CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 62

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 4f23
authors Dieberger, Andreas
year 1994
title Navigation in Spatial Information Environments: User Interface Design Issues for Hypertext and VR Systems Posters
source Proceedings of the ECHT'94 European Conference on Hypermedia Technologies 1994
summary The Information City project (presented in a poster at Hypertext 93) uses the spatial user interface metaphor of a city to organize and navigate large collections of hypertextual information. As we are used to navigate real life cities the city metaphor -- enriched with magic features -- should help to navigate information structures. A first implementation of the Information City was started in a MUD system. MUDs are networked multi-user text-adventure games which usually make use of a house / city metaphor. MUDs are conceptually similar to hypertext systems and navigational findings in those systems are therefore relevant also to hypertext. While implementing the first parts of the city research into navigation in MUDs was found necessary. This poster presents some results of this navigational study and describes how knowledge in the domains of architecture and city-planning can be used to design an easy to navigate virtual city. Highlights of the results concern magic features and collaboration. Magic features extend the spatial metaphor beyond typical properties of space. An example is the hypertext link which allows tunneling through the spatial structure. Other results concern the richness of spaces (or space-descriptions) and communication between users. It seems the chief benefit of the spatial metaphor of the city is in communication about spatial relationships of information. The findings probably are valuable in designing any information system using spatial metaphors. They are especially useful for hypertext systems realized in some virtual environment -- be it a MUD or an immerse virtual reality system.
series other
last changed 2002/07/07 16:01

_id ecaadesigradi2019_027
id ecaadesigradi2019_027
authors Erzetic, Catherine, Dobbs, Tiara, Fabbri, Alessandra, Gardner, Nicole, Haeusler, M. Hank and Zavoleas, Yannis
year 2019
title Enhancing User-Engagement in the Design Process through Augmented Reality Applications
doi https://doi.org/10.52842/conf.ecaade.2019.2.423
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 423-432
summary Augmented Reality (AR) technologies are often perceived as the most impactful method to enhance the communication between the designer and the client during the iterative design process. However, the significance of designing the User Interface (UI) and the User Experience (UX) are often underestimated. To intercede, this research aims to employ new and existing techniques to develop UI's, and comparatively assess "the accuracy and completeness with which specified users can achieve specified goals in particular environments" (Stone, 2005) - a notion this research delineates as 'effectiveness'. Prompted by the work of key scholars, the developed UI's were assessed through the lens of existing UI evaluation techniques, including: Usability Heuristics (Nielsen, 1994) and Visual and Cognitive Heuristics (Zuk and Carpendale, 2006). In partnership with PTW Architects, characteristics such as the rapidity and complexity of interactions, in conjunction with the interface's simplicity and intuitiveness, were extracted from 15 trials underwent by architectural practitioners. The outcomes of this research highlights strategies for the effective development of user interface design for mobile augmented reality applications.
keywords User Interface; Human Centered Design; User Experience; Heuristics; Usability Inspection Method
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id f586
authors Gabriel, G. and Maher, M.L.
year 2000
title Analysis of design communication with and without computer mediation
source Proceedings of Co-designing 2000, pp. 329-337
summary With recent developments in CAD and communication technologies, the way we visualise and communicate design representations is changing. A matter of great interest to architects, practitioners and researchers alike, is how computer technology might affect the way they think and work. The concern is not about the notion of 'support' alone, but about ensuring that computers do not disrupt the design process and collaborative activity already going on (Bannon and Schmidt, 1991). Designing new collaborative tools will then have to be guided by a better understanding of how collaborative work is accomplished and by understanding what resources the collaborators use and what hindrances they encounter in their work (Finholt et al., 1990). Designing, as a more abstract notion, is different than having a business meeting using video conferencing. In design it is more important to 'see' what is being discussed rather than 'watch' the other person(s) involved in the discussion. In other words the data being conveyed might be of more importance than the method with which it is communicated (See Kvan, 1994). Similarly, we believe that by using text instead of audio as a medium for verbal communication, verbal representations can then be recorded alongside graphical representations for later retrieval and use. In this paper we present the results of a study on collaborative design in three different environments: face-to-face (FTF), computer-mediated using video conferencing (CMCD-a), and computer-mediated using "talk by typing" (CMCD-b). The underlying aim is to establish a clearer notion of the collaborative needs of architects using computer-mediation. In turn this has the potential in assisting developers when designing new collaborative tools and in assisting designers when selecting an environment for a collaborative session.
series other
last changed 2003/04/23 15:50

_id 2098
authors Goldman, Glenn and Hoon, Michael
year 1994
title Digital Design In Architecture: First Light, Then Motion, and Now Sound
doi https://doi.org/10.52842/conf.acadia.1994.027
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 27-38
summary If we restricted our idea of architecture to only the traditional and static description of visual space and form, we might not be considering significant characteristics of the places we are designing. If, however, we accepted even a limited definition, as stated by Le Corbusier, that "architecture is the masterly, correct, and magnificent play of masses brought together in light", we would at least be forced to consider the dimension of time as the ever-changing daylight modifies the way our creations are perceived. However, neither the built nor the natural environments are silent. Sound affects the way we feel about certain events and places, and in turn, places we create can modify or influence the way we hear sounds. As computers become more audio capable, we can expect changes in the ways that architects plan, design, and present their projects. Issues of both objective and nonobjective sound can become significant factors throughout the building delivery process. As the visual sophistication and acoustic expectations of society rise because of the ubiquitous power of electronic multimedia - as well as "cross-media" applications (film, video, television, and scientific visualization) it is inevitable that the architectural design and presentation processes reflect these changes.
series ACADIA
email
last changed 2022/06/07 07:51

_id dda4
authors Yezioro, Abraham
year 1994
title Form and Performance in Intelligent CAAD Systems for Early Stages in Solar Design Building
source Technion, Faculty of Architecture and Town Planing, Haifa
summary Great care should be taken at the initial design stages to determine the principles and solution schemes for climate and energy-conscious buildings. The present study deals with supporting the designer's efforts at the early stages to lay down the appropriate principles for a conceptual and geometric design of energy-preserving buildings, which are also thermally comfortable and adapted to local climatic conditions. For years, especially during the last decade, important data concerning climate-conscious construction has been compiled, but the information has not been utilized by designers, due to its inaccessibility. It is significant, though, that solutions based on this knowledge could be found and assessed at the preliminary design steps. A correct climate-conscious design conceived at the initial stages may guarantee that during later phases of the project's development no problems calling for essential and drastic changes in the basic design will crop up. The meaning of such changes at later stages may require sometimes a redesigning of the entire project. It is vital, therefore, to understand at the pre-conceptual phase, what are the correct climatic-solar design strategies which satisfy the requirements of the local conditions, and enable the attainment of thermal comfort conditions, while consuming the least possible energy. The present study proposes a computer-aided passive solar design system (PASYS) which enables the handling of entire designing process, and its general, conceptual aspects, as well as the preliminary designing steps and their particular, practical aspects. The system is based both on a knowledge base which stores the existing information concerning solar-climatic construction in the form of rules of thumb, and on precise procedural models which enable finding solutions suited to the local climatic conditions. The proposed system is an intelligent CAAD system which equips the designer who is aware of the constraints of climate and energy, with a tool to achieve a better design. PASYS was developed as a universal system to deal with the various activities involved in the initial – pre-conceptual and conceptual - design stages. The system supports the following design activities of each stage of this kind: analysis, synthesis, documentation, assessment and decision making. It is capable of analyzing given conditions, thus helping the designer understand which are the significant preliminary design stages that have a bearing on thermal comfort conditions in a given climate. The system is also capable of proposing solutions corresponding with the particular design phase, and assess their adequacy. These solutions take into account the constraints determined both by the designer and by the system itself, owing to the knowledge base it contains. The system can also document the various solutions that have been found and selected, so that may be further developed at later stages. This documentation is carried out by a graphic interface, developed as part of the system, as well as by an interface devised for existing CAD software. This study highlights the interaction between form and performance. The system is able to assess the performance of a proposed design by considering a given geometry (form), or viceversa, it is able to recommend a solution that can deliver desired and required performances. The study comprises three parts: (a.) Development of the conceptual model of a knowledge based design process. (b.) Further development of the initial stages of the afore mentioned process, including the pre-conceptual and conceptual stages. (c.) Demonstration of the mode of work with the PASYS system. // The first part of the study deals with the definition of the design process, the definition of the various design steps and their characteristics, and the definition of the activities involved in each design step. This part of the work also presents the kinds of knowledge bases affecting the design process, and shows how this knowledge is an inseparable part of the design process. The second part deals with the development of the initial design stages - the pre-conceptual and the conceptual - which are based on knowledge. This part also contains compiled knowledge that is relevant to the design stage, and a knowledge storage and retrieval method that was developed so as to make the knowledge available and accessible on demand. This part further presents precise procedural methods, developed to find solutions adapted to the specific given conditions, and to precisely assess the performance of the proposed solution. A case in point is the module of the SHADING system which enables a precise assessment of the mutual shading of buildings, and an examination of the exposure of the southern elevation to the sun, which is necessary in order to determine the effective solar absorption area in a proposed project in given environment conditions. The third part of the study demonstrates the solar-climatic design process put into action and supported by the system that was developed. This system enables the designer, even at the preliminary design stages, to determine which properties relating to local climatic conditions he will introduce into the building. This important, seemingly natural act, is usually performed during more advanced stages, when it might generate significant changes in the design, at a juncture when changes are hard to make. A PASYS-aided design environment ensures that from the beginning of the designing process, the project will be designed correctly and efficiently as far as energy is concerned.
keywords Knowledge Base; Design Process; Form; Performance; CAAD Systems
series thesis:PhD
email
last changed 2003/03/03 11:58

_id e1a1
authors Rodriguez, G.
year 1996
title REAL SCALE MODEL VS. COMPUTER GENERATED MODEL
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary Advances in electronic design and communication are already reshaping the way architecture is done. The development of more sophisticated and user-friendly Computer Aided Design (CAD) software and of cheaper and more powerful hardware is making computers more and more accessible to architects, planners and designers. These professionals are not only using them as a drafting tool but also as a instrument for visualization. Designers are "building" digital models of their designs and producing photo-like renderings of spaces that do not exist in the dimensional world.

The problem resides in how realistic these Computer Generated Models (CGM) are. Moss & Banks (1958) considered realism “the capacity to reproduce as exactly as possible the object of study without actually using it”. He considers that realism depends on: 1)The number of elements that are reproduced; 2) The quality of those elements; 3) The similarity of replication and 4) Replication of the situation. CGM respond well to these considerations, they can be very realistic. But, are they capable of reproducing the same impressions on people as a real space?

Research has debated about the problems of the mode of representation and its influence on the judgement which is made. Wools (1970), Lau (1970) and Canter, Benyon & West (1973) have demonstrated that the perception of a space is influenced by the mode of presentation. CGM are two-dimensional representations of three-dimensional space. Canter (1973) considers the three-dimensionality of the stimuli as crucial for its perception. So, can a CGM afford as much as a three-dimensional model?

The “Laboratorio de Experimentacion Espacial” (LEE) has been concerned with the problem of reality of the models used by architects. We have studied the degree in which models can be used as reliable and representative of real situations analyzing the Ecological Validity of several of them, specially the Real-Scale Model (Abadi & Cavallin, 1994). This kind of model has been found to be ecologically valid to represent real space. This research has two objectives: 1) to study the Ecological Validity of a Computer Generated Model; and 2) compare it with the Ecological Validity of a Real Scale Model in representing a real space.

keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa/
last changed 2004/05/04 14:42

_id ca51
authors Asanowicz, Aleksander
year 1994
title CAFE: Composition for Architects - Forms and Emotions
doi https://doi.org/10.52842/conf.ecaade.1994.x.l3s
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 249
summary In the architectural creation process there has always been an inclination to improve the methods of designing in the way of ,,objectivization" of designing process. Objectivization which would explain why we do design in this way and not the other. In spite of the trend to the total objectivization (Vitruvius, Alberti, Palladio), the results appeared to be still subjective, i.e. they included methods of designing typical of the one and only architect. This fact made them completely useless in the designing practice. On the other hand one cannot underestimate their meaning as to this very practice. Because it is just thanks to them that the development of designing studies has taken place. We do learn not only watching works of great architects, but also studying their opinions concerning problems of form, function and construction. That is why it seems to be useful to collect experiences concerning the classic theory of architectural composition, which have been gathered through centuries, as well as to try once again to objectivize the process. Composition information arranged in the form of data-base would create the ground for proper functioning of an expert system uniting diagnostic and planning functions. Study of that kind, not claiming design applications could be an excellent educational equipment in teaching architectural composition. In the proposed teaching system attempts have been made to look at the architectural composition theory in the light of the perception of the form, and - emerging in this process - emotional and aesthetic evaluations. In order to define which evaluations have been most often expressed during the perception process of architectural forms, the students of Architecture Faculty in Bialystok Technical University have been polled on the subject: ,,Which words are most commonly used in the descriptions of architecture works?"

series eCAADe
email
last changed 2022/06/07 07:50

_id ddss9406
id ddss9406
authors Bakel, Anton P.M. van
year 1994
title Assesing Strategy Questionnaire for Architectural Styles of Designing (ASQ-FASD)
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In this paper the first results will be discussed that were obtained by the Assessing Strategy Questionnaire For Architectural Styles of Designing (ASQ-FASD). This questionnaire was developed specifically for the assessment of architectural design strategies. The construction of the questionnaire will be discussed in light of previous protocol research on strategic styles of designing. With this questionnaire, we developed a tool to assess an architects design strategy in a faster, easier and more reliable way than used to be the case with conventional protocol studies and other knowledge eliciting techniques like Card Sorting, and Repertory Grid. This questionnairewas submitted in a pilot study to 10 experienced Dutch architects. R.esults show that architects do indeed have preferences for different design situations. Moreover results indicate that they havea preference with respect to their responses within such specific situations. Though the generalizability coefficient was calculated for no more than 10 architects with a value of .57 (generalizing across situations), we feel that this is reason enough to assume that the questionnaire can be used to assess design strategies of architects. These results will be discussed with respect to the development of new design and decision support tools. The fact that designers have preferences for specific design problems and that they respond differently should be considered in the implementation of user interfaces and data base technology where possible.
series DDSS
email
last changed 2003/08/07 16:36

_id 5dff
authors Bricken, M.
year 1994
title Virtual Worlds: No Interface to Design
source Cyberspace - First Steps, M.Benedikt ed, MIT Press
summary In a virtual world, we are inside an environment of pure information that we can see, hear, and touch. The technology itself is invisible, and carefully adapted to human activity so that we can behave naturally in this artificial world. We can create any imaginable environment and we can experience entirely new perspectives and capabilities within it. A virtual world can be informative, useful, and fun; it can also be boring and uncomfortable. The difference is in the design. The platform and the interactive devices we use, the software tools and the purpose of the environment are all elements in the design of virtual worlds. But the most important component in designing comfortable, functional worlds is the person inside them. Cyberspace technology couples the functions of the computer with human capabilities. This requires that we tailor the technology to people, and refine the fit to individuals. We then have customized interaction with personalized forms of information that can amplify our individual intelligence and broaden our experience. Designing virtual worlds is a challenging departure from traditional interface design. In the first section of this chapter I differentiate between paradigms for screen-based interface design and paradigms for creating virtual worlds. The engineer, the designer, and the participant co-create cyberspace. Each role carries its own set of goals and expectations, its own model of the technology's salient features. In the second section of the chapter I address these multiple perspectives, and how they interrelate in the cooperative design process. In conclusion, I consider broader design issues, including control, politics, and emergent phenomena in cyberspace.
series other
last changed 2003/11/21 15:16

_id ddss9423
id ddss9423
authors Dasgupta, Shubhagato
year 1994
title A Decision Support System for Architects in the Rural Housing Situation in India
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Even a conservative estimate of the rural housing shortfall in India, is 20.6 million houses. There are three contexts under which external intervention is necessary, the endemic low housing qualityof the poor and landless, the major development projects where displaced people have to be rehoused, and rehabilitation of victims of natural disasters such as the periodic floods or unprecedented earthquakes like the recent one in Maharashtra, Central India, where we successfully applied this method. Interventions by government agencies or charity organisations, have often failed to achieve a viable sustainable habitat, primarily because of misplaced perceptions in need assessment, resulting in disrupted societies. Tailored to the Indian rural housing scenario, the study developed a participatory interface to aid architects and planners in information gathering and systematization of need assessment for input into the designing and decision-making process. The method based on field tested participatory information collection games consists of threemajor stages. The first stage involves user-interactive documentation of the baseline data. The second, involves participatory group analysis and evaluation of issues coupled with rapid interactive verification of information collected in terms ofspatial organisations and production mechanisms. The third is a tool for rapid systematised retrieval of information, for synthesis into preparation of an "user needs statement".
series DDSS
last changed 2003/08/07 16:36

_id c967
authors Fantacone, Enrico
year 1994
title Exporting CAD Teaching into Developing Countries
doi https://doi.org/10.52842/conf.ecaade.1994.x.t3s
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 222
summary In 1986 the Faculty of Architecture was established in Maputo. It is financed by the Italian Ministry of Foreign Affairs and managed by a Scientific Council of the Faculty of Architecture of "Università La Sapienza" of Rome. The need to create human technical resources beeing able to work profesionally as soon as they finish their studies, made the teaching basis for lab exercises and design. The new architects (the first six students graduated in 1991), need to design and make very important decisions without any control by more experienced local technical institutions. The creation of a CAAD laboratory, and the teaching of information technologies and metodologies in architectural designing aimes to achieve a double goal: (-) to make the new architects able to manage on their own, because of the lack of qualified human resources, large quantity of data, and difficult design problems; (-) to make University, the most important scientific center in the country, an information exchange center between developped countries, and Moçambique.
series eCAADe
last changed 2022/06/07 07:50

_id 211f
authors Giangrande, A., Marinelli, A.M. and Sansoni, C.
year 1994
title A CAAD Based Method for Designing Industrial Plants in Sensitive Landscapes
doi https://doi.org/10.52842/conf.ecaade.1994.075
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 75-83
summary The protection and management of the visual landscape require new conceptual and operative tools to better link (integrate) the creative and the evaluation phases of the design process. These tools should aid the designer to take into account and evaluate the visual impact of a new project from the early steps of the process: that is the same as saying that we have to upset the logic of EIA (Environmental Impact Assessment), a procedure that usually is applied when the project is finished or is coming to an end. This paper illustrates the first results of a research that aims to produce a system to aid the designer of buildings or infrastructures — industry plants, transport systems, etc. — that could generate a strong impact on the surrounding landscape. To this end we applied some methods and techniques which was worked out in scientific fields that have developed a lot in the late years: MCDA (Multi-Criteria Decision Aid) and CAAD (Computer Aided Architectural Design). The paper describes a software prototype to aid design of industrial installations for the early design phases.

series eCAADe
email
last changed 2022/06/07 07:51

_id ddss9432
id ddss9432
authors Goldschmidt, G.
year 1994
title Visual Reference for Design: Analogy, Transformation and the Act of Sketching
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary All designers know that it is impossible to infer a design solution from the givens of a task alone, no matter how complete and well presented they are. Therefore, designers seek to complementinformation they receive, and the material they bring into the task environment includes visual images. Images may be gathered from every imaginable source, from domain-specific images (in architecture they are usually classified and pertain to building type, location, period, technology, style or creator) through 'metaphoric' images (art, nature) to eclectic personal favourites. Inaddition, randomly encountered images may find their way into a database of references: a depository of potentially useful images. With the exception of factual information that fills in thetask givens, it is usually far from clear what purpose may be served by images in general, or to what use the specific images aligned for a particular task may be put. We propose that the singlemost significant 'on line' role of visual references during the process of designing is to suggest potential analogies to the entity that is being designed. The process of discovering and exploitingan analogy in design is complex; we shall explain it in terms of Gentner's structure mapping theory, which we adapt to visual structures. We further propose that the abstraction process thatmust take place for the successful identification and mapping from source (visual reference) onto target (designed entity) requires transformations of images, and such transformations are bestachieved through sketching. Sketching facilitates the two way process of movement from the pictorial to the diagrammatic and from the schematic to the figural. Such transformations musttake place to arrive at the match that allows conceptual transfer, mapping of structural relations and insight through analogy.
series DDSS
email
last changed 2003/08/07 16:36

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id ddss9443
id ddss9443
authors Heijs, Wim
year 1994
title Residential Comfort as a Tool for the Design and Evaluation of Dwellings
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The term comfort plays a not inconsiderable role in scientific housing research, for example as a predictor of household energy behaviour and of residential satisfaction. Nevertheless, its meaning is mostly ill-defined and it is unclear which properties of the dwelling are associated with the concept. In an exploratory study the meaning and structure of comfort were established on the basis of an etymological analysis, interviews with occupants and experts, an extensive review of the literature and a survey of 500 respondents in the Netherlands. It is shown that residential comfort is a useful and meaningful concept in housing research. It can be regarded as a variable which represents the totality of properties of a dwelling which are important for the well-being of occupants, including its social and psychological aspects. The structure of comfort is captured in a model that can be used in the designing process and the evaluation of dwellings. The model enables an organized overview of the needs of (intended) groups of occupant, of sub-fields of comfort (e.g. sub-properties of the dwelling) associated with these needs and of possible housing characteristics that are necessary for the presence of the sub-fields. The scheme of analysis appears to be a good instrument for the construction of comparable models for other types of building.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9446
id ddss9446
authors Horgen, Turid
year 1994
title Post Occupancy Evaluation as a Strategy to Develop an Improved Work Environment
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary A post-occupancy evaluation is a formal way of finding out whether a recently occupied, remodelled, or built environment is performing, as was intended in its programming or design, and a term which has been developed in the professional field in the United States over the last 20 years. The Scandinavian approach to the same question has emphasised surfacing the values of the users of the work environment as a tool for a more comprehensive approach to space planning and design. A recent case-study of the Taubman Building at Harvard University's John F. Kennedy School of Government was aimed at blending the two strategies for evaluation, defined postoccupancy evaluation as a dialogue with the client, as a process to help the client reflect on spatial and technological improvements, or alternate strategies for organisational locations in buildings, and offers an interesting example of a possible future direction for POE's. Sheila Sheridan, Director of Facilities and Services at the Kennedy School, commissioned the case-study, and has been using it result in her daily work. Jacqueline Vischer, who has developed a survey of seven key dimensions of work-place comfort for commercial office buildings throughout eastern North America, and Turid Horgen, who has developed tools for participatory environmental evaluation and programming, widely used in Scandinavia, carried out the study and facilitated the evaluation process. The study is also done in the context of the ongoing research on these issues in the design Inquiry Group at the School of Architecture and Planning at MIT, which is involved in a larger program for developing strategies and tools for more effective programming and management of corporate space. This research defines the workplace environment as the interaction between four dimensions: space, technology, organisation and finance. Our approach is to integrate programming and evaluation with organisational planning and organisational transformation.Post occupancy evaluation is seen as a way to inform the client about his organisational culture as he manages the fit between a facility and its uses, and as one of several tools to bridge the frameworks and viewpoints and the many "languages" which are brought into the decision making process of designing the built environment.
series DDSS
last changed 2003/08/07 16:36

_id ddss9447
id ddss9447
authors Jabi, Wassim
year 1994
title An Outline of the Requirements for a Computer Supported Collaborative Design System
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Computer-Aided Architectural Design (CAAD) systems have adequately satisfied several needs so far. They have dramatically improved the accuracy and consistency of working drawings, enabled designers to visualize their design ideas in three-dimensions, allowed the analysis of designs through data exchange and integrated databases, and even allowed the designers to evaluate (and in some cases generate) designs based on comparisons to previous cases and/or the formalization of specific rules and grammars. Yet, there is a general consensus that CAAD systems have not yet achieved their full potential. First, most systems employ a single-user approach to solving architectural problems which fails to grapple with the fact that most design work is done through teamwork. Second, current systems still cannot support early design stages which involve client briefing, data collection, building program formulation, and schematic design generation. Thus, if CAAD is to ultimately benefit the design process, it must (1) emulate and support the design team approach to architectural problem solving and (2) be deployed in the earliest possible stages of the design process. This paper seeks to study remedies to both of the afore-mentioned limitations through focusing on the interaction between a set of requirements (the building program) and the architectural solution that satisfies them (the schematic design). The core of this interaction forms the fundamental dialectic and collaborative nature of what is called designing: a concerned social activity that proceeds by creating architectural elements to address a set of requirements and their re-thinking as a result of architectural conjecture. To investigate this relationship, it is proposed to build a computer-supported collaborative design environment using the tools of conceptual modelling (based on the NIAM notation), object-oriented algorithms, and distributed agents. Based on a literature survey and earlier findings on the role of artifacts in collaborative design, this paper outlines the requirements for the above system and reports on initial experiments. Thus, it constitutes the first stage of a research project that will lead to a full implementation of a distributed collaborative computer environment addressing the above issues.
series DDSS
type normal paper
email
last changed 2008/06/12 16:32

_id caadria2018_134
id caadria2018_134
authors Kawabe, Akihiro and Watanabe, Shun
year 2018
title An Analysis of Mixed Land Use Toward Designing the Compact City
doi https://doi.org/10.52842/conf.caadria.2018.2.493
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 493-502
summary Applying the method of "Land-Use Mix" (Amindabari et al. (2013)) and Focusing on changes in highly mixed land use areas within an extensive survey area and detailed analytical unit, the analysis in this study revealed some trends of distribution of mixed land use areas and their declining patterns in the eastern part of Saitama Prefecture, Japan. For example, among the changing land use patterns of Highly-Mixed-Points-as-of-1994, the pattern that a decreasing mixture index was associated with increasing residential land and decreasing commercial land occurred most often, and the points that changed with that pattern accounted for about 32% of all the Highly Mixed Points, and about 51% of the decrease in mixture index points.
keywords Metropolitan Form Analysis; Land-Use Mix; GIS; Mixed land use; Compact City
series CAADRIA
email
last changed 2022/06/07 07:52

_id b9c4
authors Kim, Inhan
year 1994
title Data representations in an integrated architectural design environment
source University of Strathclyde, Dept. of Architecture and Building Science
summary The architectural design process is very complex and involves cross-disciplinary communication among many related fields. Given the further problems arising from the technological advances in building materials and construction methods, an integrated design environment becomes a central design issue. There have been many attempts to analyse and structure the design process as a uniform hierarchical framework. Most of the attempts resulted in a vague and inappropriate outcome due to the lack of understanding of architectural design complexity and inconsistent design data control sequence. A design problem cannot be comprehensively stated because the design problem has a multi-disciplinary nature and the design problem itself evolves as solutions are attempted by the designer. Therefore, an ideal CAAD system should have the capability to accommodate the multi-disciplinary nature of design and should not prescribe or restrict design concepts and design knowledge. A well designed integrated design environment provides more information and invokes creative imagination for each design stage, and therefore creative decision making by the designer can be achieved. This thesis proposes a prototype architectural design environment, Hybrid Integrated Design Environment [HIDE], which aims to integrate all applications for designing a building. Within the object-oriented design environment, a unified data model and a data management system have been implemented to seamlessly connect all applications. Development of the environment needs to consider the fundamental interaction between each module. Devising a data structure that is appropriate to an effective data communication among the various design stages is essential in a totally integrated CAAD system. The suggested unified data model organizes the structure of the design data to keep the design consistent throughout the design and construction process. By means of the unified data model, integrated CAAD systems could represent and exchange design information at a semantic level, i.e. the user’s way of thinking, such as exchanging components and features of a building rather than graphical primitives. In consequence, the unified data model reduces the misunderstandings and communication problems among the multiple disciplines of architectural design. The suggested data management system supports the consistent and straight forward mechanisms for controlling the data representation through the inter-connected modules. It is responsible for creating, maintaining, and viewing a consistent database of the design description. It also helps to perform effective data communication among the various design stages to ensure quality and time saving in the final construction of the building. To support inter-disciplinary communication of design concepts and decisions, the integrating of relevant CAAD tools is essential. In the environment, the integration of CAAD tools has been performed on the basis of how well computerized design tools can assist designers to develop better solutions, enabling them to manipulate and appraise varying solutions quickly and with a minimum of effort in an environment conducive to creative design. A well designed user interface system can also benefit the seamless working environment. The proposed user friendly interface system allows a user to explore the environment in a highly interactive manner. From the development of the early data model to the final design, a user could benefit from the prototypes and methods of the user interface system. The ultimate goal of the prototype environment is to suggest a future design environment which helps the architect to have minimum discontinuity in his creativity and make the design process similar to the natural design process with the help of a set of design assistance modules. A prototype version of HIDE has been implemented and a demonstration of the environment is part of this thesis.
series thesis:PhD
email
last changed 2003/02/12 22:37

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