CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 363

_id ddss9416
id ddss9416
authors Campbell, Noel and O'Reilly, Thomas
year 1994
title GIS: Science or Tool - The Built Environment Perspective
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper attempts to locate GIS in the context of the built environment professions, rather than in the context of computer science, recognizing the integrated but limiting approach of viewingGIS from a strictly computer / spatial science perspective. The paper reviews the conflicts and tensions appearing in the GIS debate seeing them as reflecting the differences between the perceptions and interests of software developers and those of the professions. The "spatial science versus professional tool" dilemma is therefore critically assessed. Science is identified as the dominant paradigm within which GIS development has taken place. This encompasses the emphasis on GIS as spatial science; the interest in particular forms of spatial analysis; a narrow approach to the idea of information; the debate about the appropriate emphasis on the location for GIS in undergraduate education. The interests and activities of the professions cannot be encompassed within the pre-existing science paradigm. The paper identifies the interest the professions have had in broad geographical issues (as distinct from narrow spatial issues). It recognizes the different conventions and procedures used in recording and using geographical information, not all of them objective or scientific. It views the computer, not as a "scientific engine", but as a modern medium for representing and analyzing information. This includes storage and analysis, both internally (algorithmic manipulation) and outside (qualitative manipulation, beyond formal -"computer"- logic). This approach suggests a framework for research of a nature more sympathetic to the needs of the built environment professions in particular and an agenda which would include an examination of: (i) the conventions and procedures used in the professions to collect, store and process information and how these translate to computer technology; (ii) the types of software used and the way procedures may be accommodated by combining and integrating packages; (iii) the dynamism of GIS development (terms such as "dedicated", "mainframe", "PC-based", "distributed", "pseudo-", etc. are identified as indicativeof the need for professions-based approaches to GIS development); (iv) a critique of "information" (modelling of information flows within the professions, may yield valuable insights into the (modelling of information flows within the professions , may yield valuable insights into the similarity of requirements for a variety of "workplace scenarios").
series DDSS
email
last changed 2003/08/07 16:36

_id ddss2004_ra-33
id ddss2004_ra-33
authors Diappi, L., P. Bolchim, and M. Buscema
year 2004
title Improved Understanding of Urban Sprawl Using Neural Networks
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 14020-2408-8, p. 33-49
summary It is widely accepted that the spatial pattern of settlements is a crucial factor affecting quality of life and environmental sustainability, but few recent studies have attempted to examine the phenomenon of sprawl by modelling the process rather than adopting a descriptive approach. The issue was partly addressed by models of land use and transportation which were mainly developed in the UK and US in the 1970s and 1980s, but the major advances were made in the area of modelling transportation, while very little was achieved in the area of spatial and temporal land use. Models of land use and transportation are well-established tools, based on explicit, exogenouslyformulated rules within a theoretical framework. The new approaches of artificial intelligence, and in particular, systems involving parallel processing, (Neural Networks, Cellular Automata and Multi-Agent Systems) defined by the expression “Neurocomputing”, allow problems to be approached in the reverse, bottom-up, direction by discovering rules, relationships and scenarios from a database. In this article we examine the hypothesis that territorial micro-transformations occur according to a local logic, i.e. according to use, accessibility, the presence of services and conditions of centrality, periphericity or isolation of each territorial “cell” relative to its surroundings. The prediction capabilities of different architectures of supervised Neural networks are implemented to the south Metropolitan area of Milan at two different temporal thresholds and discussed. Starting from data on land use in 1980 and 1994 and by subdividing the area into square cells on an orthogonal grid, the model produces a spatial and functional map of urbanisation in 2008. An implementation of the SOM (Self Organizing Map) processing to the Data Base allows the typologies of transformation to be identified, i.e. the classes of area which are transformed in the same way and which give rise to territorial morphologies; this is an interesting by-product of the approach.
keywords Neural Networks, Self-Organizing Maps, Land-Use Dynamics, Supervised Networks
series DDSS
last changed 2004/07/03 22:13

_id ddss9427
id ddss9427
authors Engelen, Guy and White, Roger
year 1994
title A Strategic Planning and Policy Decision Support Tool for Urban Regions
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In this paper we present a Decision Support System developed to assist urban designers, planners and policy makers to explore and evaluate possible urban layouts and their growth patterns. Thecore of the system consists of a modelling shell allowing the user to specify cellular automata based models of urban and regional systems. These models capture the effect of local spatial processes in which the use, or desired use of each parcel or cell of land is determined partly by institutional and environmental factors, and partly by the activities present in its neighbourhood. Since each cell affects every other cell within its neighbourhood, a complex dynamic emerges. Unlike conventional cellular automata, the models are defined with a large neighbourhood --over a hundred cells-- a relatively large number of states --more than a dozen in some applications-- representing socio-economic and natural land-uses. The approach permits the straightforward integration of detailed physical, environmental, and institutional constraints, as well as including the effects of the transportation and communication infrastructure. These models thus permit a very detailed representation of evolving spatial systems. The current version of the system represents urban areas as consisting of up to 10.000 interacting zones, each roughly the size of an individual city block. These models are easy to build and apply, yet empirical tests show that they produce realistic simulations of urban land use dynamics. Consequently, they are well suited to form the heart of the DSS, which provides the user with a number of tools for exploration,analysis and evaluation of alternative futures of the system as they result from policy interventions that are imposed by means of what-if experiments and scenario analysis. For example, the DSS isable to identify areas in which pressure for change in land use restrictions may become critical under particular development strategies. In the DSS, the modelling shell is coupled to a simple,custom-built GIS. In the stand-alone application of the DSS, this stores the detailed geographical qualities of the area being modelled, and allows basic overlay manipulations. It also displays theresults of the model while the simulation proceeds. Alternatively, the GIS can serve as aninterface to more elaborate, commercial GIS systems.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9447
id ddss9447
authors Jabi, Wassim
year 1994
title An Outline of the Requirements for a Computer Supported Collaborative Design System
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Computer-Aided Architectural Design (CAAD) systems have adequately satisfied several needs so far. They have dramatically improved the accuracy and consistency of working drawings, enabled designers to visualize their design ideas in three-dimensions, allowed the analysis of designs through data exchange and integrated databases, and even allowed the designers to evaluate (and in some cases generate) designs based on comparisons to previous cases and/or the formalization of specific rules and grammars. Yet, there is a general consensus that CAAD systems have not yet achieved their full potential. First, most systems employ a single-user approach to solving architectural problems which fails to grapple with the fact that most design work is done through teamwork. Second, current systems still cannot support early design stages which involve client briefing, data collection, building program formulation, and schematic design generation. Thus, if CAAD is to ultimately benefit the design process, it must (1) emulate and support the design team approach to architectural problem solving and (2) be deployed in the earliest possible stages of the design process. This paper seeks to study remedies to both of the afore-mentioned limitations through focusing on the interaction between a set of requirements (the building program) and the architectural solution that satisfies them (the schematic design). The core of this interaction forms the fundamental dialectic and collaborative nature of what is called designing: a concerned social activity that proceeds by creating architectural elements to address a set of requirements and their re-thinking as a result of architectural conjecture. To investigate this relationship, it is proposed to build a computer-supported collaborative design environment using the tools of conceptual modelling (based on the NIAM notation), object-oriented algorithms, and distributed agents. Based on a literature survey and earlier findings on the role of artifacts in collaborative design, this paper outlines the requirements for the above system and reports on initial experiments. Thus, it constitutes the first stage of a research project that will lead to a full implementation of a distributed collaborative computer environment addressing the above issues.
series DDSS
type normal paper
email
last changed 2008/06/12 16:32

_id ee8b
authors Yakeley, Megan and Coates, Paul
year 1994
title The Virtual Ching's Head
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 225
doi https://doi.org/10.52842/conf.ecaade.1994.x.p3b
summary The bar in the Architectural Association, named after the bust that sat in one corner, had white formica topped tables. Each day around lunchtime these were cleaned with Vim by the bar staff, ready for the new day’s thought’s, ideas, and occasional inspirations. Students used the bar as an ideal place to discuss their work, the table tops providing an endless supply of virtual napkins waiting not to be used but to be drawn on. This atmosphere of providing a relaxed environment to discuss and debate architectural ideas proved immensly popular, with tea spills adding to the table top sketches. It is often forgotten in the ordered cleanliness of the CAD studio, where the protection of the computers overrides the comfort of their users, that ideas and their development do not always come when we most expect. Providing an atmosphere in which the designer feels comfortable enough to play is as vital now as at the time when the Architectural Association was seen as an ideal place to foster debate. As the architect feels more comfortable, so will the ideas flow more freely. This paper demonstrates how a CAD environment can become the virtual equivalent of a coffee bar as it relates to the design studio, where ideas are thrown around with abandon, and where the discussion of those ideas is more important than the material with which the ideas are depicted. In contrast, the use of computers in design is following along the same path as beautifully descriptive artwork or highly skillful technical drawings, that say much about the presentation abilities of their authors, yet often little about the actual designs. Designers often are so seduced by the medium that they do not properly see the message. A computer’s ability to present three dimesnional form instantly, and the ease with which those forms may be altered, stretched, shrunk, reversed and so on make the computer an ideal sketching tool. This paper shows the results of the combined RIBA Part II and MSc Computing and Design course. This two year, 96 week course is entirely computer based, and uses generative modelling to explore the fundamental nature of the design of form. This paper seeks to show how this approach may be successfully used with some students, and how the approach complements existing teaching methods and techniques. To accompany these notes a computer based presentation will illustrate a variety of past and present student work. This will show how rule based form, and the use of computers as a sketching tool, has influenced the students' working methods and their approach to the creation of form. Finally, we will show that the use of such a formal approach leads inevitably to a greater understanding of, and therefore a greater ability to articulate and illustrate, a student’s own design ideas and proposals. The use of the computer at every stage of the design process forces the student to be entirely explicit about every action as it occurs. Similarly the rule based approach requires them to be explicit about actions they propose to take in the future. This double combination has produced students who are highly articulate about their designs at every stage, and this paper aims to demonstrate that the more articulate the student, the greater is the possibility for success.
series eCAADe
last changed 2022/06/07 07:50

_id ddss9445
id ddss9445
authors Hillier, B., Penn, A., Dalton, N., Chapman, D. and Redfern, F.
year 1994
title Graphical Knowledge Interfaces: The Extensive and Intensive Useof Precedent Data Bases in Architecture and Urban Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Space syntax' is a family of techniques for the analysis of architectural and urban space which can be used both in research and design mode. This means, for example, that a redevelopment area in an urban context can be researched using space syntax models which can then be turned round and used as the basis for design idea of a 'graphical knowledge interface' (GM) is a further development of this in feeding research into design. It starts from the important role that the analysis and comparison of 'precedents', that is, cases with some similarity of the design problem in hand, often play in design. In a GM, 'precedents' which have already been researched using the space syntax methodology and which are relevant to a particular design problem - say a set of urban areas or a set of housing estates - can be brought into the modelling technique, so that the designer has on hand not simply a space syntax model of the problem in hand but an intelligent 'precedent' in the form of graphical and statistical representations which can be manipulated and interrogated during the design process, in much the same way as discussion of precedent are currently brought into design but with much more complex data and much more powerful theoretical tools. GM can be used as intensive mode, in which many different kinds of data - say on land uses, rents, or crime rates - are added to the model of an area, or in extensive mode where the emphasis is on comparing, say, the structures of a large number of urban areas. The GM will be illustrated through a worked example of a recent major urban design project in which the team has participated.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9458
id ddss9458
authors Kurose, Shigeyuki and Hagishima, Satoshi
year 1994
title A Comparative Analysis of the Road Networks of Premodern Citiesby Using the First Eigenvector of the Transition Matrix
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The purpose of this paper is to propose and test a method for comparing road networks from the view point of pedestrian flows. We constructed a type of spatial interaction model where the shopping trip distributions were determined using a partially doubly-constrained type of model. The method for comparing the road networks is based on this model. The method is as follows. The road networks are represented by nodes and links. Then, P, the probability for a pedestrian to move from node i to nodej is expressed by the following equation: Pij = Wj exp (- ßcij) / Wj exp (-ß Cij)where Cij is the distance between node i and j, W, is a measure of attraction of node), and beta is the distance-decay parameter. We proved that V., the first eigenvector of transition matrix, (Pij), indicates the ratio of pedestrian flows at node i at a steady-state condition. By using the first eigenvector of the transition matrix, road networks can be compared. In this paper, a general method for calculating the first eigenvectors of transition matrices will be described and several road networks of premodern cities in Europe, Middle East and Japan will be compared. The results indicate that the method of comparing pedestrian road networks by using the first eigenvector of the transition matrix is useful.
series DDSS
last changed 2003/08/07 16:36

_id 1262
authors Alshawi, M.
year 1994
title A run time exchange of component information between CAD and object models: A standard interface
source The Int. Journal of Construction IT 2(2), pp. 37-52
summary Integrated computer aided design could only occur in engineering once CAD systems could represent physical features and components rather than graphical primitives. In most dedicated CAD systems, the knowledge of a complete component exists only for the duration of each drawing command and the data stored in the database is simply a set of graphic primitives. This paper proposes an approach for real time information transfer from and to CAD systems based on a high level object representation of the design drawing. Drawing components are automatically identified and represented in an object hierarchy that reflects the 'part-of' relation between the various components including building spaces. Such hierarchies transfer an industry standard CAD system i.e. AutoCAD, into a high level object oriented system that can communicate with external applications with relative ease.
series journal paper
last changed 2003/05/15 21:45

_id 0ecc
authors Anh, Tran Hoai
year 1994
title APPLICATION OF FULL-SCALE MODELLING IN VIETNAM: AN OUTLINE FOR DISCUSSION
source Beyond Tools for Architecture [Proceedings of the 5th European Full-scale Modeling Association Conference / ISBN 90-6754-375-6] Wageningen (The Netherlands) 6-9 September 1994, pp. 59-70
summary This paper discusses the possibility of applying full-scale modelling in Vietnam, a non-western so called developing country. It deals with two main questions: 1) Is the application of full-scale modelling to be restricted to the West only? 2) what are the possibilities, constraints and fields of application - with attention to the methodological validity and technical solution for full-scale modelling in Vietnam? It is argued that since full-scale modelling is based on people-environment interaction, it should, in principle, apply to studies about people–environment relation anywhere on earth. On the methodological validity, it is discussed that application of full-scale modelling in Vietnam faces similar methodological problems as encountered in European applications (such as people's behaviour in experiment, ability to understand the abstraction of models, etc.) although at another level as this paper will make clear. However, it would be needed to design a modelling kit that is of low costs and adapted to the availability of local materials and suitable for the climatic condition of Vietnam. Two fields of application are projected as most applicable in Vietnam: modelling in architectural education and research investigation. Application for user's participation in the design process will depend on the development of building policy in the country.
keywords Model Simulation, Real Environments
series other
type normal paper
last changed 2004/05/04 11:00

_id ddss9403
id ddss9403
authors Arentze, T., Borgers, A., Dellaert, B. and Timmermans, H.
year 1994
title A Multi-Purpose Multi-Stop Model Describing Consumers' Choices of Shopping Centres
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Recently, a number of interesting extensions to traditional decompositional and discrete choice models has been introduced that allow one to combine parameters estimated in different phases ofcomplex choice processes. These extensions offer new possibilities to model combinations of choices consumers make if they select shopping centres to visit. This paper will introduce a modelling approach that describes consumer choices of shopping centres involving multiple shopping functions (multi purpose) as well as locations (multi stop). The approach extends traditional decompositional models of single choices to a model of combinations of choices. It uses a recursive scaling procedure that combines attributes related to different shopping functions and to shopping centres at different locations. The model will be tested on data collected on shopping behaviour in Maastricht, the Netherlands.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9407
id ddss9407
authors Barrett, P., Baldry, D., Sexton, M. and Stanley, C.
year 1994
title Key Decisions Within a Generic FM Framework
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Based on extensive fieldwork a generic framework for the facilities management function will be presented within wich a comprehensive range of decisions related to key relationships will be identified. Examples will be given of the application of the framework to a wide range of organisation types. The decision types(pricipally strategic v operational) and techniques to identify which is being confronted will be prposed. Examples will be provided of how, in practice, different organisations approach a given type of decision in a variety of ways.
series DDSS
last changed 2003/08/07 16:36

_id sigradi2008_049
id sigradi2008_049
authors Benamy, Turkienicz ; Beck Mateus, Mayer Rosirene
year 2008
title Computing And Manipulation In Design - A Pedagogical Experience Using Symmetry
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The concept of symmetry has been usually restricted to bilateral symmetry, though in an extended sense it refers to any isometric transformation that maintains a certain shape invariant. Groups of operations such as translation, rotation, reflection and combinations of these originate patterns classified by modern mathematics as point groups, friezes and wallpapers (March and Steadman, 1974). This extended notion represents a tool for the recognition and reproduction of patterns, a primal aspect of the perception, comprehension and description of everything that we see. Another aspect of this process is the perception of shapes, primary and emergent. Primary shapes are the ones explicitly represented and emergent shapes are the ones implicit in the others (Gero and Yan, 1994). Some groups of shapes known as Semantic Shapes are especially meaningful in architecture, expressing visual features so as symmetry, rhythm, movement and balance. The extended understanding of the concept of symmetry might improve the development of cognitive abilities concerning the creation, recognition and meaning of forms and shapes, aspects of visual reasoning involved in the design process. This paper discusses the development of a pedagogical experience concerned with the application of the concept of symmetry in the creative generation of forms using computational tools and manipulation. The experience has been carried out since 1995 with 3rd year architectural design students. For the exploration of compositions based on symmetry operations with computational support we followed a method developed by Celani (2003) comprising the automatic generation and update of symmetry patterns using AutoCAD. The exercises with computational support were combined with other different exercises in each semester. The first approach combined the creation of two-dimensional patterns to their application and to their modeling into three-dimensions. The second approach combined the work with computational support with work with physical models and mirrors and the analysis of the created patterns. And the third approach combined the computational tasks with work with two-dimensional physical shapes and mirrors. The student’s work was analyzed under aspects such as Discretion/ Continuity –the creation of isolated groups of shapes or continuous overlapped patterns; Generation of Meta-Shapes –the emergence of new shapes from the geometrical relation between the generative shape and the structure of the symmetrical arrangement; Modes of Representation –the visual aspects of the generative shape such as color and shading; Visual Reasoning –the derivation of 3D compositions from 2D patterns by their progressive analysis and recognition; Conscious Interaction –the simultaneous creation and analysis of symmetry compositions, whether with computational support or with physical shapes and mirrors. The combined work with computational support and with physical models and mirrors enhanced the students understanding on the extended concept of symmetry. The conscious creation and analysis of the patterns also stimulated the student’s understanding over the different semantic possibilities involved in the exploration of forms and shapes in two or three dimensions. The method allowed the development of both syntactic and semantic aspects of visual reasoning, enhancing the students’ visual repertoire. This constitutes an important strategy in the building of the cognitive abilities used in the architectural design process.
keywords Symmetry, Cognition, Computing, Visual reasoning, Design teaching
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ddss9414
id ddss9414
authors Bright, Elise N.
year 1994
title THe "Allots" Model: A PC-Based Approach to Demand Distribution for Siting and Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper reports on the development and application of ALLOT: a user-friendly, flexible computer model which has been designed to help governmental jurisdictions and private landowners throughout the world to achieve more economically efficient and environmentally sound land use and development patterns in a short period of time. ALLOT has the potential to drastically change the way that land use planning is conducted, since it has the capability to allow theincorporation of a wide variety of previously ignored environmental characteristics and up-to-date land use patterns. ALLOT, which is written in the SAS programming language, contains twomajor parts. The first part employs a GIS database to conduct land suitability analyses for the area. It then produces maps showing the most suitable areas for various land use types. The second part appears to be unique in the field of computerized land use planning models. It combines the results of the suitability analysis with forecasted demand for various land use types to produce "optimum" future land use patterns. The model is capable of quickly analyzing a wide variety of forecasts, allowing easy comparison of different growth scenarios; and it can also be modified to reflect community goals and objectives, such as protection of wildlife habitat orattraction of industry. The flexibility, combined with the fact that it runs on any IBM-compatible PC (286 or higher), make it a powerful land use planning tool. The model has been successfully applied in two "real world" situations. First, three alternative future land use patterns were developed for a rural lakeside area. The area had rural characteristics and was lacking infrastructure, but a large influx of people was expected as the lake was filled. The success of this effort led to decision to test it´s use as a method for facility siting (using landfill siting as an example).
series DDSS
last changed 2003/08/07 16:36

_id ddss9419
id ddss9419
authors Choukry, Maha
year 1994
title Knowledge Acquisition by Measurement: The Domain of Building Change
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper presents a study that is aimed at finding a basis for systematic knowledge acquisition. More specifically, it attempts to introduce, knowledge acquisition by measurement: a method thatallows objective evaluation of empirical observations. Measurement has proven to be a significant tool to acquire, evaluate, and upgrade knowledge in some knowledge domains. In other domains,such as the domain of building change, measurement is barely subject of study. Building change knowledge acquisition by measurement seems to become a significant subject of study for several reasons: (i) increase our objective knowledge of previous building changes, (ii) allow systematic monitoring of present changes, and (iii) assist decisions planning for change in new buildings. In current studies, questions such as what were required changes, what were the building elements that fulfilled a change, how often did a building change, and what were the costs related to a change, often get no systematic or objective answers. Hence, to overcome that, I am concerned with finding a method that is to answer the following questions: 1) What is the domain of building change; 2) Is a method of knowledge acquisition by measurement adequate to represent buildingchanges; 3) Can empirical observations of building change be systematically represented and objectively evaluated using this method; and 4) How can this method be applied to assist theunderstanding of previous changes, the control of present changes, and assist planning for building change. The method introduced is based on three modules: (i) domain of building change; (ii) modelling this domain; and (iii) measurement. These three modules enable the formulation of the measurement of building change, namely the change indicator. Multiple change indicators, such as cost change indicator, or occurrence change indicator can measure empirical observations ofbuilding change. Sequential steps that lead to the development of this method start by section 1, where the domain of building change is specified. In section 2 this domain is modelled, and in section 3, knowledge acquisition by measurement method is introduced. A case study, shows how empirical building changes can be measured is explained in section 4. In section 5, three possible applications are introduced, and in section 6, I explain how a computerized prototype would enhance the efficiency of using such applications. Findings and conclusions resulting from this study are summarized in section 7.
series DDSS
email
last changed 2003/08/07 16:36

_id e751
id e751
authors Clayton, M.J., Kunz, J.C., Fischer, M.A. and Teicholz, P.
year 1994
title First Drawings, Then Semantics
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 13-26
doi https://doi.org/10.52842/conf.acadia.1994.013
summary The Semantic Modeling Extension (SME) prototype implements a unique approach to integrated architectural CAD that places the drawing act first in the design process. After drawing a design idea using a computer graphic system, the designer interprets the design, providing semantic content to the graphic entities. An interpretation expresses the meaning of the design with respect to a particular issue, such as structural sufficiency, energy consumption, or requirements for egress, and provides reasoning to evaluate the design addressing that issue. A design may have many interpretations to express the multiple issues that are relevant in a design project. The designer may add or delete interpretations of the design as issues change during the course of the project. Underlying the SME prototype are the concepts of form, function and behavior. In the prototype, evaluation of a design is done by deriving behavior from the graphically represented forms and relating the behavior to stated functions or requirements. The concepts of interpretations and form, function and behavior together establish a virtual product model for design. In contrast to component based approaches to product modeling that tightly bind form representations to their behavior and function, a virtual product model allows the designer to manipulate the relations among these three descriptors of a design, and thus manipulate the semantics of the design entities. By distinguishing between the act of proposing a design by drawing the conceived form and the act of assigning meaning to the form, the virtual product model approach supports both graphic thinking for design synthesis and symbolic reasoning for design evaluation. This paper presents a scenario of the use of the SME prototype in building design; provides an analysis of the design process and computational support described in the scenario; contrasts a virtual product model approach with a component-oriented product model approach; describes the software implementation of SME; and presents implications and conclusions regarding design process and technical integration.
series ACADIA
email
last changed 2022/06/07 07:56

_id ddss9421
id ddss9421
authors Daru, Roel and Adams, Wim
year 1994
title Matchmaker: An Instrument for Matching Demand for and Supply of Buildings and Revealing Specific Discrepancies
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary To match supply and demand of buildings, various approaches are possible. While artificial intelligenceis favoured by some, we think that a less 'heavy' approach can be more cost and time efficient. The casewe have chosen to exemplify our approach concerns architectural heritage. To match supply and demandwhile at the same time respecting the constraints imposed by cultural heritage, it is necessary to bringthem together and to effectuate feasibility studies in the shortest possible time. The feasibility study shouldbe served by tools allowing the various partners to communicate on the level of the match between them, translated in terms of spatial organisation and building constraints. In the past years, our designmorphology group has developed and tested a graphic-based reordering tool which has been applied to large governmental buildings, both existing and new. The same tool can be used for weighted objectives ranking and evaluation, to have a synthetic view of the combined basic preferences and differences of the involved parties as for example in a jury wise evaluation and ranking of alternative proposals. The proposed tool is the electronic and graphic version of the data and association matrices, which have been for a long time recommended for use in the preliminary phases of design. But as long as these instruments could only be drawn and redrawn on paper they were much too ineffectual and found little real application. The developed tool is connected by sub-routines to a computer aided design package, within which the spatial patterns are translated into plans and attached data bases. The matching takes place in a number of steps. The first is to describe the organisation (the demanding party) as functional units which can be made corresponding with spatial units. The prescription of spatial needs can take place in both quantitative and qualitative manners. The Matchmaker tools offer the possibility of interactive clustering of spatial needs. Another step, which can be taken concurrently, is to describe the monument in spatial units and distance relationships. The input can be generated directly within the matrix, but it is much easier, more self evident and realistic to generate this automatically from the draughted plan. The following step is the input of constraints originating from heritage preservation objectives, expressed in levels of authorised intervention. Again, the Matchmaker tools offer here the possibility of visual clustering of spatial units, their relationships and associated properties. In the next step, the matching takes place. In this step the actual positions, properties and constraints of existing spaces in the monument are compared (and visualised by discrepancies views) to the optimised and clustered spatial needs of the end user. In the following phase, the feasibility in terms of space, building fabric and costs can be appraised. Once a compromise has been attained, preliminary proposals can be designed and laid down in terms of drawings. The spatialdesigns can then again be translated into matrix views and evaluated.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9422
id ddss9422
authors Daru, Roel and Snijder, Philip
year 1994
title Sketch-Trigger: A Specification for a Form Generator and Design Analysis Toolbox for Architectural Sketching
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In order to develop design and decision support techniques in the early sketch design phases, weshould (1) experience and (2) observe real behaviour in practice, (3) transform observations intoideas for improvement, (4) develop behaviour models to explain the sketch design activities and(5) to evaluate between the proposals, (6) decide between the alternatives, (7) implement theselected option in a supporting tool. Our paper reports about the results of step 3 in particular inthe first phase of a Ph D project, started this year. Our main objective is to amplify the effects ofthe sketch as a very effective instrument to generate original forms and to stimulate the mind to discover new shapes and meanings in the roughly sketched patterns. Instead of considering the sketch only as a representation of what the designer has in mind as is usually assumed in CAD systems, we see sketching as form activation. Thus, we want also to offer triggering images to spark off the imagination of the designer while generating images which are practically impossibleto create by hand and certainly not at short notice. The main improvement proposed is the use of an evolutionary form breeding system: one or more sketched parent images (either ready-made'partis' or basic schemes drafted by the designer) presented in the centre of the screen, will generate surrounding mutated children as defined at random but constrained by default or customization of the available transformations. By selecting one or more children a next generation will be produced in the same way. At all times the designer can introduce or reduce constraints. To complete the usually offered 'classical' symmetrical, spatial and logical operations,we want to introduce dis-functional operations like dislocation, explosion, deformation, anti-logic etc, in short all kinds of antagonistic operations, among them the transformations applied indeconstructionist and post-modern design. Our expectation is that these operations will correspond roughly to the 'move' pertaining to a design entity as the operational unit most appropriate for design behaviour research, in particular the analysis of the chunking and parsing behaviour of the designer. The applicability of the 'move' approach has been shown experimentally by Habraken and others. Goldschmidt has abandoned the usual typology approach of protocolanalysis based on moves and concentrated on the linking of moves, but has been hampered by the lack of a good representational instrument. This brings us to the representation of moves and linkages as a research instrument. The 'linkograph' approach as proposed by Goldschmidt is a first step towards a graphical representation of the designers associative reasoning mode, necessary for tracking the heuristics of designers at the most basic level, but its practical implementation remained as yet incredibly laborious. What is proposed here is an instrument and approach which makes such registration and analysis possible within a structured software environment.
series DDSS
email
last changed 2003/08/07 16:36

_id 3e74
authors Dasgupta, S.
year 1994
title Creativity in Invention and Design
source Cambridge University Press
summary In this book, creativity in technology is discussed using a computational approach. Examining an important historical episode in computer technology as a case study, namely, the invention of microprogramming by Maurice Wilkes in 1951, the author presents a plausible explanation of the process by which Wilkes may have arrived at his invention. Based on this case study, the author has also proposed some very general hypotheses concerning creativity that appear to corroborate the findings of some psychologists and historians and then suggests that creative thinking is not significantly different in nature from everyday thinking and reasoning.
series other
last changed 2003/04/23 15:14

_id af8b
authors Dave, B., Schmitt, G., Faltings, B. and Smith, I.
year 1994
title Case-based design in Architecture
source J.S. Gero and F. Sudweeks (eds.), the proceedings of Artificial Intelligence in Design '94, pp.145-162
summary Computational support in the domain of building design is hampered by the need to control generation and search processes both of which are elusive due to the lack of strong domain theories. Case based reasoning paradigm may be useful to overcome some of these difficulties. A case based design system is presented here that enables case adaptation and case combination of design cases to generate new design solutions more efficiently. Some issues in our approach that are different from other projects with similar aims are also discussed.
series other
email
last changed 2003/04/23 15:50

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