CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 290

_id ca51
authors Asanowicz, Aleksander
year 1994
title CAFE: Composition for Architects - Forms and Emotions
doi https://doi.org/10.52842/conf.ecaade.1994.x.l3s
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 249
summary In the architectural creation process there has always been an inclination to improve the methods of designing in the way of ,,objectivization" of designing process. Objectivization which would explain why we do design in this way and not the other. In spite of the trend to the total objectivization (Vitruvius, Alberti, Palladio), the results appeared to be still subjective, i.e. they included methods of designing typical of the one and only architect. This fact made them completely useless in the designing practice. On the other hand one cannot underestimate their meaning as to this very practice. Because it is just thanks to them that the development of designing studies has taken place. We do learn not only watching works of great architects, but also studying their opinions concerning problems of form, function and construction. That is why it seems to be useful to collect experiences concerning the classic theory of architectural composition, which have been gathered through centuries, as well as to try once again to objectivize the process. Composition information arranged in the form of data-base would create the ground for proper functioning of an expert system uniting diagnostic and planning functions. Study of that kind, not claiming design applications could be an excellent educational equipment in teaching architectural composition. In the proposed teaching system attempts have been made to look at the architectural composition theory in the light of the perception of the form, and - emerging in this process - emotional and aesthetic evaluations. In order to define which evaluations have been most often expressed during the perception process of architectural forms, the students of Architecture Faculty in Bialystok Technical University have been polled on the subject: ,,Which words are most commonly used in the descriptions of architecture works?"

series eCAADe
email
last changed 2022/06/07 07:50

_id 7a20
id 7a20
authors Carrara, G., Fioravanti, A.
year 2002
title SHARED SPACE’ AND ‘PUBLIC SPACE’ DIALECTICS IN COLLABORATIVE ARCHITECTURAL DESIGN.
source Proceedings of Collaborative Decision-Support Systems Focus Symposium, 30th July, 2002; under the auspices of InterSymp-2002, 14° International Conference on Systems Research, Informatics and Cybernetics, 2002, Baden-Baden, pg. 27-44.
summary The present paper describes on-going research on Collaborative Design. The proposed model, the resulting system and its implementation refer mainly to architectural and building design in the modes and forms in which it is carried on in advanced design firms. The model may actually be used effectively also in other environments. The research simultaneously pursues an integrated model of the: a) structure of the networked architectural design process (operators, activities, phases and resources); b) required knowledge (distributed and functional to the operators and the process phases). The article focuses on the first aspect of the model: the relationship that exists among the various ‘actors’ in the design process (according to the STEP-ISO definition, Wix, 1997) during the various stages of its development (McKinney and Fischer, 1998). In Collaborative Design support systems this aspect touches on a number of different problems: database structure, homogeneity of the knowledge bases, the creation of knowledge bases (Galle, 1995), the representation of the IT datum (Carrara et al., 1994; Pohl and Myers, 1994; Papamichael et al., 1996; Rosenmann and Gero, 1996; Eastman et al., 1997; Eastman, 1998; Kim, et al., 1997; Kavakli, 2001). Decision-making support and the relationship between ‘private’ design space (involving the decisions of the individual design team) and the ‘shared’ design space (involving the decisions of all the design teams, Zang and Norman, 1994) are the specific topic of the present article.

Decisions taken in the ‘private design space’ of the design team or ‘actor’ are closely related to the type of support that can be provided by a Collaborative Design system: automatic checks performed by activating procedures and methods, reporting of 'local' conflicts, methods and knowledge for the resolution of ‘local’ conflicts, creation of new IT objects/ building components, who the objects must refer to (the ‘owner’), 'situated' aspects (Gero and Reffat, 2001) of the IT objects/building components.

Decisions taken in the ‘shared design space’ involve aspects that are typical of networked design and that are partially present in the ‘private’ design space. Cross-checking, reporting of ‘global’ conflicts to all those concerned, even those who are unaware they are concerned, methods for their resolution, the modification of data structure and interface according to the actors interacting with it and the design phase, the definition of a 'dominus' for every IT object (i.e. the decision-maker, according to the design phase and the creation of the object). All this is made possible both by the model for representing the building (Carrara and Fioravanti, 2001), and by the type of IT representation of the individual building components, using the methods and techniques of Knowledge Engineering through a structured set of Knowledge Bases, Inference Engines and Databases. The aim is to develop suitable tools for supporting integrated Process/Product design activity by means of a effective and innovative representation of building entities (technical components, constraints, methods) in order to manage and resolve conflicts generated during the design activity.

keywords Collaborative Design, Architectural Design, Distributed Knowledge Bases, ‘Situated’ Object, Process/Product Model, Private/Shared ‘Design Space’, Conflict Reduction.
series other
type symposium
email
last changed 2005/03/30 16:25

_id 6279
id 6279
authors Carrara, G.; Fioravanti, A.
year 2002
title Private Space' and ‘Shared Space’ Dialectics in Collaborative Architectural Design
source InterSymp 2002 - 14th International Conference on Systems Research, Informatics and Cybernetics (July 29 - August 3, 2002), pp 28-44.
summary The present paper describes on-going research on Collaborative Design. The proposed model, the resulting system and its implementation refer mainly to architectural and building design in the modes and forms in which it is carried on in advanced design firms. The model may actually be used effectively also in other environments. The research simultaneously pursues an integrated model of the: a) structure of the networked architectural design process (operators, activities, phases and resources); b) required knowledge (distributed and functional to the operators and the process phases). The article focuses on the first aspect of the model: the relationship that exists among the various ‘actors’ in the design process (according to the STEP-ISO definition, Wix, 1997) during the various stages of its development (McKinney and Fischer, 1998). In Collaborative Design support systems this aspect touches on a number of different problems: database structure, homogeneity of the knowledge bases, the creation of knowledge bases (Galle, 1995), the representation of the IT datum (Carrara et al., 1994; Pohl and Myers, 1994; Papamichael et al., 1996; Rosenmann and Gero, 1996; Eastman et al., 1997; Eastman, 1998; Kim, et al., 1997; Kavakli, 2001). Decision-making support and the relationship between ‘private’ design space (involving the decisions of the individual design team) and the ‘shared’ design space (involving the decisions of all the design teams, Zang and Norman, 1994) are the specific topic of the present article.

Decisions taken in the ‘private design space’ of the design team or ‘actor’ are closely related to the type of support that can be provided by a Collaborative Design system: automatic checks performed by activating procedures and methods, reporting of 'local' conflicts, methods and knowledge for the resolution of ‘local’ conflicts, creation of new IT objects/ building components, who the objects must refer to (the ‘owner’), 'situated' aspects (Gero and Reffat, 2001) of the IT objects/building components.

Decisions taken in the ‘shared design space’ involve aspects that are typical of networked design and that are partially present in the ‘private’ design space. Cross-checking, reporting of ‘global’ conflicts to all those concerned, even those who are unaware they are concerned, methods for their resolution, the modification of data structure and interface according to the actors interacting with it and the design phase, the definition of a 'dominus' for every IT object (i.e. the decision-maker, according to the design phase and the creation of the object). All this is made possible both by the model for representing the building (Carrara and Fioravanti, 2001), and by the type of IT representation of the individual building components, using the methods and techniques of Knowledge Engineering through a structured set of Knowledge Bases, Inference Engines and Databases. The aim is to develop suitable tools for supporting integrated Process/Product design activity by means of a effective and innovative representation of building entities (technical components, constraints, methods) in order to manage and resolve conflicts generated during the design activity.

keywords Collaborative Design, Architectural Design, Distributed Knowledge Bases, ‘Situated’ Object, Process/Product Model, Private/Shared ‘Design Space’, Conflict Reduction.
series other
type symposium
email
last changed 2012/12/04 07:53

_id c967
authors Fantacone, Enrico
year 1994
title Exporting CAD Teaching into Developing Countries
doi https://doi.org/10.52842/conf.ecaade.1994.x.t3s
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 222
summary In 1986 the Faculty of Architecture was established in Maputo. It is financed by the Italian Ministry of Foreign Affairs and managed by a Scientific Council of the Faculty of Architecture of "Università La Sapienza" of Rome. The need to create human technical resources beeing able to work profesionally as soon as they finish their studies, made the teaching basis for lab exercises and design. The new architects (the first six students graduated in 1991), need to design and make very important decisions without any control by more experienced local technical institutions. The creation of a CAAD laboratory, and the teaching of information technologies and metodologies in architectural designing aimes to achieve a double goal: (-) to make the new architects able to manage on their own, because of the lack of qualified human resources, large quantity of data, and difficult design problems; (-) to make University, the most important scientific center in the country, an information exchange center between developped countries, and Moçambique.
series eCAADe
last changed 2022/06/07 07:50

_id 0726
authors Kadysz, Andrzej
year 1994
title CAD the Tool
doi https://doi.org/10.52842/conf.ecaade.1994.x.k7r
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 212
summary What is the role of CAAD as a tool of architectural form creation ? We used to over-estimate the role of computer as significant factor of design process. In fact it serves only to produce technical documentation and to visualise designed buildings. We usually use CAAD to record ideas, not to create designs. We use it like more complex pencil. But it is unsuitable for conceptual design , with imperceptible influence on idea definition. Its practical usefulnes is limited. I would like to consider and find out reasons of that state, present some conclusions and ideas on computer aided architectural form creation. Many tools were invented to extend posibilities of human body or intellect. Microscop and telescop are extensions of human eye. Which organ is extended by computer (especially by CAAD)? CAAD with high developed function of visualising of the object beeing designed seems to be an extension of architect's imagination. It is beeing used to foresee visual efects, to check designed forms, to see something what we are not able to imagine. It performes the role of electronic modeler. Real model and virtual model - the medium of presentation is diferent but ways of using them are similar . Dislocation of place where we build model is not a big achievement, but potential possbilities of CAAD in modeling are almost unlimited (?). What are special features of CAAD as a modeling tool? First we have to consider what is indispensible when building a model: to embody idea. To do this we need space, substance and tools. In architectural design practice space is a real site with definite climate, neigbourhood, orientation. Substance that we shape is an archiectural form composed of many difrent elements: walls, windows, roof, entry, ... , proportions, rhythm, emotions, impresions... The tool is: our knowledge, imagination, talent, experience, norms, law and drawing equipment. Working with the computer, making virtual model, we have many of mentioned elements given in structure of CAAD program and interpreted by it. But many of them have different character. Making traditional dummy of building we operate on reality which is manually accessible. In case of computer model we operate on information. Space, substance and tool (- program) are informations, data. Human being is not an abstract data processor, but creature that lives non stop in close, direct, sensual contact with nature. By this contact with enviroment collects experiences. Computer can operate on digital data that is optionally selected and given by user, independent upon enviromental conditions. Usually architecture was created on basis of enviroment, climate, gravity. But these do not exist in CAAD programs or exist in the symbolic form. Character of these conditions is not obvious. We can watch demeanour of objects in gravity but it can be also antigravity. In theory of systems everything is considered as a part of biger system. In "virtual" reality (in computer space) we deal with accurences which are reduced to abstract level, free upon terms or connections. We work with our CAAD software using geometric space whithout any other principle.

series eCAADe
last changed 2022/06/07 07:50

_id a43d
authors Kim, Inhan
year 1994
title Unified Data Organization and Management in an Integrated Design Environment
doi https://doi.org/10.52842/conf.ecaade.1994.x.k7n
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 254
summary The architectural design process is very complex and it is not easily confined to a single design environment. As the design process gets more complex due to the technological advances in building materials and construction methods, an integrated design system becomes a central design issue. To have an integrated design system, all applications should be integrated in a unified environment within which there should be a data structure to facilitate an effective data communication among the various design stages and data control facility to seamlessly connect all these applications. A primary purpose of this work is to suggest an object oriented architectural design environment for the essential part of the seamless environment for designing a building. Within the object-oriented design environment, a unified data model and detailed data control module have been implemented to seamlessly connect all these applications. The unified data model organizes the structure of the design data to keep the design consistent throughout the design and construction process. It also helps to do effective data communication among the various design stages to ensure quality and time saving in the final construction of the building. The data management module supports the consistent and easy mechanisms in controlling the data representation through the inter-connected modules. It is also responsible for creating, maintaining, and viewing a consistent database of the design description. In the suggested design environment, each architectural element partially describes the model and individual elements are aggregated hierarchically. Some parts of the projection are defined and other can be inherited from above. Also, creation of an improved or new design element can easily be accommodated in the environment. The integrated database in the suggested environment is the basis by which design data can be shared among the design tools of the design environment. The database organizes the design description within each representation, correlates equivalent descriptions across the representations, and attempts to maintain these correspondences as the design incrementally evolves.

series eCAADe
last changed 2022/06/07 07:50

_id ab3c
authors Kramer, G.
year 1996
title Mapping a Single Data Stream to Multiple Auditory Variables: A Subjective Approach to Creating a Compelling Design
source Proceedings of the Third International Conferenceon Auditory Display, Santa FO Institute
summary Representing a single data variable changing in time via sonification, or using that data to control a sound in some way appears to be a simple problem but actually involves a significant degree of subjectivity. This paper is a response to my own focus on specific sonification tasks (Kramer 1990, 1993) (Fitch & Kramer, 1994), on broad theoretical concerns in auditory display (Kramer 1994a, 1994b, 1995), and on the representation of high-dimensional data sets (Kramer 1991a & Kramer & Ellison, 1991b). The design focus of this paper is partly a response to the others who, like myself, have primarily employed single fundamental acoustic variables such as pitch or loudness to represent single data streams. These simple representations have framed three challenges: Behavioral and Cognitive Science-Can sonifications created with complex sounds changing simultaneously in several dimensions facilitate the formation of a stronger internal auditory image, or audiation, than would be produced by simpler sonifications? Human Factors and Applications-Would such a stronger internal image of the data prove to be more useful from the standpoint of conveying information? Technology and Design-How might these richer displays be constructed? This final question serves as a starting point for this paper. After years of cautious sonification research I wanted to explore the creation of more interesting and compelling representations.
series other
last changed 2003/04/23 15:50

_id ga0009
id ga0009
authors Lewis, Matthew
year 2000
title Aesthetic Evolutionary Design with Data Flow Networks
source International Conference on Generative Art
summary For a little over a decade, software has been created which allows for the design of visual content by aesthetic evolutionary design (AED) [3]. The great majority of these AED systems involve custom software intended for breeding entities within one fairly narrow problem domain, e.g., certain classes of buildings, cars, images, etc. [5]. Only a very few generic AED systems have been attempted, and extending them to a new design problem domain can require a significant amount of custom software development [6][8]. High end computer graphics software packages have in recent years become sufficiently robust to allow for flexible specification and construction of high level procedural models. These packages also provide extensibility, allowing for the creation of new software tools. One component of these systems which enables rapid development of new generative models and tools is the visual data flow network [1][2][7]. One of the first CG packages to employ this paradigm was Houdini. A system constructed within Houdini which allows for very fast generic specification of evolvable parametric prototypes is described [4]. The real-time nature of the software, when combined with the interlocking data networks, allows not only for vertical ancestor/child populations within the design space to be explored, but also allows for fast "horizontal" exploration of the potential population surface. Several example problem domains will be presented and discussed. References: [1] Alias | Wavefront. Maya. 2000, http://www.aliaswavefront.com [2] Avid. SOFTIMAGE. 2000, http://www.softimage.com [3] Bentley, Peter J. Evolutionary Design by Computers. Morgan Kaufmann, 1999. [4] Lewis, Matthew. "Metavolve Home Page". 2000, http://www.cgrg.ohio-state.edu/~mlewis/AED/Metavolve/ [5] Lewis, Matthew. "Visual Aesthetic Evolutionary Design Links". 2000, http://www.cgrg.ohio-state.edu/~mlewis/aed.html [6] Rowley, Timothy. "A Toolkit for Visual Genetic Programming". Technical Report GCG-74, The Geometry Center, University of Minnesota, 1994. [7] Side Effects Software. Houdini. 2000, http://www.sidefx.com [8] Todd, Stephen and William Latham. "The Mutation and Growth of Art by Computers" in Evolutionary Design by Computers, Peter Bentley ed., pp. 221-250, Chapter 9, Morgan Kaufmann, 1999.    
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 4b72
authors Tovey, M.
year 1994
title Form creation techniques for automotive CAD
source Design Studies, Vol. 15, No. 1, pp. 85-114
summary Although there is a significant commitment to the use of CAD in the car industry, the industrial designer makes less use of it than engineering designers do. Vehicle stylists responsible for the early stages of the process have found that CAD systems and procedures are ill-suited to their methods and needs. As there are considerable potential benefits to the overall proc if it can be based around integrated CAD systems using common data bases, there are good reasons for devising procedures for automotive stylists that overcome the problems which CAD systems seem to present. This project has been concerned with devising such procedures. It has included a collaborative exercise with a motor manufacturer and has resulted in a collection of recommended techniques for form creation on CAD for automotive designers.
series journal paper
last changed 2003/04/23 15:14

_id 20ab
authors Yakeley, Megan
year 2000
title Digitally Mediated Design: Using Computer Programming to Develop a Personal Design Process
source Massachusetts Institute of Technology, Department of Architecture
summary This thesis is based on the proposal that the current system of architectural design education confuses product and process. Students are assessed through, and therefore concentrate on, the former whilst the latter is left in many cases to chance. This thesis describes a new course taught by the author at MIT for the last three years whose aim is to teach the design process away from the complexities inherent in the studio system. This course draws a parallel between the design process and the Constructionist view of learning, and asserts that the design process is a constant learning activity. Therefore, learning about the design process necessarily involves learning the cognitive skills of this theoretical approach to education. These include concrete thinking and the creation of external artifacts to develop of ideas through iterative, experimental, incremental exploration. The course mimics the Constructionist model of using the computer programming environment LOGO to teach mathematics. It uses computer programming in a CAD environment, and specifically the development of a generative system, to teach the design process. The efficacy of such an approach to architectural design education has been studied using methodologies from educational research. The research design used an emergent qualitative model, employing Maykut and Morehouses interpretive descriptive approach (Maykut & Morehouse, 1994) and Glaser and Strausss Constant Comparative Method of data analysis (Glaser & Strauss, 1967). Six students joined the course in the Spring 1999 semester. The experience of these students, what and how they learned, and whether this understanding was transferred to other areas of their educational process, were studied. The findings demonstrated that computer programming in a particular pedagogical framework, can help transform the way in which students understand the process of designing. The following changes were observed in the students during the course of the year: Development of understanding of a personalized design process; move from using computer programming to solve quantifiable problems to using it to support qualitative design decisions; change in understanding of the paradigm for computers in the design process; awareness of the importance of intrapersonal and interpersonal communication skills; change in expectations of, their sense of control over, and appropriation of, the computer in the design process; evidence of transference of cognitive skills; change from a Behaviourist to a Constructionist model of learning Thesis Supervisor: William J. Mitchell Title: Professor of Architecture and Media Arts and Sciences, School of Architecture and Planning
series thesis:PhD
last changed 2003/02/12 22:37

_id 42ff
authors Zarnowiecka, Jadwiga C.
year 1994
title Data for Creation
doi https://doi.org/10.52842/conf.ecaade.1994.x.b5u
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 209
summary The need for regional styles to exist in architecture has been broadly and long discussed. In general, regionalisms are socially accepted and they should be employed. Discussions usually become more intensified together with the search for inspiration to create new styles in architecture. In Poland Stanislaw Witkiewicz, arts critic and theoretitian, a painter and a writer, created and developed “the Zakopane style” on the turn of the 19th century. This is the only one architectural style focussed on the regional features that has been preserved until nowadays. It referred both to architecture and industrial forms. It was received by the contemporaries with ambivalent attitude, from the uncritical enthusiasm to emotional negation. One side claimed that the style affected the national consciousness and united the nation without the State. According to the other side, “the Zakopane style”, when outside the Podhale region, shocked with its non-conformity to the surroundings. About 1910 there was an attempt to create the style not exactly regional but rather national. The designs referred to neoclassic Old Polish mansion house with a porch supported by columns and high mansard roof. Between 1915 and 1918 projects to rebuild the Polish villages and little towns were thrown open to competition. Afterwards, neatly published project catalogues presented universal, all-Polish type of architecture. In 1918, after I World War and after Poland regained independence, whole housing estates were built in manorial style. At the same time the described sets of competition projects were used together with the new ones, prepared by eg. Polish Hygenic Society (1936). All the project proposals show the all-Polish type of regionalism. Another intensification of discussion concerning the regional style is linked with the post-modernist ideas. Modernism-lacking ornament, cosmopolitan, without any homely features (by the way, he is jolly smart who knows what this “homeliness” is all about) despite its undeniable achievements has been finally faced with crushing criticism. Together with this reaction the search for inspiration in regional features of architecture has been revived. But then there has been a lack of Witkiewicz’s enthusiasm and stubbornness. We deal with constant attempts to solve the problem of creation in regional style. The situation described allows for the statement that there are two forms of regionalism: one on a narrow, territorial and second on the all-Polish scale. No doubt, “the Zakopane style” was the territorial regionalism, and the manorial architecture-the all-Polish one. The condition and quantity of traditional forms are really varied in Poland. For these still existing objects to serve as “model” and inspiration, they have to be examined, classified and made accessible to the designers. The next step is to extract the most distinct features of sub-regions and to popularize the knowledge of these problems. At the Faculty of Architecture of Bialystok Technical University the relative data base concerning the regional architecture is being created on the basis of Microsoft’s ACCESS. It is still another attempt to preserve and uphold the cultural landscape of Poland.
series eCAADe
last changed 2022/06/07 07:50

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
doi https://doi.org/10.52842/conf.acadia.1994.039
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id 1262
authors Alshawi, M.
year 1994
title A run time exchange of component information between CAD and object models: A standard interface
source The Int. Journal of Construction IT 2(2), pp. 37-52
summary Integrated computer aided design could only occur in engineering once CAD systems could represent physical features and components rather than graphical primitives. In most dedicated CAD systems, the knowledge of a complete component exists only for the duration of each drawing command and the data stored in the database is simply a set of graphic primitives. This paper proposes an approach for real time information transfer from and to CAD systems based on a high level object representation of the design drawing. Drawing components are automatically identified and represented in an object hierarchy that reflects the 'part-of' relation between the various components including building spaces. Such hierarchies transfer an industry standard CAD system i.e. AutoCAD, into a high level object oriented system that can communicate with external applications with relative ease.
series journal paper
last changed 2003/05/15 21:45

_id ddss9402
id ddss9402
authors Arentze, T., Borgers, A. and Timmermans, H.
year 1994
title Design of a View-Based DSS For Location Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper describes the design of a DSS for locating facility networks. The proposed DSS is based on the principle of dynamic data definitions. The declarative and procedural forms of knowledge involved are identified by a logical analysis of planning tasks. The DSS supports an iterating process of adjusting and evaluating plan options. A flexible and interactive problem solving environment is achieved by means of a user defined set of views that captures both forms of knowledge. Each view describes the system to be planned in terms of a set of variables and attached evaluation procedures. The views are dynamic and linked data structures, so that changes in one view automatically lead to updating all linked views. The DSS supports both the specification of the set of views and its application to solve a specific location problem.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9404
id ddss9404
authors Arima, Takafumi and Sato, Seiji
year 1994
title Form Characteristics of Landscape Images: A Landscape Research by Computer Image Processing
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Landscape evaluation research examines how individuals perceive the landscape. Because the amount of the data to describe landscapes is huge, landscape research needs the technology of the computer. This paper describes a method to catch the amount of physical characteristics which were extracted from landscape images by using the technology of the computer image processing and verifies its effectiveness. To do this analysis, we took photographic slides of a landscape sample. Pictures were taken for three regions (the city centre area, the outskirts area, and the farm village area). The number of slides was 6 for each place hence 18 in total were used for theanalysis. Next, we stored these slides on a computer disk. Form characteristics of the landscape elements were extracted by using computer image processing. Borderlines were extracted usingthe algorithm of Robert and were converted into coordinates data by minute line processing and the vector processing. Other elements were extracted by label processing and were converted into the coordinates data by vector processing. These data thus are the vector data for two-dimensions of the image and not the data for a three-dimension space. The processing of these images enables the analysis of the form characteristics in the landscape images. We calculated the data such as appearing length, angle numbers of appearance of the vector data, and analyzed the characteristic of shape and the complexities of landscape applying fractal theory. We compared three districts and were able to find landscape characteristics of various places as a result.
series DDSS
last changed 2003/08/07 16:36

_id ddss9406
id ddss9406
authors Bakel, Anton P.M. van
year 1994
title Assesing Strategy Questionnaire for Architectural Styles of Designing (ASQ-FASD)
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In this paper the first results will be discussed that were obtained by the Assessing Strategy Questionnaire For Architectural Styles of Designing (ASQ-FASD). This questionnaire was developed specifically for the assessment of architectural design strategies. The construction of the questionnaire will be discussed in light of previous protocol research on strategic styles of designing. With this questionnaire, we developed a tool to assess an architects design strategy in a faster, easier and more reliable way than used to be the case with conventional protocol studies and other knowledge eliciting techniques like Card Sorting, and Repertory Grid. This questionnairewas submitted in a pilot study to 10 experienced Dutch architects. R.esults show that architects do indeed have preferences for different design situations. Moreover results indicate that they havea preference with respect to their responses within such specific situations. Though the generalizability coefficient was calculated for no more than 10 architects with a value of .57 (generalizing across situations), we feel that this is reason enough to assume that the questionnaire can be used to assess design strategies of architects. These results will be discussed with respect to the development of new design and decision support tools. The fact that designers have preferences for specific design problems and that they respond differently should be considered in the implementation of user interfaces and data base technology where possible.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9410
id ddss9410
authors Bodum, Lars
year 1994
title Hypermedia-aided GIS in Urban Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Town planning in Denmark is undergoing major changes from a planning approach focusing on regulation and individual frameworks for town districts, to a planning approach emphasizing the urban characteristics and drawing overall guidelines for planning. At the same time, attention has shifted to urban renewal and urban remodelling. This means that more qualitative data are needed.These new data types such as digital film, are to form part of a future GIS for the town. The digital film will change the impression of what data can profitably be used in a GIS. Even animations and 3D models, which were previously processed with considerable data power can beplayed as digital films. In the course of the next few years, the most ordinary applications will be able to play digital films and together with the progress made in other media, a development towards hypermedia will be a possibility. The paper will give some examples of how this integration may be carried out. In continuation of the preparation of a municipality atlas and in connection with an EC-subsidized urban renewal project, the municipality of Aalborg has chosen to work outa digital catalog which will in time replace the present local planning regulations.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9411
id ddss9411
authors Bouillé, Francois
year 1994
title Mastering Urban Network Intersection And Superimposition, in an Object-oriented Knowledge System Integrating Rules, Neurons and Processes
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Many networks cover the urban texture, either superimposed at a variable distance, or really intersecting, or even in interconnection. We briefly recall the HBDS model, working on persistent abstract data types associated to graphical representations and carrying algorithms expressing conditions to be verified and/or actions to be performed. HBDS is an integrated system too, including database, expert system dealing with fuzzy rules and facts, discrete simulation engine, and neural engine; it has a general purpose programming language. Any urban network is associated to a given prototype, according to the same scheme named prototype with more specific components. These prototypes allow to build the different thematic structures instantiations of the prototypes. All possible cases of arc intersection or "pseudo-intersection" (simple superimposition)or interconnection are obtained by, owing to new prototypes. Moreover, such (pseudo)-intersections are automatically recognized and processed without a human intervention, owing to classes ofconstraints and classes of rules. They deal with particular constraints concerning the location of some urban furniture, and rules concerning the way a cable or a pipe must follow according to thepre-existing other networks in a given area, the minimal distances, minimal or maximal depths, and some required equipments. Urban classes of (pseudo-)intersections inserted in the hyperciass"neuron", inheriting of neural features, may be used for automated learning of urban knowledge; owing to their "behavior", these neurons can communicate and perform actions on other components. Urban classes inserted in the hyperciass "process" may be used for building very large models simulating complex urban phenomenons, thus allowing a better understanding of the real phenomenons. As a conclusion, we emphasize the methodological aspects of object-oriented integration for an efficient processing of the urban context, based on prototyping and mixing rules, neurons and processes.
series DDSS
last changed 2003/08/07 16:36

_id ddss9413
id ddss9413
authors Branki, Cherif
year 1994
title Communicative Acts in Cooperative Architectural Design Environments
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The purpose of this paper is to present a scheme, that can be used to support the communication process in cooperative design. Computational aids for design have largely been for a designerworking by himself/herself. These aids have also been supplemented by the widespread use of artificial intelligence approaches. However, design is so complex, and very rarely acted upon by a single designer but many more working towards the same aim. This involves a new paradigm in which designers need to cooperate with each other using a computational medium. A protocol analysis in cooperative design has been carried out and technological support has been proposed.Cooperative design becomes an important paradigm for the next generation of intelligent computer aided design systems. It will be conducted in many forms among several designers and willrequire the support of advanced communication facilities beyond the "passive" transmission of data and messages. Technological advances in communication networks have opened up new ways for cooperative design interaction across several processes of cooperation among designers, designers and computer aided design systems, computer aided design systems and knowledge based systems, and knowledge based systems themselves. In cooperative design environments, aunit of communication among designers is the transfer of a message from one designer (a sender) to another (a receiver). The aim of such communication is to provide the receiver with some information or to have the receiver take certain actions. Inspired by the speech act theory, a branch of the philosophy of language and linguistics, such a unit is called a communicative act. By analogy to architectural design, a communicative act is a performing act in designers communication.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9420
id ddss9420
authors Christie, Colin Ian
year 1994
title User Interfaces and Systems for Remote Design Working on ISDN Systems
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper will discuss the requirements and possible configurations of user interfaces suitable for remote working multi-disciplinary design practices. Telecom companies throughout Europe are making heavy investments in digital communication technology (ISDN). The networks being created will form a standard method of high speed data transfer which can be readily accessed by any computer hardware platform. There are great opportunities for remote working by design groups, not simply sharing data but also interactive working and video communications. Digital communications provide the electronic arterial system to the new field of remote computing,whilst cheap and effective hardware and software support systems provide readily usable platforms on which to build remote multi-disciplinary design practices where the exploitation of specialistknowledge and skills is not limited by traditional methods of communication. ISDN networks allow real time video, voice and design software interaction - indeed, everything except the designer's physical presence. However as with all computer technology and indeed communications technology the user interface which gives access and control is vitally important. The user interface should provide the following features: be transparent to the user and simple and reliable to operate; allow an interactive window/s into the remote site's design information whatever the type of application being dealt with; carry out data compression, file transfer and file management procedures with minimum input from the user; cause no conflicts with design software or secondary applications;be able to access different platforms.
series DDSS
last changed 2003/08/07 16:36

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