CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 257

_id a927
authors Amirante, Isabella and Bosco, Antonio
year 1995
title Hypertext Between Research and Teaching: An Experience in a Didactic Building Technology Laboratory
doi https://doi.org/10.52842/conf.ecaade.1995.003
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 3-12
summary IPER (hypertext for the knowledge of building patrimony) is the result of a research developed with C.N.R. (National Research Institute). The aim of IPER is to provide the knowledge, the description and the management of one or more historical buildings for public or private institutions. IPER allowed us to improve our methodology of building analysis, covering various disciplinary fields, in two different systems. (1.) the first one, synthetic and suitable for a group of historical buildings, (2.) the second one, complex and particularly made for monumental buildings. // This experience is related to the new regulation of teaching architecture in Italy made in 1993. The main novelty is the introduction of the laboratories with the contemporary presence of two or three teachers of different disciplines, working together with the students on the same project with different approaches. This opportunity allowed us to introduce the "knowledge engineer" as a teacher in the laboratory of building technology. IPER is given to the students with the aim of experimenting and solving the theoretical and practical difficulties that students of different years may encounter in the knowledge and representation of buildings and in the organisation of all the data from the case study.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_1.htm
last changed 2022/06/07 07:54

_id c207
authors Branzell, Arne
year 1993
title The Studio CTH-A and the Searching Picture
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 129-140
summary What happens during an architect’s search for the best solution? How does he (or she) begin, which tools are chosen, what happens when he comes to a standstill? The activities – sketching, discussions with other people, making models, taking walks to think, visits to the library, etc? What is an ordinary procedure and what is more specific? Do the tools have an impact on the final solution chosen? What happens during periods of no activity? Are they important? In which fields of activities are signs of the searching process to be found? In other words — what is the process of creative thinking for architects? Mikael Hedin and myself at Design Methods, Chalmers University of Technology, have started research into architects’ problem-solving. We have finished a pilot study on a very experienced architect working traditionally, without Cad (”The Bo Cederlöf Case”). We have started preliminary discussions with our second ”Case”, an architect in another situation, who has been working for many years with Cad equipment (Gert Wingårdh). For our next case, we will study a third situation – two or more architects who share the responsibility for the solution and where the searching is a consequence of a dialogue between equal partners. At present, we are preparing a report on theories in and methods for Searching and Creativity. I will give you some results of our work up till now, in the form of ten hypotheses on the searching process. Finally, I would like to present those fields of activity where we have so far found signs of searching. Our approach, in comparison with earlier investigations into searching (the most respected being Arnheim’s study on Picasso’s completion of the Guernica) is to collect and observe signs of searching during the process, not afterwards. We are, to use a metaphor, following in the footsteps of the hunter, recording the path he chooses, what marks he makes, what tools, implements and equipment he uses. For practising architects: a better understanding of what is going on and encouragement to try new ways of searching, for architectural students: better preparation and training for problem solving. It all began while we compared the different objects in our collection of sketches at the Chalmers STUDIO for Visualisation and Communication. (For some years, we have been gathering sketches by Alvar Aalto, Jorn Utzon, Ralph Erskine, Erik and Tore Ahlsén, Lewerenz, Nyrén, Lindroos, Wingårdh and others in a permanent exhibition). We observed similarities in these sketches which allowed us to frame ten hypotheses about the searching process.

keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id a12b
authors Kokosalakis, J., Farrow, J. and Spalton, N.
year 1993
title Introducing 2D Draughting and 3D CAD Modelling into the Information and Library Studies Curriculum in Response to Increasingly Complex Design Requirements of Information Resources
doi https://doi.org/10.52842/conf.ecaade.1993.x.q0e
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary This paper describes enhancements to the Information and Library Studies curriculum at the Liverpool John Moores University. In the design process for buildings and space utilised for learning resources informed client involvement is seen as important by the information professional. A new module has been introduced with the aim of providing students with the knowledge and skills to communicate effectively with building design professionals. It is apparent that CAD has a place in this teaching. The programme of study is outlined, including a discussion of significant, relevant examples produced by the CAAD staff of the School of the Built Environment. The teaching methods were drawn from experience in the well established curricula and delivery of CAAD to the architecture and environmental planning students using School of the Built Environment Macintosh hardware and software. From the Aldham Robarts Learning Resource Centre, (presently nearing completion) examples will be shown of animated models, design, organisational and staffing solutions to new technological demands. These include transfer of the Austin - Smith: Lord Intergraph/MicroStation 3D model to Zoom, animation with Electric Image and Theseus and assisting library staff to use ArchiCAD to design and consider shelf planning arrangements for negotiation with the architects. There are interesting lessons to be learned about the advantages of CAD for future client control.

keywords Information Professional, CAAD, Learning Resource Centre, Open Learning, Information and Library Studies, Curriculum.
series eCAADe
email
last changed 2022/06/07 07:50

_id c308
authors Ohno, Ryuzo and Hata, Tomohiro
year 1993
title The Effect of Spatial Structure on Visual Search Behavior
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 89-98
summary People’s voluntary movement through an environment is essential for their comprehension of three dimensional space. It may be hypothesized that they move and look around in order to pick up wanted information at the time. This study investigated the following more specific hypotheses by an experiment using a user-controlled space-sequence simulator and the analysis of the subjects’ behavioral data recorded by the simulation system: (1) The strategy of visual search behavior (body movement and viewing direction) is influenced by spatial structure (form and organization). (2) The strategy can be explained by the amount of visual information in the environment, i.e., people move and look in a certain direction in order to maximize effective information at a given moment and position. - If these hypotheses are supported, we can predict people’s behavior in an unfamiliar place on the basis of the spatial structure.

keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id ca14
authors Gavin, Lesley
year 1993
title Generative Modelling and Electronic Lego
doi https://doi.org/10.52842/conf.ecaade.1993.x.q8a
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary This paper shows work exemplifying the further extent of computer capabilities in the field of design. The work stems from a belief that for computers to be used effectively within the architectural profession their utility must stretch far beyond the process of description of geometric data, but be incorporated in the fundamental roots of design: that of conceptual design. Computers can be used to access the knowledge we have and then formulate this knowledge into a working language of design. Computers can be used to generate space and form in accordance with any relationship the designer may choose to set. This allows them to be used from the very conception of design. It is only by working from the very beginning, the very basis of the design of a building that we can fully develop the integration of computers in the construction industry. The work undertaken sets out primarily to explore one of the ways computers could be used in the field of architectural design. In recognition that an important byproduct of any design search is the enhanced understanding of the problem itself, the work was directed towards a particular project. This allowed each stage of thought to be to be considered as it arose and subsequently incorporated into the design model. The work does not attempt to automise the design process but simply tries to explore some of the opportunities offered by computers and see if they can be easily incorporated into the design process offering design solutions that may not otherwise have been considered. The exploration resulted in a simple design process model that incorporates the more accessible and useful aspects of computer technology.
keywords Generative Modelling, Rule Based Form, Random Factors, Shape Grammars
series eCAADe
email
last changed 2022/06/07 07:50

_id f485
authors Kolarevic, Branko Radomir
year 1993
title Geometric Relations as a Framework For Design Conceptualization
source Harvard University, Graduate School of Design
summary This study introduces geometric relations as a framework for design conceptualiza-tion-its key premise is that nothing is more fundamental in design than formation and discovery of relationships. The study attempts to establish a formal model for the development of a dynamic computer based graphic environment for design conceptualization that can recognize, record and maintain geometric design relations, merge "depictive" and "propositional", explicit and implicit in design, and provide a qualitatively different way to explore shape, dimension, and geometric organization. The study presents an approach to this task of formalization, and explores some of the fundamental issues pertinent to the subject, such as computability and applicability to the task of designing. Specifically, the study explores a relational description of shapes based on the concept of regulating or construction lines as an explicit formulation of a strategy to form generation and creative discovery, and proposes a lexicon of geometric relations to serve as a basis for composition. It hypothesizes that the construction lines can become much more useful and interesting when they are used not just as a rigid skeleton, but to regulate the behavior of a drawing and to maintain its essential structure as its parts are manipulated. As a consequence, designers could structure the behavior of the object being designed under future transformations; drawings could become seman-tically charged and could be manipulated in a semantically sophisticated fashion. The first chapter places the issue in the broader context by arguing that designers form implicit relational models of their designs. This contention is supported by introducing some of the relevant literature on mental imagery. Second chapter introduces design relations and in particular geometric relations, as a focal point of this study. A dynamic computer -based graphic context for design conceptualization is presented and evalu-ated in the next two chapters and conclusions are drawn. In the third chapter, the model's computability is demonstrated and evaluated through ReDRAW, a limited implementation of a relations based graphic system. In the fourth chapter, the model's applicability in design conceptualization is discussed and supported by examples.
series thesis:PhD
email
more http://www.gsd.harvard.edu/academic/asp/ddes/thesis_titles.html
last changed 2003/02/12 22:37

_id ddss9202
id ddss9202
authors Koutamanis, A. and Mitossi, V.
year 1993
title Architectural computer vision: Automated recognition of architectural drawings
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary Computer vision offers the ability to transform digitized drawings into documents that can be used with computer systems. Recognition of digitized drawings can occur at the levels of (a) geometric elements, (b) building elements, and (c) spatial articulation. The last two levels apply not only to digitized images but also to computer-produced ones. The enormous burden placed on the user for inputting and manipulating CAD drawings suggests that automated recognition can add to the capabilities of CAD by making the computer more flexible with respect to inputting design information and more responsive to the actual concerns of the designer.
series DDSS
last changed 2003/08/07 16:36

_id 855a
authors Liew, B.K., Mathur, K., Tan, C.L., Tham, H.C., Teh, H.C., Loe, K.F., Heah, K.L.
year 1993
title PARADISE: An Intelligent CAD System architecture
source The Int. Journal of Construction IT 1(3), pp.1-24
summary This paper presents the architecture of an intelligent CAD system called PARADISE. The motivation is in addressing the lack in architectural computing that has to do with intelligent assistance of design at the early stages. A schema for representing and integrating design knowledge and graphical data called the Design Model (DM) is presented. Following which, work done in developing the CAD-based front end of PARADISE called the graphic subsystem (PGS) is described. The emphasis is at providing tools which facilitate the creation and manipulation of form and spaces at early design stages. We then describe the functionalities of our geometric reasoner (PGS) is described. The geometric reasoner is responsible for all reasoning between the syntax of design drawings and its related semantics. We highlight, in particular, the reasoning of implicit spaces.
series journal paper
last changed 2003/05/15 21:45

_id af46
authors Lue, Q.
year 1993
title Computer aided descriptive geometry
source Vienna University of Technology
summary The main aim of this thesis is the creation of a software package for descriptive geometry. Why there is a need for such a descriptive geometry software? In descriptive geometry the ability of space perception is trained by solving spatial problems graphically with the use of a few constructions: Hence the solution of each problem consists of two parts: 1) 3D-part: After analyzing the spatial problem it is cleared how to proceed step by step in space. 2) 2D-part: Due to the basic rules of descriptive geometry for each step of the solving strategy the corresponding 2D-construction has to be carried out graphically. By use of CAD-DG the 2nd part can be replaced again by a 3D-part: Each step is solved using the basic routines offered in the menu. That means that each step is solved analytically but instead of any output of numbers the solution is immediately displayed in the main views on the screen. Therefore the user neither needs to apply formulas of analytic geometry nor has to take care of any coordinates. He still works directly with geometric objects in a graphic representation
keywords Descriptive Geometry; Computer Graphics; Education; Interactive Graphic Software Package; Programming Technique; Educational Software
series thesis:PhD
more http://www.arcs.ac.at/dissdb/rn020701
last changed 2003/02/12 22:37

_id 66e3
authors McCullough, Malcolm
year 1993
title Interactive Urban Models
doi https://doi.org/10.52842/conf.acadia.1993.057
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 57-68
summary Visual computing to support urban design will involve a synthesis of geometric modeling, geographic information systems (GIS), and interactive multimedia. Increasingly, CAD is a suitable point of departure for such work. Using such media, this study explores newly practical steps toward a body of media arts expressly for the design, analysis, and communication of urban form.
series ACADIA
email
last changed 2022/06/07 07:58

_id 21b5
authors Müller, Volker
year 1993
title Introducing CAD to a Big Corporation
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 497-512
summary The report presents the ongoing activity of introducing CAD to the entire range of facilities planning and management of the Frankfurt Airport Corporation. It addresses issues of organizing the shift from conventional to computer supported planning and facilities management,- the problems of training professionals with various background in the use of new tools; aspects of data validity; regulation of data exchange; and customization of software to the needs of special tasks within the corporation. The report is based on about four years of project runtime. The preparation of the project started in fall 1988. The project proper started in June 1989. It is entering its last year. Up to now about 120 persons have been trained to use CAD.
keywords CAD Introduction, Corporation Setting, Adult Education, Data Integrity, Data Security, Data Exchange, Linkage Between Geometric and Alphanumeric Data, Customized Systems
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 48ee
authors Paoluzzi, A., Pascucci, V. and Vicentino, M.
year 1993
title PLASM Functional Approach to Design: Representation of Geometry
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 127-141
summary PLASM (the Programming Language for Solid Modeling) is a solid-modeling-oriented design language strongly inspired by the functional language FL. In a PLASM environment, every geometrical object is generated by evaluating a suitable language expression which produces a polyhedral solid model. The language adopts a dimension-independent approach to geometry representation and algorithms. The generated objects are always geometrically consistent since the validity of geometry is guaranteed at a syntactical level. In fact (a) each well-formed expression is obtained by proper composition of well-formed subexpressions; (b) the evaluation of a well-formed (and polyhedrally typed) expression produces a valid solid model. In this paper, the representation scheme used in the language is given and some language scripts are shown and discussed.
keywords Computer-Aided Architectural Design, Variational Geometry, Design Language, Geometric Design, Geometric Modeling, Functional Programming, Complexes, Polyhedra, Convex Cells
series CAAD Futures
last changed 1999/04/07 12:03

_id d6a3
authors Alkhoven, Patricia
year 1993
title The Changing Image of the City
source University of Utrecht
summary The image and structure of a town are constantly subject to a dynamic process of change and continuity. Visual material, such as photographs, historical maps, town plans, drawings and prints, show us the impact of these changes on the image of a town. The main point of departure of this study stems from the question of how this process of change and continuity is visually detectable in a town or city. The fact that the ideas about the appearance of a city (gradually) change, can be read from the often subtle changes in the townscape. Though in many cases we have a general knowledge of the choices made in urban management, the most difficult problem is to detect the underlying decisions. This raises the question to what extent these changes and also the continuities are the result of deliberate choices in urban management and to what extent they are autonomous developments in the townscape resistant to interventions. Using different kinds of visual information as a basis, computer visualization techniques are used in the present study to examine some cartographic maps and to reconstruct the urban development in the twentieth century of the town of Heusden three-dimensionally in significant phases. The resulting visualization provides us with a tool for a better understanding of the dynamics of urban transformation processes, typologies and morphological changes and continuities.
keywords 3D City Modeling
series thesis:PhD
email
more http://www.library.uu.nl/digiarchief/dip/diss/01754573/hfdheus.htm
last changed 2003/05/15 21:36

_id 3653
authors Alshawi, M. and Budeiri, M.J.
year 1993
title An Integrated approach for 3D simulation of construction sequence
source The Int. Journal of Construction IT 1(2), pp. 35-46
summary In order to eliminate design-related problems and to ease planning difficulties, a new integrated approach is required to manage and present design and construction information. This paper examines the feasibility of integrating design and construction scheduling information produced by 'industry standard' software. It describes the structure of a prototype which has been developed to generate a 3D simulation model for the construction sequence by integrating a CAD package with a project planning software. This study aims at establishing an integrated approach to communicate construction planning graphically to users (designers or construction managers) prior to construction in order to enhance the efficiency of the design/construction process.
series journal paper
last changed 2003/05/15 21:45

_id 2ff9
id 2ff9
authors Ataman, Osman
year 1993
title Knowledge-based Stair Design
doi https://doi.org/10.52842/conf.acadia.1993.163
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 163-171
summary The application of computer--based technique to support architectural design has often concentrated on matters of representation. Typically, this means computer-aided drafting, and less frequently, computer-aided modeling and visualization. The promise of new computer-based tools to support the process of design has thus far failed to produce any significant tool that has had a widespread impact on the architectural profession. Most developments remain in university based research labs where they are used as teaching instruments in CAD courses or less often in design studios. While there are many reasons for this lack of dissemination, including a reluctance on the part of the architectural profession itself, the primary obstacles deal with difficulties in explicating design knowledge, representing this knowledge in a manner that can be used for design, and providing an intuitive and effective user interface, allowing the designer to easily use the tool for its intended purpose.

This study describes a system that has been developed to address a number of these issues. Based on research findings from the field of Artificial Intelligence which expounds on the need for multiple techniques to represent any complex area of knowledge, we have selected a particular approach that focuses on multiple techniques for design representation. We review this approach in depth by considering its many facets necessary when implementing a knowledge-based system. We then partially test the viability of this approach through a small case study, implementing a knowledge-based system for designing stairs. While this effort only deals with a small part of the total design process, it does explore a number of significant issues facing the development of computer-based design assistants, and suggests several techniques for addressing these concerns.

series ACADIA
email
last changed 2022/06/07 07:54

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ee23
authors Bille, Pia
year 1994
title A Study of Color
doi https://doi.org/10.52842/conf.ecaade.1994.185
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 185-190
summary Color courses are traditionally based on exercises carried out with either water color or colored paper. Use of the computer as a tool for teaching color theory and analyzing color in architecture was the topic of a course given at the School of Architecture and Planning at the State University of New York at Buffalo, USA where I was an exchange faculty in the academic year 1993/94. The course was structured into 3 topics: color theory, color perception and application of color.
series eCAADe
email
last changed 2022/06/07 07:52

_id 0e89
authors Bradford, J.W., Cheng, N. and Kvan, Thomas
year 1994
title Virtual Design Studios
doi https://doi.org/10.52842/conf.ecaade.1994.163
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 163-167
summary Beginning in 1993, small groups of students of architectural design at different institutions around the world participated in collaborative design projects using a variety of tools, including CAD, Internet and teleconferencing. This programme, known as the "Virtual Design Studio" (VDS), allows students to work collectively with colleagues from different cultures and climates who are thousands of kilometres and in different time zones. Most recently, in February 1994, four institutions in N. America, one in Europe, and one in S E Asia participated in VDS’94. This paper explains the operation of the VDS and explores the future of the VDS as a potential tool for architectural design education. In particular, we review what we have learned in employing computer tools to extend the teaching in design studios into a "virtual" experience.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id 6737
authors Casaus, A., Fargas, J. and Papuzian, P.
year 1993
title Hybrid Design Environments - A Research Program on Creative Collaboration and Communication
doi https://doi.org/10.52842/conf.ecaade.1993.x.a8h
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary This paper gives an overview of a research program initiated in the Architectural Design Department of the Escola Tècnica Superior d'Arquitectura de Barcelona on issues of communication and collaboration in computer aided design. The work is centered around emerging design situations which can be attributed directly to the incorporation of new technologies in education and practice. One of these is the "design triangle" composed of a traditional designer, a CAD workstation and a computer literate collaborator acting as the design medium. Another is the "virtual workshop" consisting of design collaboration involving large-scale distributed communications networks. The research program stresses three common characteristics of these situations which it aims to study in parallel in the setting of an design workshop. The first of these is the characteristic of distance, both physical and conceptual, which separates, on the one hand, the traditional designer from the CAD document and, on the other, the participants of a distributed workshop from each other and each others' thinking. The second, is the typically hybrid nature of such situations where computer technology interacts with more traditional techniques and alternative media are combined both at the level of production and in channels and modes of communication. And finally, the third and most significant for the methodology of the research program, is the fact that both the design triangle and the virtual workshop make explicit aspects of design activity, interaction and intentions which remain hidden or are only implicit in traditional designing.

series eCAADe
email
last changed 2022/06/07 07:50

_id e92c
authors Dave, Bharat
year 1993
title A Computer-Assisted Diagramming System
source Swiss Federal Institute of Technology, ETH Zurich
summary This research investigates characteristics and generation of graphic diagrams used in support of analysis, presentation and synthesis of information in various domains. The research is aimed at the development of a software system which can be used to specify, generate and manipulate diagrams similar to the way they are represented and operated upon in traditional media.Diagrams are graphic representations of symbolic propositions that allow tentative reasoning and inferencing, and enable a person to focus on selected aspects of a situation that are deemed of interest. The economy and directness of expression found in diagrams seem to be the prime reasons why they are so ubiquitous in many domains. Despite these advantages, studies into supporting diagrammatic representations using computers are rather sparse. This research is an attempt at developing a comprehensive framework of thought in this direction.In the context of design disciplines like architecture, this research forms a part of the continuum of studies in computer aided design techniques and tools. While a large number of tools and techniques in CAD have emerged so far, usage of such tools, due to their underlying representations, expects and demands commitment of too many details too early in the design process. This research is aimed at characterizing and developing a computer based diagramming system to support tentative reasoning using diagrams, and thus hopes to extend the scope of CAD environments in design. The thesis first articulates motivations for this topic in detail. Next, a discussion on the role played by diagrams as conceptual tools in various domains is presented. It is followed by a detailed look at characteristics and components of diagrams viewed as a graphic communication system. Next, a comprehensive set of requirements for an ideal software environment for diagramming tasks is developed. A prototype system called CDT was implemented and is used to demonstrate ideas developed in this research. The study concludes with some observations on contributions of this research effort and possible future extensions.
series thesis:PhD
email
last changed 2003/05/10 05:43

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