CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 98bd
authors Pea, R.
year 1993
title Practices of Distributed Intelligence and Designs for Education
source Distributed Cognitions, edited by G. Salomon. New York, NY: CambridgeUniversity Press
summary v Knowledge is commonly socially constructed, through collaborative efforts... v Intelligence may also be distributed for use in designed artifacts as diverse as physical tools, representations such as diagrams, and computer-user interfaces to complex tasks. v Leont'ev 1978 for activity theory that argues forcibly for the centrality of people-in-action, activity systems, as units of analysis for deepening our understanding of thinking. v Intelligence is distributed: the resources that shape and enable activity are distributed across people, environments, and situations. v Intelligence is accomplished rather than possessed. v Affordance refers to the perceived and actual properties of a thing, primarily those functional properties that determine how the thing could possibly be used. v Norman 1988 on design and psychology - the psychology of everyday things" v We deploy effort-saving strategies in recognition of their cognitive economy and diminished opportunity for error. v The affordances of artifacts may be more or less difficult to convey to novice users of these artifacts in the activities to which they contribute distributed intelligence. v Starts with Norman's seven stages of action Ø Forming a goal; an intention § Task desire - clear goal and intention - an action and a means § Mapping desire - unable to map goal back to action § Circumstantial desire - no specific goal or intention - opportunistic approach to potential new goal § Habitual desire - familiar course of action - rapidly cycle all seven stages of action v Differentiates inscriptional systems from representational or symbol systems because inscriptional systems are completely external, while representational or symbol systems have been used in cognitive science as mental constructs. v The situated properties of everyday cognition are highly inventive in exploiting features of the physical and social situation as resources for performing a task, thereby avoiding the need for mental symbol manipulations unless they are required by that task. v Explicit recognition of the intelligence represented and representable in design, specifically in designed artifacts that play important roles in human activities. v Once intelligence is designed into the affordances properties of artifacts, it both guides and constrains the likely contributions of that artifact to distributed intelligence in activity. v Culturally valued designs for distributed intelligence will change over time, especially as new technology becomes associated with a task domain. v If we treat distributed intelligence in action as the scientific unit of analysis for research and theory on learning and reasoning... Ø What is distributed? Ø What constraints govern the dynamics of such distributions in different time scales? Ø Through what reconfigurations of distributed intelligence might the performance of an activity system improve over time? v Intelligence is manifest in activity and distributed in nature. v Intelligent activities ...in the real world... are often collaborative, depend on resources beyond an individual's long-term memory, and require the use of information-handling tools... v Wartofsky 1979 - the artifact is to cultural evolution what the gene is to biological evolution - the vehicle of information across generations. v Systems of activity - involving persons, environment, tools - become the locus of developmental investigation. v Disagrees with Salomon et al.'s entity-oriented approach - a language of containers holding things. v Human cognition aspires to efficiency in distributing intelligence - across individuals, environment, external symbolic representations, tools, and artifacts - as a means of coping with the complexity of activities we often cal "mental." "
series other
last changed 2003/04/23 15:14

_id ae19
authors Armstrong, Richard
year 1993
title On The Technical Features Of The Endoscope - OES Modelscope as a Case in Point
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 153-156
summary The Olympus Optical Company of Japan was formed in 1919, with the introduction of the first generation single lens reflects camera, and soon after with the first microscope. Since that time, the organisation has developed and is now split into three main divisions: manufacturing and supplying cameras, microscopes and endoscopes. Other smaller specialist divisions exist suppling such products as dictaphones. Perhaps, rather surprisingly, the endoscope division is the largest part of the organisation. Through a world-wide organisation of four main business centers, Olympus Industrial, the name given to the industrial endoscope division, provides service and support to its customers. Each of the main business centers operates through agents and distributors. There are many different industries which gain the benefits of saved time and money provided by using endoscopes. To meet the needs of so many varied industries, there is a need to have a wide range of equipment. This includes light sources, to provide illumination, rigid borescopes, flexible fiberscopes, if views around corners are needed, and the new technology videoscopes. These instruments use the latest CCD technology with a small chip situated in the distal end of the scope, instead of fiberoptic image bundles used in fiberscopes.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 41a6
authors Thomas, Wolfgang
year 1993
title Oberhausen ”Center” — Marketstreet under One Roof
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 99-108
summary Oberhausen/Germany is said to be the birth place of the Ruhr industry. At present we can witness a unique structural change in the history of this city. Well into the sixties still an internationally renowned industrial location for coal and steel Oberhausen shall, according to the plans of local and regional governments, be developed into a center of service industries of top European niveau within the next three years. This development was and is the logical consequence of its salient position in the nexus of important European traffic routes. If one includes nearby Holland which is situated to the northwest Oberhausen can draw on the resources of a substantial market area. Attractive services provided, it can and shall be developed into an international center of attraction for more than 13 million people within a travel time radius of only 60 minutes. In its present borders, the town comprises the communities of Sterkrade, Osterfeld and old Oberhausen which had been independent up to 1929. On their joint boundaries a competitive metropolis of coal related and heavy industry developed, and that particularly after the Second World War. Oberhausen had excellent connections on water, rail and road with all the supraregional transportation networks. The continuous economic power of the settlement area could, apparently, not be questioned. At the beginning of the sixties Oberhausen was hit the harder by the downfall of this seemingly safe economic branch. Up to 1992 almost 40 000 jobs were lost in the city. Within 30 years Oberhausen lost everything it had gained in the years since its foundation. In the heart of the city a huge industrial wasteland was left.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 49f3
authors Glanville, Ranulph
year 1993
title Looking into Endoscopy - The Limitations of Evaluation in Architectural Design
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 185-193
summary The means available to architects in their age-old task of creating (most usually, though not necessarily) buildings that do not yet exist (ie. virtual realities), can be seen as falling into two groups. Those that help us develop architectural ideas (exploring), and those that help us evaluate or test them (illustrating). In the former category, we have, for instance, the ”drawing on the back of the envelope”, the discursive brainstorm, and the design ”conversation with ourselves via paper and pencil” (the drawing strikes back). In the latter, we may include physical model building, careful (projective) drawing (including drawings that are instructions for making), mathematical and design science modelling and calculating, visualising techniques such as the rendered perspective, most CAD (computer aided design) work and architectural endoscopy. These techniques may be thought of in two ways, as Bosselman reported: the explanation (eg. the organisational plan) and the experience (eg the ”photo-realistic” perspective). Attached to these we have rules for success, such as those of ”style” (in the broad sense of the personal style that allows us to assume that we have answers to problems that have yet to appear). It should be clear even from the list above that there are many more techniques and technologies for evaluation (illustration) than for exploration (design): such is the mystery of design. It is the primary purpose of this paper to invite those involved in providing the enormous effort that has gone into making such techniques for illustration — evaluation — to consider how their efforts help with that other, and crucial, area — that of exploring: and to redress some of the balance of that effort towards exploration. For it occurs to me (as a teacher of architecture), that evaluation does not provide a course for action — it merely helps us determine what may be wrong (according to some criteria with which we choose not to argue). And, no matter how right or wrong a design may be, knowing that it is wrong doesn’t help us either modify it, or find a better initial idea. It only tells us we are not right — always assuming the evaluative model is correct; perhaps.
keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 60c9
authors Laurel, B.
year 1993
title Computer as Theatre
source Addison-Wesley Publishing Company
summary I used Aristotelian poetics as a way to look at how plays in particular are made and constructed and to figure out what their parts are and how they work together. So some of the ways, in which there is a relationship, is the idea of action as being the primary element of a play. Often in the old days in particular working with the computer we did not think of the user taking action or getting something done. We thought of the computer presenting information. In the early days it felt much more like television. The idea of taking action and make choices is a very important one in understanding the deepest potential of interactivity. That said I could have based that book on a dramatic theory of Bertolt Brecht for example. There are other consistent, systematic theories of drama you could use to model and interact the system. The only reason I checked Aristotelian poetics is because it seemed so fundamental to me.
series other
last changed 2003/04/23 15:14

_id sigradi2014_164
id sigradi2014_164
authors Moroni Dotoranda, Janaina Luisa da Silva; Paulo Edi Rivero Martins, Dr.Giuseppe Lotti
year 2014
title Estilo de herramientas didácticas que favorecen la creatividad. Tema: Nuevas metodologías de aprendizaje
source SIGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 245-249
summary Creativity is an important factor for innovators. According to Eguchi and Pinheiro (2008) the basis of design is innovation because of the use creative methodology. It’s important to remember that the word “project” comes from the Latin “proyectus”, meaning “a forward throwing action”. According to Ramos (2006), “educating for creativity is essential.” Beetlestone (2000), De Bono (1993), Munari (1997) and Pawlak (2000) argue that as we’re children we’re curious to find answers to everything, but that traditional schooling brakes the creativity. This research is a methodological test which aims to identify the reasons for student’s selection of specific creative tools used in university projects.
keywords Creativity; Innovation; Design; Education; Freedom
series SIGRADI
email
last changed 2016/03/10 09:55

_id c995
authors Smets, G., Gaver, W.W., Overbeeke, C. and Stappers, P.
year 1993
title Designing in Virtual Reality: Perception-Action Coupling and Form Semantics Short Papers (Talks): Visual Languages and Virtual Reality
source Proceedings of ACM INTERCHI'93 Conference on Human Factors in Computing Systems -- Adjunct Proceedings 1993 pp. 11-12
summary In this paper, we describe work on a CAD package we are developing for use in virtual reality. Although this research is only preliminary, it demonstrates some advantages of designing in virtual reality. We describe these advantages in terms of ecological approach to perception, focusing on two of the implications of this approach: the role of perception-action coupling in producing true direct manipulation, and the desirability of providing perceptual information about the affordances of objects in the design environment.
keywords Virtual Reality; Ecological Approaches
series other
last changed 2002/07/07 16:01

_id 8690
authors Will, B.F., Bradford, J.W. and Ng, F.F.
year 1993
title Architectural Education Objectives and the Use of Multimedia
doi https://doi.org/10.52842/conf.ecaade.1993.x.g1p
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary The almost universal curriculum format for schools of architecture involves conventional lecturing techniques in the areas of history. structures, construction. building materials, urban planning, contextual studies and of late CAAD. Conventional academic wisdom dictates that the information and techniques gained from these lectures be applied through the design studio where this acquired data is synthesized with design concepts to produce an end product. Conventional lecture styles have usually imparted information through the spoken word emphasized and accompanied by written support through the use of hand-outs, black/white boards, overhead projection and the ubiquitous slides! More adventurous exponents have endeavored to incorporate videos, films and projection of computer generated screens to supplement the basic information transfer. The transmission retention/comprehension rates of concepts, ideas and basic data have depended greatly on the charisma of the individual lecturer, his command of the subject and the students' enthusiasm to partake of the process of information transference. The inherent problems of lectures being a one way action with little, if any, participatory involvement of the students have caused concerned lecturers to resort to seminars, tutorial, tests, exercises and other forced participation modes to involve students in their own education.
series eCAADe
last changed 2022/06/07 07:50

_id a336
authors Calvo, Charles M.
year 1993
title SOME EPISTEMOLOGICAL CONCERNS REGARDING ARTIFICIAL INTELLIGENCE AND KNOWLEDGE-BASED APPROACHES TO ARCHITECTURAL DESIGN - A RENEWED AGENDA
doi https://doi.org/10.52842/conf.acadia.1993.155
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 155-162
summary It has been noted that designers - when confronted with computers - have, by and large, refused to accept the introduction of apparently new design methodologies, and it has been speculated that this is the result of a failure of those methodologies to address the cognitive processes which take place in the course of designing. This position is somewhat suspect in that such innovations as computer-aided drafting -which also fail to recognize these processes have been widely accepted. It is perhaps more likely that the lack of acceptance results from a perception on the part of designers that the new methodologies either do not reflect some or all of those concerns that designers consider fundamental to design, or that they actively interfere with the designer's ability to accomplish what he/she sees as the goals of design. Given that the application of artificial intelligence and related work to architecture is still in its infancy, all of this suggests the need for a reassessment of the role of computing in design in order to clarify and strengthen those roles deemed appropriate.

Two approaches to the integration of artificial intelligence and knowledge-based systems into architectural design practice are currently dominant. One attempts to create systems which can on their own produce designs, the other provides intelligent support for those doing design. It was, in part, the recognition of limitations in the ability of traditional CAD systems and building modelers to reflect what designers actually do that led to explorations into the idea of intelligent assistants. Development of such assistants was aided by research into the act and process of design through protocol and other studies. Although some work is currently being done in the development of artificial intelligence and knowledge based applications in architecture, and work continues to be done on the study of design methodologies, the bulk of available information in each of these areas remains in the realm of design disciplines related to but outside of architecture and do not reflect the explicit role of architectural design in the embodiment and expression of culture.

The relationship of intelligence to culture has resulted in some skepticism regarding the ultimate capacity of neural nets and symbolically programmed computers in general. Significant work has been done questioning the rational tradition in computer development for its failure to address phenomena which are not easily subject to scientific analysis. Further skepticism regarding the role of artificial intelligence and knowledge-based or expert systems in architectural design has been emerging recently. Such criticism tends to focus on two issues: the nature of drawing as an activity which involves both the generation and interpretation of graphic artifacts, and the nature of the human designer as an active agent in the design process.

series ACADIA
type normal paper
last changed 2022/06/07 07:54

_id e92c
authors Dave, Bharat
year 1993
title A Computer-Assisted Diagramming System
source Swiss Federal Institute of Technology, ETH Zurich
summary This research investigates characteristics and generation of graphic diagrams used in support of analysis, presentation and synthesis of information in various domains. The research is aimed at the development of a software system which can be used to specify, generate and manipulate diagrams similar to the way they are represented and operated upon in traditional media.Diagrams are graphic representations of symbolic propositions that allow tentative reasoning and inferencing, and enable a person to focus on selected aspects of a situation that are deemed of interest. The economy and directness of expression found in diagrams seem to be the prime reasons why they are so ubiquitous in many domains. Despite these advantages, studies into supporting diagrammatic representations using computers are rather sparse. This research is an attempt at developing a comprehensive framework of thought in this direction.In the context of design disciplines like architecture, this research forms a part of the continuum of studies in computer aided design techniques and tools. While a large number of tools and techniques in CAD have emerged so far, usage of such tools, due to their underlying representations, expects and demands commitment of too many details too early in the design process. This research is aimed at characterizing and developing a computer based diagramming system to support tentative reasoning using diagrams, and thus hopes to extend the scope of CAD environments in design. The thesis first articulates motivations for this topic in detail. Next, a discussion on the role played by diagrams as conceptual tools in various domains is presented. It is followed by a detailed look at characteristics and components of diagrams viewed as a graphic communication system. Next, a comprehensive set of requirements for an ideal software environment for diagramming tasks is developed. A prototype system called CDT was implemented and is used to demonstrate ideas developed in this research. The study concludes with some observations on contributions of this research effort and possible future extensions.
series thesis:PhD
email
last changed 2003/05/10 05:43

_id cbfe
authors Dave, Bharat
year 1993
title CDT: A Computer-Assisted Diagramming Tool
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 91-109
summary This paper describes the development of a computer- based diagramming tool (CDT) that supports incremental structuring of problem information using diagrammatic representations. Diagrams as graphic representations of symbolic propositions allow tentative reasoning and inferencing. The development of CDT has been carried out based on two observations. First, many diagrams are used to represent objects and relations between them. Second, diagrams comprise graphic Symbols arranged on a plane using topological and geometric relations to denote problem relevant information. CDT responds to these needs by incorporating a number of computational ideas: graphic interface, direct manipulation, constraint representation by demonstration, and specification and satisfaction of diagram composition rules.
keywords Tentative Reasoning, Incremental Problem Representation and Exploration, Diagramming
series CAAD Futures
email
last changed 2003/05/16 20:58

_id cd6f
authors Gero, John S. and Yani, Min
year 1993
title Discovering Emergent Shapes Using a Data-Driven Symbolic Model
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 3-17
summary This paper presents a model for discovering emergent shapes based on the concept of shape hiding and data-driven search. It is founded on representing polyline bounded shapes using infinite maximal lines, an extension of the concept of maximal lines. A process model of shape emergence is presented and a number of examples given which demonstrate the utility of both the representation and the model.
keywords Shape, Emergence, Symbolic Model, Data-Driven Search
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 2979
authors Henry, D. and Furness, T.A.
year 1993
title Spatial Perception in Virtual Environments: Evaluating an Architectural Application
source IEEE Virtual Reality Annual International Symposium, 1993, Seattle
summary Over the last several years, professionals from many different fields have come to the Human Interface Technology Laboratory (H.I.T.L) to discover and learn about virtual environments. In general, they are impressed by their experiences and express the tremendous potential the tool has in their respective fields. But the potentials are always projected far in the future, and the tool remains just a concept. This is justifiable because the quality of the visual experience is so much less than what people are used to seeing; high definition television, breathtaking special cinematographic effects and photorealistic computer renderings. Instead, the models in virtual environments are very simple looking; they are made of small spaces, filled with simple or abstract looking objects of little color distinctions as seen through displays of noticeably low resolution and at an update rate which leaves much to be desired. Clearly, for most applications, the requirements of precision have not been met yet with virtual interfaces as they exist today. However, there are a few domains where the relatively low level of the technology could be perfectly appropriate. In general, these are applications which require that the information be presented in symbolic or representational form. Having studied architecture, I knew that there are moments during the early part of the design process when conceptual decisions are made which require precisely the simple and representative nature available in existing virtual environments.
series journal paper
last changed 2003/04/23 15:14

_id cd30
authors Koutamanis, Alexander
year 1993
title On the Correlation of Design and Computational Techniques in Architectural Education
doi https://doi.org/10.52842/conf.ecaade.1993.x.g6i
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary Many studies employ analyses of human intelligence as justification or guideline for the development of machine intelligence. The main benefit brought on by such studies has been the improvement of our understanding of both human and machine intelligence. In teaching architecture with computers the same approach can make explicit design techniques architects use by means of equivalent or similar computational techniques. Explicitation of design techniques leads to a better understanding of architects' activities, as well as to which computer tools can offer automated support to these activities. In the curriculum of the Faculty of Architecture, Delft University of Technology, relations and correspondences between computational and design techniques form a major underlying theme in computer-aided design courses. The purposes of this theme are (i) comprehension of the computational structure of a computer design tool, and (ii) explanation of how such computational structures relate to architectural design. (correspondences between the computational principles of computer programs and design techniques are instrumental in defining the scope of each computer tool in architectural design while improving the students' understanding of architectural design as a cognitive process and thus promoting automation as a natural extension of established conventional practices. The paper outlines the correlation of computational and design techniques in the case of electronic spreadsheets. Spreadsheets are introduced through a thorough presentation of the various kinds and aspects of constraint propagation, their underlying computational principle. Numerical constraint propagation is explained by means of spreadsheet applications for simple numerical calculations. Symbolic constraint propagation is presented in the framework of machine perception. Both forms are then linked to architectural design through parametric design and the recognition of spaces in floor plans. Exercises linked to spreadsheets and constraint propagation include the parametric calculation of stairs and making parametric variations of a building on the basis of floor area calculations.

series eCAADe
email
more http://caad.bk.tudelft.nl/koutamanis/
last changed 2022/06/07 07:50

_id e9f1
authors Alaimo, G., Pellitteri, G. and Scianna, A.
year 1993
title A Tool for Typological Analysis
doi https://doi.org/10.52842/conf.ecaade.1993.x.q0g
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary Any design problem is faced drawing from the architect's knowledge both case knowledge and general knowledge. One type of the latter is abstracted from a multiplicity of cases of which the common features are recognised in such a way as to single out a prototype representing in the best way a class of architectural objects. If applied to a set of residential buildings and to the flats in them the analysis is typological and it is one of the fundamental ways of acquiring general knowledge to be used to face design problems. The tool we present is aimed at such a type of analysis and is based on the idea that it possible to acquire qualitative knowledge through the statistical analysis of measurable characteristics of the examined architectural objects. It has been tested by applying it to the typological analysis of a set of flats of illegal buildings in Sicily. The procedure is organised in two main phases. The first one consists in a series of elaborations performed during the reading of architectural organism; the second one consists in a series of statistical analyses on the results (characteristic variables) of the first.
series eCAADe
last changed 2022/06/07 07:50

_id 855d
authors Alavalkama, I., Aura, S. and Palmqvist H. (Eds.)
year 1993
title Endoscopy as a Tool in Architecture
source Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3 / Tampere (Finland), 25-28 August 1993, 196 p.
summary The European Architectural Endoscopy Association was established in connection with the Association’s first international conference on August 25-28, 1993, which was hosted by the Department of Architecture at the Tampere University of Technology. The purpose of the EAEA is to promote experimentation, research, communication, exchange of experiences, collaboration, user participation and teaching in the field of endoscopy and environmental simulation. The first EAEA conference was attended by 25 people from 15 different universities. Working under the general heading of “Endoscopy as a Tool in Architecture”, the conference had three specific themes for the first three days: Review of Existing Laboratories; Theories, Methods and Applications; and the Future of Endoscopy. In this volume we have compiled all the papers that were presented at the conference. The texts have been printed in the form we received them, without any attempt to edit them for consistency in style, adding hopefully to a sense of authenticity. Unfortunately, the impressive videos we saw at the conference on the possibilities of endoscopy and environmental simulation as a tool in architecture, cannot be documented here.

keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 20c1
authors Alavalkama, Ilkka
year 1993
title Technical Aspects of the Urban Simulator in Tampere University of Technology
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 35-46
summary The colour video recording Urban Simulator in TUT was built very early compared with the development of video systems. A contract for planning the simulator electronics, mechanics and camera systems was made in january 1978 with two TUT students: Jani Granholm (computer science and engineering) and Ilkka Alavalkama (machine design and automation). Ease of control and maintenance were asked by side of ”human movement inside coloured small-scale architectural models”. From the beginning, all components of the system were carefully tested and chosen from various alternatives. Financial resources were quite limited, which lead to a long building process and to self-planned and produced mechanical and electronical elements. Some optical systems were constructed by using elements from various manufacturers.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id d6a3
authors Alkhoven, Patricia
year 1993
title The Changing Image of the City
source University of Utrecht
summary The image and structure of a town are constantly subject to a dynamic process of change and continuity. Visual material, such as photographs, historical maps, town plans, drawings and prints, show us the impact of these changes on the image of a town. The main point of departure of this study stems from the question of how this process of change and continuity is visually detectable in a town or city. The fact that the ideas about the appearance of a city (gradually) change, can be read from the often subtle changes in the townscape. Though in many cases we have a general knowledge of the choices made in urban management, the most difficult problem is to detect the underlying decisions. This raises the question to what extent these changes and also the continuities are the result of deliberate choices in urban management and to what extent they are autonomous developments in the townscape resistant to interventions. Using different kinds of visual information as a basis, computer visualization techniques are used in the present study to examine some cartographic maps and to reconstruct the urban development in the twentieth century of the town of Heusden three-dimensionally in significant phases. The resulting visualization provides us with a tool for a better understanding of the dynamics of urban transformation processes, typologies and morphological changes and continuities.
keywords 3D City Modeling
series thesis:PhD
email
more http://www.library.uu.nl/digiarchief/dip/diss/01754573/hfdheus.htm
last changed 2003/05/15 21:36

_id 3653
authors Alshawi, M. and Budeiri, M.J.
year 1993
title An Integrated approach for 3D simulation of construction sequence
source The Int. Journal of Construction IT 1(2), pp. 35-46
summary In order to eliminate design-related problems and to ease planning difficulties, a new integrated approach is required to manage and present design and construction information. This paper examines the feasibility of integrating design and construction scheduling information produced by 'industry standard' software. It describes the structure of a prototype which has been developed to generate a 3D simulation model for the construction sequence by integrating a CAD package with a project planning software. This study aims at establishing an integrated approach to communicate construction planning graphically to users (designers or construction managers) prior to construction in order to enhance the efficiency of the design/construction process.
series journal paper
last changed 2003/05/15 21:45

_id a927
authors Amirante, Isabella and Bosco, Antonio
year 1995
title Hypertext Between Research and Teaching: An Experience in a Didactic Building Technology Laboratory
doi https://doi.org/10.52842/conf.ecaade.1995.003
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 3-12
summary IPER (hypertext for the knowledge of building patrimony) is the result of a research developed with C.N.R. (National Research Institute). The aim of IPER is to provide the knowledge, the description and the management of one or more historical buildings for public or private institutions. IPER allowed us to improve our methodology of building analysis, covering various disciplinary fields, in two different systems. (1.) the first one, synthetic and suitable for a group of historical buildings, (2.) the second one, complex and particularly made for monumental buildings. // This experience is related to the new regulation of teaching architecture in Italy made in 1993. The main novelty is the introduction of the laboratories with the contemporary presence of two or three teachers of different disciplines, working together with the students on the same project with different approaches. This opportunity allowed us to introduce the "knowledge engineer" as a teacher in the laboratory of building technology. IPER is given to the students with the aim of experimenting and solving the theoretical and practical difficulties that students of different years may encounter in the knowledge and representation of buildings and in the organisation of all the data from the case study.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_1.htm
last changed 2022/06/07 07:54

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