CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 0726
authors Kadysz, Andrzej
year 1994
title CAD the Tool
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 212
doi https://doi.org/10.52842/conf.ecaade.1994.x.k7r
summary What is the role of CAAD as a tool of architectural form creation ? We used to over-estimate the role of computer as significant factor of design process. In fact it serves only to produce technical documentation and to visualise designed buildings. We usually use CAAD to record ideas, not to create designs. We use it like more complex pencil. But it is unsuitable for conceptual design , with imperceptible influence on idea definition. Its practical usefulnes is limited. I would like to consider and find out reasons of that state, present some conclusions and ideas on computer aided architectural form creation. Many tools were invented to extend posibilities of human body or intellect. Microscop and telescop are extensions of human eye. Which organ is extended by computer (especially by CAAD)? CAAD with high developed function of visualising of the object beeing designed seems to be an extension of architect's imagination. It is beeing used to foresee visual efects, to check designed forms, to see something what we are not able to imagine. It performes the role of electronic modeler. Real model and virtual model - the medium of presentation is diferent but ways of using them are similar . Dislocation of place where we build model is not a big achievement, but potential possbilities of CAAD in modeling are almost unlimited (?). What are special features of CAAD as a modeling tool? First we have to consider what is indispensible when building a model: to embody idea. To do this we need space, substance and tools. In architectural design practice space is a real site with definite climate, neigbourhood, orientation. Substance that we shape is an archiectural form composed of many difrent elements: walls, windows, roof, entry, ... , proportions, rhythm, emotions, impresions... The tool is: our knowledge, imagination, talent, experience, norms, law and drawing equipment. Working with the computer, making virtual model, we have many of mentioned elements given in structure of CAAD program and interpreted by it. But many of them have different character. Making traditional dummy of building we operate on reality which is manually accessible. In case of computer model we operate on information. Space, substance and tool (- program) are informations, data. Human being is not an abstract data processor, but creature that lives non stop in close, direct, sensual contact with nature. By this contact with enviroment collects experiences. Computer can operate on digital data that is optionally selected and given by user, independent upon enviromental conditions. Usually architecture was created on basis of enviroment, climate, gravity. But these do not exist in CAAD programs or exist in the symbolic form. Character of these conditions is not obvious. We can watch demeanour of objects in gravity but it can be also antigravity. In theory of systems everything is considered as a part of biger system. In "virtual" reality (in computer space) we deal with accurences which are reduced to abstract level, free upon terms or connections. We work with our CAAD software using geometric space whithout any other principle.

series eCAADe
last changed 2022/06/07 07:50

_id 2ccd
authors Kalisperis, Loukas N.
year 1994
title 3D Visualization in Design Education
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 177-184
doi https://doi.org/10.52842/conf.acadia.1994.177
summary It has been said that "The beginning of architecture is empty space." (Mitchell 1990) This statement typifies a design education philosophy in which the concepts of space and form are separated and defined respectively as the negative and positive of the physical world, a world where solid objects exist and void-the mere absence of substance-is a surrounding atmospheric emptiness. Since the beginning of the nineteenth century, however, there has been an alternative concept of space as a continuum: that there is a continuously modified surface between the pressures of form and space in which the shape of the space in our lungs is directly connected to the shape of the space within which we exist. (Porter 1979). The nature of the task of representing architecture alters to reflect the state of architectural understanding at each period of time. The construction of architectural space and form represents a fundamental achievement of humans in their environment and has always involved effort and materials requiring careful planning, preparation, and forethought. In architecture there is a necessary conversion to that which is habitable, experiential, and functional from an abstraction in an entirely different medium. It is often an imperfect procedure that centers on the translation rather than the actual design. Design of the built environment is an art of distinctions within the continuum of space, for example: between solid and void, interior and exterior, light and dark, or warm and cold. It is concerned with the physical organization and articulation of space. The amount and shape of the void contained and generated by the building create the fabric and substance of the built environment. Architecture as a design discipline, therefore, can be considered as a creative expression of the coexistence of form and space on a human scale. As Frank Ching writes in Architecture: Form, Space, and Order, "These elements of form and space are the critical means of architecture. While the utilitarian concerns of function and use can be relatively short lived, and symbolic interpretations can vary from age to age, these primary elements of form and space comprise timeless and fundamental vocabulary of the architectural designer." (1979)

series ACADIA
email
last changed 2022/06/07 07:52

_id ddss9415
id ddss9415
authors Cajati, Claudio
year 1994
title Innovative Expert Systems With Hypertextual User Interfaces: A Special Support for the Building Recovering Project
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In this paper, first of all a short account on the peculiarity of knowledge in the domain of Architectural and Building Project, particularly in the Building Recovering Project is given. Thatmeans to focus the concept of "degree of authority" of different types of knowledge with regard to project: regulations; specialist literature having in practice the value of self-regulation; technical updating; exemplary design cases; warnings; analysis methods; heuristics; orientating references. Consequently, the different roles of two basic design & decision support systems, that is expert systems and hypertexts, are considered. The former seem to be quite fit for representing information and knowledge linked to a clear "authority", the one of experts in a certain domain; the latter seem to be quite fit for illustrating the interdisciplinary complexity, different historicinterpretations, various analogous references, and so on. Afterwards, the limits of expert systems based on the logic "true-false" are underlined, and the perspective of expert systems based on more sophisticated and appropriate rules and metarules is proposed. At last, the possible structure of such an innovative expert system, with a hypertextual interface, in the domain of Building Recovering Project is exemplified.
series DDSS
email
last changed 2003/08/07 16:36

_id 7a20
id 7a20
authors Carrara, G., Fioravanti, A.
year 2002
title SHARED SPACE’ AND ‘PUBLIC SPACE’ DIALECTICS IN COLLABORATIVE ARCHITECTURAL DESIGN.
source Proceedings of Collaborative Decision-Support Systems Focus Symposium, 30th July, 2002; under the auspices of InterSymp-2002, 14° International Conference on Systems Research, Informatics and Cybernetics, 2002, Baden-Baden, pg. 27-44.
summary The present paper describes on-going research on Collaborative Design. The proposed model, the resulting system and its implementation refer mainly to architectural and building design in the modes and forms in which it is carried on in advanced design firms. The model may actually be used effectively also in other environments. The research simultaneously pursues an integrated model of the: a) structure of the networked architectural design process (operators, activities, phases and resources); b) required knowledge (distributed and functional to the operators and the process phases). The article focuses on the first aspect of the model: the relationship that exists among the various ‘actors’ in the design process (according to the STEP-ISO definition, Wix, 1997) during the various stages of its development (McKinney and Fischer, 1998). In Collaborative Design support systems this aspect touches on a number of different problems: database structure, homogeneity of the knowledge bases, the creation of knowledge bases (Galle, 1995), the representation of the IT datum (Carrara et al., 1994; Pohl and Myers, 1994; Papamichael et al., 1996; Rosenmann and Gero, 1996; Eastman et al., 1997; Eastman, 1998; Kim, et al., 1997; Kavakli, 2001). Decision-making support and the relationship between ‘private’ design space (involving the decisions of the individual design team) and the ‘shared’ design space (involving the decisions of all the design teams, Zang and Norman, 1994) are the specific topic of the present article.

Decisions taken in the ‘private design space’ of the design team or ‘actor’ are closely related to the type of support that can be provided by a Collaborative Design system: automatic checks performed by activating procedures and methods, reporting of 'local' conflicts, methods and knowledge for the resolution of ‘local’ conflicts, creation of new IT objects/ building components, who the objects must refer to (the ‘owner’), 'situated' aspects (Gero and Reffat, 2001) of the IT objects/building components.

Decisions taken in the ‘shared design space’ involve aspects that are typical of networked design and that are partially present in the ‘private’ design space. Cross-checking, reporting of ‘global’ conflicts to all those concerned, even those who are unaware they are concerned, methods for their resolution, the modification of data structure and interface according to the actors interacting with it and the design phase, the definition of a 'dominus' for every IT object (i.e. the decision-maker, according to the design phase and the creation of the object). All this is made possible both by the model for representing the building (Carrara and Fioravanti, 2001), and by the type of IT representation of the individual building components, using the methods and techniques of Knowledge Engineering through a structured set of Knowledge Bases, Inference Engines and Databases. The aim is to develop suitable tools for supporting integrated Process/Product design activity by means of a effective and innovative representation of building entities (technical components, constraints, methods) in order to manage and resolve conflicts generated during the design activity.

keywords Collaborative Design, Architectural Design, Distributed Knowledge Bases, ‘Situated’ Object, Process/Product Model, Private/Shared ‘Design Space’, Conflict Reduction.
series other
type symposium
email
last changed 2005/03/30 16:25

_id 6279
id 6279
authors Carrara, G.; Fioravanti, A.
year 2002
title Private Space' and ‘Shared Space’ Dialectics in Collaborative Architectural Design
source InterSymp 2002 - 14th International Conference on Systems Research, Informatics and Cybernetics (July 29 - August 3, 2002), pp 28-44.
summary The present paper describes on-going research on Collaborative Design. The proposed model, the resulting system and its implementation refer mainly to architectural and building design in the modes and forms in which it is carried on in advanced design firms. The model may actually be used effectively also in other environments. The research simultaneously pursues an integrated model of the: a) structure of the networked architectural design process (operators, activities, phases and resources); b) required knowledge (distributed and functional to the operators and the process phases). The article focuses on the first aspect of the model: the relationship that exists among the various ‘actors’ in the design process (according to the STEP-ISO definition, Wix, 1997) during the various stages of its development (McKinney and Fischer, 1998). In Collaborative Design support systems this aspect touches on a number of different problems: database structure, homogeneity of the knowledge bases, the creation of knowledge bases (Galle, 1995), the representation of the IT datum (Carrara et al., 1994; Pohl and Myers, 1994; Papamichael et al., 1996; Rosenmann and Gero, 1996; Eastman et al., 1997; Eastman, 1998; Kim, et al., 1997; Kavakli, 2001). Decision-making support and the relationship between ‘private’ design space (involving the decisions of the individual design team) and the ‘shared’ design space (involving the decisions of all the design teams, Zang and Norman, 1994) are the specific topic of the present article.

Decisions taken in the ‘private design space’ of the design team or ‘actor’ are closely related to the type of support that can be provided by a Collaborative Design system: automatic checks performed by activating procedures and methods, reporting of 'local' conflicts, methods and knowledge for the resolution of ‘local’ conflicts, creation of new IT objects/ building components, who the objects must refer to (the ‘owner’), 'situated' aspects (Gero and Reffat, 2001) of the IT objects/building components.

Decisions taken in the ‘shared design space’ involve aspects that are typical of networked design and that are partially present in the ‘private’ design space. Cross-checking, reporting of ‘global’ conflicts to all those concerned, even those who are unaware they are concerned, methods for their resolution, the modification of data structure and interface according to the actors interacting with it and the design phase, the definition of a 'dominus' for every IT object (i.e. the decision-maker, according to the design phase and the creation of the object). All this is made possible both by the model for representing the building (Carrara and Fioravanti, 2001), and by the type of IT representation of the individual building components, using the methods and techniques of Knowledge Engineering through a structured set of Knowledge Bases, Inference Engines and Databases. The aim is to develop suitable tools for supporting integrated Process/Product design activity by means of a effective and innovative representation of building entities (technical components, constraints, methods) in order to manage and resolve conflicts generated during the design activity.

keywords Collaborative Design, Architectural Design, Distributed Knowledge Bases, ‘Situated’ Object, Process/Product Model, Private/Shared ‘Design Space’, Conflict Reduction.
series other
type symposium
email
last changed 2012/12/04 07:53

_id ddss9404
id ddss9404
authors Arima, Takafumi and Sato, Seiji
year 1994
title Form Characteristics of Landscape Images: A Landscape Research by Computer Image Processing
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Landscape evaluation research examines how individuals perceive the landscape. Because the amount of the data to describe landscapes is huge, landscape research needs the technology of the computer. This paper describes a method to catch the amount of physical characteristics which were extracted from landscape images by using the technology of the computer image processing and verifies its effectiveness. To do this analysis, we took photographic slides of a landscape sample. Pictures were taken for three regions (the city centre area, the outskirts area, and the farm village area). The number of slides was 6 for each place hence 18 in total were used for theanalysis. Next, we stored these slides on a computer disk. Form characteristics of the landscape elements were extracted by using computer image processing. Borderlines were extracted usingthe algorithm of Robert and were converted into coordinates data by minute line processing and the vector processing. Other elements were extracted by label processing and were converted into the coordinates data by vector processing. These data thus are the vector data for two-dimensions of the image and not the data for a three-dimension space. The processing of these images enables the analysis of the form characteristics in the landscape images. We calculated the data such as appearing length, angle numbers of appearance of the vector data, and analyzed the characteristic of shape and the complexities of landscape applying fractal theory. We compared three districts and were able to find landscape characteristics of various places as a result.
series DDSS
last changed 2003/08/07 16:36

_id ddss9408
id ddss9408
authors Bax, Thijs and Trum, Henk
year 1994
title A Taxonomy of Architecture: Core of a Theory of Design
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The authors developed a taxonomy of concepts in architectural design. It was accepted by the Advisory Committee for education in the field of architecture, a committee advising the European Commission and Member States, as a reference for their task to harmonize architectural education in Europe. The taxonomy is based on Domain theory, a theory developed by the authors, based on General Systems Theory and the notion of structure according to French Structuralism, takes a participatory viewpoint for the integration of knowledge and interests by parties in the architectural design process. The paper discusses recent developments of the taxonomy, firstly as a result of a confrontation with similar endeavours to structure the field of architectural design, secondly as a result of applications of education and architectural design practice, and thirdly as a result of theapplication of some views derived from the philosophical work from Charles Benjamin Peirce. Developments concern the structural form of the taxonomy comprising basic concepts and levelbound scale concepts, and the specification of the content of the fields which these concepts represent. The confrontation with similar endeavours concerns mainly the work of an ARCUK workingparty, chaired by Tom Marcus, based on the European Directive from 1985. The application concerns experiences with a taxonomy-based enquiry in order to represent the profile of educational programmes of schools and faculties of architecture in Europe in qualitative and quantitative terms. This enquiry was carried out in order to achieve a basis for comparison and judgement, and a basis for future guidelines including quantitative aspects. Views of Peirce, more specifically his views on triarchy as a way of ordering and structuring processes of thinking,provide keys for a re-definition of concepts as building stones of the taxonomy in terms of the form-function-process-triad, which strengthens the coherence of the taxonomy, allowing for a more regular representation in the form of a hierarchical ordered matrix.
series DDSS
last changed 2003/08/07 16:36

_id ddssup9604
id ddssup9604
authors Boelen, A.J.
year 1996
title Impact-Analysis of Urban Design Realtime impact-analysis models for urban designers
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary The past five years Prof Dr Jr T.M. de Jong, professor in environmental planning and sustainability at the Technical University of Delft, has developed a theoretical foundation for the analysis of urban design on the ecological, technical, economical, cultural and political impacts of morphologic interventions on different levels of scale. From september 1994 Jr AJ. Boelen (Urban Design Scientist and Knowledge Engineer) started a research project at the same university to further explore the possibilities of these theories and to develop impact evaluation models for urban design and development with the theoretical work of De Jong as a starting point. The paper discusses the development of a design and decision support system based on these theories. For the development of this system, techniques like object-orientation, genetic algorithms and knowledge engineering are used. The user interface, the relation between the real world, paper maps and virtual maps and the presentation of design-interventions and impacts caused by the interventions are important issues. The development-process is an interactive step by step process. It consists of the making of a prototype of the system, testing the theory and hypothe-sisses the system is based on, by applying tests end adjusting the theory and hypothesisses where needed. Eventually the system must be able to act as an integrator of many different models already developed or still to be developed. The structure of the system will allow easy future expansion and adjustment to changing insights. The logic used to develop the basic theory on which this system is founded makes it possible to even introduce and maintain rather subjective aspects like quality or appraisal as impacts that can be evaluated. In a previously developed system "Momentum" this was proved to work effectively for the national level. In this project we will - amongst other things - try to prove the effectiveness of impact-evaluation for other levels of scale.
series DDSS
email
last changed 2003/11/21 15:16

_id ddss9416
id ddss9416
authors Campbell, Noel and O'Reilly, Thomas
year 1994
title GIS: Science or Tool - The Built Environment Perspective
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper attempts to locate GIS in the context of the built environment professions, rather than in the context of computer science, recognizing the integrated but limiting approach of viewingGIS from a strictly computer / spatial science perspective. The paper reviews the conflicts and tensions appearing in the GIS debate seeing them as reflecting the differences between the perceptions and interests of software developers and those of the professions. The "spatial science versus professional tool" dilemma is therefore critically assessed. Science is identified as the dominant paradigm within which GIS development has taken place. This encompasses the emphasis on GIS as spatial science; the interest in particular forms of spatial analysis; a narrow approach to the idea of information; the debate about the appropriate emphasis on the location for GIS in undergraduate education. The interests and activities of the professions cannot be encompassed within the pre-existing science paradigm. The paper identifies the interest the professions have had in broad geographical issues (as distinct from narrow spatial issues). It recognizes the different conventions and procedures used in recording and using geographical information, not all of them objective or scientific. It views the computer, not as a "scientific engine", but as a modern medium for representing and analyzing information. This includes storage and analysis, both internally (algorithmic manipulation) and outside (qualitative manipulation, beyond formal -"computer"- logic). This approach suggests a framework for research of a nature more sympathetic to the needs of the built environment professions in particular and an agenda which would include an examination of: (i) the conventions and procedures used in the professions to collect, store and process information and how these translate to computer technology; (ii) the types of software used and the way procedures may be accommodated by combining and integrating packages; (iii) the dynamism of GIS development (terms such as "dedicated", "mainframe", "PC-based", "distributed", "pseudo-", etc. are identified as indicativeof the need for professions-based approaches to GIS development); (iv) a critique of "information" (modelling of information flows within the professions, may yield valuable insights into the (modelling of information flows within the professions , may yield valuable insights into the similarity of requirements for a variety of "workplace scenarios").
series DDSS
email
last changed 2003/08/07 16:36

_id 4f23
authors Dieberger, Andreas
year 1994
title Navigation in Spatial Information Environments: User Interface Design Issues for Hypertext and VR Systems Posters
source Proceedings of the ECHT'94 European Conference on Hypermedia Technologies 1994
summary The Information City project (presented in a poster at Hypertext 93) uses the spatial user interface metaphor of a city to organize and navigate large collections of hypertextual information. As we are used to navigate real life cities the city metaphor -- enriched with magic features -- should help to navigate information structures. A first implementation of the Information City was started in a MUD system. MUDs are networked multi-user text-adventure games which usually make use of a house / city metaphor. MUDs are conceptually similar to hypertext systems and navigational findings in those systems are therefore relevant also to hypertext. While implementing the first parts of the city research into navigation in MUDs was found necessary. This poster presents some results of this navigational study and describes how knowledge in the domains of architecture and city-planning can be used to design an easy to navigate virtual city. Highlights of the results concern magic features and collaboration. Magic features extend the spatial metaphor beyond typical properties of space. An example is the hypertext link which allows tunneling through the spatial structure. Other results concern the richness of spaces (or space-descriptions) and communication between users. It seems the chief benefit of the spatial metaphor of the city is in communication about spatial relationships of information. The findings probably are valuable in designing any information system using spatial metaphors. They are especially useful for hypertext systems realized in some virtual environment -- be it a MUD or an immerse virtual reality system.
series other
last changed 2002/07/07 16:01

_id ddss9428
id ddss9428
authors Erturk, Scvinc and Erturk, Zafer
year 1994
title Historical Background of the Visual Simulation Models in Architectural Design
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary It is well known that every sort of visualization model has its own capacity to represent the reality and designers' concepts of space. To the authors' knowledge, there are very few attempts to measure and compare their relative potential power of presentation. Given this lack of academic studies, it would be necessary to give a historical background on the use of visual models. Basically those tools could be divided into two main types : traditional visula techniques such as drawings , scale models and most advance technological tools ranging from basic slidesand films to recentlydeveloped techniquessuch as relatoscope, and computer aided simulation models. This paper covers the historical background of visual models .
series DDSS
last changed 2003/08/07 16:36

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id ddss9445
id ddss9445
authors Hillier, B., Penn, A., Dalton, N., Chapman, D. and Redfern, F.
year 1994
title Graphical Knowledge Interfaces: The Extensive and Intensive Useof Precedent Data Bases in Architecture and Urban Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Space syntax' is a family of techniques for the analysis of architectural and urban space which can be used both in research and design mode. This means, for example, that a redevelopment area in an urban context can be researched using space syntax models which can then be turned round and used as the basis for design idea of a 'graphical knowledge interface' (GM) is a further development of this in feeding research into design. It starts from the important role that the analysis and comparison of 'precedents', that is, cases with some similarity of the design problem in hand, often play in design. In a GM, 'precedents' which have already been researched using the space syntax methodology and which are relevant to a particular design problem - say a set of urban areas or a set of housing estates - can be brought into the modelling technique, so that the designer has on hand not simply a space syntax model of the problem in hand but an intelligent 'precedent' in the form of graphical and statistical representations which can be manipulated and interrogated during the design process, in much the same way as discussion of precedent are currently brought into design but with much more complex data and much more powerful theoretical tools. GM can be used as intensive mode, in which many different kinds of data - say on land uses, rents, or crime rates - are added to the model of an area, or in extensive mode where the emphasis is on comparing, say, the structures of a large number of urban areas. The GM will be illustrated through a worked example of a recent major urban design project in which the team has participated.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9456
id ddss9456
authors Kubiak, Bernard and Korowicki, Antoni
year 1994
title Identification And Analysis of the Recreational Behaviour Forms and the Needed Recreational Space Using the Integrated Spatial and Object-Oriented Gis: Concepts and Statements
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper is concerned with how to measure and investigate changes in the recreational behaviour and the required recreational space in Polish seaside recreational areas in last few years. Spatial information is an integral part of the identification and analysis of recreational behaviour and required recreational space. We postulate, therefore, that spatial information should be fully incorporated in integrated object-oriented GIS and Decision Support Technology. We argue in this paper that the existing theoretical approaches with their descriptive and technical basis do not offer directions for its application and evaluation. They do not seek to explain the processes undergone by spatial information, nor define appropriate data models. New approaches to GIS use object-oriented structures and expert systems concepts, and they will become increasingly helpful in understanding GIS. It is not unreasonable to expect that the most important issue is to use a data model or object-oriented models which closely represent the user's concept of the geographic object for representing spatial phenomena. We have discovered that most Polish users in this field are unable to collect the data they require directly. Thus they have to use methods and techniques, which cannot be found in GIS such as SWOT analysis. According to our experiences, the identification and analysis of the recreational behaviour and the required recreational space should be defined as a system approach where: (i) recreational space requires an object, (ii) state of recreational space is defined by the set of values of recreational space features, and (iii) the utility of the recreational space is defined by a set of features. The identification and analysis of the recreational behaviour in the presented approach are based on the features/utilities matrix of the recreational space and the computer map. The development of such a system needs many organizational changes. It is shown that in many applications organizational rather than the technical aspects of GIS determine their future and open the way to new spatial analytical techniques.
series DDSS
last changed 2003/08/07 16:36

_id diss_kuo
id diss_kuo
authors Kuo, C.J.
year 1999
title Unsupervised Dynamic Concurrent Computer-Aided Design Assistant
source Los Angeles: UCLA
summary The increasing capability of computer-aided architectural design systems has strengthened the role that the computer plays in the workplace. Due to the complexity of developing new techniques and research, these systems are undertaken mostly by scientists and engineers without significant architectural input (Willey, 1991). The design concept of these systems may be based on a well-defined and well-understood process, which is not yet realized in architectural design (Galle, 1994). The output of such research may not be easily adapted into the design process. Most of the techniques assume a complete understanding of the design space (Gero and Maher, 1987) (Willey, 1991). The description or construction of the design space is always time and space consuming, and the result can never be complete due to the ever-changing nature of architectural design. This research intends to initiate a solution for the above problems. The proposed system is an unsupervised-dynamic-concurrent-computer-aided-design assistant. The “unsupervised” means the learning process is not supervised by the user because it is against the designer's nature to “think-aloud” in the design studio and it also increases the work load. It is dynamic because the size of the knowledge base is constantly changing. Concurrent means that there are multiple procedures active simultaneously. This research focuses on learning the operational knowledge from an individual designer and reapplying it in future designs. A computer system for this experiment is constructed. It is capable of The preliminary result shows a positive feedback from test subjects. The purpose of this research is to suggest a potent computational frame within which future developments may flourish.
series thesis:PhD
last changed 2003/11/28 07:37

_id ddss9461
id ddss9461
authors Leusen, Marc van
year 1994
title System of Types in the Domain of Residential Buildings
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary At the early stages of the architectural design process, general decisions are made with respect to a building's spatial organization. These concern its overall shape and size, as well as its internal organization. Characteristics of a building's spatial organization, however vaguely and incomplete-ly described at those stages, may have serious consequences for various aspects of its performan-ce. Those consequences are often difficult to determine in advance and emerge only during time-consuming elaboration of the design or even not before the actual building is in operation. A designer's ability of foreseeing them is much dependent on his knowledge of existing buildings. More particularly, it depends on his understanding of the performances of types rather than specific precedents. In general terms, the present study aims at supporting design decisions at the early stages by improving the awareness and understanding of types. Many architectural handbooks particularly those in the domain of housing attempt to support access to and acquisition of such knowledge through so-called typologies, in which types are described by means of graphical descriptions, and illustrated with one or more precedents. The effectiveness of such books as design supporting tools is limited by the fact, among others, that type descriptions are not based upon a well-defined representation of spatial organization. This leads to uncertainty as to the handbook's completeness and to unreliability of performances associated with types. The present study explores the possibilities of dealing with these shortcomings. It is limited to the domain of the complex residential building. After a review of existing work in the area of housing typology, the study presents and discusses the following products: (i) a type-representation of basic arrangements of dwellings, that is, a representation which retains only the most general characteristics of spatial organization, (ii) a demonstration of the potential of this representation; this demonstration involves the enumeration and limited exploration of certain ranges of type descriptions.
series DDSS
last changed 2003/08/07 16:36

_id ddss9466
id ddss9466
authors Moore, Kathryn
year 1994
title Abstract Into Reality
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Skills associated with the art of design, imagination, intuition, visual, spatial and perceptual thinking, have generally been ignored by the educational system. These imaginal skills have been considered insignificant within a predominately positivist culture, disregarded as a valid measure of intelligence. Culturally, therefore, they remain relatively underdeveloped. A narrowly defined type of logic, reason and rationality has been regarded as the preferred form of knowledge, and as a consequence, significant and complementary ways of understanding and thinking have been neglected. This affects how we regard design, design processes and design theory. It is suggested that it also explains the divergence between design theory and design practice. This paper explores the relationship between the imaginal skills and design. Whereas the imaginal skills are often regarded as subjective and elusive, it is argued that the imaginal skills are cognitive abilities that can be taught, and that in doing so confidence is developed in different ways of thinking. This encourages qualitative or sensory understanding of space and place, a more comprehensive understanding of the vocabulary of design, and the ability to make connections between design expression and conceptual thinking. It considers the pedagogical programme of the undergraduate course in landscape architecture UCE, which aims to develop understanding of different ways of thinking as an integral, complementary part of the design process.
series DDSS
last changed 2003/08/07 16:36

_id 6b1d
authors Porada, Mikhael
year 1994
title Architectural Briefing Data Representation and Sketch Simulation Computer Environment
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, pp. 55-59
doi https://doi.org/10.52842/conf.ecaade.1994.055
summary Reflection about the architectural programme starts with the analysis of its writing, its "style" which bears not only the "griffe" of the programmer but as well the structure, methodology, codes of reading, etc. particular to a programming approach. The programme structure corresponds in most cases to the different levels in the text's format and the composition modes of representing data and their relations. The choice made can either facilitate or impede the reading as interpretation of the programme. The programmer’s aim should be to open the text to reading towards a "synthetic schematic" summary, a sort of cognitive threshold which allows the reader to understand both the client's objectives and the designer's intentions enhanced by his experience. Articulating a designer's experience means focusing on his knowhow and memory. The designer's recollected knowledge and heuristic approaches to the solution of a basic design problem - types, his readings and spatial evaluations permanently feed the knowhow. It is important for the architect to have access to past examples, to the collective memory of his workplace, and a repertoire of readings, notes, sketches, influences and citations. It is therfore equally important that a computer environment also have a multimodal "architect's memory" or "project memory" module in which different forms of representation are classified, and made accessible as memory components. It is also necessary to have the possibility to access at any moment in an interactive manner to the recomposition, addition and adaptation of these mnemonic components. The information coming from the programme, classified as descriptive, prescriptive and quantitative types of data, must be able to be interrogated in different modes of representation : text, matrices, nets, diagrams, and so on, so that the pertinent information can be extraded at any given design process stage. Analysis of competition programmes show that often the description of an activity, for example, the Great Stadium competition in Paris, is described by several pages of text, a circulation diagram with arrows and legend, a topological proximity diagram with legend and as table activity - areas . These different representations, which are supposed to be complementary and give the most pertinent view of the client needs, show in fact after analysis, many description problems, incoherance, and which result in a reading difficulty.

series eCAADe
last changed 2022/06/07 08:00

_id e1a1
authors Rodriguez, G.
year 1996
title REAL SCALE MODEL VS. COMPUTER GENERATED MODEL
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary Advances in electronic design and communication are already reshaping the way architecture is done. The development of more sophisticated and user-friendly Computer Aided Design (CAD) software and of cheaper and more powerful hardware is making computers more and more accessible to architects, planners and designers. These professionals are not only using them as a drafting tool but also as a instrument for visualization. Designers are "building" digital models of their designs and producing photo-like renderings of spaces that do not exist in the dimensional world.

The problem resides in how realistic these Computer Generated Models (CGM) are. Moss & Banks (1958) considered realism “the capacity to reproduce as exactly as possible the object of study without actually using it”. He considers that realism depends on: 1)The number of elements that are reproduced; 2) The quality of those elements; 3) The similarity of replication and 4) Replication of the situation. CGM respond well to these considerations, they can be very realistic. But, are they capable of reproducing the same impressions on people as a real space?

Research has debated about the problems of the mode of representation and its influence on the judgement which is made. Wools (1970), Lau (1970) and Canter, Benyon & West (1973) have demonstrated that the perception of a space is influenced by the mode of presentation. CGM are two-dimensional representations of three-dimensional space. Canter (1973) considers the three-dimensionality of the stimuli as crucial for its perception. So, can a CGM afford as much as a three-dimensional model?

The “Laboratorio de Experimentacion Espacial” (LEE) has been concerned with the problem of reality of the models used by architects. We have studied the degree in which models can be used as reliable and representative of real situations analyzing the Ecological Validity of several of them, specially the Real-Scale Model (Abadi & Cavallin, 1994). This kind of model has been found to be ecologically valid to represent real space. This research has two objectives: 1) to study the Ecological Validity of a Computer Generated Model; and 2) compare it with the Ecological Validity of a Real Scale Model in representing a real space.

keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa/
last changed 2004/05/04 14:42

_id 4f13
authors Ronchi, Alfredo M.
year 1994
title A Brief History of CAAD in Italy
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 227
doi https://doi.org/10.52842/conf.ecaade.1994.x.f3n
summary Twenty years of revolution, from the middle '70 to the middle '90. Many things have changed since the origins of computer graphics and computer aided design in architecture. We started teaching drafting on terminals which connected to mini computers, complex procedures or sets of graphics libraries working with keywords, vectors and storage screens. The next step was devoted to the discovery of workstations in the early '80's, where the user sat face on to the whole power of a multitasking system. At that time to use up to 16 time sharing processes running on the same work station seemed to have no practical use at all. Fortunately someone (ie Xerox PARC laboratories) at the same time started to develop the so-called GUI. Graphical user interface started a revolution in human/machine interface (ie Smalltalk). The desktop metaphor, the use of multiple windows and dialogues joined with icons and pop up menus let the user manage more applications and, even more important, created a standard in application/user interface (CUA). In the meantime focus had moved from hardware to software, systems being chosen from the software running. The true revolution we have seen starting from that base and involving an ever increasing number of users was the birth of PC based applications for CAAD. Generally speaking nowadays there are three main technologies concerning teaching: communication, multimedia and virtual reality. The first is the real base for future revolution. In the recent past we have started to learn how to manage information by computers. Now we can start to communicate and share information all over the world in real time. The new age opened by fax, followed by personal communication systems and networks is the entry point for a real revolution. We can work in the virtual office, meet in virtual space and cooperate in workgroups. ATM and ISDN based teleconferencing will provide a real working tool for many. The ever increasing number of e-mail addresses and network connections is carrying us towards the so called 'global village'. The future merger between personal digital assistant and personal communication will be fascinating. Multi & HyperMedia technology is, like a part of VR, a powerful way to share and transfer information in a structured form. We do not need to put things in a serial form removing links because we can transfer knowledge as is. Another interesting and fundamental aspect typical of VR applications is the capability to change cognitive processes from secondary (symbolic - reconstructive) to primary (perceptive - motory). In this way we can learn by direct experience, by experiment as opposed to reading books. All these things will affect not only ways of working but also ways of studying and teaching. Digital communications, multimedia and VR will help students, multimedia titles will provide different kinds of information directly at home using text, images, video clips and sounds. Obviously all those things will not substitute human relationship as a multimedia title does not compete against a book but it helps.

series eCAADe
last changed 2022/06/07 07:50

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