportion take place exclusively on the computer.
series eCAADe
last changed 2022/06/07 07:50

_id 8b38
authors Do, Ellen Yi-Luen and Gross, Mark D.
year 1998
title The Sundance Lab- "Design Systems of the Future"
doi https://doi.org/10.52842/conf.acadia.1998.008
source ACADIA Quarterly, vol. 17, no. 4, pp. 8-10
summary The last thirty years have seen the development of powerful new tools for architects and planners: CAD, 3D modeling, digital imaging, geographic information systems, and real time animated walkthroughs. That’s just the beginning. Based on our experience with CAD tools, analysis of design practice, and an understanding of computer hardware and software, we’re out to invent the next generation of tools. We think architects should be shakers and makers, not just consumers, of computer aided design. We started the Sundance Lab (for Computing in Design and Planning) in 1993 with a few people and machines. We’ve grown to more than a dozen people (mostly undergraduate students) and a diverse interdisciplinary array of projects. We’ve worked with architects and planners, anthropologists, civil engineers, geographers, computer scientists, and electrical engineers. Our work is about the built environment: its physical form and various information involved in making and inhabiting places. We cover a wide range of topics – from design information management to virtual space, from sketch recognition to design rationale capture, to communication between designer and computer. All start from the position that design is a knowledge based and information rich activity. Explicit representations of design information (knowledge, rationale, and rules) enables us to engage in more intelligent dialogues about design. The following describes some of our projects under various rubrics.
series ACADIA
email
last changed 2022/06/07 07:55

_id c9de
authors Harfmann, Anton C.
year 1993
title Component-Based, Three-Dimensional "Working Drawings"
doi https://doi.org/10.52842/conf.acadia.1993.141
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 141-151
summary It is now possible to communicate technical information about a building utilizing accurate threedimensional computer modeling of component assemblies of an entire building for the production of an alternative set of "working drawings." Most assembly illustrations and final appearance can be presented as output from the computer model. The use of these three-dimensional images in the practice of architecture may improve communication between the members of the building design team and, therefore, may improve the overall design integration of the various systems in a building.

Additionally, this type of component model construction for the production of technical drawings offers a unique bridge over the gap between the practice of architecture and the teaching of architecture. Rather than teaching students how to "do working drawings," something all practitioners wish the academic institutions did, students would develop the ability to design, integrate, and construct complex three-dimensional assemblies and present them in a variety of ways using the standard sections, layers, view, etc. inherent in any reasonable threedimensional computer based modeling system.

series ACADIA
email
last changed 2022/06/07 07:49

_id caadria2007_675
id caadria2007_675
authors Huang, Joseph Chuen-Huei
year 2007
title Decision Support System for Modular Houses
doi https://doi.org/10.52842/conf.caadria.2007.x.x9q
source CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April 2007
summary Presently, only a small percentage of people in the world typically hire an architect to design and build a home which is tailored to their preference. Besides the architect’s fee, clients also need to wait an interminable time for design and construction. Factory-made prefabricated housing systems tried to solve this problem previously. However, most pioneers failed to address the issues of variability and individual needs (Kieran & Timberlake, 2004). Plants closed because they produced more than the market demand, and prefabricated housing provided less flexibility than the traditional stick-built housing. The advanced digital technology makes it possible to communicate design ideas and concepts to others more effectively. The project delivery process leads itself to customization, embodying principles of lean production (Pine, 1993), flexible computer-integrated design interaction with clients, and reduced cycle times; all effecting rapid response between consumers and producers.
series CAADRIA
email
last changed 2022/06/07 07:50

_id bdc5
authors Lehane, A., Wright, D. and Lambourne, E.
year 1993
title Parallel Modeling: Addressing the Issues of Creative Designing in CAD Environments II. Special Applications
source Proceedings of the Fifth International Conference on Human-Computer Interaction 1993 v.1 pp. 249-254
summary We postulate that Industrial Designers, in general, solve a given problem by generating a series of proposed solutions to that problem, each proposal, in theory, helps the designer to converge on the ideal solution. Any number of solutions may be under continuous development at any one time and any previous solutions should always be available for appraisal and viewing. The single modeling environment provided in traditional Computer Aided Design (CAD) systems does not support this practice. Thus, CAD systems are primarily used to address the final phases of the design process, such as analysis, visualisation and detailing. This is surely not utilising the full potential of such a powerful design tool. In an attempt to develop a less restrictive working practice for CAD users, we consider a parallel modeling approach. This solution allows the simultaneous development, design and review of a number of computer based solutions.
keywords Paper Based Design Process; Parallel Modeling; Computer Based Design Process; Sets; Industrial Design; Set Theory; Directed Acyclic Graph; Seed
series other
last changed 2002/07/07 16:01

_id 4c52
authors Meyer, Steven and Fenves, Steven J.
year 1993
title Adjacency Structures as Mappings Between Function and Structure in Discrete Static Systems
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 175-193
summary We present a graph-based method for mapping between functional requirements and physical structure in discrete static systems. Through forward or backward chaining, this method may be used in a generative mode to suggest instances Of system structure satisfying the desired functionality, or in a parsing mode to uncover the behavior and function of a given system. The graph may be composed from a geometric model, but the method is independent of any specific geometric modelling representation. We focus on the domain of structural systems in buildings to describe this method.
keywords Computer-Aided Structural Design, Geometric Modelling
series CAAD Futures
last changed 1999/04/07 12:03

_id 48ee
authors Paoluzzi, A., Pascucci, V. and Vicentino, M.
year 1993
title PLASM Functional Approach to Design: Representation of Geometry
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 127-141
summary PLASM (the Programming Language for Solid Modeling) is a solid-modeling-oriented design language strongly inspired by the functional language FL. In a PLASM environment, every geometrical object is generated by evaluating a suitable language expression which produces a polyhedral solid model. The language adopts a dimension-independent approach to geometry representation and algorithms. The generated objects are always geometrically consistent since the validity of geometry is guaranteed at a syntactical level. In fact (a) each well-formed expression is obtained by proper composition of well-formed subexpressions; (b) the evaluation of a well-formed (and polyhedrally typed) expression produces a valid solid model. In this paper, the representation scheme used in the language is given and some language scripts are shown and discussed.
keywords Computer-Aided Architectural Design, Variational Geometry, Design Language, Geometric Design, Geometric Modeling, Functional Programming, Complexes, Polyhedra, Convex Cells
series CAAD Futures
last changed 1999/04/07 12:03

_id 07df
authors Smeltzer, Geert T A. and Dijkstra, Jan
year 1993
title A Time Dimension for Computer-Aided Architectural Design Systems
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 391-403
summary This paper presents the importance of a time dimension for CAAD systems and describes the idea and research intentions to implement this dimension as a new aspect of design information. A time dimension is proposed as a tool for the organization of design information and for the reproduction of design processes. The aim of the research is to propose a facility to record all design states generated during an architectural design process, in a temporally coordinated manner in one information system. Such an information system should make it possible to have the computer register and reproduce the design process in a procedural manner and compare different design states. This will lead to a better analysis and evaluation of design states and to a possible analysis and evaluation of design processes.
keywords Computer-Aided Architectural Design, Time, Time Dimension, Temporal Aspects
series CAAD Futures
last changed 1999/04/07 12:03

_id be5c
authors Wallace, D.R. and Jakiela, M.J.
year 1993
title Automated product concept design: unifying aesthetics and engineering
source IEEE Computer Graphics & Applications (July 1993) 66-75
summary An experimental computer-aided design tool that actively assists in conceptual industrial design of consumer electronics products with injection-molded housings is discussed. This concept phase design tool uses manufacturing, ergonomic, aesthetic, and styling considerations to improve the entire product development process. The model's organization level performs spatial partitioning of components. The surfacing level generates an enclosure for product design. The third level adds style-specific details, and the fourth level applies graphical elements such as color or decals. Examples are presented to show that the system can create designs both meaningful to humans and distinctive in style over a range of products.
series journal paper
last changed 2003/04/23 15:14

_id 20c1
authors Alavalkama, Ilkka
year 1993
title Technical Aspects of the Urban Simulator in Tampere University of Technology
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 35-46
summary The colour video recording Urban Simulator in TUT was built very early compared with the development of video systems. A contract for planning the simulator electronics, mechanics and camera systems was made in january 1978 with two TUT students: Jani Granholm (computer science and engineering) and Ilkka Alavalkama (machine design and automation). Ease of control and maintenance were asked by side of ”human movement inside coloured small-scale architectural models”. From the beginning, all components of the system were carefully tested and chosen from various alternatives. Financial resources were quite limited, which lead to a long building process and to self-planned and produced mechanical and electronical elements. Some optical systems were constructed by using elements from various manufacturers.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id a927
authors Amirante, Isabella and Bosco, Antonio
year 1995
title Hypertext Between Research and Teaching: An Experience in a Didactic Building Technology Laboratory
doi https://doi.org/10.52842/conf.ecaade.1995.003
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 3-12
summary IPER (hypertext for the knowledge of building patrimony) is the result of a research developed with C.N.R. (National Research Institute). The aim of IPER is to provide the knowledge, the description and the management of one or more historical buildings for public or private institutions. IPER allowed us to improve our methodology of building analysis, covering various disciplinary fields, in two different systems. (1.) the first one, synthetic and suitable for a group of historical buildings, (2.) the second one, complex and particularly made for monumental buildings. // This experience is related to the new regulation of teaching architecture in Italy made in 1993. The main novelty is the introduction of the laboratories with the contemporary presence of two or three teachers of different disciplines, working together with the students on the same project with different approaches. This opportunity allowed us to introduce the "knowledge engineer" as a teacher in the laboratory of building technology. IPER is given to the students with the aim of experimenting and solving the theoretical and practical difficulties that students of different years may encounter in the knowledge and representation of buildings and in the organisation of all the data from the case study.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_1.htm
last changed 2022/06/07 07:54

_id ee23
authors Bille, Pia
year 1994
title A Study of Color
doi https://doi.org/10.52842/conf.ecaade.1994.185
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 185-190
summary Color courses are traditionally based on exercises carried out with either water color or colored paper. Use of the computer as a tool for teaching color theory and analyzing color in architecture was the topic of a course given at the School of Architecture and Planning at the State University of New York at Buffalo, USA where I was an exchange faculty in the academic year 1993/94. The course was structured into 3 topics: color theory, color perception and application of color.
series eCAADe
email
last changed 2022/06/07 07:52

_id aa7f
authors Bollinger, Elizabeth and Hill, Pamela
year 1993
title Virtual Reality: Technology of the Future or Playground of the Cyberpunk?
doi https://doi.org/10.52842/conf.acadia.1993.121
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 121-129
summary Jaron Lanier is a major spokesperson of our society's hottest new technology: VR or virtual reality. He expressed his faith in the VR movement in this quote which appears in The User's Guide to the New Edge published by Mondo 2000. In its most technical sense, VR has attracted the attention of politicians in Washington who wonder if yet another technology developed in the United States will find its application across the globe in Asia. In its most human element, an entire "cyberpunk movement" has appealed to young minds everywhere as a seemingly safe form of hallucination. As architecture students, educators, and practitioners around the world are becoming attracted to the possibilities of VR technology as an extension of 3D modeling, visualization, and animation, it is appropriate to consider an overview of virtual reality.

In virtual reality a user encounters a computersimulated environment through the use of a physical interface. The user can interact with the environment to the point of becoming a part of the experience, and the experience becomes reality. Natural and

instinctive body movements are translated by the interface into computer commands. The quest for perfection in this human-computer relationship seems to be the essence of virtual reality technology.

To begin to capture the essence of virtual reality without first-hand experience, it is helpful to understand two important terms: presence and immersion. The sense of presence can be defined as the degree to which the user feels a part of the actual environment. The more reality the experience provides, the more presence it has. Immersion can be defined as the degree of other simulation a virtual reality interface provides for the viewer. A highly immersive system might provide more than just visual stimuli; for example, it may additionally provide simulated sound and motion, and simultaneously prevent distractions from being present.

series ACADIA
email
last changed 2022/06/07 07:52

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