CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ddss9413
id ddss9413
authors Branki, Cherif
year 1994
title Communicative Acts in Cooperative Architectural Design Environments
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The purpose of this paper is to present a scheme, that can be used to support the communication process in cooperative design. Computational aids for design have largely been for a designerworking by himself/herself. These aids have also been supplemented by the widespread use of artificial intelligence approaches. However, design is so complex, and very rarely acted upon by a single designer but many more working towards the same aim. This involves a new paradigm in which designers need to cooperate with each other using a computational medium. A protocol analysis in cooperative design has been carried out and technological support has been proposed.Cooperative design becomes an important paradigm for the next generation of intelligent computer aided design systems. It will be conducted in many forms among several designers and willrequire the support of advanced communication facilities beyond the "passive" transmission of data and messages. Technological advances in communication networks have opened up new ways for cooperative design interaction across several processes of cooperation among designers, designers and computer aided design systems, computer aided design systems and knowledge based systems, and knowledge based systems themselves. In cooperative design environments, aunit of communication among designers is the transfer of a message from one designer (a sender) to another (a receiver). The aim of such communication is to provide the receiver with some information or to have the receiver take certain actions. Inspired by the speech act theory, a branch of the philosophy of language and linguistics, such a unit is called a communicative act. By analogy to architectural design, a communicative act is a performing act in designers communication.
series DDSS
email
last changed 2003/08/07 16:36

_id 28f1
authors Carrara, Gianfranco, Kalay, Yehuda E. and Novembri, Gabriele
year 1994
title Knowledge-Based Computational Support for Architectural Design
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 5-12
doi https://doi.org/10.52842/conf.acadia.1994.005
summary The process of architectural design aims to define a physical form that will achieve certain functional and behavioral objectives in a particular context. It comprises three distinct, but highly interrelated, operations: (1) Definition of the desired objectives; (2) production of alternative design solutions; (3) evaluation of the expected performances of the solutions and their comparison to the predefined objectives. Design can be viewed as a process of search for a solution that satisfies stated needs, while at the same time adapting the needs to the opportunities and limitations inherent in the emerging solution. // Computational techniques were developed to assist each one of the three operations, with varying degrees of success. We propose to integrate all three operations into one whole, by developing a computational model that will facilitate smooth transition from one operation to another. The role of computers in supporting this model will include providing a knowledge base of prototypical design objectives and solutions, storing project-specific design goals and solutions, and predicting their expected performances. This paper discusses the rationale and background for developing such a knowledge-based design system, and presents the parameters for implementing it as a computational tool to support architectural design. Examples from a prototype implementation serve to illustrate the discussion.
series ACADIA
email
last changed 2022/06/07 07:55

_id ddss9408
id ddss9408
authors Bax, Thijs and Trum, Henk
year 1994
title A Taxonomy of Architecture: Core of a Theory of Design
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The authors developed a taxonomy of concepts in architectural design. It was accepted by the Advisory Committee for education in the field of architecture, a committee advising the European Commission and Member States, as a reference for their task to harmonize architectural education in Europe. The taxonomy is based on Domain theory, a theory developed by the authors, based on General Systems Theory and the notion of structure according to French Structuralism, takes a participatory viewpoint for the integration of knowledge and interests by parties in the architectural design process. The paper discusses recent developments of the taxonomy, firstly as a result of a confrontation with similar endeavours to structure the field of architectural design, secondly as a result of applications of education and architectural design practice, and thirdly as a result of theapplication of some views derived from the philosophical work from Charles Benjamin Peirce. Developments concern the structural form of the taxonomy comprising basic concepts and levelbound scale concepts, and the specification of the content of the fields which these concepts represent. The confrontation with similar endeavours concerns mainly the work of an ARCUK workingparty, chaired by Tom Marcus, based on the European Directive from 1985. The application concerns experiences with a taxonomy-based enquiry in order to represent the profile of educational programmes of schools and faculties of architecture in Europe in qualitative and quantitative terms. This enquiry was carried out in order to achieve a basis for comparison and judgement, and a basis for future guidelines including quantitative aspects. Views of Peirce, more specifically his views on triarchy as a way of ordering and structuring processes of thinking,provide keys for a re-definition of concepts as building stones of the taxonomy in terms of the form-function-process-triad, which strengthens the coherence of the taxonomy, allowing for a more regular representation in the form of a hierarchical ordered matrix.
series DDSS
last changed 2003/08/07 16:36

_id ddss9415
id ddss9415
authors Cajati, Claudio
year 1994
title Innovative Expert Systems With Hypertextual User Interfaces: A Special Support for the Building Recovering Project
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In this paper, first of all a short account on the peculiarity of knowledge in the domain of Architectural and Building Project, particularly in the Building Recovering Project is given. Thatmeans to focus the concept of "degree of authority" of different types of knowledge with regard to project: regulations; specialist literature having in practice the value of self-regulation; technical updating; exemplary design cases; warnings; analysis methods; heuristics; orientating references. Consequently, the different roles of two basic design & decision support systems, that is expert systems and hypertexts, are considered. The former seem to be quite fit for representing information and knowledge linked to a clear "authority", the one of experts in a certain domain; the latter seem to be quite fit for illustrating the interdisciplinary complexity, different historicinterpretations, various analogous references, and so on. Afterwards, the limits of expert systems based on the logic "true-false" are underlined, and the perspective of expert systems based on more sophisticated and appropriate rules and metarules is proposed. At last, the possible structure of such an innovative expert system, with a hypertextual interface, in the domain of Building Recovering Project is exemplified.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9444
id ddss9444
authors Hill, Shauna and Streilein, André
year 1994
title Architectural Photogrammetry & Knowledge-Base Systems Record & Redevelopment
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In redevelopment projects, the purpose of heritage recording is part of an investigative process to achieve understanding about structures so that designers can make the appropriate design decisions. It is desirable to integrate the knowledge of the recording and documentation specialist, who has first-hand knowledge of the building, with the interpretative process of evaluating the building information and making design decisions. New developments in the fields of photogram-metric recording and computer science has led to improved "image understanding". This paper describes research that is the result of exploring the concept of integrating new digital photogram-metric recording processes with an automated expert evaluation tool. The goal of this research is to expedite the acquisition of heritage building information for use by a knowledge-based system capable of providing the designer with building performance evaluations. Photogrammetry records all data as a series of three-dimensional coordinates which make it a natural partner for today's three-dimensional CAD systems. Generating a three-dimensional model of architecturally significant physical forms and details can provide a basis for evaluation, understanding, education, and design. The purpose of knowledge-based systems in construction is to enhance the decision-making process with specialized knowledge and experience. The linkage of CAD databases with knowledge-based systems provides a source of input data, such as a three-dimensional model, significant to a particular problem. This research is a collaborative effort between two groups, the Swiss Federal Institute of Technology in Zurich Switzerland, and the University of Manitoba in Winnipeg, Canada.
series DDSS
last changed 2003/08/07 16:36

_id caadria2005_a_2c_d
id caadria2005_a_2c_d
authors Ih-Cheng Lai
year 2005
title Mapmaker: Linking Plays among Ideas, Cases and Links
source CAADRIA 2005 [Proceedings of the 10th International Conference on Computer Aided Architectural Design Research in Asia / ISBN 89-7141-648-3] New Delhi (India) 28-30 April 2005, vol. 1, pp. 222-227
doi https://doi.org/10.52842/conf.caadria.2005.222
summary Idea association involves a dynamic linking process among ideas, cases and the links themselves. Based on the knowledge representation issue-concept-form proposed by Oxman (1994), design ideas, cases and links are elucidated. Furthermore, various and dynamic linking plays are involved in two steps: divergent, in which alternative idea entities are linked, and convergent, in which these idea entities are selected. These linking plays provide a computational mechanism for indexing prior design cases dynamically. Finally, an index prototype for supporting the linking process of idea association, called Mapmaker, is proposed in this paper.
series CAADRIA
email
last changed 2022/06/07 07:50

_id diss_kuo
id diss_kuo
authors Kuo, C.J.
year 1999
title Unsupervised Dynamic Concurrent Computer-Aided Design Assistant
source Los Angeles: UCLA
summary The increasing capability of computer-aided architectural design systems has strengthened the role that the computer plays in the workplace. Due to the complexity of developing new techniques and research, these systems are undertaken mostly by scientists and engineers without significant architectural input (Willey, 1991). The design concept of these systems may be based on a well-defined and well-understood process, which is not yet realized in architectural design (Galle, 1994). The output of such research may not be easily adapted into the design process. Most of the techniques assume a complete understanding of the design space (Gero and Maher, 1987) (Willey, 1991). The description or construction of the design space is always time and space consuming, and the result can never be complete due to the ever-changing nature of architectural design. This research intends to initiate a solution for the above problems. The proposed system is an unsupervised-dynamic-concurrent-computer-aided-design assistant. The “unsupervised” means the learning process is not supervised by the user because it is against the designer's nature to “think-aloud” in the design studio and it also increases the work load. It is dynamic because the size of the knowledge base is constantly changing. Concurrent means that there are multiple procedures active simultaneously. This research focuses on learning the operational knowledge from an individual designer and reapplying it in future designs. A computer system for this experiment is constructed. It is capable of The preliminary result shows a positive feedback from test subjects. The purpose of this research is to suggest a potent computational frame within which future developments may flourish.
series thesis:PhD
last changed 2003/11/28 07:37

_id ddss9461
id ddss9461
authors Leusen, Marc van
year 1994
title System of Types in the Domain of Residential Buildings
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary At the early stages of the architectural design process, general decisions are made with respect to a building's spatial organization. These concern its overall shape and size, as well as its internal organization. Characteristics of a building's spatial organization, however vaguely and incomplete-ly described at those stages, may have serious consequences for various aspects of its performan-ce. Those consequences are often difficult to determine in advance and emerge only during time-consuming elaboration of the design or even not before the actual building is in operation. A designer's ability of foreseeing them is much dependent on his knowledge of existing buildings. More particularly, it depends on his understanding of the performances of types rather than specific precedents. In general terms, the present study aims at supporting design decisions at the early stages by improving the awareness and understanding of types. Many architectural handbooks particularly those in the domain of housing attempt to support access to and acquisition of such knowledge through so-called typologies, in which types are described by means of graphical descriptions, and illustrated with one or more precedents. The effectiveness of such books as design supporting tools is limited by the fact, among others, that type descriptions are not based upon a well-defined representation of spatial organization. This leads to uncertainty as to the handbook's completeness and to unreliability of performances associated with types. The present study explores the possibilities of dealing with these shortcomings. It is limited to the domain of the complex residential building. After a review of existing work in the area of housing typology, the study presents and discusses the following products: (i) a type-representation of basic arrangements of dwellings, that is, a representation which retains only the most general characteristics of spatial organization, (ii) a demonstration of the potential of this representation; this demonstration involves the enumeration and limited exploration of certain ranges of type descriptions.
series DDSS
last changed 2003/08/07 16:36

_id maver_073
id maver_073
authors Rutherford, J. and Maver, T.W.
year 1994
title Knowledge Based Design Support
source Knowledge Based Computer-Aided Architectural Design (Ed. G Carrara and Y Kalay), Elsevier, 243-268
summary In 1971 the Architects' Journal featured a paper entitled PACE 1: Computer Aided Building Appraisal. The softwareknown as PACE (Package for Architectural Computer Evaluation), initially developed on the Systemshare time-sharing system accessed on- line from a teletype terminal over the ordinary voice grade telephone network, has, in concept at least, survived the subsequent 22 years and remains to this day a crucial aid in the teaching of architectural design in the University of Strathclyde's Department of Architecture and Building Science.
series other
type normal paper
email
last changed 2015/02/20 11:39

_id maver_074
id maver_074
authors Rutherford, J. and Maver, T.W.
year 1994
title Knowledge Based Design Support
source Automation in Design, Vol 3, Nos 2-3, 187-202
summary In 1971 the Architects' Journal featured a paper entitled PACE 1: Computer Aided Building Appraisal. The software known as PACE (Package for Architectural Computer Evaluation), initially developed on the Systemshare time-sharing system accessed on-line from a teletype terminal over the ordinary voice grade telephone network, has, in concept at least, survived the subsequent 22 years and remains to this day a crucial aid in the teaching of architectural design in the University of Strathclyde's Department of Architecture and Building Science.
series journal paper
email
last changed 2003/09/03 15:03

_id ddss9479
id ddss9479
authors Schaefer, Wim F.
year 1994
title The Management of Knowledge in Architectural Companies by Reconstruction of Problem Solving Systems
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The purpose of this paper is to present a theory for 'knowledge management' in architectural firms. This theory is based upon the premise that knowledge as well as employees (..the designer as a knowledge worker..) are regarded as means of production and that for both of these resources economic values exist during a limited period of time. Similar to the management efforts to optimize the use of labour and 'material' equipment the use of knowledge should be optimized by adequate management. The presented theory for the management of knowledge introduces a new profession in the organization of an architectural firm: the knowledge manager. And within this context a knowledge base is regarded as a tool to help to perform one of the tasks of this professional. The central part of this theory consists of a cognitive reconstruction of problem solving systems. This reconstruction provides a layout for a knowledge base as well as a 'road map' to guide the discussions on 'what knowledge is used', 'who learned what' and 'to whom must experience be transferred'. Employees as the most 'cognitive actors' in problem-solving in design processes can be traced. The management can decide on wether to emphasise the concentration of knowledge by these persons or to emphasize the transfer of their knowledge to others. The use and meaning of knowledge bases for each of these management approaches are completely different.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9482
id ddss9482
authors Schmitt, Gerhard N.
year 1994
title Interaction with Architectural Cases in a Virtual Design Environment
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The prime business of architecture is change through design. While most architects will welcome any tool which supports this activity with minimal effort, they will not embrace a tool which either seems to automate design or requires major efforts to understand and use. Conventional databases - be it in the form of books or computer applications - are normally in a serving function to support the activity of design and to provide reference. Visual databases have a long history in architecture in the form of drawings, photographs and, more recently, computer-captu-red or computer-generated images. Whereas the first computer-based image libraries closely followed the existing paradigm of existing paper-based libraries, new developments both in software and in computing media offer different opportunities. Knowledge-based and case-based descriptions of architectural features increasingly replace the traditional, passive representations. While in the past these images were subject to more or less random interpretations, the new computer-based images are only one representation of a model which includes many other aspects. The visual aspects of a building are thus no longer restricted to the finished drawing, but new representations of the abstractions of a building become possible. True and direct interaction with visually presented objects thus becomes a reality. The paper presents a prototype of a visual database in a virtual design environment in its critical aspects: (i) the architectural content and representation of such a database and the criteria for the cases in it, (ii) the enabling computing and software environment, and (iii) three practical applications. The prototype is presently being implemented in the Architectural Space Laboratory (ASL) in the Department of Architecture at ETh Zurich.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9488
id ddss9488
authors Solans, Joan Antoni and Fargas, Josep
year 1994
title Towards Hybrid Technologies for Urban Design: Balancing Reliability, Power and Speed in Decision Support
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper constructs a theory of decision support system design, based on the three independent concepts of reliability, power and speed borrowed from epistemology. We say that a system is reliable if a large part of its performance is useful or correct, that it is powerful if it performs in a useful way in a variety of situations of interest, and that it is fast if its behaviour is consistently dynamic. An arithmetic calculator, for example, is more reliable than a mathematician, but the latter is more powerful. A programming language is as reliable as a calculator, but the calculator is faster. We use this framework to argue that a successful deployment of decision support technology must take into account the balance between reliability power and speed. We illustrate this approach with the case of a hybrid system for studying urban transportation issues in the Greater Barcelona Region based on land use, contrasting it with more conventional tools such as traditional geographic information systems or traffic analysis software. The hybrid system is shown to sacrifice the reliability and speed characteristic of commercially available software for a powerful set of computational tools developed specifically for the problem at hand. This tradeoff process is formalized using an analysis based on second-order reliability, power and speed concepts. We show that micro-level sacrifices of one of these properties are often inversely correlated with the same characteristics at the macro level. For example, the relatively slow performance of in-house software components on a given project can result in a high level of dynamism in addressing several related projects. We extend the design theory outlined above to a methodology for characterizing decision support systems in general, and argue that the hybrid technologies approach is more likely to result in systems reflecting the user's domain knowledge and skills.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9491
id ddss9491
authors Szalapaj, Peter and Kane, Andy
year 1994
title Putting Cad in Perspective
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary New developments in CAD software technology should allow users more freedom in the kinds of visual metaphors they choose to work with. CAD systems currently exploit only a small subset of both 2-D and 3-D graphical options. The options that are used are predominantly targeted at supporting the general trend towards a very narrow understanding of realism. Perceptual and artistic evidence points to a much wider range of possible images than that currently represented within CAD software. This extended range of graphical knowledge includes both perceptually "real" images, as well as constructed, "artificial" images. It is our contention that in order for CAD software to support analysis of design proposals, a much wider range of both 2-D and 3-D transformations should be supported, such as explosion, distortion, post-hoc decomposition, superimposition, etc. The consequences of such transformations frequently result in the formation of co-existing, multiple images, each of which may then be manipulated further in distinct ways. Support for user-interaction with such graphic objects, therefore, requires computational representations of multiple conceptual objects. Issues related to multiple representations and multiple viewpoints, therefore, are of paramount importance. Typically, designers use many representations and move rapidly between them. They tend to tolerate and even exploit inconsist-ency between different representations as they develop a design. Consistency is only relevant at certain stages and cannot therefore be enforced as a matter of course. The paper describes in detail each type of transformation that we consider to be of benefit for use in design analysis, together with a description of how each transformation can be integrated into a multiple viewpoint knowledge-based framework.
series DDSS
email
last changed 2003/08/07 16:36

_id sigradi2008_049
id sigradi2008_049
authors Benamy, Turkienicz ; Beck Mateus, Mayer Rosirene
year 2008
title Computing And Manipulation In Design - A Pedagogical Experience Using Symmetry
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The concept of symmetry has been usually restricted to bilateral symmetry, though in an extended sense it refers to any isometric transformation that maintains a certain shape invariant. Groups of operations such as translation, rotation, reflection and combinations of these originate patterns classified by modern mathematics as point groups, friezes and wallpapers (March and Steadman, 1974). This extended notion represents a tool for the recognition and reproduction of patterns, a primal aspect of the perception, comprehension and description of everything that we see. Another aspect of this process is the perception of shapes, primary and emergent. Primary shapes are the ones explicitly represented and emergent shapes are the ones implicit in the others (Gero and Yan, 1994). Some groups of shapes known as Semantic Shapes are especially meaningful in architecture, expressing visual features so as symmetry, rhythm, movement and balance. The extended understanding of the concept of symmetry might improve the development of cognitive abilities concerning the creation, recognition and meaning of forms and shapes, aspects of visual reasoning involved in the design process. This paper discusses the development of a pedagogical experience concerned with the application of the concept of symmetry in the creative generation of forms using computational tools and manipulation. The experience has been carried out since 1995 with 3rd year architectural design students. For the exploration of compositions based on symmetry operations with computational support we followed a method developed by Celani (2003) comprising the automatic generation and update of symmetry patterns using AutoCAD. The exercises with computational support were combined with other different exercises in each semester. The first approach combined the creation of two-dimensional patterns to their application and to their modeling into three-dimensions. The second approach combined the work with computational support with work with physical models and mirrors and the analysis of the created patterns. And the third approach combined the computational tasks with work with two-dimensional physical shapes and mirrors. The student’s work was analyzed under aspects such as Discretion/ Continuity –the creation of isolated groups of shapes or continuous overlapped patterns; Generation of Meta-Shapes –the emergence of new shapes from the geometrical relation between the generative shape and the structure of the symmetrical arrangement; Modes of Representation –the visual aspects of the generative shape such as color and shading; Visual Reasoning –the derivation of 3D compositions from 2D patterns by their progressive analysis and recognition; Conscious Interaction –the simultaneous creation and analysis of symmetry compositions, whether with computational support or with physical shapes and mirrors. The combined work with computational support and with physical models and mirrors enhanced the students understanding on the extended concept of symmetry. The conscious creation and analysis of the patterns also stimulated the student’s understanding over the different semantic possibilities involved in the exploration of forms and shapes in two or three dimensions. The method allowed the development of both syntactic and semantic aspects of visual reasoning, enhancing the students’ visual repertoire. This constitutes an important strategy in the building of the cognitive abilities used in the architectural design process.
keywords Symmetry, Cognition, Computing, Visual reasoning, Design teaching
series SIGRADI
email
last changed 2016/03/10 09:47

_id 6838
authors Berberidou-Kallivoka, Liana
year 1994
title An Open Daylighting Simulation Environment
source Carnegie Mellon University, Pittsburgh
summary Various studies have shown that performance simulation tools have not been integrated effec- tively in the architectural design process. The conventional lighting simulation tools have been characterized as decision verification tools rather than design support tools. Particularly in the early design stage, when crucial and often irreversible decisions are made, this evident lack of appropriate lighting simulation environments represents a serious drawback. The "mono-directionality" of the conventional simulation tools can be identified as one of the factors responsi- ble for insufficient integration of computational lighting modeling tools in the design process. In response to this circumstance, this thesis presents the conceptual background and the proto- , typical realization of an "open" daylighting simulation environment (GESTALT) to support architectural lighting design and education. Open simulation environments aim at extension (and inversion) of the design-to-performance mapping mechanisms of the conventional build- ing performance simulation tools. Toward this end, two fully operational versions of GESTALT have been implemented. GESTALT-01 is an explicit implementation based on invertible "fast-response" computational modules. GESTALT-02 is an implicit version that uses a comprehensive computational daylight simulator and investigative projection technique for performance-driven design exploration. Concepts, implementations, case studies, contributions and future directions are presented.
series thesis:PhD
last changed 2003/02/12 22:42

_id e751
id e751
authors Clayton, M.J., Kunz, J.C., Fischer, M.A. and Teicholz, P.
year 1994
title First Drawings, Then Semantics
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 13-26
doi https://doi.org/10.52842/conf.acadia.1994.013
summary The Semantic Modeling Extension (SME) prototype implements a unique approach to integrated architectural CAD that places the drawing act first in the design process. After drawing a design idea using a computer graphic system, the designer interprets the design, providing semantic content to the graphic entities. An interpretation expresses the meaning of the design with respect to a particular issue, such as structural sufficiency, energy consumption, or requirements for egress, and provides reasoning to evaluate the design addressing that issue. A design may have many interpretations to express the multiple issues that are relevant in a design project. The designer may add or delete interpretations of the design as issues change during the course of the project. Underlying the SME prototype are the concepts of form, function and behavior. In the prototype, evaluation of a design is done by deriving behavior from the graphically represented forms and relating the behavior to stated functions or requirements. The concepts of interpretations and form, function and behavior together establish a virtual product model for design. In contrast to component based approaches to product modeling that tightly bind form representations to their behavior and function, a virtual product model allows the designer to manipulate the relations among these three descriptors of a design, and thus manipulate the semantics of the design entities. By distinguishing between the act of proposing a design by drawing the conceived form and the act of assigning meaning to the form, the virtual product model approach supports both graphic thinking for design synthesis and symbolic reasoning for design evaluation. This paper presents a scenario of the use of the SME prototype in building design; provides an analysis of the design process and computational support described in the scenario; contrasts a virtual product model approach with a component-oriented product model approach; describes the software implementation of SME; and presents implications and conclusions regarding design process and technical integration.
series ACADIA
email
last changed 2022/06/07 07:56

_id a163
authors Gross, Mark D.
year 1994
title The Fat Pencil, the Cocktail Napkin, and the Slide Library
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 103-113
doi https://doi.org/10.52842/conf.acadia.1994.103
summary The paper describes recent explorations in sketch recognition and management to support architectural design. The exploration and decisionmaking of early, conceptual design is better suited to freehand drawing, sketching, and diagramming than to the hard-line drawing and construction kit approaches of traditional CAD. However, current sketch programs that simulate paper and pencil fail to take advantage of symbolic manipulation and interactive editing offered by computational environments. The paper presents a computer as cocktail napkin' program, which recognizes and interprets hand-drawn diagrams and provides a graphical search facility, simulated tracing paper, and a multi-user shared drawing surface. The cocktail napkin is the basis of Stretch-A-Sketch, a constraint-based draw program that maintains spatial relations initially specified by a diagram. The cocktail napkin program is also the basis for a query-by-diagram scheme to access a case-based design aid as well as a small collection of images of famous buildings. The paper briefly reviews these extensions of the cocktail napkin program.
series ACADIA
email
last changed 2022/06/07 07:51

_id ddss9448
id ddss9448
authors Kane, Andy and Szalapaj, Peter
year 1994
title Intuitive Analysis as Mediator Between Concept and Representation
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Representation in Computer Aided Architectural Design Systems has to date largely focused on the presentation of the end product of design activity, namely the ultimate built form. In thisrespect, 3-dimensional representations traditionally associated with CAAD visualization have relied heavily upon verisimilitude for their efficacy, and have therefore necessitated high levels of dimensional accuracy together with exhaustive description, both of which are absent in the early stages of design formulation. This paper investigates the desired structure of a computational design formulation system which is based, not upon the representation (or presentation) of ultimate form, but instead upon the representation of architectonic ideas resident in the designer's mind, which are central to the organization and generation of proposals. These ideas are of two kinds: conceptual generators, both poetic and architectonic, and the organizational parti or schematic proposals, which embody them. The representation of ideas rather than end form has two primaryobjectives. Firstly, it enables the designer's realization and clarification of concept or parti, and secondly, but most importantly, it enables the designer to critically assess these ideas in relation tothe contextual situation and brief. The computational representation must be structured in a manner which supports the designer's intuitive critical assessment of it, to in turn induce a modification and development of the initial design ideas. Repeated transformation, representation, and intuitive analysis, can then continue in a cyclical manner until an end proposal is achieved. Intuitive analysis, which becomes the mediator between idea and representation, is itself computationally supported by the dual methodologies of comparative and modal superimposition. Superimposition of previous with present representation (either in two or three dimensions)enhances comparative assessment of design developments. Modal analysis, on the other hand, facilitates the superimposition of schematic representations of modes of design thought (circulationpattern with volumetric arrangement, say) in order to intuitively assess their interaction or conflict.
series DDSS
email
last changed 2003/08/07 16:36

_id cd68
authors Szalapaj, Peter J. and Tang, Songlan
year 1994
title Giving Colour to Contextual Hypermedia
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 191-200
doi https://doi.org/10.52842/conf.ecaade.1994.191
summary Design development evolves within design contexts that require expression as much as the design itself, and these contexts often constrain any presentation in ways that are not usually explicitly thought of. The context of a design object will therefore influence the conceptual ways of thinking about and presenting this object. Support in hypermedia applications for the expression of the colour context, therefore, should be based upon sound theoretical principles to ensure the effective communication of design ideas. Johannes Itten has postulated seven ways to communicate visual information by means of colour contrast effects, each of which is unique in character, artistic value, and symbolic effect. Of these seven contrasting effects, three are in terms of the nature of colour itself: hue, brightness, and saturation. Although conventional computer graphics applications support the application of these colour properties to discrete shapes, they give no analysis of contrasting colour relationships between shapes. The proposed system attempts to overcome this deficiency. The remaining four contrast effects concern human psychology and psychophysics, and are not supported at all in computer graphics applications. These include the cold-warm contrast, simultaneous contrast, complementary contrast, and the contrast of extension. Although contrast effects are divided into the above seven aspects, they are also related to one another. Thus, when the hue contrast works, the light-dark contrast and cold-warm contrast must work at the same time. Computational support for these colour effects form the focus of this paper.
series eCAADe
last changed 2022/06/07 07:56

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