CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 361

_id 6651
id 6651
authors Chen, N., Kvan, T., Wojtowicz, J., Van Bakergem, D., Casaus, T., Davidson, J., Fargas, J., Hubbell, K., Mitchell, W., Nagakura, T. and Papazian, P.
year 1994
title PLACE, TIME AND THE VIRTUAL DESIGN STUDIO
doi https://doi.org/10.52842/conf.acadia.1994.115
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 115-132
summary A design problem shared over the Internet raises issues of how digital media and group dynamics affect networked design collaborations. This paper describes how to conduct a long-distance studio and compares asynchronous and synchronous collaborative techniques. Digital methods are discussed in relationship to both the creative process and design communication. In schematic stages, less precise tools used asynchronously allow free exploration and creative misreadings, while in later stages, more direct real-time exchanges bring a project to resolution. For the final review, synchronous video-conferencing with interactive graphics allow comparison of cross-cultural differences. Used effectively, these tools can electronically create a compelling sense of place. Ways to foster a strong virtual community are discussed in an agenda for future virtual design.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id cc19
authors Glennie, William L.
year 1994
title Europe '94 - A Visitor's Report on the State of CAAD in Education
doi https://doi.org/10.52842/conf.ecaade.1994.x.s5h
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 262
summary During May, June and July of this year, I had the pleasure of visiting twelve institutions across Europe where computers are being used in the teaching of Architecture. There are as many different approaches to the incorporation of computers in the curriculum as there are places, and they all have some degree of success. My greatest surprise was the large size of these Schools, even in relatively small countries. Dealing with a huge number of students makes any kind of mandatory computer instruction almost impossible. In spite of all difficulties, enthusiasm and willingness to work directly with students was the single most important characteristic in the faculty and staff who are having the greatest success. Support staff dedicated to the maintenance of equipment and software were provided at most of the institutions. For those who do not have this benefit it is critical to relieve the teaching and research faculty of the need for these time-consuming tasks. Formal research activities are not essential to effective education. The process of setting up such efforts is again a distraction from the more important job of teaching. If research projects grow naturally out of the curriculum, they may be pursued without impeding instruction. Most serious of all, there is a substantial lack of communication and cooperation among these schools, and by implication, among all of the other schools in Europe. The mechanism of annual conferences held by ECAADE is insufficient to exchange information and interests. There were several occasions when I mentioned work that was being carried out at one place that would match very nicely with efforts at another. However, it is clearly impossible for any one school to spearhead this kind of collection and coordination of activities. The only appropriate organisation for this kind of exchange would be a centralised service initiated and maintained by the European Community. It is very important that such a body does not attempt to limit or direct the work of individual schools, rather simply serves as a clearinghouse through which the various groups can benefit from each other's work, to the mutual benefit of all.
series eCAADe
email
last changed 2022/06/07 07:50

_id 2647
authors Koutamanis, Alexander
year 1994
title Sun and Time in the Built Environment
doi https://doi.org/10.52842/conf.ecaade.1994.x.f4j
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 248
summary At a time when requirements on the quality of the built environment are increasingly becoming explicit and specific, computer technology promises the ability to analyse and evaluate buildings during the design process. The computer can extract the necessary information from conventional geometric representations, generate comprehensive descriptions of the aspects to be analysed and use these to arrive at precise and accurate results that can be represented visually. Visual representations facilitate comprehension of the analyses and of their results because of their agreement with our predominantly visual perception of the built environment. The consequent close correspondences between geometric design representations and the visual representation of analyses and evaluations allow direct correlation of the results with the design as a whole. Such correlation is instrumental for imposing explicit and justifiable constraints on the further development of a design. One good example of visual analyses is daylighting. In many drafting and modelling programs a viewing point can be set on the basis the sun’s height and azimuth. The projection returned reveals the surfaces that are directly lit by the sun. In other programs the sun’s height and azimuth can be used to position a light source with parallel rays. This source gives rise to shading and shadows that correspond to the ones produced by the sun. In addition, several programs can calculate the position of the sun and hence the viewing point or the light source on the basis of the date, the time and the geographic coordinates of the place. The availability of computer-aided daylighting analysis has obvious advantages for practice. Efficiency and reliability of the analysis increase, while flexibility is superior to analog simulations. Unfortunately automation of daylighting analysis may also impede understanding of underlying principles, that is, of the issues at the focus of architectural education. Explaining how the analysis is performed and why becomes thus a necessity for computer-aided design education. Exercises that aim at more than just learning and using a computer program can enrich the student’s understanding of the analysis and its results. The efficiency and flexibility of the computer facilitate the study of aspects such as the comparison of local apparent time, local mean time, standard time and daylight saving time and their significance for daylighting, solar heating and cooling patterns and possibilities. Sundials with their explicit correspondence to solar movement can be instrumental in this respect. The efficiency and flexibility of the computer also support the investigation of the techniques by which the daylighting analysis is performed and explain the relationships between projective theory, sciagraphy and computer graphics. A better understanding of the principles and techniques for daylighting analysis has a generally positive influence on the students’ learning of the daylighting analysis software and more significantly on their correlation of daylighting constraints with their designs. This leads in turn to increased flexibility and adaptability of the designs with respect to daylighting and to a conscious and meaningful exploration of variations and alternative solutions.
series eCAADe
email
last changed 2022/06/07 07:50

_id 0465
authors Szövényi-Lux, Miklós
year 1994
title Virtual Future!?
doi https://doi.org/10.52842/conf.ecaade.1994.x.o0h
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 215
summary Architecture was born long, long ago with the help of those people who first realised that they are not only building houses but, what is more important, thrilling and has been the focus of many debates, creating space. In the beginning man created space by adding and combining different volumes of masses. They thought that space can be perceived as determined by different points of orientation placed around us. Later people started to realise that perception of space is a little bit more sophisticated. Perhaps everybody has smiled at a baby who standing up for the first time in his life in his playpen, extending his hands towards objects on the nearby table physically unreachable for him. If he was an adult, people would think perhaps something is wrong with him, when he extends his hands towards things we surely know are impossible to reach from his actual position. So how come we can judge with exactitude the place of different objects in space? Maybe by the time needed for the movement to get there. Let us not forget that the baby's first real movement is when he starts to walk and then he starts to get the feeling of this three dimensional world, around which can be only realised simultaneously in space and time. Anyone can say that this is an interesting theory, but who cares? It is said that most of the architects, who are real designers have a keen sense of creating and perceiving space. They are far more interested in the perfection of the created space with all its details than anything else. And here is where a CAD program can come into the picture. Talking about a real CAD program that means from the point of view of a designer, a silent friend who never cheats or boasts, who takes him in SPACE wherever he wants to go and shows him his CREATION as an extending arm between his imagination and the reality.
series eCAADe
last changed 2022/06/07 07:50

_id ee8b
authors Yakeley, Megan and Coates, Paul
year 1994
title The Virtual Ching's Head
doi https://doi.org/10.52842/conf.ecaade.1994.x.p3b
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 225
summary The bar in the Architectural Association, named after the bust that sat in one corner, had white formica topped tables. Each day around lunchtime these were cleaned with Vim by the bar staff, ready for the new day’s thought’s, ideas, and occasional inspirations. Students used the bar as an ideal place to discuss their work, the table tops providing an endless supply of virtual napkins waiting not to be used but to be drawn on. This atmosphere of providing a relaxed environment to discuss and debate architectural ideas proved immensly popular, with tea spills adding to the table top sketches. It is often forgotten in the ordered cleanliness of the CAD studio, where the protection of the computers overrides the comfort of their users, that ideas and their development do not always come when we most expect. Providing an atmosphere in which the designer feels comfortable enough to play is as vital now as at the time when the Architectural Association was seen as an ideal place to foster debate. As the architect feels more comfortable, so will the ideas flow more freely. This paper demonstrates how a CAD environment can become the virtual equivalent of a coffee bar as it relates to the design studio, where ideas are thrown around with abandon, and where the discussion of those ideas is more important than the material with which the ideas are depicted. In contrast, the use of computers in design is following along the same path as beautifully descriptive artwork or highly skillful technical drawings, that say much about the presentation abilities of their authors, yet often little about the actual designs. Designers often are so seduced by the medium that they do not properly see the message. A computer’s ability to present three dimesnional form instantly, and the ease with which those forms may be altered, stretched, shrunk, reversed and so on make the computer an ideal sketching tool. This paper shows the results of the combined RIBA Part II and MSc Computing and Design course. This two year, 96 week course is entirely computer based, and uses generative modelling to explore the fundamental nature of the design of form. This paper seeks to show how this approach may be successfully used with some students, and how the approach complements existing teaching methods and techniques. To accompany these notes a computer based presentation will illustrate a variety of past and present student work. This will show how rule based form, and the use of computers as a sketching tool, has influenced the students' working methods and their approach to the creation of form. Finally, we will show that the use of such a formal approach leads inevitably to a greater understanding of, and therefore a greater ability to articulate and illustrate, a student’s own design ideas and proposals. The use of the computer at every stage of the design process forces the student to be entirely explicit about every action as it occurs. Similarly the rule based approach requires them to be explicit about actions they propose to take in the future. This double combination has produced students who are highly articulate about their designs at every stage, and this paper aims to demonstrate that the more articulate the student, the greater is the possibility for success.
series eCAADe
last changed 2022/06/07 07:50

_id ca51
authors Asanowicz, Aleksander
year 1994
title CAFE: Composition for Architects - Forms and Emotions
doi https://doi.org/10.52842/conf.ecaade.1994.x.l3s
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 249
summary In the architectural creation process there has always been an inclination to improve the methods of designing in the way of ,,objectivization" of designing process. Objectivization which would explain why we do design in this way and not the other. In spite of the trend to the total objectivization (Vitruvius, Alberti, Palladio), the results appeared to be still subjective, i.e. they included methods of designing typical of the one and only architect. This fact made them completely useless in the designing practice. On the other hand one cannot underestimate their meaning as to this very practice. Because it is just thanks to them that the development of designing studies has taken place. We do learn not only watching works of great architects, but also studying their opinions concerning problems of form, function and construction. That is why it seems to be useful to collect experiences concerning the classic theory of architectural composition, which have been gathered through centuries, as well as to try once again to objectivize the process. Composition information arranged in the form of data-base would create the ground for proper functioning of an expert system uniting diagnostic and planning functions. Study of that kind, not claiming design applications could be an excellent educational equipment in teaching architectural composition. In the proposed teaching system attempts have been made to look at the architectural composition theory in the light of the perception of the form, and - emerging in this process - emotional and aesthetic evaluations. In order to define which evaluations have been most often expressed during the perception process of architectural forms, the students of Architecture Faculty in Bialystok Technical University have been polled on the subject: ,,Which words are most commonly used in the descriptions of architecture works?"

series eCAADe
email
last changed 2022/06/07 07:50

_id b81d
authors Davies, C. and Harrison, J.
year 1996
title Osmose: Towards Broadening the Aesthetics of Virtual Reality
source ACM Computer Graphics: Virtual Reality Volume 30, Number 4
summary Osmose is an immersive virtual environment, produced by Softimage in 1994/95. One of the primary goals of Osmose was to push the expressive capabilities of existing 3D tools, to demonstrate that an alternative aesthetic and interactive sensibility is possible for real-time, interactive, 3D computer graphics. Osmose was created under the direction of Char Davies, the Director of Visual Research at Softimage. A former painter, as well as a creator of 3D computer graphic stills, Davies has a particular artistic vision which has driven the project. Davies has been striving for years to represent space as a luminous enveloping medium. This has led her from painting to 3D computer graphics, and finally into creating immersive virtual spaces. One of Davies' intentions for Osmose was to create a space that is "psychically innovating," one in which, to quote Bachelard, participants do not change "place," but change their own nature. Osmose was therefore designed to explore the potential of immersive virtual space to allow participants to shed their habitual ways of looking at (and behaving in) the world. By doing this, we hoped they would then emerge from the virtual world to experience the real world in a fresh way, reawakening a fundamental sense of their own "being-in-the-world." We hoped that this could be accomplished through the visual, aural and interactive aesthetic of the work.
series journal paper
last changed 2003/04/23 15:50

_id 887f
authors Donath, D.
year 1994
title The Reflection of Research in Education CAAD
doi https://doi.org/10.52842/conf.ecaade.1994.x.c4a
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 256
summary More and more the education of CAAD has a fixed place in teaching architecture and urban planning students. In this point of view, the influence of research in this field is necessary for a good and high qualitative level of lectures using computer tools.
series eCAADe
email
last changed 2022/06/07 07:50

_id 2775
authors Fuchs, Wladyslaw and Wrona, Stefan K.
year 1994
title Looking for the Best Place for Computer Models in Architectural Education
doi https://doi.org/10.52842/conf.ecaade.1994.043
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 43-46
summary In the past, many Schools of Architecture were mastering skill of preparing hand made models and hand drawings as a main technique in design education (e.g. Warsaw School of Architecture). Introduction of CAAD to teaching process brings a new modelling techniques and a new possibilities. The role of computer models in architectural education is very promissing and still not fully recognized. Development of modelling techniques and communication media is much quicker than development of design studio concepts. Many concepts and experiments in this field had place in architectural schools all over the word. A new concept of design studio based on computer modelling techniques as a communication media is the subject of interest of the Warsaw School of Architecture. The virtuality versus reality in teaching concepts is one of the most important issues in our traditional, professionaly oriented school.
series eCAADe
email
last changed 2022/06/07 07:50

_id 0726
authors Kadysz, Andrzej
year 1994
title CAD the Tool
doi https://doi.org/10.52842/conf.ecaade.1994.x.k7r
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 212
summary What is the role of CAAD as a tool of architectural form creation ? We used to over-estimate the role of computer as significant factor of design process. In fact it serves only to produce technical documentation and to visualise designed buildings. We usually use CAAD to record ideas, not to create designs. We use it like more complex pencil. But it is unsuitable for conceptual design , with imperceptible influence on idea definition. Its practical usefulnes is limited. I would like to consider and find out reasons of that state, present some conclusions and ideas on computer aided architectural form creation. Many tools were invented to extend posibilities of human body or intellect. Microscop and telescop are extensions of human eye. Which organ is extended by computer (especially by CAAD)? CAAD with high developed function of visualising of the object beeing designed seems to be an extension of architect's imagination. It is beeing used to foresee visual efects, to check designed forms, to see something what we are not able to imagine. It performes the role of electronic modeler. Real model and virtual model - the medium of presentation is diferent but ways of using them are similar . Dislocation of place where we build model is not a big achievement, but potential possbilities of CAAD in modeling are almost unlimited (?). What are special features of CAAD as a modeling tool? First we have to consider what is indispensible when building a model: to embody idea. To do this we need space, substance and tools. In architectural design practice space is a real site with definite climate, neigbourhood, orientation. Substance that we shape is an archiectural form composed of many difrent elements: walls, windows, roof, entry, ... , proportions, rhythm, emotions, impresions... The tool is: our knowledge, imagination, talent, experience, norms, law and drawing equipment. Working with the computer, making virtual model, we have many of mentioned elements given in structure of CAAD program and interpreted by it. But many of them have different character. Making traditional dummy of building we operate on reality which is manually accessible. In case of computer model we operate on information. Space, substance and tool (- program) are informations, data. Human being is not an abstract data processor, but creature that lives non stop in close, direct, sensual contact with nature. By this contact with enviroment collects experiences. Computer can operate on digital data that is optionally selected and given by user, independent upon enviromental conditions. Usually architecture was created on basis of enviroment, climate, gravity. But these do not exist in CAAD programs or exist in the symbolic form. Character of these conditions is not obvious. We can watch demeanour of objects in gravity but it can be also antigravity. In theory of systems everything is considered as a part of biger system. In "virtual" reality (in computer space) we deal with accurences which are reduced to abstract level, free upon terms or connections. We work with our CAAD software using geometric space whithout any other principle.

series eCAADe
last changed 2022/06/07 07:50

_id 0e89
authors Bradford, J.W., Cheng, N. and Kvan, Thomas
year 1994
title Virtual Design Studios
doi https://doi.org/10.52842/conf.ecaade.1994.163
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 163-167
summary Beginning in 1993, small groups of students of architectural design at different institutions around the world participated in collaborative design projects using a variety of tools, including CAD, Internet and teleconferencing. This programme, known as the "Virtual Design Studio" (VDS), allows students to work collectively with colleagues from different cultures and climates who are thousands of kilometres and in different time zones. Most recently, in February 1994, four institutions in N. America, one in Europe, and one in S E Asia participated in VDS’94. This paper explains the operation of the VDS and explores the future of the VDS as a potential tool for architectural design education. In particular, we review what we have learned in employing computer tools to extend the teaching in design studios into a "virtual" experience.
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id a6fe
authors Gatermann, Harald
year 1994
title Using Hypermedia as a Teaching Tool in CAD Education
doi https://doi.org/10.52842/conf.ecaade.1994.x.v6m
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 211
summary CAD-programs belong to the most complex kinds of software - complex and difficult in using and especially in learning for architects and for students. Some years ago we already tried to find ways for making the first steps easier for students and more comfortable for teachers: Our first attempt was to reduce the number of commands from 150 to only 20 in the first lesson by cutting off many of the pull-down-menus (it was even the time before the cad-program, we use, was running under windows). We supported the reduced menus on the screen by handing out a template with all the needed commands for the first lesson. We had two positive results: the first was a reduction of beginners frustrations about too many new things, the second was a homogenisation among the students´ know how: the very eager ones were no longer able to test too many new things! In the second lesson the students got another twenty new commands and so on (they could start the program with a batch rib-1, rib-2 etc.). Our second attempt was the development of new dialogues due to our experience in teaching and in looking at the same points of difficulties every year.

series eCAADe
last changed 2022/06/07 07:50

_id 2640
authors Graziano, Laura and Mortola, Elena
year 1994
title Strategic Choices for Venice
doi https://doi.org/10.52842/conf.ecaade.1994.090
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 90-99
summary The Venice has been in the middle of a lot of proposals and initiatives for some time that range from environmental restoration to the transformation of important areas of the ancient centre, from the renewal of the exibition spaces to the rationalisation of manufacturing areas and communications. Opinions as to how, where and whether to go ahead with these interventions are controversal and and they has been responsable for the current situation of status quo in Venice. Various proposals have been put foreword to semplify city control regulations to put into actions quickly and efficiently in the complicated context. Such methods supported by multimedia tools can efford the participation of the actors and the decision making. Application the Strategic Choice approach for the curring out of the projects proposed for the metropolitan area of Venice and the use of multimedia tools (visualisation and hypertext) to favour the involvement of the actors are described.

series eCAADe
email
last changed 2022/06/07 07:51

_id 412e
authors Gross, M.D., Do, E. and McCall, R.J.
year 1997
title Collaboration and Coordination in Architectural Design: approaches to computer mediated team work
source TeamCAD 97, 17-23
summary In 1993 and 1994, instructors and students of architecture at several universities around the world* collaborated briefly on two "virtual design studio" projects. Using off-the-shelf technology of the time-email, CU-See-Me internet video, international conference calls, and exchange of CAD drawings, images, and Quicktime animations-this ambitious project explored the possibility of bringing together diverse members of an international design team together to collaborate on a short term (two week) project. Central to the "Virtual Design Studio" was a 'digital pinup board', an area where participating designers could post and view drawings and textual comments; video links and email exchange provided the media for direct communication media about designs. A report on the project [21] makes clear that the process was not without technical difficulties: a significant amount of communication concerned scheduling and coordinating file formats; disappointingly little was devoted to discussions of design issues. Although it's clear that many of the minor technical problems that inevitably plague a forward-looking effort like the Virtual Design Studio will be solved in the near term, the project also reveals the need for research on software and design practices to make computer mediated design collaboration realize its attractive promise.
series journal paper
email
last changed 2003/04/23 15:50

_id a43d
authors Kim, Inhan
year 1994
title Unified Data Organization and Management in an Integrated Design Environment
doi https://doi.org/10.52842/conf.ecaade.1994.x.k7n
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 254
summary The architectural design process is very complex and it is not easily confined to a single design environment. As the design process gets more complex due to the technological advances in building materials and construction methods, an integrated design system becomes a central design issue. To have an integrated design system, all applications should be integrated in a unified environment within which there should be a data structure to facilitate an effective data communication among the various design stages and data control facility to seamlessly connect all these applications. A primary purpose of this work is to suggest an object oriented architectural design environment for the essential part of the seamless environment for designing a building. Within the object-oriented design environment, a unified data model and detailed data control module have been implemented to seamlessly connect all these applications. The unified data model organizes the structure of the design data to keep the design consistent throughout the design and construction process. It also helps to do effective data communication among the various design stages to ensure quality and time saving in the final construction of the building. The data management module supports the consistent and easy mechanisms in controlling the data representation through the inter-connected modules. It is also responsible for creating, maintaining, and viewing a consistent database of the design description. In the suggested design environment, each architectural element partially describes the model and individual elements are aggregated hierarchically. Some parts of the projection are defined and other can be inherited from above. Also, creation of an improved or new design element can easily be accommodated in the environment. The integrated database in the suggested environment is the basis by which design data can be shared among the design tools of the design environment. The database organizes the design description within each representation, correlates equivalent descriptions across the representations, and attempts to maintain these correspondences as the design incrementally evolves.

series eCAADe
last changed 2022/06/07 07:50

_id 6f6a
authors Lyons, Arthur and Doidge, Charles
year 1994
title The Animation of Dynamic Architecture
doi https://doi.org/10.52842/conf.ecaade.1994.x.q6a
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 233
summary The most valuable resource in education is student time and the greatest asset is the ingenuity of student minds. CAD technology now offers enormous potential to education, but limitations in time and funding, prevent its use to the extent possible within practice. Therefore, after dealing with 'awareness', 'attitude' and 'limited applications', our most important role in education is to encourage innovation. The third year of the honours option course at De Montfort University takes this as its theme and challenges students to explore and exploit innovative applications. One particular area of development has been exploring the dynamic aspects of architectural design which go much further than the well-established 'fly-through' sequences. A great deal of architectural design and design development depends upon dynamic issues which range from movement joints to construction sequence. A visual understanding of these dynamic issues drawn from appropriate computer animations can now be an effective factor in design.
series eCAADe
last changed 2022/06/07 07:50

_id ebb2
authors Proctor, George
year 2000
title Reflections on the VDS, Pedagogy, Methods
doi https://doi.org/10.52842/conf.acadia.2000.015.2
source ACADIA Quarterly, vol. 19, no. 1, pp. 15-16
summary After having conducted a Digital Media based design studio at Cal Poly for six years, we have developed a body of experience I feel is worth sharing. When the idea of conducting a studio with the exclusive use of digital tools was implemented at our college, it was still somewhat novel, and only 2 short years after the first VDS- Virtual Design Studio (UBC, UHK et.al.-1993). When we began, most of what we explored required a suspension of disbelief on the part of both the students and faculty reviewers of studio work. In a few short years the notions we examined have become ubiquitous in academic architectural discourse and are expanding into common use in practice. (For background, the digital media component of our curriculum owes much to my time at Harvard GSD [MAUD 1989-91] and the texts of: McCullough/Mitchell 1990, 1994; McCullough 1998; Mitchell 1990,1992,1996; Tufte 1990; Turkel 1995; and Wojtowicz 1993; and others.)
series ACADIA
email
last changed 2022/06/07 08:00

_id 4f13
authors Ronchi, Alfredo M.
year 1994
title A Brief History of CAAD in Italy
doi https://doi.org/10.52842/conf.ecaade.1994.x.f3n
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 227
summary Twenty years of revolution, from the middle '70 to the middle '90. Many things have changed since the origins of computer graphics and computer aided design in architecture. We started teaching drafting on terminals which connected to mini computers, complex procedures or sets of graphics libraries working with keywords, vectors and storage screens. The next step was devoted to the discovery of workstations in the early '80's, where the user sat face on to the whole power of a multitasking system. At that time to use up to 16 time sharing processes running on the same work station seemed to have no practical use at all. Fortunately someone (ie Xerox PARC laboratories) at the same time started to develop the so-called GUI. Graphical user interface started a revolution in human/machine interface (ie Smalltalk). The desktop metaphor, the use of multiple windows and dialogues joined with icons and pop up menus let the user manage more applications and, even more important, created a standard in application/user interface (CUA). In the meantime focus had moved from hardware to software, systems being chosen from the software running. The true revolution we have seen starting from that base and involving an ever increasing number of users was the birth of PC based applications for CAAD. Generally speaking nowadays there are three main technologies concerning teaching: communication, multimedia and virtual reality. The first is the real base for future revolution. In the recent past we have started to learn how to manage information by computers. Now we can start to communicate and share information all over the world in real time. The new age opened by fax, followed by personal communication systems and networks is the entry point for a real revolution. We can work in the virtual office, meet in virtual space and cooperate in workgroups. ATM and ISDN based teleconferencing will provide a real working tool for many. The ever increasing number of e-mail addresses and network connections is carrying us towards the so called 'global village'. The future merger between personal digital assistant and personal communication will be fascinating. Multi & HyperMedia technology is, like a part of VR, a powerful way to share and transfer information in a structured form. We do not need to put things in a serial form removing links because we can transfer knowledge as is. Another interesting and fundamental aspect typical of VR applications is the capability to change cognitive processes from secondary (symbolic - reconstructive) to primary (perceptive - motory). In this way we can learn by direct experience, by experiment as opposed to reading books. All these things will affect not only ways of working but also ways of studying and teaching. Digital communications, multimedia and VR will help students, multimedia titles will provide different kinds of information directly at home using text, images, video clips and sounds. Obviously all those things will not substitute human relationship as a multimedia title does not compete against a book but it helps.

series eCAADe
last changed 2022/06/07 07:50

_id 4181
authors Sasada, Tsuyoshi Tee
year 1994
title Open Design Environment and Collaborative Design
doi https://doi.org/10.52842/conf.ecaade.1994.003
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 3-6
summary OpenDesignEnvironment is a concept of a design environment for environmental design. At the same time, OpenDesignEnvironment is a system which was build according to that concept. It uses 3-D models and computer graphics as a communication medium, and aims to make a design process open to the people who are concerned with a design project. OpenDesignEnvironment was used in practical environmental design projects, and worked as presentation tools, design review tools, and design tools. Furthermore, OpenDesignEnvironment is going to be an environment for collaborative design.
series eCAADe
last changed 2022/06/07 07:57

_id cd68
authors Szalapaj, Peter J. and Tang, Songlan
year 1994
title Giving Colour to Contextual Hypermedia
doi https://doi.org/10.52842/conf.ecaade.1994.191
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 191-200
summary Design development evolves within design contexts that require expression as much as the design itself, and these contexts often constrain any presentation in ways that are not usually explicitly thought of. The context of a design object will therefore influence the conceptual ways of thinking about and presenting this object. Support in hypermedia applications for the expression of the colour context, therefore, should be based upon sound theoretical principles to ensure the effective communication of design ideas. Johannes Itten has postulated seven ways to communicate visual information by means of colour contrast effects, each of which is unique in character, artistic value, and symbolic effect. Of these seven contrasting effects, three are in terms of the nature of colour itself: hue, brightness, and saturation. Although conventional computer graphics applications support the application of these colour properties to discrete shapes, they give no analysis of contrasting colour relationships between shapes. The proposed system attempts to overcome this deficiency. The remaining four contrast effects concern human psychology and psychophysics, and are not supported at all in computer graphics applications. These include the cold-warm contrast, simultaneous contrast, complementary contrast, and the contrast of extension. Although contrast effects are divided into the above seven aspects, they are also related to one another. Thus, when the hue contrast works, the light-dark contrast and cold-warm contrast must work at the same time. Computational support for these colour effects form the focus of this paper.
series eCAADe
last changed 2022/06/07 07:56

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