CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 255

_id eba1
authors Palmqvist, Henri
year 1993
title The Environmental Simulator and Applications of the Episode Theory in Teaching Architecture
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 67-74
summary Every architectural design consists of spaces and series of successive spaces. The way in which spaces are arranged to form a series can only be experienced by passing through them. This means that movement plays a very important role in the experience of our spatial environment. At the same time, this presents a major challenge to architects, and especially to students in architecture, who need to take into consideration how their designs are experienced in movement. Therefore, at the Department of Architecture in Tampere one of our aims in Architectural Design is to teach our students to see the spaces, masses, houses and housing areas they design from the point of view of movement. This training has mainly been provided in the context of a Basic Course and Professional Course I in Architectural Design and the related course on Time and Motion in Architecture. Projects related to the theory of time and motion are started with students in their first and second year. A major role in all this teaching has been played by our environmental simulator, with which we have been able to evaluate our work by using models on different scales (1/200, 1/100, 1/500). We have applied three main perspectives in our courses: analysis of space, series of spaces, and series of spaces in motion.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 22bc
authors Randle, Jay
year 1993
title Light and Form: A Case Study
doi https://doi.org/10.52842/conf.acadia.1993.021
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 21-38
summary The first great consideration in design is that the human world is irreducibly phenomenal; we are immersed in the overwhelming richness and sensuousness of the physical environment. And the first great task of design education is to put the student of design into a disciplined awareness of that phenomenal world, by development of categories of discrimination. The introductory experiences bring the student into vivid contact with compelling phenomena. The associated exercises structure and differentiate perception of nuance within these.

There is little doubt that texture, surface, extension, value, and color are in one sense basic categories of physical phenomena, constituting in essence a fundamental stratum of experience and the sensible world. Modern psychology and epistemology, however, cohere in saying that this stratum is not the sense world of everyday, the primary datum of the functioning societal member. Neither is the abstract world of the physicist's concepts an everyday world. What is given in our day-to-day life is neither very abstract, nor very concrete, but a sort of functionally-bound middle world of norms and stereotypes.

It takes the disciplined seeing characteristic of foundational training in the arts to drive this bourgeois view of physical reality back to elemental sense data. Just as it requires the supremely abstract language of mathematics and the rarified "experience" of modern scientific experimentation to drive that same view offcenter in the direction of abstraction. The first exercises of a program of design education begin to perform the former role.

series ACADIA
last changed 2022/06/07 08:00

_id 4cd5
authors Thiel, Philip
year 1993
title A Better Understanding of The Role of Endoscopy as a Tool in Architecture
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 123-128
summary As the most tool-dependent species on our planet, our technology determines our activities and thus defines our existence. Because of this a clear understanding of the ends-means relationship of our tools is of critical social- and professional-concern. Endoscopy, or the use of periscopic-like devices to extract human eye-level visual images, static or dynamic, from iconic scale models of proposed environments, is a case in point. Use is appropriate at advanced stages of planning and design, when such experiential simulations are necessary for both professional evaluation and lay approval. But note that the simulation is only a means to an end, and that the fundamental purpose is to evoke a response to a proposal. Simulation and response are opposite sides of the same coin, and the response is the goal. Any such responses are meaningful only with reference to the ultimate users’ experiential preferences, preferably explicitly established as ”performance specifications” before the start of the design process in consultation with a representative sample of these people. This implies the necessity of a means to identify these beneficiaries of our work, and a means to characterize their environmental ”experiential profiles”. It also requires a means for the discursive scripting of their experiential preferences. The development of a design oriented to the achievement of these ends then depends on a similar time-based scoring for the description of sequentially-experienced environmental attributes, hypothesized as related to these responses. Endoscopy then takes its place as the means for a penultimate check on the experiential design-hypotheses, in conjunction with suitable means to record the simulates’ responses in the same format as the original experiential performance specifications, for comparison therewith. The danger in being the most tool-dependent species on Earth is that in our necessary concern with technological means we may loose sight of our ultimate human ends; as suggested by the apothegm ”the operation was a success, but the patient died”. Our inexorable impetus toward technological development means that the specialized training that is inherent in professional education tends to separate and distance the perceptions of those so conditioned from those of the many others who are the presumed beneficiaries of their efforts.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id d6a3
authors Alkhoven, Patricia
year 1993
title The Changing Image of the City
source University of Utrecht
summary The image and structure of a town are constantly subject to a dynamic process of change and continuity. Visual material, such as photographs, historical maps, town plans, drawings and prints, show us the impact of these changes on the image of a town. The main point of departure of this study stems from the question of how this process of change and continuity is visually detectable in a town or city. The fact that the ideas about the appearance of a city (gradually) change, can be read from the often subtle changes in the townscape. Though in many cases we have a general knowledge of the choices made in urban management, the most difficult problem is to detect the underlying decisions. This raises the question to what extent these changes and also the continuities are the result of deliberate choices in urban management and to what extent they are autonomous developments in the townscape resistant to interventions. Using different kinds of visual information as a basis, computer visualization techniques are used in the present study to examine some cartographic maps and to reconstruct the urban development in the twentieth century of the town of Heusden three-dimensionally in significant phases. The resulting visualization provides us with a tool for a better understanding of the dynamics of urban transformation processes, typologies and morphological changes and continuities.
keywords 3D City Modeling
series thesis:PhD
email
more http://www.library.uu.nl/digiarchief/dip/diss/01754573/hfdheus.htm
last changed 2003/05/15 21:36

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id c207
authors Branzell, Arne
year 1993
title The Studio CTH-A and the Searching Picture
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 129-140
summary What happens during an architect’s search for the best solution? How does he (or she) begin, which tools are chosen, what happens when he comes to a standstill? The activities – sketching, discussions with other people, making models, taking walks to think, visits to the library, etc? What is an ordinary procedure and what is more specific? Do the tools have an impact on the final solution chosen? What happens during periods of no activity? Are they important? In which fields of activities are signs of the searching process to be found? In other words — what is the process of creative thinking for architects? Mikael Hedin and myself at Design Methods, Chalmers University of Technology, have started research into architects’ problem-solving. We have finished a pilot study on a very experienced architect working traditionally, without Cad (”The Bo Cederlöf Case”). We have started preliminary discussions with our second ”Case”, an architect in another situation, who has been working for many years with Cad equipment (Gert Wingårdh). For our next case, we will study a third situation – two or more architects who share the responsibility for the solution and where the searching is a consequence of a dialogue between equal partners. At present, we are preparing a report on theories in and methods for Searching and Creativity. I will give you some results of our work up till now, in the form of ten hypotheses on the searching process. Finally, I would like to present those fields of activity where we have so far found signs of searching. Our approach, in comparison with earlier investigations into searching (the most respected being Arnheim’s study on Picasso’s completion of the Guernica) is to collect and observe signs of searching during the process, not afterwards. We are, to use a metaphor, following in the footsteps of the hunter, recording the path he chooses, what marks he makes, what tools, implements and equipment he uses. For practising architects: a better understanding of what is going on and encouragement to try new ways of searching, for architectural students: better preparation and training for problem solving. It all began while we compared the different objects in our collection of sketches at the Chalmers STUDIO for Visualisation and Communication. (For some years, we have been gathering sketches by Alvar Aalto, Jorn Utzon, Ralph Erskine, Erik and Tore Ahlsén, Lewerenz, Nyrén, Lindroos, Wingårdh and others in a permanent exhibition). We observed similarities in these sketches which allowed us to frame ten hypotheses about the searching process.

keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id b665
authors Burdea G. and Coiffet, G.
year 1993
title Virtual Reality Technology
source Wiley Interscience
summary This in-depth review of current virtual reality technology and its applications provides a detailed analysis of the engineering, scientific and functional aspects of virtual reality systems and the fundamentals of VR modeling and programming. It also contains an exhaustive list of present and future VR applications in a number of diverse fields. Virtual Reality Technology is the first book to include a full chapter on force and tactile feedback and to discuss newer interface tools such as 3-D probes and cyberscopes. Supplemented with 23 color plates and more than 200 drawings and tables which illustrate the concepts described.
series other
last changed 2003/04/23 15:14

_id a336
authors Calvo, Charles M.
year 1993
title SOME EPISTEMOLOGICAL CONCERNS REGARDING ARTIFICIAL INTELLIGENCE AND KNOWLEDGE-BASED APPROACHES TO ARCHITECTURAL DESIGN - A RENEWED AGENDA
doi https://doi.org/10.52842/conf.acadia.1993.155
source Education and Practice: The Critical Interface [ACADIA Conference Proceedings / ISBN 1-880250-02-0] Texas (Texas / USA) 1993, pp. 155-162
summary It has been noted that designers - when confronted with computers - have, by and large, refused to accept the introduction of apparently new design methodologies, and it has been speculated that this is the result of a failure of those methodologies to address the cognitive processes which take place in the course of designing. This position is somewhat suspect in that such innovations as computer-aided drafting -which also fail to recognize these processes have been widely accepted. It is perhaps more likely that the lack of acceptance results from a perception on the part of designers that the new methodologies either do not reflect some or all of those concerns that designers consider fundamental to design, or that they actively interfere with the designer's ability to accomplish what he/she sees as the goals of design. Given that the application of artificial intelligence and related work to architecture is still in its infancy, all of this suggests the need for a reassessment of the role of computing in design in order to clarify and strengthen those roles deemed appropriate.

Two approaches to the integration of artificial intelligence and knowledge-based systems into architectural design practice are currently dominant. One attempts to create systems which can on their own produce designs, the other provides intelligent support for those doing design. It was, in part, the recognition of limitations in the ability of traditional CAD systems and building modelers to reflect what designers actually do that led to explorations into the idea of intelligent assistants. Development of such assistants was aided by research into the act and process of design through protocol and other studies. Although some work is currently being done in the development of artificial intelligence and knowledge based applications in architecture, and work continues to be done on the study of design methodologies, the bulk of available information in each of these areas remains in the realm of design disciplines related to but outside of architecture and do not reflect the explicit role of architectural design in the embodiment and expression of culture.

The relationship of intelligence to culture has resulted in some skepticism regarding the ultimate capacity of neural nets and symbolically programmed computers in general. Significant work has been done questioning the rational tradition in computer development for its failure to address phenomena which are not easily subject to scientific analysis. Further skepticism regarding the role of artificial intelligence and knowledge-based or expert systems in architectural design has been emerging recently. Such criticism tends to focus on two issues: the nature of drawing as an activity which involves both the generation and interpretation of graphic artifacts, and the nature of the human designer as an active agent in the design process.

series ACADIA
type normal paper
last changed 2022/06/07 07:54

_id 97e7
authors Carter, K.
year 1993
title Computer aided design: back to the drawing board
source Proc. of Creativity and Cognition, Loughborough, April
summary This paper argues that the role of Computer Aided Design (CAD) should be to enhance and extend paper-based working, rather than to replace it. Current CAD tools are little used in the early stages of designing. Paper is heavily used, with its physical properties supporting work practices that are not possible with CAD. This paper presents implications for the design of new computer-based tools drawn from observations of designers' work practices. A new system is described that integrates paper-based and computer-based working in the same physical space and supports the application of computation to images on paper.
series other
last changed 2003/04/23 15:50

_id 08fc
authors Darken, R.P. and Sibert, J.L.
year 1993
title A toolset for navigation in virtual environments
source Proceedings of the ACM User Interface Software and Technology, pp.157-165
summary Maintaining knowledge of current position and orientation is frequently a problem for people in virtual environments. In this paper we present a toolset of techniques based on principles of navigation derived from real world analogs. We include a discussion of human and avian navigation behaviors and show how knowledge about them were used to design our tools. We also summarize an informal study we performed to determine how our tools influenced the subjects' navigation behavior. We conclude that principles extracted from real world navigation aids such as maps can be seen to apply in virtual environments.
series other
last changed 2003/04/23 15:14

_id e92c
authors Dave, Bharat
year 1993
title A Computer-Assisted Diagramming System
source Swiss Federal Institute of Technology, ETH Zurich
summary This research investigates characteristics and generation of graphic diagrams used in support of analysis, presentation and synthesis of information in various domains. The research is aimed at the development of a software system which can be used to specify, generate and manipulate diagrams similar to the way they are represented and operated upon in traditional media.Diagrams are graphic representations of symbolic propositions that allow tentative reasoning and inferencing, and enable a person to focus on selected aspects of a situation that are deemed of interest. The economy and directness of expression found in diagrams seem to be the prime reasons why they are so ubiquitous in many domains. Despite these advantages, studies into supporting diagrammatic representations using computers are rather sparse. This research is an attempt at developing a comprehensive framework of thought in this direction.In the context of design disciplines like architecture, this research forms a part of the continuum of studies in computer aided design techniques and tools. While a large number of tools and techniques in CAD have emerged so far, usage of such tools, due to their underlying representations, expects and demands commitment of too many details too early in the design process. This research is aimed at characterizing and developing a computer based diagramming system to support tentative reasoning using diagrams, and thus hopes to extend the scope of CAD environments in design. The thesis first articulates motivations for this topic in detail. Next, a discussion on the role played by diagrams as conceptual tools in various domains is presented. It is followed by a detailed look at characteristics and components of diagrams viewed as a graphic communication system. Next, a comprehensive set of requirements for an ideal software environment for diagramming tasks is developed. A prototype system called CDT was implemented and is used to demonstrate ideas developed in this research. The study concludes with some observations on contributions of this research effort and possible future extensions.
series thesis:PhD
email
last changed 2003/05/10 05:43

_id c31c
authors Fantacone, Enrico
year 1993
title Environmental Compatibility and Computer Aided Decision MakingRelated to the Third University in Rome: An Integrated Application of Several Methods
doi https://doi.org/10.52842/conf.ecaade.1993.x.j1x
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
summary The EC Human Capital and Mobility Project, has allowed collaboration between Universita' di Roma .'La Sapienza", and University of Strathclyde (Glasgow), on a research programme developed by the author. The research consists on an integrated application of assessment methods that will allow designers, planners, and public administrators to operate on defined rules, to evaluate "a priori" the designing and planning parameters. The new integrated operating method, could be used for the elaboration of developing urban plans, or even for public design competition assessment.
series eCAADe
last changed 2022/06/07 07:50

_id e994
id e994
authors Gero, J. S.
year 1993
title The role of visual emergence in collaborative design
source Computational Support for Distributed Collaborative Design, Key Centre of Design Computing, University of Sydney, pp. 103-115
summary There are two fundamental approaches to the use of computers to support collaborative design: (i) to use the computer as a device which increases the efficiency of what designers could do previously, and (ii) to use the computer as an active device which allows designers to do what they could not readily do previously. // This paper is concerned with the latter approach by introducing the concept of visual or graphical emergence as one form of collaboration at a distance that can not readily be carried out without the aid of the computer.
series other
type normal paper
email
more http://www.arch.usyd.edu.au/~john/
last changed 2006/05/27 18:21

_id ceef
authors Hall, A.
year 1993
title The use of computer visualisation in planning control: An investigation of its utility in selected examples
source Town Planning Review, 64(2), pp. 193-212
summary A study was undertaken of the application of computer visualisation to the control of design by local planning authorities in England. Several examples of major urban development and routine development control work were visualised for local councils, the images fed back into the decision-making process, and the results monitored. While the investigation of the decision-making process is still continuing, the results obtained to date demonstrate an important role for visualisation. The work undertaken is described and comment is made on both the pattern of possible use by a planning authority and the general issue of the objectivity of the images.
series other
last changed 2003/04/23 15:14

_id 2608
authors Hartman, Jan B.
year 1993
title Application of Endoscopy in Road–Design
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 109-116
summary Within the Dutch Ministry of Transport a special Division on Transport and Traffic Research is occupied with all aspects concerning mobility and traffic safety on a national level. Research and advice on the quality of the road–infrastructure is one of the main topics. For road–design a set of very detailed guidelines have been developed. Construction and reconstruction of parts of the high–way–network are tested against these guidelines. In this matter the actual road–user takes a central place. In the design–phase of a project on road-infrastructure contributions of a number of experts are taken into account. Expert–opinions on elements of the road–design result in a overall road–design. The road–scene of the overall–design is tested against visual requirements for safe driving, from a drivers point of view. Goal is to give advice on improvement of the visual quality of the road design. Research in this field is now carried out by Grontmij Consulting Engineers, mainly under authority of the Ministry of Transport. Key–word is Improvement of Quality. Who is going to notice? Who will benefit from it? Of course it is a comforting thought for road–owners and designers to know they won’t have to be ashamed for what they have come up with. Primary goal is that ‘We the people’ are provided with a high–standard road infrastructure. The road–scene research section studies the quality of the visual information as presented to the roadusers. We try to create visual circumstances in which drivers will be able to perform their driving task is a proper way. When the visual representation in the brain differs from reality, you have a serious problem. A traffic safety problem, with casualties and fatalities. A burden for society, financially and emotionally.

keywords Architectural Endoscopy
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id f44f
authors Huang, Ying-Hsiu
year 2000
title Investigating the Cognitive Behavior of Generating Idea Sketches. Neural Network Simulation
doi https://doi.org/10.52842/conf.caadria.2000.287
source CAADRIA 2000 [Proceedings of the Fifth Conference on Computer Aided Architectural Design Research in Asia / ISBN 981-04-2491-4] Singapore 18-19 May 2000, pp. 287-296
summary In idea sketches, there are a number of ambiguous shapes. Designers will associate and transform some shapes into others (Liu, 1993). Then, they evaluate these shapes in terms of functions and design requirements; furthermore, they would have generated other shapes that certified the design requirements (Huang, 1999). However, not only is the idea of design composed of one element, but also consisted of varied components. The purpose of this paper is to investigate how designers generate ideas of multi-component products, and to simulate this phenomenon by neural networks. At the same time, this paper attempts to study the design cognitive behavior of idea-generating stages, and explores the designers' cognitive phenomenon. Therefore, there are two stages in this paper: First, I conduct a cognitive experiment to realize how designers generate the multi-component product and acquire the sketches that designers generated. Second, I train the neural networks to simulate the behavior of idea generation and explore the cognitive phenomenon in design sketches. As a result, networks associate one shape that trained before, and then generate a complete idea. This phenomenon is similar to the cognitive behavior of designers who saw the ambiguous shape as one shape, which was retrieved from LTM. Moreover, the neural network is examined by a rectangle, which is totally different from the training patterns. The network will associate a confused shape. But the network will associate different shapes by adjusting some critical parameters. Designers can generate variable shapes from one shape, but the signal neural network can't simulate this kind of behavior. On the contrary, this paper proposes five sequential networks to generate variable shapes from the same shape and simulates how designers develop ideas.
series CAADRIA
email
last changed 2022/06/07 07:49

_id 37b2
authors Johansson, P.
year 2000
title Case-Based Structural Design - using weakly structured product and process information
source Chalmers University of Technology, Division of Steel and Timber Structures, Publ. S 00:7, Göteborg
summary Empirical knowledge plays a significant role in the human reasoning process. Previous experiences help in understanding new situations and in finding solutions to new problems. Experience is used when performing different tasks, both those of routine character and those that require specific skill. This is also the case for structural designers. Over 50% of the work done by the designer on a day-to-day basis is routine design that consists of modifying past designs (Moore 1993). That is, most of the design problems that the designer solves have been solved before, in many cases over and over again. In recent years, researchers have started to study if cases (information about specific problem-solving experiences) could be used as a representation of experiential knowledge. Making use of past experience in the form of cases is commonly known as Case-Based Reasoning (CBR). A requirement for Case-Based Design (Case-Based Reasoning applied in design) to be successful is that the design information is computerized. One information type used in structural design that is starting to become computerized is the one in design calculation documents. Such information is weakly structured (which holds for much of the information representing experience) and it contains both product and process information. In this thesis it is shown how the weak structure of this information can be used to subdivide it into components, which in turn makes it possible to apply the object-oriented abstraction principles also to this kind of information. It is also shown how the detailed design process can be represented and how this representation can facilitate automatic acquisition, retrieval of relevant old design information, and adaptation of this information. Two prototypes BridgeBase and ARCADE have been developed, where the principles described above are applied. Using ARCADE, the more general of these two prototypes, it is presented how information in computerized design calculation documents, gathered from real projects, can serve as containers and carriers for both project information and experience. The experience from the two prototypes shows that Case-Based Design can be usable as a tool for structural engineers.
series other
last changed 2003/04/23 15:14

_id ec37
authors Lindsey, Bruce and Rosenblatt, Paul
year 1993
title Cutting Up Time: Craft and Technology in the Niches Project
source CAAD Futures ‘93 [Conference Proceedings / ISBN 0-444-89922-7] (Pittsburgh / USA), 1993, pp. 523-541
summary In this paper, which will cite as illustrations some of the documents that have resulted in the completion of the Carnegie Mellon University College of Fine Arts Niches, we will discuss the interdependent relationship between craft and technology in architectural computer modeling practice. We will suggest that practical uses of the computer demand the counterbalancing intimacy of craft in the design studio. Our goal in the Niches Project was to couple direct tactile experience, historical knowledge, and the precise operations afforded by computers.
keywords Trends in Practice, CAD, CAD/CAM, Stonecarving, Architectural Design, Technology, Craft
series CAAD Futures
last changed 1999/04/07 12:03

_id c9cf
authors Logan, B. and Smithers, T.
year 1993
title Creativity and design as exploration
source J.S. Gero and M. L. Maher (eds), Modelling Creativity and Knowledge-Based Creative Design, Lawrence Erlbaum Associates, pp. 139-175
summary This paper considers the problem of creative design, and in particular the role of a priori knowledge or "prototypes" in the design process. A design problem is characterised as one in which both the objectives and the means available for achieving these objectives are (of necessity) initially only poorly defined. Some observations concerning the nature of design process based on this characterisation are presented, and a model of the design process as a knowledge-based exploration task described. The role of prototypes in organising this knowledge is examined, and the widely accepted view that prototypes can form the principle source of knowledge for creativity in design is challenged. In a final section we outline the structural principles of a representation scheme which aims to overcome of these difficulties and describe a design support system which uses this scheme to support the design process.
series other
last changed 2003/04/23 15:14

_id 21f1
authors Martens, Bob
year 1993
title A Renaissance of Architectural Endoscopy?
source Endoscopy as a Tool in Architecture [Proceedings of the 1st European Architectural Endoscopy Association Conference / ISBN 951-722-069-3] Tampere (Finland), 25-28 August 1993, pp. 143-152
summary Before individual activities in the field of endoscopy are to be explained a brief insight into the surrounding thereof may prove meaningful. At the Department for Spatial Simulation endoscopy is not treated independently, but principally in connection with other simulation techniques such as the simulation of architectural spatial formations in full-scale, CAAD, stereoscopy and holography. The term SAAD (Simulation Aided Architectural Design) refers to a combination of spatial simulation techniques. This aspect plays a major role at the Vienna University of Technology.

keywords Architectural Endoscopy
series EAEA
email
more http://info.tuwien.ac.at/eaea/Renaissance/rae.html
last changed 2005/09/09 10:43

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