CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 318

_id ddss9427
id ddss9427
authors Engelen, Guy and White, Roger
year 1994
title A Strategic Planning and Policy Decision Support Tool for Urban Regions
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In this paper we present a Decision Support System developed to assist urban designers, planners and policy makers to explore and evaluate possible urban layouts and their growth patterns. Thecore of the system consists of a modelling shell allowing the user to specify cellular automata based models of urban and regional systems. These models capture the effect of local spatial processes in which the use, or desired use of each parcel or cell of land is determined partly by institutional and environmental factors, and partly by the activities present in its neighbourhood. Since each cell affects every other cell within its neighbourhood, a complex dynamic emerges. Unlike conventional cellular automata, the models are defined with a large neighbourhood --over a hundred cells-- a relatively large number of states --more than a dozen in some applications-- representing socio-economic and natural land-uses. The approach permits the straightforward integration of detailed physical, environmental, and institutional constraints, as well as including the effects of the transportation and communication infrastructure. These models thus permit a very detailed representation of evolving spatial systems. The current version of the system represents urban areas as consisting of up to 10.000 interacting zones, each roughly the size of an individual city block. These models are easy to build and apply, yet empirical tests show that they produce realistic simulations of urban land use dynamics. Consequently, they are well suited to form the heart of the DSS, which provides the user with a number of tools for exploration,analysis and evaluation of alternative futures of the system as they result from policy interventions that are imposed by means of what-if experiments and scenario analysis. For example, the DSS isable to identify areas in which pressure for change in land use restrictions may become critical under particular development strategies. In the DSS, the modelling shell is coupled to a simple,custom-built GIS. In the stand-alone application of the DSS, this stores the detailed geographical qualities of the area being modelled, and allows basic overlay manipulations. It also displays theresults of the model while the simulation proceeds. Alternatively, the GIS can serve as aninterface to more elaborate, commercial GIS systems.
series DDSS
email
last changed 2003/08/07 16:36

_id 130d
authors Hoinkes, R. and Mitchell, R.
year 1994
title Playing with Time - Continuous Temporal Mapping Strategies for Interactive Environments
source 6th Canadian GIS Conference, (Ottawa Natura Resources Canada), pp. 318-329
summary The growing acceptance of GIS technology has had far- reaching effects on many fields of research. The recent developments in the area of dynamic and temporal GIS open new possibilities within the realm of historical research where temporal relationship analysis is as important as spatial relationship analysis. While topological structures have had wide use in spatial GIS and have been the subject of most temporal GIS endeavours, the different demands of many of these temporally- oriented analytic processes questions the choice of the topological direction. In the fall of 1992 the Montreal Research Group (MRG) of the Canadian Centre for Architecture mounted an exhibition dealing with the development of the built environment in 18th- century Montreal. To aid in presenting the interpretive messages of their data, the MRG worked with the Centre for Landscape Research (CLR) to incorporate the interactive capabilities of the CLR's PolyTRIM research software with the MRG's data base to produce a research tool as well as a public- access interactive display. The interactive capabilities stemming from a real- time object- oriented structure provided an excellent environment for both researchers and the public to investigate the nature of temporal changes in such aspects as landuse, ethnicity, and fortifications of the 18th century city. This paper describes the need for interactive real- time GIS in such temporal analysis projects and the underlying need for object- oriented vs. topologically structured data access strategies to support them.
series other
last changed 2003/04/23 15:14

_id caadria2004_k-1
id caadria2004_k-1
authors Kalay, Yehuda E.
year 2004
title CONTEXTUALIZATION AND EMBODIMENT IN CYBERSPACE
source CAADRIA 2004 [Proceedings of the 9th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] Seoul Korea 28-30 April 2004, pp. 5-14
doi https://doi.org/10.52842/conf.caadria.2004.005
summary The introduction of VRML (Virtual Reality Markup Language) in 1994, and other similar web-enabled dynamic modeling software (such as SGI’s Open Inventor and WebSpace), have created a rush to develop on-line 3D virtual environments, with purposes ranging from art, to entertainment, to shopping, to culture and education. Some developers took their cues from the science fiction literature of Gibson (1984), Stephenson (1992), and others. Many were web-extensions to single-player video games. But most were created as a direct extension to our new-found ability to digitally model 3D spaces and to endow them with interactive control and pseudo-inhabitation. Surprisingly, this technologically-driven stampede paid little attention to the core principles of place-making and presence, derived from architecture and cognitive science, respectively: two principles that could and should inform the essence of the virtual place experience and help steer its development. Why are the principles of place-making and presence important for the development of virtual environments? Why not simply be content with our ability to create realistically-looking 3D worlds that we can visit remotely? What could we possibly learn about making these worlds better, had we understood the essence of place and presence? To answer these questions we cannot look at place-making (both physical and virtual) from a 3D space-making point of view alone, because places are not an end unto themselves. Rather, places must be considered a locus of contextualization and embodiment that ground human activities and give them meaning. In doing so, places acquire a meaning of their own, which facilitates, improves, and enriches many aspects of our lives. They provide us with a means to interpret the activities of others and to direct our own actions. Such meaning is comprised of the social and cultural conceptions and behaviors imprinted on the environment by the presence and activities of its inhabitants, who in turn, ‘read’ by them through their own corporeal embodiment of the same environment. This transactional relationship between the physical aspects of an environment, its social/cultural context, and our own embodiment of it, combine to create what is known as a sense of place: the psychological, physical, social, and cultural framework that helps us interpret the world around us, and directs our own behavior in it. In turn, it is our own (as well as others’) presence in that environment that gives it meaning, and shapes its social/cultural character. By understanding the essence of place-ness in general, and in cyberspace in particular, we can create virtual places that can better support Internet-based activities, and make them equal to, in some cases even better than their physical counterparts. One of the activities that stands to benefit most from understanding the concept of cyber-places is learning—an interpersonal activity that requires the co-presence of others (a teacher and/or fellow learners), who can point out the difference between what matters and what does not, and produce an emotional involvement that helps students learn. Thus, while many administrators and educators rush to develop webbased remote learning sites, to leverage the economic advantages of one-tomany learning modalities, these sites deprive learners of the contextualization and embodiment inherent in brick-and-mortar learning institutions, and which are needed to support the activity of learning. Can these qualities be achieved in virtual learning environments? If so, how? These are some of the questions this talk will try to answer by presenting a virtual place-making methodology and its experimental implementation, intended to create a sense of place through contextualization and embodiment in virtual learning environments.
series CAADRIA
type normal paper
last changed 2022/06/07 07:52

_id ddss9462
id ddss9462
authors Liggett, Robert S. and Jepson, William H.
year 1994
title Implementing an Integrated Environment for Urban Simulation CAD, Visualization and GIS
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Using technology which has been adapted from military flight simulation hardware and software, researchers at UCLA's Graduate School of Architecture and Urban Planning are currently developing an integrated computing environment for Urban Simulation which includes a high-level visual simulation package, an industry standard CAD system, and a traditional two dimensional geographic information system and data bases. The focal point of the integrated system is a visual simulation engine which has been developed using Silicon Graphics' IRIS Performer application development environment. With this system, aerial photographs can be combined with street level video to efficiently create a realistic (down to plants, street signs and the graffiti on the walls) model of an urban neighbourhood which can then be used for interactive fly and walk-through demonstrations. Links have been established between this visual simulation system and AutoCAD to allow models (at varying levels of detail) to be generated using the CAD system and translated into the form required for the visualization system. Links between the GIS system (in this case ARC/INFO and ARCVIEW) and the visual simulation system provide the capability for dynamic query and display of information from the GIS data base in a real-time 3-dimensional format. Links between the CAD and GIS systems allow common base maps to be used for the GIS and modelling systems as well as automatic generation of 3-d form. While an earlier paper by the authors discussed proposed strategies for such an Urban Simulation System, this paper focuses on the results of actual implementation of these strategies, as well as the use of the system for modelling, exploration and display of alternative physical environments.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9480
id ddss9480
authors Schipper, Roel and Augenbroe, Godfried
year 1994
title An Information Model of Energy Performance in Early Building Design
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Design is a creative and dynamic process. The level to which a future generation of Intelligent Integrated Building Design Systems will be able to support this process depends on the power of the underlying conceptual models to cover the semantics of design. In the definition of generic building models, the concept of constraints appears to be a powerful means to formalize those semantics. Both design performance goals, and rules and relations in design composition can be described as constraints. The Engineering Data Model (EDM), recently developed at UCLA, acknowledges this fact. It allows the formal definition of object oriented building models, using constraints as the central concept for describing relations. This paper will discuss the development of an EDM building model for the integrated design for energy performance, and the implementa-tion of this model in a small prototype system. We will specifically deal with modelling informati-on in the early design stages. This information typically consists of multiple global design alternatives on one hand, and a wide range of conflicting design goals on the other hand. In the paper, it is demonstrated that integration of these conflicting views on building performance in one coherent model is the key to obtaining an optimal design result. Using the Dutch building codes for energy performance (NEN 2916) as an example of design goals, the concepts and relations of these building codes were translated to a formal EDM model. A small shell was built on top of this computer-interpretable model, to demonstrate the useability of the model during the solving of a concrete design problem. It is shown that the EDM building model is able to provide the designer with integrated information through combining different sets of performance constraints and design alternatives in one environment.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9506
id ddss9506
authors Yaakup, A., Johar, F. and Dahlan, N.A.
year 1994
title A Decision Support System for Local Authorities in Malaysia
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Given the dynamic nature of urban development, if is particularly important to have a well conceived planning management activity which can serve as the eyes and ears of a large planning process, up-to-date and reliable. It provides monitoring and the surveillance of compliance with planning regulations and it serves as an easy warning system with regard to sources of shortfalls in the process of urban planning. Information is therefore needed at the local authority level to facilitate administrative procedures, policy planning and plan implementation. Also, the advent of corporate planning and the continued squeeze on local authority expenditure require local authorities to examine critically whether rational decisions are made. Against this background, this paper examines the functions of a local authority particularly in the context of planning and urban management. These and the types of data which support them provide the fundamental framework upon which a model of geographic data entities and their relationship is developed. Ultimately, it will be reasonable to assume that a local authority will have developed a GIS providing a complete local authority coverage of up-to-date and accurate information at the parcel base. Consequently, it will be used to assist planning decisions taking into account among other things, the current scenario of the proposed development, physical constraints and future impacts. Further, a customized menu driven user interface is developed to allow planners and decision makers to view and analyze the planning scenarios interactively before deciding on the final plan. The paper concludes with a discussion on problems encountered in the project namely data availability and organizational issues.
series DDSS
last changed 2003/08/07 16:36

_id 95b3
authors Wernecke, J.
year 1994
title The Inventor Mentor: programming Object-oriented 3D graphics with Open Inventor
source Release 2 Addison Wesley
summary The Inventor Mentor introduces graphics programmers and application developers to Open Inventor, an object-oriented 3D toolkit. Open Inventor is a library of objects and methods used for interactive 3D graphics. Although it is written in C++, Open Inventor also includes C bindings. For the sake of brevity, the examples included in this book are in C++. All C++ examples, as well as equivalent examples written in C, are available on-line. If you are new to the C++ language, see Appendix A, "An Introduction to Object-Oriented Programming for C Programmers," to help you understand the references to classes, subclasses, and other object-oriented concepts used throughout this book. If you are using the C application programming interface, also see Appendix B, "An Introduction to the C API." This book describes how to write applications using the Open Inventor toolkit. The Inventor Toolmaker, a companion book for the advanced programmer, describes how to create new Inventor classes and how to customize existing classes. The Inventor Mentor contains the following chapters: * Chapter 1, "Overview," provides a general description of Open Inventor concepts and classes and how Inventor relates to OpenGL and the X Window System. * Chapter 2, "An Inventor Sampler," presents a short program that creates a simple object. This program is then modified to show the use of important Inventor objects: engines, manipulators, and components. * Chapter 3, "Nodes and Groups," introduces the concept of a scene graph and shows how to create nodes and combine them into different kinds of groups. * Chapter 4, "Cameras and Lights," describes the camera nodes used to view a scene and the light nodes that provide illumination. * Chapter 5, "Shapes, Properties, and Binding," describes how to create both simple and complex shapes and how to use property nodes, including material, draw style, and lighting model nodes. Binding materials and surface normals to shape nodes is also explained. * Chapter 6, "Text," shows the use of 2D and 3D text nodes. * Chapter 7, "Textures," describes how to apply textures to the surfaces of objects in a scene. * Chapter 8, "Curves and Surfaces," explains how to use NURBS curves and surfaces. * Chapter 9, "Applying Actions," describes how operations are applied to an Inventor scene graph. Actions include OpenGL rendering, picking, calculating a bounding box, calculating a transformation matrix, writing to a file, and searching the scene graph for certain types of nodes. * Chapter 10, "Handling Events and Selection," explains how Inventor receives events from the window system. It also describes how the selection node manages a selection list and performs highlighting. * Chapter 11, "File Format," describes Inventor's interchange file format, used for reading files into Inventor, writing files out from Inventor, and data exchanges such as copy and paste. * Chapter 12, "Sensors," describes how Inventor sensors watch for certain types of events and invoke user-supplied callback functions when these events occur. * Chapter 13, "Engines," describes how you can use Inventor engines to animate parts of a scene graph, or to create interdependencies among the nodes in the graph. * Chapter 14, "Node Kits," introduces node kits, a convenient mechanism for creating groups of related Inventor nodes. Each node kit contains a catalog of nodes from which you select the desired nodes. * Chapter 15, "Draggers and Manipulators," describes how to use draggers and manipulators, which are special objects in the scene graph that respond to user events. Manipulators are nodes with field values that can be edited directly by the user. * Chapter 16, "Inventor Component Library," shows how to use Inventor's Xt components, which are program modules with a built-in user interface for changing the scene graph interactively. It also Chapter 17, "Using Inventor with OpenGL," discusses how to use Inventor with the OpenGL Library.
series other
last changed 2003/04/23 15:14

_id ddss9421
id ddss9421
authors Daru, Roel and Adams, Wim
year 1994
title Matchmaker: An Instrument for Matching Demand for and Supply of Buildings and Revealing Specific Discrepancies
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary To match supply and demand of buildings, various approaches are possible. While artificial intelligenceis favoured by some, we think that a less 'heavy' approach can be more cost and time efficient. The casewe have chosen to exemplify our approach concerns architectural heritage. To match supply and demandwhile at the same time respecting the constraints imposed by cultural heritage, it is necessary to bringthem together and to effectuate feasibility studies in the shortest possible time. The feasibility study shouldbe served by tools allowing the various partners to communicate on the level of the match between them, translated in terms of spatial organisation and building constraints. In the past years, our designmorphology group has developed and tested a graphic-based reordering tool which has been applied to large governmental buildings, both existing and new. The same tool can be used for weighted objectives ranking and evaluation, to have a synthetic view of the combined basic preferences and differences of the involved parties as for example in a jury wise evaluation and ranking of alternative proposals. The proposed tool is the electronic and graphic version of the data and association matrices, which have been for a long time recommended for use in the preliminary phases of design. But as long as these instruments could only be drawn and redrawn on paper they were much too ineffectual and found little real application. The developed tool is connected by sub-routines to a computer aided design package, within which the spatial patterns are translated into plans and attached data bases. The matching takes place in a number of steps. The first is to describe the organisation (the demanding party) as functional units which can be made corresponding with spatial units. The prescription of spatial needs can take place in both quantitative and qualitative manners. The Matchmaker tools offer the possibility of interactive clustering of spatial needs. Another step, which can be taken concurrently, is to describe the monument in spatial units and distance relationships. The input can be generated directly within the matrix, but it is much easier, more self evident and realistic to generate this automatically from the draughted plan. The following step is the input of constraints originating from heritage preservation objectives, expressed in levels of authorised intervention. Again, the Matchmaker tools offer here the possibility of visual clustering of spatial units, their relationships and associated properties. In the next step, the matching takes place. In this step the actual positions, properties and constraints of existing spaces in the monument are compared (and visualised by discrepancies views) to the optimised and clustered spatial needs of the end user. In the following phase, the feasibility in terms of space, building fabric and costs can be appraised. Once a compromise has been attained, preliminary proposals can be designed and laid down in terms of drawings. The spatialdesigns can then again be translated into matrix views and evaluated.
series DDSS
email
last changed 2003/08/07 16:36

_id 2647
authors Koutamanis, Alexander
year 1994
title Sun and Time in the Built Environment
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 248
doi https://doi.org/10.52842/conf.ecaade.1994.x.f4j
summary At a time when requirements on the quality of the built environment are increasingly becoming explicit and specific, computer technology promises the ability to analyse and evaluate buildings during the design process. The computer can extract the necessary information from conventional geometric representations, generate comprehensive descriptions of the aspects to be analysed and use these to arrive at precise and accurate results that can be represented visually. Visual representations facilitate comprehension of the analyses and of their results because of their agreement with our predominantly visual perception of the built environment. The consequent close correspondences between geometric design representations and the visual representation of analyses and evaluations allow direct correlation of the results with the design as a whole. Such correlation is instrumental for imposing explicit and justifiable constraints on the further development of a design. One good example of visual analyses is daylighting. In many drafting and modelling programs a viewing point can be set on the basis the sun’s height and azimuth. The projection returned reveals the surfaces that are directly lit by the sun. In other programs the sun’s height and azimuth can be used to position a light source with parallel rays. This source gives rise to shading and shadows that correspond to the ones produced by the sun. In addition, several programs can calculate the position of the sun and hence the viewing point or the light source on the basis of the date, the time and the geographic coordinates of the place. The availability of computer-aided daylighting analysis has obvious advantages for practice. Efficiency and reliability of the analysis increase, while flexibility is superior to analog simulations. Unfortunately automation of daylighting analysis may also impede understanding of underlying principles, that is, of the issues at the focus of architectural education. Explaining how the analysis is performed and why becomes thus a necessity for computer-aided design education. Exercises that aim at more than just learning and using a computer program can enrich the student’s understanding of the analysis and its results. The efficiency and flexibility of the computer facilitate the study of aspects such as the comparison of local apparent time, local mean time, standard time and daylight saving time and their significance for daylighting, solar heating and cooling patterns and possibilities. Sundials with their explicit correspondence to solar movement can be instrumental in this respect. The efficiency and flexibility of the computer also support the investigation of the techniques by which the daylighting analysis is performed and explain the relationships between projective theory, sciagraphy and computer graphics. A better understanding of the principles and techniques for daylighting analysis has a generally positive influence on the students’ learning of the daylighting analysis software and more significantly on their correlation of daylighting constraints with their designs. This leads in turn to increased flexibility and adaptability of the designs with respect to daylighting and to a conscious and meaningful exploration of variations and alternative solutions.
series eCAADe
email
last changed 2022/06/07 07:50

_id dda4
authors Yezioro, Abraham
year 1994
title Form and Performance in Intelligent CAAD Systems for Early Stages in Solar Design Building
source Technion, Faculty of Architecture and Town Planing, Haifa
summary Great care should be taken at the initial design stages to determine the principles and solution schemes for climate and energy-conscious buildings. The present study deals with supporting the designer's efforts at the early stages to lay down the appropriate principles for a conceptual and geometric design of energy-preserving buildings, which are also thermally comfortable and adapted to local climatic conditions. For years, especially during the last decade, important data concerning climate-conscious construction has been compiled, but the information has not been utilized by designers, due to its inaccessibility. It is significant, though, that solutions based on this knowledge could be found and assessed at the preliminary design steps. A correct climate-conscious design conceived at the initial stages may guarantee that during later phases of the project's development no problems calling for essential and drastic changes in the basic design will crop up. The meaning of such changes at later stages may require sometimes a redesigning of the entire project. It is vital, therefore, to understand at the pre-conceptual phase, what are the correct climatic-solar design strategies which satisfy the requirements of the local conditions, and enable the attainment of thermal comfort conditions, while consuming the least possible energy. The present study proposes a computer-aided passive solar design system (PASYS) which enables the handling of entire designing process, and its general, conceptual aspects, as well as the preliminary designing steps and their particular, practical aspects. The system is based both on a knowledge base which stores the existing information concerning solar-climatic construction in the form of rules of thumb, and on precise procedural models which enable finding solutions suited to the local climatic conditions. The proposed system is an intelligent CAAD system which equips the designer who is aware of the constraints of climate and energy, with a tool to achieve a better design. PASYS was developed as a universal system to deal with the various activities involved in the initial – pre-conceptual and conceptual - design stages. The system supports the following design activities of each stage of this kind: analysis, synthesis, documentation, assessment and decision making. It is capable of analyzing given conditions, thus helping the designer understand which are the significant preliminary design stages that have a bearing on thermal comfort conditions in a given climate. The system is also capable of proposing solutions corresponding with the particular design phase, and assess their adequacy. These solutions take into account the constraints determined both by the designer and by the system itself, owing to the knowledge base it contains. The system can also document the various solutions that have been found and selected, so that may be further developed at later stages. This documentation is carried out by a graphic interface, developed as part of the system, as well as by an interface devised for existing CAD software. This study highlights the interaction between form and performance. The system is able to assess the performance of a proposed design by considering a given geometry (form), or viceversa, it is able to recommend a solution that can deliver desired and required performances. The study comprises three parts: (a.) Development of the conceptual model of a knowledge based design process. (b.) Further development of the initial stages of the afore mentioned process, including the pre-conceptual and conceptual stages. (c.) Demonstration of the mode of work with the PASYS system. // The first part of the study deals with the definition of the design process, the definition of the various design steps and their characteristics, and the definition of the activities involved in each design step. This part of the work also presents the kinds of knowledge bases affecting the design process, and shows how this knowledge is an inseparable part of the design process. The second part deals with the development of the initial design stages - the pre-conceptual and the conceptual - which are based on knowledge. This part also contains compiled knowledge that is relevant to the design stage, and a knowledge storage and retrieval method that was developed so as to make the knowledge available and accessible on demand. This part further presents precise procedural methods, developed to find solutions adapted to the specific given conditions, and to precisely assess the performance of the proposed solution. A case in point is the module of the SHADING system which enables a precise assessment of the mutual shading of buildings, and an examination of the exposure of the southern elevation to the sun, which is necessary in order to determine the effective solar absorption area in a proposed project in given environment conditions. The third part of the study demonstrates the solar-climatic design process put into action and supported by the system that was developed. This system enables the designer, even at the preliminary design stages, to determine which properties relating to local climatic conditions he will introduce into the building. This important, seemingly natural act, is usually performed during more advanced stages, when it might generate significant changes in the design, at a juncture when changes are hard to make. A PASYS-aided design environment ensures that from the beginning of the designing process, the project will be designed correctly and efficiently as far as energy is concerned.
keywords Knowledge Base; Design Process; Form; Performance; CAAD Systems
series thesis:PhD
email
last changed 2003/03/03 11:58

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
doi https://doi.org/10.52842/conf.acadia.1994.039
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id ddss9402
id ddss9402
authors Arentze, T., Borgers, A. and Timmermans, H.
year 1994
title Design of a View-Based DSS For Location Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper describes the design of a DSS for locating facility networks. The proposed DSS is based on the principle of dynamic data definitions. The declarative and procedural forms of knowledge involved are identified by a logical analysis of planning tasks. The DSS supports an iterating process of adjusting and evaluating plan options. A flexible and interactive problem solving environment is achieved by means of a user defined set of views that captures both forms of knowledge. Each view describes the system to be planned in terms of a set of variables and attached evaluation procedures. The views are dynamic and linked data structures, so that changes in one view automatically lead to updating all linked views. The DSS supports both the specification of the set of views and its application to solve a specific location problem.
series DDSS
email
last changed 2003/08/07 16:36

_id cec8
authors Kolarevic, Branko
year 1994
title Lines, Relations, Drawing and Design
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 51-61
doi https://doi.org/10.52842/conf.acadia.1994.051
summary This paper introduces a computer-based graphic environment for design conceptualization, or more specifically, for shape delineation and dynamic drawing manipulation, based on construction (regulating) lines and their geometric based on construction (regulating) lines and their geometric relations. It also presents ReDRAW-a limited prototype of a relationsbased graphic system.
series ACADIA
email
last changed 2022/06/07 07:51

_id ddss9463
id ddss9463
authors Lucardie, Larry
year 1994
title A Functional Framework For Conceptual Modelling
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary A conceptual model is not only indispensable for the design and implementation of knowledge based systems, but also for their validation, modification, maintenance and enhancement. Experience indicates, however, that in many cases reality is not well reflected in a full-fledged conceptual model. What is systematically lacking in the prevailing conceptualization methods is a well-developed theory of knowledge that underlies conceptualization methods: a theory that precedes the process of forming meaningful classifications and that precedes the specification of a conceptual model. To date, conceptualization methods are based on the probabilistic assumption that, in essence, all conditions necessary for creating a classification, are provided initially and can easily be revealed by utilizing mathematical measures of similarity. Another frequently occurring prototypical assumption is that for creating a classification, necessary conditions are sufficient. Furthermore, it is assumed that the categories of conditions are a priori fixed and unconditional. That conceptualizing takes place without any explicit background knowledge about goals of classifications and without contextual influences and that categorizations have an unconditional status are not viewed as problems. In contrast to these approaches, the functional view states that relevant descriptive attributes are not necessarily a priori given but should be acquired through knowledge about goals of classifications and about contexts. It is also asserted that an explicit concern for necessary conditions will not suffice for capturing the dynamics of reality. Furthermore, the functional view puts forward that a goal- and context-oriented strategy leads to the reconstruction of new attributes and categorizations with a dynamic status. The aim of this paper is to discuss the theoretic and practical merits of the functional view compared to the probabilistic and prototype approaches. Conceptual models developed in the Computer Integrated Manufacturing-Project will serve as illustrations for the main ideas.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss2004_d-49
id ddss2004_d-49
authors Polidori, M. and R. Krafta
year 2004
title Environment – Urban Interface within Urban Growth
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 49-62
summary This work presents the synthesis of a model of urban growth dedicated to accomplish simulations of urban spatial dynamics, based on integrated urban and environmental factors and promoting simultaneity among external and internal growth. The city and surrounding environment are captured and modeled in computational ambient, by application of the centrality / potential model (Krafta, 1994 and 1999), with support of graph theory, cellular automata, GIS and geocomputation. The model assumes the city as a field of opportunities for obtaining income, mediated by the space, which is composed of urban and environmental attributes, that work as attractors or as resistances for the urban growth. The space configuration and the distribution of those attributes generate tensions that differentiate qualitatively and quantitatively the space, through the centrality measure (built with the support of graphs techniques), coming to provoke growth in places with larger potential of development (built with the help of techniques of CA – cellular automata). Growths above environmental thresholds are considered problems, generated and overcome in the same process of production of the urban space. Iterations of that process offer a dynamic behaviour to the model, allowing to observe the growth process along the time. The model presents several possibilities: a) urban - natural environment integration; b) internal and external growth integration; c) variety in the scale; d) GIS integration and geocomputation; e) user interface; f) calibration; g) theoretical possibilities; and h) practical possibilities.
keywords Environment, Urban Growth, Urban Morphology, Simulation
series DDSS
last changed 2004/07/03 22:13

_id ddss9476
id ddss9476
authors Porada, Mikhael and Porada, Sabine
year 1994
title "To See Ideas" or The Visualizing of Programmatic Data Reading Examples in Architecture and Town Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Whether images are still in the mind, metaphors, sketches or icons, they play a crucial role. They have always been the heuristic pivot around which the process of artefact design organizes itself, particularly in architecture and town-planning. "To see ideas" through computer ideograms is to experiment an interesting and new direction for "pictural approach" supported design. Cognitive psychology emphasizes the important part played by mental images in reasoning, imagination in the working of human intelligence and the construction of mental images as cognitive factors underlying reasoning. It also points out how close computerized objects and mental schemata are. "To reason over a situation is first to remember or build some mental models of this situation; second to make those models work or simulate them in order to observe what would happen in different circumstances and then verify whether they fit the experiment data; third to select the best model, a tool meant to sustain and amplify the elaboration of mental models, which is a spontaneous activity". We introduce our exploration of the direct transmission of mental models through computer ideograms. We study the "operative" and the "expressive" aspects, and this allows us to analyze how some aspects in a field of knowledge are represented by ideograms, schemata, icons, etc. Aid to imagination, reasoning and communication by means of a graphic language must be limited to some figurative relevant aspects of the domain considered; it should not aim at a realistic simulation. Therefore, the important role played by icons and the spatial schematic representation of knowledge is emphasized. Our hypothesis is that an architectural concept does not result from an inductive process, but rather is built to solve problems through the direct representation of ideas with ideograms. An experiment was conducted with a graphic language, a dynamic scenography and actor-objects. The language allows one to build and visualize models from the various domains of knowledge of the object. The dynamic scenography can explore and simulate kinetically those models by means of staging various narrations and visual scenarios. The actor-objects play various and complementary parts in order to make the image explicit and link it with the concept. We distinguish between two parallel levels of reality in computer ideographics: one concerns the model, it represents the visualization of a graphic model at a particular moment and according to a particular representation, the other concerns the ideogram.
series DDSS
last changed 2003/08/07 16:36

_id ddss9488
id ddss9488
authors Solans, Joan Antoni and Fargas, Josep
year 1994
title Towards Hybrid Technologies for Urban Design: Balancing Reliability, Power and Speed in Decision Support
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper constructs a theory of decision support system design, based on the three independent concepts of reliability, power and speed borrowed from epistemology. We say that a system is reliable if a large part of its performance is useful or correct, that it is powerful if it performs in a useful way in a variety of situations of interest, and that it is fast if its behaviour is consistently dynamic. An arithmetic calculator, for example, is more reliable than a mathematician, but the latter is more powerful. A programming language is as reliable as a calculator, but the calculator is faster. We use this framework to argue that a successful deployment of decision support technology must take into account the balance between reliability power and speed. We illustrate this approach with the case of a hybrid system for studying urban transportation issues in the Greater Barcelona Region based on land use, contrasting it with more conventional tools such as traditional geographic information systems or traffic analysis software. The hybrid system is shown to sacrifice the reliability and speed characteristic of commercially available software for a powerful set of computational tools developed specifically for the problem at hand. This tradeoff process is formalized using an analysis based on second-order reliability, power and speed concepts. We show that micro-level sacrifices of one of these properties are often inversely correlated with the same characteristics at the macro level. For example, the relatively slow performance of in-house software components on a given project can result in a high level of dynamism in addressing several related projects. We extend the design theory outlined above to a methodology for characterizing decision support systems in general, and argue that the hybrid technologies approach is more likely to result in systems reflecting the user's domain knowledge and skills.
series DDSS
email
last changed 2003/08/07 16:36

_id sigradi2022_117
id sigradi2022_117
authors van Stralen, Mateus; A. F. R. Bernardo, Marcus Vinícius; Amália Medero Rocha, Isabel; Panet de Barros, Amélia
year 2022
title Online conversational strategies in technical advisory meta-learning for socio-spatial groups.
source Herrera, PC, Dreifuss-Serrano, C, Gómez, P, Arris-Calderon, LF, Critical Appropriations - Proceedings of the XXVI Conference of the Iberoamerican Society of Digital Graphics (SIGraDi 2022), Universidad Peruana de Ciencias Aplicadas, Lima, 7-11 November 2022 , pp. 1063–1074
summary The article makes a critical reflection on a remote learning experience for training specialists in Spatial Agency for Social Housing - ATHIS. The objective was to promote conditions for students to problematize about 'how' digital technologies could be appropriated in ATHIS. A meta-learning process was envisioned with the objective of experiencing in practice a co-creative dynamic using digital tools. Based on radical constructivist thinking, the proposed methodology used the digital platforms Zoom and Miro to associate two cybernetic collaborative ideation strategies: Team Syntegrity (Beer, 1994), and GIGAmapping (Sevaldson, 2012). The results showed that the experience significantly contributed to the expansion of knowledge of each participant regarding the topics studied and allowed the reverberation of individual contributions throughout the team. Once it has been verified that collaboration interfaces enable but do not guarantee collaborative work, we bring to the discussion three other structuring components that can be allies of simultaneous and integrated online work between groups.
keywords Online Learning, ATHIS, Peer-to-peer Learning, Team Syntegrity, Gigamapping
series SIGraDi
email
last changed 2023/05/16 16:57

_id ddss9498
id ddss9498
authors Vriens, Dirk and Hendriks, Paul
year 1994
title Functionally Defining Systems: A Systems Theory Approach to Decision Support
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Research into decision making seems to suffer from two related weaknesses. The first is lack of attention for the dynamic nature of the decision process and environment. Research attempts to encompass dynamic features are sparse. The second weakness is the allegation that decision alternatives can be discerned on an a priori basis, thus facilitating the use of a choice rule to pick the 'optimal' or 'satisficing' alternative (this is the basic assumption of the prevailing rationalistic approach of decision modelling). However, the assumption of an a priori conception of alterna-tives is not realistic, since it ignores the fact that the exploration and elaboration of alternatives forms an integral part of the decision process. Although several attempts have been made to overcome these problems, a coherent theory seems to be lacking. This paper explores the possibilities of systems theory as an offset for new decision modelling. A system (in the cybernet-ic sense) is, roughly speaking, a collection of elements related in such a manner that emergent properties (i.e., properties that consist the level of the whole, not at the level of its parts) come about. There are many different approaches to systems theory and not all of these are equally useful for decision research. For our purposes, systems that have 'adaptive' properties are worthwhile because they may encompass dynamic features. Furthermore, the use of adaptive, dynamic systems leads to a solution for the problem of the 'disembodied' conception and choice of alternatives, since the choice options automatically follow from the defined system and may change because of its dynamic nature. The important question is how a system can be defined in order to capture the dynamic nature of decision making. In order to answer this question, the paper starts with a short overview of problems with traditional modelling in decision making and systems theory. Next, it will be argued that the crux of defining systems that capture dynamics is to define them 'functionally', i.e. regarding the goals that enter the decision process. An outline of a method to do this will be given. In the last part, the consequences for computerized decision support will be stated.
series DDSS
last changed 2003/08/07 16:36

_id 0574
authors Alison Murison and James Gray
year 1994
title Spatial Analysis for Museum Design
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 201-206
doi https://doi.org/10.52842/conf.ecaade.1994.201
summary The paper describes how a specially written customisation of AutoCAD enables students of Architecture to use the method of spatial analysis called Space Syntax developed by Professor Bill Hillier of the Bartlett School of Architecture, London, to examine a number of existing museums, to compare the findings against other criteria, and to draw conclusions about the strategy adopted in museum design. Simple interactive graphics enable plans to be entered and compared, so that they may be evaluated during the design process, with decisions supported by objective tests. This improves both design decisions and the learning process.
series eCAADe
last changed 2022/06/07 07:54

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 15HOMELOGIN (you are user _anon_611981 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002