CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 6966
authors Chuah, M.C., Roth, S.F., Kolojejchick, J., Mattis, J. and Juarez, O.
year 1995
title SageBook: Searching data-graphics by content
source Proceedings of CHI , ACM Press
summary Currently, there are many hypertext-like tools and database retrieval systems that use keyword search as a means of navigation. While useful for certain tasks, keyword search is insufficient for browsing databases of data-graphics. SageBook is a system that searches among existing data-graphics, so that they can be reused with new data. In order to fulfill the needs of retrieval and reuse, it provides: 1) a direct manipulation, graphical query interface; 2) a content description language that can express important relationships for retrieving data-graphics; 3) automatic description of stored data-graphics based on their content; 4) search techniques sensitive to the structure and similarity among data-graphics; 5) manual and automatic adaptation tools for altering data-graphics so that they can be reused with new data.
series other
last changed 2003/04/23 15:50

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id 807c
authors Kellett, Ronald
year 1996
title MEDIA MATTERS: NUDGING DIGITAL MEDIA INTO A MANUAL DESIGN PROCESS (AND VICE VERSA)
source Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 31-43
doi https://doi.org/10.52842/conf.acadia.1996.031
summary This paper reports on a media class offered during the 1995-96 academic year at the University of Oregon. This course, a renovation of an existing 'manual' media offering targeted intermediate Ievel graduate and undergraduate students who, while relatively experienced design students, were relatively inexperienced users of digital media for design. This course maintained a pedagogical emphasis on design process, a point of view that media are powerful influences on design thinking, and an attitude toward experimentation (and reflection) in matters of media and design process. Among the experiments explored were fitting together digital with manual media, and using digital media to collaborate in an electronic workspace. The experience offers opportunity to consider how digital media might be more widely integrated with what remains a predominantly 'manual' design process and media context for many architecture schools and practices.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id cf40
authors Leyh, W.
year 1995
title Automatic assembly of a commercial cavity block system
source Automation in Construction 4 (2) (1995) pp. 147-167
summary In an earlier publication (Leyh, 1993) the "Experiences with the Construction of a Building Assembly Robot" have been dealt with. The application of that robot system for the automatic assembly of commercial cavity blocks is the subject of a subsequent report which consists of two parts: in the first, this paper, we primarily deal with the assembly methods, in the second we deal with their realization. What is characteristic of cavity blocks is the fact that they are at first assembled dry, without cementing material, and the masonry is later filled with mortar. As to their weight and dimension, the cavity blocks used by the company GISOTON are adjusted to the ergonomics of a mason. The entirely different characteristics and abilities of assembly robots are not taken into consideration. However, their dimensional tolerance is relatively small (0.5 mm). Furthermore as cavity bricks, they have conic and oval recesses. Both features are strongly favourable for automation. This paper will highlight specific problems during automized construction assembly with commercial standard assembly elements, and help to solve them.
keywords Robotics; Assembly methods; Jointing technique; Reference system; Gripper construction
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/06/02 09:36

_id 5af8
authors Rosenfeld, Y.
year 1995
title Automation of existing cranes: from concept to prototype
source Automation in Construction 4 (2) (1995) pp. 125-138
summary This paper describes the conversion of an existing full-scale 5-ton payload crane into a semi-automatic "Handling Robot". By its size, degrees of freedom, and mode of operation this crane resembles typical construction cranes, which can be enhanced in the same manner. The new control system allows operation of the crane in either a manual or a semi-automatic mode, and it can be taught to memorize up to 50 different benchmarks, i.e. particular points at the construction site, as well as safe routes among them. The major components of the system include: a programmable controller, three speed regulators, three encoders, several limit switches, a wireless remote control set, and a user-friendly MMI (Man-Machine-Interface). Most of the components can be installed externally in the vicinity of the crane's joints and inside the cabin, with minimal intervention in the original wiring. Following the physical retrofitting of the crane, a series of tests examined performance, accuracy, repeatability, and safety aspects. They demonstrated a 15-50% shortening of typical work cycles, high accuracy and repeatability, and a generally safer operation due to pre-tested paths and smoother movements with less sway and swing of the load.
keywords Construction Automation; Construction Cranes; Robotics; Machine Control
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 14:35

_id 4bf6
authors Akin, O. and Lin, C.
year 1995
title Design Protocol data and novel design decisions
source Design Studies, 16 (#2, April), 211-236
summary This work is a part of The Delft Protocols Workshop which is an international gathering of experts on design research. The objective is to study the behaviours of designers using techniques of cognitive psychology in general and protocol analysis in particular. The purpose of this paper is to explore the relationship between visual-graphic data processing and novel design ideas. Several analyses dealing with verbal-conceptual and visual-graphic data have been conducted; and the relationships between design activities and design decisions have been explored. The findings indicate that phases of the design process and the activities correlate with key design decisions.
series journal paper
email
last changed 2003/04/23 15:14

_id a927
authors Amirante, Isabella and Bosco, Antonio
year 1995
title Hypertext Between Research and Teaching: An Experience in a Didactic Building Technology Laboratory
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 3-12
doi https://doi.org/10.52842/conf.ecaade.1995.003
summary IPER (hypertext for the knowledge of building patrimony) is the result of a research developed with C.N.R. (National Research Institute). The aim of IPER is to provide the knowledge, the description and the management of one or more historical buildings for public or private institutions. IPER allowed us to improve our methodology of building analysis, covering various disciplinary fields, in two different systems. (1.) the first one, synthetic and suitable for a group of historical buildings, (2.) the second one, complex and particularly made for monumental buildings. // This experience is related to the new regulation of teaching architecture in Italy made in 1993. The main novelty is the introduction of the laboratories with the contemporary presence of two or three teachers of different disciplines, working together with the students on the same project with different approaches. This opportunity allowed us to introduce the "knowledge engineer" as a teacher in the laboratory of building technology. IPER is given to the students with the aim of experimenting and solving the theoretical and practical difficulties that students of different years may encounter in the knowledge and representation of buildings and in the organisation of all the data from the case study.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_1.htm
last changed 2022/06/07 07:54

_id c642
authors Andersen, T. and Carlsen, N.V.
year 1995
title Software design of maintainable knowledge-based systems for building design
source Automation in Construction 4 (2) (1995) pp. 101-110
summary Identifying and establishing a basic structure for knowledge representation is one of the keys to successful design of knowledge-based computer systems. In Building Design and Construction, this initial knowledge structure can be achieved by utilizing a query driven approach to software engineering. As (user) queries reflect the user's demand for in/output, it is natural to link the overall user dialogue with key elements in the knowledge base direct connections between user screen and objects in the knowledge base support prototyping and testing the application during development. However, the price for pursuing this approach in its pure form can be high, as needs for later maintenance and augmentation of the system can be very hard to fulfill. To overcome these problems, a strict user interlace, software separation strategy must be. introduced at early stages of software design. and implemented as a global control module as independent of the knowledge processing as possible.
keywords Knowledge-based; Query driven: Software design; User interlace: Separation; Maintainable systems
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/06/02 09:35

_id b914
authors Asanowicz, Aleksander and Asanowicz, Katarzyna
year 1995
title Designing, CAD and CAD
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 181-192
summary The general aim of our discussion is to analyze what has been changed in design process according to introducing the computers technology. For the better understanding of the design process evolution, we should precisely define start point - the traditional design process.Let's treat it as an iteration game between a designer and user. If we assume that the designing base is a reductive strategy, we can define six stages of it: 1.) To define a need; 2.) To formulate a task; 3.) To synthesize a design proposals; 4.) To analyze and optimize; 5.) To make a presentation. // The last stage - the presentation of designing proposals is the main factor of using computers in design process and creating definition of CAD as Computer Aided Drafting. According to this interpretation CAD has included four groups of activities: A.) Geometrical modelling; B.) Analysis; C.) Revision and estimation of design proposals; D.) Technical drawing preparing. // Unfortunately it has no connections with another meaning of CAD - Computer Aided Design because concerns every stage of design process except of creation of architectural form. On the other hand, computer enables us to improve the design process by permanent perception of designing forms and dynamic control over the transforming structure. Nowadays thanks to full-function sketching workstation and software like Fractal Design Painter a computer can be useful from the moment when the first line is drawing. It is possible, that the new generation of CAD software - CAD with Personality which connects computer models with picture transformation will enable CAD to be Computer Aided Design.
series plCAD
email
last changed 2000/01/24 10:08

_id 30d7
authors Bartnicka, Malgorzata
year 1995
title Childishly Honest Associate of the Trickery
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 209-219
summary Perspective is a method of presentation of 3- dimensional space on the 2-dimensional surface. It can only approximately express the complexity of the authentic perception of reality. During the centuries canons of presentation varied in different epochs. It is quite possible that conventions of presentation considered today as exact expressions of reality may seem for the future generations as untrue as the ancient Egypt paintings seem for us. Our mind plays the major role in all kinds of presentation. During the whole life we learn to perceive the surrounding reality. We have formed also ability to ,see" the perspective. The linear perspective is not so easy in perception without factors of colour and light. These factors play a very important role in perception of the distance. The perception of perspective is not always unmistakable. Introduction of light and shadow is one of the measures to limit the ambiguity. Objects shown in perspective with appropriately chosen colouring and light-and-shade effects reveal impression of the distance inside the flat picture. Illusions of perspective are most astonishing when one can assume deep-rooted expectations and suppositions of the addressee. The computer monitor, like the picture, has only one plane on which our project can be presented. The major feature of architecture programs is both the possibility of creating various architecture spaces and the possibility to examine how (in our opinion) the created space would affect the addressee. By means of computer programs we are able to generate drawings and objects of two kinds: first - being the ideal projection of reality (at least in the same measure as the photograph), and the second - being the total negation of perspective rules. By means of CAD programs enabling 3-dimensional job we can check how all sorts of perspective tricks and artifices affect our imagination. The program cooperates with us trying to cheat the imperfect sense of sight. The trickeries can be of various type, starting from play of lights, through the elements changing the perception of perspective, and terminating with objects totally negating the rules of sound construction of solids. The knowledge contained in these programs is an encyclopaedic recapitulation of all sorts of achievements in the field of perspective and application of colour and light effects. All that remains to the users is to exploit this tremendous variety of capabilities.
series plCAD
last changed 2000/01/24 10:08

_id 92fa
authors Baxendale, T. and Alshawi, M.
year 1995
title Information systems development for contracting
source Automation in Construction 4 (3) (1995) pp. 255-256
summary I have read with interest the paper entitled "Information systems development for contract-ing" that was published in Automation in Construction, Vol. 2, No. 4. The author has explained the basic concepts of DFD within the context of structured methodologies, which in turn high-lights the importance of information analysis prior to systems development. However, I would like to make a few comments some of which are related to the contents of the paper while others are complementary.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 14:44

_id c19c
authors Beliveau, Y.J.
year 1996
title What can real-time positioning do for construction?
source Automation in Construction 5 (2) (1996) pp. 79-89
summary New technologies are now available that can rapidly measure three-dimensional coordinates of objects. The integration of these fast 3-D Real-time Position Measurement (D-RtPM) devices and CAD (3D-RtPM/CAD) technologies can be viewed as a better tool for surveyors or as a means to change the most fundamental concepts of the construction industry. 3D-RtPM/CAD is a better surveying tool; however, 3D-RtPM/CAD as the basis for fundamental change within the construction industry is the issue. There are several potential technologies that can provide real-time position measurement. This paper will limit presentation to two of these. The first is based on recent developments in Global Positioning Systems. The second is a new laser-based product, OdysseyTM (Odyssey is a trademark of Spatial Positioning Systems, Inc.). Odyssey received the NOVA award in March, 1995 because of its recognized performance enhancement to the construction industry. These positioning systems provide the capability for equipment and crafts people to view the project from a graphical representation in which they see their position interactively updated. Potential benefits to the construction industry are presented. The research needed achieving maximum benefits of these systems is also presented.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id aab6
authors Bermudez, Julio
year 1995
title Designing Architectural Experiences: Using Computers to Construct Temporal 3D Narratives
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 139-149
doi https://doi.org/10.52842/conf.acadia.1995.139
summary Computers are launching us into a representational revolution that fundamentally challenges the way we have hitherto conceived and practiced architecture. This paper will explore one of its fronts: the simulation of architectural experiences. Today's off-the-shelf softwares (e.g. 3D modeling, animations, multimedia) allow us for first time in history to depict and thus approach architectural design and criticism truly experientially. What is so appealing about this is the possibility of shifting our attention from the object to the experience of the object and in so doing reconceptualizing architectural design as the design of architectural experiences. Carrying forward such a phenomenological proposition requires us to know (1) how to work with non-traditional and 'quasi-immersive' (or subject-centered) representational systems, and (2) how to construct temporal assemblages of experiential events that unfold not unlike 'architectural stories'. As our discipline lacks enough knowledge on this area, importing models from other fields appears as an appropriate starting point. In this sense, the narrative arts (especially those involved with the temporal representation of audio-visual narratives) offer us the best insights. For example, principles of cinema and storytelling give us an excellent guidance for designing architectural experiences that have a structuring theme (parti), a plot (order), unfolding episodes (rhythm), and special events (details). Approaching architecture as a temporal 3D narrative does transform the design process and, consequently, its results. For instance, (1) phenomenological issues enter the decision making process in an equal footing to functional, technological, or compositional considerations; (2) orthographic representations become secondary sources of information, mostly used for later accurate dimensioning or geometrization; (3) multi-sensory qualities beyond sight are seriously considered (particularly sound, texture, and kinesthetic); etc.
series ACADIA
email
last changed 2022/06/07 07:52

_id d7eb
authors Bharwani, Seraj
year 1996
title The MIT Design Studio of the Future: Virtual Design Review Video Program
source Proceedings of ACM CSCW'96 Conference on Computer-Supported Cooperative Work 1996 p.10
summary The MIT Design Studio of the Future is an interdisciplinary effort to focus on geographically distributed electronic design and work group collaboration issues. The physical elements of this virtual studio comprise networked computer and videoconferencing connections among electronic design studios at MIT in Civil and Environmental Engineering, Architecture and Planning, Mechanical Engineering, the Lab for Computer Science, and the Rapid Prototyping Lab, with WAN and other electronic connections to industry partners and sponsors to take advantage of non-local expertise and to introduce real design and construction and manufacturing problems into the equation. This prototype collaborative design network is known as StudioNet. The project is looking at aspects of the design process to determine how advanced technologies impact the process. The first experiment within the electronic studio setting was the "virtual design review", wherein jurors for the final design review were located in geographically distributed sites. The video captures the results of that project, as does a paper recently published in the journal Architectural Research Quarterly (Cambridge, UK; Vol. 1, No. 2; Dec. 1995).
series other
last changed 2002/07/07 16:01

_id d79e
authors Boerner, Katy
year 1995
title Interactive, Adaptive, Computer-aided Design
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 627-634
summary A general framework of a system that supports building engineering is presented. It accounts for a set of desirable features. Among them are (1) graphical man-machine interaction, (2) high interactivity to facilitate the acquisition of the huge amount of knowledge necessary to support design, (3) incremental knowledge acquisition as the basis for incrementally increasing system support, and (4) adaptability to the tasks which are tackled, the distinctive features of the domain, and user preferences. This paper provides the underlying assumptions and basic approaches of the modules constituting this framework and sketches the current implementation.
keywords Graphical Interfaces, Incremental Knowledge Acquisition, Knowledge Organization, Case-Based Reasoning, Design Prototypes, Analogical Reasoning
series CAAD Futures
email
last changed 2003/11/21 15:16

_id 4931
authors Breen, Jack
year 1996
title Learning from the (In)Visible City
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 65-78
doi https://doi.org/10.52842/conf.ecaade.1996.065
summary This paper focuses on results and findings of an educational project, in which the participating students had to develop a design strategy for an urban plan by using and combining endoscopic and computational design visualisation techniques. This educational experiment attempted to create a link between the Media research programme titled 'Dynamic Perspective' and an educational exercise in design composition. It was conceived as a pilot study, aimed at the investigation of emerging applications and possible combinations of different imaging techniques which might be of benefit in architectural and urban design education and potentially for the (future) design practice. The aim of this study was also to explore the relationship between spatial perception and design simulation. The point of departure for the student exercise was an urban masterplan which the Dynamic Perspective research team prepared for the workshop 'the (in)visible city' as part of the 1995 European Architectural Endoscopy Association Conference in Vienna, Austria. The students taking part in the exercise were asked to develop, discuss and evaluate proposals for a given part of this masterplan by creating images through different model configurations using optical and computer aided visualisation techniques besides more traditional design media.The results of this project indicate that an active and combined use of visualisation media at a design level, may facilitate communication and lead to a greater understanding of design choices, thus creating insights and contributing to design decision-making both for the designers and for the other participants in the design process.
series eCAADe
email
more http://www.bk.tudelft.nl/Media/
last changed 2022/06/07 07:54

_id 4202
authors Brown, Michael E. and Gallimore, Jennie J.
year 1995
title Visualization of Three-Dimensional Structure During Computer-Aided Design
source International Journal of Human-Computer Interaction 1995 v.7 n.1 pp. 37-56
summary The visual image presented to an engineer using a computer-aided design (CAD) system influences design activities such as decision making, problem solving, cognizance of complex relationships, and error correction. Because of the three-dimensional (3-D) nature of the object being created, an important attribute of the CAD visual interface concerns the various methods of presenting depth on the display's two-dimensional (2-D) surface. The objective of this research is to examine the effects of stereopsis on subjects' ability to (a) accurately transfer to, and retrieve from, long-term memory spatial information about 3-D objects; and (b) visualize spatial characteristics in a quick and direct manner. Subjects were instructed to memorize the shape of a 3-D object presented on a stereoscopic CRT during a study period. Following the study period, a series of static trial stimuli were shown. Each trial stimulus was rotated (relative to the original) about the vertical axis in one of six 36° increments between 0° and 180°. In each trial, the subject's task was to determine, as quickly and as accurately as possible, whether the trial object was the same shape as the memorized object or its mirrored image. One of the two cases was always true. To assess the relative merits associated with disparity and interposition, the two depth cues were manipulated in a within-subject manner during the study period and during the trials that followed. Subject response time and error rate were evaluated. Improved performance due to hidden surface is the most convincing experimental finding. Interposition is a powerful cue to object structure and should not be limited to late stages of design. The study also found a significant, albeit limited, effect of stereopsis. Under specific study object conditions, adding disparity to monocular trial objects significantly decreased response time. Response latency was also decreased by adding disparity information to stimuli in the study session.
series journal paper
last changed 2003/05/15 21:45

_id ff05
authors Butelski, Kazimierz
year 1995
title A Brief Note on Virtual Space
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 83-92
summary In its efforts to represent space, and then create architecture on the basis of this representation, humanity has taken three major steps. STEP 1. Representation of space in the form of a drawing or model; representations compared to the mental vision and then redrawn or remodelled, until the vision takes the shape of a finished building. This technology of design" followed different conventions, depending on the epoch. In the Middle Ages the method of approximation by triangles was introduced. The Renaissance used Projection, Elevation and Cross-Section. In order to construct a building, a flat, abstract representation is used, supplemented by a model showing spatial relations and a verbal description, impossible to convey graphically. STEP 2. Methods as in Step 1, but, beginning in the 1970s, with the use of computers, which allows also for the gradual integration of these methods in one program. Theoretically speaking, all necessary data can be now recorded, visualized, animated, etc., on a PC class computer. The design-aid software is based on the method of creating a 3D model of the whole building, and then generating the rest (projections, cross-sections) from it. STEP 3. The above step have - brought us to near- perfection in photorealistic representation of space, which remains, however only a 2D abstraction from 3D space. The next step, which is now taking place before (and in?) our very eyes, is to use systems which bring us directly into 3D space.
series plCAD
last changed 2000/01/24 10:08

_id 83fe
authors Choi, Jin Won
year 1995
title Digital Athens: An Application of ArchiTOUR, A Multimedia Authoring System
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 517-527
summary This paper presents an educational software package for teaching and learning architectural history and theory. The package called Digital Athens is intended to teach architecture in Ancient Athens. It has been developed with the ArchiTOUR multimedia authoring system for architectural education, especially architectural history and theory. It proposes an efficient way to handle and present the diverse multimedia data that architectural education requires. The first section of this paper describes the ArchiTOUR multimedia authoring system. ArchiTOURís main features include 1) three different working modes; 2) ArchiTOUR objects; 3) linking ArchiTOUR objects; and 4) ArchiTOUR hotspots. The next part presents Digital Athens as an application of ArchiTOUR. This segment demonstrates the main ideas involved in the package and the authoring system by illustrating the contents of Digital Athens. Finally, the last part discusses future extensions of ArchiTOUR as well as the Digital Athens package itself.
keywords Multimedia, Hypermedia, Authoring, 3D Visualization
series CAAD Futures
last changed 1999/08/03 17:16

_id eb51
authors Coyne, Richard
year 1996
title CAAD, Curriculum and Controversy
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 121-130
doi https://doi.org/10.52842/conf.ecaade.1996.121
summary This paper brings some of the debate within educational theory to bear on CAAD teaching, outlining the contributions of conservatism, critical theory, radical hermeneutics and pragmatism. The paper concludes by recommending that CAAD teaching move away from conservative concepts of teaching, design and technology to integrate it into the studio. In a highly illuminating book on education theory, Shaun Gallagher (1991) outlines four current views on education that correspond to four major positions in contemporary social theory and philosophy. I will extend these categories to a consideration of attitudes to information technology, and the teaching of computing in architecture. These four positions are conservatism, critical theory, radical hermeneutics, and pragmatism. I will show how certain issues cluster around them, how each position provides the focus of various discursive practices, or intellectual conversations in contemporary thinking, and how information technology is caught up in those conversations. These four positions are not "cognitive styles," but vigorously argued domains of debate involving writers such as Gadamer, Habermas and Derrida about the theory of interpretation. The field of interpretation is known as hermeneutics, which is concerned less with epistemology and knowledge than with understanding. Interpretation theory applies to reading texts, interpreting the law, and appreciating art, but also to the application of any practical task, such as making art, drawing, defining and solving problems, and design (Coyne and Snodgrass, 1995). Hermeneutics provides a coherent focus for considering many contemporary issues and many domains of practice. I outline what these positions in education mean in terms of CAAD (computer-aided architectural design) in the curriculum.

series eCAADe
email
more http://www.caad.ac.uk/~richard
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