CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 334

_id 1af7
authors Jabi, Wassim M. and Hall, Theodore W.
year 1995
title Beyond the Shared Whiteboard: Issues in Computer Supported Collaborative Design
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 719-725
summary This research focuses on combining the rich representations of computer-aided design systems with current collaboration technologies to support distributed design processes. Our emphasis is not on concurrent multi-user access to integrated databases, but rather on shared protocols of interaction that are independent of implementation and storage schemes. We have developed a prototype for a Synchronous Collaborative Design System (SYCODE) that enables geographically dispersed designers to share common representations even when using different hardware platforms. The limitations of the existing network infrastructure have compelled its to devise a meaningful and parsimonious representation scheme and to semantically define pending and confirmed actions.
keywords Computer Supported Co-operative Work, Collaborative Design, Multi-User Synchronous CAAD, Shared Workspace, Shared Protocols of interaction
series CAAD Futures
email
last changed 2002/02/20 22:01

_id cb18
authors Belibani, R., Gadola, A. and Marinelli, A.
year 1995
title Hypervisible Cities: Seville, Barcelona, Lisbon
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 161-168
doi https://doi.org/10.52842/conf.ecaade.1995.161
summary The Hypertext 'HYPERVISIBLE CITIES: SEVILLE, BARCELONA, LISBON" was realised within the interuniversity scientific research "La Prodazione dei circuiti multimediali didattici per l'architettura e l'urbanisticai (The production of multimedia didactic circuits for architecture and urban planning), co-ordinator Prof Paola Coppola Pignatelli - Dipartimento di Progettozione Architettonica e Urbana - Facolta di Architettura, Universita "La Sapienza", Roma, Italia. The aim of the research is the representation through the hypermedia tool of the significant of the cities, perceived through their images. The hypertext it has been attempted to make hypervisible three major cities - Seville, Barcelona, Lisbon - through a horizontal/vertical reading, according to three directions of probing, for comparisons purposes among different methods of growth of the city form.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_21.htm
last changed 2022/06/07 07:54

_id 07de
authors Cheng, Nancy Yen-wen
year 1995
title Linking the Virtual to Reality: CAD & Physical Modeling
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 303-311
summary Using both study models and digital models for schematic design allows us to take advantage of the strengths of each. Models constructed manually benefit from spontaneous juxtapositions and serendipitous interactions with light and gravity. Converting these models into the digital realm allows the computer to take over in areas that it does best: geometric transformation, rigorous analysis, elaboration and co-ordination of details and complexity. As a project develops, CAD/CAM methods can generate forms or components for verifying the virtual representation. The paradigm of porting data to appropriate software tools needs to be extended to exporting out of and into the physical realm. Connecting to models in real space allows us to use senses that are not yet completely addressed by digital models.
keywords Modeling, Representation, Design
series CAAD Futures
email
last changed 2003/05/16 20:58

_id ecaade2022_398
id ecaade2022_398
authors Dzurilla, Dalibor and Achten, Henri
year 2022
title What’s Happening to Architectural Sketching? - Interviewing architects about transformation from traditional to digital architectural sketching as a communicational tool with clients
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 389–398
doi https://doi.org/10.52842/conf.ecaade.2022.1.389
summary The paper discusses 23 interviewed architects in practice about the role of traditional and digital sketching (human-computer interaction) in communication with the client. They were selected from 1995 to 2018 (the interval of graduation) from three different countries: the Czech Republic (CR), Slovakia (SR), Netherland (NR). To realize three blending areas that impact the approach to sketching: (I) Traditional hand and physical model studies (1995-2003). (II)Transition form - designing by hand and PC (2004–2017). (III) Mainly digital and remote forms of designing (2018–now). Interviews helped transform 31 “parameters of tools use” from the previous theoretical framework narrowed down into six main areas: (1) Implementation; (2)Affordability; (3)Timesaving; (4) Drawing support; (5) Representativeness; (6) Transportability. Paper discusses findings from interviewees: (A) Implementation issues are above time and price. (B) Strongly different understanding of what digital sketching is. From drawing in Google Slides by mouse to sketching in Metaverse. (C) Substantial reduction of traditional sketching (down to a total of 3% of the time) at the expense of growing responsibilities. (D) 80% of respondents do not recommend sketching in front of the client. Also, other interesting findings are further described in the discussion.
keywords Architectural Sketch, Digital Sketch, Effective Visual Communication
series eCAADe
email
last changed 2024/04/22 07:10

_id 6a3a
authors Ekholm, A., Fridqvist, S. and Af Klercker, J.
year 1995
title BAS.CAAD - Building and User Activity Systems Modelling for Computer-Aided Architectural Design
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 217-230
doi https://doi.org/10.52842/conf.ecaade.1995.217
summary In the early stages of the building design process not only building and site but also user activities and experiences are formed. This paper presents a development programme for CAAD where conceptual models of some fundamental characteristics of building, site and user organisation will be developed and implemented in a prototype CAAD-programme. The models are based both on empirical studies and an ontological Framework which is also used for organising the basic object structure of the prototype CAD program. The architectural design process has several characteristics which a CAAD-programme must support, e.g incremental determination of properties, change of scale and shift of focus. The research investigates how the design object and the user interface can be formed to serve this working method. One important field is to study the usefulness of the user organisation model for the brief and building management stages. The programming work for the prototypes is done with Smalltalk on Macintosh computers. The tests of the prototype includes spatial co-ordination of the three systems.

series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_28.htm
last changed 2022/06/07 07:55

_id 0b16
authors Mortola, E., Giangrande, A., Mirabelli, P. and Fortuzzi, A.Fortuzzi
year 1997
title The Self-sustainable Community Laboratories of Rome
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.v1q
summary The experience of the Laboratories is not new for Rome. In 1993 the Historical Heritage Office of the Municipality came to an agreement with the Dioguardi Co. to found the Laboratory of Ghetto - the ancient Jewish quarter - with the following objectives: to offer space and tools to analyse public and private proposals for buildings restoration; to collect, elaborate and diffuse data and information about the neighbourhood; to involve inhabitants and train some of them in renewal and restoration activities through the creation of a "pilot yard". The data gathered in the Laboratory were elaborated and used to produce an hypertext which could be consulted by inhabitants. A section of this hypertext showed all the restoration projects, public and private ones (Sivo 1995).
keywords Design Methods, Hypertext, Interactive Design, Multimediacommunity laboratories, development, planning, projects; traffic calmin
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/mortola/mortgfm.htm
last changed 2022/06/07 07:50

_id 34e1
authors Vernenne, D., Rogge, S., Van Laere, W.,and Vandamme, F.
year 1995
title Annot Agents: Knowledge-Based Tools for Supporting Participatory Design
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 699-706
summary In this paper, we consider participatory design as aiming for full cooperation of all actors involved in collaborative design processes. This type of co-design needs efficient tools to support the complex interactions on many levels. The paper describes our AnnotAgents which is a method and a library of tools which we are currently developing to support these complex cooperation processes.
series CAAD Futures
last changed 1999/08/03 17:16

_id 6b82
authors Week, David
year 1995
title The Database Revisited: Beyond the Container Metaphor
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 53-70
doi https://doi.org/10.52842/conf.acadia.1995.053
summary The growth of international networks, and of international trade in general, has increased the opportunities for architects to work together over distance. In our practice at Pacific Architecture, we’ve been using first modems, and now the Internet, to connect co-workers at sites in Australia, Oregon, Scotland, and Papua New Guinea. Design collaboration has been primarily through the e-mail exchange of text and drawings. We’ve also assessed other CMC tools. Products like Timbuktu and video-conferencing software allow for real-time collaboration, based on the metaphor of two (or more) people together at a table, able to see and hear each other, and to work together on the same document. Groupware make intragroup communication the basis for building a workgroup’s knowledgebase. On recent projects, we’ve begun using database software as the basis for collaborative design communication. We’ve taken as a model for data structure Christopher Alexander’s ‘pattern language’ schema. Conversations about the design take the form of a collaborative construction of the language. Inputs into the database are constrained by the ‘pattern’ format. The CAD drawings run in parallel, as an ‘expression’ or ‘instance’ of the language. So far, CAD and database do not have an integrated interface. This paper describes our experience in these projects. It also outlines a set of design criteria for an integrated CAD/database environment economically and incrementally achievable within the constraints of currently available software. Formulating such criteria requires the reconceptualisation of notions of ‘database’. This paper looks at these notions through philosophical and linguistic work on metaphor. In conclusion, the paper analyses the way in which we can use a reframed notion of database to create a useful collaborative communication environment, centred on the architectural drawing.

series ACADIA
last changed 2022/06/07 07:58

_id b04c
authors Goerger, S., Darken, R., Boyd, M., Gagnon, T., Liles, S., Sullivan, J. and Lawson, J.
year 1996
title Spatial Knowledge Acquisition from Maps and Virtual Environments in Complex Architectural Space
source Proc. 16 th Applied Behavioral Sciences Symposium, 22-23 April, U.S. Airforce Academy, Colorado Springs, CO., 1996, 6-10
summary It has often been suggested that due to its inherent spatial nature, a virtual environment (VE) might be a powerful tool for spatial knowledge acquisition of a real environment, as opposed to the use of maps or some other two-dimensional, symbolic medium. While interesting from a psychological point of view, a study of the use of a VE in lieu of a map seems nonsensical from a practical point of view. Why would the use of a VE preclude the use of a map? The more interesting investigation would be of the value added of the VE when used with a map. If the VE could be shown to substantially improve navigation performance, then there might be a case for its use as a training tool. If not, then we have to assume that maps continue to be the best spatial knowledge acquisition tool available. An experiment was conducted at the Naval Postgraduate School to determine if the use of an interactive, three-dimensional virtual environment would enhance spatial knowledge acquisition of a complex architectural space when used in conjunction with floor plan diagrams. There has been significant interest in this research area of late. Witmer, Bailey, and Knerr (1995) showed that a VE was useful in acquiring route knowledge of a complex building. Route knowledge is defined as the procedural knowledge required to successfully traverse paths between distant locations (Golledge, 1991). Configurational (or survey) knowledge is the highest level of spatial knowledge and represents a map-like internal encoding of the environment (Thorndyke, 1980). The Witmer study could not confirm if configurational knowledge was being acquired. Also, no comparison was made to a map-only condition, which we felt is the most obvious alternative. Comparisons were made only to a real world condition and a symbolic condition where the route is presented verbally.
series other
last changed 2003/04/23 15:50

_id 5ca8
authors Honda, Y., Matsuda, K., Rekimoto, J. and Lea, R.
year 1995
title Virtual society: Extending the WWW to support a multi-user interactive shared 3D environment
source Proceedings of VRML'95, San Diego, CA
summary The main goal of this paper is to propose a global architecture and a set of protocols to realize a multi-user interactive shared 3D environment in a WWW setting and based upon VRML. We call such an environment Virtual Society. This paper also discusses our initial implementation of Virtual Society and some experimental results from its use.
series other
email
last changed 2003/04/23 15:50

_id ijac20032101
id ijac20032101
authors Koutamanis, Alexander
year 2004
title CAAD's Seven Arguable Virtues
source International Journal of Architectural Computing vol. 2 - no. 1
summary In 1995 Maver proposed seven deadly sins for CAAD as the prelude to a critical discussion on the principles, methods and practices of the field. In an attempt to return to this discussion, in this paper these sins are linked to the seven deadly sins and the complementary seven heavenly virtues. The analysis of computational processes into a theoretic, an algorithmic and an implementational framework provides a framework for the positioning of sins and possible or already attained virtues in CAAD.
series journal
email
more http://www.multi-science.co.uk/ijac.htm
last changed 2007/03/04 07:08

_id e75d
authors Achten, H., Dijkstra, J., Oxman, R. and Bax, Th.
year 1995
title Knowledge-Based Systems Programming for Knowledge Intensive Teaching
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 139-148
doi https://doi.org/10.52842/conf.ecaade.1995.139
summary Typological design implies extensive knowledge of building types in order to design a building belonging to a building type. It facilitates the design process, which can be considered us a sequence of decisions. The paper gives an outline of a new approach in a course teaching typological knowledge through the medium of Knowledge-Based Systems programming. It demonstrates how Knowledge-Based Systems offer an appropriate structure for analysing the knowledge required to implement typological design. The class consists of third-year undergraduate students with no extensive previous programming experience. The implementation language is AutoLISP which operates in the AutoCAD environment. The building type used in the course is the office building. in order to become acquainted with both building type and programming in AutoLISP, information and instructions have been gathered and prestructured, including a worked out analysis and AutoLISP code. Office plans are generated through use of the Knowledge-Based System. They are encoded in the form of frames. At the end of the course the students will have learned the basics of Knowledge-Based Systems, have been introduced to programming these systems, have analysed and reflected upon the design process, and gained insight into a specific building type.
series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_18.htm
last changed 2022/06/07 07:54

_id 6cb2
authors Af Klercker, Jonas
year 1995
title Architects Early Sketching on Computer Using Multimedia
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 247-256
doi https://doi.org/10.52842/conf.ecaade.1995.247
summary This paper presents a development work which aims at practical applications of ideas built on experiences in practise and education and the theoretical development in the BAS.CAAD project. The important difference between BAS.CAAD and CAD programs of today is the possibility to handle user organisation, building design and site in the same program. This means that design today has to be done in at least 3 separate programs with different ways of defining objects. It is then a computer technical problem to mix and study the relations between objects of separate origin. In a recent project our method to overcome this difficulty in CAAD computing was using a Multimedia program making visual simulations to analyse consequences of form etc. As the process went on and forms where more concrete it was possible to make simulations worth showing and discussing to involve colleagues, clients and users.

series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_51.htm
last changed 2022/06/07 07:54

_id 0c8e
authors Ager, Mark Thomas and Sinclair, Brian R.
year 1995
title StereoCAD: Three Dimensional Representation
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 343-355
summary Concepts of stereoscopic vision have been around for more than two thousand years. Despite this long history, its application to the field to architecture and design seems relatively unexplored. Synthesis of two technologies, the stereoscope and the computer, was the focus of the present study. The goal of the research was to determine if computer-generated stereoscopic pairs hold value for architectural design. Using readily available computer technology (Apple Macintosh) the research team modelled and rendered an existing project to verify the degree of correlation between the physical construct, the computer 3D model and resultant correlation between the physical construct, the computer 3D model and resultant rendered stereo-paired representation. The experiments performed in this study have shown that producing stereo-paired images that highly correlate to reality is possible using technology that is readily available in the marketplace. Both the technology required to produce (i.e., personal computer and modelling/rendering software) and view (i.e., modified stereoscope) the images is unimposing. Both devices can easily fit in a studio or a boardroom and together can be utilized effectively to permit designers, clients and end-users to experience proposed spaces and projects. Furthermore, these technologies are familiar (clients and end-users have already experienced them in other applications and settings) and assume a fraction of the cost of more dynamic, immersive virtual reality systems. Working from this base, limitations of the process as well as future applications of computer-generated stereoscopic images are identified.
keywords Stereovision, Representation, Computers, Architects, Design
series CAAD Futures
last changed 2003/11/21 15:15

_id 4bf6
authors Akin, O. and Lin, C.
year 1995
title Design Protocol data and novel design decisions
source Design Studies, 16 (#2, April), 211-236
summary This work is a part of The Delft Protocols Workshop which is an international gathering of experts on design research. The objective is to study the behaviours of designers using techniques of cognitive psychology in general and protocol analysis in particular. The purpose of this paper is to explore the relationship between visual-graphic data processing and novel design ideas. Several analyses dealing with verbal-conceptual and visual-graphic data have been conducted; and the relationships between design activities and design decisions have been explored. The findings indicate that phases of the design process and the activities correlate with key design decisions.
series journal paper
email
last changed 2003/04/23 15:14

_id 8a8a
authors Akin, Ö., Sen, R., Donia,M. and Zhang, Y.
year 1995
title SEED-Pro: Computer-Assisted Architectural Programming in SEED
source Journal of Architectural Engineering -- December 1995 -- Volume 1, Issue 4, pp. 153-161
summary Computer-assisted architectural programming is in its infancy. What there is in terms of architectural programming theory often differs from practice. In the first half of this paper we define relevant terms, provide abrief review of the state of the art, and draw attention to the primacy of architectural programming in design. SEED-Pro is introduced as an intelligent assistant providing structure to the normally open-endedactivities of design. This includes the creation of an architectural program from scratch. In the second, more technical, part of the paper we emphasize three specific topics. The design problem specificationfunctionality is described. The generation and evaluation of the emerging architectural program is discussed. An approach to the decomposition of the architectural program into alternative hierarchies is provided.The paper concludes with a discussion of what is and remains to be accomplished.
series journal paper
email
last changed 2003/05/15 21:27

_id c078
authors Allegra, M, Fulantelli, G. and Mangiarotti, G.
year 1995
title A New Methodology to Develop Hypermedia Systems for Architecture History
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 43-52
doi https://doi.org/10.52842/conf.ecaade.1995.043
summary This paper illustrates a research project concerning the analysis of architectural works through a comparative study based on hypermedia tools; by exploring the hypermedia, users can find the main subjects relative to the "method " of architectural planning. The use of multimedia in architecture allows the integration in a single system of different types of information which are necessary for the description of a work. texts, designs, photos and sounds. In addition, the hypertext information structure allows the direct intervention on analyzed projects, by pointing out the more important themes and their relationships. Users have the opportunity to immerse themselves in hypermedia and choose the subject to navigate through on each occasion. Our research project aims at developing a prototype concerning two architects. I.L.Kahn and F.L. Wright. The development methodology is based on the key role played by the components of architectonic works, thus allowing users to compare them in a simple and correct way. The methodology used in this work can be extended to other architects or periods, by simply changing the possibility of navigation, i.e. by changing the reading keys.

series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_6.htm
last changed 2022/06/07 07:54

_id 0bbb
authors Alshawi, Mustafa
year 1995
title Dynamic Generation of Design Plans at the Brief Stage
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 219-228
summary The traditional approach to design and construction suffers from many limitations. As the technology becomes more available to the average users, the need for an effective and efficient solution has never been greater. This paper introduces an alternative approach to the life cycle of construction projects "application controlled process". Based on this approach, a framework for an Integrated Construction Environment (ICE) has been developed and implemented in a prototype demonstrator "SPACE" (Simultaneous Prototyping for An integrated Construction Environment). This paper is only concerns with those parts of the ICE which are relevant to the dynamic generation of design drawings. The NIRMANI system aims at generating a schematic design by retrieving previous design solutions that match the problem specification from a multimedia case library. While the Bay Design Systems aims at re-adjusting the produced design solution to minimise construction problems.
keywords Integrated Environments, Case-Based Design, Project Life Cycle, Integrated Construction Environment
series CAAD Futures
email
last changed 2003/11/21 15:15

_id a927
authors Amirante, Isabella and Bosco, Antonio
year 1995
title Hypertext Between Research and Teaching: An Experience in a Didactic Building Technology Laboratory
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 3-12
doi https://doi.org/10.52842/conf.ecaade.1995.003
summary IPER (hypertext for the knowledge of building patrimony) is the result of a research developed with C.N.R. (National Research Institute). The aim of IPER is to provide the knowledge, the description and the management of one or more historical buildings for public or private institutions. IPER allowed us to improve our methodology of building analysis, covering various disciplinary fields, in two different systems. (1.) the first one, synthetic and suitable for a group of historical buildings, (2.) the second one, complex and particularly made for monumental buildings. // This experience is related to the new regulation of teaching architecture in Italy made in 1993. The main novelty is the introduction of the laboratories with the contemporary presence of two or three teachers of different disciplines, working together with the students on the same project with different approaches. This opportunity allowed us to introduce the "knowledge engineer" as a teacher in the laboratory of building technology. IPER is given to the students with the aim of experimenting and solving the theoretical and practical difficulties that students of different years may encounter in the knowledge and representation of buildings and in the organisation of all the data from the case study.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_1.htm
last changed 2022/06/07 07:54

_id 1a52
authors Amor, R., Augenbroe, G., Hosking, J., Rombouts and W., Grundy, J.
year 1995
title Directions in modelling environments
source Automation in Construction 4 (3) (1995) pp. 173-187
summary Schema definition is a vital component in the computerised A/E/C projects. existing tools to manage this task are limited both in terms of the scope Of problems they can tackle and their integration with each other. This paper describes a global modellling and development environment for large modelling projects. This environment provides a total solution from initial design of schemas to validation, manipulation arid navigation through final models. A major benefit of the described system is the ability to provide multiple views of evolving schemas (or models) in both graphical and textual forms This allows modellers to visualise their schemas and instance models either textually or graphically as desired. The system automatically maintains the Conisistency of the informalion in these views even when modifications are made in other views. Simple and intuitive view navigation methods allow required information to he rapidly accessed. The environment supports strict checking of model instances and schemas in one of the major ISO-standardised modelling languages no used in product data technology. Ill this paper we show how such a modelling environment has been constructed for evaluation in the JOULE founded COMBINE project.
keywords Modelling Environment; Consistency; Multiple Views: Views; Building Models; Information Management; Integrated System; Product Modelling
series journal paper
email
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 14:33

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