CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ddss9423
id ddss9423
authors Dasgupta, Shubhagato
year 1994
title A Decision Support System for Architects in the Rural Housing Situation in India
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Even a conservative estimate of the rural housing shortfall in India, is 20.6 million houses. There are three contexts under which external intervention is necessary, the endemic low housing qualityof the poor and landless, the major development projects where displaced people have to be rehoused, and rehabilitation of victims of natural disasters such as the periodic floods or unprecedented earthquakes like the recent one in Maharashtra, Central India, where we successfully applied this method. Interventions by government agencies or charity organisations, have often failed to achieve a viable sustainable habitat, primarily because of misplaced perceptions in need assessment, resulting in disrupted societies. Tailored to the Indian rural housing scenario, the study developed a participatory interface to aid architects and planners in information gathering and systematization of need assessment for input into the designing and decision-making process. The method based on field tested participatory information collection games consists of threemajor stages. The first stage involves user-interactive documentation of the baseline data. The second, involves participatory group analysis and evaluation of issues coupled with rapid interactive verification of information collected in terms ofspatial organisations and production mechanisms. The third is a tool for rapid systematised retrieval of information, for synthesis into preparation of an "user needs statement".
series DDSS
last changed 2003/08/07 16:36

_id dda4
authors Yezioro, Abraham
year 1994
title Form and Performance in Intelligent CAAD Systems for Early Stages in Solar Design Building
source Technion, Faculty of Architecture and Town Planing, Haifa
summary Great care should be taken at the initial design stages to determine the principles and solution schemes for climate and energy-conscious buildings. The present study deals with supporting the designer's efforts at the early stages to lay down the appropriate principles for a conceptual and geometric design of energy-preserving buildings, which are also thermally comfortable and adapted to local climatic conditions. For years, especially during the last decade, important data concerning climate-conscious construction has been compiled, but the information has not been utilized by designers, due to its inaccessibility. It is significant, though, that solutions based on this knowledge could be found and assessed at the preliminary design steps. A correct climate-conscious design conceived at the initial stages may guarantee that during later phases of the project's development no problems calling for essential and drastic changes in the basic design will crop up. The meaning of such changes at later stages may require sometimes a redesigning of the entire project. It is vital, therefore, to understand at the pre-conceptual phase, what are the correct climatic-solar design strategies which satisfy the requirements of the local conditions, and enable the attainment of thermal comfort conditions, while consuming the least possible energy. The present study proposes a computer-aided passive solar design system (PASYS) which enables the handling of entire designing process, and its general, conceptual aspects, as well as the preliminary designing steps and their particular, practical aspects. The system is based both on a knowledge base which stores the existing information concerning solar-climatic construction in the form of rules of thumb, and on precise procedural models which enable finding solutions suited to the local climatic conditions. The proposed system is an intelligent CAAD system which equips the designer who is aware of the constraints of climate and energy, with a tool to achieve a better design. PASYS was developed as a universal system to deal with the various activities involved in the initial – pre-conceptual and conceptual - design stages. The system supports the following design activities of each stage of this kind: analysis, synthesis, documentation, assessment and decision making. It is capable of analyzing given conditions, thus helping the designer understand which are the significant preliminary design stages that have a bearing on thermal comfort conditions in a given climate. The system is also capable of proposing solutions corresponding with the particular design phase, and assess their adequacy. These solutions take into account the constraints determined both by the designer and by the system itself, owing to the knowledge base it contains. The system can also document the various solutions that have been found and selected, so that may be further developed at later stages. This documentation is carried out by a graphic interface, developed as part of the system, as well as by an interface devised for existing CAD software. This study highlights the interaction between form and performance. The system is able to assess the performance of a proposed design by considering a given geometry (form), or viceversa, it is able to recommend a solution that can deliver desired and required performances. The study comprises three parts: (a.) Development of the conceptual model of a knowledge based design process. (b.) Further development of the initial stages of the afore mentioned process, including the pre-conceptual and conceptual stages. (c.) Demonstration of the mode of work with the PASYS system. // The first part of the study deals with the definition of the design process, the definition of the various design steps and their characteristics, and the definition of the activities involved in each design step. This part of the work also presents the kinds of knowledge bases affecting the design process, and shows how this knowledge is an inseparable part of the design process. The second part deals with the development of the initial design stages - the pre-conceptual and the conceptual - which are based on knowledge. This part also contains compiled knowledge that is relevant to the design stage, and a knowledge storage and retrieval method that was developed so as to make the knowledge available and accessible on demand. This part further presents precise procedural methods, developed to find solutions adapted to the specific given conditions, and to precisely assess the performance of the proposed solution. A case in point is the module of the SHADING system which enables a precise assessment of the mutual shading of buildings, and an examination of the exposure of the southern elevation to the sun, which is necessary in order to determine the effective solar absorption area in a proposed project in given environment conditions. The third part of the study demonstrates the solar-climatic design process put into action and supported by the system that was developed. This system enables the designer, even at the preliminary design stages, to determine which properties relating to local climatic conditions he will introduce into the building. This important, seemingly natural act, is usually performed during more advanced stages, when it might generate significant changes in the design, at a juncture when changes are hard to make. A PASYS-aided design environment ensures that from the beginning of the designing process, the project will be designed correctly and efficiently as far as energy is concerned.
keywords Knowledge Base; Design Process; Form; Performance; CAAD Systems
series thesis:PhD
email
last changed 2003/03/03 11:58

_id sigradi2008_049
id sigradi2008_049
authors Benamy, Turkienicz ; Beck Mateus, Mayer Rosirene
year 2008
title Computing And Manipulation In Design - A Pedagogical Experience Using Symmetry
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The concept of symmetry has been usually restricted to bilateral symmetry, though in an extended sense it refers to any isometric transformation that maintains a certain shape invariant. Groups of operations such as translation, rotation, reflection and combinations of these originate patterns classified by modern mathematics as point groups, friezes and wallpapers (March and Steadman, 1974). This extended notion represents a tool for the recognition and reproduction of patterns, a primal aspect of the perception, comprehension and description of everything that we see. Another aspect of this process is the perception of shapes, primary and emergent. Primary shapes are the ones explicitly represented and emergent shapes are the ones implicit in the others (Gero and Yan, 1994). Some groups of shapes known as Semantic Shapes are especially meaningful in architecture, expressing visual features so as symmetry, rhythm, movement and balance. The extended understanding of the concept of symmetry might improve the development of cognitive abilities concerning the creation, recognition and meaning of forms and shapes, aspects of visual reasoning involved in the design process. This paper discusses the development of a pedagogical experience concerned with the application of the concept of symmetry in the creative generation of forms using computational tools and manipulation. The experience has been carried out since 1995 with 3rd year architectural design students. For the exploration of compositions based on symmetry operations with computational support we followed a method developed by Celani (2003) comprising the automatic generation and update of symmetry patterns using AutoCAD. The exercises with computational support were combined with other different exercises in each semester. The first approach combined the creation of two-dimensional patterns to their application and to their modeling into three-dimensions. The second approach combined the work with computational support with work with physical models and mirrors and the analysis of the created patterns. And the third approach combined the computational tasks with work with two-dimensional physical shapes and mirrors. The student’s work was analyzed under aspects such as Discretion/ Continuity –the creation of isolated groups of shapes or continuous overlapped patterns; Generation of Meta-Shapes –the emergence of new shapes from the geometrical relation between the generative shape and the structure of the symmetrical arrangement; Modes of Representation –the visual aspects of the generative shape such as color and shading; Visual Reasoning –the derivation of 3D compositions from 2D patterns by their progressive analysis and recognition; Conscious Interaction –the simultaneous creation and analysis of symmetry compositions, whether with computational support or with physical shapes and mirrors. The combined work with computational support and with physical models and mirrors enhanced the students understanding on the extended concept of symmetry. The conscious creation and analysis of the patterns also stimulated the student’s understanding over the different semantic possibilities involved in the exploration of forms and shapes in two or three dimensions. The method allowed the development of both syntactic and semantic aspects of visual reasoning, enhancing the students’ visual repertoire. This constitutes an important strategy in the building of the cognitive abilities used in the architectural design process.
keywords Symmetry, Cognition, Computing, Visual reasoning, Design teaching
series SIGRADI
email
last changed 2016/03/10 09:47

_id ddss9414
id ddss9414
authors Bright, Elise N.
year 1994
title THe "Allots" Model: A PC-Based Approach to Demand Distribution for Siting and Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper reports on the development and application of ALLOT: a user-friendly, flexible computer model which has been designed to help governmental jurisdictions and private landowners throughout the world to achieve more economically efficient and environmentally sound land use and development patterns in a short period of time. ALLOT has the potential to drastically change the way that land use planning is conducted, since it has the capability to allow theincorporation of a wide variety of previously ignored environmental characteristics and up-to-date land use patterns. ALLOT, which is written in the SAS programming language, contains twomajor parts. The first part employs a GIS database to conduct land suitability analyses for the area. It then produces maps showing the most suitable areas for various land use types. The second part appears to be unique in the field of computerized land use planning models. It combines the results of the suitability analysis with forecasted demand for various land use types to produce "optimum" future land use patterns. The model is capable of quickly analyzing a wide variety of forecasts, allowing easy comparison of different growth scenarios; and it can also be modified to reflect community goals and objectives, such as protection of wildlife habitat orattraction of industry. The flexibility, combined with the fact that it runs on any IBM-compatible PC (286 or higher), make it a powerful land use planning tool. The model has been successfully applied in two "real world" situations. First, three alternative future land use patterns were developed for a rural lakeside area. The area had rural characteristics and was lacking infrastructure, but a large influx of people was expected as the lake was filled. The success of this effort led to decision to test it´s use as a method for facility siting (using landfill siting as an example).
series DDSS
last changed 2003/08/07 16:36

_id ddss9417
id ddss9417
authors Chan, Chiu-Shui
year 1994
title A Hypermedia Tutoring for Multimedia Tasks
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Using a computer or a software package involves procedural knowledge, or knowledge of a series of instructions. When a user recognizes the appropriate computer commands (the method) in acertain application, it is assumed that the user is capable of doing a computer-related or computeraided task. Based on this assumption, the current project explores methods of developing a computer tutoring system to convey know-how efficiently. The purpose of the project is to make novices familiar with machines and with techniques of handling multimedia for presenting design concepts. A teaching tool is designed that combines images, sounds, and movements to create an effective learning environment. The tool is a hypermedia system consisting of different software and hardware components implemented in the HyperCard. How to manipulate different media will be taught by means of cross-references, graphic display, text explanations, and background music. Hopefully, this project will suggest some useful methods for teaching CAD to novice computer users.
series DDSS
email
last changed 2003/08/07 16:36

_id avocaad_2001_02
id avocaad_2001_02
authors Cheng-Yuan Lin, Yu-Tung Liu
year 2001
title A digital Procedure of Building Construction: A practical project
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In earlier times in which computers have not yet been developed well, there has been some researches regarding representation using conventional media (Gombrich, 1960; Arnheim, 1970). For ancient architects, the design process was described abstractly by text (Hewitt, 1985; Cable, 1983); the process evolved from unselfconscious to conscious ways (Alexander, 1964). Till the appearance of 2D drawings, these drawings could only express abstract visual thinking and visually conceptualized vocabulary (Goldschmidt, 1999). Then with the massive use of physical models in the Renaissance, the form and space of architecture was given better precision (Millon, 1994). Researches continued their attempts to identify the nature of different design tools (Eastman and Fereshe, 1994). Simon (1981) figured out that human increasingly relies on other specialists, computational agents, and materials referred to augment their cognitive abilities. This discourse was verified by recent research on conception of design and the expression using digital technologies (McCullough, 1996; Perez-Gomez and Pelletier, 1997). While other design tools did not change as much as representation (Panofsky, 1991; Koch, 1997), the involvement of computers in conventional architecture design arouses a new design thinking of digital architecture (Liu, 1996; Krawczyk, 1997; Murray, 1997; Wertheim, 1999). The notion of the link between ideas and media is emphasized throughout various fields, such as architectural education (Radford, 2000), Internet, and restoration of historical architecture (Potier et al., 2000). Information technology is also an important tool for civil engineering projects (Choi and Ibbs, 1989). Compared with conventional design media, computers avoid some errors in the process (Zaera, 1997). However, most of the application of computers to construction is restricted to simulations in building process (Halpin, 1990). It is worth studying how to employ computer technology meaningfully to bring significant changes to concept stage during the process of building construction (Madazo, 2000; Dave, 2000) and communication (Haymaker, 2000).In architectural design, concept design was achieved through drawings and models (Mitchell, 1997), while the working drawings and even shop drawings were brewed and communicated through drawings only. However, the most effective method of shaping building elements is to build models by computer (Madrazo, 1999). With the trend of 3D visualization (Johnson and Clayton, 1998) and the difference of designing between the physical environment and virtual environment (Maher et al. 2000), we intend to study the possibilities of using digital models, in addition to drawings, as a critical media in the conceptual stage of building construction process in the near future (just as the critical role that physical models played in early design process in the Renaissance). This research is combined with two practical building projects, following the progress of construction by using digital models and animations to simulate the structural layouts of the projects. We also tried to solve the complicated and even conflicting problems in the detail and piping design process through an easily accessible and precise interface. An attempt was made to delineate the hierarchy of the elements in a single structural and constructional system, and the corresponding relations among the systems. Since building construction is often complicated and even conflicting, precision needed to complete the projects can not be based merely on 2D drawings with some imagination. The purpose of this paper is to describe all the related elements according to precision and correctness, to discuss every possibility of different thinking in design of electric-mechanical engineering, to receive feedback from the construction projects in the real world, and to compare the digital models with conventional drawings.Through the application of this research, the subtle relations between the conventional drawings and digital models can be used in the area of building construction. Moreover, a theoretical model and standard process is proposed by using conventional drawings, digital models and physical buildings. By introducing the intervention of digital media in design process of working drawings and shop drawings, there is an opportune chance to use the digital media as a prominent design tool. This study extends the use of digital model and animation from design process to construction process. However, the entire construction process involves various details and exceptions, which are not discussed in this paper. These limitations should be explored in future studies.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id ddss9419
id ddss9419
authors Choukry, Maha
year 1994
title Knowledge Acquisition by Measurement: The Domain of Building Change
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper presents a study that is aimed at finding a basis for systematic knowledge acquisition. More specifically, it attempts to introduce, knowledge acquisition by measurement: a method thatallows objective evaluation of empirical observations. Measurement has proven to be a significant tool to acquire, evaluate, and upgrade knowledge in some knowledge domains. In other domains,such as the domain of building change, measurement is barely subject of study. Building change knowledge acquisition by measurement seems to become a significant subject of study for several reasons: (i) increase our objective knowledge of previous building changes, (ii) allow systematic monitoring of present changes, and (iii) assist decisions planning for change in new buildings. In current studies, questions such as what were required changes, what were the building elements that fulfilled a change, how often did a building change, and what were the costs related to a change, often get no systematic or objective answers. Hence, to overcome that, I am concerned with finding a method that is to answer the following questions: 1) What is the domain of building change; 2) Is a method of knowledge acquisition by measurement adequate to represent buildingchanges; 3) Can empirical observations of building change be systematically represented and objectively evaluated using this method; and 4) How can this method be applied to assist theunderstanding of previous changes, the control of present changes, and assist planning for building change. The method introduced is based on three modules: (i) domain of building change; (ii) modelling this domain; and (iii) measurement. These three modules enable the formulation of the measurement of building change, namely the change indicator. Multiple change indicators, such as cost change indicator, or occurrence change indicator can measure empirical observations ofbuilding change. Sequential steps that lead to the development of this method start by section 1, where the domain of building change is specified. In section 2 this domain is modelled, and in section 3, knowledge acquisition by measurement method is introduced. A case study, shows how empirical building changes can be measured is explained in section 4. In section 5, three possible applications are introduced, and in section 6, I explain how a computerized prototype would enhance the efficiency of using such applications. Findings and conclusions resulting from this study are summarized in section 7.
series DDSS
email
last changed 2003/08/07 16:36

_id e8b9
authors Kesler, Beatrice
year 1994
title PROGRAMME OF HABITAT WISHES - A TOOL FOR COMMUNICATION
source Beyond Tools for Architecture [Proceedings of the 5th European Full-scale Modeling Association Conference / ISBN 90-6754-375-6] Wageningen (The Netherlands) 6-9 September 1994, pp. 23-30
summary How to develop an attractive built environment with the desired housing and well kept outdoor conditions? As long as experts do not ask lay-people for their needs and wants, we must not be surprised that people are not interested in their environment and show a lack of care. The contribution of (future) inhabitants in the planning process can have a material and a social impact on building, improving and maintaining a neighbourhood. One of the problems that have to be solved is the question how to improve the communication between non-professionals and professionals, between inhabitants and designers (architects). Inhabitants express themselves in a simple language about the number of rooms, cupboards, size of the garden and parking place. Architects communicate in drawings of designs and talk in a technical language about functions, forms, spacial structures, light and expression. It can be helpful - is the fundamental idea in Wageningen - to develop a shared language, to start talking about activities and to use scale models in a structured process. The participation process is a sort of exploratory expedition. Good communication is a must for a successful participation process. A clear expression of the 'programme of habitat wishes' is the first step in the dialogue between inhabitants and architect. The Structural Space Planning Method is a structured process to develop a 'programme of habitat wishes' for the built environment. It can be related to all sorts of objects: houses, co-housing projects, institutions, playgrounds, streets or neighbourhoods. Full scale and scale models are part of the Structural Space Planning Method, as described by Van Dam (these proceedings). This contribution describes some practical experiences with the development of the 'programme of habitat wishes' and the effects on the participation process.
keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 10:59

_id ddss9468
id ddss9468
authors Mustoe, I. and Bridges, A.
year 1994
title An Intelligent Architectural Design Resource
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary With the development of optical disc technology very large resources of visual material are becoming available to designers. For example, the School of Architecture at University College Dublin has compiled a 30 cm Phillips Laser vision disc containing some 20,000 images of buildings from all parts of Europe. Conventional methods of accessing such large bodies of information tend to be based on formal query languages and are unsuitable for designers searching design precedents or other forms of inspiration. Conventional expert systems, based on deductive inference engines, are equally unsuitable. The difficulty stems from design being an exploratory rather than deductive process. The paper describes a novel type of pattern matching expert system, referred to as "image", which has been developed to provide a method of search which is more appropriate to designers. By the use of image, designers can make meaningful but non-deductive connections between their attitudes towards design and the contents of an optical disc. The bit-string manipulation algorithm underlying image is explained and an example of the use of the system in controlling the Dublin disc is also described.
series DDSS
email
last changed 2003/08/07 16:36

_id 6637
authors Ward, D., Brown, A.G.P. and Horton, F.F.
year 1994
title A Design Assistant for Environmental Optimisation of Buildings
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 247
doi https://doi.org/10.52842/conf.ecaade.1994.x.u0s
summary The dual function of the Environmental Design Assistant which we have developed is to act firstly as a teaching aid and secondly as a design aid. In terms of it's role as a design assistant it is similar in nature to the application described by Papamichael, K, in Novitski, B. J. (1993). However, the work described here forms part of an overall strategy to develop a user friendly design assistant across the spectrum of Architectural design disciplines: this is one particular strand of the project. One aim embodied in the development of the environmental design assistant has been the pragmatic one of the production and refining of a tool to perform environmental assessments of buildings in accordance with the British recommendations made in BREEAM (Building Research Establishment Energy Assessment Method). In this respect the assistant allows for the consequences of design decisions to be readily assessed and then for those decisions to be modified. The Assistant has undergone a series of refinements to make it more user-friendly, efficient and appropriate as an Architectural design aid; and this has been the second aim of the project. The project has acted as a vehicle for the application of design principles applied to the presentation, information structuring and navigation associated with Hypermedia and Multimedia products. We are applying the kind of good design principles which have been summarised well by Schulmeister, R. (1994). These principles include Ariadne's Thread (paths for navigation), Lost in Hyperspace (backward navigation), More-than-browsing (interaction) and Tutoring (providing feedback to the user). Adoption of such principles is, we believe, essential in order to realise the potential of Hypermedia tools. The principal development tool for the work has been SuperCard. This has been used in conjunction with a range of other software including ArchiCad and Intellidraw and a range of image grabbing devices.

series eCAADe
email
last changed 2022/06/07 07:50

_id 20ab
authors Yakeley, Megan
year 2000
title Digitally Mediated Design: Using Computer Programming to Develop a Personal Design Process
source Massachusetts Institute of Technology, Department of Architecture
summary This thesis is based on the proposal that the current system of architectural design education confuses product and process. Students are assessed through, and therefore concentrate on, the former whilst the latter is left in many cases to chance. This thesis describes a new course taught by the author at MIT for the last three years whose aim is to teach the design process away from the complexities inherent in the studio system. This course draws a parallel between the design process and the Constructionist view of learning, and asserts that the design process is a constant learning activity. Therefore, learning about the design process necessarily involves learning the cognitive skills of this theoretical approach to education. These include concrete thinking and the creation of external artifacts to develop of ideas through iterative, experimental, incremental exploration. The course mimics the Constructionist model of using the computer programming environment LOGO to teach mathematics. It uses computer programming in a CAD environment, and specifically the development of a generative system, to teach the design process. The efficacy of such an approach to architectural design education has been studied using methodologies from educational research. The research design used an emergent qualitative model, employing Maykut and Morehouses interpretive descriptive approach (Maykut & Morehouse, 1994) and Glaser and Strausss Constant Comparative Method of data analysis (Glaser & Strauss, 1967). Six students joined the course in the Spring 1999 semester. The experience of these students, what and how they learned, and whether this understanding was transferred to other areas of their educational process, were studied. The findings demonstrated that computer programming in a particular pedagogical framework, can help transform the way in which students understand the process of designing. The following changes were observed in the students during the course of the year: Development of understanding of a personalized design process; move from using computer programming to solve quantifiable problems to using it to support qualitative design decisions; change in understanding of the paradigm for computers in the design process; awareness of the importance of intrapersonal and interpersonal communication skills; change in expectations of, their sense of control over, and appropriation of, the computer in the design process; evidence of transference of cognitive skills; change from a Behaviourist to a Constructionist model of learning Thesis Supervisor: William J. Mitchell Title: Professor of Architecture and Media Arts and Sciences, School of Architecture and Planning
series thesis:PhD
last changed 2003/02/12 22:37

_id 2638
authors Choi, Jin Won
year 1994
title ArchiWAIS: A Multimedia-Based Architectural Information System for Teaching and Learning Architectural History and Theory
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 161-169
doi https://doi.org/10.52842/conf.acadia.1994.161
summary Currently, there is a debate among architectural educators regarding the use of computers in the curricula. At present, computers are used for design purposes, and there is limited use in other areas of the curricula. This paper explores an instructional tool developed specifically for the teaching and learning of architectural history and theory, and since these courses are main components of any architectural curricula, using this tool can have a great impact on architectural education in general. The tool, called ArchiWAIS, is a multimedia-based architectural information system that utilizes emerging computer technologies such as multimedia, hypermedia, and telecommunications. As a multimedia system ArchiWAIS provides effective ways of handling various architectural media-text, images, architectural drawings and diagrams, three-dimensional models, animation and sound. ArchiWAIS as a distributed hypermedia system also provides multiple ways to search multimedia databases and browse through multimedia. ArchiWAIS is a WAIS (Wide-Area Information Server) client and has access to architectural databases specially constructed for this experimental project as well as general WAIS databases. ArchiWAIS is one of two subsystems of ArchiTOUR, an educational system currently under development. While ArchiWAIS searches and collects a variety of architectural information, HyperTOUR, the other subsystem of ArchiTOUR, can be used for presenting and learning a specific subject in architectural history and theory. A future extension of ArchiTOUR will be the integration of other curricula into the system, in essence, creating a common ground among architectural courses.
series ACADIA
last changed 2022/06/07 07:56

_id ddss9427
id ddss9427
authors Engelen, Guy and White, Roger
year 1994
title A Strategic Planning and Policy Decision Support Tool for Urban Regions
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In this paper we present a Decision Support System developed to assist urban designers, planners and policy makers to explore and evaluate possible urban layouts and their growth patterns. Thecore of the system consists of a modelling shell allowing the user to specify cellular automata based models of urban and regional systems. These models capture the effect of local spatial processes in which the use, or desired use of each parcel or cell of land is determined partly by institutional and environmental factors, and partly by the activities present in its neighbourhood. Since each cell affects every other cell within its neighbourhood, a complex dynamic emerges. Unlike conventional cellular automata, the models are defined with a large neighbourhood --over a hundred cells-- a relatively large number of states --more than a dozen in some applications-- representing socio-economic and natural land-uses. The approach permits the straightforward integration of detailed physical, environmental, and institutional constraints, as well as including the effects of the transportation and communication infrastructure. These models thus permit a very detailed representation of evolving spatial systems. The current version of the system represents urban areas as consisting of up to 10.000 interacting zones, each roughly the size of an individual city block. These models are easy to build and apply, yet empirical tests show that they produce realistic simulations of urban land use dynamics. Consequently, they are well suited to form the heart of the DSS, which provides the user with a number of tools for exploration,analysis and evaluation of alternative futures of the system as they result from policy interventions that are imposed by means of what-if experiments and scenario analysis. For example, the DSS isable to identify areas in which pressure for change in land use restrictions may become critical under particular development strategies. In the DSS, the modelling shell is coupled to a simple,custom-built GIS. In the stand-alone application of the DSS, this stores the detailed geographical qualities of the area being modelled, and allows basic overlay manipulations. It also displays theresults of the model while the simulation proceeds. Alternatively, the GIS can serve as aninterface to more elaborate, commercial GIS systems.
series DDSS
email
last changed 2003/08/07 16:36

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id ddss9441
id ddss9441
authors Hammond, Barbara
year 1994
title Computer Aided Urban Design
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The product of the Urban Design process in the public sector in the UK is usually a briefing document of some kind which communicates design ideas in outline both to the lay public and to private developers. The problem with briefing effectively is that outline expression of ideas does not provide a strong basis for negotiation with developers; the temptation therefore is to work up one proposal in detail and to present it as the only option. This type of prescriptive briefing may be successful in situations where the public body has control over the land, the economy is buoyant and the site has a simple context. Its problems are that it is labour intensive, so some areas are covered in detail, others not at all; it is seen as restrictive by developers, so may create a climate of conflict rather than certainty; it is not responsive to change; it covers specific sites thoroughly but does not deal well with large, complex areas; on large sites it tends towards a homogeneous environment whereas the nature of towns and cities is pluralistic and heterogeneous; it confines the Urban Designer to site specific work rather than allowing concentration on the whole urban system. Urban Designers at the London Docklands Development Corporation felt that CAD might present some answers to these problems in facilitating an iterative, interactive briefing process which could respond quickly to change; whereby varying options for development could be investigated fully but quickly and resource-efficiently; which could be used to communicate design ideas effectively to non-professionals; which could help to make negotiation with developers more effective, less confrontational; which could deal with large, complex sites effectively. The idea was that a piece of city could be modeled on the computer and an urban design study would then be carried out on it which would test varying options for development, resulting in an outline, but three dimensional, model for an area which could be used in three ways: as a briefing tool, as part of a marketing exercise and as a tool to aid effective negotiation and consultation at the planning stage. A pilot project was carried out on a set of development sites at East India Dock and, following the success of this, a full study was carried at Surrey Quays Centre. The paper describes these projects and discusses both their products and their effect on the developmentprocess as aids in decision making.
series DDSS
last changed 2003/08/07 16:36

_id ddss9420
id ddss9420
authors Christie, Colin Ian
year 1994
title User Interfaces and Systems for Remote Design Working on ISDN Systems
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper will discuss the requirements and possible configurations of user interfaces suitable for remote working multi-disciplinary design practices. Telecom companies throughout Europe are making heavy investments in digital communication technology (ISDN). The networks being created will form a standard method of high speed data transfer which can be readily accessed by any computer hardware platform. There are great opportunities for remote working by design groups, not simply sharing data but also interactive working and video communications. Digital communications provide the electronic arterial system to the new field of remote computing,whilst cheap and effective hardware and software support systems provide readily usable platforms on which to build remote multi-disciplinary design practices where the exploitation of specialistknowledge and skills is not limited by traditional methods of communication. ISDN networks allow real time video, voice and design software interaction - indeed, everything except the designer's physical presence. However as with all computer technology and indeed communications technology the user interface which gives access and control is vitally important. The user interface should provide the following features: be transparent to the user and simple and reliable to operate; allow an interactive window/s into the remote site's design information whatever the type of application being dealt with; carry out data compression, file transfer and file management procedures with minimum input from the user; cause no conflicts with design software or secondary applications;be able to access different platforms.
series DDSS
last changed 2003/08/07 16:36

_id 0df3
authors Dam, Hanke van
year 1994
title PLAN EVALUATION BY SIMULATION
source Beyond Tools for Architecture [Proceedings of the 5th European Full-scale Modeling Association Conference / ISBN 90-6754-375-6] Wageningen (The Netherlands) 6-9 September 1994, pp. 15-22
summary The full-scale model in Wageningen was developed some 35 years ago and has been in use ever since. In a recent brochure about our mock-up system you will find four applications of our model: education, research, consultancy and information. In this paper some information about these four subjects will be presented in the sequence just mentioned. First some general information will be given about the system and about the methodological aspects of the use of our model, named 'the Structural Space Planning Method'.
keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 11:01

_id ecaadesigradi2019_027
id ecaadesigradi2019_027
authors Erzetic, Catherine, Dobbs, Tiara, Fabbri, Alessandra, Gardner, Nicole, Haeusler, M. Hank and Zavoleas, Yannis
year 2019
title Enhancing User-Engagement in the Design Process through Augmented Reality Applications
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 423-432
doi https://doi.org/10.52842/conf.ecaade.2019.2.423
summary Augmented Reality (AR) technologies are often perceived as the most impactful method to enhance the communication between the designer and the client during the iterative design process. However, the significance of designing the User Interface (UI) and the User Experience (UX) are often underestimated. To intercede, this research aims to employ new and existing techniques to develop UI's, and comparatively assess "the accuracy and completeness with which specified users can achieve specified goals in particular environments" (Stone, 2005) - a notion this research delineates as 'effectiveness'. Prompted by the work of key scholars, the developed UI's were assessed through the lens of existing UI evaluation techniques, including: Usability Heuristics (Nielsen, 1994) and Visual and Cognitive Heuristics (Zuk and Carpendale, 2006). In partnership with PTW Architects, characteristics such as the rapidity and complexity of interactions, in conjunction with the interface's simplicity and intuitiveness, were extracted from 15 trials underwent by architectural practitioners. The outcomes of this research highlights strategies for the effective development of user interface design for mobile augmented reality applications.
keywords User Interface; Human Centered Design; User Experience; Heuristics; Usability Inspection Method
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id 211f
authors Giangrande, A., Marinelli, A.M. and Sansoni, C.
year 1994
title A CAAD Based Method for Designing Industrial Plants in Sensitive Landscapes
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 75-83
doi https://doi.org/10.52842/conf.ecaade.1994.075
summary The protection and management of the visual landscape require new conceptual and operative tools to better link (integrate) the creative and the evaluation phases of the design process. These tools should aid the designer to take into account and evaluate the visual impact of a new project from the early steps of the process: that is the same as saying that we have to upset the logic of EIA (Environmental Impact Assessment), a procedure that usually is applied when the project is finished or is coming to an end. This paper illustrates the first results of a research that aims to produce a system to aid the designer of buildings or infrastructures — industry plants, transport systems, etc. — that could generate a strong impact on the surrounding landscape. To this end we applied some methods and techniques which was worked out in scientific fields that have developed a lot in the late years: MCDA (Multi-Criteria Decision Aid) and CAAD (Computer Aided Architectural Design). The paper describes a software prototype to aid design of industrial installations for the early design phases.

series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

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