CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 578d
authors Helpenstein, H. (Ed.)
year 1993
title CAD geometry data exchange using STEP
source Berlin: Springer-Verlag
summary With increasing demand for data exchange in computer integrated manufacturing, a neutral connection between dissimilar systems is needed. After a few national and European attempts, a worldwide standardization of product data has been developed. Standard ISO 10303 (STEP - STandard for Exchange of Product data) produced in its first version those parts that are relevant for CAD geometrical data. A European consortium of 14 CAD vendors and users was supported by the ESPRIT programme to influence the emerging standard and implement early applications for it. Over the years 1989-1992, project CADEX (CAD geometry data EXchange) worked out application protocols as a contribution to STEP; developed a software toolkit that reads, writes, and manipulates STEP data; and, based on this toolkit, implemented data exchange processors for ten different CAD and FEA systems. This book reports the work done in project CADEX and describes all its results in detail.
series other
last changed 2003/04/23 15:14

_id ee85
authors Fox, C. William
year 1993
title An Interactive Urban Database
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 69-75
doi https://doi.org/10.52842/conf.acadia.1993.069
summary This paper describes a development process and mechanism for transmitting academic research and information to the community and the profession, and attempts to examine the effect of the information on the community. It is about my recent work with students on the design and development of a prototype interactive electronic document for archiving and visualizing information on an urban area. The work reflects the initial phase of a three year research grant and is a prototype document of a pilot area. The design and visualization of information for this area will establish the primary organization and graphic user interface, for the entire project. The final document will provide community organizations and city agencies with an interactive tool for visualizing and evaluating neighborhood planning and design proposals.

series ACADIA
last changed 2022/06/07 07:51

_id 412e
authors Gross, M.D., Do, E. and McCall, R.J.
year 1997
title Collaboration and Coordination in Architectural Design: approaches to computer mediated team work
source TeamCAD 97, 17-23
summary In 1993 and 1994, instructors and students of architecture at several universities around the world* collaborated briefly on two "virtual design studio" projects. Using off-the-shelf technology of the time-email, CU-See-Me internet video, international conference calls, and exchange of CAD drawings, images, and Quicktime animations-this ambitious project explored the possibility of bringing together diverse members of an international design team together to collaborate on a short term (two week) project. Central to the "Virtual Design Studio" was a 'digital pinup board', an area where participating designers could post and view drawings and textual comments; video links and email exchange provided the media for direct communication media about designs. A report on the project [21] makes clear that the process was not without technical difficulties: a significant amount of communication concerned scheduling and coordinating file formats; disappointingly little was devoted to discussions of design issues. Although it's clear that many of the minor technical problems that inevitably plague a forward-looking effort like the Virtual Design Studio will be solved in the near term, the project also reveals the need for research on software and design practices to make computer mediated design collaboration realize its attractive promise.
series journal paper
email
last changed 2003/04/23 15:50

_id 56de
authors Handa, M., Hasegawa, Y., Matsuda, H., Tamaki, K., Kojima, S., Matsueda, K., Takakuwa, T. and Onoda, T.
year 1996
title Development of interior finishing unit assembly system with robot: WASCOR IV research project report
source Automation in Construction 5 (1) (1996) pp. 31-38
summary The WASCOR (WASeda Construction Robot) research project was organized in 1982 by Waseda University, Tokyo, Japan, aiming at automatizing building construction with a robot. This project is collaborated by nine general contractors and a construction machinery manufacturer. The WASCOR research project has been divided into four phases with the development of the study and called WASCOR I, II, III, and IV respectively. WASCOR I, II, and III finished during the time from 1982 to 1992 in a row with having 3-4 years for each phase, and WASCOR IV has been continued since 1993. WASCOR IV has been working on a automatized building interior finishing system. This system consists of following three parts. (1) Development of building system and construction method for automated interior finishing system. (2) Design of hardware system applied to automated interior finishing system. (3) Design of information management system in automated construction. As the research project has been developing, this paper describes the interim report of (1) Development of building system and construction method for automated interior finishing system, and (2) Design of hardware system applied to automated interior finishing system.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 21b5
authors Müller, Volker
year 1993
title Introducing CAD to a Big Corporation
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 497-512
summary The report presents the ongoing activity of introducing CAD to the entire range of facilities planning and management of the Frankfurt Airport Corporation. It addresses issues of organizing the shift from conventional to computer supported planning and facilities management,- the problems of training professionals with various background in the use of new tools; aspects of data validity; regulation of data exchange; and customization of software to the needs of special tasks within the corporation. The report is based on about four years of project runtime. The preparation of the project started in fall 1988. The project proper started in June 1989. It is entering its last year. Up to now about 120 persons have been trained to use CAD.
keywords CAD Introduction, Corporation Setting, Adult Education, Data Integrity, Data Security, Data Exchange, Linkage Between Geometric and Alphanumeric Data, Customized Systems
series CAAD Futures
email
last changed 2003/05/16 20:58

_id c207
authors Branzell, Arne
year 1993
title The Studio CTH-A and the Searching Picture
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 129-140
summary What happens during an architect’s search for the best solution? How does he (or she) begin, which tools are chosen, what happens when he comes to a standstill? The activities – sketching, discussions with other people, making models, taking walks to think, visits to the library, etc? What is an ordinary procedure and what is more specific? Do the tools have an impact on the final solution chosen? What happens during periods of no activity? Are they important? In which fields of activities are signs of the searching process to be found? In other words — what is the process of creative thinking for architects? Mikael Hedin and myself at Design Methods, Chalmers University of Technology, have started research into architects’ problem-solving. We have finished a pilot study on a very experienced architect working traditionally, without Cad (”The Bo Cederlöf Case”). We have started preliminary discussions with our second ”Case”, an architect in another situation, who has been working for many years with Cad equipment (Gert Wingårdh). For our next case, we will study a third situation – two or more architects who share the responsibility for the solution and where the searching is a consequence of a dialogue between equal partners. At present, we are preparing a report on theories in and methods for Searching and Creativity. I will give you some results of our work up till now, in the form of ten hypotheses on the searching process. Finally, I would like to present those fields of activity where we have so far found signs of searching. Our approach, in comparison with earlier investigations into searching (the most respected being Arnheim’s study on Picasso’s completion of the Guernica) is to collect and observe signs of searching during the process, not afterwards. We are, to use a metaphor, following in the footsteps of the hunter, recording the path he chooses, what marks he makes, what tools, implements and equipment he uses. For practising architects: a better understanding of what is going on and encouragement to try new ways of searching, for architectural students: better preparation and training for problem solving. It all began while we compared the different objects in our collection of sketches at the Chalmers STUDIO for Visualisation and Communication. (For some years, we have been gathering sketches by Alvar Aalto, Jorn Utzon, Ralph Erskine, Erik and Tore Ahlsén, Lewerenz, Nyrén, Lindroos, Wingårdh and others in a permanent exhibition). We observed similarities in these sketches which allowed us to frame ten hypotheses about the searching process.

keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 3653
authors Alshawi, M. and Budeiri, M.J.
year 1993
title An Integrated approach for 3D simulation of construction sequence
source The Int. Journal of Construction IT 1(2), pp. 35-46
summary In order to eliminate design-related problems and to ease planning difficulties, a new integrated approach is required to manage and present design and construction information. This paper examines the feasibility of integrating design and construction scheduling information produced by 'industry standard' software. It describes the structure of a prototype which has been developed to generate a 3D simulation model for the construction sequence by integrating a CAD package with a project planning software. This study aims at establishing an integrated approach to communicate construction planning graphically to users (designers or construction managers) prior to construction in order to enhance the efficiency of the design/construction process.
series journal paper
last changed 2003/05/15 21:45

_id a927
authors Amirante, Isabella and Bosco, Antonio
year 1995
title Hypertext Between Research and Teaching: An Experience in a Didactic Building Technology Laboratory
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 3-12
doi https://doi.org/10.52842/conf.ecaade.1995.003
summary IPER (hypertext for the knowledge of building patrimony) is the result of a research developed with C.N.R. (National Research Institute). The aim of IPER is to provide the knowledge, the description and the management of one or more historical buildings for public or private institutions. IPER allowed us to improve our methodology of building analysis, covering various disciplinary fields, in two different systems. (1.) the first one, synthetic and suitable for a group of historical buildings, (2.) the second one, complex and particularly made for monumental buildings. // This experience is related to the new regulation of teaching architecture in Italy made in 1993. The main novelty is the introduction of the laboratories with the contemporary presence of two or three teachers of different disciplines, working together with the students on the same project with different approaches. This opportunity allowed us to introduce the "knowledge engineer" as a teacher in the laboratory of building technology. IPER is given to the students with the aim of experimenting and solving the theoretical and practical difficulties that students of different years may encounter in the knowledge and representation of buildings and in the organisation of all the data from the case study.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_1.htm
last changed 2022/06/07 07:54

_id ddss9219
id ddss9219
authors Bourdakis, V. and Fellows, R.F.
year 1993
title A model appraising the performance of structural systems used in sports hall and swimming pool buildings in greece
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary The selection of the best performing structural system (among steel, timber laminated, concrete, fabric tents) for medium span (30-50m) sports halls and swimming pools in Greece formed the impetus for this research. Decision-making concerning selection of the structural system is difficult in this sector of construction, as was explained in the "Long Span Structures" conference (November 1990, Athens. Greece). From the literature it has been found that most building appraisals end up at the level of data analysis and draw conclusions on the individual aspects they investigate. These approaches usually focus on a fraction of the problem, examining it very deeply and theoretically. Their drawback is loss of comprehensiveness and ability to draw conclusions on an overall level and consequently being applicable to the existing conditions. Research on an inclusive level is sparse. In this particular research project, an inclusive appraisal approach was adopted, leading to the identification of three main variables: resources, human-user-satisfaction, and technical. Consequently, this led to a combination of purely quantitative and qualitative data. Case studies were conducted on existing buildings in order to assess the actual performance of the various alternative structural systems. This paper presents the procedure followed for the identification of the research variables and the focus on the development of the model of quantification. The latter is of vital importance if the problem of incompatibility of data is to be solved, overall relation of findings is to be achieved and holistic conclusions are to be drawn.
series DDSS
last changed 2003/11/21 15:16

_id cbe7
authors Caturano, Umberto and Sanseverino di Marcellinara, Carlo
year 1993
title Solid Modelling by Low-cost Hardware and Software: The Crystal Palace's Node
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.m6j
summary This paper describes the approach to the solid modelling by low-cost hardware and software, developed by a workgroup composed by staff members, young researchers and students of the University of Naples - Faculty of Architecture. The work was born in need of exposing to the students the project of Crystal Palace, designed in 1850 by J. Paxton, and used in the Italian universities as an example of first prefabrication by components and the organization of the yard. Using commercial programs and the students' computers, we had done a 3D model of the Crystal Palace's structural node, making an interesting experience based on the cooperation between university structures and private resources.

series eCAADe
last changed 2022/06/07 07:50

_id ecaade2014_153
id ecaade2014_153
authors David Morton
year 2014
title Augmented Reality in architectural studio learning:How Augmented Reality can be used as an exploratory tool in the design learning journey
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 343-356
doi https://doi.org/10.52842/conf.ecaade.2014.1.343
wos WOS:000361384700034
summary The boundaries of augmented reality in the academic field are now being explored at an ever increasing level. In this paper we present the initial findings of an educational project focusing on the use of augmented reality in the design process of an architectural student. The study seeks to evaluate the use of AR as a tool in the design stages, allowing effective exploration of spatial qualities of design projects undertaken in the studio. The learning process is guided by the exploration and detection of a design idea in both form and function, with the virtual environment providing a dynamic environment (Mantovani, 2001). This is further reflected in the constructivist theory where the learning processes use conceptual models, which are used to create incremental stages that become the platform to attain the next [Winn, 1993]. The additional benefit of augmented reality within the learning journey is the ability of the students to visually explore the architectural forms they are creating in greater depth.
keywords Augmented reality; pedagogy; learning journey; exploration
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2014_146
id ecaade2014_146
authors Davide Ventura and Matteo Baldassari
year 2014
title Grow: Generative Responsive Object for Web-based design - Methodology for generative design and interactive prototyping
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 587-594
doi https://doi.org/10.52842/conf.ecaade.2014.2.587
wos WOS:000361385100061
summary This paper is part of the research on Generative Design and is inspired by the ideas spread by the following paradigms: the Internet of Things (Auto-ID Center, 1999) and the Pervasive/Ubiquitous Computing (Weiser, 1993). Particularly, the research describes a number of case studies and, in detail, the experimental prototype of an interactive-design object: “Grow-1”. The general assumptions of the study are as follows: a) Developing the experimental prototype of a smart-design object (Figure 1) in terms of interaction with man, with regard to the specific conditions of the indoor environment as well as in relation to the internet/web platforms. b) Setting up a project research based on the principles of Generative Design.c) Formulating and adopting a methodology where computational design techniques and interactive prototyping ones converge, in line with the principles spread by the new paradigms like the Internet of Things.
keywords Responsive environments and smart spaces; ubiquitous pervasive computing; internet of things; generative design; parametric modelling
series eCAADe
email
last changed 2022/06/07 07:55

_id ddss9426
id ddss9426
authors Duijvestein, Kees
year 1994
title Integrated Design and Sustainable Building
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In the international student-project "European Environmental Campus 91 TU Delft Dordrecht" 20 students from 13 European countries worked in september 1991, during three weeks on "EcologicalSketches for the Island of Dordrecht". They worked on four different scales: the region isle of Dordt / the district Stadspolders / the neighbourhood I the house and the block. The environmentaltheme's Energy, Water, Traffic & Noise, Landscape & Soil were together with spatial analyses combined with the different scales. This combination was organised following the scheme mentioned below. The characters stand for the students. During the first period they worked in research groups, during the last period more in design groups. For instance: student L works in the beginning with the students B, G and Q in the research group water. In the last period sheworks with K, M, N and 0 in the design group Neighbourhood. Those students worked earlier in the other research-groups and contribute now in the design-group their thematic environmental knowledge. The results were presented to the Dordrecht council, officials and press. In the next project in september and october 1993 we started earlier with the design groups. Ten Dutch and ten "Erasmus" students worked for six weeks on proposals for the Vinex location Wateringenthe Hague. Each morning they worked in the research groups each afternoon in the design groups. The research groups used the EcoDesign Tools, small applications in Excel on Apple Macintoshto quantify the environmental pressure.
series DDSS
last changed 2003/08/07 16:36

_id c31c
authors Fantacone, Enrico
year 1993
title Environmental Compatibility and Computer Aided Decision MakingRelated to the Third University in Rome: An Integrated Application of Several Methods
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.j1x
summary The EC Human Capital and Mobility Project, has allowed collaboration between Universita' di Roma .'La Sapienza", and University of Strathclyde (Glasgow), on a research programme developed by the author. The research consists on an integrated application of assessment methods that will allow designers, planners, and public administrators to operate on defined rules, to evaluate "a priori" the designing and planning parameters. The new integrated operating method, could be used for the elaboration of developing urban plans, or even for public design competition assessment.
series eCAADe
last changed 2022/06/07 07:50

_id 68c8
authors Flemming, U., Coyne, R. and Fenves, S. (et al.)
year 1994
title SEED: A Software Environment to Support the Early Phases in Building Design
source Proceeding of IKM '94, Weimar, Germany, pp. 5-10
summary The SEED project intends to develop a software environment that supports the early phases in building design (Flemming et al., 1993). The goal is to provide support, in principle, for the preliminary design of buildings in all aspects that can gain from computer support. This includes using the computer not only for analysis and evaluation, but also more actively for the generation of designs, or more accurately, for the rapid generation of design representations. A major motivation for the development of SEED is to bring the results of two multi-generational research efforts focusing on `generative' design systems closer to practice: 1. LOOS/ABLOOS, a generative system for the synthesis of layouts of rectangles (Flemming et al., 1988; Flemming, 1989; Coyne and Flemming, 1990; Coyne, 1991); 2. GENESIS, a rule-based system that supports the generation of assemblies of 3-dimensional solids (Heisserman, 1991; Heisserman and Woodbury, 1993). The rapid generation of design representations can take advantage of special opportunities when it deals with a recurring building type, that is, a building type dealt with frequently by the users of the system. Design firms - from housing manufacturers to government agencies - accumulate considerable experience with recurring building types. But current CAD systems capture this experience and support its reuse only marginally. SEED intends to provide systematic support for the storing and retrieval of past solutions and their adaptation to similar problem situations. This motivation aligns aspects of SEED closely with current work in Artificial Intelligence that focuses on case-based design (see, for example, Kolodner, 1991; Domeshek and Kolodner, 1992; Hua et al., 1992).
series other
email
last changed 2003/04/23 15:14

_id 4203
authors Fraser, Michael
year 1993
title Boundary Representation in Practice
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 173-185
doi https://doi.org/10.52842/conf.acadia.1993.173
summary There is an essential contradiction between the making of buildings or built environments in a threedimensional modeler and the graphic control of this process. Three-dimensional modeling is a constructive activity, in which solids are assembled as they would be in an actual structure; it benefits the designer. Presentation and documentation, on the other hand, are prescriptive activities that direct some of the construction and all the visualization and criticism of the proposal; they benefit the user and builder.

A building while being designed can be visualized and criticized from its solid model, and the model can take a variety of forms depending on its part): computer-based, drawn in orthographic or perspective projection, constructed of cardboard or wood, or described narratively by means of text, programmatic data, performance model or animation. However, practicing architecture is the process of recording and communicating the decision making process and the contractual obligations that result. In actual practice, in contrast to the designer directed ideal, more participants are brought in sooner at the beginning of a project and with more publicity, which in turn means keeping more, not fewer, records. As the profession evolves, records of the string of design decisions will become more automated, more carefully structured and more retrievable. More buildings will be "tracked" and exposed to review in this way because public environmental sensitivity will improve. The communication between a single designer and his own thoughts will become less and less important.

series ACADIA
last changed 2022/06/07 07:50

_id ddss9214
id ddss9214
authors Friedman, A.
year 1993
title A decision-making process for choice of a flexible internal partition option in multi-unit housing using decision theory techniques
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary Recent demographic changes have increased the heterogeneity of user groups in the North American housing market. Smaller households (e.g. elderly, single parent) have non-traditional spatial requirements that cannot be accommodated within the conventional house layout. This has created renewed interest in Demountable/Flexible internal partition systems. However, the process by which designers decide which project or user groups are most suited for the use of these systems is quite often complex, non-linear, uncertain and dynamic, since the decisions involve natural processes and human values that are apparently random. The anonymity of users when mass housing projects are conceptualized, and the uncertainty as to the alternative to be selected by the user, given his/her constantly changing needs, are some contributing factors to this effect. Decision Theory techniques, not commonly used by architects, can facilitate the decision-making process through a systematic evaluation of alternatives by means of quantitative methods in order to reduce uncertainty in probabilistic events or in cases when data is insufficient. The author used Decision Theory in the selection of flexible partition systems. The study involved a multi-unit, privately initiated housing project in Montreal, Canada, where real site conditions and costs were used. In this paper, the author outlines the fundamentals of Decision Theory and demonstrates the use of Expected Monetary Value and Weighted Objective Analysis methods and their outcomes in the design of a Montreal housing project. The study showed that Decision Theory can be used as an effective tool in housing design once the designer knows how to collect basic data.
series DDSS
last changed 2003/08/07 16:36

_id ca14
authors Gavin, Lesley
year 1993
title Generative Modelling and Electronic Lego
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.q8a
summary This paper shows work exemplifying the further extent of computer capabilities in the field of design. The work stems from a belief that for computers to be used effectively within the architectural profession their utility must stretch far beyond the process of description of geometric data, but be incorporated in the fundamental roots of design: that of conceptual design. Computers can be used to access the knowledge we have and then formulate this knowledge into a working language of design. Computers can be used to generate space and form in accordance with any relationship the designer may choose to set. This allows them to be used from the very conception of design. It is only by working from the very beginning, the very basis of the design of a building that we can fully develop the integration of computers in the construction industry. The work undertaken sets out primarily to explore one of the ways computers could be used in the field of architectural design. In recognition that an important byproduct of any design search is the enhanced understanding of the problem itself, the work was directed towards a particular project. This allowed each stage of thought to be to be considered as it arose and subsequently incorporated into the design model. The work does not attempt to automise the design process but simply tries to explore some of the opportunities offered by computers and see if they can be easily incorporated into the design process offering design solutions that may not otherwise have been considered. The exploration resulted in a simple design process model that incorporates the more accessible and useful aspects of computer technology.
keywords Generative Modelling, Rule Based Form, Random Factors, Shape Grammars
series eCAADe
email
last changed 2022/06/07 07:50

_id ddss9211
id ddss9211
authors Gilleard, J. and Olatidoye, O.
year 1993
title Graphical interfacing to a conceptual model for estimating the cost of residential construction
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary This paper presents a method for determining elemental square foot costs and cost significance for residential construction. Using AutoCAD's icon menu and dialogue box' facilities, a non-expert may graphically select (i) residential configuration; (ii) construction quality level; (iii) geographical location; (iv) square foot area; and finally, (v) add-ons, e.g. porches and decks, basement, heating and cooling equipment, garages and carports etc. in order to determine on-site builder's costs. Subsequent AutoLisp routines facilitate data transfer to a Lotus 1-2-3 spreadsheet where an elemental cost breakdown for the project may be determined. Finally, using Lotus 1-2-3 macros, computed data is transferred back to AutoCAD, where all cost significant items are graphically highlighted.
series DDSS
last changed 2003/08/07 16:36

_id e3d3
authors Gudna , François and Zreik, Khaldoun
year 1993
title Analogy, Exploration and Generalization: Three Activities for Knowledge-Based Architectural Design Systems
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 255-272
summary We propose in this article a system architecture based on reasoning through analogy with past cases or situations. Starting with a project and a sketch provided by the user, the system locates analogous situations in the past and uses these to improve a problem's description. A sufficiently improved description will in turn activate a constraint-satisfaction mechanism. Previous situations are stored in a memory bank of objects that match the description of past problems to the generic descriptions of past solutions. Three mechanisms can be distinguished within the system: an analogy mechanism collects hypotheses about the variables and constraints to be satisfied in past situations, an exploratory mechanism searches through the solution space, a generalizing mechanism looks at experiences and memorizes only what is needed to collect hypotheses.
keywords Knowledge-Based System, Case-Based Reasoning, Constraints Satisfaction, Explanation-Based Learning, Object-Oriented Representation
series CAAD Futures
last changed 1999/04/07 12:03

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