CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 362

_id ddss9408
id ddss9408
authors Bax, Thijs and Trum, Henk
year 1994
title A Taxonomy of Architecture: Core of a Theory of Design
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The authors developed a taxonomy of concepts in architectural design. It was accepted by the Advisory Committee for education in the field of architecture, a committee advising the European Commission and Member States, as a reference for their task to harmonize architectural education in Europe. The taxonomy is based on Domain theory, a theory developed by the authors, based on General Systems Theory and the notion of structure according to French Structuralism, takes a participatory viewpoint for the integration of knowledge and interests by parties in the architectural design process. The paper discusses recent developments of the taxonomy, firstly as a result of a confrontation with similar endeavours to structure the field of architectural design, secondly as a result of applications of education and architectural design practice, and thirdly as a result of theapplication of some views derived from the philosophical work from Charles Benjamin Peirce. Developments concern the structural form of the taxonomy comprising basic concepts and levelbound scale concepts, and the specification of the content of the fields which these concepts represent. The confrontation with similar endeavours concerns mainly the work of an ARCUK workingparty, chaired by Tom Marcus, based on the European Directive from 1985. The application concerns experiences with a taxonomy-based enquiry in order to represent the profile of educational programmes of schools and faculties of architecture in Europe in qualitative and quantitative terms. This enquiry was carried out in order to achieve a basis for comparison and judgement, and a basis for future guidelines including quantitative aspects. Views of Peirce, more specifically his views on triarchy as a way of ordering and structuring processes of thinking,provide keys for a re-definition of concepts as building stones of the taxonomy in terms of the form-function-process-triad, which strengthens the coherence of the taxonomy, allowing for a more regular representation in the form of a hierarchical ordered matrix.
series DDSS
last changed 2003/08/07 16:36

_id ddss9417
id ddss9417
authors Chan, Chiu-Shui
year 1994
title A Hypermedia Tutoring for Multimedia Tasks
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Using a computer or a software package involves procedural knowledge, or knowledge of a series of instructions. When a user recognizes the appropriate computer commands (the method) in acertain application, it is assumed that the user is capable of doing a computer-related or computeraided task. Based on this assumption, the current project explores methods of developing a computer tutoring system to convey know-how efficiently. The purpose of the project is to make novices familiar with machines and with techniques of handling multimedia for presenting design concepts. A teaching tool is designed that combines images, sounds, and movements to create an effective learning environment. The tool is a hypermedia system consisting of different software and hardware components implemented in the HyperCard. How to manipulate different media will be taught by means of cross-references, graphic display, text explanations, and background music. Hopefully, this project will suggest some useful methods for teaching CAD to novice computer users.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9411
id ddss9411
authors Bouillé, Francois
year 1994
title Mastering Urban Network Intersection And Superimposition, in an Object-oriented Knowledge System Integrating Rules, Neurons and Processes
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Many networks cover the urban texture, either superimposed at a variable distance, or really intersecting, or even in interconnection. We briefly recall the HBDS model, working on persistent abstract data types associated to graphical representations and carrying algorithms expressing conditions to be verified and/or actions to be performed. HBDS is an integrated system too, including database, expert system dealing with fuzzy rules and facts, discrete simulation engine, and neural engine; it has a general purpose programming language. Any urban network is associated to a given prototype, according to the same scheme named prototype with more specific components. These prototypes allow to build the different thematic structures instantiations of the prototypes. All possible cases of arc intersection or "pseudo-intersection" (simple superimposition)or interconnection are obtained by, owing to new prototypes. Moreover, such (pseudo)-intersections are automatically recognized and processed without a human intervention, owing to classes ofconstraints and classes of rules. They deal with particular constraints concerning the location of some urban furniture, and rules concerning the way a cable or a pipe must follow according to thepre-existing other networks in a given area, the minimal distances, minimal or maximal depths, and some required equipments. Urban classes of (pseudo-)intersections inserted in the hyperciass"neuron", inheriting of neural features, may be used for automated learning of urban knowledge; owing to their "behavior", these neurons can communicate and perform actions on other components. Urban classes inserted in the hyperciass "process" may be used for building very large models simulating complex urban phenomenons, thus allowing a better understanding of the real phenomenons. As a conclusion, we emphasize the methodological aspects of object-oriented integration for an efficient processing of the urban context, based on prototyping and mixing rules, neurons and processes.
series DDSS
last changed 2003/08/07 16:36

_id b9c4
authors Kim, Inhan
year 1994
title Data representations in an integrated architectural design environment
source University of Strathclyde, Dept. of Architecture and Building Science
summary The architectural design process is very complex and involves cross-disciplinary communication among many related fields. Given the further problems arising from the technological advances in building materials and construction methods, an integrated design environment becomes a central design issue. There have been many attempts to analyse and structure the design process as a uniform hierarchical framework. Most of the attempts resulted in a vague and inappropriate outcome due to the lack of understanding of architectural design complexity and inconsistent design data control sequence. A design problem cannot be comprehensively stated because the design problem has a multi-disciplinary nature and the design problem itself evolves as solutions are attempted by the designer. Therefore, an ideal CAAD system should have the capability to accommodate the multi-disciplinary nature of design and should not prescribe or restrict design concepts and design knowledge. A well designed integrated design environment provides more information and invokes creative imagination for each design stage, and therefore creative decision making by the designer can be achieved. This thesis proposes a prototype architectural design environment, Hybrid Integrated Design Environment [HIDE], which aims to integrate all applications for designing a building. Within the object-oriented design environment, a unified data model and a data management system have been implemented to seamlessly connect all applications. Development of the environment needs to consider the fundamental interaction between each module. Devising a data structure that is appropriate to an effective data communication among the various design stages is essential in a totally integrated CAAD system. The suggested unified data model organizes the structure of the design data to keep the design consistent throughout the design and construction process. By means of the unified data model, integrated CAAD systems could represent and exchange design information at a semantic level, i.e. the user’s way of thinking, such as exchanging components and features of a building rather than graphical primitives. In consequence, the unified data model reduces the misunderstandings and communication problems among the multiple disciplines of architectural design. The suggested data management system supports the consistent and straight forward mechanisms for controlling the data representation through the inter-connected modules. It is responsible for creating, maintaining, and viewing a consistent database of the design description. It also helps to perform effective data communication among the various design stages to ensure quality and time saving in the final construction of the building. To support inter-disciplinary communication of design concepts and decisions, the integrating of relevant CAAD tools is essential. In the environment, the integration of CAAD tools has been performed on the basis of how well computerized design tools can assist designers to develop better solutions, enabling them to manipulate and appraise varying solutions quickly and with a minimum of effort in an environment conducive to creative design. A well designed user interface system can also benefit the seamless working environment. The proposed user friendly interface system allows a user to explore the environment in a highly interactive manner. From the development of the early data model to the final design, a user could benefit from the prototypes and methods of the user interface system. The ultimate goal of the prototype environment is to suggest a future design environment which helps the architect to have minimum discontinuity in his creativity and make the design process similar to the natural design process with the help of a set of design assistance modules. A prototype version of HIDE has been implemented and a demonstration of the environment is part of this thesis.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id ddss9463
id ddss9463
authors Lucardie, Larry
year 1994
title A Functional Framework For Conceptual Modelling
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary A conceptual model is not only indispensable for the design and implementation of knowledge based systems, but also for their validation, modification, maintenance and enhancement. Experience indicates, however, that in many cases reality is not well reflected in a full-fledged conceptual model. What is systematically lacking in the prevailing conceptualization methods is a well-developed theory of knowledge that underlies conceptualization methods: a theory that precedes the process of forming meaningful classifications and that precedes the specification of a conceptual model. To date, conceptualization methods are based on the probabilistic assumption that, in essence, all conditions necessary for creating a classification, are provided initially and can easily be revealed by utilizing mathematical measures of similarity. Another frequently occurring prototypical assumption is that for creating a classification, necessary conditions are sufficient. Furthermore, it is assumed that the categories of conditions are a priori fixed and unconditional. That conceptualizing takes place without any explicit background knowledge about goals of classifications and without contextual influences and that categorizations have an unconditional status are not viewed as problems. In contrast to these approaches, the functional view states that relevant descriptive attributes are not necessarily a priori given but should be acquired through knowledge about goals of classifications and about contexts. It is also asserted that an explicit concern for necessary conditions will not suffice for capturing the dynamics of reality. Furthermore, the functional view puts forward that a goal- and context-oriented strategy leads to the reconstruction of new attributes and categorizations with a dynamic status. The aim of this paper is to discuss the theoretic and practical merits of the functional view compared to the probabilistic and prototype approaches. Conceptual models developed in the Computer Integrated Manufacturing-Project will serve as illustrations for the main ideas.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9851
id ddss9851
authors Torre, Carmelo and Selicato, Francesco
year 1998
title Consequences of Interdisciplinary Approaches in the Construction ofKnowledge-Bases
source Timmermans, Harry (Ed.), Fourth Design and Decision Support Systems in Architecture and Urban Planning Maastricht, the Netherlands), ISBN 90-6814-081-7, July 26-29, 1998
summary The character of interdisciplinarity in planning approaches create a new, intriguing, emerging complexity (Funtowitcz and Ravetz, 1994) in problems and in knowledge-structuring of contexts of planning practices. The key-role played by information systems (IS) implicates a re-consideration ofcharacter of knowledge to be used in knowledge-bases. The necessity of considering knowledge domains coming from social, cultural, economical, technical, physical and naturalistic approaches means dealing with different scales of value, with non homogenous parameters. The necessity ofmanaging flexible knowledge rises on the fore as fundamental issue for future information system oriented to supporting decisions. Might information systems be useful in this interdisciplinary approach ? It is necessary to contain in a knowledge-base both quantitative and qualitativeinformation ? Three alternatives are available for a conceptual discussion :the possibility of identify new approaches, in order to develop information systems able in managing new knowledge; the necessity of adding new support systems oriented to manage soft knowledge, to traditionalgeographic information systems (GIS); the possibility of non using support systems coming from a technological vision of problem for nontechnical knowledge (Latouche 1996). The first two paragraphs are due to F. Selicato. The third and the fourth paragraph are due to C. Torre.
series DDSS
last changed 2003/08/07 16:36

_id ddss9419
id ddss9419
authors Choukry, Maha
year 1994
title Knowledge Acquisition by Measurement: The Domain of Building Change
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper presents a study that is aimed at finding a basis for systematic knowledge acquisition. More specifically, it attempts to introduce, knowledge acquisition by measurement: a method thatallows objective evaluation of empirical observations. Measurement has proven to be a significant tool to acquire, evaluate, and upgrade knowledge in some knowledge domains. In other domains,such as the domain of building change, measurement is barely subject of study. Building change knowledge acquisition by measurement seems to become a significant subject of study for several reasons: (i) increase our objective knowledge of previous building changes, (ii) allow systematic monitoring of present changes, and (iii) assist decisions planning for change in new buildings. In current studies, questions such as what were required changes, what were the building elements that fulfilled a change, how often did a building change, and what were the costs related to a change, often get no systematic or objective answers. Hence, to overcome that, I am concerned with finding a method that is to answer the following questions: 1) What is the domain of building change; 2) Is a method of knowledge acquisition by measurement adequate to represent buildingchanges; 3) Can empirical observations of building change be systematically represented and objectively evaluated using this method; and 4) How can this method be applied to assist theunderstanding of previous changes, the control of present changes, and assist planning for building change. The method introduced is based on three modules: (i) domain of building change; (ii) modelling this domain; and (iii) measurement. These three modules enable the formulation of the measurement of building change, namely the change indicator. Multiple change indicators, such as cost change indicator, or occurrence change indicator can measure empirical observations ofbuilding change. Sequential steps that lead to the development of this method start by section 1, where the domain of building change is specified. In section 2 this domain is modelled, and in section 3, knowledge acquisition by measurement method is introduced. A case study, shows how empirical building changes can be measured is explained in section 4. In section 5, three possible applications are introduced, and in section 6, I explain how a computerized prototype would enhance the efficiency of using such applications. Findings and conclusions resulting from this study are summarized in section 7.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9444
id ddss9444
authors Hill, Shauna and Streilein, André
year 1994
title Architectural Photogrammetry & Knowledge-Base Systems Record & Redevelopment
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In redevelopment projects, the purpose of heritage recording is part of an investigative process to achieve understanding about structures so that designers can make the appropriate design decisions. It is desirable to integrate the knowledge of the recording and documentation specialist, who has first-hand knowledge of the building, with the interpretative process of evaluating the building information and making design decisions. New developments in the fields of photogram-metric recording and computer science has led to improved "image understanding". This paper describes research that is the result of exploring the concept of integrating new digital photogram-metric recording processes with an automated expert evaluation tool. The goal of this research is to expedite the acquisition of heritage building information for use by a knowledge-based system capable of providing the designer with building performance evaluations. Photogrammetry records all data as a series of three-dimensional coordinates which make it a natural partner for today's three-dimensional CAD systems. Generating a three-dimensional model of architecturally significant physical forms and details can provide a basis for evaluation, understanding, education, and design. The purpose of knowledge-based systems in construction is to enhance the decision-making process with specialized knowledge and experience. The linkage of CAD databases with knowledge-based systems provides a source of input data, such as a three-dimensional model, significant to a particular problem. This research is a collaborative effort between two groups, the Swiss Federal Institute of Technology in Zurich Switzerland, and the University of Manitoba in Winnipeg, Canada.
series DDSS
last changed 2003/08/07 16:36

_id ddss9461
id ddss9461
authors Leusen, Marc van
year 1994
title System of Types in the Domain of Residential Buildings
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary At the early stages of the architectural design process, general decisions are made with respect to a building's spatial organization. These concern its overall shape and size, as well as its internal organization. Characteristics of a building's spatial organization, however vaguely and incomplete-ly described at those stages, may have serious consequences for various aspects of its performan-ce. Those consequences are often difficult to determine in advance and emerge only during time-consuming elaboration of the design or even not before the actual building is in operation. A designer's ability of foreseeing them is much dependent on his knowledge of existing buildings. More particularly, it depends on his understanding of the performances of types rather than specific precedents. In general terms, the present study aims at supporting design decisions at the early stages by improving the awareness and understanding of types. Many architectural handbooks particularly those in the domain of housing attempt to support access to and acquisition of such knowledge through so-called typologies, in which types are described by means of graphical descriptions, and illustrated with one or more precedents. The effectiveness of such books as design supporting tools is limited by the fact, among others, that type descriptions are not based upon a well-defined representation of spatial organization. This leads to uncertainty as to the handbook's completeness and to unreliability of performances associated with types. The present study explores the possibilities of dealing with these shortcomings. It is limited to the domain of the complex residential building. After a review of existing work in the area of housing typology, the study presents and discusses the following products: (i) a type-representation of basic arrangements of dwellings, that is, a representation which retains only the most general characteristics of spatial organization, (ii) a demonstration of the potential of this representation; this demonstration involves the enumeration and limited exploration of certain ranges of type descriptions.
series DDSS
last changed 2003/08/07 16:36

_id ddss9476
id ddss9476
authors Porada, Mikhael and Porada, Sabine
year 1994
title "To See Ideas" or The Visualizing of Programmatic Data Reading Examples in Architecture and Town Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Whether images are still in the mind, metaphors, sketches or icons, they play a crucial role. They have always been the heuristic pivot around which the process of artefact design organizes itself, particularly in architecture and town-planning. "To see ideas" through computer ideograms is to experiment an interesting and new direction for "pictural approach" supported design. Cognitive psychology emphasizes the important part played by mental images in reasoning, imagination in the working of human intelligence and the construction of mental images as cognitive factors underlying reasoning. It also points out how close computerized objects and mental schemata are. "To reason over a situation is first to remember or build some mental models of this situation; second to make those models work or simulate them in order to observe what would happen in different circumstances and then verify whether they fit the experiment data; third to select the best model, a tool meant to sustain and amplify the elaboration of mental models, which is a spontaneous activity". We introduce our exploration of the direct transmission of mental models through computer ideograms. We study the "operative" and the "expressive" aspects, and this allows us to analyze how some aspects in a field of knowledge are represented by ideograms, schemata, icons, etc. Aid to imagination, reasoning and communication by means of a graphic language must be limited to some figurative relevant aspects of the domain considered; it should not aim at a realistic simulation. Therefore, the important role played by icons and the spatial schematic representation of knowledge is emphasized. Our hypothesis is that an architectural concept does not result from an inductive process, but rather is built to solve problems through the direct representation of ideas with ideograms. An experiment was conducted with a graphic language, a dynamic scenography and actor-objects. The language allows one to build and visualize models from the various domains of knowledge of the object. The dynamic scenography can explore and simulate kinetically those models by means of staging various narrations and visual scenarios. The actor-objects play various and complementary parts in order to make the image explicit and link it with the concept. We distinguish between two parallel levels of reality in computer ideographics: one concerns the model, it represents the visualization of a graphic model at a particular moment and according to a particular representation, the other concerns the ideogram.
series DDSS
last changed 2003/08/07 16:36

_id ddss9432
id ddss9432
authors Goldschmidt, G.
year 1994
title Visual Reference for Design: Analogy, Transformation and the Act of Sketching
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary All designers know that it is impossible to infer a design solution from the givens of a task alone, no matter how complete and well presented they are. Therefore, designers seek to complementinformation they receive, and the material they bring into the task environment includes visual images. Images may be gathered from every imaginable source, from domain-specific images (in architecture they are usually classified and pertain to building type, location, period, technology, style or creator) through 'metaphoric' images (art, nature) to eclectic personal favourites. Inaddition, randomly encountered images may find their way into a database of references: a depository of potentially useful images. With the exception of factual information that fills in thetask givens, it is usually far from clear what purpose may be served by images in general, or to what use the specific images aligned for a particular task may be put. We propose that the singlemost significant 'on line' role of visual references during the process of designing is to suggest potential analogies to the entity that is being designed. The process of discovering and exploitingan analogy in design is complex; we shall explain it in terms of Gentner's structure mapping theory, which we adapt to visual structures. We further propose that the abstraction process thatmust take place for the successful identification and mapping from source (visual reference) onto target (designed entity) requires transformations of images, and such transformations are bestachieved through sketching. Sketching facilitates the two way process of movement from the pictorial to the diagrammatic and from the schematic to the figural. Such transformations musttake place to arrive at the match that allows conceptual transfer, mapping of structural relations and insight through analogy.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9433
id ddss9433
authors Gorp, L.F.M. van, Gelder, J.T. de and Steenhuis, C.M.
year 1994
title A Functional Approach to Conceptual Modelling of Steel Structures
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The life cycle of a steel structure can be divided into six main stages: design, detailing, manufacturing, erection, maintenance and demolition. For each stage, a different party is responsible,often using its own automation aids to assist its specific task. Since all parties operate on the same steel structure, there is a need for integration between the islands of automation. Most of the developments in this area, including ISO/STEP, are directed towards the development of conceptual models carrying all relevant information through the life cycle of the product. The conceptual models are developed following a probabilistic approach. In this approach, a conceptual model is inductively developed by analyzing and modelling empirical similarities. In this paper we explain the problems resulting from following a probabilistic modelling approach by presenting its consequences. This is illustrated by the logical product model developed in Eureka project "CIMSteel". A potential solution to these problems is proposed by presenting a functionalapproach to the development of an integrated system for design, detailing and manufacturing of steel structures. The strength of this approach is illustrated by a simple example.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9437
id ddss9437
authors Gu, Jing-wen and Chen, Bing-zhao
year 1994
title Data Structure and Its Processing in Planar Road Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The planning of roads is one of the most important activities in urban planning and design. Even at the early stage of planning, a planner must take the roads and their planar layout into account and should design them as soon as possible. Then he can use the roads as building blocks for further planning, such as land use, underground layout, detailed district planning and road design. In conventional manual design procedures and according to the "Norm of Transport Planning onUrban Road", it is a tedious task to draw property and side lines of the road network in a city or district and to link them properly at road crosses. With the help of computers, it will be possible to do it automatically. In this paper, the data structure we constructed for our PC software for road processing is first introduced. This data structure defines the road level, the widths of side and property lines, the orientation and topological link of one road with other roads. The procedural considerations for road processing are then given. They include the generation of the side lines and property lines, smooth linking between adjacent roads, rounding of arc roadsegments and all of the physical coordinates for the control points on both centre-lines and property lines. When using this system, a planner only needs to input the centre lines of roads and their width. The roads can be either inputted by using a digitizer or directly sketched on the display. The subsequent processing mentioned above is completed automatically, and the resulting geometric data associated with the road network is stored in a database with the same data structure. The specification on the road cross, which is required during the processing, can be changed interactively and globally, and once changed the regeneration of the above process will be finished very fast.
series DDSS
last changed 2003/08/07 16:36

_id a743
authors Laing, L. and Kraria, H.
year 1994
title CAD as an Interface for Integrated Collaborative Design
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 235
doi https://doi.org/10.52842/conf.ecaade.1994.x.w5h
summary In the traditional approach to building design, the designer (usually the architect) produces a design (often quite detailed)in blueprint before handing this to the next member of the design team (engineer) to superimpose the structure, services etc. Often this proves so impractical that the initial proposal has to be referred back to the architect for revision, and the process repeated - and this cycle may be repeated many times. Such routines arise in building design because designers find collaboration among themselves difficult to control, the task of design integration ultimately falling upon the construction manager or the contractor. This is the most common cause of problems arising during the execution of the project on site, causing a delays in the construction process, and building failures which might only be detected after occupancy. As a test-bed for addressing this problem, a system of coordinated files is proposed for use by design-students (with a working knowledge of AutoCAD) during a design project. The aim is to related data (CAD information) across all students working on the same project but developing different aspects. Participating students will be drawn from a range of design specialisms. Each member accessing the same information while developing different aspects (e.g. structure, services, and cost modelling). This goes beyond the conventional use of 'XREF' (cross-referenced drawings) and involves each member accessing and working with the same dataset - e.g. using different layers, co-ordination is easier and the data better integrated - there is thereby a reduction of the amount of repetition as the need to redraw information is eliminated. References or an initial data-set is set up by the tutor and available for reference at any stage of design project. The technological aspects to support collaborative work (and in particular the interaction process in design) is the main thrust of the undergraduate degree in Building Design Engineering at the University of Strathclyde.

series eCAADe
email
last changed 2022/06/07 07:50

_id c648
authors Oxman, R.E.
year 1994
title Precedents in design: a computational model for the organization of precedent knowledge
source Design Studies, Vol. 15 No. 2
summary A computational model for the organization of design precedent knowledge is developed. The model is composed of distinct chunks of knowledge called design stories. A formalism for the design story is proposed which represents the linkage between design issue, concept and form in designs. Stories are structured in memory according to a semantic network. The lexicon of the semantic network acts as a memory index. The memory structure and indexing system are demonstrated to enhance search and to support cross-contextual browsing and exploration in the precedent library. The approach is demonstrated in a pilot design aid system in the task domain of early conceptual design in architecture.
series journal paper
email
last changed 2003/04/23 15:14

_id ddss9474
id ddss9474
authors Pereira, A.G., Munda, G. and Paruccini, M.
year 1994
title Generating Alternatives For Siting Using Genetic Algorithms and Multiple Criteria Decision Techniques
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary It is believed that a fundamental step in the structuring of a siting problem is generating alternati-ves. This task should occur at the beginning of a process for facility location, giving a preliminary insight into the feasibility of the project in the area of concern by identifying a manageable number of feasible alternatives for careful review and consideration. The purpose of this paper is to present a methodology aimed at generating alternatives for siting of facilities taking into account a number of criteria. These criteria comprise environmental, economical and the action's inherent technical aspects. The search is carried out by applying genetic algorithms (GA's) which are natural phenomena based algorithms for optimization and random search procedures. According to the GA's terminology, a fitness function measures the worth of each candidate alternative codified into a chromosome. It was thought that the merging of aspects of multiple criteria theory and genetic algorithms is essential for the problem of generating alternatives in location problems. The aim of this integration is the improvement of the theoretical principles upon which the fitness function is based, leading to the construction of a robust set of alternatives. The paper describes the integration of both multiple criteria theory and GA's and discusses the results.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9475
id ddss9475
authors Pollalis, Spiro N.
year 1994
title Visual Databases as Documentation and On-Line Information Systems
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary After the wide-spread use of computers as task processors, either for algorithmic operations, or for advanced interfaces, the emphasis has shifted on computers as communicators. Beyond basic serial communications, computers serve as providers of information, linking organizations and expanding the bounded rational of professionals. Based on the use of computers as communica-tors, a multiplicity of visual databases for architecture have emerged in the recent years. Building on a maturing technology, those databases address different domains of design, either aiming to provide the designers with information for making informed decisions, or aiming to document prior designs. However, a common characteristic of those visual databases is a separation between the design of the database, versus the entering of the critical amount of data that can make the databases useful. While the research has progressed in the designs, and technological problems of data presentation and data transfer have reached workable solutions, most of the efforts have not succeeded yet in providing the critical mass of information that is required to make the use of the databases desirable. Furthermore, this effort seems as having less research interest, while the necessary amounts of data, and especially the updating of those data, makes the task impossible for academic institutions, and requires interorganizational efforts. This paper focuses on the duality of the databases, either as a form of documentation, or as on-line interactive information systems. Based on that distinction, it examines the required technology and the critical success factors of each type, and proposes that these databases add value to design and they have considerable market effects, which will drive their development and diffusion.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9487
id ddss9487
authors Snijder, H.P.S.
year 1994
title The Use of Genetic Algorithms in Spatial Optimisation Problems
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The manipulation of a set of associative data usually involves the search of a huge search-space (e.g. a set of 20 elements can be ordered in 20! ways, which is approximately equal to 2.4e+ 18). Rooms on a floor can be considered as a set of associative data. Optimising such a set according to some criterion (for example, minimising the distance between the related elements) can therefore be a daunting task. In order to assist in this task, a program (called ROP) has been developed, which graphically represents the relations in a matrix. The points in this matrix can be moved manually, thereby transforming the search process into a visual task. However, a considerable amount of skill remains required. In order to further alleviate the user in this task, ROP has been augmented with a Genetic Algorithm. A genetic algorithm is ideally suited to deal with very large search-spaces, and proved to be a valuable addition to ROP. In addition to employing the genetic algorithm for finding the optimal ordering, it can also be made to suggest several different orderings with approximately equal fitness, thereby providing elementary creativity support. The combination of ROP with a genetic algorithm provides a generic tool for the manipulation of all multivariate or associative data sets; in- as well as outside the design realm.
series DDSS
last changed 2003/08/07 16:36

_id dc0f
authors Stefik, M.
year 1994
title Knowledge Systems
source Morgan Kaufmann Publishers Inc., San Francisco. p. 295
summary Digital systems cannot act reliably and intelligently in ignorance. They need to know how to act intelligently. Computer systems that use knowledge are called knowledge-based systems, or simply, knowledge systems. Knowledge systems first came to the public's attention in the 1980s as a successful application of artificial intelligence. Since then their use has spread widely throughout industry, finance and science. But what are the principles behind knowledge systems? What are they useful for? How are they built? What are their limitations? How can they connect with human activities for creating and using knowledge? Addressing these questions is the purpose of this book. The art of building knowledge systems is inherently multidisciplinary, incorporating computer science theory, programming practice and psychology. The content of this book incorporates these varied fields covering topics ranging from the design of search algorithms and representations to techniques for acquiring the task specific knowledge required for developing successful systems. It discusses common representations for time, space, uncertainty, and vagueness. It also explains the knowledge-level organizations for the three most widespread knowledge-intensive tasks: classification, configuration, and diagnosis. In a university setting, this book is intended for use at the advanced undergraduate levels and beginning graduate levels. For students outside of computer science, this book provides an introduction that prepares them for using and creating knowledge systems in their own areas of specialization. For computer science students, this book provides a deeper treatment of knowledge systems than is possible in a general introduction to artificial intelligence.
series other
last changed 2003/04/23 15:14

_id ddss9496
id ddss9496
authors Veenendaal, Martin H.
year 1994
title Optimalization of Visualization: Graphical Diagonalization andClustering of Combinatorial Data
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The analysis of combinatorial data is common to many disciplines as diverse as ethology, mathematics, computer science, psychology, demography, and architecture. Combinatorial data concern single relations that exist between the element pairs within one single pool of elements. TRI is a computer program that enables users to manually order combinatorial OTdangular) data matrices. "Ordering" in this context means placing high cell entries, coded as large dots, close together in clusters and close to the matrix's diagonal. Ordering, however, constitutes a very complex task. In order to support the ordering process, a straightforward measure has been developed which weighs the "amount" of clustering and diagonalization. The measure's value can be projected onto the monitor and perhaps serve as a "success indicator". A first experiment assessing the usefulness of the measure revealed that it does not consistently reflect subjective judgements of perceptual "order'. People may discern salient (although task irrelevant) patterns and regularities in dot configurations, for which the measure's cold calculus is insensitive [1]. In ongoing "human factors" experiments, the capability of experimental subjects to see through such "would be" order will be tested. One group will be amply instructed as to what the measure measures and how, and a second group will receive extensive visual instruction, using example matrices. The results of these and other experiments will help us decide whether or not to implement the measure in 1'RI, and how we can otherwise improve TRI as a powerful design and decision support tool.
series DDSS
email
last changed 2003/08/07 16:36

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