CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id e9f1
authors Alaimo, G., Pellitteri, G. and Scianna, A.
year 1993
title A Tool for Typological Analysis
doi https://doi.org/10.52842/conf.ecaade.1993.x.q0g
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary Any design problem is faced drawing from the architect's knowledge both case knowledge and general knowledge. One type of the latter is abstracted from a multiplicity of cases of which the common features are recognised in such a way as to single out a prototype representing in the best way a class of architectural objects. If applied to a set of residential buildings and to the flats in them the analysis is typological and it is one of the fundamental ways of acquiring general knowledge to be used to face design problems. The tool we present is aimed at such a type of analysis and is based on the idea that it possible to acquire qualitative knowledge through the statistical analysis of measurable characteristics of the examined architectural objects. It has been tested by applying it to the typological analysis of a set of flats of illegal buildings in Sicily. The procedure is organised in two main phases. The first one consists in a series of elaborations performed during the reading of architectural organism; the second one consists in a series of statistical analyses on the results (characteristic variables) of the first.
series eCAADe
last changed 2022/06/07 07:50

_id a927
authors Amirante, Isabella and Bosco, Antonio
year 1995
title Hypertext Between Research and Teaching: An Experience in a Didactic Building Technology Laboratory
doi https://doi.org/10.52842/conf.ecaade.1995.003
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 3-12
summary IPER (hypertext for the knowledge of building patrimony) is the result of a research developed with C.N.R. (National Research Institute). The aim of IPER is to provide the knowledge, the description and the management of one or more historical buildings for public or private institutions. IPER allowed us to improve our methodology of building analysis, covering various disciplinary fields, in two different systems. (1.) the first one, synthetic and suitable for a group of historical buildings, (2.) the second one, complex and particularly made for monumental buildings. // This experience is related to the new regulation of teaching architecture in Italy made in 1993. The main novelty is the introduction of the laboratories with the contemporary presence of two or three teachers of different disciplines, working together with the students on the same project with different approaches. This opportunity allowed us to introduce the "knowledge engineer" as a teacher in the laboratory of building technology. IPER is given to the students with the aim of experimenting and solving the theoretical and practical difficulties that students of different years may encounter in the knowledge and representation of buildings and in the organisation of all the data from the case study.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_1.htm
last changed 2022/06/07 07:54

_id 411e
authors Asanowicz, Aleksander
year 1993
title Designing is Information and Emotion
doi https://doi.org/10.52842/conf.ecaade.1993.x.n0i
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary It could be stated that designing is a procedure of working out the problems. The point of that procedure is to transform the input data (information about what is demanded) into the system documentation (thing) accomplishing the task. While designing we would like to reach our goal in a certain (reliable) way.
series eCAADe
email
last changed 2022/06/07 07:50

_id ee23
authors Bille, Pia
year 1994
title A Study of Color
doi https://doi.org/10.52842/conf.ecaade.1994.185
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 185-190
summary Color courses are traditionally based on exercises carried out with either water color or colored paper. Use of the computer as a tool for teaching color theory and analyzing color in architecture was the topic of a course given at the School of Architecture and Planning at the State University of New York at Buffalo, USA where I was an exchange faculty in the academic year 1993/94. The course was structured into 3 topics: color theory, color perception and application of color.
series eCAADe
email
last changed 2022/06/07 07:52

_id 4687
authors Boekholt, J.T.
year 1993
title Evaluation First Year Design Projects
doi https://doi.org/10.52842/conf.ecaade.1993.x.u8b
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary During the first year students are taught that it is important to learn to evaluate their projects themselves. Therefore a checklist is introduced and explained over the year which can be used by the students to formulate their criteria, evaluation scales and weighting factors. The main aspects that are evaluated are utility, structural and manufacturing aspects. Only little attention during the first year is given to legal and economical aspects. Main goal is to develop a systematic and integrated approach towards the evaluation of design projects. The evaluation of the student is compared with the judgement of the teacher. Final marks are given by the teacher.
series eCAADe
last changed 2022/06/07 07:50

_id 0e89
authors Bradford, J.W., Cheng, N. and Kvan, Thomas
year 1994
title Virtual Design Studios
doi https://doi.org/10.52842/conf.ecaade.1994.163
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 163-167
summary Beginning in 1993, small groups of students of architectural design at different institutions around the world participated in collaborative design projects using a variety of tools, including CAD, Internet and teleconferencing. This programme, known as the "Virtual Design Studio" (VDS), allows students to work collectively with colleagues from different cultures and climates who are thousands of kilometres and in different time zones. Most recently, in February 1994, four institutions in N. America, one in Europe, and one in S E Asia participated in VDS’94. This paper explains the operation of the VDS and explores the future of the VDS as a potential tool for architectural design education. In particular, we review what we have learned in employing computer tools to extend the teaching in design studios into a "virtual" experience.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id 6737
authors Casaus, A., Fargas, J. and Papuzian, P.
year 1993
title Hybrid Design Environments - A Research Program on Creative Collaboration and Communication
doi https://doi.org/10.52842/conf.ecaade.1993.x.a8h
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary This paper gives an overview of a research program initiated in the Architectural Design Department of the Escola Tècnica Superior d'Arquitectura de Barcelona on issues of communication and collaboration in computer aided design. The work is centered around emerging design situations which can be attributed directly to the incorporation of new technologies in education and practice. One of these is the "design triangle" composed of a traditional designer, a CAD workstation and a computer literate collaborator acting as the design medium. Another is the "virtual workshop" consisting of design collaboration involving large-scale distributed communications networks. The research program stresses three common characteristics of these situations which it aims to study in parallel in the setting of an design workshop. The first of these is the characteristic of distance, both physical and conceptual, which separates, on the one hand, the traditional designer from the CAD document and, on the other, the participants of a distributed workshop from each other and each others' thinking. The second, is the typically hybrid nature of such situations where computer technology interacts with more traditional techniques and alternative media are combined both at the level of production and in channels and modes of communication. And finally, the third and most significant for the methodology of the research program, is the fact that both the design triangle and the virtual workshop make explicit aspects of design activity, interaction and intentions which remain hidden or are only implicit in traditional designing.

series eCAADe
email
last changed 2022/06/07 07:50

_id 88c5
authors Caturano, U.
year 1993
title A Proposal of Iconic Map on Computer Aided Architectural Design: 3DIMCAAD
doi https://doi.org/10.52842/conf.ecaade.1993.x.g9p
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary During the development of my graduation thesis I had to propose a subdivision of informatics technologies for architectural design into several research fields, each of them characterized by specific aims. This kind of subdivision was originally configured as an orientation tool inside the wide CAAD discipline, and only in a second time it took the features of a complete organization layout in which it is understandable not only the position of each single discipline in comparison with the others but, above all, the connections and interactions between them. The model, obtained as the result of many handlings but undefined yet, has been named 3DIMCaad (3 Dimensional Iconic Map on Computer Aided Architectural Design) and, in according to an initial hypothesis it could be regarded as a map of the sectors pointed out by my proposal, in fact, it is a iconic model of the connections and differences between the informatic main topics that I analysed. Every main topic is represented by a spheric nucleus linked to the others by a connection line (the ''pipe''), the dimension of which, quite generous, makes the observer understand the numerous interactions and exchange presents if two main topics are linked.

series eCAADe
last changed 2022/06/07 07:50

_id cbe7
authors Caturano, Umberto and Sanseverino di Marcellinara, Carlo
year 1993
title Solid Modelling by Low-cost Hardware and Software: The Crystal Palace's Node
doi https://doi.org/10.52842/conf.ecaade.1993.x.m6j
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary This paper describes the approach to the solid modelling by low-cost hardware and software, developed by a workgroup composed by staff members, young researchers and students of the University of Naples - Faculty of Architecture. The work was born in need of exposing to the students the project of Crystal Palace, designed in 1850 by J. Paxton, and used in the Italian universities as an example of first prefabrication by components and the organization of the yard. Using commercial programs and the students' computers, we had done a 3D model of the Crystal Palace's structural node, making an interesting experience based on the cooperation between university structures and private resources.

series eCAADe
last changed 2022/06/07 07:50

_id 0b24
authors Chilton, J.C., Wester, T. and Yu, J.
year 1993
title Exploring Structural Morphology Using CAD
doi https://doi.org/10.52842/conf.ecaade.1993.x.d1k
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary Often in the design process the student's imagination is restricted by their inability to visualise, model or accurately sketch ideas for innovative structural systems. By using CAD as a design tool it is possible to explore the morphology of complex structures and to be able to produce perspective drawings of them with relative ease. Within AutoCAD there is a small library of standard three-dimensional objects and surfaces that can be called upon to generate more complex forms. However, to further facilitate the architectural design process, an extended library of innovative structural forms would allow the professional designer, or student, greater design freedom and any increase in the palette of structural forms available should stimulate creativity. As practical examples, the paper describes how students have been encouraged to experiment with the use of structures which can only be physically modelled with difficulty and which are also difficult to represent on the two- dimensional surface of the drawing board unless the geometry has previously been determined by the methods described. These are (i) Reciprocal Frame three-dimensional beam grillage structures and (ii) plate domes created from lattice structures by point-to- plane duality. The problem, of representation of these structures has been overcome, in the first case, by generating AutoLISP procedures to draw the complex three-dimensional geometrical form automatically in AutoCAD and, in the second case, by the development of the computer program CADual.

series eCAADe
email
last changed 2022/06/07 07:50

_id af70
authors Coates, Paul and Yakeley, Megan
year 1993
title Function Follows Form: A Description of the Work and Educational Objectives of the MSc in Computing & Design at the University of East London School of Architecture
doi https://doi.org/10.52842/conf.ecaade.1993.x.o2g
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary This paper demonstrates the approach to Architectural education that has been developed over the last 3 years on the MSc Computing & Design course at the University of East London. Although the course deals exclusively in computer based topics, the main concern is primarily with developing a design methodology and a way of teaching design method, more particularly an algorithmic description of form. Rule based design, emergent form and bottom up approaches to design have become fashionable to the point of ubiquity in the last 5 years, but we like to think that only at UEL have these concerns been linked to a consistent view of design.
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2022_368
id ecaade2022_368
authors Das, Avishek, Brunsgaard, Camilla and Madsen, Claus Brondgaard
year 2022
title Understanding the AR-VR Based Architectural Design Workflow among Selected Danish Architecture Practices
doi https://doi.org/10.52842/conf.ecaade.2022.1.381
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 381–388
summary Virtual reality (VR) and augmented reality (AR) have been proposed to be additional architectural design mediums for at least 25 years (Dagit, 1993). Despite rapid technical and technological development, it has not been adopted into architectural design practices as compared to academia and research. Surveys from the American Institute of Architects (AIA) and Royal Institutes of British Architects (RIBA) demonstrate the state of architectural practices; 72% of architects and 65% of architects respectively are not using any kind of virtual, augmented, or mixed reality in their practices(RIBA and Microsoft, 2018; Hampson, 2020). In this paper, the authors investigate the state of practices, issues, challenges, and opportunities of the utilization of virtual, augmented, and mixed realities in six architectural practices in the Danish context. Three of the practices are large architectural practices, one medium-sized practice specializing in institutional, healthcare and cultural architecture, and one firm designing private family houses, kindergartens, daycares and places for people with disability and, one experimental design studio. All these practices have used VR/AR in their projects to various degrees. In recent years Danish architectural practices have been involved in various VR/AR-based exhibitions, demonstrations, and tool developments to promote the usage of the same in design practice. Through a set of qualitative interviews with personnel from key architectural practices, the authors would like to demonstrate the present state of practices. The investigation explores the usage of VR and AR in Danish architecture practices by identifying challenges and opportunities regarding skill levels, architectural typology, use cases, toolchains, and workflow and shows similarities and differences between traditional and VR-based design processes. The main findings show how VR/AR-based visualization helps architects to perceive spatiality and also ushers creativity through immersion and overlays.
keywords Virtual Reality, Augmented Reality, Architectural Design Practice, Denmark
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2014_153
id ecaade2014_153
authors David Morton
year 2014
title Augmented Reality in architectural studio learning:How Augmented Reality can be used as an exploratory tool in the design learning journey
doi https://doi.org/10.52842/conf.ecaade.2014.1.343
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 1, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 343-356
summary The boundaries of augmented reality in the academic field are now being explored at an ever increasing level. In this paper we present the initial findings of an educational project focusing on the use of augmented reality in the design process of an architectural student. The study seeks to evaluate the use of AR as a tool in the design stages, allowing effective exploration of spatial qualities of design projects undertaken in the studio. The learning process is guided by the exploration and detection of a design idea in both form and function, with the virtual environment providing a dynamic environment (Mantovani, 2001). This is further reflected in the constructivist theory where the learning processes use conceptual models, which are used to create incremental stages that become the platform to attain the next [Winn, 1993]. The additional benefit of augmented reality within the learning journey is the ability of the students to visually explore the architectural forms they are creating in greater depth.
wos WOS:000361384700034
keywords Augmented reality; pedagogy; learning journey; exploration
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2014_146
id ecaade2014_146
authors Davide Ventura and Matteo Baldassari
year 2014
title Grow: Generative Responsive Object for Web-based design - Methodology for generative design and interactive prototyping
doi https://doi.org/10.52842/conf.ecaade.2014.2.587
source Thompson, Emine Mine (ed.), Fusion - Proceedings of the 32nd eCAADe Conference - Volume 2, Department of Architecture and Built Environment, Faculty of Engineering and Environment, Newcastle upon Tyne, England, UK, 10-12 September 2014, pp. 587-594
summary This paper is part of the research on Generative Design and is inspired by the ideas spread by the following paradigms: the Internet of Things (Auto-ID Center, 1999) and the Pervasive/Ubiquitous Computing (Weiser, 1993). Particularly, the research describes a number of case studies and, in detail, the experimental prototype of an interactive-design object: “Grow-1”. The general assumptions of the study are as follows: a) Developing the experimental prototype of a smart-design object (Figure 1) in terms of interaction with man, with regard to the specific conditions of the indoor environment as well as in relation to the internet/web platforms. b) Setting up a project research based on the principles of Generative Design.c) Formulating and adopting a methodology where computational design techniques and interactive prototyping ones converge, in line with the principles spread by the new paradigms like the Internet of Things.
wos WOS:000361385100061
keywords Responsive environments and smart spaces; ubiquitous pervasive computing; internet of things; generative design; parametric modelling
series eCAADe
email
last changed 2022/06/07 07:55

_id 8326
authors Diessenbacher, Claus and Rank, Ernst
year 1993
title Teaching Design with CAD?
doi https://doi.org/10.52842/conf.ecaade.1993.x.i1h
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary Abstract as well as functionally dependant design exercises are essential components of an architectural education at nearly every university. Their goal is to provide architect students with a feeling for proportions, colours, materials etc., and to teach and train them in threedimensional thinking. Pictures and concepts, developed by the designer are materialized by various technologies such as with pencil and paper in the traditional two-dimensional techniques or with clay, wood, paper etc. in three-dimensional modeling. Now the computer and the CAD-system join the palette of the designers available resources in presentation as both a two-dimensional and a three-dimensional medium. Although CAD is often considered and taught to be only a better drafting tool, the educational goal of our group at the University of Dortmund is to employ CAD as a design support medium. The prerequisites for work with the computer and the CAD system are provided in a compulsory two semester undergraduate subject. Basic programming, work with spreadsheets etc. are some exemplary themes provided in the form of lectures and practical exercises. A main emphasis of this instruction is the mastery of three-dimensional working technology with a comprehensive CAD-System. In cooperation of our computer science group and architecture chairs, seminars involving the use of CAD as a three-dimensional design tool, are offered as graduate courses. The seminars consist of loops of modeling and evaluating objects in a three-dimensional space. With this, the most possible realistic studies in colour, light and proportion take place exclusively on the computer.
series eCAADe
last changed 2022/06/07 07:50

_id 6c55
authors Dosti, P., Linzer, H. Martens, B. and Voigt, A.
year 1993
title Multimedia for Environmental Simulation - Framework of Research
doi https://doi.org/10.52842/conf.ecaade.1993.x.e4g
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary Nature as complete entity having existed before us, having produced us, of which we are a part of and which reaches far beyond us and our knowledge stands both for productivity and product, for stones, earth, water, air, plants, animals, human beings, for energy as such. On account of his activity and his intellectual powers and faculties the human being represents the center of this interrelation comprising his vital space, being perceived by him either consciously or unconsciously, the structure and formation of which he changes, which in turn, however, significantly codetermines his behavior and also his development. Spatial effect analysis and spatial impact analysis take the cross- linked interrelations of nature into account and thus the correlated diverse interactions by means of integral representation, determine the direct and indirect as well as the immediate and mediate decisions as to space and furnish us with decision-conclusions by means of modifications. Based on the all-in-all outlook encompassing nature- mankind-space spatial impact also means in particular compatibility within systems giving due regard to the factor time. The following topics are treated within the framework of research: (1.) Elaboration of a methodical framework regarding research and development in the field of multimedia-implementation for environmental planning. (2.) Preparative work concerning implementation areas of multimedia focussing on urban & regional planning and architecture. (3.) Planning process and planning levels,furthermore in the fields of information and decision process and accompanying verification. (4.) Optimizing interaction of multimedia and environmental simulation. (5.) Definition of research- and development-requirements as far as subject-specific and EDP-technical aspects are concerned. (6.) Structurizing of projects regarding realization of framework of research.

series eCAADe
email
more http://www.tuwien.ac.at/
last changed 2022/06/07 07:50

_id c31c
authors Fantacone, Enrico
year 1993
title Environmental Compatibility and Computer Aided Decision MakingRelated to the Third University in Rome: An Integrated Application of Several Methods
doi https://doi.org/10.52842/conf.ecaade.1993.x.j1x
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary The EC Human Capital and Mobility Project, has allowed collaboration between Universita' di Roma .'La Sapienza", and University of Strathclyde (Glasgow), on a research programme developed by the author. The research consists on an integrated application of assessment methods that will allow designers, planners, and public administrators to operate on defined rules, to evaluate "a priori" the designing and planning parameters. The new integrated operating method, could be used for the elaboration of developing urban plans, or even for public design competition assessment.
series eCAADe
last changed 2022/06/07 07:50

_id ca14
authors Gavin, Lesley
year 1993
title Generative Modelling and Electronic Lego
doi https://doi.org/10.52842/conf.ecaade.1993.x.q8a
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary This paper shows work exemplifying the further extent of computer capabilities in the field of design. The work stems from a belief that for computers to be used effectively within the architectural profession their utility must stretch far beyond the process of description of geometric data, but be incorporated in the fundamental roots of design: that of conceptual design. Computers can be used to access the knowledge we have and then formulate this knowledge into a working language of design. Computers can be used to generate space and form in accordance with any relationship the designer may choose to set. This allows them to be used from the very conception of design. It is only by working from the very beginning, the very basis of the design of a building that we can fully develop the integration of computers in the construction industry. The work undertaken sets out primarily to explore one of the ways computers could be used in the field of architectural design. In recognition that an important byproduct of any design search is the enhanced understanding of the problem itself, the work was directed towards a particular project. This allowed each stage of thought to be to be considered as it arose and subsequently incorporated into the design model. The work does not attempt to automise the design process but simply tries to explore some of the opportunities offered by computers and see if they can be easily incorporated into the design process offering design solutions that may not otherwise have been considered. The exploration resulted in a simple design process model that incorporates the more accessible and useful aspects of computer technology.
keywords Generative Modelling, Rule Based Form, Random Factors, Shape Grammars
series eCAADe
email
last changed 2022/06/07 07:50

_id ee51
authors Glanville, Ranulph
year 1993
title Exploring and Illustrating
doi https://doi.org/10.52842/conf.ecaade.1993.x.l5o
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary CAD, in its usually available forms, is wonderful at illustrating proposed architectural objects. But, as I argued last year at the Barcelona meeting, it is not so good at helping us extend the richness and development of architectural ideas—at the "back of envelope" and other developmental Ievels—indeed, it is (for pragmatic reasons—and others) actually restrictive of change, what-if, suck-it-and-see, etc. I shall describe a work environment, which we have been developing since last year in Portsmouth, in which computing is used by students to assist the generation, testing and extension of ideas: in which exploring takes precedence over illustrating. The central notion of this environment involves the extension and manipulation, through co-operative sharing of a joint "resource base" of computer stored images (recognising origination rather than ownership), and (parts of) which may be copied and transformed by group members as they seek to develop, enrich and extend their ideas. Transformations may be intentional, but some occur through the limits of our computational medium such as compression losses, file formats, colour depth and resolution and are welcomed as a contribution made by the computing medium used. Images are located through a developing, shared filing system, picture search and history trace. The environment relies on a small suite of computers wile a powerful machine acting as a fileserver and undertaking central, computationally-intensive tasks. For this environment, we have chosen software carefully, and the choice will be described. We have also developed a small, but crucial program that traces developments in the shared resource base—in what is, in effect, our own, operational CyberSpace (as distinct from a Virtual Reality). Through these mechanisms, we believe we are able to evade the limitation set by Ross Ashby's "Law of Requisite Variety", thus expanding the creativity-base of participating designers (students). There are no "scientific results", but we believe the reasoning behind, and the activity and exploration of our environment is valuable in itself, and may be of interest to collegues.

series eCAADe
last changed 2022/06/07 07:50

_id c7c1
authors Glennie, William L.
year 1993
title The Future of CAAD Education
doi https://doi.org/10.52842/conf.ecaade.1993.x.r9o
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary The field of Computer-Aided Architectural Design (CAAD) is composed of two main threads of development, Academic and Professional, and can be described in three decades, which correspond roughly with three generations of computer systems. This paper presents a brief description of the entire period of school- and practice-based research and development on the applications of computers in Architectural design, and shows how these efforts have and have not been relevant to students' future experiences. Educators must take a fresh look at their current courses and research programs to make sure that they are relevant in the rapidly changing world of professional practice. With limited human and financial resources at most institutions, it is critical to make the best possible choices for the immediate and long-term benefit of today's students. While it is not appropriate for Schools of Architecture to operate strictly at the behest of the profession, we must prepare our students for the world in which they will practice. Therefore, I believe that it is important for the faculty at each School to consider the following questions: (-) Are our students prepared to enter realistic positions as soon as they graduate? (-) Do they have the background necessary to use computers effectively in the future? (-) Do our research efforts have results that designers are likely to use today or any time soon to make better buildings or to make buildings better?

series eCAADe
email
last changed 2022/06/07 07:50

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