CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 346

_id 72a1
authors Ward, G.
year 1994
title The RADIANCE Lighting Simulation and Rendering System
source Computer Graphics Proceedings, Annual Conference Series, 1994, pp. 459-472
summary This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with extensions to efficiently solve the rendering equation under most conditions. This includes specular, diffuse and directional-diffuse reflection and transmission in any combination to any level in any environment, including complicated, curved geometries. The simulation blends deterministic and stochastic raytracing techniques to achieve the best balance between speed and accuracy in its local and global illumination methods. Some of the more interesting techniques are outlined, with references to more detailed descriptions elsewhere. Finally, examples are given of successful applications of this free software by others.
series journal paper
last changed 2003/04/23 15:50

_id ddss9505
id ddss9505
authors Wyatt, Ray
year 1994
title Strategic Decision Support: Using Neural Networks to Enhance and Explore Human Strategizing
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper focuses on a mechanism by which planners and designers are thought to reduce complexity. The mechanism involves choosing a potentially profitable direction of search, or choosing potentially profitable set of aims to pursue, within which a detailed solution might be found, and rejecting all potentially unprofitable directions of search. The literature of psychology, planning and operations research is drawn upon to argue that designers base such initial choice of direction on their candidate aims' relative scores for eight key parameters: probability, returns for effort, delay, robustness, difficulty, present satisfaction and dependence. The paper then describes a piece of decision support software which, by eliciting any user's scores for their candidate aims on the eight key parameters, is able to order such aims into a strategic plan. Such software also incorporates a simulated neural network which attempts to "learn", from users' recorded responses to the software-suggested strategies, how users actually weight the relative importances of the eight key parameters. That is, it is hoped that the neural network will "converge' to some prototypical pattern(s) of weightings. Having such a tool would certainly constitute an advance in the state of the art of computer-aided strategy development. Alternatively, if the network never converges, the use of neural networks in computer-aided planning is perhaps not advisable. Accordingly, a test was conducted in which a group of planners used the software to address a typical spatial problem. The results, in terms of whether or not the neural network converged, will be reported.
series DDSS
email
last changed 2003/08/07 16:36

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
doi https://doi.org/10.52842/conf.acadia.1994.039
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id caadria2018_134
id caadria2018_134
authors Kawabe, Akihiro and Watanabe, Shun
year 2018
title An Analysis of Mixed Land Use Toward Designing the Compact City
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 493-502
doi https://doi.org/10.52842/conf.caadria.2018.2.493
summary Applying the method of "Land-Use Mix" (Amindabari et al. (2013)) and Focusing on changes in highly mixed land use areas within an extensive survey area and detailed analytical unit, the analysis in this study revealed some trends of distribution of mixed land use areas and their declining patterns in the eastern part of Saitama Prefecture, Japan. For example, among the changing land use patterns of Highly-Mixed-Points-as-of-1994, the pattern that a decreasing mixture index was associated with increasing residential land and decreasing commercial land occurred most often, and the points that changed with that pattern accounted for about 32% of all the Highly Mixed Points, and about 51% of the decrease in mixture index points.
keywords Metropolitan Form Analysis; Land-Use Mix; GIS; Mixed land use; Compact City
series CAADRIA
email
last changed 2022/06/07 07:52

_id ab3c
authors Kramer, G.
year 1996
title Mapping a Single Data Stream to Multiple Auditory Variables: A Subjective Approach to Creating a Compelling Design
source Proceedings of the Third International Conferenceon Auditory Display, Santa FO Institute
summary Representing a single data variable changing in time via sonification, or using that data to control a sound in some way appears to be a simple problem but actually involves a significant degree of subjectivity. This paper is a response to my own focus on specific sonification tasks (Kramer 1990, 1993) (Fitch & Kramer, 1994), on broad theoretical concerns in auditory display (Kramer 1994a, 1994b, 1995), and on the representation of high-dimensional data sets (Kramer 1991a & Kramer & Ellison, 1991b). The design focus of this paper is partly a response to the others who, like myself, have primarily employed single fundamental acoustic variables such as pitch or loudness to represent single data streams. These simple representations have framed three challenges: Behavioral and Cognitive Science-Can sonifications created with complex sounds changing simultaneously in several dimensions facilitate the formation of a stronger internal auditory image, or audiation, than would be produced by simpler sonifications? Human Factors and Applications-Would such a stronger internal image of the data prove to be more useful from the standpoint of conveying information? Technology and Design-How might these richer displays be constructed? This final question serves as a starting point for this paper. After years of cautious sonification research I wanted to explore the creation of more interesting and compelling representations.
series other
last changed 2003/04/23 15:50

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id 0726
authors Kadysz, Andrzej
year 1994
title CAD the Tool
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 212
doi https://doi.org/10.52842/conf.ecaade.1994.x.k7r
summary What is the role of CAAD as a tool of architectural form creation ? We used to over-estimate the role of computer as significant factor of design process. In fact it serves only to produce technical documentation and to visualise designed buildings. We usually use CAAD to record ideas, not to create designs. We use it like more complex pencil. But it is unsuitable for conceptual design , with imperceptible influence on idea definition. Its practical usefulnes is limited. I would like to consider and find out reasons of that state, present some conclusions and ideas on computer aided architectural form creation. Many tools were invented to extend posibilities of human body or intellect. Microscop and telescop are extensions of human eye. Which organ is extended by computer (especially by CAAD)? CAAD with high developed function of visualising of the object beeing designed seems to be an extension of architect's imagination. It is beeing used to foresee visual efects, to check designed forms, to see something what we are not able to imagine. It performes the role of electronic modeler. Real model and virtual model - the medium of presentation is diferent but ways of using them are similar . Dislocation of place where we build model is not a big achievement, but potential possbilities of CAAD in modeling are almost unlimited (?). What are special features of CAAD as a modeling tool? First we have to consider what is indispensible when building a model: to embody idea. To do this we need space, substance and tools. In architectural design practice space is a real site with definite climate, neigbourhood, orientation. Substance that we shape is an archiectural form composed of many difrent elements: walls, windows, roof, entry, ... , proportions, rhythm, emotions, impresions... The tool is: our knowledge, imagination, talent, experience, norms, law and drawing equipment. Working with the computer, making virtual model, we have many of mentioned elements given in structure of CAAD program and interpreted by it. But many of them have different character. Making traditional dummy of building we operate on reality which is manually accessible. In case of computer model we operate on information. Space, substance and tool (- program) are informations, data. Human being is not an abstract data processor, but creature that lives non stop in close, direct, sensual contact with nature. By this contact with enviroment collects experiences. Computer can operate on digital data that is optionally selected and given by user, independent upon enviromental conditions. Usually architecture was created on basis of enviroment, climate, gravity. But these do not exist in CAAD programs or exist in the symbolic form. Character of these conditions is not obvious. We can watch demeanour of objects in gravity but it can be also antigravity. In theory of systems everything is considered as a part of biger system. In "virtual" reality (in computer space) we deal with accurences which are reduced to abstract level, free upon terms or connections. We work with our CAAD software using geometric space whithout any other principle.

series eCAADe
last changed 2022/06/07 07:50

_id a9f0
authors Lentz, Uffe
year 1994
title New Tools: New Architecture
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 217
doi https://doi.org/10.52842/conf.ecaade.1994.x.f7f
summary Our young students have no strong bindings to the tools and methods of our profession. With their open-minded access to the media, they often try to do things, which are surprising and new. Things which would have been impossible to think of without a computer. They are inspired of apparently unknown design-options, which they find in CAD-tools, or they are exploring possibilities in 'strange' combinations of media, not unknown from Television-commercials and music-videos. This Blitz-session will show some students' projects in a very short while. The common thing is, that the students have broken rules, that the teacher never realised were rules, because of his (my) traditional education. One student uses a solid modelling -tool for inspiration, - another uses an auto-tracing tool to generate the concept - and a group of students used a combination of video, grabbing and 3D-modelling to generate new architecture.
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id ecfa
authors Sillion, F.X. and Peuch, C.
year 1994
title Radiosity & Global Illumination
source Morgan Kaufmann Publishers, Inc., San Francisco, California
summary Radiosity & Global Illumination is a more theoretical coverage of global illumination. It has less code, but covers more topics than A Programmer's Perspective. In addition to the fundamental radiosity technique, this book discusses issues with control and complexity, and Monte Carlo techniques. Along with Peter Shirley's book, this provides fairly good coverage of the theory and practice of ray tracing based global illumination algorithms.
series other
last changed 2003/04/23 15:14

_id ddssup9604
id ddssup9604
authors Boelen, A.J.
year 1996
title Impact-Analysis of Urban Design Realtime impact-analysis models for urban designers
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary The past five years Prof Dr Jr T.M. de Jong, professor in environmental planning and sustainability at the Technical University of Delft, has developed a theoretical foundation for the analysis of urban design on the ecological, technical, economical, cultural and political impacts of morphologic interventions on different levels of scale. From september 1994 Jr AJ. Boelen (Urban Design Scientist and Knowledge Engineer) started a research project at the same university to further explore the possibilities of these theories and to develop impact evaluation models for urban design and development with the theoretical work of De Jong as a starting point. The paper discusses the development of a design and decision support system based on these theories. For the development of this system, techniques like object-orientation, genetic algorithms and knowledge engineering are used. The user interface, the relation between the real world, paper maps and virtual maps and the presentation of design-interventions and impacts caused by the interventions are important issues. The development-process is an interactive step by step process. It consists of the making of a prototype of the system, testing the theory and hypothe-sisses the system is based on, by applying tests end adjusting the theory and hypothesisses where needed. Eventually the system must be able to act as an integrator of many different models already developed or still to be developed. The structure of the system will allow easy future expansion and adjustment to changing insights. The logic used to develop the basic theory on which this system is founded makes it possible to even introduce and maintain rather subjective aspects like quality or appraisal as impacts that can be evaluated. In a previously developed system "Momentum" this was proved to work effectively for the national level. In this project we will - amongst other things - try to prove the effectiveness of impact-evaluation for other levels of scale.
series DDSS
email
last changed 2003/11/21 15:16

_id f586
authors Gabriel, G. and Maher, M.L.
year 2000
title Analysis of design communication with and without computer mediation
source Proceedings of Co-designing 2000, pp. 329-337
summary With recent developments in CAD and communication technologies, the way we visualise and communicate design representations is changing. A matter of great interest to architects, practitioners and researchers alike, is how computer technology might affect the way they think and work. The concern is not about the notion of 'support' alone, but about ensuring that computers do not disrupt the design process and collaborative activity already going on (Bannon and Schmidt, 1991). Designing new collaborative tools will then have to be guided by a better understanding of how collaborative work is accomplished and by understanding what resources the collaborators use and what hindrances they encounter in their work (Finholt et al., 1990). Designing, as a more abstract notion, is different than having a business meeting using video conferencing. In design it is more important to 'see' what is being discussed rather than 'watch' the other person(s) involved in the discussion. In other words the data being conveyed might be of more importance than the method with which it is communicated (See Kvan, 1994). Similarly, we believe that by using text instead of audio as a medium for verbal communication, verbal representations can then be recorded alongside graphical representations for later retrieval and use. In this paper we present the results of a study on collaborative design in three different environments: face-to-face (FTF), computer-mediated using video conferencing (CMCD-a), and computer-mediated using "talk by typing" (CMCD-b). The underlying aim is to establish a clearer notion of the collaborative needs of architects using computer-mediation. In turn this has the potential in assisting developers when designing new collaborative tools and in assisting designers when selecting an environment for a collaborative session.
series other
last changed 2003/04/23 15:50

_id 2098
authors Goldman, Glenn and Hoon, Michael
year 1994
title Digital Design In Architecture: First Light, Then Motion, and Now Sound
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 27-38
doi https://doi.org/10.52842/conf.acadia.1994.027
summary If we restricted our idea of architecture to only the traditional and static description of visual space and form, we might not be considering significant characteristics of the places we are designing. If, however, we accepted even a limited definition, as stated by Le Corbusier, that "architecture is the masterly, correct, and magnificent play of masses brought together in light", we would at least be forced to consider the dimension of time as the ever-changing daylight modifies the way our creations are perceived. However, neither the built nor the natural environments are silent. Sound affects the way we feel about certain events and places, and in turn, places we create can modify or influence the way we hear sounds. As computers become more audio capable, we can expect changes in the ways that architects plan, design, and present their projects. Issues of both objective and nonobjective sound can become significant factors throughout the building delivery process. As the visual sophistication and acoustic expectations of society rise because of the ubiquitous power of electronic multimedia - as well as "cross-media" applications (film, video, television, and scientific visualization) it is inevitable that the architectural design and presentation processes reflect these changes.
series ACADIA
email
last changed 2022/06/07 07:51

_id diss_kuo
id diss_kuo
authors Kuo, C.J.
year 1999
title Unsupervised Dynamic Concurrent Computer-Aided Design Assistant
source Los Angeles: UCLA
summary The increasing capability of computer-aided architectural design systems has strengthened the role that the computer plays in the workplace. Due to the complexity of developing new techniques and research, these systems are undertaken mostly by scientists and engineers without significant architectural input (Willey, 1991). The design concept of these systems may be based on a well-defined and well-understood process, which is not yet realized in architectural design (Galle, 1994). The output of such research may not be easily adapted into the design process. Most of the techniques assume a complete understanding of the design space (Gero and Maher, 1987) (Willey, 1991). The description or construction of the design space is always time and space consuming, and the result can never be complete due to the ever-changing nature of architectural design. This research intends to initiate a solution for the above problems. The proposed system is an unsupervised-dynamic-concurrent-computer-aided-design assistant. The “unsupervised” means the learning process is not supervised by the user because it is against the designer's nature to “think-aloud” in the design studio and it also increases the work load. It is dynamic because the size of the knowledge base is constantly changing. Concurrent means that there are multiple procedures active simultaneously. This research focuses on learning the operational knowledge from an individual designer and reapplying it in future designs. A computer system for this experiment is constructed. It is capable of The preliminary result shows a positive feedback from test subjects. The purpose of this research is to suggest a potent computational frame within which future developments may flourish.
series thesis:PhD
last changed 2003/11/28 07:37

_id ddss9465
id ddss9465
authors McLennan, Peter
year 1994
title Organisational Structure and Strategic Facility Planning Decisions
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Organisational group size data from a variety of organisational types are developed into a model for understanding the implications of changing organisational structure on strategic facility planning decision making. The purpose of this model is to develop a better understanding of the user requirements across a range of organisational types and the implications for strategic briefing documents and corporate real estate development strategies. A discussion of the theoretical implications of a time series data model of group size and its implications on strategic facility planning decision making is developed.
series DDSS
last changed 2003/08/07 16:36

_id e367
authors Mitchell, William J.
year 1994
title Reconfigured Eye: Visual Truth In The Post-Photographic Era
source The MIT Press
summary Provides a systematic, critical analysis of the digital imaging revolution. This work describes the technology of the digital image in detail and looks closely at how it is changing the way we explore ideas, at its aesthetic potential, and at the ethical questions it raises.
series other
last changed 2003/03/04 14:58

_id ga0231
id ga0231
authors Sparacino, Flavia
year 2002
title Narrative Spaces: bridging architecture and entertainment via interactive technology
source International Conference on Generative Art
summary Our society’s modalities of communication are rapidly changing. Large panel displays and screens are be ing installed in many public spaces, ranging from open plazas, to shopping malls, to private houses, to theater stages, classrooms, and museums. In parallel, wearable computers are transforming our technological landscape by reshaping the heavy, bulkydesktop computer into a lightweight, portable device that is accessible to people at any time. Computation and sensing are moving from computers and devices into the environment itself. The space around us is instrumented with sensors and displays, and it tends to reflect adiffused need to combine together the information space with our physical space. This combination of large public and miniature personal digital displays together with distributed computing and sensing intelligence offers unprecedented opportunities to merge the virtual and the real, the information landscape of the Internet with the urban landscape of the city, to transform digital animated media in storytellers, in public installations and through personal wearable technology. This paper describes technological platforms built at the MIT Media Lab, through 1994-2002, that contribute to defining new trends in architecture that mergevirtual and real spaces, and are reshaping the way we live and experience the museum, the house, the theater, and the modern city.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ddss9497
id ddss9497
authors Venemans, P., Daru, R. and Wagenberg, A. van
year 1994
title Orientation in and Around Large Buildings: Guidelines and Architects
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Wayfinding and orientation problems for visitors of large buildings such as hospitals and offices are still prevalent in spite of a long tradition of research on spatial cognition. Analysis of suchproblems indicates that the characteristics of the building mainly cause these problems. These problems can be prevented by a design tool that aims at improving the orientation of users in large buildings, as changing a building afterwards is often expensive and impractical. As a base for such a design tool, guidelines are derived from the research on wayfinding and orientation. However, guidelines are only part of the solution. This design tool should be structured and presented in a form useful to architectural designers. In order to enhance its usefulness, architects of large public buildings studied a draft version of the tool and were interviewed about: (i) presentation form preferred for the tool and the guidelines, as well as the guideline contents; (ii) the function of the design tool with regard to the architects' design style; (iii) typical design solutions which specifically support or conflict with the guidelines; (iv) possible conflicts resulting from the guideline suggestions, in relation to other goals of the client or the architect. In the paper we discuss the results of the interviews and present our conclusions. We also demonstrate a prototype of the design tool.
series DDSS
email
last changed 2003/08/07 16:36

_id 95b3
authors Wernecke, J.
year 1994
title The Inventor Mentor: programming Object-oriented 3D graphics with Open Inventor
source Release 2 Addison Wesley
summary The Inventor Mentor introduces graphics programmers and application developers to Open Inventor, an object-oriented 3D toolkit. Open Inventor is a library of objects and methods used for interactive 3D graphics. Although it is written in C++, Open Inventor also includes C bindings. For the sake of brevity, the examples included in this book are in C++. All C++ examples, as well as equivalent examples written in C, are available on-line. If you are new to the C++ language, see Appendix A, "An Introduction to Object-Oriented Programming for C Programmers," to help you understand the references to classes, subclasses, and other object-oriented concepts used throughout this book. If you are using the C application programming interface, also see Appendix B, "An Introduction to the C API." This book describes how to write applications using the Open Inventor toolkit. The Inventor Toolmaker, a companion book for the advanced programmer, describes how to create new Inventor classes and how to customize existing classes. The Inventor Mentor contains the following chapters: * Chapter 1, "Overview," provides a general description of Open Inventor concepts and classes and how Inventor relates to OpenGL and the X Window System. * Chapter 2, "An Inventor Sampler," presents a short program that creates a simple object. This program is then modified to show the use of important Inventor objects: engines, manipulators, and components. * Chapter 3, "Nodes and Groups," introduces the concept of a scene graph and shows how to create nodes and combine them into different kinds of groups. * Chapter 4, "Cameras and Lights," describes the camera nodes used to view a scene and the light nodes that provide illumination. * Chapter 5, "Shapes, Properties, and Binding," describes how to create both simple and complex shapes and how to use property nodes, including material, draw style, and lighting model nodes. Binding materials and surface normals to shape nodes is also explained. * Chapter 6, "Text," shows the use of 2D and 3D text nodes. * Chapter 7, "Textures," describes how to apply textures to the surfaces of objects in a scene. * Chapter 8, "Curves and Surfaces," explains how to use NURBS curves and surfaces. * Chapter 9, "Applying Actions," describes how operations are applied to an Inventor scene graph. Actions include OpenGL rendering, picking, calculating a bounding box, calculating a transformation matrix, writing to a file, and searching the scene graph for certain types of nodes. * Chapter 10, "Handling Events and Selection," explains how Inventor receives events from the window system. It also describes how the selection node manages a selection list and performs highlighting. * Chapter 11, "File Format," describes Inventor's interchange file format, used for reading files into Inventor, writing files out from Inventor, and data exchanges such as copy and paste. * Chapter 12, "Sensors," describes how Inventor sensors watch for certain types of events and invoke user-supplied callback functions when these events occur. * Chapter 13, "Engines," describes how you can use Inventor engines to animate parts of a scene graph, or to create interdependencies among the nodes in the graph. * Chapter 14, "Node Kits," introduces node kits, a convenient mechanism for creating groups of related Inventor nodes. Each node kit contains a catalog of nodes from which you select the desired nodes. * Chapter 15, "Draggers and Manipulators," describes how to use draggers and manipulators, which are special objects in the scene graph that respond to user events. Manipulators are nodes with field values that can be edited directly by the user. * Chapter 16, "Inventor Component Library," shows how to use Inventor's Xt components, which are program modules with a built-in user interface for changing the scene graph interactively. It also Chapter 17, "Using Inventor with OpenGL," discusses how to use Inventor with the OpenGL Library.
series other
last changed 2003/04/23 15:14

_id ddss9401
id ddss9401
authors Akin, Omer
year 1994
title Psychology of Early Design in Architecture
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Lately there has been a good deal of emphasis on the early stages of the design process, particularly by developers of computer aids and quantitative design models for both evaluation and generation of designs in a variety of domains. Yet, there is little understanding of the early design-process. While the early design process as manifested by human designers need not be the sole basis of the description of this phase, it certainly represents and important kernel of knowledge, especially for those who are interested in developing models, systems or merely interfaces for such systems. This paper focuses on the characterization of the psychology of the early design phase in architecture. It is described in terms of the general design strategies and problem solving tactics used; and is contrasted against some of the process characteristics that
series DDSS
email
last changed 2003/08/07 16:36

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