CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 362

_id ddss9416
id ddss9416
authors Campbell, Noel and O'Reilly, Thomas
year 1994
title GIS: Science or Tool - The Built Environment Perspective
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper attempts to locate GIS in the context of the built environment professions, rather than in the context of computer science, recognizing the integrated but limiting approach of viewingGIS from a strictly computer / spatial science perspective. The paper reviews the conflicts and tensions appearing in the GIS debate seeing them as reflecting the differences between the perceptions and interests of software developers and those of the professions. The "spatial science versus professional tool" dilemma is therefore critically assessed. Science is identified as the dominant paradigm within which GIS development has taken place. This encompasses the emphasis on GIS as spatial science; the interest in particular forms of spatial analysis; a narrow approach to the idea of information; the debate about the appropriate emphasis on the location for GIS in undergraduate education. The interests and activities of the professions cannot be encompassed within the pre-existing science paradigm. The paper identifies the interest the professions have had in broad geographical issues (as distinct from narrow spatial issues). It recognizes the different conventions and procedures used in recording and using geographical information, not all of them objective or scientific. It views the computer, not as a "scientific engine", but as a modern medium for representing and analyzing information. This includes storage and analysis, both internally (algorithmic manipulation) and outside (qualitative manipulation, beyond formal -"computer"- logic). This approach suggests a framework for research of a nature more sympathetic to the needs of the built environment professions in particular and an agenda which would include an examination of: (i) the conventions and procedures used in the professions to collect, store and process information and how these translate to computer technology; (ii) the types of software used and the way procedures may be accommodated by combining and integrating packages; (iii) the dynamism of GIS development (terms such as "dedicated", "mainframe", "PC-based", "distributed", "pseudo-", etc. are identified as indicativeof the need for professions-based approaches to GIS development); (iv) a critique of "information" (modelling of information flows within the professions, may yield valuable insights into the (modelling of information flows within the professions , may yield valuable insights into the similarity of requirements for a variety of "workplace scenarios").
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9425
id ddss9425
authors Deguchi, Atsushi and Hagishima, Satoshi
year 1994
title Integration System for Urban Design from Planning Management to Visalization
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Advanced tools based on CAD or GIS systems and simulation methods have recently been introduced to support the many aspects of urban planning (design, analysis, evaluation, presentation). This research aims at constructing a system by integrating these support tools and linking GIS and simulation tools. The major purpose of this system are to manage the geographical data base of the target urban area, utilize the digital information of the area for planning and analysis,evaluate the impact of alternative proposals on the physical environment such as sunlight and daylight, visualize the results of analysis, and support the management of urban redevelopment /development projects. This paper shows some applications to illustrate usefulness of the system. These examples are concerned with a contemporary problem in urban planning of Tokyo: redevelopment of low-rise high-density residential districts and high-rise development in the central business districts. Urban redevelopment for the high-density urban areas in Japan requiresa evaluation of alternative plans by visualizing their environmental impact. This system enables the quantitative analysis of the environmental impact by using 3-dimensional geographical data andsimulation methods. In general, the merit and effect of planning support systems are recognized in terms of the "efficiency" of the planning process. The primary function of GIS is thought to bethe unification and management of various pieces of information. In addition, this research indicates the effectiveness of the integrated system in terms of utilizing the geographical information and visualizing the image of the future environment.
series DDSS
last changed 2003/08/07 16:36

_id 130d
authors Hoinkes, R. and Mitchell, R.
year 1994
title Playing with Time - Continuous Temporal Mapping Strategies for Interactive Environments
source 6th Canadian GIS Conference, (Ottawa Natura Resources Canada), pp. 318-329
summary The growing acceptance of GIS technology has had far- reaching effects on many fields of research. The recent developments in the area of dynamic and temporal GIS open new possibilities within the realm of historical research where temporal relationship analysis is as important as spatial relationship analysis. While topological structures have had wide use in spatial GIS and have been the subject of most temporal GIS endeavours, the different demands of many of these temporally- oriented analytic processes questions the choice of the topological direction. In the fall of 1992 the Montreal Research Group (MRG) of the Canadian Centre for Architecture mounted an exhibition dealing with the development of the built environment in 18th- century Montreal. To aid in presenting the interpretive messages of their data, the MRG worked with the Centre for Landscape Research (CLR) to incorporate the interactive capabilities of the CLR's PolyTRIM research software with the MRG's data base to produce a research tool as well as a public- access interactive display. The interactive capabilities stemming from a real- time object- oriented structure provided an excellent environment for both researchers and the public to investigate the nature of temporal changes in such aspects as landuse, ethnicity, and fortifications of the 18th century city. This paper describes the need for interactive real- time GIS in such temporal analysis projects and the underlying need for object- oriented vs. topologically structured data access strategies to support them.
series other
last changed 2003/04/23 15:14

_id ddss9456
id ddss9456
authors Kubiak, Bernard and Korowicki, Antoni
year 1994
title Identification And Analysis of the Recreational Behaviour Forms and the Needed Recreational Space Using the Integrated Spatial and Object-Oriented Gis: Concepts and Statements
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper is concerned with how to measure and investigate changes in the recreational behaviour and the required recreational space in Polish seaside recreational areas in last few years. Spatial information is an integral part of the identification and analysis of recreational behaviour and required recreational space. We postulate, therefore, that spatial information should be fully incorporated in integrated object-oriented GIS and Decision Support Technology. We argue in this paper that the existing theoretical approaches with their descriptive and technical basis do not offer directions for its application and evaluation. They do not seek to explain the processes undergone by spatial information, nor define appropriate data models. New approaches to GIS use object-oriented structures and expert systems concepts, and they will become increasingly helpful in understanding GIS. It is not unreasonable to expect that the most important issue is to use a data model or object-oriented models which closely represent the user's concept of the geographic object for representing spatial phenomena. We have discovered that most Polish users in this field are unable to collect the data they require directly. Thus they have to use methods and techniques, which cannot be found in GIS such as SWOT analysis. According to our experiences, the identification and analysis of the recreational behaviour and the required recreational space should be defined as a system approach where: (i) recreational space requires an object, (ii) state of recreational space is defined by the set of values of recreational space features, and (iii) the utility of the recreational space is defined by a set of features. The identification and analysis of the recreational behaviour in the presented approach are based on the features/utilities matrix of the recreational space and the computer map. The development of such a system needs many organizational changes. It is shown that in many applications organizational rather than the technical aspects of GIS determine their future and open the way to new spatial analytical techniques.
series DDSS
last changed 2003/08/07 16:36

_id ddss9462
id ddss9462
authors Liggett, Robert S. and Jepson, William H.
year 1994
title Implementing an Integrated Environment for Urban Simulation CAD, Visualization and GIS
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Using technology which has been adapted from military flight simulation hardware and software, researchers at UCLA's Graduate School of Architecture and Urban Planning are currently developing an integrated computing environment for Urban Simulation which includes a high-level visual simulation package, an industry standard CAD system, and a traditional two dimensional geographic information system and data bases. The focal point of the integrated system is a visual simulation engine which has been developed using Silicon Graphics' IRIS Performer application development environment. With this system, aerial photographs can be combined with street level video to efficiently create a realistic (down to plants, street signs and the graffiti on the walls) model of an urban neighbourhood which can then be used for interactive fly and walk-through demonstrations. Links have been established between this visual simulation system and AutoCAD to allow models (at varying levels of detail) to be generated using the CAD system and translated into the form required for the visualization system. Links between the GIS system (in this case ARC/INFO and ARCVIEW) and the visual simulation system provide the capability for dynamic query and display of information from the GIS data base in a real-time 3-dimensional format. Links between the CAD and GIS systems allow common base maps to be used for the GIS and modelling systems as well as automatic generation of 3-d form. While an earlier paper by the authors discussed proposed strategies for such an Urban Simulation System, this paper focuses on the results of actual implementation of these strategies, as well as the use of the system for modelling, exploration and display of alternative physical environments.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss2004_d-49
id ddss2004_d-49
authors Polidori, M. and R. Krafta
year 2004
title Environment – Urban Interface within Urban Growth
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Developments in Design & Decision Support Systems in Architecture and Urban Planning, Eindhoven: Eindhoven University of Technology, ISBN 90-6814-155-4, p. 49-62
summary This work presents the synthesis of a model of urban growth dedicated to accomplish simulations of urban spatial dynamics, based on integrated urban and environmental factors and promoting simultaneity among external and internal growth. The city and surrounding environment are captured and modeled in computational ambient, by application of the centrality / potential model (Krafta, 1994 and 1999), with support of graph theory, cellular automata, GIS and geocomputation. The model assumes the city as a field of opportunities for obtaining income, mediated by the space, which is composed of urban and environmental attributes, that work as attractors or as resistances for the urban growth. The space configuration and the distribution of those attributes generate tensions that differentiate qualitatively and quantitatively the space, through the centrality measure (built with the support of graphs techniques), coming to provoke growth in places with larger potential of development (built with the help of techniques of CA – cellular automata). Growths above environmental thresholds are considered problems, generated and overcome in the same process of production of the urban space. Iterations of that process offer a dynamic behaviour to the model, allowing to observe the growth process along the time. The model presents several possibilities: a) urban - natural environment integration; b) internal and external growth integration; c) variety in the scale; d) GIS integration and geocomputation; e) user interface; f) calibration; g) theoretical possibilities; and h) practical possibilities.
keywords Environment, Urban Growth, Urban Morphology, Simulation
series DDSS
last changed 2004/07/03 22:13

_id a34c
authors Sadowski, Michal
year 1994
title Protection and Conservation of Monuments Supported by GIS
doi https://doi.org/10.52842/conf.ecaade.1994.x.g2m
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 240
summary The issue of monument protection and conservation not incidentally has become a part of the scope of interests of the Center for Computer Aided Architectural Design. As a research-educational division of the School of Architecture, Warsaw University of Technology, we are a partner providing advisory and implementation services. Employment of a large computer system such as Intergraph's MGE will constitute a considerable improvement for Conservation Offices in the introduction, storage, updating and accessibility of historical maps, photographs, information about information, geological and topological, network, roads, sites, CAD drawings and 3D models. Another important effect will be that of setting a direction for activities of other offices interested in increasing their work efficiency through computerization.
series eCAADe
last changed 2022/06/07 07:50

_id ddss9499
id ddss9499
authors Waerden, Peter van der and Timmermans, Harry
year 1994
title Parking Simulation with a Geographical Information System: A Basic Framework
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Nowadays, parking is one of the most important elements of urban transportation and environ-mental planning. It is important to integrate parking planning with for example urban transporta-tion and environmental planning. To do this, a tool in which all these planning activities can be brought together, is essential. A Geographical Information System (GIS) might offer opportunities to combine such activities. It offers possibilities to manipulate, analyze and present data from different kind of databases, and ties different databases directly to some spatial entities. This paper describes a framework for parking simulation, the needs to conduct such a simulation, the tools a GIS offers for this and a hypothetical case to show how a parking simulation modelling can be integrated with G1S-technology.
series DDSS
email
last changed 2003/08/07 16:36

_id cbed
authors Yakubu, G.S.
year 1994
title Maximising the Benefits of CAD Systems in Architectural Education
doi https://doi.org/10.52842/conf.ecaade.1994.x.u8n
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 228
summary The positive impact of Computer Aided Design (CAD) in professional architectural practice has been in focus in recent times but relatively little has been written on its significance in the education of the contemporary architect. It is common knowledge that the profession of architecture is currently undergoing enormous strains as it battles to keep abreast of trends and developments in a period of series of rapid advancement in science, technology and management (RIBA, 1992). Whilst attempts are being made to redress the shortcomings of the profession in the above context, the requirements for architectural education are yet to forge a coherent strategy for the implementation of CAD/IT in the curriculum of schools of architecture. In almost every other field, including engineering, medicine and the humanities, computing application to problem-solving and decision-making is seen as a way forward as we move into 21st century. Architectural education must integrate CAD/IT into the teaching of core modules that give the architect distinctive competence: studio design. That is one of the best ways of doing justice to the education of the architect of today and the future. Some approaches to the teaching of CAD in schools of architecture have been touched upon in the recent past. Building upon this background as well as an understanding of the nature of design teaching/learning, this paper examines ways of maximising the benefits of CAD systems in architectural education and of bringing computer aided designing into the studio not only to enhance design thinking and creativity but also to support interactive processes. In order to maximise or optimise any function, one approach is to use the hard systems methodology which utilises analytic, analogic and iconic models to show the effect of those factors which are significant for the purposes being considered. The other approach is to use the soft systems methodology in which the analysis encompasses the concept of a human activity system as a means of improving a situation. The use of soft systems methodology is considered more appropriate for dealing with the problem of design which is characterised by a flux of interacting events and ideas that unroll through time. The paper concludes that the main impediment to maximising the benefits of CAD systems in architectural education is not only the inappropriate definition of the objectives for the implementation of CAD education but also that the control subsystems are usually ill-structured and relatively poorly defined. Schools must attempt to define a coherent and consistent policy on the use of CAD systems as an integral part of studio design and evolve an in-house strategic and operational controls that enable the set objectives to be met. Furthermore, it is necessary to support the high level of productivity from CAD systems with a more efficient management system, especially in dealing with communication, data sharing via relational database, co-ordination and integration. Finally, the use of soft systems methodology is recommended as the way forward to optimising CAD systems in design education as it would provide continuous improvements while maintaining their productive value.

series eCAADe
last changed 2022/06/07 07:50

_id ddss9404
id ddss9404
authors Arima, Takafumi and Sato, Seiji
year 1994
title Form Characteristics of Landscape Images: A Landscape Research by Computer Image Processing
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Landscape evaluation research examines how individuals perceive the landscape. Because the amount of the data to describe landscapes is huge, landscape research needs the technology of the computer. This paper describes a method to catch the amount of physical characteristics which were extracted from landscape images by using the technology of the computer image processing and verifies its effectiveness. To do this analysis, we took photographic slides of a landscape sample. Pictures were taken for three regions (the city centre area, the outskirts area, and the farm village area). The number of slides was 6 for each place hence 18 in total were used for theanalysis. Next, we stored these slides on a computer disk. Form characteristics of the landscape elements were extracted by using computer image processing. Borderlines were extracted usingthe algorithm of Robert and were converted into coordinates data by minute line processing and the vector processing. Other elements were extracted by label processing and were converted into the coordinates data by vector processing. These data thus are the vector data for two-dimensions of the image and not the data for a three-dimension space. The processing of these images enables the analysis of the form characteristics in the landscape images. We calculated the data such as appearing length, angle numbers of appearance of the vector data, and analyzed the characteristic of shape and the complexities of landscape applying fractal theory. We compared three districts and were able to find landscape characteristics of various places as a result.
series DDSS
last changed 2003/08/07 16:36

_id ca51
authors Asanowicz, Aleksander
year 1994
title CAFE: Composition for Architects - Forms and Emotions
doi https://doi.org/10.52842/conf.ecaade.1994.x.l3s
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 249
summary In the architectural creation process there has always been an inclination to improve the methods of designing in the way of ,,objectivization" of designing process. Objectivization which would explain why we do design in this way and not the other. In spite of the trend to the total objectivization (Vitruvius, Alberti, Palladio), the results appeared to be still subjective, i.e. they included methods of designing typical of the one and only architect. This fact made them completely useless in the designing practice. On the other hand one cannot underestimate their meaning as to this very practice. Because it is just thanks to them that the development of designing studies has taken place. We do learn not only watching works of great architects, but also studying their opinions concerning problems of form, function and construction. That is why it seems to be useful to collect experiences concerning the classic theory of architectural composition, which have been gathered through centuries, as well as to try once again to objectivize the process. Composition information arranged in the form of data-base would create the ground for proper functioning of an expert system uniting diagnostic and planning functions. Study of that kind, not claiming design applications could be an excellent educational equipment in teaching architectural composition. In the proposed teaching system attempts have been made to look at the architectural composition theory in the light of the perception of the form, and - emerging in this process - emotional and aesthetic evaluations. In order to define which evaluations have been most often expressed during the perception process of architectural forms, the students of Architecture Faculty in Bialystok Technical University have been polled on the subject: ,,Which words are most commonly used in the descriptions of architecture works?"

series eCAADe
email
last changed 2022/06/07 07:50

_id ddss9406
id ddss9406
authors Bakel, Anton P.M. van
year 1994
title Assesing Strategy Questionnaire for Architectural Styles of Designing (ASQ-FASD)
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In this paper the first results will be discussed that were obtained by the Assessing Strategy Questionnaire For Architectural Styles of Designing (ASQ-FASD). This questionnaire was developed specifically for the assessment of architectural design strategies. The construction of the questionnaire will be discussed in light of previous protocol research on strategic styles of designing. With this questionnaire, we developed a tool to assess an architects design strategy in a faster, easier and more reliable way than used to be the case with conventional protocol studies and other knowledge eliciting techniques like Card Sorting, and Repertory Grid. This questionnairewas submitted in a pilot study to 10 experienced Dutch architects. R.esults show that architects do indeed have preferences for different design situations. Moreover results indicate that they havea preference with respect to their responses within such specific situations. Though the generalizability coefficient was calculated for no more than 10 architects with a value of .57 (generalizing across situations), we feel that this is reason enough to assume that the questionnaire can be used to assess design strategies of architects. These results will be discussed with respect to the development of new design and decision support tools. The fact that designers have preferences for specific design problems and that they respond differently should be considered in the implementation of user interfaces and data base technology where possible.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9407
id ddss9407
authors Barrett, P., Baldry, D., Sexton, M. and Stanley, C.
year 1994
title Key Decisions Within a Generic FM Framework
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Based on extensive fieldwork a generic framework for the facilities management function will be presented within wich a comprehensive range of decisions related to key relationships will be identified. Examples will be given of the application of the framework to a wide range of organisation types. The decision types(pricipally strategic v operational) and techniques to identify which is being confronted will be prposed. Examples will be provided of how, in practice, different organisations approach a given type of decision in a variety of ways.
series DDSS
last changed 2003/08/07 16:36

_id c5a9
authors Batty, M. and Longley, P.
year 1994
title Fractal Cities - A Geometry of Form and Function
source Academic Press, London
summary Fractal Cities is a pioneering study of the development and use of fractal geometry for understanding and planning the physical form of cities, showing how this geometry enables cities to be simulated through computer graphics. It shows how cities evolve and grow in ways that at first sight appear irregular, but which, when understood in terms of fractals, illustrate an underlying order that reveals their complexity and diversity. The book contains sixteen pages of stunning computer graphics and explanations of how to construct them, as well as new insights into the complexity of social systems. The authors provide a gentle and intelligible introduction to fractal geometry as well as an exciting visual understanding of the form of cities, thus providing one of the best introductions to fractal geometry available for non-mathematicians and social scientists. Fractal Cities can be used as a text for courses on geographic information systems, urban geography, regional science and fractal geometry. Planners and architects will also find that there are many aspects of fractal geometry in this book relevant to their own interests. Furthermore, those involved in fractals and chaos, computer graphics, and systems theory will find important methods and examples that are germane to their work.
series other
last changed 2003/04/23 15:14

_id ddss9408
id ddss9408
authors Bax, Thijs and Trum, Henk
year 1994
title A Taxonomy of Architecture: Core of a Theory of Design
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The authors developed a taxonomy of concepts in architectural design. It was accepted by the Advisory Committee for education in the field of architecture, a committee advising the European Commission and Member States, as a reference for their task to harmonize architectural education in Europe. The taxonomy is based on Domain theory, a theory developed by the authors, based on General Systems Theory and the notion of structure according to French Structuralism, takes a participatory viewpoint for the integration of knowledge and interests by parties in the architectural design process. The paper discusses recent developments of the taxonomy, firstly as a result of a confrontation with similar endeavours to structure the field of architectural design, secondly as a result of applications of education and architectural design practice, and thirdly as a result of theapplication of some views derived from the philosophical work from Charles Benjamin Peirce. Developments concern the structural form of the taxonomy comprising basic concepts and levelbound scale concepts, and the specification of the content of the fields which these concepts represent. The confrontation with similar endeavours concerns mainly the work of an ARCUK workingparty, chaired by Tom Marcus, based on the European Directive from 1985. The application concerns experiences with a taxonomy-based enquiry in order to represent the profile of educational programmes of schools and faculties of architecture in Europe in qualitative and quantitative terms. This enquiry was carried out in order to achieve a basis for comparison and judgement, and a basis for future guidelines including quantitative aspects. Views of Peirce, more specifically his views on triarchy as a way of ordering and structuring processes of thinking,provide keys for a re-definition of concepts as building stones of the taxonomy in terms of the form-function-process-triad, which strengthens the coherence of the taxonomy, allowing for a more regular representation in the form of a hierarchical ordered matrix.
series DDSS
last changed 2003/08/07 16:36

_id ddss9410
id ddss9410
authors Bodum, Lars
year 1994
title Hypermedia-aided GIS in Urban Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Town planning in Denmark is undergoing major changes from a planning approach focusing on regulation and individual frameworks for town districts, to a planning approach emphasizing the urban characteristics and drawing overall guidelines for planning. At the same time, attention has shifted to urban renewal and urban remodelling. This means that more qualitative data are needed.These new data types such as digital film, are to form part of a future GIS for the town. The digital film will change the impression of what data can profitably be used in a GIS. Even animations and 3D models, which were previously processed with considerable data power can beplayed as digital films. In the course of the next few years, the most ordinary applications will be able to play digital films and together with the progress made in other media, a development towards hypermedia will be a possibility. The paper will give some examples of how this integration may be carried out. In continuation of the preparation of a municipality atlas and in connection with an EC-subsidized urban renewal project, the municipality of Aalborg has chosen to work outa digital catalog which will in time replace the present local planning regulations.
series DDSS
email
last changed 2003/08/07 16:36

_id 5dff
authors Bricken, M.
year 1994
title Virtual Worlds: No Interface to Design
source Cyberspace - First Steps, M.Benedikt ed, MIT Press
summary In a virtual world, we are inside an environment of pure information that we can see, hear, and touch. The technology itself is invisible, and carefully adapted to human activity so that we can behave naturally in this artificial world. We can create any imaginable environment and we can experience entirely new perspectives and capabilities within it. A virtual world can be informative, useful, and fun; it can also be boring and uncomfortable. The difference is in the design. The platform and the interactive devices we use, the software tools and the purpose of the environment are all elements in the design of virtual worlds. But the most important component in designing comfortable, functional worlds is the person inside them. Cyberspace technology couples the functions of the computer with human capabilities. This requires that we tailor the technology to people, and refine the fit to individuals. We then have customized interaction with personalized forms of information that can amplify our individual intelligence and broaden our experience. Designing virtual worlds is a challenging departure from traditional interface design. In the first section of this chapter I differentiate between paradigms for screen-based interface design and paradigms for creating virtual worlds. The engineer, the designer, and the participant co-create cyberspace. Each role carries its own set of goals and expectations, its own model of the technology's salient features. In the second section of the chapter I address these multiple perspectives, and how they interrelate in the cooperative design process. In conclusion, I consider broader design issues, including control, politics, and emergent phenomena in cyberspace.
series other
last changed 2003/11/21 15:16

_id ddss9414
id ddss9414
authors Bright, Elise N.
year 1994
title THe "Allots" Model: A PC-Based Approach to Demand Distribution for Siting and Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper reports on the development and application of ALLOT: a user-friendly, flexible computer model which has been designed to help governmental jurisdictions and private landowners throughout the world to achieve more economically efficient and environmentally sound land use and development patterns in a short period of time. ALLOT has the potential to drastically change the way that land use planning is conducted, since it has the capability to allow theincorporation of a wide variety of previously ignored environmental characteristics and up-to-date land use patterns. ALLOT, which is written in the SAS programming language, contains twomajor parts. The first part employs a GIS database to conduct land suitability analyses for the area. It then produces maps showing the most suitable areas for various land use types. The second part appears to be unique in the field of computerized land use planning models. It combines the results of the suitability analysis with forecasted demand for various land use types to produce "optimum" future land use patterns. The model is capable of quickly analyzing a wide variety of forecasts, allowing easy comparison of different growth scenarios; and it can also be modified to reflect community goals and objectives, such as protection of wildlife habitat orattraction of industry. The flexibility, combined with the fact that it runs on any IBM-compatible PC (286 or higher), make it a powerful land use planning tool. The model has been successfully applied in two "real world" situations. First, three alternative future land use patterns were developed for a rural lakeside area. The area had rural characteristics and was lacking infrastructure, but a large influx of people was expected as the lake was filled. The success of this effort led to decision to test it´s use as a method for facility siting (using landfill siting as an example).
series DDSS
last changed 2003/08/07 16:36

_id 48a7
authors Brooks
year 1999
title What's Real About Virtual Reality
source IEEE Computer Graphics and Applications, Vol. 19, no. 6, Nov/Dec, 27
summary As is usual with infant technologies, the realization of the early dreams for VR and harnessing it to real work has taken longer than the wild hype predicted, but it is now happening. I assess the current state of the art, addressing the perennial questions of technology and applications. By 1994, one could honestly say that VR "almost works." Many workers at many centers could doe quite exciting demos. Nevertheless, the enabling technologies had limitations that seriously impeded building VR systems for any real work except entertainment and vehicle simulators. Some of the worst problems were end-to-end system latencies, low-resolution head-mounted displays, limited tracker range and accuracy, and costs. The technologies have made great strides. Today one can get satisfying VR experiences with commercial off-the-shelf equipment. Moreover, technical advances have been accompanied by dropping costs, so it is both technically and economically feasible to do significant application. VR really works. That is not to say that all the technological problems and limitations have been solved. VR technology today "barely works." Nevertheless, coming over the mountain pass from "almost works" to "barely works" is a major transition for the discipline. I have sought out applications that are now in daily productive use, in order to find out exactly what is real. Separating these from prototype systems and feasibility demos is not always easy. People doing daily production applications have been forthcoming about lessons learned and surprises encountered. As one would expect, the initial production applications are those offering high value over alternate approaches. These applications fall into a few classes. I estimate that there are about a hundred installations in daily productive use worldwide.
series journal paper
email
last changed 2003/04/23 15:14

_id 01ef
authors Cajati, Claudio
year 1994
title From Real to Virtual Building Behaviours: “Expert Hypertexts” in the Design Studio
doi https://doi.org/10.52842/conf.ecaade.1994.x.w5v
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 243
summary Starting from the refuse of the most impressive, on fashion performances of the so called Virtual Reality, I hypothize for the architectural education of the next decade a strategy based on the following scenario: ()- as regards the form of the virtual studio, it should result from the synergy of many moments and opportunities: telematic interaction; students working at home; students training through assistant design tools in the university venue, with or without teachers’ supervision; informal discussion teachers-students about such training; traditional teachers’ lectures as introductions or resumes; (-) as regards the function of the virtual studio, it should realize the awareness of building behaviours, by teaching architectural design through the critical analysis of positive and - even more important - negative “precedents”.
series eCAADe
email
last changed 2022/06/07 07:50

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