CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 358

_id e807
authors Anadol, Z., and Akin, O.
year 1994
title Determining the impact of cad drafting tools on the building delivery process
source The Int. Journal of Construction IT 2(1), pp.1-8
summary Computer aided design is intended to change the way design and construction are carried out. at a minimum, this implies savings realized in terms of time spent and improvement of the quality of designs produced. to test this idea, we hypothesized that computer aided drafting and design operations may be instrumental in reducing the number of change orders issued and help control cost overruns by improving the accuracy of construction documents. we compared change orders in projects designed in the conventional media against ones developed with computers. we found that there is evidence supporting our hypothesis. furthermore, in the process of investigating this question, we found that computer applications to improve the management of existing building information (as-built drawings, building system related information, and the like) represent even more critical needs than those that can reduce change orders through more accurate design drawings.
series journal paper
last changed 2003/05/15 21:45

_id ca51
authors Asanowicz, Aleksander
year 1994
title CAFE: Composition for Architects - Forms and Emotions
doi https://doi.org/10.52842/conf.ecaade.1994.x.l3s
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 249
summary In the architectural creation process there has always been an inclination to improve the methods of designing in the way of ,,objectivization" of designing process. Objectivization which would explain why we do design in this way and not the other. In spite of the trend to the total objectivization (Vitruvius, Alberti, Palladio), the results appeared to be still subjective, i.e. they included methods of designing typical of the one and only architect. This fact made them completely useless in the designing practice. On the other hand one cannot underestimate their meaning as to this very practice. Because it is just thanks to them that the development of designing studies has taken place. We do learn not only watching works of great architects, but also studying their opinions concerning problems of form, function and construction. That is why it seems to be useful to collect experiences concerning the classic theory of architectural composition, which have been gathered through centuries, as well as to try once again to objectivize the process. Composition information arranged in the form of data-base would create the ground for proper functioning of an expert system uniting diagnostic and planning functions. Study of that kind, not claiming design applications could be an excellent educational equipment in teaching architectural composition. In the proposed teaching system attempts have been made to look at the architectural composition theory in the light of the perception of the form, and - emerging in this process - emotional and aesthetic evaluations. In order to define which evaluations have been most often expressed during the perception process of architectural forms, the students of Architecture Faculty in Bialystok Technical University have been polled on the subject: ,,Which words are most commonly used in the descriptions of architecture works?"

series eCAADe
email
last changed 2022/06/07 07:50

_id adb0
authors Bishop, I.
year 1994
title The role of visual realism in communicating and understanding spatial change and process
source Visualization in Geographical Information Systems. H. Hearnshaw and D. Unwin. Chichester, John Wiley & Sons, pp. 60-64
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:27

_id diss_brewster
id diss_brewster
authors Brewster, S.A.
year 1994
title Providing a Structured Method for Integrating Non-Speech Audio into Human-Computer Interfaces
source Heslington, York: University of York
summary This thesis provides a framework for integrating non-speech sound into human-computer interfaces. Previously there was no structured way of doing this, it was done in an ad hoc manner by individual designers. This led to ineffective uses of sound. In order to add sounds to improve usability two questions must be answered: What sounds should be used and where is it best to use them? With these answers a structured method for adding sound can be created. An investigation of earcons as a means of presenting information in sound was undertaken. A series of detailed experiments showed that earcons were effective, especially if musical timbres were used. Parallel earcons were also investigated (where two earcons are played simultaneously) and an experiment showed that they could increase sound presentation rates. From these results guidelines were drawn up for designers to use when creating usable earcons. These formed the first half of the structured method for integrating sound into interfaces. An informal analysis technique was designed to investigate interactions to identify situations where hidden information existed and where non-speech sound could be used to overcome the associated problems. Interactions were considered in terms of events, status and modes to find hidden information. This information was then categorised in terms of the feedback needed to present it. Several examples of the use of the technique were presented. This technique formed the second half of the structured method. The structured method was evaluated by testing sonically-enhanced scrollbars, buttons and windows. Experimental results showed that sound could improve usability by increasing performance, reducing time to recover from errors and reducing workload. There was also no increased annoyance due to the sound. Thus the structured method for integrating sound into interfaces was shown to be effective when applied to existing interface widgets.
series thesis:PhD
email
more http://www.dcs.gla.ac.uk/~stephen/publications.shtml
last changed 2003/11/28 07:34

_id ddss9416
id ddss9416
authors Campbell, Noel and O'Reilly, Thomas
year 1994
title GIS: Science or Tool - The Built Environment Perspective
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper attempts to locate GIS in the context of the built environment professions, rather than in the context of computer science, recognizing the integrated but limiting approach of viewingGIS from a strictly computer / spatial science perspective. The paper reviews the conflicts and tensions appearing in the GIS debate seeing them as reflecting the differences between the perceptions and interests of software developers and those of the professions. The "spatial science versus professional tool" dilemma is therefore critically assessed. Science is identified as the dominant paradigm within which GIS development has taken place. This encompasses the emphasis on GIS as spatial science; the interest in particular forms of spatial analysis; a narrow approach to the idea of information; the debate about the appropriate emphasis on the location for GIS in undergraduate education. The interests and activities of the professions cannot be encompassed within the pre-existing science paradigm. The paper identifies the interest the professions have had in broad geographical issues (as distinct from narrow spatial issues). It recognizes the different conventions and procedures used in recording and using geographical information, not all of them objective or scientific. It views the computer, not as a "scientific engine", but as a modern medium for representing and analyzing information. This includes storage and analysis, both internally (algorithmic manipulation) and outside (qualitative manipulation, beyond formal -"computer"- logic). This approach suggests a framework for research of a nature more sympathetic to the needs of the built environment professions in particular and an agenda which would include an examination of: (i) the conventions and procedures used in the professions to collect, store and process information and how these translate to computer technology; (ii) the types of software used and the way procedures may be accommodated by combining and integrating packages; (iii) the dynamism of GIS development (terms such as "dedicated", "mainframe", "PC-based", "distributed", "pseudo-", etc. are identified as indicativeof the need for professions-based approaches to GIS development); (iv) a critique of "information" (modelling of information flows within the professions, may yield valuable insights into the (modelling of information flows within the professions , may yield valuable insights into the similarity of requirements for a variety of "workplace scenarios").
series DDSS
email
last changed 2003/08/07 16:36

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 0df3
authors Dam, Hanke van
year 1994
title PLAN EVALUATION BY SIMULATION
source Beyond Tools for Architecture [Proceedings of the 5th European Full-scale Modeling Association Conference / ISBN 90-6754-375-6] Wageningen (The Netherlands) 6-9 September 1994, pp. 15-22
summary The full-scale model in Wageningen was developed some 35 years ago and has been in use ever since. In a recent brochure about our mock-up system you will find four applications of our model: education, research, consultancy and information. In this paper some information about these four subjects will be presented in the sequence just mentioned. First some general information will be given about the system and about the methodological aspects of the use of our model, named 'the Structural Space Planning Method'.
keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 11:01

_id bd9d
authors Day, A.
year 1994
title From Map to Model: the Development of an Urban Information System
source Design Studies 15, pp. 366-384
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series journal paper
last changed 2003/05/15 21:45

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id ddss9432
id ddss9432
authors Goldschmidt, G.
year 1994
title Visual Reference for Design: Analogy, Transformation and the Act of Sketching
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary All designers know that it is impossible to infer a design solution from the givens of a task alone, no matter how complete and well presented they are. Therefore, designers seek to complementinformation they receive, and the material they bring into the task environment includes visual images. Images may be gathered from every imaginable source, from domain-specific images (in architecture they are usually classified and pertain to building type, location, period, technology, style or creator) through 'metaphoric' images (art, nature) to eclectic personal favourites. Inaddition, randomly encountered images may find their way into a database of references: a depository of potentially useful images. With the exception of factual information that fills in thetask givens, it is usually far from clear what purpose may be served by images in general, or to what use the specific images aligned for a particular task may be put. We propose that the singlemost significant 'on line' role of visual references during the process of designing is to suggest potential analogies to the entity that is being designed. The process of discovering and exploitingan analogy in design is complex; we shall explain it in terms of Gentner's structure mapping theory, which we adapt to visual structures. We further propose that the abstraction process thatmust take place for the successful identification and mapping from source (visual reference) onto target (designed entity) requires transformations of images, and such transformations are bestachieved through sketching. Sketching facilitates the two way process of movement from the pictorial to the diagrammatic and from the schematic to the figural. Such transformations musttake place to arrive at the match that allows conceptual transfer, mapping of structural relations and insight through analogy.
series DDSS
email
last changed 2003/08/07 16:36

_id 0726
authors Kadysz, Andrzej
year 1994
title CAD the Tool
doi https://doi.org/10.52842/conf.ecaade.1994.x.k7r
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 212
summary What is the role of CAAD as a tool of architectural form creation ? We used to over-estimate the role of computer as significant factor of design process. In fact it serves only to produce technical documentation and to visualise designed buildings. We usually use CAAD to record ideas, not to create designs. We use it like more complex pencil. But it is unsuitable for conceptual design , with imperceptible influence on idea definition. Its practical usefulnes is limited. I would like to consider and find out reasons of that state, present some conclusions and ideas on computer aided architectural form creation. Many tools were invented to extend posibilities of human body or intellect. Microscop and telescop are extensions of human eye. Which organ is extended by computer (especially by CAAD)? CAAD with high developed function of visualising of the object beeing designed seems to be an extension of architect's imagination. It is beeing used to foresee visual efects, to check designed forms, to see something what we are not able to imagine. It performes the role of electronic modeler. Real model and virtual model - the medium of presentation is diferent but ways of using them are similar . Dislocation of place where we build model is not a big achievement, but potential possbilities of CAAD in modeling are almost unlimited (?). What are special features of CAAD as a modeling tool? First we have to consider what is indispensible when building a model: to embody idea. To do this we need space, substance and tools. In architectural design practice space is a real site with definite climate, neigbourhood, orientation. Substance that we shape is an archiectural form composed of many difrent elements: walls, windows, roof, entry, ... , proportions, rhythm, emotions, impresions... The tool is: our knowledge, imagination, talent, experience, norms, law and drawing equipment. Working with the computer, making virtual model, we have many of mentioned elements given in structure of CAAD program and interpreted by it. But many of them have different character. Making traditional dummy of building we operate on reality which is manually accessible. In case of computer model we operate on information. Space, substance and tool (- program) are informations, data. Human being is not an abstract data processor, but creature that lives non stop in close, direct, sensual contact with nature. By this contact with enviroment collects experiences. Computer can operate on digital data that is optionally selected and given by user, independent upon enviromental conditions. Usually architecture was created on basis of enviroment, climate, gravity. But these do not exist in CAAD programs or exist in the symbolic form. Character of these conditions is not obvious. We can watch demeanour of objects in gravity but it can be also antigravity. In theory of systems everything is considered as a part of biger system. In "virtual" reality (in computer space) we deal with accurences which are reduced to abstract level, free upon terms or connections. We work with our CAAD software using geometric space whithout any other principle.

series eCAADe
last changed 2022/06/07 07:50

_id b9c4
authors Kim, Inhan
year 1994
title Data representations in an integrated architectural design environment
source University of Strathclyde, Dept. of Architecture and Building Science
summary The architectural design process is very complex and involves cross-disciplinary communication among many related fields. Given the further problems arising from the technological advances in building materials and construction methods, an integrated design environment becomes a central design issue. There have been many attempts to analyse and structure the design process as a uniform hierarchical framework. Most of the attempts resulted in a vague and inappropriate outcome due to the lack of understanding of architectural design complexity and inconsistent design data control sequence. A design problem cannot be comprehensively stated because the design problem has a multi-disciplinary nature and the design problem itself evolves as solutions are attempted by the designer. Therefore, an ideal CAAD system should have the capability to accommodate the multi-disciplinary nature of design and should not prescribe or restrict design concepts and design knowledge. A well designed integrated design environment provides more information and invokes creative imagination for each design stage, and therefore creative decision making by the designer can be achieved. This thesis proposes a prototype architectural design environment, Hybrid Integrated Design Environment [HIDE], which aims to integrate all applications for designing a building. Within the object-oriented design environment, a unified data model and a data management system have been implemented to seamlessly connect all applications. Development of the environment needs to consider the fundamental interaction between each module. Devising a data structure that is appropriate to an effective data communication among the various design stages is essential in a totally integrated CAAD system. The suggested unified data model organizes the structure of the design data to keep the design consistent throughout the design and construction process. By means of the unified data model, integrated CAAD systems could represent and exchange design information at a semantic level, i.e. the user’s way of thinking, such as exchanging components and features of a building rather than graphical primitives. In consequence, the unified data model reduces the misunderstandings and communication problems among the multiple disciplines of architectural design. The suggested data management system supports the consistent and straight forward mechanisms for controlling the data representation through the inter-connected modules. It is responsible for creating, maintaining, and viewing a consistent database of the design description. It also helps to perform effective data communication among the various design stages to ensure quality and time saving in the final construction of the building. To support inter-disciplinary communication of design concepts and decisions, the integrating of relevant CAAD tools is essential. In the environment, the integration of CAAD tools has been performed on the basis of how well computerized design tools can assist designers to develop better solutions, enabling them to manipulate and appraise varying solutions quickly and with a minimum of effort in an environment conducive to creative design. A well designed user interface system can also benefit the seamless working environment. The proposed user friendly interface system allows a user to explore the environment in a highly interactive manner. From the development of the early data model to the final design, a user could benefit from the prototypes and methods of the user interface system. The ultimate goal of the prototype environment is to suggest a future design environment which helps the architect to have minimum discontinuity in his creativity and make the design process similar to the natural design process with the help of a set of design assistance modules. A prototype version of HIDE has been implemented and a demonstration of the environment is part of this thesis.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id ab3c
authors Kramer, G.
year 1996
title Mapping a Single Data Stream to Multiple Auditory Variables: A Subjective Approach to Creating a Compelling Design
source Proceedings of the Third International Conferenceon Auditory Display, Santa FO Institute
summary Representing a single data variable changing in time via sonification, or using that data to control a sound in some way appears to be a simple problem but actually involves a significant degree of subjectivity. This paper is a response to my own focus on specific sonification tasks (Kramer 1990, 1993) (Fitch & Kramer, 1994), on broad theoretical concerns in auditory display (Kramer 1994a, 1994b, 1995), and on the representation of high-dimensional data sets (Kramer 1991a & Kramer & Ellison, 1991b). The design focus of this paper is partly a response to the others who, like myself, have primarily employed single fundamental acoustic variables such as pitch or loudness to represent single data streams. These simple representations have framed three challenges: Behavioral and Cognitive Science-Can sonifications created with complex sounds changing simultaneously in several dimensions facilitate the formation of a stronger internal auditory image, or audiation, than would be produced by simpler sonifications? Human Factors and Applications-Would such a stronger internal image of the data prove to be more useful from the standpoint of conveying information? Technology and Design-How might these richer displays be constructed? This final question serves as a starting point for this paper. After years of cautious sonification research I wanted to explore the creation of more interesting and compelling representations.
series other
last changed 2003/04/23 15:50

_id ddss9456
id ddss9456
authors Kubiak, Bernard and Korowicki, Antoni
year 1994
title Identification And Analysis of the Recreational Behaviour Forms and the Needed Recreational Space Using the Integrated Spatial and Object-Oriented Gis: Concepts and Statements
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper is concerned with how to measure and investigate changes in the recreational behaviour and the required recreational space in Polish seaside recreational areas in last few years. Spatial information is an integral part of the identification and analysis of recreational behaviour and required recreational space. We postulate, therefore, that spatial information should be fully incorporated in integrated object-oriented GIS and Decision Support Technology. We argue in this paper that the existing theoretical approaches with their descriptive and technical basis do not offer directions for its application and evaluation. They do not seek to explain the processes undergone by spatial information, nor define appropriate data models. New approaches to GIS use object-oriented structures and expert systems concepts, and they will become increasingly helpful in understanding GIS. It is not unreasonable to expect that the most important issue is to use a data model or object-oriented models which closely represent the user's concept of the geographic object for representing spatial phenomena. We have discovered that most Polish users in this field are unable to collect the data they require directly. Thus they have to use methods and techniques, which cannot be found in GIS such as SWOT analysis. According to our experiences, the identification and analysis of the recreational behaviour and the required recreational space should be defined as a system approach where: (i) recreational space requires an object, (ii) state of recreational space is defined by the set of values of recreational space features, and (iii) the utility of the recreational space is defined by a set of features. The identification and analysis of the recreational behaviour in the presented approach are based on the features/utilities matrix of the recreational space and the computer map. The development of such a system needs many organizational changes. It is shown that in many applications organizational rather than the technical aspects of GIS determine their future and open the way to new spatial analytical techniques.
series DDSS
last changed 2003/08/07 16:36

_id 2292
authors Kühn, Christian and Herzog, Marcus
year 1994
title On the Role of Hypermedia in Architectural Design Education
doi https://doi.org/10.52842/conf.ecaade.1994.115
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 115-120
summary Teaching architectural design is not primarily concerned with presenting a body of knowledge analytically, but rather with influencing the way students act in a design situation. Previous design cases play an important part in this process, as they provide students with sets of objectives and corresponding solution patterns. Nevertheless, one of the main problems with using precedents in the design studio is that students take them rather as models to be copied than as starting points for their own research. To overcome this problem, the representation of design cases has to be improved. Our thesis is that in architectural design the structure of a case base of design precedents relies to a large extent on the various, and often conflicting, interpretations of precedents that are provided by architectural theory and discourse. Within a theory of design where exploration is the dominant strategy, we propose a method of using design cases and design theories in an integrated way. Through the use of hypermedia as a medium for representation of design cases, the process of looking for information can be based on the same metaphor as the design process itself.
series eCAADe
last changed 2022/06/07 07:52

_id ddss9473
id ddss9473
authors Peckham, Robert J.
year 1994
title Geographical Information Systems and Decision Support for Envi-ronmental Management
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The growing requirement for spatial decision support systems in Urban and Regional Management is pointed out. This has come about due to the increasing complexity of modern human activities, the increase in awareness of the negative consequences of mankind's technological development on the environment, and also due to the need to respect new regulations and legislation regarding environmental impacts. Such spatial decision support systems need to manipulate and analyze a wide variety of spatially referenced information, frequently in large quantities. Geographical Information Systems are now the chosen means for supporting such information, but in order to arrive at decisions further analysis modules and decision aids frequently need to be linked to them, or integrated with them. Linking multicriteria decision aid with spatial analysis is one way in which spatially referenced information can be used to arrive at decisions in situations where there are many and conflicting criteria. Examples of applications of these ideas to real management problems, including waste management, river management and site management are used to show how spatial information can now be manipulated to aid decisions, and to arrive at some of the design requirements for more flexible and applicable decision support systems. The merits and disadvantages of several different approaches to design and implementation of decision support systems, especially from the users point of view, are discussed.
series DDSS
email
last changed 2003/08/07 16:36

_id 4f13
authors Ronchi, Alfredo M.
year 1994
title A Brief History of CAAD in Italy
doi https://doi.org/10.52842/conf.ecaade.1994.x.f3n
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 227
summary Twenty years of revolution, from the middle '70 to the middle '90. Many things have changed since the origins of computer graphics and computer aided design in architecture. We started teaching drafting on terminals which connected to mini computers, complex procedures or sets of graphics libraries working with keywords, vectors and storage screens. The next step was devoted to the discovery of workstations in the early '80's, where the user sat face on to the whole power of a multitasking system. At that time to use up to 16 time sharing processes running on the same work station seemed to have no practical use at all. Fortunately someone (ie Xerox PARC laboratories) at the same time started to develop the so-called GUI. Graphical user interface started a revolution in human/machine interface (ie Smalltalk). The desktop metaphor, the use of multiple windows and dialogues joined with icons and pop up menus let the user manage more applications and, even more important, created a standard in application/user interface (CUA). In the meantime focus had moved from hardware to software, systems being chosen from the software running. The true revolution we have seen starting from that base and involving an ever increasing number of users was the birth of PC based applications for CAAD. Generally speaking nowadays there are three main technologies concerning teaching: communication, multimedia and virtual reality. The first is the real base for future revolution. In the recent past we have started to learn how to manage information by computers. Now we can start to communicate and share information all over the world in real time. The new age opened by fax, followed by personal communication systems and networks is the entry point for a real revolution. We can work in the virtual office, meet in virtual space and cooperate in workgroups. ATM and ISDN based teleconferencing will provide a real working tool for many. The ever increasing number of e-mail addresses and network connections is carrying us towards the so called 'global village'. The future merger between personal digital assistant and personal communication will be fascinating. Multi & HyperMedia technology is, like a part of VR, a powerful way to share and transfer information in a structured form. We do not need to put things in a serial form removing links because we can transfer knowledge as is. Another interesting and fundamental aspect typical of VR applications is the capability to change cognitive processes from secondary (symbolic - reconstructive) to primary (perceptive - motory). In this way we can learn by direct experience, by experiment as opposed to reading books. All these things will affect not only ways of working but also ways of studying and teaching. Digital communications, multimedia and VR will help students, multimedia titles will provide different kinds of information directly at home using text, images, video clips and sounds. Obviously all those things will not substitute human relationship as a multimedia title does not compete against a book but it helps.

series eCAADe
last changed 2022/06/07 07:50

_id ddss9484
id ddss9484
authors Sklar, Hinda
year 1994
title Opening Doors at Harvard's Graduate School of Design
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Design communication has many forms and employs a wide array of references. Design pedagogy uses a rich body of sources and is informed by deep communication between faculty and student. Advancing technology for distribution and manipulation of digital design media and a pervasive computer network at the Harvard Graduate School of Design provide an ideal environment for investigating new methods of access to design resources. A research initiative called the DOORS project (Design-Oriented On-line Resource System) will make a variety of design reference materials available over the GSD's computer network Potentially, DOORS will provide access to: - the Frances Loeb Library's visual and special collections; - slides, drawings, photographs, videos; - private faculty slide collections; - maps and geographic information systems of text, numeric and other visual databases of three- dimensional computer models; - computer-generated animations and digital video segments with sound of multimedia projects. As early pilot versions of DOORS are released, faculty and students will gather visual information for study and modification, analyze images and models, compare and link design documentation in different formats, develop lectures and make presentations from computers in offices, classrooms, and studio work areas. Emphasis will be placed on flexibility, as this particular tool's success will hinge on its ability to respond to different approaches to design and instruction. DOORS proposes to offer three modalities, browsing, composition and presentation, to enable searching, organizati-on, and display. Using established library standards for record format, subject access and keyword indexing, browsing will offer flexible and diverse search criteria. Composition will provide tools for linking, annotation and manipulation of assembled materials. Individual presentations will be viewed in classrooms, studios or offices. A pilot project to assemble some of the basic technology and expertise required is currently under way. The objective of the pilot is to deliver a slice of material over the GSD's local area network in order to raise awareness of the tool's potential among faculty and students, to evaluate its effectiveness, and to formulate technical specifications for later project phases.
series DDSS
email
last changed 2003/08/07 16:36

_id 9779
authors Smeltzer, G.T.A., Mantelers, J.M.M. and Roelen, W.A.H.
year 1994
title The Application of Virtual Reality Systems in Architectural Design Processes
source BIT Note Publication 95/1, Building Information Technology, Eindhoven
summary This publication describes the development and the application of a Virtual Reality system for the architectural design process. It is based on the results of research into Virtual Reality technology and in particular into the possibilities of a natural interface between a designer and a design system. This description is also based on the development of a laboratory set up for a "full immersive" and a "partially immersive" Virtual Reality application. This application offers a designer the possibility of modifying and assessing a 3D design model in "Virtual Reality" and is used in the course of several case studies. One of these case studies was the making of a presentation of a house design to possibly interested parties. The other case study was the use of Virtual Reality in the course of a design process. Finally this publication includes the description of some future and anticipated developments. The research problem is mainly posed by the questions regarding the ways in which the design process changes under the influence of amongst other factors the Virtual Reality technology. Other questions concern the ways in which the interface between a designer and a design system can be made as natural as possible, the way in which a design model can behave as autonomous as possible, and the way in which a representation can be made as realistic as possible. With regard to these the starting points were respectively the use of sensors, the definition of behaviour characteristics and the use of illumination simulations.
series other
last changed 2003/04/23 15:50

_id ddss9488
id ddss9488
authors Solans, Joan Antoni and Fargas, Josep
year 1994
title Towards Hybrid Technologies for Urban Design: Balancing Reliability, Power and Speed in Decision Support
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper constructs a theory of decision support system design, based on the three independent concepts of reliability, power and speed borrowed from epistemology. We say that a system is reliable if a large part of its performance is useful or correct, that it is powerful if it performs in a useful way in a variety of situations of interest, and that it is fast if its behaviour is consistently dynamic. An arithmetic calculator, for example, is more reliable than a mathematician, but the latter is more powerful. A programming language is as reliable as a calculator, but the calculator is faster. We use this framework to argue that a successful deployment of decision support technology must take into account the balance between reliability power and speed. We illustrate this approach with the case of a hybrid system for studying urban transportation issues in the Greater Barcelona Region based on land use, contrasting it with more conventional tools such as traditional geographic information systems or traffic analysis software. The hybrid system is shown to sacrifice the reliability and speed characteristic of commercially available software for a powerful set of computational tools developed specifically for the problem at hand. This tradeoff process is formalized using an analysis based on second-order reliability, power and speed concepts. We show that micro-level sacrifices of one of these properties are often inversely correlated with the same characteristics at the macro level. For example, the relatively slow performance of in-house software components on a given project can result in a high level of dynamism in addressing several related projects. We extend the design theory outlined above to a methodology for characterizing decision support systems in general, and argue that the hybrid technologies approach is more likely to result in systems reflecting the user's domain knowledge and skills.
series DDSS
email
last changed 2003/08/07 16:36

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