CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 356

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2006_e028c
id sigradi2006_e028c
authors Griffith, Kenfield; Sass, Larry and Michaud, Dennis
year 2006
title A strategy for complex-curved building design:Design structure with Bi-lateral contouring as integrally connected ribs
source SIGraDi 2006 - [Proceedings of the 10th Iberoamerican Congress of Digital Graphics] Santiago de Chile - Chile 21-23 November 2006, pp. 465-469
summary Shapes in designs created by architects such as Gehry Partners (Shelden, 2002), Foster and Partners, and Kohn Peterson and Fox rely on computational processes for rationalizing complex geometry for building construction. Rationalization is the reduction of a complete geometric shape into discrete components. Unfortunately, for many architects the rationalization is limited reducing solid models to surfaces or data on spread sheets for contractors to follow. Rationalized models produced by the firms listed above do not offer strategies for construction or digital fabrication. For the physical production of CAD description an alternative to the rationalized description is needed. This paper examines the coupling of digital rationalization and digital fabrication with physical mockups (Rich, 1989). Our aim is to explore complex relationships found in early and mid stage design phases when digital fabrication is used to produce design outcomes. Results of our investigation will aid architects and engineers in addressing the complications found in the translation of design models embedded with precision to constructible geometries. We present an algorithmically based approach to design rationalization that supports physical production as well as surface production of desktop models. Our approach is an alternative to conventional rapid prototyping that builds objects by assembly of laterally sliced contours from a solid model. We explored an improved product description for rapid manufacture as bilateral contouring for structure and panelling for strength (Kolarevic, 2003). Infrastructure typically found within aerospace, automotive, and shipbuilding industries, bilateral contouring is an organized matrix of horizontal and vertical interlocking ribs evenly distributed along a surface. These structures are monocoque and semi-monocoque assemblies composed of structural ribs and skinning attached by rivets and adhesives. Alternative, bi-lateral contouring discussed is an interlocking matrix of plywood strips having integral joinery for assembly. Unlike traditional methods of building representations through malleable materials for creating tangible objects (Friedman, 2002), this approach constructs with the implication for building life-size solutions. Three algorithms are presented as examples of rationalized design production with physical results. The first algorithm [Figure 1] deconstructs an initial 2D curved form into ribbed slices to be assembled through integral connections constructed as part of the rib solution. The second algorithm [Figure 2] deconstructs curved forms of greater complexity. The algorithm walks along the surface extracting surface information along horizontal and vertical axes saving surface information resulting in a ribbed structure of slight double curvature. The final algorithm [Figure 3] is expressed as plug-in software for Rhino that deconstructs a design to components for assembly as rib structures. The plug-in also translates geometries to a flatten position for 2D fabrication. The software demonstrates the full scope of the research exploration. Studies published by Dodgson argued that innovation technology (IvT) (Dodgson, Gann, Salter, 2004) helped in solving projects like the Guggenheim in Bilbao, the leaning Tower of Pisa in Italy, and the Millennium Bridge in London. Similarly, the method discussed in this paper will aid in solving physical production problems with complex building forms. References Bentley, P.J. (Ed.). Evolutionary Design by Computers. Morgan Kaufman Publishers Inc. San Francisco, CA, 1-73 Celani, G, (2004) “From simple to complex: using AutoCAD to build generative design systems” in: L. Caldas and J. Duarte (org.) Implementations issues in generative design systems. First Intl. Conference on Design Computing and Cognition, July 2004 Dodgson M, Gann D.M., Salter A, (2004), “Impact of Innovation Technology on Engineering Problem Solving: Lessons from High Profile Public Projects,” Industrial Dynamics, Innovation and Development, 2004 Dristas, (2004) “Design Operators.” Thesis. Massachusetts Institute of Technology, Cambridge, MA, 2004 Friedman, M, (2002), Gehry Talks: Architecture + Practice, Universe Publishing, New York, NY, 2002 Kolarevic, B, (2003), Architecture in the Digital Age: Design and Manufacturing, Spon Press, London, UK, 2003 Opas J, Bochnick H, Tuomi J, (1994), “Manufacturability Analysis as a Part of CAD/CAM Integration”, Intelligent Systems in Design and Manufacturing, 261-292 Rudolph S, Alber R, (2002), “An Evolutionary Approach to the Inverse Problem in Rule-Based Design Representations”, Artificial Intelligence in Design ’02, 329-350 Rich M, (1989), Digital Mockup, American Institute of Aeronautics and Astronautics, Reston, VA, 1989 Schön, D., The Reflective Practitioner: How Professional Think in Action. Basic Books. 1983 Shelden, D, (2003), “Digital Surface Representation and the Constructability of Gehry’s Architecture.” Diss. Massachusetts Institute of Technology, Cambridge, MA, 2003 Smithers T, Conkie A, Doheny J, Logan B, Millington K, (1989), “Design as Intelligent Behaviour: An AI in Design Thesis Programme”, Artificial Intelligence in Design, 293-334 Smithers T, (2002), “Synthesis in Designing”, Artificial Intelligence in Design ’02, 3-24 Stiny, G, (1977), “Ice-ray: a note on the generation of Chinese lattice designs” Environmental and Planning B, volume 4, pp. 89-98
keywords Digital fabrication; bilateral contouring; integral connection; complex-curve
series SIGRADI
email
last changed 2016/03/10 09:52

_id ddss9429
id ddss9429
authors Geerling, Heinrich
year 1994
title A Proposal for a Framework for Business Re-engineering in Design and Realization of Artificial Environments
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary According to the Top-Down design process', this paper gives a generic and qualitative description of a Concurrent Engineering Environment, that should support the problem solving procedure in town planning and architecture in a modern quality oriented society. A system that is based on the principal of democracy might guarantee the preservation of quality in the projection and realization of artificial environments. This environment can be seen as a part of the today often discussed "digital democracy", which practically is based on a infrastructure of computers, interfaces, software systems, a network, databases and a data presentation, that is able to comprise the expectations of professionals involved in the architecture and town planning process. The paper will discuss what the role of the designer and coordinator of this computer environment looks like,in order to design, plan, build and coordinate activities for the realization of this Concurrent Environment and how several software engineers work concurrently to develop tools that guarantee a modular integration. The backbone of this environment is the definition and use of standards for data exchange. Basically those standards are derived from two domains: artifacts will be described in a product model data, while natural resources are described in spatial data. Town planning has to integrate both models. It will be discussed briefly how far the data modelling language EXPRESS of part 11 of the ISO 10303 (Express Language Reference Manual) might be useful to model GIS related problems. An example will describe how a scenario of activities, from registration of real world data to recognition of requirements of society, the definition of development plans through design(competition), lawfulness checking and construction until demolition should look like.
series DDSS
email
last changed 2003/08/07 16:36

_id b9c4
authors Kim, Inhan
year 1994
title Data representations in an integrated architectural design environment
source University of Strathclyde, Dept. of Architecture and Building Science
summary The architectural design process is very complex and involves cross-disciplinary communication among many related fields. Given the further problems arising from the technological advances in building materials and construction methods, an integrated design environment becomes a central design issue. There have been many attempts to analyse and structure the design process as a uniform hierarchical framework. Most of the attempts resulted in a vague and inappropriate outcome due to the lack of understanding of architectural design complexity and inconsistent design data control sequence. A design problem cannot be comprehensively stated because the design problem has a multi-disciplinary nature and the design problem itself evolves as solutions are attempted by the designer. Therefore, an ideal CAAD system should have the capability to accommodate the multi-disciplinary nature of design and should not prescribe or restrict design concepts and design knowledge. A well designed integrated design environment provides more information and invokes creative imagination for each design stage, and therefore creative decision making by the designer can be achieved. This thesis proposes a prototype architectural design environment, Hybrid Integrated Design Environment [HIDE], which aims to integrate all applications for designing a building. Within the object-oriented design environment, a unified data model and a data management system have been implemented to seamlessly connect all applications. Development of the environment needs to consider the fundamental interaction between each module. Devising a data structure that is appropriate to an effective data communication among the various design stages is essential in a totally integrated CAAD system. The suggested unified data model organizes the structure of the design data to keep the design consistent throughout the design and construction process. By means of the unified data model, integrated CAAD systems could represent and exchange design information at a semantic level, i.e. the user’s way of thinking, such as exchanging components and features of a building rather than graphical primitives. In consequence, the unified data model reduces the misunderstandings and communication problems among the multiple disciplines of architectural design. The suggested data management system supports the consistent and straight forward mechanisms for controlling the data representation through the inter-connected modules. It is responsible for creating, maintaining, and viewing a consistent database of the design description. It also helps to perform effective data communication among the various design stages to ensure quality and time saving in the final construction of the building. To support inter-disciplinary communication of design concepts and decisions, the integrating of relevant CAAD tools is essential. In the environment, the integration of CAAD tools has been performed on the basis of how well computerized design tools can assist designers to develop better solutions, enabling them to manipulate and appraise varying solutions quickly and with a minimum of effort in an environment conducive to creative design. A well designed user interface system can also benefit the seamless working environment. The proposed user friendly interface system allows a user to explore the environment in a highly interactive manner. From the development of the early data model to the final design, a user could benefit from the prototypes and methods of the user interface system. The ultimate goal of the prototype environment is to suggest a future design environment which helps the architect to have minimum discontinuity in his creativity and make the design process similar to the natural design process with the help of a set of design assistance modules. A prototype version of HIDE has been implemented and a demonstration of the environment is part of this thesis.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id ga0009
id ga0009
authors Lewis, Matthew
year 2000
title Aesthetic Evolutionary Design with Data Flow Networks
source International Conference on Generative Art
summary For a little over a decade, software has been created which allows for the design of visual content by aesthetic evolutionary design (AED) [3]. The great majority of these AED systems involve custom software intended for breeding entities within one fairly narrow problem domain, e.g., certain classes of buildings, cars, images, etc. [5]. Only a very few generic AED systems have been attempted, and extending them to a new design problem domain can require a significant amount of custom software development [6][8]. High end computer graphics software packages have in recent years become sufficiently robust to allow for flexible specification and construction of high level procedural models. These packages also provide extensibility, allowing for the creation of new software tools. One component of these systems which enables rapid development of new generative models and tools is the visual data flow network [1][2][7]. One of the first CG packages to employ this paradigm was Houdini. A system constructed within Houdini which allows for very fast generic specification of evolvable parametric prototypes is described [4]. The real-time nature of the software, when combined with the interlocking data networks, allows not only for vertical ancestor/child populations within the design space to be explored, but also allows for fast "horizontal" exploration of the potential population surface. Several example problem domains will be presented and discussed. References: [1] Alias | Wavefront. Maya. 2000, http://www.aliaswavefront.com [2] Avid. SOFTIMAGE. 2000, http://www.softimage.com [3] Bentley, Peter J. Evolutionary Design by Computers. Morgan Kaufmann, 1999. [4] Lewis, Matthew. "Metavolve Home Page". 2000, http://www.cgrg.ohio-state.edu/~mlewis/AED/Metavolve/ [5] Lewis, Matthew. "Visual Aesthetic Evolutionary Design Links". 2000, http://www.cgrg.ohio-state.edu/~mlewis/aed.html [6] Rowley, Timothy. "A Toolkit for Visual Genetic Programming". Technical Report GCG-74, The Geometry Center, University of Minnesota, 1994. [7] Side Effects Software. Houdini. 2000, http://www.sidefx.com [8] Todd, Stephen and William Latham. "The Mutation and Growth of Art by Computers" in Evolutionary Design by Computers, Peter Bentley ed., pp. 221-250, Chapter 9, Morgan Kaufmann, 1999.    
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ddss9474
id ddss9474
authors Pereira, A.G., Munda, G. and Paruccini, M.
year 1994
title Generating Alternatives For Siting Using Genetic Algorithms and Multiple Criteria Decision Techniques
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary It is believed that a fundamental step in the structuring of a siting problem is generating alternati-ves. This task should occur at the beginning of a process for facility location, giving a preliminary insight into the feasibility of the project in the area of concern by identifying a manageable number of feasible alternatives for careful review and consideration. The purpose of this paper is to present a methodology aimed at generating alternatives for siting of facilities taking into account a number of criteria. These criteria comprise environmental, economical and the action's inherent technical aspects. The search is carried out by applying genetic algorithms (GA's) which are natural phenomena based algorithms for optimization and random search procedures. According to the GA's terminology, a fitness function measures the worth of each candidate alternative codified into a chromosome. It was thought that the merging of aspects of multiple criteria theory and genetic algorithms is essential for the problem of generating alternatives in location problems. The aim of this integration is the improvement of the theoretical principles upon which the fitness function is based, leading to the construction of a robust set of alternatives. The paper describes the integration of both multiple criteria theory and GA's and discusses the results.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9851
id ddss9851
authors Torre, Carmelo and Selicato, Francesco
year 1998
title Consequences of Interdisciplinary Approaches in the Construction ofKnowledge-Bases
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary The character of interdisciplinarity in planning approaches create a new, intriguing, emerging complexity (Funtowitcz and Ravetz, 1994) in problems and in knowledge-structuring of contexts of planning practices. The key-role played by information systems (IS) implicates a re-consideration ofcharacter of knowledge to be used in knowledge-bases. The necessity of considering knowledge domains coming from social, cultural, economical, technical, physical and naturalistic approaches means dealing with different scales of value, with non homogenous parameters. The necessity ofmanaging flexible knowledge rises on the fore as fundamental issue for future information system oriented to supporting decisions. Might information systems be useful in this interdisciplinary approach ? It is necessary to contain in a knowledge-base both quantitative and qualitativeinformation ? Three alternatives are available for a conceptual discussion :the possibility of identify new approaches, in order to develop information systems able in managing new knowledge; the necessity of adding new support systems oriented to manage soft knowledge, to traditionalgeographic information systems (GIS); the possibility of non using support systems coming from a technological vision of problem for nontechnical knowledge (Latouche 1996). The first two paragraphs are due to F. Selicato. The third and the fourth paragraph are due to C. Torre.
series DDSS
last changed 2003/08/07 16:36

_id ddss9502
id ddss9502
authors Wang, Ming-Hung and Chao, Hua-Yu
year 1994
title Spatial Schemata and Design Competence: A Case of Beginning Designers
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In the course of learning professional skills in architectural design, students will develop, usually with the help of instructors, certain ways of analyzing spatial relations. Such spatial schemes are considered critical means to the comprehension of the graphical representations of spaces, and therefore schemes of different kind will have different effects on design performance. This study intends to explore this issue. Three sets of experiments are conducted to test our working hypotheses as stated as follows: (i) to reproduce a plane graphic requires knowledge and skills different from those to recognize; (ii) some schemes are more effective than others in reproducing plane graphics; (iii) the kind of schemes that can effectively reproducing given forms (in plane graphics) can also have positive effects on design capabilities. It is interesting to further differenti-ate the kinds of schemes and their power as design tools. All these experiments employ three kinds of spatial schemes: the categorical, the referential, and the hierarchical from the results we can reach the following conclusions: (i) reconstruction is a different mental activity from recognition which is mainly a comparison between the input data and the known characteristics reconstruction relies more on the structured relations among data that should be established in the course of recognition. Therefore, effective cognition is a part of design competence; (ii) categori-cal schema is found most effective in recognition test. The quality of this type has to do with the quality of its contents. Referential schema can effectively relate elements to one another and to the context in which they are located. This schema contributes to the quality of spatial compositions. Hierarchical schemata are more general that can help identify dependent relations among elements, and therefore reduce the complexity. Conceivably this can increase the efficiency of problem-solving in design.
series DDSS
last changed 2003/08/07 16:36

_id cbed
authors Yakubu, G.S.
year 1994
title Maximising the Benefits of CAD Systems in Architectural Education
doi https://doi.org/10.52842/conf.ecaade.1994.x.u8n
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 228
summary The positive impact of Computer Aided Design (CAD) in professional architectural practice has been in focus in recent times but relatively little has been written on its significance in the education of the contemporary architect. It is common knowledge that the profession of architecture is currently undergoing enormous strains as it battles to keep abreast of trends and developments in a period of series of rapid advancement in science, technology and management (RIBA, 1992). Whilst attempts are being made to redress the shortcomings of the profession in the above context, the requirements for architectural education are yet to forge a coherent strategy for the implementation of CAD/IT in the curriculum of schools of architecture. In almost every other field, including engineering, medicine and the humanities, computing application to problem-solving and decision-making is seen as a way forward as we move into 21st century. Architectural education must integrate CAD/IT into the teaching of core modules that give the architect distinctive competence: studio design. That is one of the best ways of doing justice to the education of the architect of today and the future. Some approaches to the teaching of CAD in schools of architecture have been touched upon in the recent past. Building upon this background as well as an understanding of the nature of design teaching/learning, this paper examines ways of maximising the benefits of CAD systems in architectural education and of bringing computer aided designing into the studio not only to enhance design thinking and creativity but also to support interactive processes. In order to maximise or optimise any function, one approach is to use the hard systems methodology which utilises analytic, analogic and iconic models to show the effect of those factors which are significant for the purposes being considered. The other approach is to use the soft systems methodology in which the analysis encompasses the concept of a human activity system as a means of improving a situation. The use of soft systems methodology is considered more appropriate for dealing with the problem of design which is characterised by a flux of interacting events and ideas that unroll through time. The paper concludes that the main impediment to maximising the benefits of CAD systems in architectural education is not only the inappropriate definition of the objectives for the implementation of CAD education but also that the control subsystems are usually ill-structured and relatively poorly defined. Schools must attempt to define a coherent and consistent policy on the use of CAD systems as an integral part of studio design and evolve an in-house strategic and operational controls that enable the set objectives to be met. Furthermore, it is necessary to support the high level of productivity from CAD systems with a more efficient management system, especially in dealing with communication, data sharing via relational database, co-ordination and integration. Finally, the use of soft systems methodology is recommended as the way forward to optimising CAD systems in design education as it would provide continuous improvements while maintaining their productive value.

series eCAADe
last changed 2022/06/07 07:50

_id ddss9401
id ddss9401
authors Akin, Omer
year 1994
title Psychology of Early Design in Architecture
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Lately there has been a good deal of emphasis on the early stages of the design process, particularly by developers of computer aids and quantitative design models for both evaluation and generation of designs in a variety of domains. Yet, there is little understanding of the early design-process. While the early design process as manifested by human designers need not be the sole basis of the description of this phase, it certainly represents and important kernel of knowledge, especially for those who are interested in developing models, systems or merely interfaces for such systems. This paper focuses on the characterization of the psychology of the early design phase in architecture. It is described in terms of the general design strategies and problem solving tactics used; and is contrasted against some of the process characteristics that
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9402
id ddss9402
authors Arentze, T., Borgers, A. and Timmermans, H.
year 1994
title Design of a View-Based DSS For Location Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper describes the design of a DSS for locating facility networks. The proposed DSS is based on the principle of dynamic data definitions. The declarative and procedural forms of knowledge involved are identified by a logical analysis of planning tasks. The DSS supports an iterating process of adjusting and evaluating plan options. A flexible and interactive problem solving environment is achieved by means of a user defined set of views that captures both forms of knowledge. Each view describes the system to be planned in terms of a set of variables and attached evaluation procedures. The views are dynamic and linked data structures, so that changes in one view automatically lead to updating all linked views. The DSS supports both the specification of the set of views and its application to solve a specific location problem.
series DDSS
email
last changed 2003/08/07 16:36

_id 7ed5
authors Corne, D., Smithers, T. and Ross, P.
year 1994
title Solving design problems by computational exploration
source J. S. Gero and E. Tyugu (eds), Formal Design Methods for CAD, NorthHolland, Amsterdam, pp. 249-270
summary Most real-world problems, especially design problems, are ill-structured, but formal approaches to problem-solving in AI have only really made progress into techniques for solving well-structured problems. Nevertheless, such research contains clues which illuminate the way towards formal approaches to solving ill-structured problems. This paper presents the foundations of an approach towards developing a better computational understanding of ill-structured problems and how to solve them computationally, with the eventual aim of giving AI problems a much greater and more useful role in the design process. The main issues which come up in this endeavour are the notions of different kinds of ill-structuredness, and the meaning of a 'solution' to an ill-structured (and hence possibly insoluble) problem. Some basic algorithmic recipes are proposed for dealing with the main kinds of ill-structuredness, and the initial design of a general computational technique which deals with general ill-structuredness is discussed.
series other
last changed 2003/04/23 15:14

_id 68c8
authors Flemming, U., Coyne, R. and Fenves, S. (et al.)
year 1994
title SEED: A Software Environment to Support the Early Phases in Building Design
source Proceeding of IKM '94, Weimar, Germany, pp. 5-10
summary The SEED project intends to develop a software environment that supports the early phases in building design (Flemming et al., 1993). The goal is to provide support, in principle, for the preliminary design of buildings in all aspects that can gain from computer support. This includes using the computer not only for analysis and evaluation, but also more actively for the generation of designs, or more accurately, for the rapid generation of design representations. A major motivation for the development of SEED is to bring the results of two multi-generational research efforts focusing on `generative' design systems closer to practice: 1. LOOS/ABLOOS, a generative system for the synthesis of layouts of rectangles (Flemming et al., 1988; Flemming, 1989; Coyne and Flemming, 1990; Coyne, 1991); 2. GENESIS, a rule-based system that supports the generation of assemblies of 3-dimensional solids (Heisserman, 1991; Heisserman and Woodbury, 1993). The rapid generation of design representations can take advantage of special opportunities when it deals with a recurring building type, that is, a building type dealt with frequently by the users of the system. Design firms - from housing manufacturers to government agencies - accumulate considerable experience with recurring building types. But current CAD systems capture this experience and support its reuse only marginally. SEED intends to provide systematic support for the storing and retrieval of past solutions and their adaptation to similar problem situations. This motivation aligns aspects of SEED closely with current work in Artificial Intelligence that focuses on case-based design (see, for example, Kolodner, 1991; Domeshek and Kolodner, 1992; Hua et al., 1992).
series other
email
last changed 2003/04/23 15:14

_id ddss9444
id ddss9444
authors Hill, Shauna and Streilein, André
year 1994
title Architectural Photogrammetry & Knowledge-Base Systems Record & Redevelopment
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In redevelopment projects, the purpose of heritage recording is part of an investigative process to achieve understanding about structures so that designers can make the appropriate design decisions. It is desirable to integrate the knowledge of the recording and documentation specialist, who has first-hand knowledge of the building, with the interpretative process of evaluating the building information and making design decisions. New developments in the fields of photogram-metric recording and computer science has led to improved "image understanding". This paper describes research that is the result of exploring the concept of integrating new digital photogram-metric recording processes with an automated expert evaluation tool. The goal of this research is to expedite the acquisition of heritage building information for use by a knowledge-based system capable of providing the designer with building performance evaluations. Photogrammetry records all data as a series of three-dimensional coordinates which make it a natural partner for today's three-dimensional CAD systems. Generating a three-dimensional model of architecturally significant physical forms and details can provide a basis for evaluation, understanding, education, and design. The purpose of knowledge-based systems in construction is to enhance the decision-making process with specialized knowledge and experience. The linkage of CAD databases with knowledge-based systems provides a source of input data, such as a three-dimensional model, significant to a particular problem. This research is a collaborative effort between two groups, the Swiss Federal Institute of Technology in Zurich Switzerland, and the University of Manitoba in Winnipeg, Canada.
series DDSS
last changed 2003/08/07 16:36

_id ddss9445
id ddss9445
authors Hillier, B., Penn, A., Dalton, N., Chapman, D. and Redfern, F.
year 1994
title Graphical Knowledge Interfaces: The Extensive and Intensive Useof Precedent Data Bases in Architecture and Urban Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Space syntax' is a family of techniques for the analysis of architectural and urban space which can be used both in research and design mode. This means, for example, that a redevelopment area in an urban context can be researched using space syntax models which can then be turned round and used as the basis for design idea of a 'graphical knowledge interface' (GM) is a further development of this in feeding research into design. It starts from the important role that the analysis and comparison of 'precedents', that is, cases with some similarity of the design problem in hand, often play in design. In a GM, 'precedents' which have already been researched using the space syntax methodology and which are relevant to a particular design problem - say a set of urban areas or a set of housing estates - can be brought into the modelling technique, so that the designer has on hand not simply a space syntax model of the problem in hand but an intelligent 'precedent' in the form of graphical and statistical representations which can be manipulated and interrogated during the design process, in much the same way as discussion of precedent are currently brought into design but with much more complex data and much more powerful theoretical tools. GM can be used as intensive mode, in which many different kinds of data - say on land uses, rents, or crime rates - are added to the model of an area, or in extensive mode where the emphasis is on comparing, say, the structures of a large number of urban areas. The GM will be illustrated through a worked example of a recent major urban design project in which the team has participated.
series DDSS
email
last changed 2003/08/07 16:36

_id ab3c
authors Kramer, G.
year 1996
title Mapping a Single Data Stream to Multiple Auditory Variables: A Subjective Approach to Creating a Compelling Design
source Proceedings of the Third International Conferenceon Auditory Display, Santa FO Institute
summary Representing a single data variable changing in time via sonification, or using that data to control a sound in some way appears to be a simple problem but actually involves a significant degree of subjectivity. This paper is a response to my own focus on specific sonification tasks (Kramer 1990, 1993) (Fitch & Kramer, 1994), on broad theoretical concerns in auditory display (Kramer 1994a, 1994b, 1995), and on the representation of high-dimensional data sets (Kramer 1991a & Kramer & Ellison, 1991b). The design focus of this paper is partly a response to the others who, like myself, have primarily employed single fundamental acoustic variables such as pitch or loudness to represent single data streams. These simple representations have framed three challenges: Behavioral and Cognitive Science-Can sonifications created with complex sounds changing simultaneously in several dimensions facilitate the formation of a stronger internal auditory image, or audiation, than would be produced by simpler sonifications? Human Factors and Applications-Would such a stronger internal image of the data prove to be more useful from the standpoint of conveying information? Technology and Design-How might these richer displays be constructed? This final question serves as a starting point for this paper. After years of cautious sonification research I wanted to explore the creation of more interesting and compelling representations.
series other
last changed 2003/04/23 15:50

_id a743
authors Laing, L. and Kraria, H.
year 1994
title CAD as an Interface for Integrated Collaborative Design
doi https://doi.org/10.52842/conf.ecaade.1994.x.w5h
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 235
summary In the traditional approach to building design, the designer (usually the architect) produces a design (often quite detailed)in blueprint before handing this to the next member of the design team (engineer) to superimpose the structure, services etc. Often this proves so impractical that the initial proposal has to be referred back to the architect for revision, and the process repeated - and this cycle may be repeated many times. Such routines arise in building design because designers find collaboration among themselves difficult to control, the task of design integration ultimately falling upon the construction manager or the contractor. This is the most common cause of problems arising during the execution of the project on site, causing a delays in the construction process, and building failures which might only be detected after occupancy. As a test-bed for addressing this problem, a system of coordinated files is proposed for use by design-students (with a working knowledge of AutoCAD) during a design project. The aim is to related data (CAD information) across all students working on the same project but developing different aspects. Participating students will be drawn from a range of design specialisms. Each member accessing the same information while developing different aspects (e.g. structure, services, and cost modelling). This goes beyond the conventional use of 'XREF' (cross-referenced drawings) and involves each member accessing and working with the same dataset - e.g. using different layers, co-ordination is easier and the data better integrated - there is thereby a reduction of the amount of repetition as the need to redraw information is eliminated. References or an initial data-set is set up by the tutor and available for reference at any stage of design project. The technological aspects to support collaborative work (and in particular the interaction process in design) is the main thrust of the undergraduate degree in Building Design Engineering at the University of Strathclyde.

series eCAADe
email
last changed 2022/06/07 07:50

_id 4604
authors Laveau, S. and Faugeras, O.
year 1994
title 3D Scene Representation as a Collection of Images and Fundamental Matrices
source INRIA Report
summary The problem we solve in this paper is the following. Suppose we are given N views of a static scene obtained from different viewpoints, perhaps with different cameras. These viewpoints we call reference viewpoints since they are all we know of the scene. We would like to decide if it is possible to predict ano- ther view of the scene taken by a camera from a viewpoint which is arbitrary and a priori di erent from all the reference viewpoints. One method for doing this would be to use these viewpoints to construct a three-dimensional repre- sentation of the scene and reproject this representation on the retinal plane of the virtual camera. In order to achieve this goal, we would have to establish some sort of calibration of our system of cameras, fuse the three-dimensional representations obtained from, say, pairs of cameras thereby obtaining a set of 3-D points, the scene. We would then have to approximate this set of points by surfaces, a segmentation problem which is still mostly unsolved, and then intersect the optical rays from the virtual camera with these sur- faces. This is the most straightforward way of going from a set of images to a new image using the current computer vision paradigm of rst building a three-dimensional representation of the environment from which the rest is derived. We do not claim that there does not exist any simpler way of using the three-dimensional representation than the one we just sketched, but this is just simply not our point. Our point is that it is possible to avoid entirely the explicit three-dimensional reconstruction process: the scene is represented by its images and by some ba- sically linear relations that govern the way points can be put in correspondence between views when they are the images of the same scene-point. These images and their algebraic relations are all we need for predicting a new image. This approach is similar in spirit to the one that has been used in trinocular stereo. Hypotheses of correspondences between two of the images are used to predict features in the third. These predictions can then be checked to validate or inva- lidate the initial correspondence. This approach has proved to be quite e cient and accurate. Related to these ideas are those develo- ped in the photogrammetric community under the name of transfer methods which nd for one or more image points in a given image set, the corresponding points in some new image set.
series report
last changed 2003/04/23 15:50

_id 6b1d
authors Porada, Mikhael
year 1994
title Architectural Briefing Data Representation and Sketch Simulation Computer Environment
doi https://doi.org/10.52842/conf.ecaade.1994.055
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 55-59
summary Reflection about the architectural programme starts with the analysis of its writing, its "style" which bears not only the "griffe" of the programmer but as well the structure, methodology, codes of reading, etc. particular to a programming approach. The programme structure corresponds in most cases to the different levels in the text's format and the composition modes of representing data and their relations. The choice made can either facilitate or impede the reading as interpretation of the programme. The programmer’s aim should be to open the text to reading towards a "synthetic schematic" summary, a sort of cognitive threshold which allows the reader to understand both the client's objectives and the designer's intentions enhanced by his experience. Articulating a designer's experience means focusing on his knowhow and memory. The designer's recollected knowledge and heuristic approaches to the solution of a basic design problem - types, his readings and spatial evaluations permanently feed the knowhow. It is important for the architect to have access to past examples, to the collective memory of his workplace, and a repertoire of readings, notes, sketches, influences and citations. It is therfore equally important that a computer environment also have a multimodal "architect's memory" or "project memory" module in which different forms of representation are classified, and made accessible as memory components. It is also necessary to have the possibility to access at any moment in an interactive manner to the recomposition, addition and adaptation of these mnemonic components. The information coming from the programme, classified as descriptive, prescriptive and quantitative types of data, must be able to be interrogated in different modes of representation : text, matrices, nets, diagrams, and so on, so that the pertinent information can be extraded at any given design process stage. Analysis of competition programmes show that often the description of an activity, for example, the Great Stadium competition in Paris, is described by several pages of text, a circulation diagram with arrows and legend, a topological proximity diagram with legend and as table activity - areas . These different representations, which are supposed to be complementary and give the most pertinent view of the client needs, show in fact after analysis, many description problems, incoherance, and which result in a reading difficulty.

series eCAADe
last changed 2022/06/07 08:00

_id e1a1
authors Rodriguez, G.
year 1996
title REAL SCALE MODEL VS. COMPUTER GENERATED MODEL
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary Advances in electronic design and communication are already reshaping the way architecture is done. The development of more sophisticated and user-friendly Computer Aided Design (CAD) software and of cheaper and more powerful hardware is making computers more and more accessible to architects, planners and designers. These professionals are not only using them as a drafting tool but also as a instrument for visualization. Designers are "building" digital models of their designs and producing photo-like renderings of spaces that do not exist in the dimensional world.

The problem resides in how realistic these Computer Generated Models (CGM) are. Moss & Banks (1958) considered realism “the capacity to reproduce as exactly as possible the object of study without actually using it”. He considers that realism depends on: 1)The number of elements that are reproduced; 2) The quality of those elements; 3) The similarity of replication and 4) Replication of the situation. CGM respond well to these considerations, they can be very realistic. But, are they capable of reproducing the same impressions on people as a real space?

Research has debated about the problems of the mode of representation and its influence on the judgement which is made. Wools (1970), Lau (1970) and Canter, Benyon & West (1973) have demonstrated that the perception of a space is influenced by the mode of presentation. CGM are two-dimensional representations of three-dimensional space. Canter (1973) considers the three-dimensionality of the stimuli as crucial for its perception. So, can a CGM afford as much as a three-dimensional model?

The “Laboratorio de Experimentacion Espacial” (LEE) has been concerned with the problem of reality of the models used by architects. We have studied the degree in which models can be used as reliable and representative of real situations analyzing the Ecological Validity of several of them, specially the Real-Scale Model (Abadi & Cavallin, 1994). This kind of model has been found to be ecologically valid to represent real space. This research has two objectives: 1) to study the Ecological Validity of a Computer Generated Model; and 2) compare it with the Ecological Validity of a Real Scale Model in representing a real space.

keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa/
last changed 2004/05/04 14:42

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