CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ddss9411
id ddss9411
authors Bouillé, Francois
year 1994
title Mastering Urban Network Intersection And Superimposition, in an Object-oriented Knowledge System Integrating Rules, Neurons and Processes
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Many networks cover the urban texture, either superimposed at a variable distance, or really intersecting, or even in interconnection. We briefly recall the HBDS model, working on persistent abstract data types associated to graphical representations and carrying algorithms expressing conditions to be verified and/or actions to be performed. HBDS is an integrated system too, including database, expert system dealing with fuzzy rules and facts, discrete simulation engine, and neural engine; it has a general purpose programming language. Any urban network is associated to a given prototype, according to the same scheme named prototype with more specific components. These prototypes allow to build the different thematic structures instantiations of the prototypes. All possible cases of arc intersection or "pseudo-intersection" (simple superimposition)or interconnection are obtained by, owing to new prototypes. Moreover, such (pseudo)-intersections are automatically recognized and processed without a human intervention, owing to classes ofconstraints and classes of rules. They deal with particular constraints concerning the location of some urban furniture, and rules concerning the way a cable or a pipe must follow according to thepre-existing other networks in a given area, the minimal distances, minimal or maximal depths, and some required equipments. Urban classes of (pseudo-)intersections inserted in the hyperciass"neuron", inheriting of neural features, may be used for automated learning of urban knowledge; owing to their "behavior", these neurons can communicate and perform actions on other components. Urban classes inserted in the hyperciass "process" may be used for building very large models simulating complex urban phenomenons, thus allowing a better understanding of the real phenomenons. As a conclusion, we emphasize the methodological aspects of object-oriented integration for an efficient processing of the urban context, based on prototyping and mixing rules, neurons and processes.
series DDSS
last changed 2003/08/07 16:36

_id ddss9417
id ddss9417
authors Chan, Chiu-Shui
year 1994
title A Hypermedia Tutoring for Multimedia Tasks
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Using a computer or a software package involves procedural knowledge, or knowledge of a series of instructions. When a user recognizes the appropriate computer commands (the method) in acertain application, it is assumed that the user is capable of doing a computer-related or computeraided task. Based on this assumption, the current project explores methods of developing a computer tutoring system to convey know-how efficiently. The purpose of the project is to make novices familiar with machines and with techniques of handling multimedia for presenting design concepts. A teaching tool is designed that combines images, sounds, and movements to create an effective learning environment. The tool is a hypermedia system consisting of different software and hardware components implemented in the HyperCard. How to manipulate different media will be taught by means of cross-references, graphic display, text explanations, and background music. Hopefully, this project will suggest some useful methods for teaching CAD to novice computer users.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9422
id ddss9422
authors Daru, Roel and Snijder, Philip
year 1994
title Sketch-Trigger: A Specification for a Form Generator and Design Analysis Toolbox for Architectural Sketching
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In order to develop design and decision support techniques in the early sketch design phases, weshould (1) experience and (2) observe real behaviour in practice, (3) transform observations intoideas for improvement, (4) develop behaviour models to explain the sketch design activities and(5) to evaluate between the proposals, (6) decide between the alternatives, (7) implement theselected option in a supporting tool. Our paper reports about the results of step 3 in particular inthe first phase of a Ph D project, started this year. Our main objective is to amplify the effects ofthe sketch as a very effective instrument to generate original forms and to stimulate the mind to discover new shapes and meanings in the roughly sketched patterns. Instead of considering the sketch only as a representation of what the designer has in mind as is usually assumed in CAD systems, we see sketching as form activation. Thus, we want also to offer triggering images to spark off the imagination of the designer while generating images which are practically impossibleto create by hand and certainly not at short notice. The main improvement proposed is the use of an evolutionary form breeding system: one or more sketched parent images (either ready-made'partis' or basic schemes drafted by the designer) presented in the centre of the screen, will generate surrounding mutated children as defined at random but constrained by default or customization of the available transformations. By selecting one or more children a next generation will be produced in the same way. At all times the designer can introduce or reduce constraints. To complete the usually offered 'classical' symmetrical, spatial and logical operations,we want to introduce dis-functional operations like dislocation, explosion, deformation, anti-logic etc, in short all kinds of antagonistic operations, among them the transformations applied indeconstructionist and post-modern design. Our expectation is that these operations will correspond roughly to the 'move' pertaining to a design entity as the operational unit most appropriate for design behaviour research, in particular the analysis of the chunking and parsing behaviour of the designer. The applicability of the 'move' approach has been shown experimentally by Habraken and others. Goldschmidt has abandoned the usual typology approach of protocolanalysis based on moves and concentrated on the linking of moves, but has been hampered by the lack of a good representational instrument. This brings us to the representation of moves and linkages as a research instrument. The 'linkograph' approach as proposed by Goldschmidt is a first step towards a graphical representation of the designers associative reasoning mode, necessary for tracking the heuristics of designers at the most basic level, but its practical implementation remained as yet incredibly laborious. What is proposed here is an instrument and approach which makes such registration and analysis possible within a structured software environment.
series DDSS
email
last changed 2003/08/07 16:36

_id cd34
authors Marinelli, A.M., Belibani, R. and Gadola, A.
year 1994
title Multimedia in Communication: A Study on the Urban Image of Barcelona
doi https://doi.org/10.52842/conf.ecaade.1994.103
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 103-107
summary The Hypertext on Barcelona was realized within the interuniversity scientific research "La Produzione dei circuiti multimediali didattici per l'architettura e l'urbanistica" (The production of multimedia didactic circuits for architecture and urban planning), coordinator Prof. Paola Coppola Pignatelli - Dipartimento di Progettazione Architettonica e Urbana- Facoltà di Architettura, Università "La Sapienza", Roma, Italia. During the numerous debates on the relationship between multimedia and communication of the project a long list of problems emerged: the understanding and the management of explorable fields opened by these new media; the informative overflow that can introduce irrelevant information; the "interactive" anxiousness that produces a continuous jumping from one theme to another without any understanding; the identification of the right contents of a multimedia product, that requires an elaborate culture of media languages; the education of the users on new models of learning. From the debates emerged in short a principal point: the necessity to study and to experiment a "multimedia tool" able of transmitting knowledge not through a simple sum of data but through a group of information. If every single tool has -its own characteristics and if the combinations are not automatic, then the modes and contents should be examined. Is it possible therefore to invent a strategy of communication?
series eCAADe
last changed 2022/06/07 07:59

_id ddss9467
id ddss9467
authors Murison, Alison
year 1994
title A CAD Interface to Objective Assessment of Design to Support Decision Making in Urban Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The Department of Architecture at Edinburgh College of Art, Heriot Watt University, has an on-going project to create useful implementations of the method of spatial analysis called Space Syntax developed by Prof Bill Hillier at the Bartlett School of Architecture, London. Space Syntax can predict the potential usage of each route through an urban space or large building; some routes will be avoided by most traffic (pedestrian or vehicular), while other routes will become busy thoroughfares. It has been used by Architects and Urban Designers to support proposed developments, whether to show that potential commercial activity ought to be concentrated in an area of high traffic, or to change routes through troubled housing estates, bringing the protection of added traffic to areas previously avoided for fear of mugging. The paper describes how a specially written customized version of AutoCAD enables Post Graduate students of Urban Design and Undergraduate Architecture students to test their designs against the Space Syntax Measures. Simple interactive graphics enable plans to be entered and compared, so that plans may be evaluated during the design process, and decisions supported by objective tests. This improves both design decisions and the learning process, and should be useful to many professionals in urban planning.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9471
id ddss9471
authors Oxman, Robert
year 1994
title The Reflective Eye: Visual Reasoning in the Sketch
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Despite recent advances in our understanding of design thinking, we still lack a comprehensive theoretical approach to cognitive processes in design and particularly to visual reasoning. Of scientific interest in its own right, understanding non-verbal reasoning is also relevant to a wide range of subjects in the area of visual data resources for designers. This paper presents research into visual reasoning through the study of cognitive acts and processes associated with design drawing. Employing case studies in the design sketch, a vocabulary is defined for describing phenomena of visual reasoning in design as they are revealed in the sketch. Classes of reasoning processes are proposed as strings of graphic acts of state transformation. A theoretical schema is developed which relates the individual act of visual reasoning manifested in the sketch, of sketch sequences, with larger global cognitive phenomena such as analogical or associative reasoning in design. Based upon this schema, a symbol system for these acts and processes is proposed as a coding technique in the observation, analysis and recording of non-verbal processes in design.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9476
id ddss9476
authors Porada, Mikhael and Porada, Sabine
year 1994
title "To See Ideas" or The Visualizing of Programmatic Data Reading Examples in Architecture and Town Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Whether images are still in the mind, metaphors, sketches or icons, they play a crucial role. They have always been the heuristic pivot around which the process of artefact design organizes itself, particularly in architecture and town-planning. "To see ideas" through computer ideograms is to experiment an interesting and new direction for "pictural approach" supported design. Cognitive psychology emphasizes the important part played by mental images in reasoning, imagination in the working of human intelligence and the construction of mental images as cognitive factors underlying reasoning. It also points out how close computerized objects and mental schemata are. "To reason over a situation is first to remember or build some mental models of this situation; second to make those models work or simulate them in order to observe what would happen in different circumstances and then verify whether they fit the experiment data; third to select the best model, a tool meant to sustain and amplify the elaboration of mental models, which is a spontaneous activity". We introduce our exploration of the direct transmission of mental models through computer ideograms. We study the "operative" and the "expressive" aspects, and this allows us to analyze how some aspects in a field of knowledge are represented by ideograms, schemata, icons, etc. Aid to imagination, reasoning and communication by means of a graphic language must be limited to some figurative relevant aspects of the domain considered; it should not aim at a realistic simulation. Therefore, the important role played by icons and the spatial schematic representation of knowledge is emphasized. Our hypothesis is that an architectural concept does not result from an inductive process, but rather is built to solve problems through the direct representation of ideas with ideograms. An experiment was conducted with a graphic language, a dynamic scenography and actor-objects. The language allows one to build and visualize models from the various domains of knowledge of the object. The dynamic scenography can explore and simulate kinetically those models by means of staging various narrations and visual scenarios. The actor-objects play various and complementary parts in order to make the image explicit and link it with the concept. We distinguish between two parallel levels of reality in computer ideographics: one concerns the model, it represents the visualization of a graphic model at a particular moment and according to a particular representation, the other concerns the ideogram.
series DDSS
last changed 2003/08/07 16:36

_id 20ab
authors Yakeley, Megan
year 2000
title Digitally Mediated Design: Using Computer Programming to Develop a Personal Design Process
source Massachusetts Institute of Technology, Department of Architecture
summary This thesis is based on the proposal that the current system of architectural design education confuses product and process. Students are assessed through, and therefore concentrate on, the former whilst the latter is left in many cases to chance. This thesis describes a new course taught by the author at MIT for the last three years whose aim is to teach the design process away from the complexities inherent in the studio system. This course draws a parallel between the design process and the Constructionist view of learning, and asserts that the design process is a constant learning activity. Therefore, learning about the design process necessarily involves learning the cognitive skills of this theoretical approach to education. These include concrete thinking and the creation of external artifacts to develop of ideas through iterative, experimental, incremental exploration. The course mimics the Constructionist model of using the computer programming environment LOGO to teach mathematics. It uses computer programming in a CAD environment, and specifically the development of a generative system, to teach the design process. The efficacy of such an approach to architectural design education has been studied using methodologies from educational research. The research design used an emergent qualitative model, employing Maykut and Morehouses interpretive descriptive approach (Maykut & Morehouse, 1994) and Glaser and Strausss Constant Comparative Method of data analysis (Glaser & Strauss, 1967). Six students joined the course in the Spring 1999 semester. The experience of these students, what and how they learned, and whether this understanding was transferred to other areas of their educational process, were studied. The findings demonstrated that computer programming in a particular pedagogical framework, can help transform the way in which students understand the process of designing. The following changes were observed in the students during the course of the year: Development of understanding of a personalized design process; move from using computer programming to solve quantifiable problems to using it to support qualitative design decisions; change in understanding of the paradigm for computers in the design process; awareness of the importance of intrapersonal and interpersonal communication skills; change in expectations of, their sense of control over, and appropriation of, the computer in the design process; evidence of transference of cognitive skills; change from a Behaviourist to a Constructionist model of learning Thesis Supervisor: William J. Mitchell Title: Professor of Architecture and Media Arts and Sciences, School of Architecture and Planning
series thesis:PhD
last changed 2003/02/12 22:37

_id ddss9507
id ddss9507
authors Zimring, C., Do, E., Domeshek, E. and Kolodner, J.
year 1994
title Using Post-Occupancy Evaluation To AID Reflection in ConceptualDesign: Creating a Case-Based Design Aid For Architecture
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The design of large complex "real-world" objects such as buildings requires that the intentions of many potentially competing stakeholders be understood and reconciled. The process of conceptual design itself can be understood as a set of discourses among design team participants and between the designer and the design that gradually reveal these intentions and their relationships to design moves. Our goal is to aid this discourse by creating a Case-based Design Aid (CBDA) that provides design team participants access to specific evaluated cases of experience with previous buildings. This represents a merger of two sets of theories and methodologies: case-based reasoning (CBR) in artificial intelligence; and, post-occupancy evaluation (POE) in architectural research. In developing our CBDA, we have focused on several problems in architectural design: understanding the interactions between intentions, and making links between various modes of understanding and communication, and particularly between verbal description and visual representation. This has led to a particular way of parsing experience, and to several modes of entering and browsing the system. For instance, each case is accessible as a specific building, such as the Santa Clara County Hall of Justice, that can be explored much as an architect might browse a magazine article about the building, looking at a brief text description of the building, photos, and plans. However, each plan is annotated with "problematic situations" that are actually hypertext links into the discursive part of the program. By clicking on the button, the users reaches a "story" screen that lists the intentions of various stakeholders relevant to the problematic situation, a fuller text description of the general problematic situation with a diagram, text and diagram for a specific problematic situation as it operates in a specific building, several general design responses showing how one might respond to the problematic situations, and specific design responses from specific buildings. In addition, the user can browse the system by listing his or her interests and moving directly to stories about a given space type such as "courtroom" or issue such as "way finding." In addition, the designer can access brief synopses of key issues in a building type, for a space type, or for an issue. We are currently implementing the system on the Macintosh using Common Lisp and are focusing on libraries and courthouses as initial building types. Initial feedback from designers has been encouraging. We believe that this approach provides a useful alternative to design guidelines, that often tend to be too prescriptive, and the entirely inductive approach of many designers that may miss critical intentions.
series DDSS
email
last changed 2003/08/07 16:36

_id 79f8
authors Rieber, L.
year 1994
title Computers Graphics, and Learning
source Brown & Benchmark, Madison
summary The first of the topics begins with an overview of instructional computer graphics. This leads into an overview of the status of instructional visual research including discussions on visual perception, visual cognition, and theories on storing visual information in short-term and long-term memory. More practical application information is found in the next few chapters covering when and how static and animated graphics should be integrated into computer based instruction. The book concludes with a consideration of the role visuals play with multimedia. The useful information of each chapter is delivered with a cautious and wise nature. Rieber introduces his book with the first principle of instructional graphics, which I found to be very insightful. It reads, "There are times when pictures can aid learning, times when pictures do not aid learning but do no harm, and times when pictures do not aid learning and are distracting." The general premise throughout the book is that learning is paramount and should take center stage. He further warns the instructional designer about becoming "technocentric" (this is where technology dictates decision making) and recommends that media decisions not be made untilother instructional decisions are made. Again and again, from chapter to chapter, the reader is reminded of this underlying premise which made this book particularly effective. Another strength was the comprehensive nature of the book. There was an excellent balance of theory, research, and application to ensure the reader will gain the knowledge for appropriate integration of graphics into instructional materials. The theoretical information covers the role of visuals in communication and education, quoting many research sources for validation. There is an overview of three types of instructional graphics (representational, analogical, and arbitrary) and an analysis of their possible use in Gagneís domains of learning. Rieber states that the design of instructional graphics is strongly influenced by the inter-relationships and interdependency of the five domains. To help the reader choose the correct graphic for the job intended, a section describing the five applications of instructional graphics (cosmetic, motivation, attention-gaining, presentation, and practice) is included. It is recognized that these applications originated from Gagne's nine events of instruction.
series other
last changed 2003/04/23 15:14

_id ddss9401
id ddss9401
authors Akin, Omer
year 1994
title Psychology of Early Design in Architecture
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Lately there has been a good deal of emphasis on the early stages of the design process, particularly by developers of computer aids and quantitative design models for both evaluation and generation of designs in a variety of domains. Yet, there is little understanding of the early design-process. While the early design process as manifested by human designers need not be the sole basis of the description of this phase, it certainly represents and important kernel of knowledge, especially for those who are interested in developing models, systems or merely interfaces for such systems. This paper focuses on the characterization of the psychology of the early design phase in architecture. It is described in terms of the general design strategies and problem solving tactics used; and is contrasted against some of the process characteristics that
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9402
id ddss9402
authors Arentze, T., Borgers, A. and Timmermans, H.
year 1994
title Design of a View-Based DSS For Location Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper describes the design of a DSS for locating facility networks. The proposed DSS is based on the principle of dynamic data definitions. The declarative and procedural forms of knowledge involved are identified by a logical analysis of planning tasks. The DSS supports an iterating process of adjusting and evaluating plan options. A flexible and interactive problem solving environment is achieved by means of a user defined set of views that captures both forms of knowledge. Each view describes the system to be planned in terms of a set of variables and attached evaluation procedures. The views are dynamic and linked data structures, so that changes in one view automatically lead to updating all linked views. The DSS supports both the specification of the set of views and its application to solve a specific location problem.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9404
id ddss9404
authors Arima, Takafumi and Sato, Seiji
year 1994
title Form Characteristics of Landscape Images: A Landscape Research by Computer Image Processing
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Landscape evaluation research examines how individuals perceive the landscape. Because the amount of the data to describe landscapes is huge, landscape research needs the technology of the computer. This paper describes a method to catch the amount of physical characteristics which were extracted from landscape images by using the technology of the computer image processing and verifies its effectiveness. To do this analysis, we took photographic slides of a landscape sample. Pictures were taken for three regions (the city centre area, the outskirts area, and the farm village area). The number of slides was 6 for each place hence 18 in total were used for theanalysis. Next, we stored these slides on a computer disk. Form characteristics of the landscape elements were extracted by using computer image processing. Borderlines were extracted usingthe algorithm of Robert and were converted into coordinates data by minute line processing and the vector processing. Other elements were extracted by label processing and were converted into the coordinates data by vector processing. These data thus are the vector data for two-dimensions of the image and not the data for a three-dimension space. The processing of these images enables the analysis of the form characteristics in the landscape images. We calculated the data such as appearing length, angle numbers of appearance of the vector data, and analyzed the characteristic of shape and the complexities of landscape applying fractal theory. We compared three districts and were able to find landscape characteristics of various places as a result.
series DDSS
last changed 2003/08/07 16:36

_id ddss9406
id ddss9406
authors Bakel, Anton P.M. van
year 1994
title Assesing Strategy Questionnaire for Architectural Styles of Designing (ASQ-FASD)
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In this paper the first results will be discussed that were obtained by the Assessing Strategy Questionnaire For Architectural Styles of Designing (ASQ-FASD). This questionnaire was developed specifically for the assessment of architectural design strategies. The construction of the questionnaire will be discussed in light of previous protocol research on strategic styles of designing. With this questionnaire, we developed a tool to assess an architects design strategy in a faster, easier and more reliable way than used to be the case with conventional protocol studies and other knowledge eliciting techniques like Card Sorting, and Repertory Grid. This questionnairewas submitted in a pilot study to 10 experienced Dutch architects. R.esults show that architects do indeed have preferences for different design situations. Moreover results indicate that they havea preference with respect to their responses within such specific situations. Though the generalizability coefficient was calculated for no more than 10 architects with a value of .57 (generalizing across situations), we feel that this is reason enough to assume that the questionnaire can be used to assess design strategies of architects. These results will be discussed with respect to the development of new design and decision support tools. The fact that designers have preferences for specific design problems and that they respond differently should be considered in the implementation of user interfaces and data base technology where possible.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9408
id ddss9408
authors Bax, Thijs and Trum, Henk
year 1994
title A Taxonomy of Architecture: Core of a Theory of Design
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The authors developed a taxonomy of concepts in architectural design. It was accepted by the Advisory Committee for education in the field of architecture, a committee advising the European Commission and Member States, as a reference for their task to harmonize architectural education in Europe. The taxonomy is based on Domain theory, a theory developed by the authors, based on General Systems Theory and the notion of structure according to French Structuralism, takes a participatory viewpoint for the integration of knowledge and interests by parties in the architectural design process. The paper discusses recent developments of the taxonomy, firstly as a result of a confrontation with similar endeavours to structure the field of architectural design, secondly as a result of applications of education and architectural design practice, and thirdly as a result of theapplication of some views derived from the philosophical work from Charles Benjamin Peirce. Developments concern the structural form of the taxonomy comprising basic concepts and levelbound scale concepts, and the specification of the content of the fields which these concepts represent. The confrontation with similar endeavours concerns mainly the work of an ARCUK workingparty, chaired by Tom Marcus, based on the European Directive from 1985. The application concerns experiences with a taxonomy-based enquiry in order to represent the profile of educational programmes of schools and faculties of architecture in Europe in qualitative and quantitative terms. This enquiry was carried out in order to achieve a basis for comparison and judgement, and a basis for future guidelines including quantitative aspects. Views of Peirce, more specifically his views on triarchy as a way of ordering and structuring processes of thinking,provide keys for a re-definition of concepts as building stones of the taxonomy in terms of the form-function-process-triad, which strengthens the coherence of the taxonomy, allowing for a more regular representation in the form of a hierarchical ordered matrix.
series DDSS
last changed 2003/08/07 16:36

_id ddssup9604
id ddssup9604
authors Boelen, A.J.
year 1996
title Impact-Analysis of Urban Design Realtime impact-analysis models for urban designers
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary The past five years Prof Dr Jr T.M. de Jong, professor in environmental planning and sustainability at the Technical University of Delft, has developed a theoretical foundation for the analysis of urban design on the ecological, technical, economical, cultural and political impacts of morphologic interventions on different levels of scale. From september 1994 Jr AJ. Boelen (Urban Design Scientist and Knowledge Engineer) started a research project at the same university to further explore the possibilities of these theories and to develop impact evaluation models for urban design and development with the theoretical work of De Jong as a starting point. The paper discusses the development of a design and decision support system based on these theories. For the development of this system, techniques like object-orientation, genetic algorithms and knowledge engineering are used. The user interface, the relation between the real world, paper maps and virtual maps and the presentation of design-interventions and impacts caused by the interventions are important issues. The development-process is an interactive step by step process. It consists of the making of a prototype of the system, testing the theory and hypothe-sisses the system is based on, by applying tests end adjusting the theory and hypothesisses where needed. Eventually the system must be able to act as an integrator of many different models already developed or still to be developed. The structure of the system will allow easy future expansion and adjustment to changing insights. The logic used to develop the basic theory on which this system is founded makes it possible to even introduce and maintain rather subjective aspects like quality or appraisal as impacts that can be evaluated. In a previously developed system "Momentum" this was proved to work effectively for the national level. In this project we will - amongst other things - try to prove the effectiveness of impact-evaluation for other levels of scale.
series DDSS
email
last changed 2003/11/21 15:16

_id ddss9413
id ddss9413
authors Branki, Cherif
year 1994
title Communicative Acts in Cooperative Architectural Design Environments
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The purpose of this paper is to present a scheme, that can be used to support the communication process in cooperative design. Computational aids for design have largely been for a designerworking by himself/herself. These aids have also been supplemented by the widespread use of artificial intelligence approaches. However, design is so complex, and very rarely acted upon by a single designer but many more working towards the same aim. This involves a new paradigm in which designers need to cooperate with each other using a computational medium. A protocol analysis in cooperative design has been carried out and technological support has been proposed.Cooperative design becomes an important paradigm for the next generation of intelligent computer aided design systems. It will be conducted in many forms among several designers and willrequire the support of advanced communication facilities beyond the "passive" transmission of data and messages. Technological advances in communication networks have opened up new ways for cooperative design interaction across several processes of cooperation among designers, designers and computer aided design systems, computer aided design systems and knowledge based systems, and knowledge based systems themselves. In cooperative design environments, aunit of communication among designers is the transfer of a message from one designer (a sender) to another (a receiver). The aim of such communication is to provide the receiver with some information or to have the receiver take certain actions. Inspired by the speech act theory, a branch of the philosophy of language and linguistics, such a unit is called a communicative act. By analogy to architectural design, a communicative act is a performing act in designers communication.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9416
id ddss9416
authors Campbell, Noel and O'Reilly, Thomas
year 1994
title GIS: Science or Tool - The Built Environment Perspective
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper attempts to locate GIS in the context of the built environment professions, rather than in the context of computer science, recognizing the integrated but limiting approach of viewingGIS from a strictly computer / spatial science perspective. The paper reviews the conflicts and tensions appearing in the GIS debate seeing them as reflecting the differences between the perceptions and interests of software developers and those of the professions. The "spatial science versus professional tool" dilemma is therefore critically assessed. Science is identified as the dominant paradigm within which GIS development has taken place. This encompasses the emphasis on GIS as spatial science; the interest in particular forms of spatial analysis; a narrow approach to the idea of information; the debate about the appropriate emphasis on the location for GIS in undergraduate education. The interests and activities of the professions cannot be encompassed within the pre-existing science paradigm. The paper identifies the interest the professions have had in broad geographical issues (as distinct from narrow spatial issues). It recognizes the different conventions and procedures used in recording and using geographical information, not all of them objective or scientific. It views the computer, not as a "scientific engine", but as a modern medium for representing and analyzing information. This includes storage and analysis, both internally (algorithmic manipulation) and outside (qualitative manipulation, beyond formal -"computer"- logic). This approach suggests a framework for research of a nature more sympathetic to the needs of the built environment professions in particular and an agenda which would include an examination of: (i) the conventions and procedures used in the professions to collect, store and process information and how these translate to computer technology; (ii) the types of software used and the way procedures may be accommodated by combining and integrating packages; (iii) the dynamism of GIS development (terms such as "dedicated", "mainframe", "PC-based", "distributed", "pseudo-", etc. are identified as indicativeof the need for professions-based approaches to GIS development); (iv) a critique of "information" (modelling of information flows within the professions, may yield valuable insights into the (modelling of information flows within the professions , may yield valuable insights into the similarity of requirements for a variety of "workplace scenarios").
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9418
id ddss9418
authors Chan, Chiu-Shui
year 1994
title Style: Approach From a Cognitive Point of View
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This research sets up a theory about style from a cognitive point of view. It has been observed that the constant applications of some factors in a design process constitute the formation of a style. Those factors included design constraints, search methods, goals, and the sequential order of applying them. A style may result from certain actions and interactions of these factors. And because of the constant applications of the factors, constant forms by which a style is manifested . The contents of the factors determine the expression of a style which can be imitated and changed from time , whereas the quantities of the factors determine the degree of a style. Thus, this theory provides, explanations about the cause, the degree, the change and the imitation of style.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9419
id ddss9419
authors Choukry, Maha
year 1994
title Knowledge Acquisition by Measurement: The Domain of Building Change
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper presents a study that is aimed at finding a basis for systematic knowledge acquisition. More specifically, it attempts to introduce, knowledge acquisition by measurement: a method thatallows objective evaluation of empirical observations. Measurement has proven to be a significant tool to acquire, evaluate, and upgrade knowledge in some knowledge domains. In other domains,such as the domain of building change, measurement is barely subject of study. Building change knowledge acquisition by measurement seems to become a significant subject of study for several reasons: (i) increase our objective knowledge of previous building changes, (ii) allow systematic monitoring of present changes, and (iii) assist decisions planning for change in new buildings. In current studies, questions such as what were required changes, what were the building elements that fulfilled a change, how often did a building change, and what were the costs related to a change, often get no systematic or objective answers. Hence, to overcome that, I am concerned with finding a method that is to answer the following questions: 1) What is the domain of building change; 2) Is a method of knowledge acquisition by measurement adequate to represent buildingchanges; 3) Can empirical observations of building change be systematically represented and objectively evaluated using this method; and 4) How can this method be applied to assist theunderstanding of previous changes, the control of present changes, and assist planning for building change. The method introduced is based on three modules: (i) domain of building change; (ii) modelling this domain; and (iii) measurement. These three modules enable the formulation of the measurement of building change, namely the change indicator. Multiple change indicators, such as cost change indicator, or occurrence change indicator can measure empirical observations ofbuilding change. Sequential steps that lead to the development of this method start by section 1, where the domain of building change is specified. In section 2 this domain is modelled, and in section 3, knowledge acquisition by measurement method is introduced. A case study, shows how empirical building changes can be measured is explained in section 4. In section 5, three possible applications are introduced, and in section 6, I explain how a computerized prototype would enhance the efficiency of using such applications. Findings and conclusions resulting from this study are summarized in section 7.
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