CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 256

_id 20c1
authors Alavalkama, Ilkka
year 1993
title Technical Aspects of the Urban Simulator in Tampere University of Technology
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 35-46
summary The colour video recording Urban Simulator in TUT was built very early compared with the development of video systems. A contract for planning the simulator electronics, mechanics and camera systems was made in january 1978 with two TUT students: Jani Granholm (computer science and engineering) and Ilkka Alavalkama (machine design and automation). Ease of control and maintenance were asked by side of ”human movement inside coloured small-scale architectural models”. From the beginning, all components of the system were carefully tested and chosen from various alternatives. Financial resources were quite limited, which lead to a long building process and to self-planned and produced mechanical and electronical elements. Some optical systems were constructed by using elements from various manufacturers.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 8326
authors Diessenbacher, Claus and Rank, Ernst
year 1993
title Teaching Design with CAD?
doi https://doi.org/10.52842/conf.ecaade.1993.x.i1h
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary Abstract as well as functionally dependant design exercises are essential components of an architectural education at nearly every university. Their goal is to provide architect students with a feeling for proportions, colours, materials etc., and to teach and train them in threedimensional thinking. Pictures and concepts, developed by the designer are materialized by various technologies such as with pencil and paper in the traditional two-dimensional techniques or with clay, wood, paper etc. in three-dimensional modeling. Now the computer and the CAD-system join the palette of the designers available resources in presentation as both a two-dimensional and a three-dimensional medium. Although CAD is often considered and taught to be only a better drafting tool, the educational goal of our group at the University of Dortmund is to employ CAD as a design support medium. The prerequisites for work with the computer and the CAD system are provided in a compulsory two semester undergraduate subject. Basic programming, work with spreadsheets etc. are some exemplary themes provided in the form of lectures and practical exercises. A main emphasis of this instruction is the mastery of three-dimensional working technology with a comprehensive CAD-System. In cooperation of our computer science group and architecture chairs, seminars involving the use of CAD as a three-dimensional design tool, are offered as graduate courses. The seminars consist of loops of modeling and evaluating objects in a three-dimensional space. With this, the most possible realistic studies in colour, light and proportion take place exclusively on the computer.
series eCAADe
last changed 2022/06/07 07:50

_id 49f3
authors Glanville, Ranulph
year 1993
title Looking into Endoscopy - The Limitations of Evaluation in Architectural Design
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 185-193
summary The means available to architects in their age-old task of creating (most usually, though not necessarily) buildings that do not yet exist (ie. virtual realities), can be seen as falling into two groups. Those that help us develop architectural ideas (exploring), and those that help us evaluate or test them (illustrating). In the former category, we have, for instance, the ”drawing on the back of the envelope”, the discursive brainstorm, and the design ”conversation with ourselves via paper and pencil” (the drawing strikes back). In the latter, we may include physical model building, careful (projective) drawing (including drawings that are instructions for making), mathematical and design science modelling and calculating, visualising techniques such as the rendered perspective, most CAD (computer aided design) work and architectural endoscopy. These techniques may be thought of in two ways, as Bosselman reported: the explanation (eg. the organisational plan) and the experience (eg the ”photo-realistic” perspective). Attached to these we have rules for success, such as those of ”style” (in the broad sense of the personal style that allows us to assume that we have answers to problems that have yet to appear). It should be clear even from the list above that there are many more techniques and technologies for evaluation (illustration) than for exploration (design): such is the mystery of design. It is the primary purpose of this paper to invite those involved in providing the enormous effort that has gone into making such techniques for illustration — evaluation — to consider how their efforts help with that other, and crucial, area — that of exploring: and to redress some of the balance of that effort towards exploration. For it occurs to me (as a teacher of architecture), that evaluation does not provide a course for action — it merely helps us determine what may be wrong (according to some criteria with which we choose not to argue). And, no matter how right or wrong a design may be, knowing that it is wrong doesn’t help us either modify it, or find a better initial idea. It only tells us we are not right — always assuming the evaluative model is correct; perhaps.
keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 8098
authors Hovestadt, Volkmar
year 1993
title MultiMedia in Architectural Education
doi https://doi.org/10.52842/conf.ecaade.1993.x.i9u
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary Developments in the field of Computer Science and Architecture are leading to new relationships between these two areas, which should influence architectural education. I would like to present a model in which the new possibilities of computing in the field of multimedia are experimentally introduced in architectural education.
keywords Multimedia, Video, Intelligent Buildings, Autonomous Buildings
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia18_20
id acadia18_20
authors Leach, Neil
year 2018
title We Have Never Been Digital
doi https://doi.org/10.52842/conf.acadia.2018.020
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 20-29
summary The recent debate about the nature of the “postdigital” prompts the question as to whether we have ever been digital. This article looks at Bruno Latour’s book We Have Never Been Modern (1993) and questions whether its logic could not also be transferred to the realm of the digital. The issue is not so much that much of what is called “digital” in fact refers to analog processes that are simply controlled by the digital. Nor is it simply that we are often not aware of what has been “digitally” produced. Rather, the issue is that many of our operations within the digital realm are still controlled by the designer and do not operate within an autonomous realm. The notion of a purely objective digital operation without any subjective intervention on the part of the designer is something of a myth. The paper concludes that we have never been digital, just as we have never been modern. As such, we might argue that the term “postdigital” makes little sense, in that we have never been digital in the first place.
keywords full paper, hybrid practices, history/theory of computation, design history and theory
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id 612c
authors Madrazo, Leandro
year 1998
title Computers and Architectural Design: Going Beyond the Tool
doi https://doi.org/10.52842/conf.acadia.1998.044
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 44-57
summary More often than not, discussions taking place in specialised conferences dealing with computers and design tend to focus mostly on the tool itself. What the computer can do that other tools cannot, how computers might improve design and whether a new aesthetic would result from the computer; these are among the most recurrent issues addressed in those forums. But, by placing the instrument at the center of the debate, we might be distorting the nature of design. In the course KEYWORDS, carried out in the years 1992 and 1993 at the ETH Zurich, the goal was to transcend the discourses that concentrate on the computer, integrating it in a wider theoretical framework including principles of modern art and architecture. This paper presents a summary of the content and results of this course.

series ACADIA
email
last changed 2022/06/07 07:59

_id 80b9
authors Madrazo, Leandro
year 2000
title Computers and architectural design: going beyond the tool
source Automation in Construction 9 (1) (2000) pp. 5-17
summary More often than not, discussions taking place in specialised conferences dealing with computers and design tend to focus mostly on the tool itself. What the computer can do that other tools cannot, how computers might improve design and whether a new aesthetic would result from the computer; these are among the most recurrent issues addressed in those forums. But, by placing the instrument at the center of the debate, we might be distorting the nature of design. In the course KEYWORDS, carried out in the years 1992 and 1993 at the ETH Zurich, the goal was to transcend the discourses that concentrate on the computer, integrating it in a wider theoretical framework including principles of modern art and architecture. This paper presents a summary of the content and results of this course.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 457b
authors Petric, Jelena and Maver, Tom
year 1993
title CAD in the Design Studio
doi https://doi.org/10.52842/conf.ecaade.1993.x.r4w
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary This paper summarised a multi-media presentation which was authored without tuition by a 4th year student of the Department of Architecture & Building Science in the University of Strathclyde - Lindsay Johnston. In it she gives a detailed account of a 12 week project to design a Primary School relying very heavily on computer aided design support. It was a requirement of the brief that the design produced by the student should come within the (severe) cost, area and energy consumption constraints set out in the brief.
series eCAADe
email
last changed 2022/06/07 07:50

_id e4c3
authors Saggio, Antonino
year 1993
title Hypertext, Solid Modeling, and Hierarchical Structures in Formal Architectural Analysis
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 289-309
summary The paper presents computer reconstructions of unbuilt projects relevant to the history of Italian rationalism together with the potential and limits of three CAAD environments. While an evaluation is provided for each one, a more detailed attention is devoted to hierarchical structures because of their capability to capture knowledge, to support further investigations, and to provide new insights into architecture. A model built in this environment allows simultaneously (1) the analysis and reconstruction even of a complex project at the size of a personal computer; (2) the simulation and test of different material, crucial in the case of restoration or in the case of incomplete and uncertain original project data; (3) the critical analysis (but also the co-presence of the different project alternatives of design phases) through the reading at the various level of the hierarchy; and (4) free investigation on the structure of data that can support new critical hypothesis and insights that were not anticipated at the moment of project creation.
keywords Hypertext, Solid Modeling, Hierarchical Structures, Giuseppe Terragni, Italian Modern Architecture
series CAAD Futures
last changed 1999/04/07 12:03

_id 855d
authors Alavalkama, I., Aura, S. and Palmqvist H. (Eds.)
year 1993
title Endoscopy as a Tool in Architecture
source Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3 / Tampere (Finland), 25-28 August 1993, 196 p.
summary The European Architectural Endoscopy Association was established in connection with the Association’s first international conference on August 25-28, 1993, which was hosted by the Department of Architecture at the Tampere University of Technology. The purpose of the EAEA is to promote experimentation, research, communication, exchange of experiences, collaboration, user participation and teaching in the field of endoscopy and environmental simulation. The first EAEA conference was attended by 25 people from 15 different universities. Working under the general heading of “Endoscopy as a Tool in Architecture”, the conference had three specific themes for the first three days: Review of Existing Laboratories; Theories, Methods and Applications; and the Future of Endoscopy. In this volume we have compiled all the papers that were presented at the conference. The texts have been printed in the form we received them, without any attempt to edit them for consistency in style, adding hopefully to a sense of authenticity. Unfortunately, the impressive videos we saw at the conference on the possibilities of endoscopy and environmental simulation as a tool in architecture, cannot be documented here.

keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id a927
authors Amirante, Isabella and Bosco, Antonio
year 1995
title Hypertext Between Research and Teaching: An Experience in a Didactic Building Technology Laboratory
doi https://doi.org/10.52842/conf.ecaade.1995.003
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 3-12
summary IPER (hypertext for the knowledge of building patrimony) is the result of a research developed with C.N.R. (National Research Institute). The aim of IPER is to provide the knowledge, the description and the management of one or more historical buildings for public or private institutions. IPER allowed us to improve our methodology of building analysis, covering various disciplinary fields, in two different systems. (1.) the first one, synthetic and suitable for a group of historical buildings, (2.) the second one, complex and particularly made for monumental buildings. // This experience is related to the new regulation of teaching architecture in Italy made in 1993. The main novelty is the introduction of the laboratories with the contemporary presence of two or three teachers of different disciplines, working together with the students on the same project with different approaches. This opportunity allowed us to introduce the "knowledge engineer" as a teacher in the laboratory of building technology. IPER is given to the students with the aim of experimenting and solving the theoretical and practical difficulties that students of different years may encounter in the knowledge and representation of buildings and in the organisation of all the data from the case study.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_1.htm
last changed 2022/06/07 07:54

_id ae19
authors Armstrong, Richard
year 1993
title On The Technical Features Of The Endoscope - OES Modelscope as a Case in Point
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 153-156
summary The Olympus Optical Company of Japan was formed in 1919, with the introduction of the first generation single lens reflects camera, and soon after with the first microscope. Since that time, the organisation has developed and is now split into three main divisions: manufacturing and supplying cameras, microscopes and endoscopes. Other smaller specialist divisions exist suppling such products as dictaphones. Perhaps, rather surprisingly, the endoscope division is the largest part of the organisation. Through a world-wide organisation of four main business centers, Olympus Industrial, the name given to the industrial endoscope division, provides service and support to its customers. Each of the main business centers operates through agents and distributors. There are many different industries which gain the benefits of saved time and money provided by using endoscopes. To meet the needs of so many varied industries, there is a need to have a wide range of equipment. This includes light sources, to provide illumination, rigid borescopes, flexible fiberscopes, if views around corners are needed, and the new technology videoscopes. These instruments use the latest CCD technology with a small chip situated in the distal end of the scope, instead of fiberoptic image bundles used in fiberscopes.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 4c30
authors Aura, Seppo
year 1993
title Episode as a Unit of Analysis of Movement
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 53-66
summary Everybody who has read his Gordon Cullen or his Edmund H. Bacon knows that movement has long been recognized as a factor in environmental planning in many ways. For example, in the traditional Japanese promenade garden the importance of movement has always been appreciated. The promenader gains an intense experience of the succession, variation and rhythm of the surrounding scene. The spaces and paths lead him from one stage to another. The spatial structure of the Japanese promenade garden, as well as of traditional Japanese architecture in general, is joined most intensively to time and motion. The environment is in relation to the flow of change in many sense, both concretely and existentially. Taking an example of western urban environment. Here perhaps the most marked sequential spaces are to be found in small medieval, mediterranean towns. Thanks to their organic growth, narrow and winding streets and the emphasis on public squares, most of them provide exciting experiences if the observer is only interested in seeing the townscape from the point of view of movement. There are also examples of this kind of environment in Finland. In old wooden towns like Porvoo and Rauma one can still find varied and rhythmic streetscapes and networks of streets and squares, together with a human scale and an almost timeless atmosphere. One could say that such an opportunity to experience spaces sequentially, or as serial visions, is an important dimension for us, especially as pedestrians. And as Gordon Cullen has shown there is in any urban environment much scope to heighten this experience. For example, by creating a sense of ’entering in’ some place, ’leaving for’, ’moving towards’, ’turning into’, ’walking through’ some place or ’following on’ the flow of spaces. Or, as Edmund H. Bacon has said, the departure point of good town planning should be that the successive towns spaces give rise to a flow of harmonic experiences: present experiences merge with earlier ones and become a step towards a future. Or, again in the words of Donald Appleyard, Kevin Lynch and John R. Myer: “The experience of a city is basically of a moving view, and this is the view we must understand if we wish to reform the look of our cities”.
keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 50ce
authors Baker, R.
year 1993
title Designing the Future: The Computer Transformation of Reality
source Thames and Hudson, Hong Kong
summary A coffee table book on computer applications? Well, yes, because it does deal largely with matters of graphic design in architecture, fashion and textiles, painting, and photography; but it also has items which might be of interest in its sections on digital publication, typography, and electronic communication in general. It also seeks to discuss the way in which these applications may force us to change the way we think. Robin Baker writes in an unfortunately stiff and abstract manner about the impact computer programmes have had on the world of art and design, but the graphic images and extended picture captions help to keep the reader awake - even though the main text sometimes disappears for two or three double page spreads on end. There are also smatterings of pretentious art-world-speak about 'solving certain spatial problems' (in the design of curtain fabrics or teapots) and the introduction (inevitable?) of new jargon: 'shape grammar'(a list of so-called shape 'rules'), 'repurposing' (putting somebody else's work to new use) and 'genetic algorithms' (sculptural designs based on re-processed organic shapes - most of which look like stomach tumours). In his favour, Baker very generously credits students and commercial designers who have produced the effects he describes and illustrates so well. For writers, he sketches in the possibilities of Hypertext and Hypermedia and points to the future of Hyper publishing which he (and Rupert Murdoch)believes will be with us before the end of the century. He seems to have a good oversight of what is possible and practicable - though one wonders how up-to-date the view is when his book may have begun its life anything up to three years ago. He usefully points out that much new technology exists in or drags along with it the forms of earlier periods - so that in an age of electronic communication we still have printed books as a dominant cultural form. Maybe this is as it should be - but Baker makes a persuasive case for the claim that All This is Going to Change.
series other
last changed 2003/04/23 15:14

_id ee23
authors Bille, Pia
year 1994
title A Study of Color
doi https://doi.org/10.52842/conf.ecaade.1994.185
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 185-190
summary Color courses are traditionally based on exercises carried out with either water color or colored paper. Use of the computer as a tool for teaching color theory and analyzing color in architecture was the topic of a course given at the School of Architecture and Planning at the State University of New York at Buffalo, USA where I was an exchange faculty in the academic year 1993/94. The course was structured into 3 topics: color theory, color perception and application of color.
series eCAADe
email
last changed 2022/06/07 07:52

_id aa7f
authors Bollinger, Elizabeth and Hill, Pamela
year 1993
title Virtual Reality: Technology of the Future or Playground of the Cyberpunk?
doi https://doi.org/10.52842/conf.acadia.1993.121
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 121-129
summary Jaron Lanier is a major spokesperson of our society's hottest new technology: VR or virtual reality. He expressed his faith in the VR movement in this quote which appears in The User's Guide to the New Edge published by Mondo 2000. In its most technical sense, VR has attracted the attention of politicians in Washington who wonder if yet another technology developed in the United States will find its application across the globe in Asia. In its most human element, an entire "cyberpunk movement" has appealed to young minds everywhere as a seemingly safe form of hallucination. As architecture students, educators, and practitioners around the world are becoming attracted to the possibilities of VR technology as an extension of 3D modeling, visualization, and animation, it is appropriate to consider an overview of virtual reality.

In virtual reality a user encounters a computersimulated environment through the use of a physical interface. The user can interact with the environment to the point of becoming a part of the experience, and the experience becomes reality. Natural and

instinctive body movements are translated by the interface into computer commands. The quest for perfection in this human-computer relationship seems to be the essence of virtual reality technology.

To begin to capture the essence of virtual reality without first-hand experience, it is helpful to understand two important terms: presence and immersion. The sense of presence can be defined as the degree to which the user feels a part of the actual environment. The more reality the experience provides, the more presence it has. Immersion can be defined as the degree of other simulation a virtual reality interface provides for the viewer. A highly immersive system might provide more than just visual stimuli; for example, it may additionally provide simulated sound and motion, and simultaneously prevent distractions from being present.

series ACADIA
email
last changed 2022/06/07 07:52

_id 6858
authors Bosselmann, Peter and Gilson, Kevin
year 1993
title Visualizing Urban Form
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 9-30
summary This article is about the use of visual simulation by urban designers. We explore briefly the history of simulation from its origins in the 1960s in the United States, explain guidelines for its application in urban design and planning projects, and discuss in greater detail how new simulation techniques might be integrated into design instruction and practice.
keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id ddss9219
id ddss9219
authors Bourdakis, V. and Fellows, R.F.
year 1993
title A model appraising the performance of structural systems used in sports hall and swimming pool buildings in greece
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary The selection of the best performing structural system (among steel, timber laminated, concrete, fabric tents) for medium span (30-50m) sports halls and swimming pools in Greece formed the impetus for this research. Decision-making concerning selection of the structural system is difficult in this sector of construction, as was explained in the "Long Span Structures" conference (November 1990, Athens. Greece). From the literature it has been found that most building appraisals end up at the level of data analysis and draw conclusions on the individual aspects they investigate. These approaches usually focus on a fraction of the problem, examining it very deeply and theoretically. Their drawback is loss of comprehensiveness and ability to draw conclusions on an overall level and consequently being applicable to the existing conditions. Research on an inclusive level is sparse. In this particular research project, an inclusive appraisal approach was adopted, leading to the identification of three main variables: resources, human-user-satisfaction, and technical. Consequently, this led to a combination of purely quantitative and qualitative data. Case studies were conducted on existing buildings in order to assess the actual performance of the various alternative structural systems. This paper presents the procedure followed for the identification of the research variables and the focus on the development of the model of quantification. The latter is of vital importance if the problem of incompatibility of data is to be solved, overall relation of findings is to be achieved and holistic conclusions are to be drawn.
series DDSS
last changed 2003/11/21 15:16

_id c207
authors Branzell, Arne
year 1993
title The Studio CTH-A and the Searching Picture
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 129-140
summary What happens during an architect’s search for the best solution? How does he (or she) begin, which tools are chosen, what happens when he comes to a standstill? The activities – sketching, discussions with other people, making models, taking walks to think, visits to the library, etc? What is an ordinary procedure and what is more specific? Do the tools have an impact on the final solution chosen? What happens during periods of no activity? Are they important? In which fields of activities are signs of the searching process to be found? In other words — what is the process of creative thinking for architects? Mikael Hedin and myself at Design Methods, Chalmers University of Technology, have started research into architects’ problem-solving. We have finished a pilot study on a very experienced architect working traditionally, without Cad (”The Bo Cederlöf Case”). We have started preliminary discussions with our second ”Case”, an architect in another situation, who has been working for many years with Cad equipment (Gert Wingårdh). For our next case, we will study a third situation – two or more architects who share the responsibility for the solution and where the searching is a consequence of a dialogue between equal partners. At present, we are preparing a report on theories in and methods for Searching and Creativity. I will give you some results of our work up till now, in the form of ten hypotheses on the searching process. Finally, I would like to present those fields of activity where we have so far found signs of searching. Our approach, in comparison with earlier investigations into searching (the most respected being Arnheim’s study on Picasso’s completion of the Guernica) is to collect and observe signs of searching during the process, not afterwards. We are, to use a metaphor, following in the footsteps of the hunter, recording the path he chooses, what marks he makes, what tools, implements and equipment he uses. For practising architects: a better understanding of what is going on and encouragement to try new ways of searching, for architectural students: better preparation and training for problem solving. It all began while we compared the different objects in our collection of sketches at the Chalmers STUDIO for Visualisation and Communication. (For some years, we have been gathering sketches by Alvar Aalto, Jorn Utzon, Ralph Erskine, Erik and Tore Ahlsén, Lewerenz, Nyrén, Lindroos, Wingårdh and others in a permanent exhibition). We observed similarities in these sketches which allowed us to frame ten hypotheses about the searching process.

keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id c372
authors Calvert, T., Bruderlin, A., Mah, S., Schiphorst, T. and Welman, C.
year 1993
title The Evolution of an Interface for Choreographers Evolving Design
source Proceedings of ACM INTERCHI'93 Conference on Human Factors in Computing Systems 1993 pp. 115-122
summary This paper describes the evolution of the interface to Life Forms, a compositional tool for the creation of dance choreography, and highlights some of the important lessons we have learned during a six year design and implementation period. The lessons learned can be grouped into two categories: 1) Process, and 2) Architecture of the Interface. Our goal in developing a tool for choreography has been to provide computer-based creative design support for the conception and development of dance. The evolution was driven by feedback from the choreographers and users who were members of the development team, combined with our knowledge of current thinking on design and composition. Although the interface evolved in a relatively unconstrained way, the resulting system has many of the features that theoretical discussion in human interface design has projected as necessary. The Life Forms interface has evolved incrementally with one major discontinuity where adoption of a new compositional primitive required a completely new version. The choreography and composition of a dance is a complex synthesis task which has much in common with design. Thus, the lessons learned here are applicable to the development of interfaces to such applications as computer aided design.
keywords Composition; Design; User Interface; Dance; Complexity; Choreography; Human Animation
series other
last changed 2002/07/07 16:01

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