CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 122

_id 37b2
authors Johansson, P.
year 2000
title Case-Based Structural Design - using weakly structured product and process information
source Chalmers University of Technology, Division of Steel and Timber Structures, Publ. S 00:7, Göteborg
summary Empirical knowledge plays a significant role in the human reasoning process. Previous experiences help in understanding new situations and in finding solutions to new problems. Experience is used when performing different tasks, both those of routine character and those that require specific skill. This is also the case for structural designers. Over 50% of the work done by the designer on a day-to-day basis is routine design that consists of modifying past designs (Moore 1993). That is, most of the design problems that the designer solves have been solved before, in many cases over and over again. In recent years, researchers have started to study if cases (information about specific problem-solving experiences) could be used as a representation of experiential knowledge. Making use of past experience in the form of cases is commonly known as Case-Based Reasoning (CBR). A requirement for Case-Based Design (Case-Based Reasoning applied in design) to be successful is that the design information is computerized. One information type used in structural design that is starting to become computerized is the one in design calculation documents. Such information is weakly structured (which holds for much of the information representing experience) and it contains both product and process information. In this thesis it is shown how the weak structure of this information can be used to subdivide it into components, which in turn makes it possible to apply the object-oriented abstraction principles also to this kind of information. It is also shown how the detailed design process can be represented and how this representation can facilitate automatic acquisition, retrieval of relevant old design information, and adaptation of this information. Two prototypes BridgeBase and ARCADE have been developed, where the principles described above are applied. Using ARCADE, the more general of these two prototypes, it is presented how information in computerized design calculation documents, gathered from real projects, can serve as containers and carriers for both project information and experience. The experience from the two prototypes shows that Case-Based Design can be usable as a tool for structural engineers.
series other
last changed 2003/04/23 15:14

_id f485
authors Kolarevic, Branko Radomir
year 1993
title Geometric Relations as a Framework For Design Conceptualization
source Harvard University, Graduate School of Design
summary This study introduces geometric relations as a framework for design conceptualiza-tion-its key premise is that nothing is more fundamental in design than formation and discovery of relationships. The study attempts to establish a formal model for the development of a dynamic computer based graphic environment for design conceptualization that can recognize, record and maintain geometric design relations, merge "depictive" and "propositional", explicit and implicit in design, and provide a qualitatively different way to explore shape, dimension, and geometric organization. The study presents an approach to this task of formalization, and explores some of the fundamental issues pertinent to the subject, such as computability and applicability to the task of designing. Specifically, the study explores a relational description of shapes based on the concept of regulating or construction lines as an explicit formulation of a strategy to form generation and creative discovery, and proposes a lexicon of geometric relations to serve as a basis for composition. It hypothesizes that the construction lines can become much more useful and interesting when they are used not just as a rigid skeleton, but to regulate the behavior of a drawing and to maintain its essential structure as its parts are manipulated. As a consequence, designers could structure the behavior of the object being designed under future transformations; drawings could become seman-tically charged and could be manipulated in a semantically sophisticated fashion. The first chapter places the issue in the broader context by arguing that designers form implicit relational models of their designs. This contention is supported by introducing some of the relevant literature on mental imagery. Second chapter introduces design relations and in particular geometric relations, as a focal point of this study. A dynamic computer -based graphic context for design conceptualization is presented and evalu-ated in the next two chapters and conclusions are drawn. In the third chapter, the model's computability is demonstrated and evaluated through ReDRAW, a limited implementation of a relations based graphic system. In the fourth chapter, the model's applicability in design conceptualization is discussed and supported by examples.
series thesis:PhD
email
more http://www.gsd.harvard.edu/academic/asp/ddes/thesis_titles.html
last changed 2003/02/12 22:37

_id 8bad
authors Matalasov, Michael
year 1993
title Technical Conception of Videosystems Laboratory at Moscow Institute of Architecture
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 47-50
summary The basic point of our conception is not to submit the architect to technical means, but give him freedom of choice and the opportunity to work in the environment closest to the real one. In our situation it means, that we should provide work in real videoinformative space. Thus, our conception of education is to give all the junior students compulsory general information about videosimulation, and to ensure optional more professional work of undergraduates while carrying out their school projects. We consider, that in the architect’s activity simulation (making small-scale models) plays an essential part, because the small-scale model is the first and the only source of true three-dimensional information about the object designed. At the same time videosimulation does not deny or substitute computer-aided design. To get reliable visual information from the model is possible with the help of special technical means equipped with periscopic devices. In Moscow Institute of Architecture this work has been carried out for 10 years.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id a927
authors Amirante, Isabella and Bosco, Antonio
year 1995
title Hypertext Between Research and Teaching: An Experience in a Didactic Building Technology Laboratory
doi https://doi.org/10.52842/conf.ecaade.1995.003
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 3-12
summary IPER (hypertext for the knowledge of building patrimony) is the result of a research developed with C.N.R. (National Research Institute). The aim of IPER is to provide the knowledge, the description and the management of one or more historical buildings for public or private institutions. IPER allowed us to improve our methodology of building analysis, covering various disciplinary fields, in two different systems. (1.) the first one, synthetic and suitable for a group of historical buildings, (2.) the second one, complex and particularly made for monumental buildings. // This experience is related to the new regulation of teaching architecture in Italy made in 1993. The main novelty is the introduction of the laboratories with the contemporary presence of two or three teachers of different disciplines, working together with the students on the same project with different approaches. This opportunity allowed us to introduce the "knowledge engineer" as a teacher in the laboratory of building technology. IPER is given to the students with the aim of experimenting and solving the theoretical and practical difficulties that students of different years may encounter in the knowledge and representation of buildings and in the organisation of all the data from the case study.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_1.htm
last changed 2022/06/07 07:54

_id 86dc
authors Aouad, G., and Price, A.D.F.
year 1993
title An integrated system to aid the planning of concrete structures: introducing the system
source The Int. Journal of Construction IT1(2), pp.1-14
summary This paper reports on the development at Loughborough University of a CAD-based integrated model to aid the planning of in-situ concrete structures. The system development started after a review of the planning models currently available and after a detailed questionnaire survey undertaken amongst the top UK and US contractors on the current status of planning techniques and information technology. The main aim of this system is to automate the planning process of in-situ concrete structures using data generated by CAD systems. So far, the integration of a CAD system (AutoCAD 10) and a computerized scheduling system (Artemis 2000) has been achieved on a typical IBM-PC. This enables the generation of network plans using AutoCAD which are then automatically transferred to the Artemis system for time and cost analyses.Traditionally, construction planners are faced with many conventional drawings and documents which are used to re-extract information relevant to their planning processes. Such an approach can be very inefficient as it involves data double-handling and is often error prone. In addition, current computerized construction planning applications are little more than the automation of manual formulations of plans. For example, data are fed into the planning system and computations are performed using either CPM (Critical Path Method) or PERT (Programme Evaluation and Review Technique). However, data relating to the planning process such as activity lists, resources requirements and durations are not automatically generated within the system. It would thus seem logical to devise a CAD-based integrated planning model which accepts data in its electronic format and involves some integration of the traditional planning approach. This paper introduces the proposed CAD-based integrated planning model and describes its different components. In addition, it discusses the system functional specifications and summarizes the main benefits and limitations of such a model.
series journal paper
last changed 2003/05/15 21:45

_id 0b24
authors Chilton, J.C., Wester, T. and Yu, J.
year 1993
title Exploring Structural Morphology Using CAD
doi https://doi.org/10.52842/conf.ecaade.1993.x.d1k
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary Often in the design process the student's imagination is restricted by their inability to visualise, model or accurately sketch ideas for innovative structural systems. By using CAD as a design tool it is possible to explore the morphology of complex structures and to be able to produce perspective drawings of them with relative ease. Within AutoCAD there is a small library of standard three-dimensional objects and surfaces that can be called upon to generate more complex forms. However, to further facilitate the architectural design process, an extended library of innovative structural forms would allow the professional designer, or student, greater design freedom and any increase in the palette of structural forms available should stimulate creativity. As practical examples, the paper describes how students have been encouraged to experiment with the use of structures which can only be physically modelled with difficulty and which are also difficult to represent on the two- dimensional surface of the drawing board unless the geometry has previously been determined by the methods described. These are (i) Reciprocal Frame three-dimensional beam grillage structures and (ii) plate domes created from lattice structures by point-to- plane duality. The problem, of representation of these structures has been overcome, in the first case, by generating AutoLISP procedures to draw the complex three-dimensional geometrical form automatically in AutoCAD and, in the second case, by the development of the computer program CADual.

series eCAADe
email
last changed 2022/06/07 07:50

_id eaea2005_000
id eaea2005_000
authors Dechène, Sigrun und Manfred Walz (Eds.)
year 2006
title Motion, E-Motion and Urban Space
source Proceedings of the 7th European Architectural Endoscopy Association Conference / ISBN-10: 3-00-019070-8 - ISBN-13: 978-3-00-019070-4, 260 p.
summary Simulating the development and the image of architecture and urban design means to show how the environment of the future and the living conditions could develop. At the same time it is part of our task to explain our work to local people and to the public and to passion skills in methods, instruments and knowledge in planning to the next generation of architects, planners and last but not least to discuss and to renew them once more for ourselves. Our aim was also to reflect what we have done since starting the look through the key-hole of endoscopy. Meanwhile this look has been completed since the beginnings in 1993 much more by computer and monitor. It is not the question to take the endoscope or the computer as a methodical and instrumental approach. Nowadays we normally decide to take the endoscope and the computer. In preparing the conference and the workshop we thought that this should now also be the moment not only to inform each other and the participants on methods, tools and best practices in simulating and designing the environment but also to focus on the social and human consequences of perception, movement and use the present urban spaces and the urban space in future. So we proposed the theme “MOTION, E-MOTION and URBAN SPACE” and we invited a scientific expert in experimental psychology to give us some serious reflections and one or another hint on our research themes and methods. The contributions and discussions in the conference showed that the proposal has not only been accepted but has also been completed and enriched especially concerning the theme urban space, it’s processes of usage and it‘s atmosphere. Also in the themes of endoscopy and the research on modelling urban spaces and architecture, meanwhile nearly “traditional” ones, remarkable results were presented and discussed. A very important point of contributions and the following discussions was how to present our subjects to the interested public and to improve our own internal exchange. An object could be to enforce the research tasks in researching together even more.
series EAEA
email
more http://info.tuwien.ac.at/eaea
last changed 2008/04/29 20:46

_id 68c8
authors Flemming, U., Coyne, R. and Fenves, S. (et al.)
year 1994
title SEED: A Software Environment to Support the Early Phases in Building Design
source Proceeding of IKM '94, Weimar, Germany, pp. 5-10
summary The SEED project intends to develop a software environment that supports the early phases in building design (Flemming et al., 1993). The goal is to provide support, in principle, for the preliminary design of buildings in all aspects that can gain from computer support. This includes using the computer not only for analysis and evaluation, but also more actively for the generation of designs, or more accurately, for the rapid generation of design representations. A major motivation for the development of SEED is to bring the results of two multi-generational research efforts focusing on `generative' design systems closer to practice: 1. LOOS/ABLOOS, a generative system for the synthesis of layouts of rectangles (Flemming et al., 1988; Flemming, 1989; Coyne and Flemming, 1990; Coyne, 1991); 2. GENESIS, a rule-based system that supports the generation of assemblies of 3-dimensional solids (Heisserman, 1991; Heisserman and Woodbury, 1993). The rapid generation of design representations can take advantage of special opportunities when it deals with a recurring building type, that is, a building type dealt with frequently by the users of the system. Design firms - from housing manufacturers to government agencies - accumulate considerable experience with recurring building types. But current CAD systems capture this experience and support its reuse only marginally. SEED intends to provide systematic support for the storing and retrieval of past solutions and their adaptation to similar problem situations. This motivation aligns aspects of SEED closely with current work in Artificial Intelligence that focuses on case-based design (see, for example, Kolodner, 1991; Domeshek and Kolodner, 1992; Hua et al., 1992).
series other
email
last changed 2003/04/23 15:14

_id 4203
authors Fraser, Michael
year 1993
title Boundary Representation in Practice
doi https://doi.org/10.52842/conf.acadia.1993.173
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 173-185
summary There is an essential contradiction between the making of buildings or built environments in a threedimensional modeler and the graphic control of this process. Three-dimensional modeling is a constructive activity, in which solids are assembled as they would be in an actual structure; it benefits the designer. Presentation and documentation, on the other hand, are prescriptive activities that direct some of the construction and all the visualization and criticism of the proposal; they benefit the user and builder.

A building while being designed can be visualized and criticized from its solid model, and the model can take a variety of forms depending on its part): computer-based, drawn in orthographic or perspective projection, constructed of cardboard or wood, or described narratively by means of text, programmatic data, performance model or animation. However, practicing architecture is the process of recording and communicating the decision making process and the contractual obligations that result. In actual practice, in contrast to the designer directed ideal, more participants are brought in sooner at the beginning of a project and with more publicity, which in turn means keeping more, not fewer, records. As the profession evolves, records of the string of design decisions will become more automated, more carefully structured and more retrievable. More buildings will be "tracked" and exposed to review in this way because public environmental sensitivity will improve. The communication between a single designer and his own thoughts will become less and less important.

series ACADIA
last changed 2022/06/07 07:50

_id ca14
authors Gavin, Lesley
year 1993
title Generative Modelling and Electronic Lego
doi https://doi.org/10.52842/conf.ecaade.1993.x.q8a
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary This paper shows work exemplifying the further extent of computer capabilities in the field of design. The work stems from a belief that for computers to be used effectively within the architectural profession their utility must stretch far beyond the process of description of geometric data, but be incorporated in the fundamental roots of design: that of conceptual design. Computers can be used to access the knowledge we have and then formulate this knowledge into a working language of design. Computers can be used to generate space and form in accordance with any relationship the designer may choose to set. This allows them to be used from the very conception of design. It is only by working from the very beginning, the very basis of the design of a building that we can fully develop the integration of computers in the construction industry. The work undertaken sets out primarily to explore one of the ways computers could be used in the field of architectural design. In recognition that an important byproduct of any design search is the enhanced understanding of the problem itself, the work was directed towards a particular project. This allowed each stage of thought to be to be considered as it arose and subsequently incorporated into the design model. The work does not attempt to automise the design process but simply tries to explore some of the opportunities offered by computers and see if they can be easily incorporated into the design process offering design solutions that may not otherwise have been considered. The exploration resulted in a simple design process model that incorporates the more accessible and useful aspects of computer technology.
keywords Generative Modelling, Rule Based Form, Random Factors, Shape Grammars
series eCAADe
email
last changed 2022/06/07 07:50

_id 49f3
authors Glanville, Ranulph
year 1993
title Looking into Endoscopy - The Limitations of Evaluation in Architectural Design
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 185-193
summary The means available to architects in their age-old task of creating (most usually, though not necessarily) buildings that do not yet exist (ie. virtual realities), can be seen as falling into two groups. Those that help us develop architectural ideas (exploring), and those that help us evaluate or test them (illustrating). In the former category, we have, for instance, the ”drawing on the back of the envelope”, the discursive brainstorm, and the design ”conversation with ourselves via paper and pencil” (the drawing strikes back). In the latter, we may include physical model building, careful (projective) drawing (including drawings that are instructions for making), mathematical and design science modelling and calculating, visualising techniques such as the rendered perspective, most CAD (computer aided design) work and architectural endoscopy. These techniques may be thought of in two ways, as Bosselman reported: the explanation (eg. the organisational plan) and the experience (eg the ”photo-realistic” perspective). Attached to these we have rules for success, such as those of ”style” (in the broad sense of the personal style that allows us to assume that we have answers to problems that have yet to appear). It should be clear even from the list above that there are many more techniques and technologies for evaluation (illustration) than for exploration (design): such is the mystery of design. It is the primary purpose of this paper to invite those involved in providing the enormous effort that has gone into making such techniques for illustration — evaluation — to consider how their efforts help with that other, and crucial, area — that of exploring: and to redress some of the balance of that effort towards exploration. For it occurs to me (as a teacher of architecture), that evaluation does not provide a course for action — it merely helps us determine what may be wrong (according to some criteria with which we choose not to argue). And, no matter how right or wrong a design may be, knowing that it is wrong doesn’t help us either modify it, or find a better initial idea. It only tells us we are not right — always assuming the evaluative model is correct; perhaps.
keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id e469
authors Johnson, Brian R.
year 1993
title The Graphics Application Paradigm: A Framework for User Understanding of CG/CAD Applications
doi https://doi.org/10.52842/conf.acadia.1993.011
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 11-20
summary What do young architects need to know about computer graphics? What "immutable and eternal" models will allow them to perform their best as professional architects? At one time all computer users were computer programmers and the answer was thus rooted in programming expertise, but the era of personally developed software is largely past. An alternative more vocational approach would stress courses in the use of specific programs, but it is hard to imagine a more mutable "object of knowledge" than the practical details of computing in the late twentieth century. In fact, our students are deluged with information: commands, vocabulary, options, sales hyperbole, and "do this, it works" cookbooks. As educators, we face the challenge of identifying that which is "immutable and eternal", and presenting it to our students (and trying to focus their attention on it).
series ACADIA
email
last changed 2022/06/07 07:52

_id ddssup9613
id ddssup9613
authors Kulkarni, R.G., Stought, R.R. and Haynes, K.E.
year 1996
title Traffic Flow Landscapes
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary Major metropolitan areas and constituent independent jurisdictions face the problem of providing efficient transportation for their residents and in-and out commuters. A typical trip taker spends considerable time on the road to reach the workplace and other destinations. Though it may seem counter-intuitive, adding more links to existing road networks and/or increasing traffic capacity by adding lanes does not necessarily decrease travel times (eg. Braess' paradox). But it is certain that a dense redundant network of roads would provide a trip taker with alternate routes when traffic incidents occur. These types of questions raise the question of, how to evaluate the flow characteristics of the entire road network of a jurisdiction and its larger region in keeping the traffic moving? Further, how may the impact of adding more links/ lanes or the blocking of existing links! lanes be best measured? To answer these and related questions, we propose a methodology to evaluate a fitness criteria for road networks based on Kauffman's biological NK model (1993). We specify a transportation road traffic flow landscape analogous to the fitness landscape of the NK model. Using the transportation road traffic flow landscape we derive a road fitness index that can be used to evaluate either the entire road network's traffic flows or subparts of such network's traffic flows. We explore the possibility of investigating traffic flow landscapes to search for optimal routes to clear traffic. Finally we describe an approach for applying the theoretical framework developed in the paper to the traffic conditions on the road network of the city of Fairfax, Virginia.
keywords Fitness Landscapes, NK Model, Genotype, Gene, Self-Organization, ITS Technology
series DDSS
last changed 2003/08/07 16:36

_id 60c9
authors Laurel, B.
year 1993
title Computer as Theatre
source Addison-Wesley Publishing Company
summary I used Aristotelian poetics as a way to look at how plays in particular are made and constructed and to figure out what their parts are and how they work together. So some of the ways, in which there is a relationship, is the idea of action as being the primary element of a play. Often in the old days in particular working with the computer we did not think of the user taking action or getting something done. We thought of the computer presenting information. In the early days it felt much more like television. The idea of taking action and make choices is a very important one in understanding the deepest potential of interactivity. That said I could have based that book on a dramatic theory of Bertolt Brecht for example. There are other consistent, systematic theories of drama you could use to model and interact the system. The only reason I checked Aristotelian poetics is because it seemed so fundamental to me.
series other
last changed 2003/04/23 15:14

_id cfd2
authors Penttilä, Hannu
year 1993
title Visualizing with Digital Tools - Endoscopy Versus Computer Modeling
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 161-166
summary This approach sees traditional video endoscopy and computer-based modeling techniques as two methods whose combination gives advantages for both. Endoscopy and computer based tools are not alternative nor rival techniques. New digital visualization possibilities are available within the context of CAD- systems. High-end and more expensive visualization has gained influence from commercial advertizing and also from entertainment industry. Traditional endoscope video has longer historical background and it’s roots are in model photography, model-based simulations and video techniques. The main focus of this paper is to describe Tampere architectural department’s computer based visualization facilities briefly with two cases studies. Our status and resources in traditional simulation have been rather good since mid 70’s, and now when also the basic digital facilities (word processing & CAD) exist, it will be our next challenge to deepen and develop the variety of available simulation methods, equipment – and naturally knowledge in combining them.
keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 0de6
authors Robertson, G.G., Card, S.K. and Mackinlay, J.D.
year 1993
title Information visualization using 3D interactive animation
source Communications of the ACM 36(4): 57-7 1
summary UI innovations are often driven by a combination of technology advances and application demands. On the technology side, advances in interactive computer graphics hardware, coupled with low-cost mass storage, have created new possibilities for information retrieval systems in which UIs could play a more central role. On the application side, increasing masses of information confronting a business or an individual have created a demand for information management applications. In the 1980s, text-editing forced the shaping of the desktop metaphor and the now standard GUI paradigm. In the 1990s, it is likely that information access will be a primary force in shaping the successor to the desktop metapho. This article presents an experimental system, the Information Visualizer (see figure 1), which explores a UI paradigm that goes beyond the desktop metaphor to exploit the emerging generation of graphical personal computers and to support the emerging application demand to retrieve, store, manipulate, and understand large amounts of infromation. The basic problem is how to utilize advancing graphics technology to lower the cost of finding information and accessing it once found (the information's "cost structure"). We take four broad strategies: making the user's immediate workspace larger, enabling user interaction with multiple agents, increasing the real-time interaction rate between user and system, and using visual abstraction to shift information to the perceptual system to speed information assimilation and retrieval.
series journal paper
last changed 2003/04/23 15:14

_id e4c3
authors Saggio, Antonino
year 1993
title Hypertext, Solid Modeling, and Hierarchical Structures in Formal Architectural Analysis
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 289-309
summary The paper presents computer reconstructions of unbuilt projects relevant to the history of Italian rationalism together with the potential and limits of three CAAD environments. While an evaluation is provided for each one, a more detailed attention is devoted to hierarchical structures because of their capability to capture knowledge, to support further investigations, and to provide new insights into architecture. A model built in this environment allows simultaneously (1) the analysis and reconstruction even of a complex project at the size of a personal computer; (2) the simulation and test of different material, crucial in the case of restoration or in the case of incomplete and uncertain original project data; (3) the critical analysis (but also the co-presence of the different project alternatives of design phases) through the reading at the various level of the hierarchy; and (4) free investigation on the structure of data that can support new critical hypothesis and insights that were not anticipated at the moment of project creation.
keywords Hypertext, Solid Modeling, Hierarchical Structures, Giuseppe Terragni, Italian Modern Architecture
series CAAD Futures
last changed 1999/04/07 12:03

_id avocaad_2001_20
id avocaad_2001_20
authors Shen-Kai Tang
year 2001
title Toward a procedure of computer simulation in the restoration of historical architecture
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the field of architectural design, “visualization¨ generally refers to some media, communicating and representing the idea of designers, such as ordinary drafts, maps, perspectives, photos and physical models, etc. (Rahman, 1992; Susan, 2000). The main reason why we adopt visualization is that it enables us to understand clearly and to control complicated procedures (Gombrich, 1990). Secondly, the way we get design knowledge is more from the published visualized images and less from personal experiences (Evans, 1989). Thus the importance of the representation of visualization is manifested.Due to the developments of computer technology in recent years, various computer aided design system are invented and used in a great amount, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and collaboration, etc. (Lawson, 1995; Liu, 1996). The conventional media are greatly replaced by computer media, and the visualization is further brought into the computerized stage. The procedure of visual impact analysis and assessment (VIAA), addressed by Rahman (1992), is renewed and amended for the intervention of computer (Liu, 2000). Based on the procedures above, a great amount of applied researches are proceeded. Therefore it is evident that the computer visualization is helpful to the discussion and evaluation during the design process (Hall, 1988, 1990, 1992, 1995, 1996, 1997, 1998; Liu, 1997; Sasada, 1986, 1988, 1990, 1993, 1997, 1998). In addition to the process of architectural design, the computer visualization is also applied to the subject of construction, which is repeatedly amended and corrected by the images of computer simulation (Liu, 2000). Potier (2000) probes into the contextual research and restoration of historical architecture by the technology of computer simulation before the practical restoration is constructed. In this way he established a communicative mode among archeologists, architects via computer media.In the research of restoration and preservation of historical architecture in Taiwan, many scholars have been devoted into the studies of historical contextual criticism (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000). Clues that accompany the historical contextual criticism (such as oral information, writings, photographs, pictures, etc.) help to explore the construction and the procedure of restoration (Hung, 1995), and serve as an aid to the studies of the usage and durability of the materials in the restoration of historical architecture (Dasser, 1990; Wang, 1998). Many clues are lost, because historical architecture is often age-old (Hung, 1995). Under the circumstance, restoration of historical architecture can only be proceeded by restricted pictures, written data and oral information (Shi, 1989). Therefore, computer simulation is employed by scholars to simulate the condition of historical architecture with restricted information after restoration (Potier, 2000). Yet this is only the early stage of computer-aid restoration. The focus of the paper aims at exploring that whether visual simulation of computer can help to investigate the practice of restoration and the estimation and evaluation after restoration.By exploring the restoration of historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example), this study aims to establish a complete work on computer visualization, including the concept of restoration, the practice of restoration, and the estimation and evaluation of restoration.This research is to simulate the process of restoration by computer simulation based on visualized media (restricted pictures, restricted written data and restricted oral information) and the specialized experience of historical architects (Potier, 2000). During the process of practicing, communicates with craftsmen repeatedly with some simulated alternatives, and makes the result as the foundation of evaluating and adjusting the simulating process and outcome. In this way we address a suitable and complete process of computer visualization for historical architecture.The significance of this paper is that we are able to control every detail more exactly, and then prevent possible problems during the process of restoration of historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 0f50
authors Skauge, Jørn
year 1993
title An Electronic Tool for Urban Design Analysis
doi https://doi.org/10.52842/conf.acadia.1993.077
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 77-85
summary Architects and urban designers are increasingly using computers in their attempt to improve decision making in urban design. Most existing systems emphasize hard data such as statistics, land use data, etc. In recent years with the use of more powerful computers we have seen a greater emphasis on managing visual data. Computer systems are being used to generate urban models and simulations of the various kinds of impact new developments have on the existing cityscape.

This project emphasizes the use of visual data. The purpose of the research has been to develop a computer system for urban designers to use in analyzing urban architectural qualities. Therefore this project focuses on applying traditional methods and theories of urban designers rather than developing new computer techniques.

The traditional methods and theories of urban designers fall within the category which the French theorist Francoise Choay calls Pre-urbanism and Urbanism - the Cultural Model. Theorists within this category include Camillo Sitte, Gordon Cullen, Kevin Lynch, Leon Krier, Aldo Rossi, Michael Trieb, Roger Tranzick and Thiis-Evensen.

This computer system has been developed as a prototype in order to gain experience and knowledge for future development of a large system. Later development will be based upon a vectorized threedimensional model of a whole city using texture mapping and tracing techniques to annotate important architectural features.

The computer system consists of the basic analysis module supplied with a simulation unit and a theory unit. With this analytical tool, analysis is conducted on three different urban scales. The prototype has been developed on the Macintosh computer with SuperCard as the authoring tool.

The computer system was developed as a prototype for Danish Urban Designers and is currently being tested in conjunction with the city of Viborg, Denmark. ( population 55,000). Located in Jutland, Viborg was the capital of Denmark around the year 1000. It now functions as a center for regional government. Viborg was selected as the test site because of its historical core.

series ACADIA
last changed 2022/06/07 07:56

_id 2c7b
authors Stenvert, Ronald
year 1993
title The Vector-drawing as a Means to Unravel Architectural Communication in the Past
doi https://doi.org/10.52842/conf.ecaade.1993.x.q9a
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary Unlike in painting, in architecture one single person never controls the whole process between conception and realization of a building. Ideas of what the building will eventually look like, have to be conveyed from patron to the actual builders, by way of drawings. Generally the architect is the key-figure in this process of communication of visual ideas. Nowadays many architects design their new buildings by using computers and Computer-Aided (Architectural) Design programs like AutoCad and VersaCAD. Just like traditional drawings, all these computer drawings are in fact vector-drawings; a collection of geometrical primitives like lines, circle segments etc. identified by the coordinates of their end points. Vector-based computer programs can not only be used to design the future, but also as a means to unravel the architectural communication in the past. However, using the computer as an analyzing tool for a better comprehension of the past is not as simple as it seems. Historical data from the past are governed by unique features of date and place. The complexity of the past combined with the straightforwardness of the computer requires a pragmatic and basic approach in which the computer acts as a catalytic agent, enabling the scholar to arrive manually at his own - computer-assisted - conclusions. From this it turns out that only a limited number of projects of a morphological kind are suited to contribute to new knowledge, acquired by the close-reading of the information gained by way of meaningful abstraction. An important problem in this respect is how to obtain the right kind of architectural information. All four major elements of the building process - architect, design, drawing and realization - have their own different and gradually shifting interpretations in the past. This goes especially for the run-of-the-mill architecture which makes up the larger part of the historical urban environment. Starting with the architect, one has to realize that only a very limited part of mainstream architecture was designed by architects. In almost all other cases the role of the patron and the actual builder exceeds that of the architect, even to the extent that they designed buildings themselves. The position of design and drawing as means of communication also changed in the past. Until the middle of the nineteenth century drawings were not the chief means of communication between architects and builders, who got the gist of the design from a model, or, encountering problems, simply asked the architect or supervisor. From the nineteenth century onwards the use of drawings became more common, but almost never represented the building entirely "as built". In 1991 I published my Ph.D. thesis: Constructing the past: computerassisted architectural-historical research: the application of image-processing using the computer and Computer-Aided Design for the study of the urban environment, illustrated by the use of treatises in seventeenth-century architecture (Utrecht 1991). Here, a reconstruction of this historical communication process will be presented on the basis of a project studying the use of the Classical orders as prescribed in various architectural treatises, compared to the use of the orders in a specific group of still existing buildings in The Netherlands dating from the late sixteenth and entire seventeenth century. Comparisons were made by using vector-drawings. Both the illustrations in the the treatises and actual buildings were "translated" into computer-drawings and then analyzed.

series eCAADe
last changed 2022/06/07 07:50

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5show page 6HOMELOGIN (you are user _anon_774433 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002