CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 38

_id ddss9214
id ddss9214
authors Friedman, A.
year 1993
title A decision-making process for choice of a flexible internal partition option in multi-unit housing using decision theory techniques
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary Recent demographic changes have increased the heterogeneity of user groups in the North American housing market. Smaller households (e.g. elderly, single parent) have non-traditional spatial requirements that cannot be accommodated within the conventional house layout. This has created renewed interest in Demountable/Flexible internal partition systems. However, the process by which designers decide which project or user groups are most suited for the use of these systems is quite often complex, non-linear, uncertain and dynamic, since the decisions involve natural processes and human values that are apparently random. The anonymity of users when mass housing projects are conceptualized, and the uncertainty as to the alternative to be selected by the user, given his/her constantly changing needs, are some contributing factors to this effect. Decision Theory techniques, not commonly used by architects, can facilitate the decision-making process through a systematic evaluation of alternatives by means of quantitative methods in order to reduce uncertainty in probabilistic events or in cases when data is insufficient. The author used Decision Theory in the selection of flexible partition systems. The study involved a multi-unit, privately initiated housing project in Montreal, Canada, where real site conditions and costs were used. In this paper, the author outlines the fundamentals of Decision Theory and demonstrates the use of Expected Monetary Value and Weighted Objective Analysis methods and their outcomes in the design of a Montreal housing project. The study showed that Decision Theory can be used as an effective tool in housing design once the designer knows how to collect basic data.
series DDSS
last changed 2003/08/07 16:36

_id 69b3
authors Markelin, Antero
year 1993
title Efficiency of Model Endoscopic Simulation - An Experimental Research at the University of Stuttgart
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 31-34
summary At the Institute of Urban Planning at the University of Stuttgart early experiments were made with the help of endoscopes in the late 1970’s. The intention was to find new instruments to visualize urban design projects. The first experiment included the use of a 16 mm film of a 1:170 scale model of the market place at Karlsruhe, including design alternatives (with trees, without trees etc). The film was shown to the Karlsruhe authorities, who had to make the decision about the alternatives. It was said, that the film gave a great help for the decision-making and a design proposition had never before been presented in such understandable way. In 1975-77, with the support of the Deutsche Forschungsgemeinschaft (German Research Foundation) an investigation was carried out into existing endoscopic simulation facilities, such as those in Wageningen, Lund and Berkeley. The resulting publication was mainly concerned with technical installations and their applications. However a key question remained: ”Can reality be simulated with endoscopy?” In 1979-82, in order to answer that question, at the Institute was carried out the most extensive research of the time, into the validity of endoscopic simulation. Of special importance was the inclusion of social scientists and psychologists from the University of Heidelberg and Mannheim. A report was produced in 1983. The research was concerned with the theory of model simulation, its ways of use and its users, and then the establishment of requirements for effective model simulation. For the main research work with models or simulation films, psychological tests were developed which enabled a tested person to give accurate responses or evidence without getting involved in alien technical terminology. It was also thought that the use of semantic differentials would make the work imprecise or arbitrary.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 0f50
authors Skauge, Jørn
year 1993
title An Electronic Tool for Urban Design Analysis
doi https://doi.org/10.52842/conf.acadia.1993.077
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 77-85
summary Architects and urban designers are increasingly using computers in their attempt to improve decision making in urban design. Most existing systems emphasize hard data such as statistics, land use data, etc. In recent years with the use of more powerful computers we have seen a greater emphasis on managing visual data. Computer systems are being used to generate urban models and simulations of the various kinds of impact new developments have on the existing cityscape.

This project emphasizes the use of visual data. The purpose of the research has been to develop a computer system for urban designers to use in analyzing urban architectural qualities. Therefore this project focuses on applying traditional methods and theories of urban designers rather than developing new computer techniques.

The traditional methods and theories of urban designers fall within the category which the French theorist Francoise Choay calls Pre-urbanism and Urbanism - the Cultural Model. Theorists within this category include Camillo Sitte, Gordon Cullen, Kevin Lynch, Leon Krier, Aldo Rossi, Michael Trieb, Roger Tranzick and Thiis-Evensen.

This computer system has been developed as a prototype in order to gain experience and knowledge for future development of a large system. Later development will be based upon a vectorized threedimensional model of a whole city using texture mapping and tracing techniques to annotate important architectural features.

The computer system consists of the basic analysis module supplied with a simulation unit and a theory unit. With this analytical tool, analysis is conducted on three different urban scales. The prototype has been developed on the Macintosh computer with SuperCard as the authoring tool.

The computer system was developed as a prototype for Danish Urban Designers and is currently being tested in conjunction with the city of Viborg, Denmark. ( population 55,000). Located in Jutland, Viborg was the capital of Denmark around the year 1000. It now functions as a center for regional government. Viborg was selected as the test site because of its historical core.

series ACADIA
last changed 2022/06/07 07:56

_id 3653
authors Alshawi, M. and Budeiri, M.J.
year 1993
title An Integrated approach for 3D simulation of construction sequence
source The Int. Journal of Construction IT 1(2), pp. 35-46
summary In order to eliminate design-related problems and to ease planning difficulties, a new integrated approach is required to manage and present design and construction information. This paper examines the feasibility of integrating design and construction scheduling information produced by 'industry standard' software. It describes the structure of a prototype which has been developed to generate a 3D simulation model for the construction sequence by integrating a CAD package with a project planning software. This study aims at establishing an integrated approach to communicate construction planning graphically to users (designers or construction managers) prior to construction in order to enhance the efficiency of the design/construction process.
series journal paper
last changed 2003/05/15 21:45

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ddss9219
id ddss9219
authors Bourdakis, V. and Fellows, R.F.
year 1993
title A model appraising the performance of structural systems used in sports hall and swimming pool buildings in greece
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary The selection of the best performing structural system (among steel, timber laminated, concrete, fabric tents) for medium span (30-50m) sports halls and swimming pools in Greece formed the impetus for this research. Decision-making concerning selection of the structural system is difficult in this sector of construction, as was explained in the "Long Span Structures" conference (November 1990, Athens. Greece). From the literature it has been found that most building appraisals end up at the level of data analysis and draw conclusions on the individual aspects they investigate. These approaches usually focus on a fraction of the problem, examining it very deeply and theoretically. Their drawback is loss of comprehensiveness and ability to draw conclusions on an overall level and consequently being applicable to the existing conditions. Research on an inclusive level is sparse. In this particular research project, an inclusive appraisal approach was adopted, leading to the identification of three main variables: resources, human-user-satisfaction, and technical. Consequently, this led to a combination of purely quantitative and qualitative data. Case studies were conducted on existing buildings in order to assess the actual performance of the various alternative structural systems. This paper presents the procedure followed for the identification of the research variables and the focus on the development of the model of quantification. The latter is of vital importance if the problem of incompatibility of data is to be solved, overall relation of findings is to be achieved and holistic conclusions are to be drawn.
series DDSS
last changed 2003/11/21 15:16

_id a336
authors Calvo, Charles M.
year 1993
title SOME EPISTEMOLOGICAL CONCERNS REGARDING ARTIFICIAL INTELLIGENCE AND KNOWLEDGE-BASED APPROACHES TO ARCHITECTURAL DESIGN - A RENEWED AGENDA
doi https://doi.org/10.52842/conf.acadia.1993.155
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 155-162
summary It has been noted that designers - when confronted with computers - have, by and large, refused to accept the introduction of apparently new design methodologies, and it has been speculated that this is the result of a failure of those methodologies to address the cognitive processes which take place in the course of designing. This position is somewhat suspect in that such innovations as computer-aided drafting -which also fail to recognize these processes have been widely accepted. It is perhaps more likely that the lack of acceptance results from a perception on the part of designers that the new methodologies either do not reflect some or all of those concerns that designers consider fundamental to design, or that they actively interfere with the designer's ability to accomplish what he/she sees as the goals of design. Given that the application of artificial intelligence and related work to architecture is still in its infancy, all of this suggests the need for a reassessment of the role of computing in design in order to clarify and strengthen those roles deemed appropriate.

Two approaches to the integration of artificial intelligence and knowledge-based systems into architectural design practice are currently dominant. One attempts to create systems which can on their own produce designs, the other provides intelligent support for those doing design. It was, in part, the recognition of limitations in the ability of traditional CAD systems and building modelers to reflect what designers actually do that led to explorations into the idea of intelligent assistants. Development of such assistants was aided by research into the act and process of design through protocol and other studies. Although some work is currently being done in the development of artificial intelligence and knowledge based applications in architecture, and work continues to be done on the study of design methodologies, the bulk of available information in each of these areas remains in the realm of design disciplines related to but outside of architecture and do not reflect the explicit role of architectural design in the embodiment and expression of culture.

The relationship of intelligence to culture has resulted in some skepticism regarding the ultimate capacity of neural nets and symbolically programmed computers in general. Significant work has been done questioning the rational tradition in computer development for its failure to address phenomena which are not easily subject to scientific analysis. Further skepticism regarding the role of artificial intelligence and knowledge-based or expert systems in architectural design has been emerging recently. Such criticism tends to focus on two issues: the nature of drawing as an activity which involves both the generation and interpretation of graphic artifacts, and the nature of the human designer as an active agent in the design process.

series ACADIA
type normal paper
last changed 2022/06/07 07:54

_id 6252
authors Drewe, Paul
year 2003
title The Relation Between the Internet Infrastructure and the Internet Industry
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary The scene is set by a survey of new location factors for mobile investment in Europe, published by the European Commission in 1993. This leads to two questions the first of which concerns the exact definition of the Internet industry in order to avoid confusion. The definitional issue appears to be far from simple. The second question is about the Internet infrastructure. This infrastructure, although new and almost invisible, can nevertheless be mapped and measured with less ambiguity than the Internet industry. How to connect the two? How to establish the importance of the Internet infrastructure for the location of the Internet industry? Technological determinism and urban dissolution are debunked as myths. A conceptual innovation is called for: to conceive of the connection between infrastructure and industry as a match between networks. By way of conclusion, this match is discussed from the viewpoint of non-hub cities or regions.
series other
email
last changed 2003/03/11 20:39

_id a9bb
authors Flemming, Ulrich and Van Wyk, Skip (Eds.)
year 1993
title CAAD Futures ‘93 [Conference Proceedings]
source Fifth International Conference on Computer-Aided Architectural Design 1993/ ISBN 0-444-89922-7 / (Pittsbrugh / USA), 1993, 565 p.
summary The mission of the CAAD Futures series of conferences is to provide a forum for the presentation and discussion of innovative research and development in the area of computer- aided architectural design. CAAD Futures '93, sponsored by Carnegie Mellon University and its Department of Architecture, is the fifth conference in the series. In these proceedings, the papers accepted for presentation have been grouped into sections addressing similar topics or themes. The sections are presented in an order that proceeds roughly from the more specific, focused topics to the more general ones, ending with a group of papers illustrating emergent trends in practice, including urban planning and design.
series CAAD Futures
email
last changed 2003/02/26 17:24

_id ddss9211
id ddss9211
authors Gilleard, J. and Olatidoye, O.
year 1993
title Graphical interfacing to a conceptual model for estimating the cost of residential construction
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary This paper presents a method for determining elemental square foot costs and cost significance for residential construction. Using AutoCAD's icon menu and dialogue box' facilities, a non-expert may graphically select (i) residential configuration; (ii) construction quality level; (iii) geographical location; (iv) square foot area; and finally, (v) add-ons, e.g. porches and decks, basement, heating and cooling equipment, garages and carports etc. in order to determine on-site builder's costs. Subsequent AutoLisp routines facilitate data transfer to a Lotus 1-2-3 spreadsheet where an elemental cost breakdown for the project may be determined. Finally, using Lotus 1-2-3 macros, computed data is transferred back to AutoCAD, where all cost significant items are graphically highlighted.
series DDSS
last changed 2003/08/07 16:36

_id a4f8
authors Monedero, Javier
year 1993
title Renderings. Some Technical and Non Technical Questions Raised by the Use of Computers in the Visual Analysis of Architecture
doi https://doi.org/10.52842/conf.ecaade.1993.x.a5t
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary It should be expected, in a Congress, that participants bring with them, not only ideas, but also results or, at least, stimulating images. In the Laboratory of Architectural Graphic Techniques at the ETS of Barcelona, we have spent some time generating images directly related with architecture, based on the work of both students and professors. These images have been produced with academic purposes, but also in relation with some works carried out with City Institutions interested in the study of the evaluation of environment visual impact and the role that computers may play in this area. In our previous Congress, in Barcelona, we showed some of these images, obtained by direct digital processing of bitmaps. In another Congress, later, we showed some other images, obtained by rendering, with simple local models (Phong models) and some tricks that helped to make them more realistic. Although I do agree with the old chinese saying that a good image is worth a thousand words, in this case, I have thought more convenient to present a paper that may be read quietly by those interested in these subjects, that might be useful just as it gathers references known by many but grouped in a particular order, and that pretends, respectfully, to criticize the actual situation. This can explain why we consider that the results we have obtained should be improved by new and better techniques and why we think that this dissatisfaction should be shared by others who do not seem to feel the same as we do. The aim of this contribution is, therefore, to reflect on the actual situation and the ways there seem to be open for us to follow.

series eCAADe
email
last changed 2022/06/07 07:50

_id cf2011_p093
id cf2011_p093
authors Nguyen, Thi Lan Truc; Tan Beng Kiang
year 2011
title Understanding Shared Space for Informal Interaction among Geographically Distributed Teams
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 41-54.
summary In a design project, much creative work is done in teams, thus requires spaces for collaborative works such as conference rooms, project rooms and chill-out areas. These spaces are designed to provide an atmosphere conducive to discussion and communication ranging from formal meetings to informal communication. According to Kraut et al (E.Kraut et al., 1990), informal communication is an important factor for the success of collaboration and is defined as “conversations take place at the time, with the participants, and about the topics at hand. It often occurs spontaneously by chance and in face-to-face manner. As shown in many research, much of good and creative ideas originate from impromptu meeting rather than in a formal meeting (Grajewski, 1993, A.Isaacs et al., 1997). Therefore, the places for informal communication are taken into account in workplace design and scattered throughout the building in order to stimulate face-to-face interaction, especially serendipitous communication among different groups across disciplines such as engineering, technology, design and so forth. Nowadays, team members of a project are not confined to people working in one location but are spread widely with geographically distributed collaborations. Being separated by long physical distance, informal interaction by chance is impossible since people are not co-located. In order to maintain the benefit of informal interaction in collaborative works, research endeavor has developed a variety ways to shorten the physical distance and bring people together in one shared space. Technologies to support informal interaction at a distance include video-based technologies, virtual reality technologies, location-based technologies and ubiquitous technologies. These technologies facilitate people to stay aware of other’s availability in distributed environment and to socialize and interact in a multi-users virtual environment. Each type of applications supports informal interaction through the employed technology characteristics. One of the conditions for promoting frequent and impromptu face-to-face communication is being co-located in one space in which the spatial settings play as catalyst to increase the likelihood for frequent encounter. Therefore, this paper analyses the degree to which sense of shared space is supported by these technical approaches. This analysis helps to identify the trade-off features of each shared space technology and its current problems. A taxonomy of shared space is introduced based on three types of shared space technologies for supporting informal interaction. These types are named as shared physical environments, collaborative virtual environments and mixed reality environments and are ordered increasingly towards the reality of sense of shared space. Based on the problem learnt from other technical approaches and the nature of informal interaction, this paper proposes physical-virtual shared space for supporting intended and opportunistic informal interaction. The shared space will be created by augmenting a 3D collaborative virtual environment (CVE) with real world scene at the virtual world side; and blending the CVE scene to the physical settings at the real world side. Given this, the two spaces are merged into one global structure. With augmented view of the real world, geographically distributed co-workers who populate the 3D CVE are facilitated to encounter and interact with their real world counterparts in a meaningful and natural manner.
keywords shared space, collaborative virtual environment, informal interaction, intended interaction, opportunistic interaction
series CAAD Futures
email
last changed 2012/02/11 19:21

_id c308
authors Ohno, Ryuzo and Hata, Tomohiro
year 1993
title The Effect of Spatial Structure on Visual Search Behavior
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 89-98
summary People’s voluntary movement through an environment is essential for their comprehension of three dimensional space. It may be hypothesized that they move and look around in order to pick up wanted information at the time. This study investigated the following more specific hypotheses by an experiment using a user-controlled space-sequence simulator and the analysis of the subjects’ behavioral data recorded by the simulation system: (1) The strategy of visual search behavior (body movement and viewing direction) is influenced by spatial structure (form and organization). (2) The strategy can be explained by the amount of visual information in the environment, i.e., people move and look in a certain direction in order to maximize effective information at a given moment and position. - If these hypotheses are supported, we can predict people’s behavior in an unfamiliar place on the basis of the spatial structure.

keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 427b
authors Ozel, Filiz
year 1993
title A Computerized Fire Safety Evaluation System for Business Occupancies
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 241-251
summary The development of computer-based code compliance checking programs has been the focus of many studies. While some of these investigated the procedural aspects of building codes, others focused more on their rule base. On the other hand, due to the complexity of the codes, the process of identifying which sections apply to a given problem, and in which order to access them requires a meta-knowledge structuring system. National Fire Protection Association (NFPA) 101M, Alternative Approaches to Life Safety (1992) provides a framework through which code sections can be systematically accessed by means of a set of checklists. The study presented here primarily focuses on the development of a computer based fire safety code checking system called ARCHCode/Business for business occupancies following the guidelines and the methodology described in Chapter 7 of NFPA 101M.
keywords Fire Safety Expert System, Business Occupancies, CAD Interface
series CAAD Futures
last changed 1999/04/07 12:03

_id ddss9210
id ddss9210
authors Poortman, E.R.
year 1993
title Ratios for cost control
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary The design of buildings takes place in phases representing a development from rough to precision planning. Estimates are made in order to test whether the result is still within the budget set by the client or developer. In this way, the decisions taken during the design phase can be quantified and expressed in monetary terms. To prevent blaming the wrong person when an overrun is discovered, the cost control process has to be improved. For that purpose, two new procedures have been developed: (i) a new translation activity; and (ii) ratios by which quantities can be characterized. 'Translation is the opposite of estimation. A monetary budget is converted -'translated' - into quantities, reflecting the desired quality of the building materials. The financial constraints of the client are thus converted into quantities - the building components used by the designers. Characteristic quantity figures play an important role in this activity. In working out an estimate, the form factor (i.e., the ratio between two characteristic values of a building component) has to be determined. The unit cost is then tested against that ratio. The introduction of the 'translation' activity and the use of characteristic quantity figures and form factors enhance existing estimation methods. By implementing these procedures, cost control becomes considerably more reliable.
series DDSS
last changed 2003/08/07 16:36

_id 4ee4
authors Rutherford, James H.
year 1993
title Knodes: Knowledge-Based Design Decision Support
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 357-374
summary This paper describes the work in progress to develop a knowledge-based design support (KNODES) environment. The KNODES environment is intended to improve a designer's decision making potential, and to assist designers in a broad range of disciplines by making design knowledge and information more accessible. The framework exists as a multi-layered knowledge-based system reflecting both generic and domain specific aspects of the design activity and is designed to: enable the rapid dissemination of new design information, thus responding to shifts in design standards; take advantage of existing empirical design tools in unstructured areas of the design process; accommodate changes in user expectations and technological innovations at both the system and domain levels thus ensuring long term continuity and support,- offer multiple view points of the same design data by means of interchangeable interpreters. A prototype building design framework configured using the KNODES development tools is used to illustrate some of the salient features of the framework. Finally the paper will conclude with some insights into how such a design framework may be used as a knowledge acquisition tool in order to derive and formalise models of the design process.
keywords Computer-Aided Design, Design Frameworks, Multi-Level Knowledge-based Systems, Blackboard Architecture
series CAAD Futures
last changed 1999/04/07 12:03

_id 87d2
authors Serrano, J.G., Coll, J., Melero, J.C. and Burry, Mark
year 1993
title The Need to Step Beyond Conventional Architectural Software
doi https://doi.org/10.52842/conf.ecaade.1993.x.v0u
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary The Sagrada Familia Church has appointed two groups of consultants to assist the translation of Gaudi's 1:10 scaled models of the nave into coherent information from which to build. One team has been undertaking the static analysis of the nave roof vault structure and the other the study of the complexities of Gaudi's composition in order to provide full-scale production templates and models for the walls. Both teams had begun using the same basic CAD package and both have had to move onto high-end and very expensive solid-modelling software normally used by mechanical engineers and vehicle designers. Both groups are collaborating together with different accents despite an improbable geographical separation. The original problem, one of intersecting ruled-surfaces accurately to reflect the geometries of the surviving fragments of the original models, has led to surprising possibilities which were not anticipated at the outset. Currently the potential of parametric variation and associative geometries are being investigated as a mirror for some of the intuitive design process and finite element analysis is being considered as a means of interactively analysing the structural implications for each study. The software being used also has a powerful ray-tracing module; rather than being simply a tool to produce eye-catching 'realistic' renderings it has proved to be invaluable in allowing the computer user to understand the spatial complexities of the components being studied. This paper discusses the merits of an architecture so demanding (despite having been designed at the beginning of this century) that it requires the most costly equipment in today's market and it will consider the proposition that in ordinary circumstances, an architecture too complex to be described using basic CAD tools is an architecture beyond our reach. The interdisciplinary nature of the diverse and powerful modules within the software referred to will be used to contest this proposition using the presence of both teams in schools of architecture as evidence.
series eCAADe
last changed 2022/06/07 07:50

_id ab60
authors Shih, Naai-Jung
year 1993
title Planning Automation with a Relational Matrix
doi https://doi.org/10.52842/conf.ecaade.1993.x.h8p
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary The purpose of this paper is to present a relational matrix of process, demands, and tools in automation as a framework in CAD education. Automating process is a closely related sequence of steps from clarifying demands, evaluating tools, operating study, purchasing equipment, training, maintaining, to renewing outdated equipment. Demands reflect a firm's expectation. Clarifying CAD demands is the first step in automating process, and clarified demands explicitly define the goal for automation. The demands include amount of work, content of changes, drawing specification, drawing generating process, data exchange, error-proving procedure, equipment management, training plans, etc. Proper selected tools facilitate automation process and ensure the efficiency and effectiveness in fulfilling a firm's demands. The selection is made according to the considerations associated with software, operating system, and hardware. In order to promote the CAD education in a new era, this matrix is introduced as a framework of automation.

series eCAADe
last changed 2022/06/07 07:50

_id 0319
authors Stenros, Helmer
year 1993
title The History of the Laboratory for Visual Simulation and Research Work in Tampere
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 3-8
summary Many things are born from lucky chances or as the sum of them. I see it that way when I consider those events and stages that have led to this meeting in Tampere. For myself, the study of the environmental simulator and the activities around it started in Copenhagen in 1977 in the meeting of the professors of architecture of the northern countries. I met Professor Acking from Lund University of Technology and he told me about his studies in perception and the black–and–white environmental simulator that they had built. When we started architectural education in Tampere in 1969, I had from the beginning looked for new ways to teach in order to renew the old, traditional ways of teaching architecture. After the meeting in Copenhagen, we decided to build our own environmental simulator in our faculty in Tampere.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id caadria2014_027
id caadria2014_027
authors Takizawa, Atsushi; Yushi Miyata and Naoki Katoh
year 2014
title Enumeration of Floor Plans Based on Zero-Suppressed Binary Decision Diagram
doi https://doi.org/10.52842/conf.caadria.2014.275
source Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2014) / Kyoto 14-16 May 2014, pp. 275–284
summary Open Building (Habraken, 1972) has been the focus of attention due to growing interest in the sustainable society. For Open Building, it is important to preserve the diversity of feasible floor plans in order to adapt to various lifestyles of residents. Capacity analysis is a method for evaluating the potential diversity. We propose a novel method that evaluates the potential diversity of floor plans by enumerating all feasible floor plans satisfying given constraints based on zero-suppressed binary decision diagram (ZDD) (Minato, 1993).
keywords ZDD; floor plan; enumeration; Open Building; diversity
series CAADRIA
email
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