CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 239

_id 80b9
authors Madrazo, Leandro
year 2000
title Computers and architectural design: going beyond the tool
source Automation in Construction 9 (1) (2000) pp. 5-17
summary More often than not, discussions taking place in specialised conferences dealing with computers and design tend to focus mostly on the tool itself. What the computer can do that other tools cannot, how computers might improve design and whether a new aesthetic would result from the computer; these are among the most recurrent issues addressed in those forums. But, by placing the instrument at the center of the debate, we might be distorting the nature of design. In the course KEYWORDS, carried out in the years 1992 and 1993 at the ETH Zurich, the goal was to transcend the discourses that concentrate on the computer, integrating it in a wider theoretical framework including principles of modern art and architecture. This paper presents a summary of the content and results of this course.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id avocaad_2001_20
id avocaad_2001_20
authors Shen-Kai Tang
year 2001
title Toward a procedure of computer simulation in the restoration of historical architecture
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the field of architectural design, “visualization¨ generally refers to some media, communicating and representing the idea of designers, such as ordinary drafts, maps, perspectives, photos and physical models, etc. (Rahman, 1992; Susan, 2000). The main reason why we adopt visualization is that it enables us to understand clearly and to control complicated procedures (Gombrich, 1990). Secondly, the way we get design knowledge is more from the published visualized images and less from personal experiences (Evans, 1989). Thus the importance of the representation of visualization is manifested.Due to the developments of computer technology in recent years, various computer aided design system are invented and used in a great amount, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and collaboration, etc. (Lawson, 1995; Liu, 1996). The conventional media are greatly replaced by computer media, and the visualization is further brought into the computerized stage. The procedure of visual impact analysis and assessment (VIAA), addressed by Rahman (1992), is renewed and amended for the intervention of computer (Liu, 2000). Based on the procedures above, a great amount of applied researches are proceeded. Therefore it is evident that the computer visualization is helpful to the discussion and evaluation during the design process (Hall, 1988, 1990, 1992, 1995, 1996, 1997, 1998; Liu, 1997; Sasada, 1986, 1988, 1990, 1993, 1997, 1998). In addition to the process of architectural design, the computer visualization is also applied to the subject of construction, which is repeatedly amended and corrected by the images of computer simulation (Liu, 2000). Potier (2000) probes into the contextual research and restoration of historical architecture by the technology of computer simulation before the practical restoration is constructed. In this way he established a communicative mode among archeologists, architects via computer media.In the research of restoration and preservation of historical architecture in Taiwan, many scholars have been devoted into the studies of historical contextual criticism (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000). Clues that accompany the historical contextual criticism (such as oral information, writings, photographs, pictures, etc.) help to explore the construction and the procedure of restoration (Hung, 1995), and serve as an aid to the studies of the usage and durability of the materials in the restoration of historical architecture (Dasser, 1990; Wang, 1998). Many clues are lost, because historical architecture is often age-old (Hung, 1995). Under the circumstance, restoration of historical architecture can only be proceeded by restricted pictures, written data and oral information (Shi, 1989). Therefore, computer simulation is employed by scholars to simulate the condition of historical architecture with restricted information after restoration (Potier, 2000). Yet this is only the early stage of computer-aid restoration. The focus of the paper aims at exploring that whether visual simulation of computer can help to investigate the practice of restoration and the estimation and evaluation after restoration.By exploring the restoration of historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example), this study aims to establish a complete work on computer visualization, including the concept of restoration, the practice of restoration, and the estimation and evaluation of restoration.This research is to simulate the process of restoration by computer simulation based on visualized media (restricted pictures, restricted written data and restricted oral information) and the specialized experience of historical architects (Potier, 2000). During the process of practicing, communicates with craftsmen repeatedly with some simulated alternatives, and makes the result as the foundation of evaluating and adjusting the simulating process and outcome. In this way we address a suitable and complete process of computer visualization for historical architecture.The significance of this paper is that we are able to control every detail more exactly, and then prevent possible problems during the process of restoration of historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ca14
authors Gavin, Lesley
year 1993
title Generative Modelling and Electronic Lego
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.q8a
summary This paper shows work exemplifying the further extent of computer capabilities in the field of design. The work stems from a belief that for computers to be used effectively within the architectural profession their utility must stretch far beyond the process of description of geometric data, but be incorporated in the fundamental roots of design: that of conceptual design. Computers can be used to access the knowledge we have and then formulate this knowledge into a working language of design. Computers can be used to generate space and form in accordance with any relationship the designer may choose to set. This allows them to be used from the very conception of design. It is only by working from the very beginning, the very basis of the design of a building that we can fully develop the integration of computers in the construction industry. The work undertaken sets out primarily to explore one of the ways computers could be used in the field of architectural design. In recognition that an important byproduct of any design search is the enhanced understanding of the problem itself, the work was directed towards a particular project. This allowed each stage of thought to be to be considered as it arose and subsequently incorporated into the design model. The work does not attempt to automise the design process but simply tries to explore some of the opportunities offered by computers and see if they can be easily incorporated into the design process offering design solutions that may not otherwise have been considered. The exploration resulted in a simple design process model that incorporates the more accessible and useful aspects of computer technology.
keywords Generative Modelling, Rule Based Form, Random Factors, Shape Grammars
series eCAADe
email
last changed 2022/06/07 07:50

_id 1766
id 1766
authors Gero, J. S.
year 1993
title New knowledge-based CAD models of design
source K. Mathur, M. Betts and K. W. Tham (eds), Management of Information Technology for Construction, World Scientific, Singapore, pp. 199-208
summary Knowledge-based systems utilise concepts from artificial intelligence. They are the bases of new models of design which have the potential to extend the utility of computers in design. This paper briefly reviews current research support new knowledge-based CAd-models if design before describing and elaborating two such models. One is case-based design and the other is creative design.
series other
type normal paper
email
more http://www.arch.usyd.edu.au/~john/
last changed 2006/05/27 18:27

_id ec37
authors Lindsey, Bruce and Rosenblatt, Paul
year 1993
title Cutting Up Time: Craft and Technology in the Niches Project
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 523-541
summary In this paper, which will cite as illustrations some of the documents that have resulted in the completion of the Carnegie Mellon University College of Fine Arts Niches, we will discuss the interdependent relationship between craft and technology in architectural computer modeling practice. We will suggest that practical uses of the computer demand the counterbalancing intimacy of craft in the design studio. Our goal in the Niches Project was to couple direct tactile experience, historical knowledge, and the precise operations afforded by computers.
keywords Trends in Practice, CAD, CAD/CAM, Stonecarving, Architectural Design, Technology, Craft
series CAAD Futures
last changed 1999/04/07 12:03

_id 6499
authors Lintl, C., Economides, D., Hesse, M., Langenbahn, V., Roth, S. and Brack, C.
year 1993
title CAD Education at Munich
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.t7f
summary We are stressing the idea that a combination of learning CAD and developing a design- work will hardly lead to success. It is first important to learn the principle handling of CAD - only then a reasonable application can work out. Our pupils have the chance of comparing, Iearning and working on several different CAD-systems with different philosophies and purposes, so the interested students have the opportunity to choose a tool that fits their working-habits and their designing-methods. Out of an overall number of 200 students of architecture each semester about 150 are willing to participate in the CAD- curriculum. 100 will be left after the low-level introductions and exercises, done with the standard: AutoCAD - these students than have a basic idea of construction with computers. Those students who are going into details are deepening there skills to an extent where any experiment is feasible. It is hard work to get to this perfection.

series eCAADe
last changed 2022/06/07 07:50

_id 612c
authors Madrazo, Leandro
year 1998
title Computers and Architectural Design: Going Beyond the Tool
source Digital Design Studios: Do Computers Make a Difference? [ACADIA Conference Proceedings / ISBN 1-880250-07-1] Québec City (Canada) October 22-25, 1998, pp. 44-57
doi https://doi.org/10.52842/conf.acadia.1998.044
summary More often than not, discussions taking place in specialised conferences dealing with computers and design tend to focus mostly on the tool itself. What the computer can do that other tools cannot, how computers might improve design and whether a new aesthetic would result from the computer; these are among the most recurrent issues addressed in those forums. But, by placing the instrument at the center of the debate, we might be distorting the nature of design. In the course KEYWORDS, carried out in the years 1992 and 1993 at the ETH Zurich, the goal was to transcend the discourses that concentrate on the computer, integrating it in a wider theoretical framework including principles of modern art and architecture. This paper presents a summary of the content and results of this course.

series ACADIA
email
last changed 2022/06/07 07:59

_id 86dc
authors Aouad, G., and Price, A.D.F.
year 1993
title An integrated system to aid the planning of concrete structures: introducing the system
source The Int. Journal of Construction IT1(2), pp.1-14
summary This paper reports on the development at Loughborough University of a CAD-based integrated model to aid the planning of in-situ concrete structures. The system development started after a review of the planning models currently available and after a detailed questionnaire survey undertaken amongst the top UK and US contractors on the current status of planning techniques and information technology. The main aim of this system is to automate the planning process of in-situ concrete structures using data generated by CAD systems. So far, the integration of a CAD system (AutoCAD 10) and a computerized scheduling system (Artemis 2000) has been achieved on a typical IBM-PC. This enables the generation of network plans using AutoCAD which are then automatically transferred to the Artemis system for time and cost analyses.Traditionally, construction planners are faced with many conventional drawings and documents which are used to re-extract information relevant to their planning processes. Such an approach can be very inefficient as it involves data double-handling and is often error prone. In addition, current computerized construction planning applications are little more than the automation of manual formulations of plans. For example, data are fed into the planning system and computations are performed using either CPM (Critical Path Method) or PERT (Programme Evaluation and Review Technique). However, data relating to the planning process such as activity lists, resources requirements and durations are not automatically generated within the system. It would thus seem logical to devise a CAD-based integrated planning model which accepts data in its electronic format and involves some integration of the traditional planning approach. This paper introduces the proposed CAD-based integrated planning model and describes its different components. In addition, it discusses the system functional specifications and summarizes the main benefits and limitations of such a model.
series journal paper
last changed 2003/05/15 21:45

_id a336
authors Calvo, Charles M.
year 1993
title SOME EPISTEMOLOGICAL CONCERNS REGARDING ARTIFICIAL INTELLIGENCE AND KNOWLEDGE-BASED APPROACHES TO ARCHITECTURAL DESIGN - A RENEWED AGENDA
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 155-162
doi https://doi.org/10.52842/conf.acadia.1993.155
summary It has been noted that designers - when confronted with computers - have, by and large, refused to accept the introduction of apparently new design methodologies, and it has been speculated that this is the result of a failure of those methodologies to address the cognitive processes which take place in the course of designing. This position is somewhat suspect in that such innovations as computer-aided drafting -which also fail to recognize these processes have been widely accepted. It is perhaps more likely that the lack of acceptance results from a perception on the part of designers that the new methodologies either do not reflect some or all of those concerns that designers consider fundamental to design, or that they actively interfere with the designer's ability to accomplish what he/she sees as the goals of design. Given that the application of artificial intelligence and related work to architecture is still in its infancy, all of this suggests the need for a reassessment of the role of computing in design in order to clarify and strengthen those roles deemed appropriate.

Two approaches to the integration of artificial intelligence and knowledge-based systems into architectural design practice are currently dominant. One attempts to create systems which can on their own produce designs, the other provides intelligent support for those doing design. It was, in part, the recognition of limitations in the ability of traditional CAD systems and building modelers to reflect what designers actually do that led to explorations into the idea of intelligent assistants. Development of such assistants was aided by research into the act and process of design through protocol and other studies. Although some work is currently being done in the development of artificial intelligence and knowledge based applications in architecture, and work continues to be done on the study of design methodologies, the bulk of available information in each of these areas remains in the realm of design disciplines related to but outside of architecture and do not reflect the explicit role of architectural design in the embodiment and expression of culture.

The relationship of intelligence to culture has resulted in some skepticism regarding the ultimate capacity of neural nets and symbolically programmed computers in general. Significant work has been done questioning the rational tradition in computer development for its failure to address phenomena which are not easily subject to scientific analysis. Further skepticism regarding the role of artificial intelligence and knowledge-based or expert systems in architectural design has been emerging recently. Such criticism tends to focus on two issues: the nature of drawing as an activity which involves both the generation and interpretation of graphic artifacts, and the nature of the human designer as an active agent in the design process.

series ACADIA
type normal paper
last changed 2022/06/07 07:54

_id cbe7
authors Caturano, Umberto and Sanseverino di Marcellinara, Carlo
year 1993
title Solid Modelling by Low-cost Hardware and Software: The Crystal Palace's Node
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.m6j
summary This paper describes the approach to the solid modelling by low-cost hardware and software, developed by a workgroup composed by staff members, young researchers and students of the University of Naples - Faculty of Architecture. The work was born in need of exposing to the students the project of Crystal Palace, designed in 1850 by J. Paxton, and used in the Italian universities as an example of first prefabrication by components and the organization of the yard. Using commercial programs and the students' computers, we had done a 3D model of the Crystal Palace's structural node, making an interesting experience based on the cooperation between university structures and private resources.

series eCAADe
last changed 2022/06/07 07:50

_id e92c
authors Dave, Bharat
year 1993
title A Computer-Assisted Diagramming System
source Swiss Federal Institute of Technology, ETH Zurich
summary This research investigates characteristics and generation of graphic diagrams used in support of analysis, presentation and synthesis of information in various domains. The research is aimed at the development of a software system which can be used to specify, generate and manipulate diagrams similar to the way they are represented and operated upon in traditional media.Diagrams are graphic representations of symbolic propositions that allow tentative reasoning and inferencing, and enable a person to focus on selected aspects of a situation that are deemed of interest. The economy and directness of expression found in diagrams seem to be the prime reasons why they are so ubiquitous in many domains. Despite these advantages, studies into supporting diagrammatic representations using computers are rather sparse. This research is an attempt at developing a comprehensive framework of thought in this direction.In the context of design disciplines like architecture, this research forms a part of the continuum of studies in computer aided design techniques and tools. While a large number of tools and techniques in CAD have emerged so far, usage of such tools, due to their underlying representations, expects and demands commitment of too many details too early in the design process. This research is aimed at characterizing and developing a computer based diagramming system to support tentative reasoning using diagrams, and thus hopes to extend the scope of CAD environments in design. The thesis first articulates motivations for this topic in detail. Next, a discussion on the role played by diagrams as conceptual tools in various domains is presented. It is followed by a detailed look at characteristics and components of diagrams viewed as a graphic communication system. Next, a comprehensive set of requirements for an ideal software environment for diagramming tasks is developed. A prototype system called CDT was implemented and is used to demonstrate ideas developed in this research. The study concludes with some observations on contributions of this research effort and possible future extensions.
series thesis:PhD
email
last changed 2003/05/10 05:43

_id e994
id e994
authors Gero, J. S.
year 1993
title The role of visual emergence in collaborative design
source Computational Support for Distributed Collaborative Design, Key Centre of Design Computing, University of Sydney, pp. 103-115
summary There are two fundamental approaches to the use of computers to support collaborative design: (i) to use the computer as a device which increases the efficiency of what designers could do previously, and (ii) to use the computer as an active device which allows designers to do what they could not readily do previously. // This paper is concerned with the latter approach by introducing the concept of visual or graphical emergence as one form of collaboration at a distance that can not readily be carried out without the aid of the computer.
series other
type normal paper
email
more http://www.arch.usyd.edu.au/~john/
last changed 2006/05/27 18:21

_id ee51
authors Glanville, Ranulph
year 1993
title Exploring and Illustrating
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.l5o
summary CAD, in its usually available forms, is wonderful at illustrating proposed architectural objects. But, as I argued last year at the Barcelona meeting, it is not so good at helping us extend the richness and development of architectural ideas—at the "back of envelope" and other developmental Ievels—indeed, it is (for pragmatic reasons—and others) actually restrictive of change, what-if, suck-it-and-see, etc. I shall describe a work environment, which we have been developing since last year in Portsmouth, in which computing is used by students to assist the generation, testing and extension of ideas: in which exploring takes precedence over illustrating. The central notion of this environment involves the extension and manipulation, through co-operative sharing of a joint "resource base" of computer stored images (recognising origination rather than ownership), and (parts of) which may be copied and transformed by group members as they seek to develop, enrich and extend their ideas. Transformations may be intentional, but some occur through the limits of our computational medium such as compression losses, file formats, colour depth and resolution and are welcomed as a contribution made by the computing medium used. Images are located through a developing, shared filing system, picture search and history trace. The environment relies on a small suite of computers wile a powerful machine acting as a fileserver and undertaking central, computationally-intensive tasks. For this environment, we have chosen software carefully, and the choice will be described. We have also developed a small, but crucial program that traces developments in the shared resource base—in what is, in effect, our own, operational CyberSpace (as distinct from a Virtual Reality). Through these mechanisms, we believe we are able to evade the limitation set by Ross Ashby's "Law of Requisite Variety", thus expanding the creativity-base of participating designers (students). There are no "scientific results", but we believe the reasoning behind, and the activity and exploration of our environment is valuable in itself, and may be of interest to collegues.

series eCAADe
last changed 2022/06/07 07:50

_id c7c1
authors Glennie, William L.
year 1993
title The Future of CAAD Education
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.r9o
summary The field of Computer-Aided Architectural Design (CAAD) is composed of two main threads of development, Academic and Professional, and can be described in three decades, which correspond roughly with three generations of computer systems. This paper presents a brief description of the entire period of school- and practice-based research and development on the applications of computers in Architectural design, and shows how these efforts have and have not been relevant to students' future experiences. Educators must take a fresh look at their current courses and research programs to make sure that they are relevant in the rapidly changing world of professional practice. With limited human and financial resources at most institutions, it is critical to make the best possible choices for the immediate and long-term benefit of today's students. While it is not appropriate for Schools of Architecture to operate strictly at the behest of the profession, we must prepare our students for the world in which they will practice. Therefore, I believe that it is important for the faculty at each School to consider the following questions: (-) Are our students prepared to enter realistic positions as soon as they graduate? (-) Do they have the background necessary to use computers effectively in the future? (-) Do our research efforts have results that designers are likely to use today or any time soon to make better buildings or to make buildings better?

series eCAADe
email
last changed 2022/06/07 07:50

_id ed78
authors Jog, Bharati
year 1993
title Integration of Computer Applications in the Practice of Architecture
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 89-97
doi https://doi.org/10.52842/conf.acadia.1993.089
summary Computer Applications in Architecture is emerging as an important aspect of our profession. The field, which is often referred to as Computer-Aided Architectural Design (CAAD) has had a notable impact on the profession and academia in recent years. A few professionals have predicted that as slide rules were replaced by calculators, in the coming years drafting boards and parallel bars will be replaced by computers. On the other hand, many architects do not anticipate such a drastic change in the coming decade as present CAD systems are supporting only a few integral aspects of architectural design. However, all agree that architecture curricula should be modified to integrate CAAD education.

In 1992-93, in the Department of Architecture of the 'School of Architecture and interior Design' at the University of Cincinnati, a curriculum committee was formed to review and modify the entire architecture curriculum. Since our profession and academia relate directly to each other, the author felt that while revising the curriculum, the committee should have factual information about CAD usage in the industry. Three ways to obtain such information were thought of, namely (1) conducting person to person or telephone interviews with the practitioners (2) requesting firms to give open- ended feed back and (3) surveying firms by sending a questionnaire. Of these three, the most effective, efficient and suitable method to obtain such information was an organized survey through a questionnaire. In mid December 1992, a survey was organized which was sponsored by the School of Architecture and Interior Design, the Center for the Study of the Practice of Architecture (CSPA) and the University Division of Professional Practice, all from the University of Cincinnati.

This chapter focuses on the results of this survey. A brief description of the survey design is also given. In the next section a few surveys organized in recent years are listed. In the third section the design of this survey is presented. The survey questions and their responses are given in the fourth section. The last section presents the conclusions and brief recommendations regarding computer curriculum in architecture.

series ACADIA
last changed 2022/06/07 07:52

_id cd30
authors Koutamanis, Alexander
year 1993
title On the Correlation of Design and Computational Techniques in Architectural Education
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.g6i
summary Many studies employ analyses of human intelligence as justification or guideline for the development of machine intelligence. The main benefit brought on by such studies has been the improvement of our understanding of both human and machine intelligence. In teaching architecture with computers the same approach can make explicit design techniques architects use by means of equivalent or similar computational techniques. Explicitation of design techniques leads to a better understanding of architects' activities, as well as to which computer tools can offer automated support to these activities. In the curriculum of the Faculty of Architecture, Delft University of Technology, relations and correspondences between computational and design techniques form a major underlying theme in computer-aided design courses. The purposes of this theme are (i) comprehension of the computational structure of a computer design tool, and (ii) explanation of how such computational structures relate to architectural design. (correspondences between the computational principles of computer programs and design techniques are instrumental in defining the scope of each computer tool in architectural design while improving the students' understanding of architectural design as a cognitive process and thus promoting automation as a natural extension of established conventional practices. The paper outlines the correlation of computational and design techniques in the case of electronic spreadsheets. Spreadsheets are introduced through a thorough presentation of the various kinds and aspects of constraint propagation, their underlying computational principle. Numerical constraint propagation is explained by means of spreadsheet applications for simple numerical calculations. Symbolic constraint propagation is presented in the framework of machine perception. Both forms are then linked to architectural design through parametric design and the recognition of spaces in floor plans. Exercises linked to spreadsheets and constraint propagation include the parametric calculation of stairs and making parametric variations of a building on the basis of floor area calculations.

series eCAADe
email
more http://caad.bk.tudelft.nl/koutamanis/
last changed 2022/06/07 07:50

_id 3465
authors Kruger, M.W.
year 1993
title Artificial Reality
source Addison-Wesley
summary This book by artificial reality pioneer Myron Krueger presents a view of our future interaction with machines, when computer systems will sense our needs and respond to them. In its unique melding of aesthetics and technology, Artificial Reality II shows how simulated worlds allow people to interact with computers in profoundly new ways for problem-solving and recreation.
series other
last changed 2003/04/23 15:14

_id a4f8
authors Monedero, Javier
year 1993
title Renderings. Some Technical and Non Technical Questions Raised by the Use of Computers in the Visual Analysis of Architecture
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.a5t
summary It should be expected, in a Congress, that participants bring with them, not only ideas, but also results or, at least, stimulating images. In the Laboratory of Architectural Graphic Techniques at the ETS of Barcelona, we have spent some time generating images directly related with architecture, based on the work of both students and professors. These images have been produced with academic purposes, but also in relation with some works carried out with City Institutions interested in the study of the evaluation of environment visual impact and the role that computers may play in this area. In our previous Congress, in Barcelona, we showed some of these images, obtained by direct digital processing of bitmaps. In another Congress, later, we showed some other images, obtained by rendering, with simple local models (Phong models) and some tricks that helped to make them more realistic. Although I do agree with the old chinese saying that a good image is worth a thousand words, in this case, I have thought more convenient to present a paper that may be read quietly by those interested in these subjects, that might be useful just as it gathers references known by many but grouped in a particular order, and that pretends, respectfully, to criticize the actual situation. This can explain why we consider that the results we have obtained should be improved by new and better techniques and why we think that this dissatisfaction should be shared by others who do not seem to feel the same as we do. The aim of this contribution is, therefore, to reflect on the actual situation and the ways there seem to be open for us to follow.

series eCAADe
email
last changed 2022/06/07 07:50

_id 0de6
authors Robertson, G.G., Card, S.K. and Mackinlay, J.D.
year 1993
title Information visualization using 3D interactive animation
source Communications of the ACM 36(4): 57-7 1
summary UI innovations are often driven by a combination of technology advances and application demands. On the technology side, advances in interactive computer graphics hardware, coupled with low-cost mass storage, have created new possibilities for information retrieval systems in which UIs could play a more central role. On the application side, increasing masses of information confronting a business or an individual have created a demand for information management applications. In the 1980s, text-editing forced the shaping of the desktop metaphor and the now standard GUI paradigm. In the 1990s, it is likely that information access will be a primary force in shaping the successor to the desktop metapho. This article presents an experimental system, the Information Visualizer (see figure 1), which explores a UI paradigm that goes beyond the desktop metaphor to exploit the emerging generation of graphical personal computers and to support the emerging application demand to retrieve, store, manipulate, and understand large amounts of infromation. The basic problem is how to utilize advancing graphics technology to lower the cost of finding information and accessing it once found (the information's "cost structure"). We take four broad strategies: making the user's immediate workspace larger, enabling user interaction with multiple agents, increasing the real-time interaction rate between user and system, and using visual abstraction to shift information to the perceptual system to speed information assimilation and retrieval.
series journal paper
last changed 2003/04/23 15:14

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