CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id b110
id b110
authors Abadi Abbo, Isaac and Cavallin Calanche, Humerto
year 1994
title Ecological Validity of Real Scale Models
source Beyond Tools for Architecture [Proceedings of the 5th European Full-scale Modeling Association Conference / ISBN 90-6754-375-6] Wageningen (The Netherlands) 6-9 September 1994, pp. 31-40
summary Space simulation is a technique employed by architects, urban designers, environmental psychologists and other related specialists. It is used for academic and research purposes, as an aid to evaluate the impact that the built environment or that to be built would yield in potential or real users. Real Scale Model is organized as one of the models which represents more reliable spatial characteristics in space simulations. However, it is necessary to know the ecological validity of the simulations carried out, that is the degree in which laboratory results could be taken as reliable and representative of real situations. In order to discover which variables of the model used are relevant so that their perception results ecologically valid in respect to reality, a research has been designed in which simulations of specific spaces are appraised both in real space and in the real scale model. The results of both evaluations were statistically analyzed and it shows no significative differences in psychological impressions between the evaluation of real spaces and real scale model. These ecological validation of the real scale model could be of great use to estimate the validity of the results obtained in spaces simulated in the laboratory.
keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2006/06/24 09:29

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
doi https://doi.org/10.52842/conf.acadia.1994.039
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

_id 0ecc
authors Anh, Tran Hoai
year 1994
title APPLICATION OF FULL-SCALE MODELLING IN VIETNAM: AN OUTLINE FOR DISCUSSION
source Beyond Tools for Architecture [Proceedings of the 5th European Full-scale Modeling Association Conference / ISBN 90-6754-375-6] Wageningen (The Netherlands) 6-9 September 1994, pp. 59-70
summary This paper discusses the possibility of applying full-scale modelling in Vietnam, a non-western so called developing country. It deals with two main questions: 1) Is the application of full-scale modelling to be restricted to the West only? 2) what are the possibilities, constraints and fields of application - with attention to the methodological validity and technical solution for full-scale modelling in Vietnam? It is argued that since full-scale modelling is based on people-environment interaction, it should, in principle, apply to studies about people–environment relation anywhere on earth. On the methodological validity, it is discussed that application of full-scale modelling in Vietnam faces similar methodological problems as encountered in European applications (such as people's behaviour in experiment, ability to understand the abstraction of models, etc.) although at another level as this paper will make clear. However, it would be needed to design a modelling kit that is of low costs and adapted to the availability of local materials and suitable for the climatic condition of Vietnam. Two fields of application are projected as most applicable in Vietnam: modelling in architectural education and research investigation. Application for user's participation in the design process will depend on the development of building policy in the country.
keywords Model Simulation, Real Environments
series other
type normal paper
last changed 2004/05/04 11:00

_id 592b
authors Apollonio, F., Carini, A., Farina, R., Nuti, F. and Tolomelli, F.
year 1994
title THE ITALIAN FULL-SCALE MODEL LABORATORY: CONSIDERATIONS ABOUT SOME TOOLS FOR ARCHITECTURAL EXPERIMENTATION
source Beyond Tools for Architecture [Proceedings of the 5th European Full-scale Modeling Association Conference / ISBN 90-6754-375-6] Wageningen (The Netherlands) 6-9 September 1994, pp. 71-82
summary The Italian simulation laboratory carries out most of its activity within the experimental programmes promoted by the Ministry of Works. Within this context, we conducted studies based on the topics of EUROPAN competitions for young architects, built models based on EUROREX programme's projects and analyzed experimental projects directly financed by the Ministry (mainly restoration projects).
keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 11:01

_id 6838
authors Berberidou-Kallivoka, Liana
year 1994
title An Open Daylighting Simulation Environment
source Carnegie Mellon University, Pittsburgh
summary Various studies have shown that performance simulation tools have not been integrated effec- tively in the architectural design process. The conventional lighting simulation tools have been characterized as decision verification tools rather than design support tools. Particularly in the early design stage, when crucial and often irreversible decisions are made, this evident lack of appropriate lighting simulation environments represents a serious drawback. The "mono-directionality" of the conventional simulation tools can be identified as one of the factors responsi- ble for insufficient integration of computational lighting modeling tools in the design process. In response to this circumstance, this thesis presents the conceptual background and the proto- , typical realization of an "open" daylighting simulation environment (GESTALT) to support architectural lighting design and education. Open simulation environments aim at extension (and inversion) of the design-to-performance mapping mechanisms of the conventional build- ing performance simulation tools. Toward this end, two fully operational versions of GESTALT have been implemented. GESTALT-01 is an explicit implementation based on invertible "fast-response" computational modules. GESTALT-02 is an implicit version that uses a comprehensive computational daylight simulator and investigative projection technique for performance-driven design exploration. Concepts, implementations, case studies, contributions and future directions are presented.
series thesis:PhD
last changed 2003/02/12 22:42

_id ddss9411
id ddss9411
authors Bouillé, Francois
year 1994
title Mastering Urban Network Intersection And Superimposition, in an Object-oriented Knowledge System Integrating Rules, Neurons and Processes
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Many networks cover the urban texture, either superimposed at a variable distance, or really intersecting, or even in interconnection. We briefly recall the HBDS model, working on persistent abstract data types associated to graphical representations and carrying algorithms expressing conditions to be verified and/or actions to be performed. HBDS is an integrated system too, including database, expert system dealing with fuzzy rules and facts, discrete simulation engine, and neural engine; it has a general purpose programming language. Any urban network is associated to a given prototype, according to the same scheme named prototype with more specific components. These prototypes allow to build the different thematic structures instantiations of the prototypes. All possible cases of arc intersection or "pseudo-intersection" (simple superimposition)or interconnection are obtained by, owing to new prototypes. Moreover, such (pseudo)-intersections are automatically recognized and processed without a human intervention, owing to classes ofconstraints and classes of rules. They deal with particular constraints concerning the location of some urban furniture, and rules concerning the way a cable or a pipe must follow according to thepre-existing other networks in a given area, the minimal distances, minimal or maximal depths, and some required equipments. Urban classes of (pseudo-)intersections inserted in the hyperciass"neuron", inheriting of neural features, may be used for automated learning of urban knowledge; owing to their "behavior", these neurons can communicate and perform actions on other components. Urban classes inserted in the hyperciass "process" may be used for building very large models simulating complex urban phenomenons, thus allowing a better understanding of the real phenomenons. As a conclusion, we emphasize the methodological aspects of object-oriented integration for an efficient processing of the urban context, based on prototyping and mixing rules, neurons and processes.
series DDSS
last changed 2003/08/07 16:36

_id 7d6c
authors Chapin, William L., Lacey, T. and Leifer, Larry
year 1994
title DesignSpace: A Manual Interaction Environment for Computer Aided Design DEMONSTRATIONS: Virtual Reality Multimedia
source Proceedings of ACM CHI'94 Conference on Human Factors in Computing Systems 1994 v.2 pp. 33-34
summary DesignSpace is a computer-aided-design (CAD) system that facilitates dexterous manipulation of mechanical design representations. The system consists of an interactive simulation programmed with a seamless extended model of the designer's physical environment and driven with continuous instrumentation of the designer's physical actions. The simulation displays consistent visual and aural images of the virtual environment without occluding the designer's sensation of the physical surroundings. Developed at Stanford University's Center for Design Research (CDR), DesignSpace serves as an experimental testbed for design theory and methodology research. DesignSpace includes significant contributions from recent CDR development projects: TalkingGlove, CutPlane, VirtualHand, TeleSign, and VirtualGrasp. The current DesignSpace prototype provides modeling facility for only crude conceptual design and assembly, but can network multiple systems to share a common virtual space and arbitrate the collaborative interaction. The DesignSpace prototype employs three head-tracked rear projection images, head-coupled binaural audio, hand instrumentation, and electromagnetic position tracking.
keywords Virtual Environment; Dexterous Manipulation; Interactive Simulation; Presence; Spatial Acoustics; Manual and Gestural Communication; Teleconference; Collaboration
series other
last changed 2002/07/07 16:01

_id 0df3
authors Dam, Hanke van
year 1994
title PLAN EVALUATION BY SIMULATION
source Beyond Tools for Architecture [Proceedings of the 5th European Full-scale Modeling Association Conference / ISBN 90-6754-375-6] Wageningen (The Netherlands) 6-9 September 1994, pp. 15-22
summary The full-scale model in Wageningen was developed some 35 years ago and has been in use ever since. In a recent brochure about our mock-up system you will find four applications of our model: education, research, consultancy and information. In this paper some information about these four subjects will be presented in the sequence just mentioned. First some general information will be given about the system and about the methodological aspects of the use of our model, named 'the Structural Space Planning Method'.
keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 11:01

_id ddss9425
id ddss9425
authors Deguchi, Atsushi and Hagishima, Satoshi
year 1994
title Integration System for Urban Design from Planning Management to Visalization
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Advanced tools based on CAD or GIS systems and simulation methods have recently been introduced to support the many aspects of urban planning (design, analysis, evaluation, presentation). This research aims at constructing a system by integrating these support tools and linking GIS and simulation tools. The major purpose of this system are to manage the geographical data base of the target urban area, utilize the digital information of the area for planning and analysis,evaluate the impact of alternative proposals on the physical environment such as sunlight and daylight, visualize the results of analysis, and support the management of urban redevelopment /development projects. This paper shows some applications to illustrate usefulness of the system. These examples are concerned with a contemporary problem in urban planning of Tokyo: redevelopment of low-rise high-density residential districts and high-rise development in the central business districts. Urban redevelopment for the high-density urban areas in Japan requiresa evaluation of alternative plans by visualizing their environmental impact. This system enables the quantitative analysis of the environmental impact by using 3-dimensional geographical data andsimulation methods. In general, the merit and effect of planning support systems are recognized in terms of the "efficiency" of the planning process. The primary function of GIS is thought to bethe unification and management of various pieces of information. In addition, this research indicates the effectiveness of the integrated system in terms of utilizing the geographical information and visualizing the image of the future environment.
series DDSS
last changed 2003/08/07 16:36

_id a4fe
authors Encarnacao, J. and Goebel, M., Rosenblum, M.
year 1994
title European Activities in Virtual Reality
source Computer Graphics and Applications, Vol. 14, No. 1, January 1994
summary We survey European activities in virtual reality, with an emphasis on selected efforts in architecture and sound, telepresence, scientific visualization, simulation, software design, and entertainment. This article surveys European activities and funding for VR with two caveats: First, nearly a year separates writing and publication. For most scientific fields, this publication delay for survey material would be minimal: for virtual reality, significant changes might have since occurred in some programs. We took advantage of the revision period to upgrade our information and the references as much as possible. Second, some long standing, significant European efforts go unmentioned as outside the scope of our short survey or as duplicates of others included. Despite the limitations, this sampling of Europe's leading efforts collectively gives an accurate snapshot of current European activity.
series journal paper
last changed 2003/04/23 15:14

_id ddss9427
id ddss9427
authors Engelen, Guy and White, Roger
year 1994
title A Strategic Planning and Policy Decision Support Tool for Urban Regions
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In this paper we present a Decision Support System developed to assist urban designers, planners and policy makers to explore and evaluate possible urban layouts and their growth patterns. Thecore of the system consists of a modelling shell allowing the user to specify cellular automata based models of urban and regional systems. These models capture the effect of local spatial processes in which the use, or desired use of each parcel or cell of land is determined partly by institutional and environmental factors, and partly by the activities present in its neighbourhood. Since each cell affects every other cell within its neighbourhood, a complex dynamic emerges. Unlike conventional cellular automata, the models are defined with a large neighbourhood --over a hundred cells-- a relatively large number of states --more than a dozen in some applications-- representing socio-economic and natural land-uses. The approach permits the straightforward integration of detailed physical, environmental, and institutional constraints, as well as including the effects of the transportation and communication infrastructure. These models thus permit a very detailed representation of evolving spatial systems. The current version of the system represents urban areas as consisting of up to 10.000 interacting zones, each roughly the size of an individual city block. These models are easy to build and apply, yet empirical tests show that they produce realistic simulations of urban land use dynamics. Consequently, they are well suited to form the heart of the DSS, which provides the user with a number of tools for exploration,analysis and evaluation of alternative futures of the system as they result from policy interventions that are imposed by means of what-if experiments and scenario analysis. For example, the DSS isable to identify areas in which pressure for change in land use restrictions may become critical under particular development strategies. In the DSS, the modelling shell is coupled to a simple,custom-built GIS. In the stand-alone application of the DSS, this stores the detailed geographical qualities of the area being modelled, and allows basic overlay manipulations. It also displays theresults of the model while the simulation proceeds. Alternatively, the GIS can serve as aninterface to more elaborate, commercial GIS systems.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9428
id ddss9428
authors Erturk, Scvinc and Erturk, Zafer
year 1994
title Historical Background of the Visual Simulation Models in Architectural Design
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary It is well known that every sort of visualization model has its own capacity to represent the reality and designers' concepts of space. To the authors' knowledge, there are very few attempts to measure and compare their relative potential power of presentation. Given this lack of academic studies, it would be necessary to give a historical background on the use of visual models. Basically those tools could be divided into two main types : traditional visula techniques such as drawings , scale models and most advance technological tools ranging from basic slidesand films to recentlydeveloped techniquessuch as relatoscope, and computer aided simulation models. This paper covers the historical background of visual models .
series DDSS
last changed 2003/08/07 16:36

_id a3ef
authors Garcia, F., Fernandez, A. and Barrallo, J.
year 1994
title Discovering Fractal Geometry in CAAD
doi https://doi.org/10.52842/conf.ecaade.1994.069
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 69-74
summary Fractal geometry provides a powerful tool to explore the world of non-integer dimensions. Very short programs, easily comprehensible, can generate an extensive range of shapes and colors that can help us to understand the world we are living. This shapes are specially interesting in the simulation of plants, mountains, clouds and any kind of landscape, from deserts to rain-forests. The environment design, aleatory or conditioned, is one of the most important contributions of fractal geometry to CAAD. On a small scale, the design of fractal textures makes possible the simulation, in a very concise way, of wood, vegetation, water, minerals and a long list of materials very useful in photorealistic modeling.
series eCAADe
last changed 2022/06/07 07:51

_id ddss9430
id ddss9430
authors Gelder, Johan de and Lucardie, Larry
year 1994
title What Conceptual Modelling Is and Isn´t
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary It is generally agreed that conceptual modelling is an important activity in the development of knowledge based systems. The availability of an adequate conceptual model is of vital interest notonly for the design and implementation of knowledge based systems, but also for their validation, modification, maintenance and enhancement. In order to be able to develop adequate conceptualmodels a theory about the nature of knowledge is required and, in line with this theory, a methodology to reconstruct the meaning of concepts. Additionally, techniques have to be selected which enable the modelling, representation, validation and simulation of reconstructed concepts. In the development of knowledge based systems often techniques are used which are not very wellsuited to the reconstruction and representation of the concepts of an application area. The selection of a technique is not motivated by an explicitly formulated theory, but by the representation formalisms applied within the software used for the implementation of knowledge based systems. This often leads to inadequate conceptual models and consequently poorly functional and hardly maintainable systems, mainly because the representation of concepts is adapted to the limitations of the applied representation formalism. In this paper we explain how the conceptual modelling activity isusually tackled in thedevelopment of knowledge based systems and what the related problems are.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9435
id ddss9435
authors Grimshaw, Robert
year 1994
title Simulation Models and Facility Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The paper is based on a now completed research project funded by SERC and carried out by the author and former colleagues from the University of Salford in a multi-disciplinary team comprising building maintenance experts and operational researchers. The project sought to develop a model to simulate manpower deployment in a building maintenance organisation using a single case study. Although the results of the project were limited in scope, being more concernedwith the development of the methodology to deal with such problems, the work did have useful outcomes including the development of a database which contained detailed information on the hourly deployment of labour on maintenance and facilities work over a 12 month period. The proposed paper will consider the implications of the output from both the database and the simulation model for the planning of facilities and the deployment of labour in developing and maintaining those facilities.
series DDSS
last changed 2003/08/07 16:36

_id ddss9442
id ddss9442
authors Hensen, Jan
year 1994
title Energy Related Design Decisions Deserve Simulation Approach
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Building energy consumption and indoor climate result from complex dynamic thermal interactions between outdoor environment, building structure, heating, ventilating and air-conditioning (HVAC) system and occupants. Apart from a few trivial relations, this reality is too complicated to be casted in simple expressions, rules or graphs. As shown in a previous paper, there are now tools available - in the form of computer simulation systems - which treat the building and plant as an integrated, dynamic system. It is argued that these can and should be used in the context of design decision support and design evaluation related to thermal energy. The paper will give ageneral overview of building energy design tools which range from simplified design tools (SDT's) to comprehensive modelling and simulation systems. It will be demonstrated why SDT's are very limited in scope and range of applicability. With respect to building energy simulation the paper will compare simplified models with comprehensive models in terms of ressource needs, applicability etc. In view of the risk involved when using SDT´s or simplified models, the paper strongly promotes the use of comprehensive tools in combination with emerging intelligent front ends. The message ofthe paper will be: let the machine do the work.
series DDSS
email
last changed 2003/08/07 16:36

_id da71
id da71
authors Horne, Margaret
year 2004
title Visualisation of Martyr’s Square, Beirut
source CONVR2005 5th Conference of Construction Applications of Virtual Reality, ADETTI/ISCTE, Durham, UK, 12-13 September 2005
summary Solidere, a Lebanese joint-stock company, was created by government decree in 1994 to reconstruct Beirut city-centre. The company, a form of public-private partnership, has a majority share holding of former owners and tenants of city-centre property. Several projects are underway, including the redevelopment of Place des Martyrs, once the bustling heart of Beirut but badly damaged during the war. Urban planners in Beirut have recently developed a 3D computer model to visually describe the spatial characteristics of Martyr’s Square and its context, prior to inviting design proposals for an international competition. This paper describes issues pertaining to the development of the model to meet the needs of urban designers and town planners. It also considers potential future uses of the simulation, outlining areas for further research and development.
keywords Beirut, 3D Modelling, Visual Simulation, Town Planning
series other
type normal paper
email
last changed 2006/06/08 22:10

_id 480c
authors Hornyánszky Dalholm, Elisabeth and Rydberg Mitchell, Birgitta
year 1994
title Full-Scale Modelling - A Tool with Many Forms and Applications
source Beyond Tools for Architecture [Proceedings of the 5th European Full-scale Modeling Association Conference / ISBN 90-6754-375-6] Wageningen (The Netherlands) 6-9 September 1994, pp. 59-70
summary The significance of the full-scale mock-up as a tool depends, among other things, on the type and finish of the mock-up, the purpose of its use and the user. The qualities of the tool effect the way it can be used. By working with a new group of users, architecture students, and by supplementing our building system with blocks we now have gained new experience. In the first part of this paper we present the projects that we carried out in teaching, partly inspired by the collaboration with EFA-members. In the second part, we try to compare this experience with our previous work with lay-people. Since the outcome of full-scale modelling means different things to these two categories of users, it affects their relationship to the mock-up. A consequence of this is that the mock-up has to fulfil various demands and it is important to be aware of these and adjust the mock-up and the full-scale modelling procedure according to them.
keywords Model Simulation, Real Environments
series other
email
last changed 2003/08/25 10:12

_id 401c
authors Hornyánszky Dalholm, Elisabeth and Rydberg Mitchell, Birgitta
year 1994
title FULL-SCALE MODELLING - A TOOL WITH MANY FORMS AND APPLICATIONS
source Beyond Tools for Architecture [Proceedings of the 5th European Full-scale Modeling Association Conference / ISBN 90-6754-375-6] Wageningen (The Netherlands) 6-9 September 1994, pp. 83-94
summary The significance of the full-scale mock-up as a tool depends, among other things, on the type and finish of the mock-up, the purpose of its use and the user. The qualities of the tool effect the way it can be used. By working with a new group of users, architecture students, and by supplementing our building system with blocks we now have gained new experience. In the first part of this paper we present the projects that we carried out in teaching, partly inspired by the collaboration with EFA-members. In the second part, we try to compare this experience with our previous work with lay-people. Since the outcome of full-scale modelling means different things to these two categories of users, it affects their relationship to the mock-up. A consequence of this is that the mock-up has to fulfil various demands and it is important to be aware of these and adjust the mock-up and the full-scale modelling procedure according to them.
keywords Model Simulation, Real Environments
series other
type normal paper
email
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 11:01

_id e8b9
authors Kesler, Beatrice
year 1994
title PROGRAMME OF HABITAT WISHES - A TOOL FOR COMMUNICATION
source Beyond Tools for Architecture [Proceedings of the 5th European Full-scale Modeling Association Conference / ISBN 90-6754-375-6] Wageningen (The Netherlands) 6-9 September 1994, pp. 23-30
summary How to develop an attractive built environment with the desired housing and well kept outdoor conditions? As long as experts do not ask lay-people for their needs and wants, we must not be surprised that people are not interested in their environment and show a lack of care. The contribution of (future) inhabitants in the planning process can have a material and a social impact on building, improving and maintaining a neighbourhood. One of the problems that have to be solved is the question how to improve the communication between non-professionals and professionals, between inhabitants and designers (architects). Inhabitants express themselves in a simple language about the number of rooms, cupboards, size of the garden and parking place. Architects communicate in drawings of designs and talk in a technical language about functions, forms, spacial structures, light and expression. It can be helpful - is the fundamental idea in Wageningen - to develop a shared language, to start talking about activities and to use scale models in a structured process. The participation process is a sort of exploratory expedition. Good communication is a must for a successful participation process. A clear expression of the 'programme of habitat wishes' is the first step in the dialogue between inhabitants and architect. The Structural Space Planning Method is a structured process to develop a 'programme of habitat wishes' for the built environment. It can be related to all sorts of objects: houses, co-housing projects, institutions, playgrounds, streets or neighbourhoods. Full scale and scale models are part of the Structural Space Planning Method, as described by Van Dam (these proceedings). This contribution describes some practical experiences with the development of the 'programme of habitat wishes' and the effects on the participation process.
keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2004/05/04 10:59

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