CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 92

_id c32f
authors Grant, Mike
year 1993
title Issue - Interactive Software Systems for the Urban Environment
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 557-564
summary The research reported here sought to examine the prospect for linking data sets which are currently isolated within specific departments or held externally by utility companies or businesses each of whom are likely to benefit from pooling resources. These data sets are potentially capable of being merged into one comprehensive system with the prospect that the sum of the parts would be worth considerably more than their individual worth suggests.
keywords Computer-Aided Architectural Design, Urban Management Visualization, Geographical Information Systems
series CAAD Futures
last changed 1999/11/23 19:40

_id 66e3
authors McCullough, Malcolm
year 1993
title Interactive Urban Models
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 57-68
doi https://doi.org/10.52842/conf.acadia.1993.057
summary Visual computing to support urban design will involve a synthesis of geometric modeling, geographic information systems (GIS), and interactive multimedia. Increasingly, CAD is a suitable point of departure for such work. Using such media, this study explores newly practical steps toward a body of media arts expressly for the design, analysis, and communication of urban form.
series ACADIA
email
last changed 2022/06/07 07:58

_id a977
authors Rivera , Antonieta and Wojtowicz, Jerzy
year 1997
title Aspects of Tenochtitlan: Nature of CD-ROM Production in the Construction of Content
source Design and Representation [ACADIA ‘97 Conference Proceedings / ISBN 1-880250-06-3] Cincinatti, Ohio (USA) 3-5 October 1997, pp. 319-327
doi https://doi.org/10.52842/conf.acadia.1997.319
summary At the beginning of the sixteenth century, the Aztec capital, Tenochtitlan, was one of the world's largest cities. By 1521, the Spaniards under Hernan Cortes had destroyed both the Empire and the city. Tenochtitlan was razed to its foundations and Mexico City was built on top of it (Matos, 1993).

This paper discusses the process for developing digital interpretations of the Teocalli or Ceremonial Precinct of Tenochtitlan based on historical, iconographical, and archaeological materials. To this end, digital models were constructed by taking into consideration Aztec archaeoastronomical principles and measuring systems. The result is an interactive view of the Ceremonial Precinct, perhaps the most comprehensive since Tenochtitlan was destroyed more than 500 years ago. This project has been recently published on CD-ROM.

series ACADIA
email
last changed 2022/06/07 07:56

_id 0de6
authors Robertson, G.G., Card, S.K. and Mackinlay, J.D.
year 1993
title Information visualization using 3D interactive animation
source Communications of the ACM 36(4): 57-7 1
summary UI innovations are often driven by a combination of technology advances and application demands. On the technology side, advances in interactive computer graphics hardware, coupled with low-cost mass storage, have created new possibilities for information retrieval systems in which UIs could play a more central role. On the application side, increasing masses of information confronting a business or an individual have created a demand for information management applications. In the 1980s, text-editing forced the shaping of the desktop metaphor and the now standard GUI paradigm. In the 1990s, it is likely that information access will be a primary force in shaping the successor to the desktop metapho. This article presents an experimental system, the Information Visualizer (see figure 1), which explores a UI paradigm that goes beyond the desktop metaphor to exploit the emerging generation of graphical personal computers and to support the emerging application demand to retrieve, store, manipulate, and understand large amounts of infromation. The basic problem is how to utilize advancing graphics technology to lower the cost of finding information and accessing it once found (the information's "cost structure"). We take four broad strategies: making the user's immediate workspace larger, enabling user interaction with multiple agents, increasing the real-time interaction rate between user and system, and using visual abstraction to shift information to the perceptual system to speed information assimilation and retrieval.
series journal paper
last changed 2003/04/23 15:14

_id ddss9201
id ddss9201
authors Van Bakel, A.P.M.
year 1993
title Personality assessment in regard to design strategies
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary This paper discusses some preliminary results of several knowledge-acquisition and documentation-structuring techniques that were used to assess the working styles of architects. The focus of this assessment was on their strategic design behaviour. Hettema's Interactive Personality Model (Hettema 1979, 1989) was used to explain and interpret these results. The methods used to acquire the necessary data are protocol analysis, card sorting and interviews. The results suggest that at least three parameters can be used to explain and differentiate the strategic design behaviour of architects. These parameters are S (site-oriented), B (brief-oriented) and C (concept-oriented). A priority hierarchy of these parameters reveals six major distinguishable working styles. These results are captured in a new design model that can be used in data bank implementations.
series DDSS
last changed 2003/08/07 16:36

_id ddss9216
id ddss9216
authors Winteraeken-Bruls, P.W.M.
year 1993
title ROP: An interactive spatial optimization and grouping computer application
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary As a part of a research project at Eindhoven University of Technology, the computer application ROP for space-planning problems was tested in practice. The use of the application in a real-world project was evaluated. The decision-making process for the development of alternatives for a courthouse was observed to see how the computer application could support decision-making. The aim of this paper is to describe the performance of ROP in a real-world setting. ROP appears to be a useful instrument in decision-making for space-planning problems. Especially in the early stages of the design process, it enhances insight among all participants in a project team. It can also be used in situations where little information is available. To conclude, ROP appears to enhance communi-cation between members of a design team.
series DDSS
last changed 2003/08/07 16:36

_id 850a
authors Wexelblat, A. (Ed.)
year 1993
title Virtual Reality - Applications and Explorations
source Academic Press Professional
summary Virtual and Artificial Reality have become in the last few years one of the major new hype words. Subsequently there has been a plethora of glossy books and droll conference proceedings describing various systems and hardware implementation problems. As has always been discovered in computer science the major effort is in designing and building the software applications. Alan's aim has been to ignore the hardware side and concentrate on the far larger and almost impossible problem of what to do with it. This book is a collection of ten essays trying to look slightly into the future and define actual uses for Virtual Reality kits rather than showing off expensive hardware. This has resulted in a series of topics, each defines a different interface problem between the user and machine which may have some solution by using Virtual Reality. Even though the topics vary, at times drastically, Alan has managed to use editorial selection very well intertwining them into a reasonably coherent whole. The scope is too large for any single book to cover in any detail and as is inevitable important topics for example military and medicine have been excluded. Topics chosen range from traditional computer information database visualisation to planetary exploration to the Virtual Reality version of the music video and literacy in cyberspace.
series other
last changed 2003/04/23 15:14

_id ecaade2014_146
id ecaade2014_146
authors Davide Ventura and Matteo Baldassari
year 2014
title Grow: Generative Responsive Object for Web-based design - Methodology for generative design and interactive prototyping
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 587-594
doi https://doi.org/10.52842/conf.ecaade.2014.2.587
wos WOS:000361385100061
summary This paper is part of the research on Generative Design and is inspired by the ideas spread by the following paradigms: the Internet of Things (Auto-ID Center, 1999) and the Pervasive/Ubiquitous Computing (Weiser, 1993). Particularly, the research describes a number of case studies and, in detail, the experimental prototype of an interactive-design object: “Grow-1”. The general assumptions of the study are as follows: a) Developing the experimental prototype of a smart-design object (Figure 1) in terms of interaction with man, with regard to the specific conditions of the indoor environment as well as in relation to the internet/web platforms. b) Setting up a project research based on the principles of Generative Design.c) Formulating and adopting a methodology where computational design techniques and interactive prototyping ones converge, in line with the principles spread by the new paradigms like the Internet of Things.
keywords Responsive environments and smart spaces; ubiquitous pervasive computing; internet of things; generative design; parametric modelling
series eCAADe
email
last changed 2022/06/07 07:55

_id 5df5
authors Fournier, A., Gunawan, A. and Romanzin, C.
year 1993
title Common Illumination between Real and Computer Generated Scenes
source Proceedings Graphics Interface '93, pp. 254-262, 1993
summary The ability to merge a real video image (RVI) with a computer- generated image (CGI) enhances the usefulness of both. To go beyond "cut and paste" and chroma-keying, and merge the two images successfully, one must solve the problems of common viewing parameters, common visibility and common illumination. The result can be dubbed Computer Augmented Reality (CAR). We present in this paper techniques for approximating the common global illumination for RVIs and CGIs, assuming some elements of the scene geometry of the real world and common viewing parameters are known. Since the real image is a projection of the exact solution for the global illumination in the real world (done by nature), we approximate the global illumination of the merged image by making the RVI part of the solution to the common global illumination computation. The objects in the real scene are replaced by few boxes covering them; the image intensity of the RVI is used as the initial surface radiosity of the visible part of the boxes; the surface reflectance of the boxes is approximated by subtracting an estimate of the illuminant intensity based on the concept of ambient light; finally global illumination using a classic radiosity computation is used to render the surface of the CGIs with respect to their new environment and for calculating the amount of image intensity correction needed for surfaces of the real image. An example animation testing these techniques has been produced. Most of the geometric problems have been solved in a relatively ad hoc manner. The viewing parameters were extracted by interactive matching of the synthetic scene with the RVIs. The visibility is determined by the relative position of the "blocks" representing the real objects and the computer generated objects, and a moving computer generated light has been inserted. The results of the merging are encouraging, and would be effective for many applications.
series other
last changed 2003/04/23 15:50

_id ee85
authors Fox, C. William
year 1993
title An Interactive Urban Database
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 69-75
doi https://doi.org/10.52842/conf.acadia.1993.069
summary This paper describes a development process and mechanism for transmitting academic research and information to the community and the profession, and attempts to examine the effect of the information on the community. It is about my recent work with students on the design and development of a prototype interactive electronic document for archiving and visualizing information on an urban area. The work reflects the initial phase of a three year research grant and is a prototype document of a pilot area. The design and visualization of information for this area will establish the primary organization and graphic user interface, for the entire project. The final document will provide community organizations and city agencies with an interactive tool for visualizing and evaluating neighborhood planning and design proposals.

series ACADIA
last changed 2022/06/07 07:51

_id 2004_256
id 2004_256
authors Lai, Ih-Cheng
year 2004
title Interactive Patterns for Associating Ideas during Brainstorming
source Architecture in the Network Society [22nd eCAADe Conference Proceedings / ISBN 0-9541183-2-4] Copenhagen (Denmark) 15-18 September 2004, pp. 256-261
doi https://doi.org/10.52842/conf.ecaade.2004.256
summary Idea association is an important behavior to generate diverse ideas during brainstorming. Through three linking principles (similarity, contrast and contiguity), idea association involves a dynamic linking process between ideas and design cases. Based on the knowledge representation issue-concept-form proposed by Oxman (1993), three interactive patterns between ideas and design cases are investigated. Finally, some computational mechanisms for supporting the linkage of idea association are discussed.
keywords Idea Association, Linking, Case Representation, Case Based Reasoning, Brainstorming
series eCAADe
last changed 2022/06/07 07:52

_id 2c6d
authors Laurillard, D.
year 1993
title Rethinking University Teaching; A Framework for the Effective use of Educational Technology
source Routledge, London.
summary This book presents a clearly and soundly argued case for the integration of educational technology into university teaching where the primary focus is to enhance student learning. Different teaching media, including audio-visual, hypermedia, interactive, adaptive and discursive media are discussed in the light of research into student learning. Practical guidelines for designing educational technology are provided.
series other
last changed 2003/04/23 15:14

_id af46
authors Lue, Q.
year 1993
title Computer aided descriptive geometry
source Vienna University of Technology
summary The main aim of this thesis is the creation of a software package for descriptive geometry. Why there is a need for such a descriptive geometry software? In descriptive geometry the ability of space perception is trained by solving spatial problems graphically with the use of a few constructions: Hence the solution of each problem consists of two parts: 1) 3D-part: After analyzing the spatial problem it is cleared how to proceed step by step in space. 2) 2D-part: Due to the basic rules of descriptive geometry for each step of the solving strategy the corresponding 2D-construction has to be carried out graphically. By use of CAD-DG the 2nd part can be replaced again by a 3D-part: Each step is solved using the basic routines offered in the menu. That means that each step is solved analytically but instead of any output of numbers the solution is immediately displayed in the main views on the screen. Therefore the user neither needs to apply formulas of analytic geometry nor has to take care of any coordinates. He still works directly with geometric objects in a graphic representation
keywords Descriptive Geometry; Computer Graphics; Education; Interactive Graphic Software Package; Programming Technique; Educational Software
series thesis:PhD
more http://www.arcs.ac.at/dissdb/rn020701
last changed 2003/02/12 22:37

_id a150
authors Mahdavi, Ardeshir
year 1993
title Open Simulation Environments: A “Preference-Based” Approach
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 195-214
summary This paper introduces in conceptual, algorithmic and implementation terms, the notion of an "open" simulation environment as a "multidirectional" approach to computer-aided performance modelling. A "preference- based" formalization of design intentions/criteria is proposed to cope with the "ambiguity" problem through dynamic control of degrees of freedom of relevant design-related parameters during the interactive design process. A prototypical realization of an open simulation environment called "GESTALT' for simultaneous treatment (parametric manipulation) of various design and performance variables is demonstrated. Some preliminary results of computer-assisted generation of performance-responsive designs are presented.
keywords Open Simulation Environments, Multidirectional Building Performance Simulation, Form-Function Mapping, Preference-Based Convergence Strategies, Preference-Index
series CAAD Futures
email
last changed 2003/02/26 17:26

_id 0b16
authors Mortola, E., Giangrande, A., Mirabelli, P. and Fortuzzi, A.Fortuzzi
year 1997
title The Self-sustainable Community Laboratories of Rome
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.v1q
summary The experience of the Laboratories is not new for Rome. In 1993 the Historical Heritage Office of the Municipality came to an agreement with the Dioguardi Co. to found the Laboratory of Ghetto - the ancient Jewish quarter - with the following objectives: to offer space and tools to analyse public and private proposals for buildings restoration; to collect, elaborate and diffuse data and information about the neighbourhood; to involve inhabitants and train some of them in renewal and restoration activities through the creation of a "pilot yard". The data gathered in the Laboratory were elaborated and used to produce an hypertext which could be consulted by inhabitants. A section of this hypertext showed all the restoration projects, public and private ones (Sivo 1995).
keywords Design Methods, Hypertext, Interactive Design, Multimediacommunity laboratories, development, planning, projects; traffic calmin
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/mortola/mortgfm.htm
last changed 2022/06/07 07:50

_id 1d5a
authors Schnabel, M.A., Kvan, T., Kruijff, E. and Donath, D.
year 2001
title The First Virtual Environment Design Studio
source Architectural Information Management [19th eCAADe Conference Proceedings / ISBN 0-9523687-8-1] Helsinki (Finland) 29-31 August 2001, pp. 394-400
doi https://doi.org/10.52842/conf.ecaade.2001.394
summary Since 1993 schools of architecture all over the world conduct in various forms of Virtual Design Studio (VDS). They have become an established part of teaching design within the digital realm. They vary in task and structure, are purely text-based or include various forms of interactive, synchronous or asynchronous collaboration. However, ‘virtual’ always refers to the method of communication and exchange of design and ideas. Students have never designed within immersive virtuality. This paper describes the first successful attempt to conduct a Joint Design Studio, which uses Virtual Environment (VE) as tool of design and communication between the remote partners. This first VeDS focused on how architectural students make use of this particular different approach to design within immersive three-dimensional VEs. For example, the students created 3D-immersive design proposals, explored dependencies to textual description of initial intentions and communicated between local and remote team-partners in immersive VE as well as textbased communication-channels. The paper subsequently describes the VeDS, its set-up, realization and outcome. We discuss frameworks and factors influencing how architectural students communicate their proposals in immersive VeDS, and how this new approach of design studio enables new forms of design expressions.
keywords Immersive Virtual Reality, Collaborative Design, Joint Design Studio, Preliminary Design
series eCAADe
email
last changed 2022/06/07 07:57

_id 705c
authors Schnabel, Marc Aurel and Kvan, Thomas
year 2001
title Implementing The First Virtual Environment Design Studio
source Architectural Education for the Asian Century, Proceedings of the 1st ACAE Conference on Architectural Education, Milton Tan, editor, Centre for Advanced Studies in Architecture, National University of Singapore, pp. 157-166
summary Since 1993 schools of architecture all over the world conduct in various forms of Virtual Design Studio (VDS). They have become an established part of teaching design within the digital realm. They vary in task and structure; are purely text-based or include various forms of interactive; synchronous or asynchronous collaboration. However; ‘virtual’ always refers to the method of communication and exchange of design and ideas. Students have never designed within immersive virtuality. This paper describes the first successful attempt to conduct a Joint Design Studio; which uses Virtual Environment (VE) as tool of design and communication between the remote partners. This first VeDS focused on how architectural students make use of this particular different approach to design within immersive three-dimensional VEs. For example; the students created 3D-immersive design proposals; explored dependencies to textual description of initial intentions and communicated between local and remote team-partners in immersive VE as well as text-based communication-channels. The paper subsequently describes the VeDS; its set-up; realization and outcome. We discuss frameworks and factors influencing how architectural students communicate their proposals in immersive VeDS; and how this new approach of design studio enables new forms of design expressions.
keywords Virtual Environment; Remote Collaboration; Design Evaluation; Spatial Understanding
series other
email
last changed 2002/11/15 18:29

_id 291d
id 291d
authors Van Bakergem, Davis W. and Obata, Gen
year 1993
title MAKING THE PROBLEM VISIBLE: PROJECT SPECIFIC INFORMATION IN COLLABORATIVE DESIGN
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 471-480
summary This paper describes our current work in the development of an interactive, collaborative design space. It attempts to anticipate a future in which complex design Problems are undertaken by an interdisciplinary, collaborative group of contributors working within an electronic, networked environment. These networked working groups are made possible by the expanded use of high-speed digital networks and are expected to continue to grow within the design profession Using the design of an academic building as a case study, several new tools and techniques were used to develop an information place superimposed over the three-dimensional digital model of the site and proposed building. These tools allow the user to create a collection of data including site documentation and analysis; propose interventions; and access the data through three-dimensional icons in the modeL Several new techniques related to collecting and accessing information within the collaborative space are discussed.
keywords Collaboration, Hypermedia, Information Visualizer, Virtual Workspace, Image Collections
series CAAD Futures
type normal paper
last changed 2004/04/10 06:43

_id cecc
authors Woodbury, Rob and Griffith, Eric
year 1993
title Layouts, Solids, Grammar Interpreters and Fire Stations
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 75-90
summary This paper is presented in three main parts. First, it reports the results of an effort to combine two representations (layouts and solid models) within a single generative framework. Second, it describes fire stations as a building type and reports a phased grammar that embodies information about the type and generates fire station designs likely to be members of the type. Third, it describes a useful way of controlling grammatical generation via interactive decisions on rule application, hierarchical decomposition of designs, and ordering of the conflict set of rule instantiations.
keywords Fire Station, Layout, Generative System, Search, Solid Modeling, Spatial Grammar
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 20c1
authors Alavalkama, Ilkka
year 1993
title Technical Aspects of the Urban Simulator in Tampere University of Technology
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 35-46
summary The colour video recording Urban Simulator in TUT was built very early compared with the development of video systems. A contract for planning the simulator electronics, mechanics and camera systems was made in january 1978 with two TUT students: Jani Granholm (computer science and engineering) and Ilkka Alavalkama (machine design and automation). Ease of control and maintenance were asked by side of ”human movement inside coloured small-scale architectural models”. From the beginning, all components of the system were carefully tested and chosen from various alternatives. Financial resources were quite limited, which lead to a long building process and to self-planned and produced mechanical and electronical elements. Some optical systems were constructed by using elements from various manufacturers.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

For more results click below:

this is page 0show page 1show page 2show page 3show page 4HOMELOGIN (you are user _anon_593817 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002