CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures
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The reality, though diminished in a simplified form, is in advance, i.e. in an anticipated way. By adapted periscope the endoscopic method develops the method of spatial modeling in new media dimension and enriches it towards creativeness by enabling the simulated space to be percepted on a traditional artificial model in natural horizon of a man. To secure the anticipation by visual simulation of spatial experience on the monitor in a trustworthy manner with respect to real reality, according to relevant aspects of the conception, the visual simulation must respect the rules of sensory perception of a man in real environment. From the procedural point of view of perception the most significant fact for the psyche is the sequence dynamics of the subject and the movement of the perceiver in space. This means that in the mind of the perceiver the most emotionally reflected is the dynamic spatial experience.
Despite the known disadvantages and technical circumstances of model building the method of spatial endoscopy proved itself in didactics, mainly in the approval phase of the aims of urbanistic composition and shaping of an urban space, especially because it enables to carry out by interactive means the sequence research and evaluation of the simulated space on the working model, directly in the studio or in laboratory conditions with relatively low expenses, and with the possibility of immediate correction and subsequent evaluation of the effect. Similarly, its audiovisually elaborated media outputs may simultaneously complete the identical model presentation within evaluating and approving continuations in professional gremiums or in making the results of urban and architectonic solutions popular in the layman public. According to an informal public opinion research on the effect of both CAD and endoscopy simulations, the later one is more popular. Is is, however, a matter of subjective evaluation and experience or a matter of commercial application.
The four projects which together make up this research programme deal with perception (understanding) and conception (designing and imaging) of urban space: “the architecture of the city”. Specific aspects are the effects of primary and secondary spatial boundaries and the systematic structuring of simulation of visual information. The programme will further concentrate on the development and implementation of relevant techniques (besides “traditional” ones such as the drawing and the architectural model, on multimedia techniques such as endoscopy, computer visualization and development of virtual reality systems), both in education and in design practice.
By means of analysis, the creation of visual models of choice and the setting up of experiments, the programme aims at the furthering of theoretical knowledge and at acquiring better insights into the effects of design decisions at an urban level, both for designers and for other participants in the design process. Further development of existing laboratory facilities towards a comprehensive Design Simulation Laboratory is an important aspect of the programme.
Within the media research process the Aspern location master plan has been considered as a case study, the findings of which will be presented separately in the workshop sessions.
Since the 1960’s as planning and community design decision making has become increasingly contentious, the American legal system’s adversial approach to conflict resolution has become the dominant model for public decision making. The legal system’s adversial approach to adjudication is essentially a zero-sum game of winners and losers, and as most land-use lawyers will agree, is not a good model for the design of cities. While the adversial approach does not resolve disputes it rarely creates a positive and constructive consensus for change. Because physical planning and community design issues are not only value based, community design through consensus building has emerged as a new paradigm for physical planning and design.
The Environmental Simulation Center employs a broad range of complementary simulation and visualization techniques including 3-D vector based computer models, endoscopy, and verifiable digital photomontages to provide objective and verifiable information for projects and regulations under study.
In this context, a number of recent projects will be discussed which have explored the use of various simulation and visualization techniques in community design. Among them are projects involved with changes in the City’s Zoning Regulations, the community design of a major public open space in one of the region’s mid-size cities, and the design of a new village center for a suburban community, with the last project employing the Center’s userfriendly and interactive 3-D computer kit of parts. The kit - a kind of computer “pattern book” is comprised of site planning, urban and landscape design and architectural conventions - is part of the Center’s continuing effort to support a consensus based, rather than adversial based, public planning and design process.
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