CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 257

_id 0ab2
authors Amor, R., Hosking, J., Groves, L. and Donn, M.
year 1993
title Design Tool Integration: Model Flexibility for the Building Profession
source Proceedings of Building Systems Automation - Integration, University of Wisconsin-Madison
summary The development of ICAtect, as discussed in the Building Systems Automation and Integration Symposium of 1991, provides a way of integrating simulation tools through a common building model. However, ICAtect is only a small step towards the ultimate goal of total integration and automation of the building design process. In this paper we investigate the next steps on the path toward integration. We examine how models structured to capture the physical attributes of the building, as required by simulation tools, can be used to converse with knowledge-based systems. We consider the types of mappings that occur in the often different views of a building held by these two classes of design tools. This leads us to examine the need for multiple views of a common building model. We then extend our analysis from the views required by simulation and knowledge-based systems, to those required by different segments of the building profession (e.g. architects, engineers, developers, etc.) to converse with such an integrated system. This indicates a need to provide a flexible method of accessing data in the common building model to facilitate use by different building professionals with varying specialities and levels of expertise.
series journal paper
email
last changed 2003/05/15 21:22

_id 50ce
authors Baker, R.
year 1993
title Designing the Future: The Computer Transformation of Reality
source Thames and Hudson, Hong Kong
summary A coffee table book on computer applications? Well, yes, because it does deal largely with matters of graphic design in architecture, fashion and textiles, painting, and photography; but it also has items which might be of interest in its sections on digital publication, typography, and electronic communication in general. It also seeks to discuss the way in which these applications may force us to change the way we think. Robin Baker writes in an unfortunately stiff and abstract manner about the impact computer programmes have had on the world of art and design, but the graphic images and extended picture captions help to keep the reader awake - even though the main text sometimes disappears for two or three double page spreads on end. There are also smatterings of pretentious art-world-speak about 'solving certain spatial problems' (in the design of curtain fabrics or teapots) and the introduction (inevitable?) of new jargon: 'shape grammar'(a list of so-called shape 'rules'), 'repurposing' (putting somebody else's work to new use) and 'genetic algorithms' (sculptural designs based on re-processed organic shapes - most of which look like stomach tumours). In his favour, Baker very generously credits students and commercial designers who have produced the effects he describes and illustrates so well. For writers, he sketches in the possibilities of Hypertext and Hypermedia and points to the future of Hyper publishing which he (and Rupert Murdoch)believes will be with us before the end of the century. He seems to have a good oversight of what is possible and practicable - though one wonders how up-to-date the view is when his book may have begun its life anything up to three years ago. He usefully points out that much new technology exists in or drags along with it the forms of earlier periods - so that in an age of electronic communication we still have printed books as a dominant cultural form. Maybe this is as it should be - but Baker makes a persuasive case for the claim that All This is Going to Change.
series other
last changed 2003/04/23 15:14

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id 9937
authors Chandansingh, R.A., and Vos, Ch.J.
year 1993
title Modelling effects of cad on concrete construction using production graphs
source The Int. Journal of Construction IT 1(4), pp. 39-50
summary Quantitative statements on effects of CAD systems are needed to manage their use in concrete construction, but are hard to make. This paper describes an approach to model the effects of CAD systems on concrete construction. The approach is based on the concept of 'the market value of information commodities', and uses graph theory to build a formal model of the construction process. The formal model, so-called production graph, allows for investigation and quantification of the effects of CAD systems, which depend on their so-called value adding dimensions. An example of application of the approach is provided. Experiences with this approach are very good. General patterns between the value adding dimensions of CAD systems and their effects on production graphs must be determined to develop a descriptive and predictive model. Case-studies are being done to identify these general patterns.
series journal paper
last changed 2003/05/15 21:45

_id cad5
authors Coyne, R.F., Flemming, U., Piela, P. and Woodbury, R.
year 1993
title Behavior Modeling in Design System Development
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 335-354
summary We describe the development approach for a software environment to support the early phases in building design called SEED. The combination of capabilities offered by SEED to designers is novel and includes the integrated handling of solution prototypes. We give the reasons for using an object-oriented software engineering approach in the development of the system, which starts with a comprehensive behavioral model of the system from the user's perspective based on actors and use cases. We illustrate results from the first development phase and sketch the next phases. At the time of the CAAD Futures '93 conference, we will be able to report our experience in developing a first system prototype and to demonstrate the prototype.
keywords Object-Oriented Software Engineering, Integrated Design Systems, Architectural Programming, Schematic Layout Design
series CAAD Futures
email
last changed 2003/02/26 17:24

_id 68c8
authors Flemming, U., Coyne, R. and Fenves, S. (et al.)
year 1994
title SEED: A Software Environment to Support the Early Phases in Building Design
source Proceeding of IKM '94, Weimar, Germany, pp. 5-10
summary The SEED project intends to develop a software environment that supports the early phases in building design (Flemming et al., 1993). The goal is to provide support, in principle, for the preliminary design of buildings in all aspects that can gain from computer support. This includes using the computer not only for analysis and evaluation, but also more actively for the generation of designs, or more accurately, for the rapid generation of design representations. A major motivation for the development of SEED is to bring the results of two multi-generational research efforts focusing on `generative' design systems closer to practice: 1. LOOS/ABLOOS, a generative system for the synthesis of layouts of rectangles (Flemming et al., 1988; Flemming, 1989; Coyne and Flemming, 1990; Coyne, 1991); 2. GENESIS, a rule-based system that supports the generation of assemblies of 3-dimensional solids (Heisserman, 1991; Heisserman and Woodbury, 1993). The rapid generation of design representations can take advantage of special opportunities when it deals with a recurring building type, that is, a building type dealt with frequently by the users of the system. Design firms - from housing manufacturers to government agencies - accumulate considerable experience with recurring building types. But current CAD systems capture this experience and support its reuse only marginally. SEED intends to provide systematic support for the storing and retrieval of past solutions and their adaptation to similar problem situations. This motivation aligns aspects of SEED closely with current work in Artificial Intelligence that focuses on case-based design (see, for example, Kolodner, 1991; Domeshek and Kolodner, 1992; Hua et al., 1992).
series other
email
last changed 2003/04/23 15:14

_id c7c1
authors Glennie, William L.
year 1993
title The Future of CAAD Education
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.r9o
summary The field of Computer-Aided Architectural Design (CAAD) is composed of two main threads of development, Academic and Professional, and can be described in three decades, which correspond roughly with three generations of computer systems. This paper presents a brief description of the entire period of school- and practice-based research and development on the applications of computers in Architectural design, and shows how these efforts have and have not been relevant to students' future experiences. Educators must take a fresh look at their current courses and research programs to make sure that they are relevant in the rapidly changing world of professional practice. With limited human and financial resources at most institutions, it is critical to make the best possible choices for the immediate and long-term benefit of today's students. While it is not appropriate for Schools of Architecture to operate strictly at the behest of the profession, we must prepare our students for the world in which they will practice. Therefore, I believe that it is important for the faculty at each School to consider the following questions: (-) Are our students prepared to enter realistic positions as soon as they graduate? (-) Do they have the background necessary to use computers effectively in the future? (-) Do our research efforts have results that designers are likely to use today or any time soon to make better buildings or to make buildings better?

series eCAADe
email
last changed 2022/06/07 07:50

_id c9de
authors Harfmann, Anton C.
year 1993
title Component-Based, Three-Dimensional "Working Drawings"
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 141-151
doi https://doi.org/10.52842/conf.acadia.1993.141
summary It is now possible to communicate technical information about a building utilizing accurate threedimensional computer modeling of component assemblies of an entire building for the production of an alternative set of "working drawings." Most assembly illustrations and final appearance can be presented as output from the computer model. The use of these three-dimensional images in the practice of architecture may improve communication between the members of the building design team and, therefore, may improve the overall design integration of the various systems in a building.

Additionally, this type of component model construction for the production of technical drawings offers a unique bridge over the gap between the practice of architecture and the teaching of architecture. Rather than teaching students how to "do working drawings," something all practitioners wish the academic institutions did, students would develop the ability to design, integrate, and construct complex three-dimensional assemblies and present them in a variety of ways using the standard sections, layers, view, etc. inherent in any reasonable threedimensional computer based modeling system.

series ACADIA
email
last changed 2022/06/07 07:49

_id ddss9208
id ddss9208
authors Lucardie, G.L.
year 1993
title A functional approach to realizing decision support systems in technical regulation management for design and construction
source Timmermans, Harry (Ed.), Design and Decision Support Systems in Architecture (Proceedings of a conference held in Mierlo, the Netherlands in July 1992), ISBN 0-7923-2444-7
summary Technical building standards defining the quality of buildings, building products, building materials and building processes aim to provide acceptable levels of safety, health, usefulness and energy consumption. However, the logical consistency between these goals and the set of regulations produced to achieve them is often hard to identify. Not only the large quantities of highly complex and frequently changing building regulations to be met, but also the variety of user demands and the steadily increasing technical information on (new) materials, products and buildings have produced a very complex set of knowledge and data that should be taken into account when handling technical building regulations. Integrating knowledge technology and database technology is an important step towards managing the complexity of technical regulations. Generally, two strategies can be followed to integrate knowledge and database technology. The main emphasis of the first strategy is on transferring data structures and processing techniques from one field of research to another. The second approach is concerned exclusively with the semantic structure of what is contained in the data-based or knowledge-based system. The aim of this paper is to show that the second or knowledge-level approach, in particular the theory of functional classifications, is more fundamental and more fruitful. It permits a goal-directed rationalized strategy towards analysis, use and application of regulations. Therefore, it enables the reconstruction of (deep) models of regulations, objects and of users accounting for the flexibility and dynamics that are responsible for the complexity of technical regulations. Finally, at the systems level, the theory supports an effective development of a new class of rational Decision Support Systems (DSS), which should reduce the complexity of technical regulations and restore the logical consistency between the goals of technical regulations and the technical regulations themselves.
series DDSS
last changed 2003/08/07 16:36

_id 4c52
authors Meyer, Steven and Fenves, Steven J.
year 1993
title Adjacency Structures as Mappings Between Function and Structure in Discrete Static Systems
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 175-193
summary We present a graph-based method for mapping between functional requirements and physical structure in discrete static systems. Through forward or backward chaining, this method may be used in a generative mode to suggest instances Of system structure satisfying the desired functionality, or in a parsing mode to uncover the behavior and function of a given system. The graph may be composed from a geometric model, but the method is independent of any specific geometric modelling representation. We focus on the domain of structural systems in buildings to describe this method.
keywords Computer-Aided Structural Design, Geometric Modelling
series CAAD Futures
last changed 1999/04/07 12:03

_id 0f50
authors Skauge, Jørn
year 1993
title An Electronic Tool for Urban Design Analysis
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 77-85
doi https://doi.org/10.52842/conf.acadia.1993.077
summary Architects and urban designers are increasingly using computers in their attempt to improve decision making in urban design. Most existing systems emphasize hard data such as statistics, land use data, etc. In recent years with the use of more powerful computers we have seen a greater emphasis on managing visual data. Computer systems are being used to generate urban models and simulations of the various kinds of impact new developments have on the existing cityscape.

This project emphasizes the use of visual data. The purpose of the research has been to develop a computer system for urban designers to use in analyzing urban architectural qualities. Therefore this project focuses on applying traditional methods and theories of urban designers rather than developing new computer techniques.

The traditional methods and theories of urban designers fall within the category which the French theorist Francoise Choay calls Pre-urbanism and Urbanism - the Cultural Model. Theorists within this category include Camillo Sitte, Gordon Cullen, Kevin Lynch, Leon Krier, Aldo Rossi, Michael Trieb, Roger Tranzick and Thiis-Evensen.

This computer system has been developed as a prototype in order to gain experience and knowledge for future development of a large system. Later development will be based upon a vectorized threedimensional model of a whole city using texture mapping and tracing techniques to annotate important architectural features.

The computer system consists of the basic analysis module supplied with a simulation unit and a theory unit. With this analytical tool, analysis is conducted on three different urban scales. The prototype has been developed on the Macintosh computer with SuperCard as the authoring tool.

The computer system was developed as a prototype for Danish Urban Designers and is currently being tested in conjunction with the city of Viborg, Denmark. ( population 55,000). Located in Jutland, Viborg was the capital of Denmark around the year 1000. It now functions as a center for regional government. Viborg was selected as the test site because of its historical core.

series ACADIA
last changed 2022/06/07 07:56

_id 86dc
authors Aouad, G., and Price, A.D.F.
year 1993
title An integrated system to aid the planning of concrete structures: introducing the system
source The Int. Journal of Construction IT1(2), pp.1-14
summary This paper reports on the development at Loughborough University of a CAD-based integrated model to aid the planning of in-situ concrete structures. The system development started after a review of the planning models currently available and after a detailed questionnaire survey undertaken amongst the top UK and US contractors on the current status of planning techniques and information technology. The main aim of this system is to automate the planning process of in-situ concrete structures using data generated by CAD systems. So far, the integration of a CAD system (AutoCAD 10) and a computerized scheduling system (Artemis 2000) has been achieved on a typical IBM-PC. This enables the generation of network plans using AutoCAD which are then automatically transferred to the Artemis system for time and cost analyses.Traditionally, construction planners are faced with many conventional drawings and documents which are used to re-extract information relevant to their planning processes. Such an approach can be very inefficient as it involves data double-handling and is often error prone. In addition, current computerized construction planning applications are little more than the automation of manual formulations of plans. For example, data are fed into the planning system and computations are performed using either CPM (Critical Path Method) or PERT (Programme Evaluation and Review Technique). However, data relating to the planning process such as activity lists, resources requirements and durations are not automatically generated within the system. It would thus seem logical to devise a CAD-based integrated planning model which accepts data in its electronic format and involves some integration of the traditional planning approach. This paper introduces the proposed CAD-based integrated planning model and describes its different components. In addition, it discusses the system functional specifications and summarizes the main benefits and limitations of such a model.
series journal paper
last changed 2003/05/15 21:45

_id 2ff9
id 2ff9
authors Ataman, Osman
year 1993
title Knowledge-based Stair Design
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 163-171
doi https://doi.org/10.52842/conf.acadia.1993.163
summary The application of computer--based technique to support architectural design has often concentrated on matters of representation. Typically, this means computer-aided drafting, and less frequently, computer-aided modeling and visualization. The promise of new computer-based tools to support the process of design has thus far failed to produce any significant tool that has had a widespread impact on the architectural profession. Most developments remain in university based research labs where they are used as teaching instruments in CAD courses or less often in design studios. While there are many reasons for this lack of dissemination, including a reluctance on the part of the architectural profession itself, the primary obstacles deal with difficulties in explicating design knowledge, representing this knowledge in a manner that can be used for design, and providing an intuitive and effective user interface, allowing the designer to easily use the tool for its intended purpose.

This study describes a system that has been developed to address a number of these issues. Based on research findings from the field of Artificial Intelligence which expounds on the need for multiple techniques to represent any complex area of knowledge, we have selected a particular approach that focuses on multiple techniques for design representation. We review this approach in depth by considering its many facets necessary when implementing a knowledge-based system. We then partially test the viability of this approach through a small case study, implementing a knowledge-based system for designing stairs. While this effort only deals with a small part of the total design process, it does explore a number of significant issues facing the development of computer-based design assistants, and suggests several techniques for addressing these concerns.

series ACADIA
email
last changed 2022/06/07 07:54

_id 0ffe
authors Bhat, R.R., Gauchel, J. and Van Wyk, S.
year 1993
title Communication in Cooperative Building Design
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 481-493
summary This paper addresses communication issues, which are crucial in any implementation of distributed design environments. Communication needs are specified and implemented in a prototype based on a modular knowledge-based approach for simulation of a distributed multi-user system. The results of these simulations are reported, which show communication to be scalable as the numbers of applications and the size of the design increases. Finally, the implications of the results on real distributed systems are discussed.
keywords Building Design, Distributed Design Environments, Cooperative Design, Communication
series CAAD Futures
last changed 2003/11/21 15:16

_id ee23
authors Bille, Pia
year 1994
title A Study of Color
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 185-190
doi https://doi.org/10.52842/conf.ecaade.1994.185
summary Color courses are traditionally based on exercises carried out with either water color or colored paper. Use of the computer as a tool for teaching color theory and analyzing color in architecture was the topic of a course given at the School of Architecture and Planning at the State University of New York at Buffalo, USA where I was an exchange faculty in the academic year 1993/94. The course was structured into 3 topics: color theory, color perception and application of color.
series eCAADe
email
last changed 2022/06/07 07:52

_id c372
authors Calvert, T., Bruderlin, A., Mah, S., Schiphorst, T. and Welman, C.
year 1993
title The Evolution of an Interface for Choreographers Evolving Design
source Proceedings of ACM INTERCHI'93 Conference on Human Factors in Computing Systems 1993 pp. 115-122
summary This paper describes the evolution of the interface to Life Forms, a compositional tool for the creation of dance choreography, and highlights some of the important lessons we have learned during a six year design and implementation period. The lessons learned can be grouped into two categories: 1) Process, and 2) Architecture of the Interface. Our goal in developing a tool for choreography has been to provide computer-based creative design support for the conception and development of dance. The evolution was driven by feedback from the choreographers and users who were members of the development team, combined with our knowledge of current thinking on design and composition. Although the interface evolved in a relatively unconstrained way, the resulting system has many of the features that theoretical discussion in human interface design has projected as necessary. The Life Forms interface has evolved incrementally with one major discontinuity where adoption of a new compositional primitive required a completely new version. The choreography and composition of a dance is a complex synthesis task which has much in common with design. Thus, the lessons learned here are applicable to the development of interfaces to such applications as computer aided design.
keywords Composition; Design; User Interface; Dance; Complexity; Choreography; Human Animation
series other
last changed 2002/07/07 16:01

_id a336
authors Calvo, Charles M.
year 1993
title SOME EPISTEMOLOGICAL CONCERNS REGARDING ARTIFICIAL INTELLIGENCE AND KNOWLEDGE-BASED APPROACHES TO ARCHITECTURAL DESIGN - A RENEWED AGENDA
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 155-162
doi https://doi.org/10.52842/conf.acadia.1993.155
summary It has been noted that designers - when confronted with computers - have, by and large, refused to accept the introduction of apparently new design methodologies, and it has been speculated that this is the result of a failure of those methodologies to address the cognitive processes which take place in the course of designing. This position is somewhat suspect in that such innovations as computer-aided drafting -which also fail to recognize these processes have been widely accepted. It is perhaps more likely that the lack of acceptance results from a perception on the part of designers that the new methodologies either do not reflect some or all of those concerns that designers consider fundamental to design, or that they actively interfere with the designer's ability to accomplish what he/she sees as the goals of design. Given that the application of artificial intelligence and related work to architecture is still in its infancy, all of this suggests the need for a reassessment of the role of computing in design in order to clarify and strengthen those roles deemed appropriate.

Two approaches to the integration of artificial intelligence and knowledge-based systems into architectural design practice are currently dominant. One attempts to create systems which can on their own produce designs, the other provides intelligent support for those doing design. It was, in part, the recognition of limitations in the ability of traditional CAD systems and building modelers to reflect what designers actually do that led to explorations into the idea of intelligent assistants. Development of such assistants was aided by research into the act and process of design through protocol and other studies. Although some work is currently being done in the development of artificial intelligence and knowledge based applications in architecture, and work continues to be done on the study of design methodologies, the bulk of available information in each of these areas remains in the realm of design disciplines related to but outside of architecture and do not reflect the explicit role of architectural design in the embodiment and expression of culture.

The relationship of intelligence to culture has resulted in some skepticism regarding the ultimate capacity of neural nets and symbolically programmed computers in general. Significant work has been done questioning the rational tradition in computer development for its failure to address phenomena which are not easily subject to scientific analysis. Further skepticism regarding the role of artificial intelligence and knowledge-based or expert systems in architectural design has been emerging recently. Such criticism tends to focus on two issues: the nature of drawing as an activity which involves both the generation and interpretation of graphic artifacts, and the nature of the human designer as an active agent in the design process.

series ACADIA
type normal paper
last changed 2022/06/07 07:54

_id 4abb
authors Carlson, Christopher
year 1993
title Describing Spaces of Rectangular Dissections via Grammatical Programming
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 143-158
summary For the description of design spaces, grammatical programs offer several advantages over conventional grammars: (1) they integrate rewrite rules with more general non-deterministic functions, (2) they permit a range of programming styles from purely declarative to purely procedural, (3) they can describe spaces Of constrained, parametric designs, and (4) they permit design space descriptions to be developed modularly. We demonstrate these features of grammatical programming by way of a simple example that generates spaces of rectangular dissections.
keywords Generative Systems, Grammars, Design Spaces, Functional Logic Programming
series CAAD Futures
last changed 1999/04/07 12:03

_id 0b24
authors Chilton, J.C., Wester, T. and Yu, J.
year 1993
title Exploring Structural Morphology Using CAD
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.d1k
summary Often in the design process the student's imagination is restricted by their inability to visualise, model or accurately sketch ideas for innovative structural systems. By using CAD as a design tool it is possible to explore the morphology of complex structures and to be able to produce perspective drawings of them with relative ease. Within AutoCAD there is a small library of standard three-dimensional objects and surfaces that can be called upon to generate more complex forms. However, to further facilitate the architectural design process, an extended library of innovative structural forms would allow the professional designer, or student, greater design freedom and any increase in the palette of structural forms available should stimulate creativity. As practical examples, the paper describes how students have been encouraged to experiment with the use of structures which can only be physically modelled with difficulty and which are also difficult to represent on the two- dimensional surface of the drawing board unless the geometry has previously been determined by the methods described. These are (i) Reciprocal Frame three-dimensional beam grillage structures and (ii) plate domes created from lattice structures by point-to- plane duality. The problem, of representation of these structures has been overcome, in the first case, by generating AutoLISP procedures to draw the complex three-dimensional geometrical form automatically in AutoCAD and, in the second case, by the development of the computer program CADual.

series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2022_368
id ecaade2022_368
authors Das, Avishek, Brunsgaard, Camilla and Madsen, Claus Brondgaard
year 2022
title Understanding the AR-VR Based Architectural Design Workflow among Selected Danish Architecture Practices
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 381–388
doi https://doi.org/10.52842/conf.ecaade.2022.1.381
summary Virtual reality (VR) and augmented reality (AR) have been proposed to be additional architectural design mediums for at least 25 years (Dagit, 1993). Despite rapid technical and technological development, it has not been adopted into architectural design practices as compared to academia and research. Surveys from the American Institute of Architects (AIA) and Royal Institutes of British Architects (RIBA) demonstrate the state of architectural practices; 72% of architects and 65% of architects respectively are not using any kind of virtual, augmented, or mixed reality in their practices(RIBA and Microsoft, 2018; Hampson, 2020). In this paper, the authors investigate the state of practices, issues, challenges, and opportunities of the utilization of virtual, augmented, and mixed realities in six architectural practices in the Danish context. Three of the practices are large architectural practices, one medium-sized practice specializing in institutional, healthcare and cultural architecture, and one firm designing private family houses, kindergartens, daycares and places for people with disability and, one experimental design studio. All these practices have used VR/AR in their projects to various degrees. In recent years Danish architectural practices have been involved in various VR/AR-based exhibitions, demonstrations, and tool developments to promote the usage of the same in design practice. Through a set of qualitative interviews with personnel from key architectural practices, the authors would like to demonstrate the present state of practices. The investigation explores the usage of VR and AR in Danish architecture practices by identifying challenges and opportunities regarding skill levels, architectural typology, use cases, toolchains, and workflow and shows similarities and differences between traditional and VR-based design processes. The main findings show how VR/AR-based visualization helps architects to perceive spatiality and also ushers creativity through immersion and overlays.
keywords Virtual Reality, Augmented Reality, Architectural Design Practice, Denmark
series eCAADe
email
last changed 2024/04/22 07:10

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