CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 253

_id 69b3
authors Markelin, Antero
year 1993
title Efficiency of Model Endoscopic Simulation - An Experimental Research at the University of Stuttgart
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 31-34
summary At the Institute of Urban Planning at the University of Stuttgart early experiments were made with the help of endoscopes in the late 1970’s. The intention was to find new instruments to visualize urban design projects. The first experiment included the use of a 16 mm film of a 1:170 scale model of the market place at Karlsruhe, including design alternatives (with trees, without trees etc). The film was shown to the Karlsruhe authorities, who had to make the decision about the alternatives. It was said, that the film gave a great help for the decision-making and a design proposition had never before been presented in such understandable way. In 1975-77, with the support of the Deutsche Forschungsgemeinschaft (German Research Foundation) an investigation was carried out into existing endoscopic simulation facilities, such as those in Wageningen, Lund and Berkeley. The resulting publication was mainly concerned with technical installations and their applications. However a key question remained: ”Can reality be simulated with endoscopy?” In 1979-82, in order to answer that question, at the Institute was carried out the most extensive research of the time, into the validity of endoscopic simulation. Of special importance was the inclusion of social scientists and psychologists from the University of Heidelberg and Mannheim. A report was produced in 1983. The research was concerned with the theory of model simulation, its ways of use and its users, and then the establishment of requirements for effective model simulation. For the main research work with models or simulation films, psychological tests were developed which enabled a tested person to give accurate responses or evidence without getting involved in alien technical terminology. It was also thought that the use of semantic differentials would make the work imprecise or arbitrary.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 8bad
authors Matalasov, Michael
year 1993
title Technical Conception of Videosystems Laboratory at Moscow Institute of Architecture
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 47-50
summary The basic point of our conception is not to submit the architect to technical means, but give him freedom of choice and the opportunity to work in the environment closest to the real one. In our situation it means, that we should provide work in real videoinformative space. Thus, our conception of education is to give all the junior students compulsory general information about videosimulation, and to ensure optional more professional work of undergraduates while carrying out their school projects. We consider, that in the architect’s activity simulation (making small-scale models) plays an essential part, because the small-scale model is the first and the only source of true three-dimensional information about the object designed. At the same time videosimulation does not deny or substitute computer-aided design. To get reliable visual information from the model is possible with the help of special technical means equipped with periscopic devices. In Moscow Institute of Architecture this work has been carried out for 10 years.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 4cd5
authors Thiel, Philip
year 1993
title A Better Understanding of The Role of Endoscopy as a Tool in Architecture
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 123-128
summary As the most tool-dependent species on our planet, our technology determines our activities and thus defines our existence. Because of this a clear understanding of the ends-means relationship of our tools is of critical social- and professional-concern. Endoscopy, or the use of periscopic-like devices to extract human eye-level visual images, static or dynamic, from iconic scale models of proposed environments, is a case in point. Use is appropriate at advanced stages of planning and design, when such experiential simulations are necessary for both professional evaluation and lay approval. But note that the simulation is only a means to an end, and that the fundamental purpose is to evoke a response to a proposal. Simulation and response are opposite sides of the same coin, and the response is the goal. Any such responses are meaningful only with reference to the ultimate users’ experiential preferences, preferably explicitly established as ”performance specifications” before the start of the design process in consultation with a representative sample of these people. This implies the necessity of a means to identify these beneficiaries of our work, and a means to characterize their environmental ”experiential profiles”. It also requires a means for the discursive scripting of their experiential preferences. The development of a design oriented to the achievement of these ends then depends on a similar time-based scoring for the description of sequentially-experienced environmental attributes, hypothesized as related to these responses. Endoscopy then takes its place as the means for a penultimate check on the experiential design-hypotheses, in conjunction with suitable means to record the simulates’ responses in the same format as the original experiential performance specifications, for comparison therewith. The danger in being the most tool-dependent species on Earth is that in our necessary concern with technological means we may loose sight of our ultimate human ends; as suggested by the apothegm ”the operation was a success, but the patient died”. Our inexorable impetus toward technological development means that the specialized training that is inherent in professional education tends to separate and distance the perceptions of those so conditioned from those of the many others who are the presumed beneficiaries of their efforts.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id a927
authors Amirante, Isabella and Bosco, Antonio
year 1995
title Hypertext Between Research and Teaching: An Experience in a Didactic Building Technology Laboratory
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 3-12
doi https://doi.org/10.52842/conf.ecaade.1995.003
summary IPER (hypertext for the knowledge of building patrimony) is the result of a research developed with C.N.R. (National Research Institute). The aim of IPER is to provide the knowledge, the description and the management of one or more historical buildings for public or private institutions. IPER allowed us to improve our methodology of building analysis, covering various disciplinary fields, in two different systems. (1.) the first one, synthetic and suitable for a group of historical buildings, (2.) the second one, complex and particularly made for monumental buildings. // This experience is related to the new regulation of teaching architecture in Italy made in 1993. The main novelty is the introduction of the laboratories with the contemporary presence of two or three teachers of different disciplines, working together with the students on the same project with different approaches. This opportunity allowed us to introduce the "knowledge engineer" as a teacher in the laboratory of building technology. IPER is given to the students with the aim of experimenting and solving the theoretical and practical difficulties that students of different years may encounter in the knowledge and representation of buildings and in the organisation of all the data from the case study.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_1.htm
last changed 2022/06/07 07:54

_id 7fe0
authors Castleman, Kenneth R.
year 1993
title Digital image processing
source California Institute of Technologie
summary Digital image processing has experienced explosive growth over the past two decades. Public awareness has increased by way of video games, digital video special effects used in the entertainement industry, as well as articles in the mainstream press. However, the most significant impact of digital image processing in the 90s will be in the area of applications of real world problems. To help readers keep pace, author Kenneth R. Castleman concentrates on those techniques that have proven most useful in practice. Part I presents several important concepts that can be developed without detailed mathematical analysis for a basic understanding. Part II addresses techniques that rely more on mathematics and eaborates analytically on certain concepts introduced in Part I. Part III covers specific application aread that are particularly in industry, science, and medicine. Contents: Preface; Images and Digital Processing; Digitizing Images; Digital Image Display; Image Processing Software; The Gray Level Histogram; Point Operations; Algebraic Operations; Geometric Operations; Filter Design; Wavelet Transformations; Image Restorations; Image Compression; Three Dimensional Image Processing; Appendices; Index.
series other
last changed 2003/04/23 15:14

_id ecaade2022_368
id ecaade2022_368
authors Das, Avishek, Brunsgaard, Camilla and Madsen, Claus Brondgaard
year 2022
title Understanding the AR-VR Based Architectural Design Workflow among Selected Danish Architecture Practices
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 381–388
doi https://doi.org/10.52842/conf.ecaade.2022.1.381
summary Virtual reality (VR) and augmented reality (AR) have been proposed to be additional architectural design mediums for at least 25 years (Dagit, 1993). Despite rapid technical and technological development, it has not been adopted into architectural design practices as compared to academia and research. Surveys from the American Institute of Architects (AIA) and Royal Institutes of British Architects (RIBA) demonstrate the state of architectural practices; 72% of architects and 65% of architects respectively are not using any kind of virtual, augmented, or mixed reality in their practices(RIBA and Microsoft, 2018; Hampson, 2020). In this paper, the authors investigate the state of practices, issues, challenges, and opportunities of the utilization of virtual, augmented, and mixed realities in six architectural practices in the Danish context. Three of the practices are large architectural practices, one medium-sized practice specializing in institutional, healthcare and cultural architecture, and one firm designing private family houses, kindergartens, daycares and places for people with disability and, one experimental design studio. All these practices have used VR/AR in their projects to various degrees. In recent years Danish architectural practices have been involved in various VR/AR-based exhibitions, demonstrations, and tool developments to promote the usage of the same in design practice. Through a set of qualitative interviews with personnel from key architectural practices, the authors would like to demonstrate the present state of practices. The investigation explores the usage of VR and AR in Danish architecture practices by identifying challenges and opportunities regarding skill levels, architectural typology, use cases, toolchains, and workflow and shows similarities and differences between traditional and VR-based design processes. The main findings show how VR/AR-based visualization helps architects to perceive spatiality and also ushers creativity through immersion and overlays.
keywords Virtual Reality, Augmented Reality, Architectural Design Practice, Denmark
series eCAADe
email
last changed 2024/04/22 07:10

_id e92c
authors Dave, Bharat
year 1993
title A Computer-Assisted Diagramming System
source Swiss Federal Institute of Technology, ETH Zurich
summary This research investigates characteristics and generation of graphic diagrams used in support of analysis, presentation and synthesis of information in various domains. The research is aimed at the development of a software system which can be used to specify, generate and manipulate diagrams similar to the way they are represented and operated upon in traditional media.Diagrams are graphic representations of symbolic propositions that allow tentative reasoning and inferencing, and enable a person to focus on selected aspects of a situation that are deemed of interest. The economy and directness of expression found in diagrams seem to be the prime reasons why they are so ubiquitous in many domains. Despite these advantages, studies into supporting diagrammatic representations using computers are rather sparse. This research is an attempt at developing a comprehensive framework of thought in this direction.In the context of design disciplines like architecture, this research forms a part of the continuum of studies in computer aided design techniques and tools. While a large number of tools and techniques in CAD have emerged so far, usage of such tools, due to their underlying representations, expects and demands commitment of too many details too early in the design process. This research is aimed at characterizing and developing a computer based diagramming system to support tentative reasoning using diagrams, and thus hopes to extend the scope of CAD environments in design. The thesis first articulates motivations for this topic in detail. Next, a discussion on the role played by diagrams as conceptual tools in various domains is presented. It is followed by a detailed look at characteristics and components of diagrams viewed as a graphic communication system. Next, a comprehensive set of requirements for an ideal software environment for diagramming tasks is developed. A prototype system called CDT was implemented and is used to demonstrate ideas developed in this research. The study concludes with some observations on contributions of this research effort and possible future extensions.
series thesis:PhD
email
last changed 2003/05/10 05:43

_id cc90
authors Kolarevic, Branko
year 1998
title CAD@HKU
source ACADIA Quarterly, vol. 17, no. 4, pp. 16-17
doi https://doi.org/10.52842/conf.acadia.1998.016
summary Since 1993, we have experimented with Virtual Design Studios (VDS) as an on-going research project that investigates the combination of current computer-aided design (CAD), computer networks (Internet), and computer supported collaborative work (CSCW) techniques to bring together studentsat geographically distributed locations to work in a virtual atelier. In 1993 the theme of the first joint VDS project was in-fill housing for the traditional Chinese walled village of Kat Hing Wai in the New Territories north of Hong Kong, and our partners included MIT and Harvard in Boston (USA), UBC in Vancouver (Canada), and Washington University in St. Louis (USA). In 1994 we were joined by Cornell (USA) and Escola Tecnica Superior d’Arquitectura de Barcelona (Spain) to re-design Li Long housing in Shanghai, and 1995 added the Warsaw Institute of Technology (Poland) for the ACSA/Dupont competition to design a Center for Cultural and Religious Studies in Japan. The 1996 topic was an international competition to design a monument located in Hong Kong to commemorate the return of Hong Kong to Chinese sovereignty in 1997. Communication was via e-mail, the WorldWide Web with limited attempts at VRML, and network video. Several teaching and research experiments conducted through these projects have demonstrated the viability and potential of using electronic, telecommunications, and videoconferencing technologies in collaborative design processes. Results of these VDS have been presented at conferences worldwide, explained in journal papers and published in Virtual Design Studio, edited by J. Wojtowicz, published by HKU Press.
series ACADIA
email
last changed 2022/06/07 07:51

_id ab3c
authors Kramer, G.
year 1996
title Mapping a Single Data Stream to Multiple Auditory Variables: A Subjective Approach to Creating a Compelling Design
source Proceedings of the Third International Conferenceon Auditory Display, Santa FO Institute
summary Representing a single data variable changing in time via sonification, or using that data to control a sound in some way appears to be a simple problem but actually involves a significant degree of subjectivity. This paper is a response to my own focus on specific sonification tasks (Kramer 1990, 1993) (Fitch & Kramer, 1994), on broad theoretical concerns in auditory display (Kramer 1994a, 1994b, 1995), and on the representation of high-dimensional data sets (Kramer 1991a & Kramer & Ellison, 1991b). The design focus of this paper is partly a response to the others who, like myself, have primarily employed single fundamental acoustic variables such as pitch or loudness to represent single data streams. These simple representations have framed three challenges: Behavioral and Cognitive Science-Can sonifications created with complex sounds changing simultaneously in several dimensions facilitate the formation of a stronger internal auditory image, or audiation, than would be produced by simpler sonifications? Human Factors and Applications-Would such a stronger internal image of the data prove to be more useful from the standpoint of conveying information? Technology and Design-How might these richer displays be constructed? This final question serves as a starting point for this paper. After years of cautious sonification research I wanted to explore the creation of more interesting and compelling representations.
series other
last changed 2003/04/23 15:50

_id 855d
authors Alavalkama, I., Aura, S. and Palmqvist H. (Eds.)
year 1993
title Endoscopy as a Tool in Architecture
source Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3 / Tampere (Finland), 25-28 August 1993, 196 p.
summary The European Architectural Endoscopy Association was established in connection with the Association’s first international conference on August 25-28, 1993, which was hosted by the Department of Architecture at the Tampere University of Technology. The purpose of the EAEA is to promote experimentation, research, communication, exchange of experiences, collaboration, user participation and teaching in the field of endoscopy and environmental simulation. The first EAEA conference was attended by 25 people from 15 different universities. Working under the general heading of “Endoscopy as a Tool in Architecture”, the conference had three specific themes for the first three days: Review of Existing Laboratories; Theories, Methods and Applications; and the Future of Endoscopy. In this volume we have compiled all the papers that were presented at the conference. The texts have been printed in the form we received them, without any attempt to edit them for consistency in style, adding hopefully to a sense of authenticity. Unfortunately, the impressive videos we saw at the conference on the possibilities of endoscopy and environmental simulation as a tool in architecture, cannot be documented here.

keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 3653
authors Alshawi, M. and Budeiri, M.J.
year 1993
title An Integrated approach for 3D simulation of construction sequence
source The Int. Journal of Construction IT 1(2), pp. 35-46
summary In order to eliminate design-related problems and to ease planning difficulties, a new integrated approach is required to manage and present design and construction information. This paper examines the feasibility of integrating design and construction scheduling information produced by 'industry standard' software. It describes the structure of a prototype which has been developed to generate a 3D simulation model for the construction sequence by integrating a CAD package with a project planning software. This study aims at establishing an integrated approach to communicate construction planning graphically to users (designers or construction managers) prior to construction in order to enhance the efficiency of the design/construction process.
series journal paper
last changed 2003/05/15 21:45

_id 0ab2
authors Amor, R., Hosking, J., Groves, L. and Donn, M.
year 1993
title Design Tool Integration: Model Flexibility for the Building Profession
source Proceedings of Building Systems Automation - Integration, University of Wisconsin-Madison
summary The development of ICAtect, as discussed in the Building Systems Automation and Integration Symposium of 1991, provides a way of integrating simulation tools through a common building model. However, ICAtect is only a small step towards the ultimate goal of total integration and automation of the building design process. In this paper we investigate the next steps on the path toward integration. We examine how models structured to capture the physical attributes of the building, as required by simulation tools, can be used to converse with knowledge-based systems. We consider the types of mappings that occur in the often different views of a building held by these two classes of design tools. This leads us to examine the need for multiple views of a common building model. We then extend our analysis from the views required by simulation and knowledge-based systems, to those required by different segments of the building profession (e.g. architects, engineers, developers, etc.) to converse with such an integrated system. This indicates a need to provide a flexible method of accessing data in the common building model to facilitate use by different building professionals with varying specialities and levels of expertise.
series journal paper
email
last changed 2003/05/15 21:22

_id 0ffe
authors Bhat, R.R., Gauchel, J. and Van Wyk, S.
year 1993
title Communication in Cooperative Building Design
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 481-493
summary This paper addresses communication issues, which are crucial in any implementation of distributed design environments. Communication needs are specified and implemented in a prototype based on a modular knowledge-based approach for simulation of a distributed multi-user system. The results of these simulations are reported, which show communication to be scalable as the numbers of applications and the size of the design increases. Finally, the implications of the results on real distributed systems are discussed.
keywords Building Design, Distributed Design Environments, Cooperative Design, Communication
series CAAD Futures
last changed 2003/11/21 15:16

_id aa7f
authors Bollinger, Elizabeth and Hill, Pamela
year 1993
title Virtual Reality: Technology of the Future or Playground of the Cyberpunk?
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 121-129
doi https://doi.org/10.52842/conf.acadia.1993.121
summary Jaron Lanier is a major spokesperson of our society's hottest new technology: VR or virtual reality. He expressed his faith in the VR movement in this quote which appears in The User's Guide to the New Edge published by Mondo 2000. In its most technical sense, VR has attracted the attention of politicians in Washington who wonder if yet another technology developed in the United States will find its application across the globe in Asia. In its most human element, an entire "cyberpunk movement" has appealed to young minds everywhere as a seemingly safe form of hallucination. As architecture students, educators, and practitioners around the world are becoming attracted to the possibilities of VR technology as an extension of 3D modeling, visualization, and animation, it is appropriate to consider an overview of virtual reality.

In virtual reality a user encounters a computersimulated environment through the use of a physical interface. The user can interact with the environment to the point of becoming a part of the experience, and the experience becomes reality. Natural and

instinctive body movements are translated by the interface into computer commands. The quest for perfection in this human-computer relationship seems to be the essence of virtual reality technology.

To begin to capture the essence of virtual reality without first-hand experience, it is helpful to understand two important terms: presence and immersion. The sense of presence can be defined as the degree to which the user feels a part of the actual environment. The more reality the experience provides, the more presence it has. Immersion can be defined as the degree of other simulation a virtual reality interface provides for the viewer. A highly immersive system might provide more than just visual stimuli; for example, it may additionally provide simulated sound and motion, and simultaneously prevent distractions from being present.

series ACADIA
email
last changed 2022/06/07 07:52

_id 6858
authors Bosselmann, Peter and Gilson, Kevin
year 1993
title Visualizing Urban Form
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 9-30
summary This article is about the use of visual simulation by urban designers. We explore briefly the history of simulation from its origins in the 1960s in the United States, explain guidelines for its application in urban design and planning projects, and discuss in greater detail how new simulation techniques might be integrated into design instruction and practice.
keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id c207
authors Branzell, Arne
year 1993
title The Studio CTH-A and the Searching Picture
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 129-140
summary What happens during an architect’s search for the best solution? How does he (or she) begin, which tools are chosen, what happens when he comes to a standstill? The activities – sketching, discussions with other people, making models, taking walks to think, visits to the library, etc? What is an ordinary procedure and what is more specific? Do the tools have an impact on the final solution chosen? What happens during periods of no activity? Are they important? In which fields of activities are signs of the searching process to be found? In other words — what is the process of creative thinking for architects? Mikael Hedin and myself at Design Methods, Chalmers University of Technology, have started research into architects’ problem-solving. We have finished a pilot study on a very experienced architect working traditionally, without Cad (”The Bo Cederlöf Case”). We have started preliminary discussions with our second ”Case”, an architect in another situation, who has been working for many years with Cad equipment (Gert Wingårdh). For our next case, we will study a third situation – two or more architects who share the responsibility for the solution and where the searching is a consequence of a dialogue between equal partners. At present, we are preparing a report on theories in and methods for Searching and Creativity. I will give you some results of our work up till now, in the form of ten hypotheses on the searching process. Finally, I would like to present those fields of activity where we have so far found signs of searching. Our approach, in comparison with earlier investigations into searching (the most respected being Arnheim’s study on Picasso’s completion of the Guernica) is to collect and observe signs of searching during the process, not afterwards. We are, to use a metaphor, following in the footsteps of the hunter, recording the path he chooses, what marks he makes, what tools, implements and equipment he uses. For practising architects: a better understanding of what is going on and encouragement to try new ways of searching, for architectural students: better preparation and training for problem solving. It all began while we compared the different objects in our collection of sketches at the Chalmers STUDIO for Visualisation and Communication. (For some years, we have been gathering sketches by Alvar Aalto, Jorn Utzon, Ralph Erskine, Erik and Tore Ahlsén, Lewerenz, Nyrén, Lindroos, Wingårdh and others in a permanent exhibition). We observed similarities in these sketches which allowed us to frame ten hypotheses about the searching process.

keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id e20d
authors Decker, J.
year 1993
title Simulation methodologies for observing large-scale urban structures
source Landscape and Urban Planning 26, pp. 231-250
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:27

_id 6c55
authors Dosti, P., Linzer, H. Martens, B. and Voigt, A.
year 1993
title Multimedia for Environmental Simulation - Framework of Research
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.e4g
summary Nature as complete entity having existed before us, having produced us, of which we are a part of and which reaches far beyond us and our knowledge stands both for productivity and product, for stones, earth, water, air, plants, animals, human beings, for energy as such. On account of his activity and his intellectual powers and faculties the human being represents the center of this interrelation comprising his vital space, being perceived by him either consciously or unconsciously, the structure and formation of which he changes, which in turn, however, significantly codetermines his behavior and also his development. Spatial effect analysis and spatial impact analysis take the cross- linked interrelations of nature into account and thus the correlated diverse interactions by means of integral representation, determine the direct and indirect as well as the immediate and mediate decisions as to space and furnish us with decision-conclusions by means of modifications. Based on the all-in-all outlook encompassing nature- mankind-space spatial impact also means in particular compatibility within systems giving due regard to the factor time. The following topics are treated within the framework of research: (1.) Elaboration of a methodical framework regarding research and development in the field of multimedia-implementation for environmental planning. (2.) Preparative work concerning implementation areas of multimedia focussing on urban & regional planning and architecture. (3.) Planning process and planning levels,furthermore in the fields of information and decision process and accompanying verification. (4.) Optimizing interaction of multimedia and environmental simulation. (5.) Definition of research- and development-requirements as far as subject-specific and EDP-technical aspects are concerned. (6.) Structurizing of projects regarding realization of framework of research.

series eCAADe
email
more http://www.tuwien.ac.at/
last changed 2022/06/07 07:50

_id 6718
authors Frost, M. and Amor, R.
year 1993
title The application of Radiance to daylighting simulation
source Building Simulation'93, Conference proceedings
summary The RADIANCE lighting simulation system was used to evaluate the daylighting inside two major buildings being constructed and refitted in New Zealand. This paper describes the utility and useability of such a simulation system for large projects of this nature. The ability to create many virtual snapshots of design alternatives and compare them both visually and numerically is explored, as are the problems Architects will find with describing a model to a simulation system of such complexity.
series other
last changed 2003/04/23 15:14

_id a150
authors Mahdavi, Ardeshir
year 1993
title Open Simulation Environments: A “Preference-Based” Approach
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 195-214
summary This paper introduces in conceptual, algorithmic and implementation terms, the notion of an "open" simulation environment as a "multidirectional" approach to computer-aided performance modelling. A "preference- based" formalization of design intentions/criteria is proposed to cope with the "ambiguity" problem through dynamic control of degrees of freedom of relevant design-related parameters during the interactive design process. A prototypical realization of an open simulation environment called "GESTALT' for simultaneous treatment (parametric manipulation) of various design and performance variables is demonstrated. Some preliminary results of computer-assisted generation of performance-responsive designs are presented.
keywords Open Simulation Environments, Multidirectional Building Performance Simulation, Form-Function Mapping, Preference-Based Convergence Strategies, Preference-Index
series CAAD Futures
email
last changed 2003/02/26 17:26

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