CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 396

_id 42ad
authors Brown, Karen M. and Charles, Curtis B.
year 1995
title Computers in the Professional Practice of Design
source McGraw-Hill, New York
summary While CADD technology is becoming commonplace in most design firms today, the wherewithal to take full advantage of computer technology generally as a business tool is often missing. This book will give the reader that ``holistic'' information on how to integrate the CADD function with other common applications--from word processing of construction documents to creating project budget spreadsheets to project management to database management. The book will touch on examples of commonly used software packages and hardware platforms, but will otherwise treat those subjects generically.
series other
last changed 2003/04/23 15:14

_id 802c
authors Kalisperis, Loukas N. and Kolarevic, Branko (Eds.)
year 1995
title Computing in Design - Enabling, Capturing and Sharing Ideas [Conference Proceedings]
doi https://doi.org/10.52842/conf.acadia.1995
source ACADIA Conference Proceedings / ISBN 1-880250-04-7 / University of Washington (Seattle, Washington / USA) October 19-22, 1995, 423 p.
summary The papers collected in this volume reflect not only the conference theme of enabling, capturing, and sharing design ideas, but also the ACADIA’s fifteen-year-old spirit of sharing new ideas about the application and integration of computing technology in architectural education and practice. In the fifteen years of its existence, ACADIA has not only encouraged new research, but has also motivated classroom use of new approaches that incorporate digital media directly into the design process. This educational mission is particularly important as architectural computing spreads from school's design studios into architectural offices, as students whom we train move into the work place and share their knowledge of the new design technologies. The papers in this volume clearly show that the capturing, enabling, and sharing of ideas are enhanced by the use of computers in design, not just in documentation and production, but more importantly from the very origination of the idea. The long sought synergy between the "digital" and the "traditional" is slowly, but increasingly happening in design studios and offices. Thousands of students and architects are exploring design ideas using digital technology, i.e., CAD is more or less in everyone's hands.

series ACADIA
email
last changed 2022/06/07 07:49

_id df4b
authors Angulo Mendivil, Antonieta Humbelina
year 1995
title On the Conceptual Feasibility of a CAAD-CAAI Integrated Decision Support System: A Computer Aided Environment for Technical Decision Making in Architecture
source Delft University of Technology
summary This document addresses two questions: What are the ultimate means of design support we can offer to the architect, and how can we devise them? We are not the first ones to address these questions, neither the first ones to point our finger in the direction of Decision Support Systems for such purposes. Nevertheless, we may be among those scholars that understanding 'Decision Support" in terms of "Learning Support", are willing to explore the implications that such an understanding assumes for the concept of Decision Support Systems. Our exploration in such regards has shown us that knowledge application and knowledge acquisition cycles describe a continuum, and that such cycles, encapsulated in our "Practice Based Learning" and "Continuing Professional Development" dynamics are present in both our instructional and professional environments. From such a perspective, our scope regarding feasible Decision Support Systems is not restricted to the use of CAAD instrumental resources, but expanded into a context of CAAD-CAAI integration. Throughout this document we conceive a system that blends CAAD and CAAI resources looking forward to the creation of a Support Environment that seeks to motivate a reflective attitude during design, in such a way, upgrade our capability for acquiring as well as applying knowledge in design. In instrumental terms, this document explains how mainstream CAAD developments in the field of "Intelligent Front End Technology" and CAAI developments in the field of "Knowledge-based Curricular Networks" can complement each other in the establishment of a Decision Support System of trans-environmental relevancy. As an application framework for the concept and instrumental base described above, this document presents an image of the kind of decision-making model that it will intend to support, the kind of task support model it will look forward to implement, and the kind of general instrumental layout it will require. On the basis of such an instrumental layout, the system that is hereby outlined can be regarded as a "CAAD-CAAI Integrated", "Intelligent", and "User-Oriented" Interface System.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 8991
authors Danahy, John and Hoinkes, Rodney
year 1995
title Polytrim: Collaborative Setting for Environmental Design
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 647-658
summary This paper begins with a review of the structuring values and questions the Centre for Landscape Research (CLR) is interested in answering with its testbed software system Polytrim (and its derivatives; CLRview, CLRpaint, CLRmosaic available via anonymous ftp over the internet). The mid section of the paper serves as a guide to Polytrim's structure and implementation issues. Some of the most enduring and significant principles learned from Polytrim's use over the last six years of use in research, teaching and professional practice are introduced. The paper will end with an overview of characteristics that we believe our next generation of software should achieve. The CLR's digital library on the World-Wide Web provides an extensive Set of illustrations and detailed descriptions of the ideas and figures presented in this paper. Endnotes provide specific internet addresses for those that wish to read, see or use the system.
keywords Dialogue, Interaction, Collaboration, Integration, Setting
series CAAD Futures
email
last changed 2003/05/16 20:58

_id d7f7
authors Jeng, Hoang-Ell
year 1995
title A Dialogical Model for Participatory Design; A Computational Approach to Group Planning
source Delft University of Technology
summary In participatory design, design concepts are generated collectively through discussion, dialogical interactions, in which the interchange of normative and supporting factual descriptions builds a collective design discourse. The goal of this research is to develop a method for participatory design to support this collective, face-to-face design problem-solving, in order to increase the acceptability of the design product. Since the mid-1960s, there has been an important movement towards increasing the participation of citizens in determining their built environment. At first, the movement was associated with social-political ideologies and rhetoric. By the end of the 1970s, participatory design had become an accepted component of professional practice. The objectives of the movement became more pragmatically and more modestly focused on exchanging practical information, resolving conflicts, and supplementing design. Today, participatory design is in a new phase. Traditional participatory design methods are seen as insufficient to fulfill an increasing demand for dialogue. The point of departure of the study is the assumption that new information technologies can satisfy this demand. The method includes: (1) a group-reasoning model, (2) a dialogical system and (3) a framework for participation-based design guidelines. The group-reasoning model formulates the process of knowledge acquisition, the learning and sharing of belief systems, the generation of design alternatives and design evaluations--by which reasoning takes place dialogically. The dialogical system provides a clear description of how the information should be processed, what aspects should be paid attention to, what results can be anticipated, and when and how to control the process. The framework for participation-based design guidelines guides and structures the design process. It facilitates a reconstruction of the implicit cognitive structure which underlines dialogue and is generated through the discussion of a group.
series thesis:PhD
last changed 2003/02/12 22:37

_id 7e27
authors Kostogarova, Eugenia P.
year 1995
title Architectural Design and the Architect’s Dialogue with the Computer
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 299-302
summary At the present time, when the problem of professional skill perfection is especially important, the designing methods perfection in order to provide "objectivization" of the form building process becomes also more and more important. The designing process analysis shows that one should not fully rely on the designer's intuition either while forming such complex organism as architectural form. But the simple thought that the appearance of some new technique results in the appearance of some new technology is not yet fully recognized. The questions of ,studying" the new technique, its "introduction" into designing practice etc. are being discussed. All this reminds one of the wide campaign once carried on to "introduce" scientific labour organization without a previous stage of this scientific organisation development which was sure to result in the discredit of the whole trend.
series plCAD
last changed 2000/01/24 10:08

_id 19b3
authors Kvan, Thomas
year 1995
title Fruitful Exchanges: Professional Implications for Computer-mediated Design
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 771-776
summary The paper reviews experiences in using computer tools for collaborative design projects in the light of the lessons learned from implementing CAD systems in practice.
keywords Computer-Aided Design, Professional Practice, Computer-Mediated Design
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 0c8e
authors Ager, Mark Thomas and Sinclair, Brian R.
year 1995
title StereoCAD: Three Dimensional Representation
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 343-355
summary Concepts of stereoscopic vision have been around for more than two thousand years. Despite this long history, its application to the field to architecture and design seems relatively unexplored. Synthesis of two technologies, the stereoscope and the computer, was the focus of the present study. The goal of the research was to determine if computer-generated stereoscopic pairs hold value for architectural design. Using readily available computer technology (Apple Macintosh) the research team modelled and rendered an existing project to verify the degree of correlation between the physical construct, the computer 3D model and resultant correlation between the physical construct, the computer 3D model and resultant rendered stereo-paired representation. The experiments performed in this study have shown that producing stereo-paired images that highly correlate to reality is possible using technology that is readily available in the marketplace. Both the technology required to produce (i.e., personal computer and modelling/rendering software) and view (i.e., modified stereoscope) the images is unimposing. Both devices can easily fit in a studio or a boardroom and together can be utilized effectively to permit designers, clients and end-users to experience proposed spaces and projects. Furthermore, these technologies are familiar (clients and end-users have already experienced them in other applications and settings) and assume a fraction of the cost of more dynamic, immersive virtual reality systems. Working from this base, limitations of the process as well as future applications of computer-generated stereoscopic images are identified.
keywords Stereovision, Representation, Computers, Architects, Design
series CAAD Futures
last changed 2003/11/21 15:15

_id b914
authors Asanowicz, Aleksander and Asanowicz, Katarzyna
year 1995
title Designing, CAD and CAD
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 181-192
summary The general aim of our discussion is to analyze what has been changed in design process according to introducing the computers technology. For the better understanding of the design process evolution, we should precisely define start point - the traditional design process.Let's treat it as an iteration game between a designer and user. If we assume that the designing base is a reductive strategy, we can define six stages of it: 1.) To define a need; 2.) To formulate a task; 3.) To synthesize a design proposals; 4.) To analyze and optimize; 5.) To make a presentation. // The last stage - the presentation of designing proposals is the main factor of using computers in design process and creating definition of CAD as Computer Aided Drafting. According to this interpretation CAD has included four groups of activities: A.) Geometrical modelling; B.) Analysis; C.) Revision and estimation of design proposals; D.) Technical drawing preparing. // Unfortunately it has no connections with another meaning of CAD - Computer Aided Design because concerns every stage of design process except of creation of architectural form. On the other hand, computer enables us to improve the design process by permanent perception of designing forms and dynamic control over the transforming structure. Nowadays thanks to full-function sketching workstation and software like Fractal Design Painter a computer can be useful from the moment when the first line is drawing. It is possible, that the new generation of CAD software - CAD with Personality which connects computer models with picture transformation will enable CAD to be Computer Aided Design.
series plCAD
email
last changed 2000/01/24 10:08

_id aab6
authors Bermudez, Julio
year 1995
title Designing Architectural Experiences: Using Computers to Construct Temporal 3D Narratives
doi https://doi.org/10.52842/conf.acadia.1995.139
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 139-149
summary Computers are launching us into a representational revolution that fundamentally challenges the way we have hitherto conceived and practiced architecture. This paper will explore one of its fronts: the simulation of architectural experiences. Today's off-the-shelf softwares (e.g. 3D modeling, animations, multimedia) allow us for first time in history to depict and thus approach architectural design and criticism truly experientially. What is so appealing about this is the possibility of shifting our attention from the object to the experience of the object and in so doing reconceptualizing architectural design as the design of architectural experiences. Carrying forward such a phenomenological proposition requires us to know (1) how to work with non-traditional and 'quasi-immersive' (or subject-centered) representational systems, and (2) how to construct temporal assemblages of experiential events that unfold not unlike 'architectural stories'. As our discipline lacks enough knowledge on this area, importing models from other fields appears as an appropriate starting point. In this sense, the narrative arts (especially those involved with the temporal representation of audio-visual narratives) offer us the best insights. For example, principles of cinema and storytelling give us an excellent guidance for designing architectural experiences that have a structuring theme (parti), a plot (order), unfolding episodes (rhythm), and special events (details). Approaching architecture as a temporal 3D narrative does transform the design process and, consequently, its results. For instance, (1) phenomenological issues enter the decision making process in an equal footing to functional, technological, or compositional considerations; (2) orthographic representations become secondary sources of information, mostly used for later accurate dimensioning or geometrization; (3) multi-sensory qualities beyond sight are seriously considered (particularly sound, texture, and kinesthetic); etc.
series ACADIA
email
last changed 2022/06/07 07:52

_id c198
authors Bustinza, Jorge and Fernandez, Antonio
year 1995
title Searching a New Learning Method: Hypermedia System
doi https://doi.org/10.52842/conf.ecaade.1995.083
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 83-92
summary The use of computers is commonly available to students of architecture nowadays. They can learn specific packages of software and their application in several fields. Very few concern is given, however to the pedagogic capacity of the use of computers in architecture. They are teaching how to use computers instead of using computers to teach. Interactive multimedia and information highways capabilities are to help to the use of computers not only as productivity tools but as mean of communication and education tools as well.

series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_11.htm
last changed 2022/06/07 07:54

_id ff05
authors Butelski, Kazimierz
year 1995
title A Brief Note on Virtual Space
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 83-92
summary In its efforts to represent space, and then create architecture on the basis of this representation, humanity has taken three major steps. STEP 1. Representation of space in the form of a drawing or model; representations compared to the mental vision and then redrawn or remodelled, until the vision takes the shape of a finished building. This technology of design" followed different conventions, depending on the epoch. In the Middle Ages the method of approximation by triangles was introduced. The Renaissance used Projection, Elevation and Cross-Section. In order to construct a building, a flat, abstract representation is used, supplemented by a model showing spatial relations and a verbal description, impossible to convey graphically. STEP 2. Methods as in Step 1, but, beginning in the 1970s, with the use of computers, which allows also for the gradual integration of these methods in one program. Theoretically speaking, all necessary data can be now recorded, visualized, animated, etc., on a PC class computer. The design-aid software is based on the method of creating a 3D model of the whole building, and then generating the rest (projections, cross-sections) from it. STEP 3. The above step have - brought us to near- perfection in photorealistic representation of space, which remains, however only a 2D abstraction from 3D space. The next step, which is now taking place before (and in?) our very eyes, is to use systems which bring us directly into 3D space.
series plCAD
last changed 2000/01/24 10:08

_id a472
authors Caneparo, Luca
year 1995
title Coordinative Virtual Space for Architectural Design
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 739-748
summary The paper explores group coordination in the design process through communicative innovations brought by computers. It is divided into three main sections. The first is the analysis of the design group coordination and communication. The second introduces the concept of Coordinative Virtual Space: this is a common multi-dimensional space where the group members share design information. The third presents the implementation: each member can connect to the shared space through the computer network and display several projections of the design information space.
keywords Collaborative Design, Virtual Workspace, Shared Workspace, Groupware, Design Paradigm
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 80df
authors Cook, Alan R.
year 1995
title Stereopsis in the Design and Presentation of Architectural Works
doi https://doi.org/10.52842/conf.acadia.1995.113
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 113-137
summary This article presumes the primacy of spatial cognition in evaluating architectural designs and begins by describing key concepts involved in the perception of spatial form, focussing on parallax and stereoscopy. The ultimate emphasis is directed at presenting techniques which employ computers with modest hardware specifications and a basic three-dimensional modeling software application to produce sophisticated imaging tools. It is argued that these techniques are comparable to high end computer graphic products in their potentials for carrying information and in some ways are superior in their speed of generation and economies of dissemination. A camera analogy is considered in relation to controlling image variables. The ability to imply a temporal dimension is explored. An abbreviated summary of pertinent binocular techniques for viewing stereograms precedes a rationalization and initiation for using the cross-convergence technique. Ways to generate and view stereograms and other multiscopic views using 3-D computer models are described. Illustrations from sample projects show various levels of stereogram rendering including the theoretically 4-D wireframe stereogram. The translated perspective array autostereogram is presented as an economical and easily reproducible alternative to holography as well as being a substitute for stop action animation.

series ACADIA
email
last changed 2022/06/07 07:56

_id 1ffd
authors Dave, Bharat
year 1995
title Towards Distributed Computer-Aided Design Environments
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 659-666
summary Computing in architectural design has followed a number of different visions, hopes and research agendas. One of the dominant themes in design Computing seeks to support various activities of 'individual' designers acting within a 'personal' design realm. Parallel to this is another theme which seeks to blend computing aids into normal working environments of groups of designers. The recent interest in and resurgence of collaborative design tools are steps towards what we view as an emerging theme in design computing, namely distributed design environments. This paper describes experiments in collaborative design using computers, and their observations are used to suggest future directions for integrating computing and design in distributed environments.
keywords Design Computing, Collaborative Work, Distributed Processing, Design Services, Design Products
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 2508
authors Eggli, L. and Bruderlin, B.D. (et al.)
year 1995
title Sketching as a Solid Modeling Tool
source Third Symposium on Solid Modeling and Applications. C. Hoffmann and J. Rossignac. Salt Lake City, ACM: 313-321
summary This paper describes 'Quick-sketch', a 2d and 3d modeling tool for pen based computers. Users of this system define a model by simple pen strokes drawn directly on the screen of a pen-based PC. Lines, circles, arcs, or B-spline curves are automatically distinguished, and interpreted from these strokes. The system also automatically determines relations, such as right angles, tangencies, symmetry, and parallelism, from the sketch input, These relationships are then used to clean up the drawing by making the approximate relationships exact. Constraints are established to maintain the relationships in further editing. A constraint maintenance system, which is based on gestural manipulation and soft constraints, is employed in this system. Several techniques for sketch based definitions of solid objects are provided as well, including extrusion, surface of revolution, ruled surfaces and sweep. Feat ures can be sketched on the surfaces of 3d objects, using the same 2d- and 3d techniques. This way, objects of medium complexity can be sketched in seconds. The system can be used as a front-end to more sophisticated modeling, rendering or animation environments, serving as a hand sketching tool in the preliminary design phase.
series other
last changed 2003/04/23 15:50

_id 6a3a
authors Ekholm, A., Fridqvist, S. and Af Klercker, J.
year 1995
title BAS.CAAD - Building and User Activity Systems Modelling for Computer-Aided Architectural Design
doi https://doi.org/10.52842/conf.ecaade.1995.217
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 217-230
summary In the early stages of the building design process not only building and site but also user activities and experiences are formed. This paper presents a development programme for CAAD where conceptual models of some fundamental characteristics of building, site and user organisation will be developed and implemented in a prototype CAAD-programme. The models are based both on empirical studies and an ontological Framework which is also used for organising the basic object structure of the prototype CAD program. The architectural design process has several characteristics which a CAAD-programme must support, e.g incremental determination of properties, change of scale and shift of focus. The research investigates how the design object and the user interface can be formed to serve this working method. One important field is to study the usefulness of the user organisation model for the brief and building management stages. The programming work for the prototypes is done with Smalltalk on Macintosh computers. The tests of the prototype includes spatial co-ordination of the three systems.

series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_28.htm
last changed 2022/06/07 07:55

_id ga0024
id ga0024
authors Ferrara, Paolo and Foglia, Gabriele
year 2000
title TEAnO or the computer assisted generation of manufactured aesthetic goods seen as a constrained flux of technological unconsciousness
source International Conference on Generative Art
summary TEAnO (Telematica, Elettronica, Analisi nell'Opificio) was born in Florence, in 1991, at the age of 8, being the direct consequence of years of attempts by a group of computer science professionals to use the digital computers technology to find a sustainable match among creation, generation (or re-creation) and recreation, the three basic keywords underlying the concept of “Littérature potentielle” deployed by Oulipo in France and Oplepo in Italy (see “La Littérature potentielle (Créations Re-créations Récréations) published in France by Gallimard in 1973). During the last decade, TEAnO has been involving in the generation of “artistic goods” in aesthetic domains such as literature, music, theatre and painting. In all those artefacts in the computer plays a twofold role: it is often a tool to generate the good (e.g. an editor to compose palindrome sonnets of to generate antonymic music) and, sometimes it is the medium that makes the fruition of the good possible (e.g. the generator of passages of definition literature). In that sense such artefacts can actually be considered as “manufactured” goods. A great part of such creation and re-creation work has been based upon a rather small number of generation constraints borrowed from Oulipo, deeply stressed by the use of the digital computer massive combinatory power: S+n, edge extraction, phonetic manipulation, re-writing of well known masterpieces, random generation of plots, etc. Regardless this apparently simple underlying generation mechanisms, the systematic use of computer based tools, as weel the analysis of the produced results, has been the way to highlight two findings which can significantly affect the practice of computer based generation of aesthetic goods: ? the deep structure of an aesthetic work persists even through the more “desctructive” manipulations, (such as the antonymic transformation of the melody and lyrics of a music work) and become evident as a sort of profound, earliest and distinctive constraint; ? the intensive flux of computer generated “raw” material seems to confirm and to bring to our attention the existence of what Walter Benjamin indicated as the different way in which the nature talk to a camera and to our eye, and Franco Vaccari called “technological unconsciousness”. Essential references R. Campagnoli, Y. Hersant, “Oulipo La letteratura potenziale (Creazioni Ri-creazioni Ricreazioni)”, 1985 R. Campagnoli “Oupiliana”, 1995 TEAnO, “Quaderno n. 2 Antologia di letteratura potenziale”, 1996 W. Benjiamin, “Das Kunstwerk im Zeitalter seiner technischen Reprodizierbarkeit”, 1936 F. Vaccari, “Fotografia e inconscio tecnologico”, 1994
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id c2eb
authors Gero, John and Jun, Han J.
year 1995
title Getting Computers to Read the Architectural Semantics of Drawings
doi https://doi.org/10.52842/conf.acadia.1995.097
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 97-112
summary This paper presents an approach to the reading of the architectural semantics of drawings. Topological constraints on objects are used to represent various types of groups where the groups produce repeating patterns. A process model of visual rhythm discovery is developed. Discovery of visual rhythms in an architectural facade is demonstrated.

series ACADIA
email
last changed 2022/06/07 07:51

_id 5580
id 5580
authors Gero, John S.
year 1995
title Computers and Creative Design
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 11-19
summary This paper introduces notions of creativity and creative design as a form of computational exploration. Exploration is used as a means of defining spaces which are then searched. It is shown that schemas provide an opportunity to describe exploration. Emergence as a process which modifies schemas is described, as a ìcreative processî. Visual emergence is elaborated and other forms of emergence are described. The role of emergence in creative design is presented.
keywords Creative Design, Design Theory, Emergence
series CAAD Futures
email
last changed 2003/08/23 16:45

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