CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 355

_id 1408
authors Resnick, M.
year 1994
title Turtles, Termites, and Traffic Jams: Explorations in massively parallel microworlds
source The MIT Press, Cambridge, MA
summary Mitchel Resnick's book is one of the very few in the field of computing with an interdisciplinary discourse that can reach beyond the technical community to philsoophers, psychologists, and historians and sociologists of science. -- Sherry Turkle, Professor, Program in Science, Technology, and Society, Massachusetts Institute of Technology "Resnick's work provides a rare glimpse of what I am sure will become a new paradigm for research in education." -- Seymour Papert How does a bird flock...
series other
last changed 2003/04/23 15:14

_id diss_brewster
id diss_brewster
authors Brewster, S.A.
year 1994
title Providing a Structured Method for Integrating Non-Speech Audio into Human-Computer Interfaces
source Heslington, York: University of York
summary This thesis provides a framework for integrating non-speech sound into human-computer interfaces. Previously there was no structured way of doing this, it was done in an ad hoc manner by individual designers. This led to ineffective uses of sound. In order to add sounds to improve usability two questions must be answered: What sounds should be used and where is it best to use them? With these answers a structured method for adding sound can be created. An investigation of earcons as a means of presenting information in sound was undertaken. A series of detailed experiments showed that earcons were effective, especially if musical timbres were used. Parallel earcons were also investigated (where two earcons are played simultaneously) and an experiment showed that they could increase sound presentation rates. From these results guidelines were drawn up for designers to use when creating usable earcons. These formed the first half of the structured method for integrating sound into interfaces. An informal analysis technique was designed to investigate interactions to identify situations where hidden information existed and where non-speech sound could be used to overcome the associated problems. Interactions were considered in terms of events, status and modes to find hidden information. This information was then categorised in terms of the feedback needed to present it. Several examples of the use of the technique were presented. This technique formed the second half of the structured method. The structured method was evaluated by testing sonically-enhanced scrollbars, buttons and windows. Experimental results showed that sound could improve usability by increasing performance, reducing time to recover from errors and reducing workload. There was also no increased annoyance due to the sound. Thus the structured method for integrating sound into interfaces was shown to be effective when applied to existing interface widgets.
series thesis:PhD
email
more http://www.dcs.gla.ac.uk/~stephen/publications.shtml
last changed 2003/11/28 07:34

_id ddss2004_ra-33
id ddss2004_ra-33
authors Diappi, L., P. Bolchim, and M. Buscema
year 2004
title Improved Understanding of Urban Sprawl Using Neural Networks
source Van Leeuwen, J.P. and H.J.P. Timmermans (eds.) Recent Advances in Design & Decision Support Systems in Architecture and Urban Planning, Dordrecht: Kluwer Academic Publishers, ISBN: 14020-2408-8, p. 33-49
summary It is widely accepted that the spatial pattern of settlements is a crucial factor affecting quality of life and environmental sustainability, but few recent studies have attempted to examine the phenomenon of sprawl by modelling the process rather than adopting a descriptive approach. The issue was partly addressed by models of land use and transportation which were mainly developed in the UK and US in the 1970s and 1980s, but the major advances were made in the area of modelling transportation, while very little was achieved in the area of spatial and temporal land use. Models of land use and transportation are well-established tools, based on explicit, exogenouslyformulated rules within a theoretical framework. The new approaches of artificial intelligence, and in particular, systems involving parallel processing, (Neural Networks, Cellular Automata and Multi-Agent Systems) defined by the expression “Neurocomputing”, allow problems to be approached in the reverse, bottom-up, direction by discovering rules, relationships and scenarios from a database. In this article we examine the hypothesis that territorial micro-transformations occur according to a local logic, i.e. according to use, accessibility, the presence of services and conditions of centrality, periphericity or isolation of each territorial “cell” relative to its surroundings. The prediction capabilities of different architectures of supervised Neural networks are implemented to the south Metropolitan area of Milan at two different temporal thresholds and discussed. Starting from data on land use in 1980 and 1994 and by subdividing the area into square cells on an orthogonal grid, the model produces a spatial and functional map of urbanisation in 2008. An implementation of the SOM (Self Organizing Map) processing to the Data Base allows the typologies of transformation to be identified, i.e. the classes of area which are transformed in the same way and which give rise to territorial morphologies; this is an interesting by-product of the approach.
keywords Neural Networks, Self-Organizing Maps, Land-Use Dynamics, Supervised Networks
series DDSS
last changed 2004/07/03 22:13

_id ddss9426
id ddss9426
authors Duijvestein, Kees
year 1994
title Integrated Design and Sustainable Building
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary In the international student-project "European Environmental Campus 91 TU Delft Dordrecht" 20 students from 13 European countries worked in september 1991, during three weeks on "EcologicalSketches for the Island of Dordrecht". They worked on four different scales: the region isle of Dordt / the district Stadspolders / the neighbourhood I the house and the block. The environmentaltheme's Energy, Water, Traffic & Noise, Landscape & Soil were together with spatial analyses combined with the different scales. This combination was organised following the scheme mentioned below. The characters stand for the students. During the first period they worked in research groups, during the last period more in design groups. For instance: student L works in the beginning with the students B, G and Q in the research group water. In the last period sheworks with K, M, N and 0 in the design group Neighbourhood. Those students worked earlier in the other research-groups and contribute now in the design-group their thematic environmental knowledge. The results were presented to the Dordrecht council, officials and press. In the next project in september and october 1993 we started earlier with the design groups. Ten Dutch and ten "Erasmus" students worked for six weeks on proposals for the Vinex location Wateringenthe Hague. Each morning they worked in the research groups each afternoon in the design groups. The research groups used the EcoDesign Tools, small applications in Excel on Apple Macintoshto quantify the environmental pressure.
series DDSS
last changed 2003/08/07 16:36

_id a163
authors Gross, Mark D.
year 1994
title The Fat Pencil, the Cocktail Napkin, and the Slide Library
doi https://doi.org/10.52842/conf.acadia.1994.103
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 103-113
summary The paper describes recent explorations in sketch recognition and management to support architectural design. The exploration and decisionmaking of early, conceptual design is better suited to freehand drawing, sketching, and diagramming than to the hard-line drawing and construction kit approaches of traditional CAD. However, current sketch programs that simulate paper and pencil fail to take advantage of symbolic manipulation and interactive editing offered by computational environments. The paper presents a computer as cocktail napkin' program, which recognizes and interprets hand-drawn diagrams and provides a graphical search facility, simulated tracing paper, and a multi-user shared drawing surface. The cocktail napkin is the basis of Stretch-A-Sketch, a constraint-based draw program that maintains spatial relations initially specified by a diagram. The cocktail napkin program is also the basis for a query-by-diagram scheme to access a case-based design aid as well as a small collection of images of famous buildings. The paper briefly reviews these extensions of the cocktail napkin program.
series ACADIA
email
last changed 2022/06/07 07:51

_id ddss9440
id ddss9440
authors Hall, Tony
year 1994
title Visualisation for the Evaluation of Planning Proposals - An Example Based on Colchester, UK
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Computer visualisation has an important role to play in the assessment of planning proposals both large and small but planning agencies have been slow to take advantage of it. Although appropriatehardware and software are now available at comparatively reasonable prices, staff time for data input is still a major cost. An economic way of proceeding can be to model in advance important and sensitive parts of a town so that small development proposals within them can be visualised comparatively quickly and cheaply as they come in. Following a request from the Borough Council, the High Street in Colchester, Essex, was modelled using 3D Studio. This model was then used to assess the visual impact of pedestrianisation and traffic control measures and it was then available to assist the routine development control process in this part of town. The paperevaluates the success of this approachand makessuggestions for its future use. Its possible developmentinto a multi-media facility is also discussed.
series DDSS
email
last changed 2003/08/07 16:36

_id 26b4
authors Harfman, Anton and Frazer, Michael J. (Eds.)
year 1994
title Reconnecting [Conference Proceedings]
doi https://doi.org/10.52842/conf.acadia.1994
source ACADIA Conference Proceedings / ISBN 1-880250-03-9 / Washington University (Saint Louis / USA) 1994, 232 p.
summary This book captures and binds disparate streams of information in a single volume and attempts to reconnect us to the experience of architecture through holding a book in our hands. Just as architecture uses the connections among the dissimilar as the sites for design intervention and invention, the content of this book attempts to connect the objective processes that are characteristic of computers with the subjective processes that are characteristic of creativity. The chosen format juxtaposes technical work in the first half with pedagogical explorations in the second half. By recognizing their differences and separating them from each other, the process of reconnecting can occur. Within both the technical and pedagogical sections, a continuous stream of information connects the papers across the bottom of the page. Against the technical papers, we have placed the keynote paper by Professor Paul Laseau. Against the pedagogical papers, we have placed a drawing done by Trent Tesch that is a visual interpretation of cyberspace based on the novel, Neuromancer, by William Gibson. While turning these pages, consider the accidents that take place through the juxtaposition of streams of thought sharing a single page.
series ACADIA
email
more http://www.acadia.org
last changed 2022/06/07 07:49

_id c239
authors Kensek, Karen M. and Noble, Douglas E.
year 1994
title Student Initiated Computer Explorations in the Design Studio
doi https://doi.org/10.52842/conf.acadia.1994.187
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 187-194
summary Many schools of architecture have been attempting to integrate computer applications into their curriculum. This paper will briefly discuss computer-aided design courses that are offered at USC, courses that are similar to those being offered at many universities, and then describe three exceptional cases where the student initiated the use of the computer in a way that was unexpected and different from the methods being taught. A result of conscious deliberation by the student, this experimentation resulted in unexpected discoveries by the instructors of the course. It is this digital serendipity that we wish to explore and discuss. Only occasionally do we hear much about these explorations in formal proceedings and conferences, but they are some of the most intriguing and interesting aspects of computer integration in design.
series ACADIA
email
last changed 2022/06/07 07:52

_id f59d
authors Koelbl, R., Bruntsch, St. and Knoflacher, H.
year 2003
title Perspective Vienna – A Comparison of Planning Scenarios and Real Development
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary With the suspension of national boarders in unions of nations, cities and their regions gain in significance for the economic, social and cultural development. This is particularly valid for Vienna, which lies close to the eastern boarder of the European Union, which should fall with the enlargement of EU in the near future. Of prominent importance is therefore to obtain a comprehensive understanding between proposed and defined aims for an urban development, the related measures and their extent ofimplementations and their actual or real effects. This paper attempts to give a strategic analysis of the Viennese urban and traffic development programs, from 1962, 1972, 1984 and 1994, on the one hand, and the data analysis of the statistical year books beginning from 1960 until 2000, on the other. The results show that adjustments have been made not only in response to certain trends, but also to a change of philosophy of urban development. It can be seen that certain assumptions of, for example, economic and transport measures can have the opposite outcome in relation to the intended objectives. Hence, one main question remains to beanswered: How should Vienna deal with the challenges ahead, to secure and foster a sustainable development under such circumstances on a long-term basis. In this respect, some measures are given, which should make it possible to overcome successfully these challenges.
series other
email
last changed 2003/03/11 20:39

_id 2647
authors Koutamanis, Alexander
year 1994
title Sun and Time in the Built Environment
doi https://doi.org/10.52842/conf.ecaade.1994.x.f4j
source The Virtual Studio [Proceedings of the 12th European Conference on Education in Computer Aided Architectural Design / ISBN 0-9523687-0-6] Glasgow (Scotland) 7-10 September 1994, p. 248
summary At a time when requirements on the quality of the built environment are increasingly becoming explicit and specific, computer technology promises the ability to analyse and evaluate buildings during the design process. The computer can extract the necessary information from conventional geometric representations, generate comprehensive descriptions of the aspects to be analysed and use these to arrive at precise and accurate results that can be represented visually. Visual representations facilitate comprehension of the analyses and of their results because of their agreement with our predominantly visual perception of the built environment. The consequent close correspondences between geometric design representations and the visual representation of analyses and evaluations allow direct correlation of the results with the design as a whole. Such correlation is instrumental for imposing explicit and justifiable constraints on the further development of a design. One good example of visual analyses is daylighting. In many drafting and modelling programs a viewing point can be set on the basis the sun’s height and azimuth. The projection returned reveals the surfaces that are directly lit by the sun. In other programs the sun’s height and azimuth can be used to position a light source with parallel rays. This source gives rise to shading and shadows that correspond to the ones produced by the sun. In addition, several programs can calculate the position of the sun and hence the viewing point or the light source on the basis of the date, the time and the geographic coordinates of the place. The availability of computer-aided daylighting analysis has obvious advantages for practice. Efficiency and reliability of the analysis increase, while flexibility is superior to analog simulations. Unfortunately automation of daylighting analysis may also impede understanding of underlying principles, that is, of the issues at the focus of architectural education. Explaining how the analysis is performed and why becomes thus a necessity for computer-aided design education. Exercises that aim at more than just learning and using a computer program can enrich the student’s understanding of the analysis and its results. The efficiency and flexibility of the computer facilitate the study of aspects such as the comparison of local apparent time, local mean time, standard time and daylight saving time and their significance for daylighting, solar heating and cooling patterns and possibilities. Sundials with their explicit correspondence to solar movement can be instrumental in this respect. The efficiency and flexibility of the computer also support the investigation of the techniques by which the daylighting analysis is performed and explain the relationships between projective theory, sciagraphy and computer graphics. A better understanding of the principles and techniques for daylighting analysis has a generally positive influence on the students’ learning of the daylighting analysis software and more significantly on their correlation of daylighting constraints with their designs. This leads in turn to increased flexibility and adaptability of the designs with respect to daylighting and to a conscious and meaningful exploration of variations and alternative solutions.
series eCAADe
email
last changed 2022/06/07 07:50

_id 9aa3
authors Michalewicz, Z.
year 1994
title Genetic Algorithms + Data Structures = Evolution Programs
source Springer-Verlag, Berlin
summary Genetic algorithms are founded upon the principle of evolution, i.e., survival of the fittest. Hence evolution programming techniques, based on genetic algorithms, are applicable to many hard optimization problems, such as optimization of functions with linear and nonlinear constraints, the traveling salesman problem, and problems of scheduling, partitioning, and control. The importance of these techniques is still growing, since evolution programs are parallel in nature, and parallelism is one of the most promising directions in computer science. The book is self-contained and the only prerequisite is basic undergraduate mathematics. This third edition has been substantially revised and extended by three new chapters and by additional appendices containing working material to cover recent developments and a change in the perception of evolutionary computation.
series other
last changed 2003/04/23 15:14

_id ddss9467
id ddss9467
authors Murison, Alison
year 1994
title A CAD Interface to Objective Assessment of Design to Support Decision Making in Urban Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The Department of Architecture at Edinburgh College of Art, Heriot Watt University, has an on-going project to create useful implementations of the method of spatial analysis called Space Syntax developed by Prof Bill Hillier at the Bartlett School of Architecture, London. Space Syntax can predict the potential usage of each route through an urban space or large building; some routes will be avoided by most traffic (pedestrian or vehicular), while other routes will become busy thoroughfares. It has been used by Architects and Urban Designers to support proposed developments, whether to show that potential commercial activity ought to be concentrated in an area of high traffic, or to change routes through troubled housing estates, bringing the protection of added traffic to areas previously avoided for fear of mugging. The paper describes how a specially written customized version of AutoCAD enables Post Graduate students of Urban Design and Undergraduate Architecture students to test their designs against the Space Syntax Measures. Simple interactive graphics enable plans to be entered and compared, so that plans may be evaluated during the design process, and decisions supported by objective tests. This improves both design decisions and the learning process, and should be useful to many professionals in urban planning.
series DDSS
email
last changed 2003/08/07 16:36

_id ddss9476
id ddss9476
authors Porada, Mikhael and Porada, Sabine
year 1994
title "To See Ideas" or The Visualizing of Programmatic Data Reading Examples in Architecture and Town Planning
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Whether images are still in the mind, metaphors, sketches or icons, they play a crucial role. They have always been the heuristic pivot around which the process of artefact design organizes itself, particularly in architecture and town-planning. "To see ideas" through computer ideograms is to experiment an interesting and new direction for "pictural approach" supported design. Cognitive psychology emphasizes the important part played by mental images in reasoning, imagination in the working of human intelligence and the construction of mental images as cognitive factors underlying reasoning. It also points out how close computerized objects and mental schemata are. "To reason over a situation is first to remember or build some mental models of this situation; second to make those models work or simulate them in order to observe what would happen in different circumstances and then verify whether they fit the experiment data; third to select the best model, a tool meant to sustain and amplify the elaboration of mental models, which is a spontaneous activity". We introduce our exploration of the direct transmission of mental models through computer ideograms. We study the "operative" and the "expressive" aspects, and this allows us to analyze how some aspects in a field of knowledge are represented by ideograms, schemata, icons, etc. Aid to imagination, reasoning and communication by means of a graphic language must be limited to some figurative relevant aspects of the domain considered; it should not aim at a realistic simulation. Therefore, the important role played by icons and the spatial schematic representation of knowledge is emphasized. Our hypothesis is that an architectural concept does not result from an inductive process, but rather is built to solve problems through the direct representation of ideas with ideograms. An experiment was conducted with a graphic language, a dynamic scenography and actor-objects. The language allows one to build and visualize models from the various domains of knowledge of the object. The dynamic scenography can explore and simulate kinetically those models by means of staging various narrations and visual scenarios. The actor-objects play various and complementary parts in order to make the image explicit and link it with the concept. We distinguish between two parallel levels of reality in computer ideographics: one concerns the model, it represents the visualization of a graphic model at a particular moment and according to a particular representation, the other concerns the ideogram.
series DDSS
last changed 2003/08/07 16:36

_id ddss9488
id ddss9488
authors Solans, Joan Antoni and Fargas, Josep
year 1994
title Towards Hybrid Technologies for Urban Design: Balancing Reliability, Power and Speed in Decision Support
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary This paper constructs a theory of decision support system design, based on the three independent concepts of reliability, power and speed borrowed from epistemology. We say that a system is reliable if a large part of its performance is useful or correct, that it is powerful if it performs in a useful way in a variety of situations of interest, and that it is fast if its behaviour is consistently dynamic. An arithmetic calculator, for example, is more reliable than a mathematician, but the latter is more powerful. A programming language is as reliable as a calculator, but the calculator is faster. We use this framework to argue that a successful deployment of decision support technology must take into account the balance between reliability power and speed. We illustrate this approach with the case of a hybrid system for studying urban transportation issues in the Greater Barcelona Region based on land use, contrasting it with more conventional tools such as traditional geographic information systems or traffic analysis software. The hybrid system is shown to sacrifice the reliability and speed characteristic of commercially available software for a powerful set of computational tools developed specifically for the problem at hand. This tradeoff process is formalized using an analysis based on second-order reliability, power and speed concepts. We show that micro-level sacrifices of one of these properties are often inversely correlated with the same characteristics at the macro level. For example, the relatively slow performance of in-house software components on a given project can result in a high level of dynamism in addressing several related projects. We extend the design theory outlined above to a methodology for characterizing decision support systems in general, and argue that the hybrid technologies approach is more likely to result in systems reflecting the user's domain knowledge and skills.
series DDSS
email
last changed 2003/08/07 16:36

_id ga0231
id ga0231
authors Sparacino, Flavia
year 2002
title Narrative Spaces: bridging architecture and entertainment via interactive technology
source International Conference on Generative Art
summary Our society’s modalities of communication are rapidly changing. Large panel displays and screens are be ing installed in many public spaces, ranging from open plazas, to shopping malls, to private houses, to theater stages, classrooms, and museums. In parallel, wearable computers are transforming our technological landscape by reshaping the heavy, bulkydesktop computer into a lightweight, portable device that is accessible to people at any time. Computation and sensing are moving from computers and devices into the environment itself. The space around us is instrumented with sensors and displays, and it tends to reflect adiffused need to combine together the information space with our physical space. This combination of large public and miniature personal digital displays together with distributed computing and sensing intelligence offers unprecedented opportunities to merge the virtual and the real, the information landscape of the Internet with the urban landscape of the city, to transform digital animated media in storytellers, in public installations and through personal wearable technology. This paper describes technological platforms built at the MIT Media Lab, through 1994-2002, that contribute to defining new trends in architecture that mergevirtual and real spaces, and are reshaping the way we live and experience the museum, the house, the theater, and the modern city.
series other
email
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id ddss9489
id ddss9489
authors Spreckelmeyer, Kent F.
year 1994
title The Symbolic Dimensions of Workplace Evaluations
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Post-Occupancy Evaluation (POE) techniques have been used during the past twenty years in a variety of workplace settings to measure specific occupant responses to the physical dimensions of the office environment. Typically, these measures have been used by environmental researchers and designers to improve instrumental aspects of the workplace, such as increased levels of occupant satisfaction with lighting, temperature, privacy, and office configuration. A growing body of evidence has begun to suggest that while instrumental approaches to workplace evaluation have produced improvements in specific office conditions, overall levels of worker satisfaction and perceptions of the general character of the office setting remain low. It has also been suggested that future pressures for reconfiguring the workplace -- increased use of individual communication technologies, working away from the office setting, rapid and continual changes in working patterns - will exacerbate these negative perceptions of workers. This paper will suggest ways in which POEs can be employed to identify and measure the less tangible aspects of office setting and how this information can be used to enhance the designers ability to address the cultural and social dimensions of the workplace. The central thesis of this paper is that POE theories and research methodologies must be focused on the symbolic dimensions of the workplace (i.e., office image, organizational culture, work purpose) in order to understand the ways in which the environment contributes to specific improvements in worker productivity, health, and satisfaction. Data will be presented from the author's recent POE studies of governmental offices and published supporting material found in Environment and Behaviour and The Journal of Architectu-ral and Planning Research. The author has conducted evaluation and programming studies for a number of private and governmental client groups in both office and health-care settings during the past fifteen years, and he will use evidence from this body of work as well as parallel studies of colleagues to support the thesis of the paper.
series DDSS
last changed 2003/08/07 16:36

_id 20ab
authors Yakeley, Megan
year 2000
title Digitally Mediated Design: Using Computer Programming to Develop a Personal Design Process
source Massachusetts Institute of Technology, Department of Architecture
summary This thesis is based on the proposal that the current system of architectural design education confuses product and process. Students are assessed through, and therefore concentrate on, the former whilst the latter is left in many cases to chance. This thesis describes a new course taught by the author at MIT for the last three years whose aim is to teach the design process away from the complexities inherent in the studio system. This course draws a parallel between the design process and the Constructionist view of learning, and asserts that the design process is a constant learning activity. Therefore, learning about the design process necessarily involves learning the cognitive skills of this theoretical approach to education. These include concrete thinking and the creation of external artifacts to develop of ideas through iterative, experimental, incremental exploration. The course mimics the Constructionist model of using the computer programming environment LOGO to teach mathematics. It uses computer programming in a CAD environment, and specifically the development of a generative system, to teach the design process. The efficacy of such an approach to architectural design education has been studied using methodologies from educational research. The research design used an emergent qualitative model, employing Maykut and Morehouses interpretive descriptive approach (Maykut & Morehouse, 1994) and Glaser and Strausss Constant Comparative Method of data analysis (Glaser & Strauss, 1967). Six students joined the course in the Spring 1999 semester. The experience of these students, what and how they learned, and whether this understanding was transferred to other areas of their educational process, were studied. The findings demonstrated that computer programming in a particular pedagogical framework, can help transform the way in which students understand the process of designing. The following changes were observed in the students during the course of the year: Development of understanding of a personalized design process; move from using computer programming to solve quantifiable problems to using it to support qualitative design decisions; change in understanding of the paradigm for computers in the design process; awareness of the importance of intrapersonal and interpersonal communication skills; change in expectations of, their sense of control over, and appropriation of, the computer in the design process; evidence of transference of cognitive skills; change from a Behaviourist to a Constructionist model of learning Thesis Supervisor: William J. Mitchell Title: Professor of Architecture and Media Arts and Sciences, School of Architecture and Planning
series thesis:PhD
last changed 2003/02/12 22:37

_id b110
id b110
authors Abadi Abbo, Isaac and Cavallin Calanche, Humerto
year 1994
title Ecological Validity of Real Scale Models
source Beyond Tools for Architecture [Proceedings of the 5th European Full-scale Modeling Association Conference / ISBN 90-6754-375-6] Wageningen (The Netherlands) 6-9 September 1994, pp. 31-40
summary Space simulation is a technique employed by architects, urban designers, environmental psychologists and other related specialists. It is used for academic and research purposes, as an aid to evaluate the impact that the built environment or that to be built would yield in potential or real users. Real Scale Model is organized as one of the models which represents more reliable spatial characteristics in space simulations. However, it is necessary to know the ecological validity of the simulations carried out, that is the degree in which laboratory results could be taken as reliable and representative of real situations. In order to discover which variables of the model used are relevant so that their perception results ecologically valid in respect to reality, a research has been designed in which simulations of specific spaces are appraised both in real space and in the real scale model. The results of both evaluations were statistically analyzed and it shows no significative differences in psychological impressions between the evaluation of real spaces and real scale model. These ecological validation of the real scale model could be of great use to estimate the validity of the results obtained in spaces simulated in the laboratory.
keywords Model Simulation, Real Environments
series other
type normal paper
more http://info.tuwien.ac.at/efa
last changed 2006/06/24 09:29

_id ddss9401
id ddss9401
authors Akin, Omer
year 1994
title Psychology of Early Design in Architecture
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary Lately there has been a good deal of emphasis on the early stages of the design process, particularly by developers of computer aids and quantitative design models for both evaluation and generation of designs in a variety of domains. Yet, there is little understanding of the early design-process. While the early design process as manifested by human designers need not be the sole basis of the description of this phase, it certainly represents and important kernel of knowledge, especially for those who are interested in developing models, systems or merely interfaces for such systems. This paper focuses on the characterization of the psychology of the early design phase in architecture. It is described in terms of the general design strategies and problem solving tactics used; and is contrasted against some of the process characteristics that
series DDSS
email
last changed 2003/08/07 16:36

_id eb5f
authors Al-Sallal, Khaled A. and Degelman, Larry 0.
year 1994
title A Hypermedia Model for Supporting Energy Design in Buildings
doi https://doi.org/10.52842/conf.acadia.1994.039
source Reconnecting [ACADIA Conference Proceedings / ISBN 1-880250-03-9] Washington University (Saint Louis / USA) 1994, pp. 39-49
summary Several studies have discussed the limitations of the available CAAD tools and have proposed solutions [Brown and Novitski 1987, Brown 1990, Degelman and Kim 1988, Schuman et al 1988]. The lack of integration between the different tasks that these programs address and the design process is a major problem. Schuman et al [1988] argued that in architectural design many issues must be considered simultaneously before the synthesis of a final product can take place. Studies by Brown and Novitski [1987] and Brown [1990] discussed the difficulties involved with integrating technical considerations in the creative architectural process. One aspect of the problem is the neglect of technical factors during the initial phase of the design that, as the authors argued, results from changing the work environment and the laborious nature of the design process. Many of the current programs require the user to input a great deal of numerical values that are needed for the energy analysis. Although there are some programs that attempt to assist the user by setting default values, these programs distract the user with their extensive arrays of data. The appropriate design tool is the one that helps the user to easily view the principal components of the building design and specify their behaviors and interactions. Data abstraction and information parsimony are the key concepts in developing a successful design tool. Three different approaches for developing an appropriate CAAD tool were found in the literature. Although there are several similarities among them, each is unique in solving certain aspects of the problem. Brown and Novitski [1987] emphasize the learning factor of the tool as well as its highly graphical user interface. Degelman and Kim [1988] emphasize knowledge acquisition and the provision of simulation modules. The Windows and Daylighting Group of Lawrence Berkeley Laboratory (LBL) emphasizes the dynamic structuring of information, the intelligent linking of data, the integrity of the different issues of design and the design process, and the extensive use of images [Schuman et al 19881, these attributes incidentally define the word hypermedia. The LBL model, which uses hypermedia, seems to be the more promising direction for this type of research. However, there is still a need to establish a new model that integrates all aspects of the problem. The areas in which the present research departs from the LBL model can be listed as follows: it acknowledges the necessity of regarding the user as the center of the CAAD tool design, it develops a model that is based on one of the high level theories of human-computer interaction, and it develops a prototype tool that conforms to the model.

series ACADIA
email
last changed 2022/06/07 07:54

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