CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id dda4
authors Yezioro, Abraham
year 1994
title Form and Performance in Intelligent CAAD Systems for Early Stages in Solar Design Building
source Technion, Faculty of Architecture and Town Planing, Haifa
summary Great care should be taken at the initial design stages to determine the principles and solution schemes for climate and energy-conscious buildings. The present study deals with supporting the designer's efforts at the early stages to lay down the appropriate principles for a conceptual and geometric design of energy-preserving buildings, which are also thermally comfortable and adapted to local climatic conditions. For years, especially during the last decade, important data concerning climate-conscious construction has been compiled, but the information has not been utilized by designers, due to its inaccessibility. It is significant, though, that solutions based on this knowledge could be found and assessed at the preliminary design steps. A correct climate-conscious design conceived at the initial stages may guarantee that during later phases of the project's development no problems calling for essential and drastic changes in the basic design will crop up. The meaning of such changes at later stages may require sometimes a redesigning of the entire project. It is vital, therefore, to understand at the pre-conceptual phase, what are the correct climatic-solar design strategies which satisfy the requirements of the local conditions, and enable the attainment of thermal comfort conditions, while consuming the least possible energy. The present study proposes a computer-aided passive solar design system (PASYS) which enables the handling of entire designing process, and its general, conceptual aspects, as well as the preliminary designing steps and their particular, practical aspects. The system is based both on a knowledge base which stores the existing information concerning solar-climatic construction in the form of rules of thumb, and on precise procedural models which enable finding solutions suited to the local climatic conditions. The proposed system is an intelligent CAAD system which equips the designer who is aware of the constraints of climate and energy, with a tool to achieve a better design. PASYS was developed as a universal system to deal with the various activities involved in the initial – pre-conceptual and conceptual - design stages. The system supports the following design activities of each stage of this kind: analysis, synthesis, documentation, assessment and decision making. It is capable of analyzing given conditions, thus helping the designer understand which are the significant preliminary design stages that have a bearing on thermal comfort conditions in a given climate. The system is also capable of proposing solutions corresponding with the particular design phase, and assess their adequacy. These solutions take into account the constraints determined both by the designer and by the system itself, owing to the knowledge base it contains. The system can also document the various solutions that have been found and selected, so that may be further developed at later stages. This documentation is carried out by a graphic interface, developed as part of the system, as well as by an interface devised for existing CAD software. This study highlights the interaction between form and performance. The system is able to assess the performance of a proposed design by considering a given geometry (form), or viceversa, it is able to recommend a solution that can deliver desired and required performances. The study comprises three parts: (a.) Development of the conceptual model of a knowledge based design process. (b.) Further development of the initial stages of the afore mentioned process, including the pre-conceptual and conceptual stages. (c.) Demonstration of the mode of work with the PASYS system. // The first part of the study deals with the definition of the design process, the definition of the various design steps and their characteristics, and the definition of the activities involved in each design step. This part of the work also presents the kinds of knowledge bases affecting the design process, and shows how this knowledge is an inseparable part of the design process. The second part deals with the development of the initial design stages - the pre-conceptual and the conceptual - which are based on knowledge. This part also contains compiled knowledge that is relevant to the design stage, and a knowledge storage and retrieval method that was developed so as to make the knowledge available and accessible on demand. This part further presents precise procedural methods, developed to find solutions adapted to the specific given conditions, and to precisely assess the performance of the proposed solution. A case in point is the module of the SHADING system which enables a precise assessment of the mutual shading of buildings, and an examination of the exposure of the southern elevation to the sun, which is necessary in order to determine the effective solar absorption area in a proposed project in given environment conditions. The third part of the study demonstrates the solar-climatic design process put into action and supported by the system that was developed. This system enables the designer, even at the preliminary design stages, to determine which properties relating to local climatic conditions he will introduce into the building. This important, seemingly natural act, is usually performed during more advanced stages, when it might generate significant changes in the design, at a juncture when changes are hard to make. A PASYS-aided design environment ensures that from the beginning of the designing process, the project will be designed correctly and efficiently as far as energy is concerned.
keywords Knowledge Base; Design Process; Form; Performance; CAAD Systems
series thesis:PhD
email
last changed 2003/03/03 11:58

_id aeeb
authors Grant, M. and Paterson, I.
year 1994
title Urban Modelling
doi https://doi.org/10.52842/conf.ecaade.1994.135
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 135-139
summary This project was an investigation into the application of Urban Information Systems [UIS] based on 3-Dimensional computer models. The research centred on a collaboration between the Architecture and Buildings Aids Computer Unit, Strathclyde [ABACUS] and the Edinburgh Old Town Renewal Trust [EOTRT] to develop a detailed computer model of Edinburgh's old town. The area of particular interest is the development of an interface to a database of property related information. This provides a means of analysing the multi-layered and multi-dimensional spatial data which is characteristic of urban environments. The research also investigated how, by using multi media technology as a data integration tool , urban models could be used to improve decision making in the framework of urban management.

series eCAADe
email
last changed 2022/06/07 07:51

_id ddss9446
id ddss9446
authors Horgen, Turid
year 1994
title Post Occupancy Evaluation as a Strategy to Develop an Improved Work Environment
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary A post-occupancy evaluation is a formal way of finding out whether a recently occupied, remodelled, or built environment is performing, as was intended in its programming or design, and a term which has been developed in the professional field in the United States over the last 20 years. The Scandinavian approach to the same question has emphasised surfacing the values of the users of the work environment as a tool for a more comprehensive approach to space planning and design. A recent case-study of the Taubman Building at Harvard University's John F. Kennedy School of Government was aimed at blending the two strategies for evaluation, defined postoccupancy evaluation as a dialogue with the client, as a process to help the client reflect on spatial and technological improvements, or alternate strategies for organisational locations in buildings, and offers an interesting example of a possible future direction for POE's. Sheila Sheridan, Director of Facilities and Services at the Kennedy School, commissioned the case-study, and has been using it result in her daily work. Jacqueline Vischer, who has developed a survey of seven key dimensions of work-place comfort for commercial office buildings throughout eastern North America, and Turid Horgen, who has developed tools for participatory environmental evaluation and programming, widely used in Scandinavia, carried out the study and facilitated the evaluation process. The study is also done in the context of the ongoing research on these issues in the design Inquiry Group at the School of Architecture and Planning at MIT, which is involved in a larger program for developing strategies and tools for more effective programming and management of corporate space. This research defines the workplace environment as the interaction between four dimensions: space, technology, organisation and finance. Our approach is to integrate programming and evaluation with organisational planning and organisational transformation.Post occupancy evaluation is seen as a way to inform the client about his organisational culture as he manages the fit between a facility and its uses, and as one of several tools to bridge the frameworks and viewpoints and the many "languages" which are brought into the decision making process of designing the built environment.
series DDSS
last changed 2003/08/07 16:36

_id ddss9453
id ddss9453
authors Krafta, Romulo
year 1994
title Urban Configuration, Attraction And Morphology
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Spatial Interaction (SI), based on the principle of attraction, has set up a powerful way of looking at the behaviour of urban systems. Within-place activities generate and/or attract trips, due to their inner fragmentary nature; several activities articulate a system of locations and flows which is supposed to be regulated by concentration of those activities and distance between them'. SI has been criticized for having a poor theory and little regard to spatial specifics. In general terms, planners and large-scale urban scientists have been more comfortable with it than designers and urban morphologists, whose questions about space configuration are awkwardly dealt with in such a framework. Recently, Space Syntax (SS) has been suggested as an alternative to describe possible roles of space in the urban system. Its theory looks very complex - a deep cultural, anthropological connection between man and space, an atavistic impulse driving the shaping of space. Teklenburg et al have shown, however, that it is, in fact, very simple and not far from the rude assumptions of SI: a matter of distance and orientation3. Hence, what does look new is just its way of describing orientation, through the axiallity of public space. Axial lines retain the fundamental issue of connectivity; so they describe space more efficiently than the traditional zones or links used in SI models. SI says little about configuration, SS says little about interaction between spaces and activities, and both say nothing about morphology, or the configurational development of urban systems. An alternative approach is suggested: (i) urban spatial configurati-on (urban grid and built form) strongly conditions activity location and flows, in the short term. In this way, a convenient description of such a configuration should denounce its potential to housing activities and generate flows. This required description should take the grid axiallity as a measure of connectivity and orientation, as in SS, as well as the built form as a measure of attraction, as in SI; (ii) activity location and flows strongly conditions urban spatial configuration change, in the long run. Location and flow patterns create values that are expressed by an increasing conflict between rising land values and declining building values. As a result, configuration is taken as a particular state of a morphology whose transformation rules are an economic expression of spatiality. Flows are cause and effect in the lagged process of mutual transformation which shapes the urban space.
series DDSS
email
last changed 2003/08/07 16:36

_id 2647
authors Koutamanis, Alexander
year 1994
title Sun and Time in the Built Environment
doi https://doi.org/10.52842/conf.ecaade.1994.x.f4j
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 248
summary At a time when requirements on the quality of the built environment are increasingly becoming explicit and specific, computer technology promises the ability to analyse and evaluate buildings during the design process. The computer can extract the necessary information from conventional geometric representations, generate comprehensive descriptions of the aspects to be analysed and use these to arrive at precise and accurate results that can be represented visually. Visual representations facilitate comprehension of the analyses and of their results because of their agreement with our predominantly visual perception of the built environment. The consequent close correspondences between geometric design representations and the visual representation of analyses and evaluations allow direct correlation of the results with the design as a whole. Such correlation is instrumental for imposing explicit and justifiable constraints on the further development of a design. One good example of visual analyses is daylighting. In many drafting and modelling programs a viewing point can be set on the basis the sun’s height and azimuth. The projection returned reveals the surfaces that are directly lit by the sun. In other programs the sun’s height and azimuth can be used to position a light source with parallel rays. This source gives rise to shading and shadows that correspond to the ones produced by the sun. In addition, several programs can calculate the position of the sun and hence the viewing point or the light source on the basis of the date, the time and the geographic coordinates of the place. The availability of computer-aided daylighting analysis has obvious advantages for practice. Efficiency and reliability of the analysis increase, while flexibility is superior to analog simulations. Unfortunately automation of daylighting analysis may also impede understanding of underlying principles, that is, of the issues at the focus of architectural education. Explaining how the analysis is performed and why becomes thus a necessity for computer-aided design education. Exercises that aim at more than just learning and using a computer program can enrich the student’s understanding of the analysis and its results. The efficiency and flexibility of the computer facilitate the study of aspects such as the comparison of local apparent time, local mean time, standard time and daylight saving time and their significance for daylighting, solar heating and cooling patterns and possibilities. Sundials with their explicit correspondence to solar movement can be instrumental in this respect. The efficiency and flexibility of the computer also support the investigation of the techniques by which the daylighting analysis is performed and explain the relationships between projective theory, sciagraphy and computer graphics. A better understanding of the principles and techniques for daylighting analysis has a generally positive influence on the students’ learning of the daylighting analysis software and more significantly on their correlation of daylighting constraints with their designs. This leads in turn to increased flexibility and adaptability of the designs with respect to daylighting and to a conscious and meaningful exploration of variations and alternative solutions.
series eCAADe
email
last changed 2022/06/07 07:50

_id ddss9492
id ddss9492
authors Tae, Won Jin
year 1994
title A Visualization Model for External Shading Devices Performance at the Early Design Stage
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Windows are used for the visual connection between indoors and outdoors, ventilation and daylight of our interiors and for the reduction of our heating energy through solar energy utilization. This solar energy, however, is often so intense that counter measures should be taken in order to maintain comfortable indoor conditions. Air conditioning is one counteraction. In order to reduce the cooling loads, it is highly recommended to use shading devices. When shading devices are applied in combination with the glass they can modify the thermal effect of windows to a very great extent. The most effective shading devices are exterior types such as overhang, fins and exterior venetian blind. The effectiveness of an external shading device depends on its geometry, sun path, and the orientation of the building. These factors are interrelated dynamically, it is extremely difficult to predict intuitively how the shadow is cast by the external shading device on the window. Due to the inherent complexity of calculation for shadow casting, building designers to fail often integrate them into energy-efficient building design. Since computer graphics can be a powerful visual communication tool, the above problem might be solved through a computerized graphical interface in the early design stage. The research described in this paper involves the development of a computer program which aims the following objectives: (1) to facilitate the description of a external shading device's geometry through an integrated graphic input model, (ii) to simulate the relationship of external shading devices and shadows based on sun path, the orientation of building, (iii) to visualize the shadow casting by shading devices, and (iv) to provide designers with possible solutions to create energy-efficient external shading device for a specific building.
series DDSS
last changed 2003/08/07 16:36

_id b110
id b110
authors Abadi Abbo, Isaac and Cavallin Calanche, Humerto
year 1994
title Ecological Validity of Real Scale Models
source Beyond Tools for Architecture [Proceedings of the 5th European Full-scale Modeling Association Conference / ISBN 90-6754-375-6] Wageningen (The Netherlands) 6-9 September 1994, pp. 31-40
summary Space simulation is a technique employed by architects, urban designers, environmental psychologists and other related specialists. It is used for academic and research purposes, as an aid to evaluate the impact that the built environment or that to be built would yield in potential or real users. Real Scale Model is organized as one of the models which represents more reliable spatial characteristics in space simulations. However, it is necessary to know the ecological validity of the simulations carried out, that is the degree in which laboratory results could be taken as reliable and representative of real situations. In order to discover which variables of the model used are relevant so that their perception results ecologically valid in respect to reality, a research has been designed in which simulations of specific spaces are appraised both in real space and in the real scale model. The results of both evaluations were statistically analyzed and it shows no significative differences in psychological impressions between the evaluation of real spaces and real scale model. These ecological validation of the real scale model could be of great use to estimate the validity of the results obtained in spaces simulated in the laboratory.
keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2006/06/24 09:29

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
doi https://doi.org/10.52842/conf.acadia.1994.039
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id ddss9416
id ddss9416
authors Campbell, Noel and O'Reilly, Thomas
year 1994
title GIS: Science or Tool - The Built Environment Perspective
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper attempts to locate GIS in the context of the built environment professions, rather than in the context of computer science, recognizing the integrated but limiting approach of viewingGIS from a strictly computer / spatial science perspective. The paper reviews the conflicts and tensions appearing in the GIS debate seeing them as reflecting the differences between the perceptions and interests of software developers and those of the professions. The "spatial science versus professional tool" dilemma is therefore critically assessed. Science is identified as the dominant paradigm within which GIS development has taken place. This encompasses the emphasis on GIS as spatial science; the interest in particular forms of spatial analysis; a narrow approach to the idea of information; the debate about the appropriate emphasis on the location for GIS in undergraduate education. The interests and activities of the professions cannot be encompassed within the pre-existing science paradigm. The paper identifies the interest the professions have had in broad geographical issues (as distinct from narrow spatial issues). It recognizes the different conventions and procedures used in recording and using geographical information, not all of them objective or scientific. It views the computer, not as a "scientific engine", but as a modern medium for representing and analyzing information. This includes storage and analysis, both internally (algorithmic manipulation) and outside (qualitative manipulation, beyond formal -"computer"- logic). This approach suggests a framework for research of a nature more sympathetic to the needs of the built environment professions in particular and an agenda which would include an examination of: (i) the conventions and procedures used in the professions to collect, store and process information and how these translate to computer technology; (ii) the types of software used and the way procedures may be accommodated by combining and integrating packages; (iii) the dynamism of GIS development (terms such as "dedicated", "mainframe", "PC-based", "distributed", "pseudo-", etc. are identified as indicativeof the need for professions-based approaches to GIS development); (iv) a critique of "information" (modelling of information flows within the professions, may yield valuable insights into the (modelling of information flows within the professions , may yield valuable insights into the similarity of requirements for a variety of "workplace scenarios").
series DDSS
email
last changed 2003/08/07 16:36

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id ddss9421
id ddss9421
authors Daru, Roel and Adams, Wim
year 1994
title Matchmaker: An Instrument for Matching Demand for and Supply of Buildings and Revealing Specific Discrepancies
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary To match supply and demand of buildings, various approaches are possible. While artificial intelligenceis favoured by some, we think that a less 'heavy' approach can be more cost and time efficient. The casewe have chosen to exemplify our approach concerns architectural heritage. To match supply and demandwhile at the same time respecting the constraints imposed by cultural heritage, it is necessary to bringthem together and to effectuate feasibility studies in the shortest possible time. The feasibility study shouldbe served by tools allowing the various partners to communicate on the level of the match between them, translated in terms of spatial organisation and building constraints. In the past years, our designmorphology group has developed and tested a graphic-based reordering tool which has been applied to large governmental buildings, both existing and new. The same tool can be used for weighted objectives ranking and evaluation, to have a synthetic view of the combined basic preferences and differences of the involved parties as for example in a jury wise evaluation and ranking of alternative proposals. The proposed tool is the electronic and graphic version of the data and association matrices, which have been for a long time recommended for use in the preliminary phases of design. But as long as these instruments could only be drawn and redrawn on paper they were much too ineffectual and found little real application. The developed tool is connected by sub-routines to a computer aided design package, within which the spatial patterns are translated into plans and attached data bases. The matching takes place in a number of steps. The first is to describe the organisation (the demanding party) as functional units which can be made corresponding with spatial units. The prescription of spatial needs can take place in both quantitative and qualitative manners. The Matchmaker tools offer the possibility of interactive clustering of spatial needs. Another step, which can be taken concurrently, is to describe the monument in spatial units and distance relationships. The input can be generated directly within the matrix, but it is much easier, more self evident and realistic to generate this automatically from the draughted plan. The following step is the input of constraints originating from heritage preservation objectives, expressed in levels of authorised intervention. Again, the Matchmaker tools offer here the possibility of visual clustering of spatial units, their relationships and associated properties. In the next step, the matching takes place. In this step the actual positions, properties and constraints of existing spaces in the monument are compared (and visualised by discrepancies views) to the optimised and clustered spatial needs of the end user. In the following phase, the feasibility in terms of space, building fabric and costs can be appraised. Once a compromise has been attained, preliminary proposals can be designed and laid down in terms of drawings. The spatialdesigns can then again be translated into matrix views and evaluated.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9422
id ddss9422
authors Daru, Roel and Snijder, Philip
year 1994
title Sketch-Trigger: A Specification for a Form Generator and Design Analysis Toolbox for Architectural Sketching
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In order to develop design and decision support techniques in the early sketch design phases, weshould (1) experience and (2) observe real behaviour in practice, (3) transform observations intoideas for improvement, (4) develop behaviour models to explain the sketch design activities and(5) to evaluate between the proposals, (6) decide between the alternatives, (7) implement theselected option in a supporting tool. Our paper reports about the results of step 3 in particular inthe first phase of a Ph D project, started this year. Our main objective is to amplify the effects ofthe sketch as a very effective instrument to generate original forms and to stimulate the mind to discover new shapes and meanings in the roughly sketched patterns. Instead of considering the sketch only as a representation of what the designer has in mind as is usually assumed in CAD systems, we see sketching as form activation. Thus, we want also to offer triggering images to spark off the imagination of the designer while generating images which are practically impossibleto create by hand and certainly not at short notice. The main improvement proposed is the use of an evolutionary form breeding system: one or more sketched parent images (either ready-made'partis' or basic schemes drafted by the designer) presented in the centre of the screen, will generate surrounding mutated children as defined at random but constrained by default or customization of the available transformations. By selecting one or more children a next generation will be produced in the same way. At all times the designer can introduce or reduce constraints. To complete the usually offered 'classical' symmetrical, spatial and logical operations,we want to introduce dis-functional operations like dislocation, explosion, deformation, anti-logic etc, in short all kinds of antagonistic operations, among them the transformations applied indeconstructionist and post-modern design. Our expectation is that these operations will correspond roughly to the 'move' pertaining to a design entity as the operational unit most appropriate for design behaviour research, in particular the analysis of the chunking and parsing behaviour of the designer. The applicability of the 'move' approach has been shown experimentally by Habraken and others. Goldschmidt has abandoned the usual typology approach of protocolanalysis based on moves and concentrated on the linking of moves, but has been hampered by the lack of a good representational instrument. This brings us to the representation of moves and linkages as a research instrument. The 'linkograph' approach as proposed by Goldschmidt is a first step towards a graphical representation of the designers associative reasoning mode, necessary for tracking the heuristics of designers at the most basic level, but its practical implementation remained as yet incredibly laborious. What is proposed here is an instrument and approach which makes such registration and analysis possible within a structured software environment.
series DDSS
email
last changed 2003/08/07 16:36

_id 27b5
authors Dießenbacher, Claus and Rank, Ernst
year 1995
title A Multimedia Archaeological Museum
doi https://doi.org/10.52842/conf.ecaade.1995.013
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 13-20
summary This paper will present a project, which was first initiated in 1994 as a graduate students seminar and is now being continued as a research project in a cooperation of computer scientists, architects and archaeologists. An ancient roman city (Colonia Ulpia Traiana near todays Xanten in Germany) has been reconstructed, using various levels of abstraction. On the coarsest level, a 3D-model of the whole city was established, distinguishing between different historical periods of the city. The second level picks places of special interest (temples, the forum, the amphitheater, the townbaths etc.) and reconstructs these buildings or groups of buildings. On the finest level important interior parts or functional details like the Hypocaustae in the town-baths are modelled. All reconstructions are oriented as close as possible to results from excavations or other available documents. All levels of the 3D-model have been visualized using photorealistic images and sequences of video animations. The 3D model is integrated into a multimedia environment, augmenting the visualization elements with plans of the city and individual buildings and with text documents. It is intended, that parts of the outlined system will be available at the site of the ancient city, where today a large public archaeological park is located.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_2.htm
last changed 2022/06/07 07:55

_id 673a
authors Fukuda, T., Nagahama, R. and Sasada, T.
year 1997
title Networked Interactive 3-D design System for Collaboration
doi https://doi.org/10.52842/conf.caadria.1997.429
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 429-437
summary The concept of ODE (Open Design Environment) and corresponding system were presented in 1991. Then the new concept of NODE. which is networked version of ODE. was generated to make wide area collaboration in 1994. The aim of our research is to facilitate the collaboration among the various people involved in the design process of an urban or architectural project. This includes various designers and engineers, the client and the citizens who may be affected by such a project. With the new technologies of hyper medium, network, and component architecture, we have developed NODE system and applied in practical use of the collaboration among the various people. This study emphasizes the interactive 3-D design tool of NODE which is able to make realistic and realtime presentation with interactive interface. In recent years, ProjectFolder of NODE system, which is a case including documents, plans, and tools to proceed project., is created in the World Wide Web (WWW) and makes hyper links between a 3-D object and a text, an image. and other digital data.
series CAADRIA
email
last changed 2022/06/07 07:50

_id ddss9442
id ddss9442
authors Hensen, Jan
year 1994
title Energy Related Design Decisions Deserve Simulation Approach
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Building energy consumption and indoor climate result from complex dynamic thermal interactions between outdoor environment, building structure, heating, ventilating and air-conditioning (HVAC) system and occupants. Apart from a few trivial relations, this reality is too complicated to be casted in simple expressions, rules or graphs. As shown in a previous paper, there are now tools available - in the form of computer simulation systems - which treat the building and plant as an integrated, dynamic system. It is argued that these can and should be used in the context of design decision support and design evaluation related to thermal energy. The paper will give ageneral overview of building energy design tools which range from simplified design tools (SDT's) to comprehensive modelling and simulation systems. It will be demonstrated why SDT's are very limited in scope and range of applicability. With respect to building energy simulation the paper will compare simplified models with comprehensive models in terms of ressource needs, applicability etc. In view of the risk involved when using SDT´s or simplified models, the paper strongly promotes the use of comprehensive tools in combination with emerging intelligent front ends. The message ofthe paper will be: let the machine do the work.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9447
id ddss9447
authors Jabi, Wassim
year 1994
title An Outline of the Requirements for a Computer Supported Collaborative Design System
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Computer-Aided Architectural Design (CAAD) systems have adequately satisfied several needs so far. They have dramatically improved the accuracy and consistency of working drawings, enabled designers to visualize their design ideas in three-dimensions, allowed the analysis of designs through data exchange and integrated databases, and even allowed the designers to evaluate (and in some cases generate) designs based on comparisons to previous cases and/or the formalization of specific rules and grammars. Yet, there is a general consensus that CAAD systems have not yet achieved their full potential. First, most systems employ a single-user approach to solving architectural problems which fails to grapple with the fact that most design work is done through teamwork. Second, current systems still cannot support early design stages which involve client briefing, data collection, building program formulation, and schematic design generation. Thus, if CAAD is to ultimately benefit the design process, it must (1) emulate and support the design team approach to architectural problem solving and (2) be deployed in the earliest possible stages of the design process. This paper seeks to study remedies to both of the afore-mentioned limitations through focusing on the interaction between a set of requirements (the building program) and the architectural solution that satisfies them (the schematic design). The core of this interaction forms the fundamental dialectic and collaborative nature of what is called designing: a concerned social activity that proceeds by creating architectural elements to address a set of requirements and their re-thinking as a result of architectural conjecture. To investigate this relationship, it is proposed to build a computer-supported collaborative design environment using the tools of conceptual modelling (based on the NIAM notation), object-oriented algorithms, and distributed agents. Based on a literature survey and earlier findings on the role of artifacts in collaborative design, this paper outlines the requirements for the above system and reports on initial experiments. Thus, it constitutes the first stage of a research project that will lead to a full implementation of a distributed collaborative computer environment addressing the above issues.
series DDSS
type normal paper
email
last changed 2008/06/12 16:32

_id ddss9455
id ddss9455
authors Kraria, H. and Bridges, Alan
year 1994
title Building Integration Tools for Collaborative Design
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary For many years, research in CAAD systems has been mostly oriented towards single environ-ments, thus restricting the designer to a static environment. In reality the activities of user designers constantly interact with other participants activities (i.e. a structural engineer, services engineer, etc.). For instance, the architect is heavily influenced by the nature of the structural engineering process. It defines the character and integration of the basic components in other words, design is a collaborative process carried out by several participants with a single overall objective. The separation of architectural and engineering aspects in building design has brought on isolated computer tools. These tools are not interchangeable, the situation demands for their integration, all the interaction are supported by the social aspect of members of group participa-ting in collaborating work. The benefits of sharing CAD tools and related data between all members of the design team are that everyone works on the same information, co-ordination is easier and more accurate, and there is a reduction in the amount of repetition, as the need to redraw information is eliminated. The result is an increase in the accuracy and speed of the production of drawings. The technological aspects to support collaborative work and in particular the interaction process in design, is the main work issue being carried out at Strathclyde University, Department of Architecture and Building Science, Glasgow, Scotland U.K.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9459
id ddss9459
authors Langelaan, Willem
year 1994
title Sequential and Concurrent Cad Layering
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Most CAD software allows graphical and text objects to be grouped into layers. There are two fundamentally different methods for layering: sequential layering and concurrent layering. With sequential layering, layers are attributes of the CAD database and objects are attributes of a layer. With concurrent layering, objects are attributes of the CAD database and a layer is an attribute of an object. Sequential layering emulates the pinbar drafting technique. As a result, it is output oriented. Only one layer at a time can be edited. Concurrent layering is uniquely a computer based layering method which has no manual equivalent. User specified sets of layers can be edited concurrently. It makes it possible to organize the infrastructure of the CAD database which equally facilitates input, i.e. editing design information, and output, i.e. presenting construction information on paper. Specification levels are related to design levels and to construction phases. Specification levels can serve as interfaces between input and output. In particular, a concurrently layered CAD database can be structured in layers which conform to specification levels. Furthermore, the layers can be subdivided by sub-system such as construction discipline, and by partial-system such as room finish schedules. It is demonstrated how a concurrently layered environment for computer aided design can be developed which permits deductive and inductive design activities. The appendix provides a detailed example of a concurrently layered CAD file with a default input and output environment of layers and layer groups. The environment was developed to coordinate the design and production activities of an architectural practice. The connections between layers and layer groups are illustrated in a 22 x 32 matrix.
series DDSS
last changed 2003/08/07 16:36

_id ddss9462
id ddss9462
authors Liggett, Robert S. and Jepson, William H.
year 1994
title Implementing an Integrated Environment for Urban Simulation CAD, Visualization and GIS
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Using technology which has been adapted from military flight simulation hardware and software, researchers at UCLA's Graduate School of Architecture and Urban Planning are currently developing an integrated computing environment for Urban Simulation which includes a high-level visual simulation package, an industry standard CAD system, and a traditional two dimensional geographic information system and data bases. The focal point of the integrated system is a visual simulation engine which has been developed using Silicon Graphics' IRIS Performer application development environment. With this system, aerial photographs can be combined with street level video to efficiently create a realistic (down to plants, street signs and the graffiti on the walls) model of an urban neighbourhood which can then be used for interactive fly and walk-through demonstrations. Links have been established between this visual simulation system and AutoCAD to allow models (at varying levels of detail) to be generated using the CAD system and translated into the form required for the visualization system. Links between the GIS system (in this case ARC/INFO and ARCVIEW) and the visual simulation system provide the capability for dynamic query and display of information from the GIS data base in a real-time 3-dimensional format. Links between the CAD and GIS systems allow common base maps to be used for the GIS and modelling systems as well as automatic generation of 3-d form. While an earlier paper by the authors discussed proposed strategies for such an Urban Simulation System, this paper focuses on the results of actual implementation of these strategies, as well as the use of the system for modelling, exploration and display of alternative physical environments.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9468
id ddss9468
authors Mustoe, I. and Bridges, A.
year 1994
title An Intelligent Architectural Design Resource
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary With the development of optical disc technology very large resources of visual material are becoming available to designers. For example, the School of Architecture at University College Dublin has compiled a 30 cm Phillips Laser vision disc containing some 20,000 images of buildings from all parts of Europe. Conventional methods of accessing such large bodies of information tend to be based on formal query languages and are unsuitable for designers searching design precedents or other forms of inspiration. Conventional expert systems, based on deductive inference engines, are equally unsuitable. The difficulty stems from design being an exploratory rather than deductive process. The paper describes a novel type of pattern matching expert system, referred to as "image", which has been developed to provide a method of search which is more appropriate to designers. By the use of image, designers can make meaningful but non-deductive connections between their attitudes towards design and the contents of an optical disc. The bit-string manipulation algorithm underlying image is explained and an example of the use of the system in controlling the Dublin disc is also described.
series DDSS
email
last changed 2003/08/07 16:36

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