CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 391

_id c2eb
authors Gero, John and Jun, Han J.
year 1995
title Getting Computers to Read the Architectural Semantics of Drawings
doi https://doi.org/10.52842/conf.acadia.1995.097
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 97-112
summary This paper presents an approach to the reading of the architectural semantics of drawings. Topological constraints on objects are used to represent various types of groups where the groups produce repeating patterns. A process model of visual rhythm discovery is developed. Discovery of visual rhythms in an architectural facade is demonstrated.

series ACADIA
email
last changed 2022/06/07 07:51

_id 9377
authors Nowacki, Aleksander
year 1995
title Gothic Cathedral in the Virtual Reality
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 43-56
summary Everyone who once visited Beauvais, small town placed 100 km from Paris, certainly asked himself: "how would have this highest gothic cathedral, that was started here, looked like if it had been completed?". I attempted to answer this question in my diploma work in 1994. However, the task wouldn't be done without power of contemporary computers. They made it possible to create the entire three-dimensional model of this magnificent building in the virtual reality. Cathedral Saint-Pierre in Beauvais, which was started in 1225, partly collapsed in 1284 and 1573. Finally, in 1600, when only choir and transept were finished, the works had been interrupted. The height of this highest gothic interior in the world is 48.5m. To my disposition I had the drawings of plan and cross- section of the existing part of the building, photographic specification and detailed description of the construction of the cathedral. I used PC 486DX/33, 16 MB RAM, HD 170 MB and software: Autodesk AutoCAD r.12 and AccuRender r.1.10. The work was divided into three stages. The first one was "building" the model of existing part of the cathedral in the threedimensional CAD-space. The next one was trying "to finish" the temple based on theoretical reflections and comparative analyses of existing French gothic cathedrals. The last stage included the performance of the series of pseudorealistic pictures showing the "finished" cathedral in Beauvais from the outside, inside and with illumination by night.
series plCAD
last changed 2000/01/24 10:08

_id ec17
authors Shelden, D., Bharwani, S., Mitchell, W.J. and Williams, J.
year 1995
title Requirements for Virtual Design Review
source Architectural Research Quarterly 1(2), December
summary Requirements for Virtual Design Review: Fundamental Argument: This article deals primarily with the actual physical components of a virtual design review, and the difficulties associated with their integration. It is a rather refreshing approach to the problem of the virtual studio, in that it provides an empirical model of how the virtual and the real interact. Needless to say, there were numerous difficulties. 1. The reviewers and the students had to adapt to a new system of design review. Thus, traditional protocols and procedures may or may not work when dealing with a project in the virtual realm. The jurors and the students did become more comfortable as the jury progressed, but it is safe to say that those who went first most likely had a difficult and rather unhelpful session. 2. The technology itself was limited in what it could accomplish. The rate of transmissions across the line often hindered the review. Those students who used analog display, such as drawings or sketches, were not able to present these items effectively to remote viewers. The article does state that the virtual design review drew heavily upon the model of tradition review for its procedures. Was this the correct way of conducting the jury? With the introduction of technology into the process, one would think that there would be a significant shift in the model. Though the traditional model may be useful as a point of departure, we must critically engage the unique qualities that technology brings to the review. I would argue that a new model would need to be developed, whether it is a radical departure, a hybrid, or a modest adjustment to the existing model. For a traditional review, all one might need are a few push pins, a table for model display, and a surface upon which to pin his or her drawings. For the digital review, one requires monitors, computers, special lighting, video cameras, electrical outlets and phone jacks, and whatever else might be required to conduct a successful jury. It is in fact more akin to a television production than a traditional jury. The sheer complexity that technology inserts into the process can seem almost overwhelming. Yet if we can narrow our focus, find the essentials, by critically engaging those areas that will be affected by its introduction, then we can begin to imagine a true digital review.
series journal paper
last changed 2003/04/23 15:14

_id 00ce
authors Cicognani, Anna
year 1995
title The New Challenge of Learning
doi https://doi.org/10.52842/conf.ecaade.1995.037
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 37-42
summary The World Wide Web offers us a new way of hunting for information. If we compare Internet to an ocean, "surfing" is perhaps the right word to use for describing this hunting process. The 'power" of the Web lies in its friendly interface and in its potential to provide users with high impact documents, pictures, animation and sound. The hypertext nature of the Web allows us to create an on-going set of links which refer to and connect sites all over the world. Researchers and students can use this tool not only for gathering information, but also for publishing their works and "peering" with the works of others. The challenge, then, is to generate new interest around getting information. Students seem to have more motivations in learning whilst experimenting. And the Web is a good place to start.
series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_5.htm
last changed 2022/06/07 07:56

_id d637
authors Flemming, Ulrich and Sheng-Fen , Chien
year 1995
title Schematic Layout Design in SEED Environment
source Journal of Architectural Engineering -- December 1995 -- Volume 1, Issue 4, pp. 162-169
summary This paper describes SEED-Layout, a module of SEED that supports the generation of schematic layouts of the functional units specified in an architectural program. SEED-Layout provides capabilities that allowdesigners to generate and evaluate rapidly different layout alternatives and versions; to explore the trade-offs involved; and to engage generally in an iterative, highly explorative design process. The resulting"design space" is complex, and the paper describes current efforts to provide designers with intelligent "navigation" aids that encourage them to explore interesting portions of this space without "getting lost."The paper concludes with a brief description of the current implementation and directions for future work.
series journal paper
email
last changed 2003/05/15 21:45

_id 3d4a
authors Kasprisin, Ronald J.
year 1995
title Visual Thinking For Architects And Designers: Visualizing Context In Design
source Van Nostrand Reinhold
summary Here at last is a book that will help architects and designers avoid the pitfall of creating buildings that battle aesthetically with everything within a three-block radius. In Visual Thinking for Architects and Designers, Ron Kasprisin and James Pettinari unveil a solution to designing for the complex urban landscape: visual thinking. A concept twenty-five years in the making, this integrative approach will help harried professionals prevent environmental disasters. The authors present three-dimensional drawing (visual thinking) as a communication and decision-making tool to be used during the design and planning process. Because architects, landscape architects, and urban designers often work independently, on different scales, and at different interludes, no one can truly envision the completed project. Visual thinking is a way of getting input from every member of the team. Here, you'll learn how to use graphics, whether hand-drawn or computer-generated, as a language to express complex systems, interrelationships, and environments. Using over 300 high quality drawings that are connected at many different scales; from aerial perspectives of entire regions to individual rooms and buildings-this groundbreaking book lays out an urban design process and methodology in a sequential and easily understood manner. The book is illustrated by the authors; own work, which has been recognized in national design competitions, and by the AIA, APA, and NEA. The authors masterfully cover the use of drawing to analyze and create spaces, drawing technique, and communicating complex information to the public. Case studies convincingly illustrate the authors; approach.
series other
last changed 2003/04/23 15:14

_id 0752
authors Kulinski, Jaroslaw
year 1995
title An Inspiring Method of Teaching CAAD Programs
doi https://doi.org/10.52842/conf.ecaade.1995.267
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 267-272
summary This paper tries to describe the actual situation concerning computer use in architectural practice. It tries to trace the roots of the present situation as well as to find a possible alternative. The paper depicts the most common problems arising while getting started the concept work in computer environment. It tries to show how to find the links between human imagination and its expression by means of CAAD software. It outlines a proposal of teaching CAAD programs in the way which would stimulate the user´s creativity in the electronic environment.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_32.htm
last changed 2022/06/07 07:52

_id 0c8e
authors Ager, Mark Thomas and Sinclair, Brian R.
year 1995
title StereoCAD: Three Dimensional Representation
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 343-355
summary Concepts of stereoscopic vision have been around for more than two thousand years. Despite this long history, its application to the field to architecture and design seems relatively unexplored. Synthesis of two technologies, the stereoscope and the computer, was the focus of the present study. The goal of the research was to determine if computer-generated stereoscopic pairs hold value for architectural design. Using readily available computer technology (Apple Macintosh) the research team modelled and rendered an existing project to verify the degree of correlation between the physical construct, the computer 3D model and resultant correlation between the physical construct, the computer 3D model and resultant rendered stereo-paired representation. The experiments performed in this study have shown that producing stereo-paired images that highly correlate to reality is possible using technology that is readily available in the marketplace. Both the technology required to produce (i.e., personal computer and modelling/rendering software) and view (i.e., modified stereoscope) the images is unimposing. Both devices can easily fit in a studio or a boardroom and together can be utilized effectively to permit designers, clients and end-users to experience proposed spaces and projects. Furthermore, these technologies are familiar (clients and end-users have already experienced them in other applications and settings) and assume a fraction of the cost of more dynamic, immersive virtual reality systems. Working from this base, limitations of the process as well as future applications of computer-generated stereoscopic images are identified.
keywords Stereovision, Representation, Computers, Architects, Design
series CAAD Futures
last changed 2003/11/21 15:15

_id b914
authors Asanowicz, Aleksander and Asanowicz, Katarzyna
year 1995
title Designing, CAD and CAD
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 181-192
summary The general aim of our discussion is to analyze what has been changed in design process according to introducing the computers technology. For the better understanding of the design process evolution, we should precisely define start point - the traditional design process.Let's treat it as an iteration game between a designer and user. If we assume that the designing base is a reductive strategy, we can define six stages of it: 1.) To define a need; 2.) To formulate a task; 3.) To synthesize a design proposals; 4.) To analyze and optimize; 5.) To make a presentation. // The last stage - the presentation of designing proposals is the main factor of using computers in design process and creating definition of CAD as Computer Aided Drafting. According to this interpretation CAD has included four groups of activities: A.) Geometrical modelling; B.) Analysis; C.) Revision and estimation of design proposals; D.) Technical drawing preparing. // Unfortunately it has no connections with another meaning of CAD - Computer Aided Design because concerns every stage of design process except of creation of architectural form. On the other hand, computer enables us to improve the design process by permanent perception of designing forms and dynamic control over the transforming structure. Nowadays thanks to full-function sketching workstation and software like Fractal Design Painter a computer can be useful from the moment when the first line is drawing. It is possible, that the new generation of CAD software - CAD with Personality which connects computer models with picture transformation will enable CAD to be Computer Aided Design.
series plCAD
email
last changed 2000/01/24 10:08

_id aab6
authors Bermudez, Julio
year 1995
title Designing Architectural Experiences: Using Computers to Construct Temporal 3D Narratives
doi https://doi.org/10.52842/conf.acadia.1995.139
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 139-149
summary Computers are launching us into a representational revolution that fundamentally challenges the way we have hitherto conceived and practiced architecture. This paper will explore one of its fronts: the simulation of architectural experiences. Today's off-the-shelf softwares (e.g. 3D modeling, animations, multimedia) allow us for first time in history to depict and thus approach architectural design and criticism truly experientially. What is so appealing about this is the possibility of shifting our attention from the object to the experience of the object and in so doing reconceptualizing architectural design as the design of architectural experiences. Carrying forward such a phenomenological proposition requires us to know (1) how to work with non-traditional and 'quasi-immersive' (or subject-centered) representational systems, and (2) how to construct temporal assemblages of experiential events that unfold not unlike 'architectural stories'. As our discipline lacks enough knowledge on this area, importing models from other fields appears as an appropriate starting point. In this sense, the narrative arts (especially those involved with the temporal representation of audio-visual narratives) offer us the best insights. For example, principles of cinema and storytelling give us an excellent guidance for designing architectural experiences that have a structuring theme (parti), a plot (order), unfolding episodes (rhythm), and special events (details). Approaching architecture as a temporal 3D narrative does transform the design process and, consequently, its results. For instance, (1) phenomenological issues enter the decision making process in an equal footing to functional, technological, or compositional considerations; (2) orthographic representations become secondary sources of information, mostly used for later accurate dimensioning or geometrization; (3) multi-sensory qualities beyond sight are seriously considered (particularly sound, texture, and kinesthetic); etc.
series ACADIA
email
last changed 2022/06/07 07:52

_id c198
authors Bustinza, Jorge and Fernandez, Antonio
year 1995
title Searching a New Learning Method: Hypermedia System
doi https://doi.org/10.52842/conf.ecaade.1995.083
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 83-92
summary The use of computers is commonly available to students of architecture nowadays. They can learn specific packages of software and their application in several fields. Very few concern is given, however to the pedagogic capacity of the use of computers in architecture. They are teaching how to use computers instead of using computers to teach. Interactive multimedia and information highways capabilities are to help to the use of computers not only as productivity tools but as mean of communication and education tools as well.

series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_11.htm
last changed 2022/06/07 07:54

_id ff05
authors Butelski, Kazimierz
year 1995
title A Brief Note on Virtual Space
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 83-92
summary In its efforts to represent space, and then create architecture on the basis of this representation, humanity has taken three major steps. STEP 1. Representation of space in the form of a drawing or model; representations compared to the mental vision and then redrawn or remodelled, until the vision takes the shape of a finished building. This technology of design" followed different conventions, depending on the epoch. In the Middle Ages the method of approximation by triangles was introduced. The Renaissance used Projection, Elevation and Cross-Section. In order to construct a building, a flat, abstract representation is used, supplemented by a model showing spatial relations and a verbal description, impossible to convey graphically. STEP 2. Methods as in Step 1, but, beginning in the 1970s, with the use of computers, which allows also for the gradual integration of these methods in one program. Theoretically speaking, all necessary data can be now recorded, visualized, animated, etc., on a PC class computer. The design-aid software is based on the method of creating a 3D model of the whole building, and then generating the rest (projections, cross-sections) from it. STEP 3. The above step have - brought us to near- perfection in photorealistic representation of space, which remains, however only a 2D abstraction from 3D space. The next step, which is now taking place before (and in?) our very eyes, is to use systems which bring us directly into 3D space.
series plCAD
last changed 2000/01/24 10:08

_id a472
authors Caneparo, Luca
year 1995
title Coordinative Virtual Space for Architectural Design
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 739-748
summary The paper explores group coordination in the design process through communicative innovations brought by computers. It is divided into three main sections. The first is the analysis of the design group coordination and communication. The second introduces the concept of Coordinative Virtual Space: this is a common multi-dimensional space where the group members share design information. The third presents the implementation: each member can connect to the shared space through the computer network and display several projections of the design information space.
keywords Collaborative Design, Virtual Workspace, Shared Workspace, Groupware, Design Paradigm
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 80df
authors Cook, Alan R.
year 1995
title Stereopsis in the Design and Presentation of Architectural Works
doi https://doi.org/10.52842/conf.acadia.1995.113
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 113-137
summary This article presumes the primacy of spatial cognition in evaluating architectural designs and begins by describing key concepts involved in the perception of spatial form, focussing on parallax and stereoscopy. The ultimate emphasis is directed at presenting techniques which employ computers with modest hardware specifications and a basic three-dimensional modeling software application to produce sophisticated imaging tools. It is argued that these techniques are comparable to high end computer graphic products in their potentials for carrying information and in some ways are superior in their speed of generation and economies of dissemination. A camera analogy is considered in relation to controlling image variables. The ability to imply a temporal dimension is explored. An abbreviated summary of pertinent binocular techniques for viewing stereograms precedes a rationalization and initiation for using the cross-convergence technique. Ways to generate and view stereograms and other multiscopic views using 3-D computer models are described. Illustrations from sample projects show various levels of stereogram rendering including the theoretically 4-D wireframe stereogram. The translated perspective array autostereogram is presented as an economical and easily reproducible alternative to holography as well as being a substitute for stop action animation.

series ACADIA
email
last changed 2022/06/07 07:56

_id 1ffd
authors Dave, Bharat
year 1995
title Towards Distributed Computer-Aided Design Environments
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 659-666
summary Computing in architectural design has followed a number of different visions, hopes and research agendas. One of the dominant themes in design Computing seeks to support various activities of 'individual' designers acting within a 'personal' design realm. Parallel to this is another theme which seeks to blend computing aids into normal working environments of groups of designers. The recent interest in and resurgence of collaborative design tools are steps towards what we view as an emerging theme in design computing, namely distributed design environments. This paper describes experiments in collaborative design using computers, and their observations are used to suggest future directions for integrating computing and design in distributed environments.
keywords Design Computing, Collaborative Work, Distributed Processing, Design Services, Design Products
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 6a3a
authors Ekholm, A., Fridqvist, S. and Af Klercker, J.
year 1995
title BAS.CAAD - Building and User Activity Systems Modelling for Computer-Aided Architectural Design
doi https://doi.org/10.52842/conf.ecaade.1995.217
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 217-230
summary In the early stages of the building design process not only building and site but also user activities and experiences are formed. This paper presents a development programme for CAAD where conceptual models of some fundamental characteristics of building, site and user organisation will be developed and implemented in a prototype CAAD-programme. The models are based both on empirical studies and an ontological Framework which is also used for organising the basic object structure of the prototype CAD program. The architectural design process has several characteristics which a CAAD-programme must support, e.g incremental determination of properties, change of scale and shift of focus. The research investigates how the design object and the user interface can be formed to serve this working method. One important field is to study the usefulness of the user organisation model for the brief and building management stages. The programming work for the prototypes is done with Smalltalk on Macintosh computers. The tests of the prototype includes spatial co-ordination of the three systems.

series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_28.htm
last changed 2022/06/07 07:55

_id 5580
id 5580
authors Gero, John S.
year 1995
title Computers and Creative Design
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 11-19
summary This paper introduces notions of creativity and creative design as a form of computational exploration. Exploration is used as a means of defining spaces which are then searched. It is shown that schemas provide an opportunity to describe exploration. Emergence as a process which modifies schemas is described, as a ìcreative processî. Visual emergence is elaborated and other forms of emergence are described. The role of emergence in creative design is presented.
keywords Creative Design, Design Theory, Emergence
series CAAD Futures
email
last changed 2003/08/23 16:45

_id 858f
authors Glanville, Ranulph
year 1995
title Architecture and Computing: A medium approach
doi https://doi.org/10.52842/conf.acadia.1995.005
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 5-20
summary In this paper, the argument is presented that the way in which computers are used in Architectural Design is based on and limited by our imaginings. Typically, computing is used as a tool to automate a process formerly carried out by a human rather than to expand our range of options. It is held that this is a very restricted way of using the computer and that architects and designers would be better served treating the computer as a medium, allowing it to act as a partner in design. Only then will the radical possibilities of computing become apparent, so that we may benefit from true interaction with them. Some specific limitations in our uses of computers are highlighted and ways that allow the computer to be more of an interacting partner are indicated, as are ways of exploring computing to extend the possibilities.
series ACADIA
last changed 2022/06/07 07:51

_id cdf3
authors Glanville, Ranulph and Mc Kinnon-Wood, Robin
year 1995
title Learning and Multimedia
doi https://doi.org/10.52842/conf.ecaade.1995.093
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 93-94
summary It is taken as given that the reason for interaction with MultiMedia environments is to learn. Human beings have been claimed to be machines for learning. It therefore follows that understandings about learning (especially in the context of computers) is central to the successful design of MultiMedia environments.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_12.htm
last changed 2022/06/07 07:51

_id 79fd
authors Jabi, Wassim and Hall, Theodore
year 1995
title The Role of Computers in Synchronous Collaborative Design
source Proceedings of the 14th International Congress on Cybernetics. Namur, Belgium: International Association for Cybernetics, 1995, pp. 71-76
summary In this paper we discuss the role of computers in supporting real-time synchronous design among geographically dispersed team members using the global network of computers known as the Internet. To enable efficient and functional synchronous design activity, we advocate a new generation of design-oriented software that combines collaboration technologies with a meaningful and parsimonious representation scheme. We are particularly interested in supporting the early design phases, wherein many of the most important decisions are made and collaboration is most important. These activities are crucial to the evolution and quality of the final design, and they are receptive to and can benefit from computer support. Furthermore, these are precisely the areas where current CAD systems are weakest. As a general theoretical direction, our emphasis is not on integrated databases, but rather on shared protocols of interaction that are independent of implementation and storage schemes. Our first experimental phase involved the simultaneous development and testing of prototypes for a Synchronous Collaborative Design Environment (SYCODE) on heterogeneous computer systems at two geographically dispersed sites. The applications were developed independently, based on a verbal description of protocols, with minimal sharing of actual source code. Though their user interfaces and implementation details are different, these prototypes allow multiple users to share a virtual design space - both within and between the remote sites - in which to create and manipulate architectural elements.
keywords Computer Supported Collaborative Design, Synchronous Design, Collaboration, Computers, CAD, Internet
series other
email
last changed 2002/03/05 19:53

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 19HOMELOGIN (you are user _anon_903045 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002