CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id aa7f
authors Bollinger, Elizabeth and Hill, Pamela
year 1993
title Virtual Reality: Technology of the Future or Playground of the Cyberpunk?
doi https://doi.org/10.52842/conf.acadia.1993.121
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 121-129
summary Jaron Lanier is a major spokesperson of our society's hottest new technology: VR or virtual reality. He expressed his faith in the VR movement in this quote which appears in The User's Guide to the New Edge published by Mondo 2000. In its most technical sense, VR has attracted the attention of politicians in Washington who wonder if yet another technology developed in the United States will find its application across the globe in Asia. In its most human element, an entire "cyberpunk movement" has appealed to young minds everywhere as a seemingly safe form of hallucination. As architecture students, educators, and practitioners around the world are becoming attracted to the possibilities of VR technology as an extension of 3D modeling, visualization, and animation, it is appropriate to consider an overview of virtual reality.

In virtual reality a user encounters a computersimulated environment through the use of a physical interface. The user can interact with the environment to the point of becoming a part of the experience, and the experience becomes reality. Natural and

instinctive body movements are translated by the interface into computer commands. The quest for perfection in this human-computer relationship seems to be the essence of virtual reality technology.

To begin to capture the essence of virtual reality without first-hand experience, it is helpful to understand two important terms: presence and immersion. The sense of presence can be defined as the degree to which the user feels a part of the actual environment. The more reality the experience provides, the more presence it has. Immersion can be defined as the degree of other simulation a virtual reality interface provides for the viewer. A highly immersive system might provide more than just visual stimuli; for example, it may additionally provide simulated sound and motion, and simultaneously prevent distractions from being present.

series ACADIA
email
last changed 2022/06/07 07:52

_id c308
authors Ohno, Ryuzo and Hata, Tomohiro
year 1993
title The Effect of Spatial Structure on Visual Search Behavior
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 89-98
summary People’s voluntary movement through an environment is essential for their comprehension of three dimensional space. It may be hypothesized that they move and look around in order to pick up wanted information at the time. This study investigated the following more specific hypotheses by an experiment using a user-controlled space-sequence simulator and the analysis of the subjects’ behavioral data recorded by the simulation system: (1) The strategy of visual search behavior (body movement and viewing direction) is influenced by spatial structure (form and organization). (2) The strategy can be explained by the amount of visual information in the environment, i.e., people move and look in a certain direction in order to maximize effective information at a given moment and position. - If these hypotheses are supported, we can predict people’s behavior in an unfamiliar place on the basis of the spatial structure.

keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id ddss9213
id ddss9213
authors Shabha, G.S.
year 1993
title Development of objective methods for measuring flexibility of school buildings
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary This research investigates many problems related to the design for change and flexibility of school buildings. The problem of change proves to be highly complex due to the unpredictability and the difficulty of measuring change. Many deficiencies have been identified in the previous methods concerning lack of indicators for measuring flexibility, reliability and insufficiency of data for indicating change in buildings over use. In the light of the above problems, two main objectives have been established: (i) to propose operational measures of the extent of incorporation of design variables in school designs, and (ii) to propose operational measures of the extent of flexibility of school buildings in use. However, due to the limitations this paper is bound to, the investigation will focus on the second objective. It is anticipated that such operational measures might provide a framework for both architects and researchers, during the early design stage, to ensure that their conjectures about the potential of flexibility might be enhanced during use; hence, improving their prediction of buildings performance over use. This might assist in developing a more coherent objective body of knowledge, which could be fruitfully manipulated during the early design stage to enhance the effectiveness of flexibility in use.
series DDSS
last changed 2003/08/07 16:36

_id e3d3
authors Gudna , François and Zreik, Khaldoun
year 1993
title Analogy, Exploration and Generalization: Three Activities for Knowledge-Based Architectural Design Systems
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 255-272
summary We propose in this article a system architecture based on reasoning through analogy with past cases or situations. Starting with a project and a sketch provided by the user, the system locates analogous situations in the past and uses these to improve a problem's description. A sufficiently improved description will in turn activate a constraint-satisfaction mechanism. Previous situations are stored in a memory bank of objects that match the description of past problems to the generic descriptions of past solutions. Three mechanisms can be distinguished within the system: an analogy mechanism collects hypotheses about the variables and constraints to be satisfied in past situations, an exploratory mechanism searches through the solution space, a generalizing mechanism looks at experiences and memorizes only what is needed to collect hypotheses.
keywords Knowledge-Based System, Case-Based Reasoning, Constraints Satisfaction, Explanation-Based Learning, Object-Oriented Representation
series CAAD Futures
last changed 1999/04/07 12:03

_id 8f1f
authors Oxman, Rivka and Oxman, Robert
year 1993
title Precedents: Memory Structure in Design Case Libraries
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 273-287
summary The paper presents an approach to a memory structure of design ideas in a library of design precedents. A model of case memory for design is developed. The model is composed of distinct chunks of knowledge called design stories. A formalism for the design story is proposed which represents the linkage between design issue, concept and form in stories. Stories are structured in memory according to a semantic network. The lexicon of the semantic network acts as a memory index. The memory structure and indexing system are demonstrated to enhance search and to support crosscontextual browsing and exploration in the precedent library. The approach is demonstrated in a pilot design aid system in the task domain of early conceptual design in architecture.
keywords Knowledge-Based Systems, Case-Based Reasoning, Case-Based Design Aids Systems, Precedents, Electronic Libraries, Memory Organization, Indexing, Storage, Retrieval, Hypermedia Systems, Content Analysis
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 66e3
authors McCullough, Malcolm
year 1993
title Interactive Urban Models
doi https://doi.org/10.52842/conf.acadia.1993.057
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 57-68
summary Visual computing to support urban design will involve a synthesis of geometric modeling, geographic information systems (GIS), and interactive multimedia. Increasingly, CAD is a suitable point of departure for such work. Using such media, this study explores newly practical steps toward a body of media arts expressly for the design, analysis, and communication of urban form.
series ACADIA
email
last changed 2022/06/07 07:58

_id ebb2
authors Proctor, George
year 2000
title Reflections on the VDS, Pedagogy, Methods
doi https://doi.org/10.52842/conf.acadia.2000.015.2
source ACADIA Quarterly, vol. 19, no. 1, pp. 15-16
summary After having conducted a Digital Media based design studio at Cal Poly for six years, we have developed a body of experience I feel is worth sharing. When the idea of conducting a studio with the exclusive use of digital tools was implemented at our college, it was still somewhat novel, and only 2 short years after the first VDS- Virtual Design Studio (UBC, UHK et.al.-1993). When we began, most of what we explored required a suspension of disbelief on the part of both the students and faculty reviewers of studio work. In a few short years the notions we examined have become ubiquitous in academic architectural discourse and are expanding into common use in practice. (For background, the digital media component of our curriculum owes much to my time at Harvard GSD [MAUD 1989-91] and the texts of: McCullough/Mitchell 1990, 1994; McCullough 1998; Mitchell 1990,1992,1996; Tufte 1990; Turkel 1995; and Wojtowicz 1993; and others.)
series ACADIA
email
last changed 2022/06/07 08:00

_id 30c9
authors Tilley, A. and Henry Dreyfuss Associates
year 1993
title The Measure of Man and Woman: Human Factors in Design
source Whitney Library of Design, New York
summary To work successfully, designers must understand the various body shapes and physical abilities of the population for which they design. The Measure of Man and Woman is an updated and expanded version of the landmark human factors book first published in 1959. It brings together a wealth of crucial information to help designers create products and environments that better accommodate human needs.
series other
last changed 2003/04/23 15:14

_id bdc1
authors Kolodner, J.
year 1993
title Case-Based Reasoning
source San Mateo, CA:Morgan Kaufmann
summary Case-based reasoning systems store information about situations in their memory. As new problems arise, similar situations are searched to help solve them. The author places special emphasis on applying case-based reasoning to complex real-world problem- solving tasks such as medical diagnosis, design, conflict resolution, and planning. The approach combines cognitive science and engineering, and is based on analysis of both expert and common- sense tasks. Guidelines for building case-based expert systems are provided. Annotation copyright Book News, Inc. Portland, Or. Book Description
series other
last changed 2003/04/23 15:14

_id 8db9
authors Liu, Yu-Tung
year 1993
title A Connectionist Approach to Shape Recognition and Transformation
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 19-36
summary In human design processes, many drawings of shapes remain incomplete or are executed inaccurately. Cognitively, a designer is able to discern these anomalous shapes, whereas current CAAD systems fail to recognize them properly so that CAAD systems are unable to match left-hand-side conditions of shape rules. More unfortunately, as a result, current CAAD systems fail to retrieve right-hand-side actions. In this paper, multi-layered neural networks are constructed to solve the recognition and transformation of ill-processed shapes in the light of recent advances of connectionism in cognitive psychology and artificial intelligence.
keywords Shape Recognition, Shape Transformation, Connectionist Models, PDP Models, Content-Addressable Memory, Neural Networks
series CAAD Futures
email
last changed 2003/05/16 20:58

_id a944
authors Maher, M.L., Gero, J.S. and Saad, M.
year 1993
title Synchronous Support and Emergence in Collaborative CAAD
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 455-470
summary Design is rarely an activity that is commenced and completed by an individual The more common design environment is one in which teams of designers work together towards a final solution. In this paper we consider issues involved in the development of computer-based design environments in which teams of design professionals can collaborate, focusing on the need for visual and underlying representations which can support multiple interpretations. We consider the environment as providing a shared workspace which facilitates both communication and progression of design ideas, concepts, and drawings. In the environment presented here, the shared workspace has two foci: the workspace that designers see and interact with, and the workspace that provides an underlying computer-based representation for persistent memory. The emphasis is on providing representations that support emergence that occurs during collaboration.
keywords Collaborative Design, Team Design, Multi-User Synchronous CAAD, Shared Representation, Shared Workspace, Emergence
series CAAD Futures
email
last changed 2003/05/16 20:58

_id eaea2005_199
id eaea2005_199
authors Martens, Bob
year 2006
title Dissemination of knowledge in architectural endoscopy
source Motion, E-Motion and Urban Space [Proceedings of the 7th European Architectural Endoscopy Association Conference / ISBN-10: 3-00-019070-8 - ISBN-13: 978-3-00-019070-4], pp. 199-206
summary The first EAEA conference was hosted 1993 in Tampere (Finland) and subsequently a further six conferences have taken place. Future conferences are already pre-scheduled and a steadily rising number of papers has been written. So far, the conference proceedings have been published in a paperbased format and, as these were published in small numbers, it is rather hard to take stock of preceding entries. However, the published proceedings can be regarded as capital for the EAEA-Association and it is both necessary and worthwhile to preserve this collective memory by means of an archived e-collection. At the time of the formation of the EAEA, electronic publishing was not yet widely used. Since then, computerbased infrastructure and related (web-based) software tools have become widely available. There is even an ongoing debate within the associations dedicated to electronic publishing, as to whether conference proceedings should be solely distributed in a digital format. Doubtless, a discussion towards the value of electronic publication output in the framework of research assessments etc. would be a step too far for this paper. Still, a dual strategy for the EAEA could be aiming at the production of a limited number of paperbased copies, which would mainly be distributed to the conference participants (and the remaining part being made available resp. free library copies to make this output more visible). However, the high commercial interest derived by financial revenues is not given and dissemination by digital means is far more in the interest of both the participants and the EAEA-association. Today, the creation of an electronic version of the conference proceedings costs very little extra. In both cases (analogue and digital) the materials should not only be “deposited” on the desktop of individuals, but also be capable of reaching more public destinations. As the conference host is changing biennially, it has to be confirmed that the hosting institution will handle the delivery of metadata. Local printing houses arrange the printing work, and no further interests (concerning copyright, revenues etc) from the side of publishing houses are in charge. The import of the provided metadata is supported by way of self-organisation on a shoestring budget, as it does not require extensive work if properly defined. This means that minimal effort is needed to make the material available and to achieve a certain level of sustainability.
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id 32f1
authors Palmer, J., Ames, C.T. and Lindsey, D.T.
year 1993
title Measuring the effect of attention on simple visual search
source Journal of Experimental Psychology: Human Perception and Performance 19(1) 108-130.
summary It is unclear to what extent attention affects perception rather than memory and decision. Is all of perception limited by attention, or is perception completely preattentive, and attention only affects memory and decision, or some compromise? The answer is in your definitions of these phenomena. Visual search task: display set size The display set size increases response time and/or response accuracy. This is a putative example of divided attention in the literature. The goal of this paper is to be more rigorous in studying this setsize phenomena, and try and decouple attention on perception Display set size: The total number of stimuli in an experiment. Relevant set size: Total number of 'cued' stimuli in an experiment.
series journal paper
last changed 2003/04/23 15:50

_id 98bd
authors Pea, R.
year 1993
title Practices of Distributed Intelligence and Designs for Education
source Distributed Cognitions, edited by G. Salomon. New York, NY: CambridgeUniversity Press
summary v Knowledge is commonly socially constructed, through collaborative efforts... v Intelligence may also be distributed for use in designed artifacts as diverse as physical tools, representations such as diagrams, and computer-user interfaces to complex tasks. v Leont'ev 1978 for activity theory that argues forcibly for the centrality of people-in-action, activity systems, as units of analysis for deepening our understanding of thinking. v Intelligence is distributed: the resources that shape and enable activity are distributed across people, environments, and situations. v Intelligence is accomplished rather than possessed. v Affordance refers to the perceived and actual properties of a thing, primarily those functional properties that determine how the thing could possibly be used. v Norman 1988 on design and psychology - the psychology of everyday things" v We deploy effort-saving strategies in recognition of their cognitive economy and diminished opportunity for error. v The affordances of artifacts may be more or less difficult to convey to novice users of these artifacts in the activities to which they contribute distributed intelligence. v Starts with Norman's seven stages of action Ø Forming a goal; an intention § Task desire - clear goal and intention - an action and a means § Mapping desire - unable to map goal back to action § Circumstantial desire - no specific goal or intention - opportunistic approach to potential new goal § Habitual desire - familiar course of action - rapidly cycle all seven stages of action v Differentiates inscriptional systems from representational or symbol systems because inscriptional systems are completely external, while representational or symbol systems have been used in cognitive science as mental constructs. v The situated properties of everyday cognition are highly inventive in exploiting features of the physical and social situation as resources for performing a task, thereby avoiding the need for mental symbol manipulations unless they are required by that task. v Explicit recognition of the intelligence represented and representable in design, specifically in designed artifacts that play important roles in human activities. v Once intelligence is designed into the affordances properties of artifacts, it both guides and constrains the likely contributions of that artifact to distributed intelligence in activity. v Culturally valued designs for distributed intelligence will change over time, especially as new technology becomes associated with a task domain. v If we treat distributed intelligence in action as the scientific unit of analysis for research and theory on learning and reasoning... Ø What is distributed? Ø What constraints govern the dynamics of such distributions in different time scales? Ø Through what reconfigurations of distributed intelligence might the performance of an activity system improve over time? v Intelligence is manifest in activity and distributed in nature. v Intelligent activities ...in the real world... are often collaborative, depend on resources beyond an individual's long-term memory, and require the use of information-handling tools... v Wartofsky 1979 - the artifact is to cultural evolution what the gene is to biological evolution - the vehicle of information across generations. v Systems of activity - involving persons, environment, tools - become the locus of developmental investigation. v Disagrees with Salomon et al.'s entity-oriented approach - a language of containers holding things. v Human cognition aspires to efficiency in distributing intelligence - across individuals, environment, external symbolic representations, tools, and artifacts - as a means of coping with the complexity of activities we often cal "mental." "
series other
last changed 2003/04/23 15:14

_id 7d26
authors Pearson, D.G., Alexander, C. and Webster, Robin
year 2001
title Working Memory and Expertise Differences in Design.
source J. S. Gero, B. Tversky and T. Purcell (eds), 2001, Visual and Spatial Reasoning in Design, II - Key Centre of Design Computing and Cognition, University of Sydney, Australia
summary The Creative Synthesis task devised by Finke and Slayton(1988) has been widely used as an experimental measure of mentalsynthesis, but previous studies have often failed to demonstrate anysignificant benefits of external support on participants’ performance.This paper discusses a study that examined novice and expert drawers’performance of synthesis using a modified stimuli set that was designedto increase the load on visuo-spatial working memory. The resultsshowed a significant increase in Transformational Complexity(Anderson & Hesltrup, 1993) of patterns produced by the expert groupwhile using sketching. It is argued that experts are more effective atusing sketching interactively to increase complexity, while novices relymore on using it as a simple memory aid.
series other
email
more http://www.arch.usyd.edu.au/kcdc/conferences/vr01/
last changed 2003/05/02 11:14

_id 855d
authors Alavalkama, I., Aura, S. and Palmqvist H. (Eds.)
year 1993
title Endoscopy as a Tool in Architecture
source Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3 / Tampere (Finland), 25-28 August 1993, 196 p.
summary The European Architectural Endoscopy Association was established in connection with the Association’s first international conference on August 25-28, 1993, which was hosted by the Department of Architecture at the Tampere University of Technology. The purpose of the EAEA is to promote experimentation, research, communication, exchange of experiences, collaboration, user participation and teaching in the field of endoscopy and environmental simulation. The first EAEA conference was attended by 25 people from 15 different universities. Working under the general heading of “Endoscopy as a Tool in Architecture”, the conference had three specific themes for the first three days: Review of Existing Laboratories; Theories, Methods and Applications; and the Future of Endoscopy. In this volume we have compiled all the papers that were presented at the conference. The texts have been printed in the form we received them, without any attempt to edit them for consistency in style, adding hopefully to a sense of authenticity. Unfortunately, the impressive videos we saw at the conference on the possibilities of endoscopy and environmental simulation as a tool in architecture, cannot be documented here.

keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 20c1
authors Alavalkama, Ilkka
year 1993
title Technical Aspects of the Urban Simulator in Tampere University of Technology
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 35-46
summary The colour video recording Urban Simulator in TUT was built very early compared with the development of video systems. A contract for planning the simulator electronics, mechanics and camera systems was made in january 1978 with two TUT students: Jani Granholm (computer science and engineering) and Ilkka Alavalkama (machine design and automation). Ease of control and maintenance were asked by side of ”human movement inside coloured small-scale architectural models”. From the beginning, all components of the system were carefully tested and chosen from various alternatives. Financial resources were quite limited, which lead to a long building process and to self-planned and produced mechanical and electronical elements. Some optical systems were constructed by using elements from various manufacturers.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id a927
authors Amirante, Isabella and Bosco, Antonio
year 1995
title Hypertext Between Research and Teaching: An Experience in a Didactic Building Technology Laboratory
doi https://doi.org/10.52842/conf.ecaade.1995.003
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 3-12
summary IPER (hypertext for the knowledge of building patrimony) is the result of a research developed with C.N.R. (National Research Institute). The aim of IPER is to provide the knowledge, the description and the management of one or more historical buildings for public or private institutions. IPER allowed us to improve our methodology of building analysis, covering various disciplinary fields, in two different systems. (1.) the first one, synthetic and suitable for a group of historical buildings, (2.) the second one, complex and particularly made for monumental buildings. // This experience is related to the new regulation of teaching architecture in Italy made in 1993. The main novelty is the introduction of the laboratories with the contemporary presence of two or three teachers of different disciplines, working together with the students on the same project with different approaches. This opportunity allowed us to introduce the "knowledge engineer" as a teacher in the laboratory of building technology. IPER is given to the students with the aim of experimenting and solving the theoretical and practical difficulties that students of different years may encounter in the knowledge and representation of buildings and in the organisation of all the data from the case study.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_1.htm
last changed 2022/06/07 07:54

_id ae19
authors Armstrong, Richard
year 1993
title On The Technical Features Of The Endoscope - OES Modelscope as a Case in Point
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 153-156
summary The Olympus Optical Company of Japan was formed in 1919, with the introduction of the first generation single lens reflects camera, and soon after with the first microscope. Since that time, the organisation has developed and is now split into three main divisions: manufacturing and supplying cameras, microscopes and endoscopes. Other smaller specialist divisions exist suppling such products as dictaphones. Perhaps, rather surprisingly, the endoscope division is the largest part of the organisation. Through a world-wide organisation of four main business centers, Olympus Industrial, the name given to the industrial endoscope division, provides service and support to its customers. Each of the main business centers operates through agents and distributors. There are many different industries which gain the benefits of saved time and money provided by using endoscopes. To meet the needs of so many varied industries, there is a need to have a wide range of equipment. This includes light sources, to provide illumination, rigid borescopes, flexible fiberscopes, if views around corners are needed, and the new technology videoscopes. These instruments use the latest CCD technology with a small chip situated in the distal end of the scope, instead of fiberoptic image bundles used in fiberscopes.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 4c30
authors Aura, Seppo
year 1993
title Episode as a Unit of Analysis of Movement
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 53-66
summary Everybody who has read his Gordon Cullen or his Edmund H. Bacon knows that movement has long been recognized as a factor in environmental planning in many ways. For example, in the traditional Japanese promenade garden the importance of movement has always been appreciated. The promenader gains an intense experience of the succession, variation and rhythm of the surrounding scene. The spaces and paths lead him from one stage to another. The spatial structure of the Japanese promenade garden, as well as of traditional Japanese architecture in general, is joined most intensively to time and motion. The environment is in relation to the flow of change in many sense, both concretely and existentially. Taking an example of western urban environment. Here perhaps the most marked sequential spaces are to be found in small medieval, mediterranean towns. Thanks to their organic growth, narrow and winding streets and the emphasis on public squares, most of them provide exciting experiences if the observer is only interested in seeing the townscape from the point of view of movement. There are also examples of this kind of environment in Finland. In old wooden towns like Porvoo and Rauma one can still find varied and rhythmic streetscapes and networks of streets and squares, together with a human scale and an almost timeless atmosphere. One could say that such an opportunity to experience spaces sequentially, or as serial visions, is an important dimension for us, especially as pedestrians. And as Gordon Cullen has shown there is in any urban environment much scope to heighten this experience. For example, by creating a sense of ’entering in’ some place, ’leaving for’, ’moving towards’, ’turning into’, ’walking through’ some place or ’following on’ the flow of spaces. Or, as Edmund H. Bacon has said, the departure point of good town planning should be that the successive towns spaces give rise to a flow of harmonic experiences: present experiences merge with earlier ones and become a step towards a future. Or, again in the words of Donald Appleyard, Kevin Lynch and John R. Myer: “The experience of a city is basically of a moving view, and this is the view we must understand if we wish to reform the look of our cities”.
keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

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