CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 251

_id 50ce
authors Baker, R.
year 1993
title Designing the Future: The Computer Transformation of Reality
source Thames and Hudson, Hong Kong
summary A coffee table book on computer applications? Well, yes, because it does deal largely with matters of graphic design in architecture, fashion and textiles, painting, and photography; but it also has items which might be of interest in its sections on digital publication, typography, and electronic communication in general. It also seeks to discuss the way in which these applications may force us to change the way we think. Robin Baker writes in an unfortunately stiff and abstract manner about the impact computer programmes have had on the world of art and design, but the graphic images and extended picture captions help to keep the reader awake - even though the main text sometimes disappears for two or three double page spreads on end. There are also smatterings of pretentious art-world-speak about 'solving certain spatial problems' (in the design of curtain fabrics or teapots) and the introduction (inevitable?) of new jargon: 'shape grammar'(a list of so-called shape 'rules'), 'repurposing' (putting somebody else's work to new use) and 'genetic algorithms' (sculptural designs based on re-processed organic shapes - most of which look like stomach tumours). In his favour, Baker very generously credits students and commercial designers who have produced the effects he describes and illustrates so well. For writers, he sketches in the possibilities of Hypertext and Hypermedia and points to the future of Hyper publishing which he (and Rupert Murdoch)believes will be with us before the end of the century. He seems to have a good oversight of what is possible and practicable - though one wonders how up-to-date the view is when his book may have begun its life anything up to three years ago. He usefully points out that much new technology exists in or drags along with it the forms of earlier periods - so that in an age of electronic communication we still have printed books as a dominant cultural form. Maybe this is as it should be - but Baker makes a persuasive case for the claim that All This is Going to Change.
series other
last changed 2003/04/23 15:14

_id aa7f
authors Bollinger, Elizabeth and Hill, Pamela
year 1993
title Virtual Reality: Technology of the Future or Playground of the Cyberpunk?
doi https://doi.org/10.52842/conf.acadia.1993.121
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 121-129
summary Jaron Lanier is a major spokesperson of our society's hottest new technology: VR or virtual reality. He expressed his faith in the VR movement in this quote which appears in The User's Guide to the New Edge published by Mondo 2000. In its most technical sense, VR has attracted the attention of politicians in Washington who wonder if yet another technology developed in the United States will find its application across the globe in Asia. In its most human element, an entire "cyberpunk movement" has appealed to young minds everywhere as a seemingly safe form of hallucination. As architecture students, educators, and practitioners around the world are becoming attracted to the possibilities of VR technology as an extension of 3D modeling, visualization, and animation, it is appropriate to consider an overview of virtual reality.

In virtual reality a user encounters a computersimulated environment through the use of a physical interface. The user can interact with the environment to the point of becoming a part of the experience, and the experience becomes reality. Natural and

instinctive body movements are translated by the interface into computer commands. The quest for perfection in this human-computer relationship seems to be the essence of virtual reality technology.

To begin to capture the essence of virtual reality without first-hand experience, it is helpful to understand two important terms: presence and immersion. The sense of presence can be defined as the degree to which the user feels a part of the actual environment. The more reality the experience provides, the more presence it has. Immersion can be defined as the degree of other simulation a virtual reality interface provides for the viewer. A highly immersive system might provide more than just visual stimuli; for example, it may additionally provide simulated sound and motion, and simultaneously prevent distractions from being present.

series ACADIA
email
last changed 2022/06/07 07:52

_id a336
authors Calvo, Charles M.
year 1993
title SOME EPISTEMOLOGICAL CONCERNS REGARDING ARTIFICIAL INTELLIGENCE AND KNOWLEDGE-BASED APPROACHES TO ARCHITECTURAL DESIGN - A RENEWED AGENDA
doi https://doi.org/10.52842/conf.acadia.1993.155
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 155-162
summary It has been noted that designers - when confronted with computers - have, by and large, refused to accept the introduction of apparently new design methodologies, and it has been speculated that this is the result of a failure of those methodologies to address the cognitive processes which take place in the course of designing. This position is somewhat suspect in that such innovations as computer-aided drafting -which also fail to recognize these processes have been widely accepted. It is perhaps more likely that the lack of acceptance results from a perception on the part of designers that the new methodologies either do not reflect some or all of those concerns that designers consider fundamental to design, or that they actively interfere with the designer's ability to accomplish what he/she sees as the goals of design. Given that the application of artificial intelligence and related work to architecture is still in its infancy, all of this suggests the need for a reassessment of the role of computing in design in order to clarify and strengthen those roles deemed appropriate.

Two approaches to the integration of artificial intelligence and knowledge-based systems into architectural design practice are currently dominant. One attempts to create systems which can on their own produce designs, the other provides intelligent support for those doing design. It was, in part, the recognition of limitations in the ability of traditional CAD systems and building modelers to reflect what designers actually do that led to explorations into the idea of intelligent assistants. Development of such assistants was aided by research into the act and process of design through protocol and other studies. Although some work is currently being done in the development of artificial intelligence and knowledge based applications in architecture, and work continues to be done on the study of design methodologies, the bulk of available information in each of these areas remains in the realm of design disciplines related to but outside of architecture and do not reflect the explicit role of architectural design in the embodiment and expression of culture.

The relationship of intelligence to culture has resulted in some skepticism regarding the ultimate capacity of neural nets and symbolically programmed computers in general. Significant work has been done questioning the rational tradition in computer development for its failure to address phenomena which are not easily subject to scientific analysis. Further skepticism regarding the role of artificial intelligence and knowledge-based or expert systems in architectural design has been emerging recently. Such criticism tends to focus on two issues: the nature of drawing as an activity which involves both the generation and interpretation of graphic artifacts, and the nature of the human designer as an active agent in the design process.

series ACADIA
type normal paper
last changed 2022/06/07 07:54

_id e92c
authors Dave, Bharat
year 1993
title A Computer-Assisted Diagramming System
source Swiss Federal Institute of Technology, ETH Zurich
summary This research investigates characteristics and generation of graphic diagrams used in support of analysis, presentation and synthesis of information in various domains. The research is aimed at the development of a software system which can be used to specify, generate and manipulate diagrams similar to the way they are represented and operated upon in traditional media.Diagrams are graphic representations of symbolic propositions that allow tentative reasoning and inferencing, and enable a person to focus on selected aspects of a situation that are deemed of interest. The economy and directness of expression found in diagrams seem to be the prime reasons why they are so ubiquitous in many domains. Despite these advantages, studies into supporting diagrammatic representations using computers are rather sparse. This research is an attempt at developing a comprehensive framework of thought in this direction.In the context of design disciplines like architecture, this research forms a part of the continuum of studies in computer aided design techniques and tools. While a large number of tools and techniques in CAD have emerged so far, usage of such tools, due to their underlying representations, expects and demands commitment of too many details too early in the design process. This research is aimed at characterizing and developing a computer based diagramming system to support tentative reasoning using diagrams, and thus hopes to extend the scope of CAD environments in design. The thesis first articulates motivations for this topic in detail. Next, a discussion on the role played by diagrams as conceptual tools in various domains is presented. It is followed by a detailed look at characteristics and components of diagrams viewed as a graphic communication system. Next, a comprehensive set of requirements for an ideal software environment for diagramming tasks is developed. A prototype system called CDT was implemented and is used to demonstrate ideas developed in this research. The study concludes with some observations on contributions of this research effort and possible future extensions.
series thesis:PhD
email
last changed 2003/05/10 05:43

_id cbfe
authors Dave, Bharat
year 1993
title CDT: A Computer-Assisted Diagramming Tool
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 91-109
summary This paper describes the development of a computer- based diagramming tool (CDT) that supports incremental structuring of problem information using diagrammatic representations. Diagrams as graphic representations of symbolic propositions allow tentative reasoning and inferencing. The development of CDT has been carried out based on two observations. First, many diagrams are used to represent objects and relations between them. Second, diagrams comprise graphic Symbols arranged on a plane using topological and geometric relations to denote problem relevant information. CDT responds to these needs by incorporating a number of computational ideas: graphic interface, direct manipulation, constraint representation by demonstration, and specification and satisfaction of diagram composition rules.
keywords Tentative Reasoning, Incremental Problem Representation and Exploration, Diagramming
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 084b
authors Ellis, S.
year 1993
title Pictorial Communication in Virtual and Real Environments
source Washington, DC: Taylor and Francis
summary Includes contributions from thirty nine internationally renowned authors addressing the perceptual, physiological, scientific and engineering issues that impact on successful pictorial communication. The book's range is broad and diverse covering areas such as visual and spatial perception, telerobotics, manual and supervisory control, cartography, scientific visualisation and medical illustration 'The book is a grand collection of ideas,experimental findings and personal experiences of those who use computer graphic images to achieve communication ... it is a well-presented, interesting and wide-ranging collection of writings.' - Cartographic Journal 'I can do no more than heartily recommend this book to anyone with even a marginal interest in design and the use of displays.
series other
last changed 2003/04/23 15:14

_id 25de
authors Ervamaa, Pekka
year 1993
title Integrated Visualization
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 157-160
summary The Video and Multimedia studio at VTT, Technical Research Centre of Finland, started with endoscopy photography of scale models. Video recordings has been made since 1985 and computer graphic since 1989. New visualization methods and techniques has been taken into use as a part of research projects, but mainly we have been working with clients commissions only. Theoretical background for the visualizations is strong. Research professor Hilkka Lehtonen has published several papers concerning the theory of visualization in urban planning. This studio is the only professional level video unit at Technical Research Centre, which is a large polytechnic research unit. We produce video tapes for many other research units. All kind of integrated methods of visualization are useful in these video productions, too.
keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id ee85
authors Fox, C. William
year 1993
title An Interactive Urban Database
doi https://doi.org/10.52842/conf.acadia.1993.069
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 69-75
summary This paper describes a development process and mechanism for transmitting academic research and information to the community and the profession, and attempts to examine the effect of the information on the community. It is about my recent work with students on the design and development of a prototype interactive electronic document for archiving and visualizing information on an urban area. The work reflects the initial phase of a three year research grant and is a prototype document of a pilot area. The design and visualization of information for this area will establish the primary organization and graphic user interface, for the entire project. The final document will provide community organizations and city agencies with an interactive tool for visualizing and evaluating neighborhood planning and design proposals.

series ACADIA
last changed 2022/06/07 07:51

_id 4203
authors Fraser, Michael
year 1993
title Boundary Representation in Practice
doi https://doi.org/10.52842/conf.acadia.1993.173
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 173-185
summary There is an essential contradiction between the making of buildings or built environments in a threedimensional modeler and the graphic control of this process. Three-dimensional modeling is a constructive activity, in which solids are assembled as they would be in an actual structure; it benefits the designer. Presentation and documentation, on the other hand, are prescriptive activities that direct some of the construction and all the visualization and criticism of the proposal; they benefit the user and builder.

A building while being designed can be visualized and criticized from its solid model, and the model can take a variety of forms depending on its part): computer-based, drawn in orthographic or perspective projection, constructed of cardboard or wood, or described narratively by means of text, programmatic data, performance model or animation. However, practicing architecture is the process of recording and communicating the decision making process and the contractual obligations that result. In actual practice, in contrast to the designer directed ideal, more participants are brought in sooner at the beginning of a project and with more publicity, which in turn means keeping more, not fewer, records. As the profession evolves, records of the string of design decisions will become more automated, more carefully structured and more retrievable. More buildings will be "tracked" and exposed to review in this way because public environmental sensitivity will improve. The communication between a single designer and his own thoughts will become less and less important.

series ACADIA
last changed 2022/06/07 07:50

_id f485
authors Kolarevic, Branko Radomir
year 1993
title Geometric Relations as a Framework For Design Conceptualization
source Harvard University, Graduate School of Design
summary This study introduces geometric relations as a framework for design conceptualiza-tion-its key premise is that nothing is more fundamental in design than formation and discovery of relationships. The study attempts to establish a formal model for the development of a dynamic computer based graphic environment for design conceptualization that can recognize, record and maintain geometric design relations, merge "depictive" and "propositional", explicit and implicit in design, and provide a qualitatively different way to explore shape, dimension, and geometric organization. The study presents an approach to this task of formalization, and explores some of the fundamental issues pertinent to the subject, such as computability and applicability to the task of designing. Specifically, the study explores a relational description of shapes based on the concept of regulating or construction lines as an explicit formulation of a strategy to form generation and creative discovery, and proposes a lexicon of geometric relations to serve as a basis for composition. It hypothesizes that the construction lines can become much more useful and interesting when they are used not just as a rigid skeleton, but to regulate the behavior of a drawing and to maintain its essential structure as its parts are manipulated. As a consequence, designers could structure the behavior of the object being designed under future transformations; drawings could become seman-tically charged and could be manipulated in a semantically sophisticated fashion. The first chapter places the issue in the broader context by arguing that designers form implicit relational models of their designs. This contention is supported by introducing some of the relevant literature on mental imagery. Second chapter introduces design relations and in particular geometric relations, as a focal point of this study. A dynamic computer -based graphic context for design conceptualization is presented and evalu-ated in the next two chapters and conclusions are drawn. In the third chapter, the model's computability is demonstrated and evaluated through ReDRAW, a limited implementation of a relations based graphic system. In the fourth chapter, the model's applicability in design conceptualization is discussed and supported by examples.
series thesis:PhD
email
more http://www.gsd.harvard.edu/academic/asp/ddes/thesis_titles.html
last changed 2003/02/12 22:37

_id 855a
authors Liew, B.K., Mathur, K., Tan, C.L., Tham, H.C., Teh, H.C., Loe, K.F., Heah, K.L.
year 1993
title PARADISE: An Intelligent CAD System architecture
source The Int. Journal of Construction IT 1(3), pp.1-24
summary This paper presents the architecture of an intelligent CAD system called PARADISE. The motivation is in addressing the lack in architectural computing that has to do with intelligent assistance of design at the early stages. A schema for representing and integrating design knowledge and graphical data called the Design Model (DM) is presented. Following which, work done in developing the CAD-based front end of PARADISE called the graphic subsystem (PGS) is described. The emphasis is at providing tools which facilitate the creation and manipulation of form and spaces at early design stages. We then describe the functionalities of our geometric reasoner (PGS) is described. The geometric reasoner is responsible for all reasoning between the syntax of design drawings and its related semantics. We highlight, in particular, the reasoning of implicit spaces.
series journal paper
last changed 2003/05/15 21:45

_id af46
authors Lue, Q.
year 1993
title Computer aided descriptive geometry
source Vienna University of Technology
summary The main aim of this thesis is the creation of a software package for descriptive geometry. Why there is a need for such a descriptive geometry software? In descriptive geometry the ability of space perception is trained by solving spatial problems graphically with the use of a few constructions: Hence the solution of each problem consists of two parts: 1) 3D-part: After analyzing the spatial problem it is cleared how to proceed step by step in space. 2) 2D-part: Due to the basic rules of descriptive geometry for each step of the solving strategy the corresponding 2D-construction has to be carried out graphically. By use of CAD-DG the 2nd part can be replaced again by a 3D-part: Each step is solved using the basic routines offered in the menu. That means that each step is solved analytically but instead of any output of numbers the solution is immediately displayed in the main views on the screen. Therefore the user neither needs to apply formulas of analytic geometry nor has to take care of any coordinates. He still works directly with geometric objects in a graphic representation
keywords Descriptive Geometry; Computer Graphics; Education; Interactive Graphic Software Package; Programming Technique; Educational Software
series thesis:PhD
more http://www.arcs.ac.at/dissdb/rn020701
last changed 2003/02/12 22:37

_id a4f8
authors Monedero, Javier
year 1993
title Renderings. Some Technical and Non Technical Questions Raised by the Use of Computers in the Visual Analysis of Architecture
doi https://doi.org/10.52842/conf.ecaade.1993.x.a5t
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary It should be expected, in a Congress, that participants bring with them, not only ideas, but also results or, at least, stimulating images. In the Laboratory of Architectural Graphic Techniques at the ETS of Barcelona, we have spent some time generating images directly related with architecture, based on the work of both students and professors. These images have been produced with academic purposes, but also in relation with some works carried out with City Institutions interested in the study of the evaluation of environment visual impact and the role that computers may play in this area. In our previous Congress, in Barcelona, we showed some of these images, obtained by direct digital processing of bitmaps. In another Congress, later, we showed some other images, obtained by rendering, with simple local models (Phong models) and some tricks that helped to make them more realistic. Although I do agree with the old chinese saying that a good image is worth a thousand words, in this case, I have thought more convenient to present a paper that may be read quietly by those interested in these subjects, that might be useful just as it gathers references known by many but grouped in a particular order, and that pretends, respectfully, to criticize the actual situation. This can explain why we consider that the results we have obtained should be improved by new and better techniques and why we think that this dissatisfaction should be shared by others who do not seem to feel the same as we do. The aim of this contribution is, therefore, to reflect on the actual situation and the ways there seem to be open for us to follow.

series eCAADe
email
last changed 2022/06/07 07:50

_id 96a9
authors Mullet, Kevin and Sano, Darrell
year 1993
title Applying Visual Design: Trade Secrets for Elegant Interfaces Tutorials
source Proceedings of ACM INTERCHI'93 Conference on Human Factors in Computing Systems -- Adjunct Proceedings 1993 p. 230
summary Objective: This tutorial is designed to increase the participant's awareness of visual and aesthetic issues and provide practical techniques (not guidelines) for achieving elegant user interfaces, information displays, and data visualisations. The emphasis is on avoiding a number of mistakes seen repeatedly in commercial products. Content: This tutorial will focus on the core competencies or "tricks of the trade" that all visual designers internalise as part of their basic training. The tutorial is organised not along the traditional graphic design specialisations, such as typography or colour, but according to the design goals and familiar problems of real-world product development. Specific content areas will include elegance and simplicity; scale, contrast and proportion; organisation and visual structure; module and programme; image and representation; and style. The communication-oriented design aesthetic seen in graphic design, industrial design, and architecture can be applied very successfully to graphical user interfaces, data displays, and multimedia. Design rules provided will be illustrated with extensive visual examples drawn from the international design communities as well as from the HCI domain.
series other
last changed 2002/07/07 16:01

_id avocaad_2001_20
id avocaad_2001_20
authors Shen-Kai Tang
year 2001
title Toward a procedure of computer simulation in the restoration of historical architecture
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the field of architectural design, “visualization¨ generally refers to some media, communicating and representing the idea of designers, such as ordinary drafts, maps, perspectives, photos and physical models, etc. (Rahman, 1992; Susan, 2000). The main reason why we adopt visualization is that it enables us to understand clearly and to control complicated procedures (Gombrich, 1990). Secondly, the way we get design knowledge is more from the published visualized images and less from personal experiences (Evans, 1989). Thus the importance of the representation of visualization is manifested.Due to the developments of computer technology in recent years, various computer aided design system are invented and used in a great amount, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and collaboration, etc. (Lawson, 1995; Liu, 1996). The conventional media are greatly replaced by computer media, and the visualization is further brought into the computerized stage. The procedure of visual impact analysis and assessment (VIAA), addressed by Rahman (1992), is renewed and amended for the intervention of computer (Liu, 2000). Based on the procedures above, a great amount of applied researches are proceeded. Therefore it is evident that the computer visualization is helpful to the discussion and evaluation during the design process (Hall, 1988, 1990, 1992, 1995, 1996, 1997, 1998; Liu, 1997; Sasada, 1986, 1988, 1990, 1993, 1997, 1998). In addition to the process of architectural design, the computer visualization is also applied to the subject of construction, which is repeatedly amended and corrected by the images of computer simulation (Liu, 2000). Potier (2000) probes into the contextual research and restoration of historical architecture by the technology of computer simulation before the practical restoration is constructed. In this way he established a communicative mode among archeologists, architects via computer media.In the research of restoration and preservation of historical architecture in Taiwan, many scholars have been devoted into the studies of historical contextual criticism (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000). Clues that accompany the historical contextual criticism (such as oral information, writings, photographs, pictures, etc.) help to explore the construction and the procedure of restoration (Hung, 1995), and serve as an aid to the studies of the usage and durability of the materials in the restoration of historical architecture (Dasser, 1990; Wang, 1998). Many clues are lost, because historical architecture is often age-old (Hung, 1995). Under the circumstance, restoration of historical architecture can only be proceeded by restricted pictures, written data and oral information (Shi, 1989). Therefore, computer simulation is employed by scholars to simulate the condition of historical architecture with restricted information after restoration (Potier, 2000). Yet this is only the early stage of computer-aid restoration. The focus of the paper aims at exploring that whether visual simulation of computer can help to investigate the practice of restoration and the estimation and evaluation after restoration.By exploring the restoration of historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example), this study aims to establish a complete work on computer visualization, including the concept of restoration, the practice of restoration, and the estimation and evaluation of restoration.This research is to simulate the process of restoration by computer simulation based on visualized media (restricted pictures, restricted written data and restricted oral information) and the specialized experience of historical architects (Potier, 2000). During the process of practicing, communicates with craftsmen repeatedly with some simulated alternatives, and makes the result as the foundation of evaluating and adjusting the simulating process and outcome. In this way we address a suitable and complete process of computer visualization for historical architecture.The significance of this paper is that we are able to control every detail more exactly, and then prevent possible problems during the process of restoration of historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id e9f1
authors Alaimo, G., Pellitteri, G. and Scianna, A.
year 1993
title A Tool for Typological Analysis
doi https://doi.org/10.52842/conf.ecaade.1993.x.q0g
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary Any design problem is faced drawing from the architect's knowledge both case knowledge and general knowledge. One type of the latter is abstracted from a multiplicity of cases of which the common features are recognised in such a way as to single out a prototype representing in the best way a class of architectural objects. If applied to a set of residential buildings and to the flats in them the analysis is typological and it is one of the fundamental ways of acquiring general knowledge to be used to face design problems. The tool we present is aimed at such a type of analysis and is based on the idea that it possible to acquire qualitative knowledge through the statistical analysis of measurable characteristics of the examined architectural objects. It has been tested by applying it to the typological analysis of a set of flats of illegal buildings in Sicily. The procedure is organised in two main phases. The first one consists in a series of elaborations performed during the reading of architectural organism; the second one consists in a series of statistical analyses on the results (characteristic variables) of the first.
series eCAADe
last changed 2022/06/07 07:50

_id 855d
authors Alavalkama, I., Aura, S. and Palmqvist H. (Eds.)
year 1993
title Endoscopy as a Tool in Architecture
source Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3 / Tampere (Finland), 25-28 August 1993, 196 p.
summary The European Architectural Endoscopy Association was established in connection with the Association’s first international conference on August 25-28, 1993, which was hosted by the Department of Architecture at the Tampere University of Technology. The purpose of the EAEA is to promote experimentation, research, communication, exchange of experiences, collaboration, user participation and teaching in the field of endoscopy and environmental simulation. The first EAEA conference was attended by 25 people from 15 different universities. Working under the general heading of “Endoscopy as a Tool in Architecture”, the conference had three specific themes for the first three days: Review of Existing Laboratories; Theories, Methods and Applications; and the Future of Endoscopy. In this volume we have compiled all the papers that were presented at the conference. The texts have been printed in the form we received them, without any attempt to edit them for consistency in style, adding hopefully to a sense of authenticity. Unfortunately, the impressive videos we saw at the conference on the possibilities of endoscopy and environmental simulation as a tool in architecture, cannot be documented here.

keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 20c1
authors Alavalkama, Ilkka
year 1993
title Technical Aspects of the Urban Simulator in Tampere University of Technology
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 35-46
summary The colour video recording Urban Simulator in TUT was built very early compared with the development of video systems. A contract for planning the simulator electronics, mechanics and camera systems was made in january 1978 with two TUT students: Jani Granholm (computer science and engineering) and Ilkka Alavalkama (machine design and automation). Ease of control and maintenance were asked by side of ”human movement inside coloured small-scale architectural models”. From the beginning, all components of the system were carefully tested and chosen from various alternatives. Financial resources were quite limited, which lead to a long building process and to self-planned and produced mechanical and electronical elements. Some optical systems were constructed by using elements from various manufacturers.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id d6a3
authors Alkhoven, Patricia
year 1993
title The Changing Image of the City
source University of Utrecht
summary The image and structure of a town are constantly subject to a dynamic process of change and continuity. Visual material, such as photographs, historical maps, town plans, drawings and prints, show us the impact of these changes on the image of a town. The main point of departure of this study stems from the question of how this process of change and continuity is visually detectable in a town or city. The fact that the ideas about the appearance of a city (gradually) change, can be read from the often subtle changes in the townscape. Though in many cases we have a general knowledge of the choices made in urban management, the most difficult problem is to detect the underlying decisions. This raises the question to what extent these changes and also the continuities are the result of deliberate choices in urban management and to what extent they are autonomous developments in the townscape resistant to interventions. Using different kinds of visual information as a basis, computer visualization techniques are used in the present study to examine some cartographic maps and to reconstruct the urban development in the twentieth century of the town of Heusden three-dimensionally in significant phases. The resulting visualization provides us with a tool for a better understanding of the dynamics of urban transformation processes, typologies and morphological changes and continuities.
keywords 3D City Modeling
series thesis:PhD
email
more http://www.library.uu.nl/digiarchief/dip/diss/01754573/hfdheus.htm
last changed 2003/05/15 21:36

_id 3653
authors Alshawi, M. and Budeiri, M.J.
year 1993
title An Integrated approach for 3D simulation of construction sequence
source The Int. Journal of Construction IT 1(2), pp. 35-46
summary In order to eliminate design-related problems and to ease planning difficulties, a new integrated approach is required to manage and present design and construction information. This paper examines the feasibility of integrating design and construction scheduling information produced by 'industry standard' software. It describes the structure of a prototype which has been developed to generate a 3D simulation model for the construction sequence by integrating a CAD package with a project planning software. This study aims at establishing an integrated approach to communicate construction planning graphically to users (designers or construction managers) prior to construction in order to enhance the efficiency of the design/construction process.
series journal paper
last changed 2003/05/15 21:45

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