CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 385

_id 5236
authors Arciszewski, T., Michalski, R.S. and Dybala, T.
year 1995
title STAR methodology-based learning about construction accidents and their prevention
source Automation in Construction 4 (1) (1995) pp. 75-85
summary This paper presents the results of a feasibility study concerning the application of STAR-methodology-basedmachine learning to construction accidents and their prevention. A ten-stage knowledge acquisition process is presented and its individual stages described. Knowledge about construction accidents was acquired using a collection of 225 examples, based on actual accidents records. Inductive learning with a system based on the STAR-methodology was employed. This system was used in both the generalization and specialization modes of operation. The decision rules obtained are complex, but their interpretation is clear and they seem to be consistent with the present understanding of causal relationships between accident results and various factors affecting them. Also, the rules were verified using average overall and omission empirical error rates, which were calculated as average for three randomly determined sequences of examples. These error rates were calculated for all seven steps in the machine learning process, and were used to construct learning curves for both error rates. The relationships between error rates and the number of examples used for learning are analyzed, and coefficients of linear regression given and discussed. The 225 examples used were found to be grossly insufficient to produce reliable knowledge about accidents and therefore a large study is postulated which would involve the collection of a larger number of construction accident records. In general, our study demonstrated the feasibility of machine learning in acquiring knowledge about construction accidents.
keywords Construction accidents and their prevention; Knowledge acquisition; Machine learning; Multi-stepmachine learning process
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/06/02 09:31

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id 09b4
authors Ismail, Ashraf and McCartney, Kevin
year 1993
title A Tool for Conceptual Design Evaluation Based on Compliance with Site-Development Briefs and Related Planning Regulations
source [eCAADe Conference Proceedings] Eindhoven (The Netherlands) 11-13 November 1993
doi https://doi.org/10.52842/conf.ecaade.1993.x.c6i
summary The need has been established for a computer based decision support tool to use during the conceptual stages of architectural design. The main functions are to check design compliance with the requirements of local planning authorities; characteristics evaluated will include building size, height, plot ratios, circulation and accessibility, and the preservation of natural features on site. This tool is being developed to operate under AutoCAD environment; the construction industry standard computer aided design software, following standard layering convention, integrated command lines, and pull-down menus. In addition to the common graphical output; i.c. plans, elevations and three dimensional models, it will generate textual analysis in report format to use as part of the Environmental Impact Analysis of proposed development. The tool's functions will be based upon the result of two types of field studies. First, interviews and questionnaires will be carried out with architects and planners of both private and public sectors. These will cover issues related to the performance of Computer Aided Architectural Design applications with regard to the evaluation of design schematics, and decision-making for the production of data for environmental statements. Second, field observation and participation will be carried out to observe decision-makers behaviour during assessment of building design proposals. A prototype is currently under development and will be tested against the expectations of the tool designer, Ashraf Ismail, and a team of professionals to be involved in the field studies. A critical analysis of the prototype design methodology and the study findings will be documented in the research thesis to be presented in June 1995.

series eCAADe
last changed 2022/06/07 07:50

_id ddss9464
id ddss9464
authors McCartney, Kevin and Ismail, Ashraf Lotfy R. M.
year 1994
title A Tool for Conceptual Design Evaluation Based on Compliance with Supplementary Planning Guidance and Local Planning Policies
source Second Design and Decision Support Systems in Architecture & Urban Planning (Vaals, the Netherlands), August 15-19, 1994
summary The need has been established for a computer based decision support tool to use during the conceptual stages of architectural design. The main functions are being designed in order to check design compliance with the requirements of local planning authorities; with regards to building size, height, plot ratios, circulation and accessibility, and the preservation of natural features on site. The measures to determine proper evaluation will be based upon site-development briefs, and design guides produced by the local planning authorities. This tool is being developed to operate under AutoCAD environment; the construction industry standard computer aided design software, following standard layering convention, integrated command lines, and pull-down menus. It will also provide many functions for editing two and three dimensional drawings specifically for the environmental analysis tasks. In addition to the common graphical output of Aut0CAD; i.e. plans, elevations and three dimensional models, the tool will generate textual analysis of the design in report format to use as part of the Environmental Impact Statement of proposed development. The speculative tool's functions will be based upon the result of two types of field studies. First, interviews and questionnaires will be carried out tailor-made for architects and planners of both private and public sectors. These will cover issues related to the performance of Computer Aided Architectural Design applications with regard to the evaluation of design schematics, and decision-making for the production of materials for environmental statements. Second, field observation will be carried out to observe the concerned professionals as decision-makers while assessing building design proposals. A prototype will be designed and then tested against the expectations of the tool designer, then the tool performance will be evaluated by a team of professionals participated in the field studies. A critical analysis of the prototype design methodology and the concluding study findings will be documented as part of a postgraduate research thesis to be completed in June 1995.
series DDSS
last changed 2003/08/07 16:36

_id maver_076
id maver_076
authors Chen, Y., Fram, I. and Maver, T.W.
year 1995
title On the Architecture of a Computer-Mediated Collaborative Product Design Environment
source Intelligent Manufacturing Conference (Ed: S Yang et al) Wuhan, PRC
summary This paper describes the development of a COmputer-Mediated Collaborative Product development Environment (COMCOPE) within the context of the construction industry, a collaborative project between Anglia Polytechnic University, the University of Strathclyde and some industrial partners. The most prominent feature about COMCOPE lies in the particular emphasis on supporting human-human interaction across time and space through computer mediation within a distributed and networked environment. Based on a review of related research areas, traditional computer integrated construction concepts have been extended within the framework of computer supported cooperative work, which results in the COMCOPE conceptual architecture. As the core of COMCOPE architecture an interaction model has been developed to help articulate collaborative activities. Implementation issues have been addressed, and a prototype system, based on an augmented client-server model, has been outlined.
series other
type normal paper
email
last changed 2015/02/20 11:15

_id 262e
authors Does, Jan van der
year 1995
title A Student’s Project: Choices in Media for Communication and Presentation
source The Future of Endoscopy [Proceedings of the 2nd European Architectural Endoscopy Association Conference / ISBN 3-85437-114-4]
summary The Delft Faculty of Architecture is currently working with a new educational method called “Problem Based Learning”. After teaching basic principles in free-hand drawing and theory of form in the new block system, the sector Media takes also part in the third and fourth year, mostly in the design disciplines. Communication and presentation techniques, so important for the future, that architects and townplanners were organized for further discussions in close cooperation between the three sections of the Media sector. It resulted in the creation of a media module.

Finally a short video production about the Faculty of Architecture resp. the sector Media at Delft University of Technology will be presented.

keywords Architectural Endoscopy, Real Environments
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 2068
authors Frazer, John
year 1995
title AN EVOLUTIONARY ARCHITECTURE
source London: Architectural Association
summary In "An Evolutionary Architecture", John Frazer presents an overview of his work for the past 30 years. Attempting to develop a theoretical basis for architecture using analogies with nature's processes of evolution and morphogenesis. Frazer's vision of the future of architecture is to construct organic buildings. Thermodynamically open systems which are more environmentally aware and sustainable physically, sociologically and economically. The range of topics which Frazer discusses is a good illustration of the breadth and depth of the evolutionary design problem. Environmental Modelling One of the first topics dealt with is the importance of environmental modelling within the design process. Frazer shows how environmental modelling is often misused or misinterpreted by architects with particular reference to solar modelling. From the discussion given it would seem that simplifications of the environmental models is the prime culprit resulting in misinterpretation and misuse. The simplifications are understandable given the amount of information needed for accurate modelling. By simplifying the model of the environmental conditions the architect is able to make informed judgments within reasonable amounts of time and effort. Unfortunately the simplications result in errors which compound and cause the resulting structures to fall short of their anticipated performance. Frazer obviously believes that the computer can be a great aid in the harnessing of environmental modelling data, providing that the same simplifying assumptions are not made and that better models and interfaces are possible. Physical Modelling Physical modelling has played an important role in Frazer's research. Leading to the construction of several novel machine readable interactive models, ranging from lego-like building blocks to beermat cellular automata and wall partitioning systems. Ultimately this line of research has led to the Universal Constructor and the Universal Interactor. The Universal Constructor The Universal Constructor features on the cover of the book. It consists of a base plug-board, called the "landscape", on top of which "smart" blocks, or cells, can be stacked vertically. The cells are individually identified and can communicate with neighbours above and below. Cells communicate with users through a bank of LEDs displaying the current state of the cell. The whole structure is machine readable and so can be interpreted by a computer. The computer can interpret the states of the cells as either colour or geometrical transformations allowing a wide range of possible interpretations. The user interacts with the computer display through direct manipulation of the cells. The computer can communicate and even direct the actions of the user through feedback with the cells to display various states. The direct manipulation of the cells encourages experimentation by the user and demonstrates basic concepts of the system. The Universal Interactor The Universal Interactor is a whole series of experimental projects investigating novel input and output devices. All of the devices speak a common binary language and so can communicate through a mediating central hub. The result is that input, from say a body-suit, can be used to drive the out of a sound system or vice versa. The Universal Interactor opens up many possibilities for expression when using a CAD system that may at first seem very strange.However, some of these feedback systems may prove superior in the hands of skilled technicians than more standard devices. Imagine how a musician might be able to devise structures by playing melodies which express the character. Of course the interpretation of input in this form poses a difficult problem which will take a great deal of research to achieve. The Universal Interactor has been used to provide environmental feedback to affect the development of evolving genetic codes. The feedback given by the Universal Interactor has been used to guide selection of individuals from a population. Adaptive Computing Frazer completes his introduction to the range of tools used in his research by giving a brief tour of adaptive computing techniques. Covering topics including cellular automata, genetic algorithms, classifier systems and artificial evolution. Cellular Automata As previously mentioned Frazer has done some work using cellular automata in both physical and simulated environments. Frazer discusses how surprisingly complex behaviour can result from the simple local rules executed by cellular automata. Cellular automata are also capable of computation, in fact able to perform any computation possible by a finite state machine. Note that this does not mean that cellular automata are capable of any general computation as this would require the construction of a Turing machine which is beyond the capabilities of a finite state machine. Genetic Algorithms Genetic algorithms were first presented by Holland and since have become a important tool for many researchers in various areas.Originally developed for problem-solving and optimization problems with clearly stated criteria and goals. Frazer fails to mention one of the most important differences between genetic algorithms and other adaptive problem-solving techniques, ie. neural networks. Genetic algorithms have the advantage that criteria can be clearly stated and controlled within the fitness function. The learning by example which neural networks rely upon does not afford this level of control over what is to be learned. Classifier Systems Holland went on to develop genetic algorithms into classifier systems. Classifier systems are more focussed upon the problem of learning appropriate responses to stimuli, than searching for solutions to problems. Classifier systems receive information from the environment and respond according to rules, or classifiers. Successful classifiers are rewarded, creating a reinforcement learning environment. Obviously, the mapping between classifier systems and the cybernetic view of organisms sensing, processing and responding to environmental stimuli is strong. It would seem that a central process similar to a classifier system would be appropriate at the core of an organic building. Learning appropriate responses to environmental conditions over time. Artificial Evolution Artificial evolution traces it's roots back to the Biomorph program which was described by Dawkins in his book "The Blind Watchmaker". Essentially, artificial evolution requires that a user supplements the standard fitness function in genetic algorithms to guide evolution. The user may provide selection pressures which are unquantifiable in a stated problem and thus provide a means for dealing ill-defined criteria. Frazer notes that solving problems with ill-defined criteria using artificial evolution seriously limits the scope of problems that can be tackled. The reliance upon user interaction in artificial evolution reduces the practical size of populations and the duration of evolutionary runs. Coding Schemes Frazer goes on to discuss the encoding of architectural designs and their subsequent evolution. Introducing two major systems, the Reptile system and the Universal State Space Modeller. Blueprint vs. Recipe Frazer points out the inadequacies of using standard "blueprint" design techniques in developing organic structures. Using a "recipe" to describe the process of constructing a building is presented as an alternative. Recipes for construction are discussed with reference to the analogous process description given by DNA to construct an organism. The Reptile System The Reptile System is an ingenious construction set capable of producing a wide range of structures using just two simple components. Frazer saw the advantages of this system for rule-based and evolutionary systems in the compactness of structure descriptions. Compactness was essential for the early computational work when computer memory and storage space was scarce. However, compact representations such as those described form very rugged fitness landscapes which are not well suited to evolutionary search techniques. Structures are created from an initial "seed" or minimal construction, for example a compact spherical structure. The seed is then manipulated using a series of processes or transformations, for example stretching, shearing or bending. The structure would grow according to the transformations applied to it. Obviously, the transformations could be a predetermined sequence of actions which would always yield the same final structure given the same initial seed. Alternatively, the series of transformations applied could be environmentally sensitive resulting in forms which were also sensitive to their location. The idea of taking a geometrical form as a seed and transforming it using a series of processes to create complex structures is similar in many ways to the early work of Latham creating large morphological charts. Latham went on to develop his ideas into the "Mutator" system which he used to create organic artworks. Generalising the Reptile System Frazer has proposed a generalised version of the Reptile System to tackle more realistic building problems. Generating the seed or minimal configuration from design requirements automatically. From this starting point (or set of starting points) solutions could be evolved using artificial evolution. Quantifiable and specific aspects of the design brief define the formal criteria which are used as a standard fitness function. Non-quantifiable criteria, including aesthetic judgments, are evaluated by the user. The proposed system would be able to learn successful strategies for satisfying both formal and user criteria. In doing so the system would become a personalised tool of the designer. A personal assistant which would be able to anticipate aesthetic judgements and other criteria by employing previously successful strategies. Ultimately, this is a similar concept to Negroponte's "Architecture Machine" which he proposed would be computer system so personalised so as to be almost unusable by other people. The Universal State Space Modeller The Universal State Space Modeller is the basis of Frazer's current work. It is a system which can be used to model any structure, hence the universal claim in it's title. The datastructure underlying the modeller is a state space of scaleless logical points, called motes. Motes are arranged in a close-packing sphere arrangement, which makes each one equidistant from it's twelve neighbours. Any point can be broken down into a self-similar tetrahedral structure of logical points. Giving the state space a fractal nature which allows modelling at many different levels at once. Each mote can be thought of as analogous to a cell in a biological organism. Every mote carries a copy of the architectural genetic code in the same way that each cell within a organism carries a copy of it's DNA. The genetic code of a mote is stored as a sequence of binary "morons" which are grouped together into spatial configurations which are interpreted as the state of the mote. The developmental process begins with a seed. The seed develops through cellular duplication according to the rules of the genetic code. In the beginning the seed develops mainly in response to the internal genetic code, but as the development progresses the environment plays a greater role. Cells communicate by passing messages to their immediate twelve neighbours. However, it can send messages directed at remote cells, without knowledge of it's spatial relationship. During the development cells take on specialised functions, including environmental sensors or producers of raw materials. The resulting system is process driven, without presupposing the existence of a construction set to use. The datastructure can be interpreted in many ways to derive various phenotypes. The resulting structure is a by-product of the cellular activity during development and in response to the environment. As such the resulting structures have much in common with living organisms which are also the emergent result or by-product of local cellular activity. Primordial Architectural Soups To conclude, Frazer presents some of the most recent work done, evolving fundamental structures using limited raw materials, an initial seed and massive feedback. Frazer proposes to go further and do away with the need for initial seed and start with a primordial soup of basic architectural concepts. The research is attempting to evolve the starting conditions and evolutionary processes without any preconditions. Is there enough time to evolve a complex system from the basic building blocks which Frazer proposes? The computational complexity of the task being embarked upon is not discussed. There is an implicit assumption that the "superb tactics" of natural selection are enough to cut through the complexity of the task. However, Kauffman has shown how self-organisation plays a major role in the early development of replicating systems which we may call alive. Natural selection requires a solid basis upon which it can act. Is the primordial soup which Frazer proposes of the correct constitution to support self-organisation? Kauffman suggests that one of the most important attributes of a primordial soup to be capable of self-organisation is the need for a complex network of catalysts and the controlling mechanisms to stop the reactions from going supracritical. Can such a network be provided of primitive architectural concepts? What does it mean to have a catalyst in this domain? Conclusion Frazer shows some interesting work both in the areas of evolutionary design and self-organising systems. It is obvious from his work that he sympathizes with the opinions put forward by Kauffman that the order found in living organisms comes from both external evolutionary pressure and internal self-organisation. His final remarks underly this by paraphrasing the words of Kauffman, that life is always to found on the edge of chaos. By the "edge of chaos" Kauffman is referring to the area within the ordered regime of a system close to the "phase transition" to chaotic behaviour. Unfortunately, Frazer does not demonstrate that the systems he has presented have the necessary qualities to derive useful order at the edge of chaos. He does not demonstrate, as Kauffman does repeatedly, that there exists a "phase transition" between ordered and chaotic regimes of his systems. He also does not make any studies of the relationship of useful forms generated by his work to phase transition regions of his systems should they exist. If we are to find an organic architecture, in more than name alone, it is surely to reside close to the phase transition of the construction system of which is it built. Only there, if we are to believe Kauffman, are we to find useful order together with environmentally sensitive and thermodynamically open systems which can approach the utility of living organisms.
series other
type normal paper
last changed 2004/05/22 14:12

_id c449
authors Millard, Lesley
year 1995
title A Strategic Approach to Climate Responsive Design Using Computer Based Learning
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 177-182
doi https://doi.org/10.52842/conf.ecaade.1995.177
summary Existing computer software to support the teaching of environmental issues to architecture students is mainly based on energy calculation methods or packages of information split into subject areas. Neither approach seems to adequately support the early stages of the design process. The paper explores the construction of a model for a computer based learning system to teach the development of environmental strategies. Different strands of educational theory were used to develop teaching principles based around consideration of the subjective quality of knowledge influenced by ideas and theories from different sources, the importance of learning a "language" consisting of methods and theories of a subject and their application in context and the suggestion that "deep" learning requires conceptual changes. A suitable framework for the development of environmental strategies is suggested and its implementation using multi-media software as a method of integrating different types of information and learning materials is proposed. The paper concludes that the process of analysis is a key part of the system and should be made the focus of the structure and contents.

series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_23.htm
last changed 2022/06/07 07:58

_id 6b82
authors Week, David
year 1995
title The Database Revisited: Beyond the Container Metaphor
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 53-70
doi https://doi.org/10.52842/conf.acadia.1995.053
summary The growth of international networks, and of international trade in general, has increased the opportunities for architects to work together over distance. In our practice at Pacific Architecture, we’ve been using first modems, and now the Internet, to connect co-workers at sites in Australia, Oregon, Scotland, and Papua New Guinea. Design collaboration has been primarily through the e-mail exchange of text and drawings. We’ve also assessed other CMC tools. Products like Timbuktu and video-conferencing software allow for real-time collaboration, based on the metaphor of two (or more) people together at a table, able to see and hear each other, and to work together on the same document. Groupware make intragroup communication the basis for building a workgroup’s knowledgebase. On recent projects, we’ve begun using database software as the basis for collaborative design communication. We’ve taken as a model for data structure Christopher Alexander’s ‘pattern language’ schema. Conversations about the design take the form of a collaborative construction of the language. Inputs into the database are constrained by the ‘pattern’ format. The CAD drawings run in parallel, as an ‘expression’ or ‘instance’ of the language. So far, CAD and database do not have an integrated interface. This paper describes our experience in these projects. It also outlines a set of design criteria for an integrated CAD/database environment economically and incrementally achievable within the constraints of currently available software. Formulating such criteria requires the reconceptualisation of notions of ‘database’. This paper looks at these notions through philosophical and linguistic work on metaphor. In conclusion, the paper analyses the way in which we can use a reframed notion of database to create a useful collaborative communication environment, centred on the architectural drawing.

series ACADIA
last changed 2022/06/07 07:58

_id c078
authors Allegra, M, Fulantelli, G. and Mangiarotti, G.
year 1995
title A New Methodology to Develop Hypermedia Systems for Architecture History
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 43-52
doi https://doi.org/10.52842/conf.ecaade.1995.043
summary This paper illustrates a research project concerning the analysis of architectural works through a comparative study based on hypermedia tools; by exploring the hypermedia, users can find the main subjects relative to the "method " of architectural planning. The use of multimedia in architecture allows the integration in a single system of different types of information which are necessary for the description of a work. texts, designs, photos and sounds. In addition, the hypertext information structure allows the direct intervention on analyzed projects, by pointing out the more important themes and their relationships. Users have the opportunity to immerse themselves in hypermedia and choose the subject to navigate through on each occasion. Our research project aims at developing a prototype concerning two architects. I.L.Kahn and F.L. Wright. The development methodology is based on the key role played by the components of architectonic works, thus allowing users to compare them in a simple and correct way. The methodology used in this work can be extended to other architects or periods, by simply changing the possibility of navigation, i.e. by changing the reading keys.

series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_6.htm
last changed 2022/06/07 07:54

_id 890b
authors Jakimowicz, Adam
year 1995
title Architecture not Aided – Architecture Transformed
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 193-207
summary Permeating of new technologies (computer aided design) into architectural design causes essential changes in its structure. It is the process, set of mutually interrelated different social, political, cultural occurrences, which happen in the present time. Everything what is new, brings either fear or unreliable expectations. The reflection is needed to name what we will have to deal with in architecture. Architecture is not a stable sphere, and as other disciplines is subject to processes of change, which result from the specificity of the time. We need to be aware of the consequences these processes could cause. I located them in six general fields: 1.) Transformation of the tool traditional tools - set of singular, autonomous, mono-functional devices, which together make the environment; computer - one tool consisting of non-autonomous internal and external units, multifunctional; itself it is the environment, system; 2.) Transformation of the medium. As the medium is the message (M.McLuhan), so the essence of media is transmission. Traditional transmission in architectural design is direct (transmission is equivalent to recording, notation), computer based transmission is indirect (transmission is not equivalent to recording); 3.) Transformation of perception, imagination and thinking. Perception - in the process of design directly relates to media Indirect transmission - causes also rupture in direct relation between record and perception (mainly in modelling); simulated object is a stage in the process. Imagination, thinking - influenced with perception, with data transmitted from the medium - can be seen as inspiration; 4.) Transformation of cooperation and communication. It is to be done by elimination of some of intermediate stages in the design process and use of multimedial communication systems (Internet); 5.) Transformation of methodology. Same as in 4 with the possibility of simultaneous shifting in the hierarchy of design stages - almost full reversal of the process possible (regardless of individual methodology) - if needed of course; 6. Transformation of architecture itself. This concerns very deeply point 3 - and it rooms that natural consequences of the changes in perception, imagination and thinking should result in the new understanding of architecture - not as electronic methaphone, but as a sphere relevant (?!) to the vision of the world, which, as we see, is dramatically changing. The basic issue to accept is that this vision of the world should be interpreted individually. Personally.
series plCAD
email
last changed 2000/01/24 10:08

_id 8d21
authors Kokosalakis, Jen and Moorhouse, Jon
year 1995
title A Documentation Methodology for Multimedia Recording of Architects Computer Aided Architectural Designing
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 203-216
doi https://doi.org/10.52842/conf.ecaade.1995.203
summary The focus of this paper is on teaching design through Computer Aided Architectural Design. Our present activity is to prepare Multimedia interviews showing how architects are designing using CAAD. We have for some time had relative success with students learning to design using the CAAD system extensively and creatively for their studio projects. This has led us to consider how best to teach in a way which encourages this creativity to extend and flourish. As with learning, broadly, and specifically with developing design ability, it is important to direct students to relevant established precedents of recent and classic examples of respected architects' approaches to similar design activities, in a body of historical and theoretical background. This tradition in teaching provides rich, invaluable learning material in design approaches and solutions. It appears that most material attempting to fill this role for CAADesign is in the form of written material, finished designs, or animations. Possibly the only way Computer Aided Architectural Designing activity can be understood fully is by documenting it in its own original media, (excepting direct first hand live observation). We are therefore preparing Multimedia records of interviews with architects and their real time computer activity, to build up a rich base of reference material supporting and expanding learning to design through CAAD.

series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_27.htm
last changed 2022/06/07 07:51

_id 781a
authors Navon, R.
year 1995
title Conceptual design of a flooring robot: development methodology and results
source Automation in Construction 4 (3) (1995) pp. 225-238
summary The paper describes the methodology used in the deveIopment of the Surface Horizontal Autonomous Multipurpose Interior Robot (SHAMIR). The main emphasis in this paper is on the graphic simulation stage, which permits the analysis of parameters normally associated with detailed design, as early as the conceptual design stage. The performance specifications arc described and the conceptual design is specified. The simulation results determined the optimal joint velocity. 10(R) mm/s, and SHAMIR productivity in floor tile setting, at least 6 sq.m/hr., which is three times as high as that of the manual method. These results arc encouraging enough to continue developing the robot, and at the same time they appear to prove the effectiveness of the methodology.
keywords Construction: Automation; Robotics; Graphic-Simulation; Development
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/06/02 09:27

_id 22cd
authors Wojtowicz, Jerzy and Gilliard, Jeff
year 1995
title Purist Lessons: Constructing the Unrealized Villas of Le Corbusier
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 507-516
summary The villas of Le Corbusier from his Purist Corpus (1923-1929) are appropriate for reconstruction using computational tools for how their inherent logic is revealed by this process. Conceived but never built, the following seven design examples are inferred from incomplete and fragmentary original documentation and rebuilt as three-dimensional computer models. The analytic process of reconstruction depends upon available descriptive information, but more significant is the assumption of a design methodology based in geometry and elemental volumes. Understanding the basis of this method and its rules begins the systematic geometric reconstruction of the villas. The record of this process and the role of the machine in representing the object and its cognitive aspects is supported by the syntactic organization of images.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 0bbb
authors Alshawi, Mustafa
year 1995
title Dynamic Generation of Design Plans at the Brief Stage
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 219-228
summary The traditional approach to design and construction suffers from many limitations. As the technology becomes more available to the average users, the need for an effective and efficient solution has never been greater. This paper introduces an alternative approach to the life cycle of construction projects "application controlled process". Based on this approach, a framework for an Integrated Construction Environment (ICE) has been developed and implemented in a prototype demonstrator "SPACE" (Simultaneous Prototyping for An integrated Construction Environment). This paper is only concerns with those parts of the ICE which are relevant to the dynamic generation of design drawings. The NIRMANI system aims at generating a schematic design by retrieving previous design solutions that match the problem specification from a multimedia case library. While the Bay Design Systems aims at re-adjusting the produced design solution to minimise construction problems.
keywords Integrated Environments, Case-Based Design, Project Life Cycle, Integrated Construction Environment
series CAAD Futures
email
last changed 2003/11/21 15:15

_id c642
authors Andersen, T. and Carlsen, N.V.
year 1995
title Software design of maintainable knowledge-based systems for building design
source Automation in Construction 4 (2) (1995) pp. 101-110
summary Identifying and establishing a basic structure for knowledge representation is one of the keys to successful design of knowledge-based computer systems. In Building Design and Construction, this initial knowledge structure can be achieved by utilizing a query driven approach to software engineering. As (user) queries reflect the user's demand for in/output, it is natural to link the overall user dialogue with key elements in the knowledge base direct connections between user screen and objects in the knowledge base support prototyping and testing the application during development. However, the price for pursuing this approach in its pure form can be high, as needs for later maintenance and augmentation of the system can be very hard to fulfill. To overcome these problems, a strict user interlace, software separation strategy must be. introduced at early stages of software design. and implemented as a global control module as independent of the knowledge processing as possible.
keywords Knowledge-based; Query driven: Software design; User interlace: Separation; Maintainable systems
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/06/02 09:35

_id df4b
authors Angulo Mendivil, Antonieta Humbelina
year 1995
title On the Conceptual Feasibility of a CAAD-CAAI Integrated Decision Support System: A Computer Aided Environment for Technical Decision Making in Architecture
source Delft University of Technology
summary This document addresses two questions: What are the ultimate means of design support we can offer to the architect, and how can we devise them? We are not the first ones to address these questions, neither the first ones to point our finger in the direction of Decision Support Systems for such purposes. Nevertheless, we may be among those scholars that understanding 'Decision Support" in terms of "Learning Support", are willing to explore the implications that such an understanding assumes for the concept of Decision Support Systems. Our exploration in such regards has shown us that knowledge application and knowledge acquisition cycles describe a continuum, and that such cycles, encapsulated in our "Practice Based Learning" and "Continuing Professional Development" dynamics are present in both our instructional and professional environments. From such a perspective, our scope regarding feasible Decision Support Systems is not restricted to the use of CAAD instrumental resources, but expanded into a context of CAAD-CAAI integration. Throughout this document we conceive a system that blends CAAD and CAAI resources looking forward to the creation of a Support Environment that seeks to motivate a reflective attitude during design, in such a way, upgrade our capability for acquiring as well as applying knowledge in design. In instrumental terms, this document explains how mainstream CAAD developments in the field of "Intelligent Front End Technology" and CAAI developments in the field of "Knowledge-based Curricular Networks" can complement each other in the establishment of a Decision Support System of trans-environmental relevancy. As an application framework for the concept and instrumental base described above, this document presents an image of the kind of decision-making model that it will intend to support, the kind of task support model it will look forward to implement, and the kind of general instrumental layout it will require. On the basis of such an instrumental layout, the system that is hereby outlined can be regarded as a "CAAD-CAAI Integrated", "Intelligent", and "User-Oriented" Interface System.
series thesis:PhD
email
last changed 2003/02/12 22:37

_id 2a49
authors Asanowicz, Aleksander
year 1995
title Multimedia Versus Ugliness of the City
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 389-394
doi https://doi.org/10.52842/conf.ecaade.1995.389
summary This paper presents a method of using multimedia techniques in order to solve problems of visual pollution of city environment. It is our observation that human - inducted degradation of city environmental results not only from neglect and vandalism but also from well - intentioned but inappropriate preservation actions by uninformed designers and local administrations. Very often, a local municipality administration permit to erect an ugly, bad-fitting surroundings houses. It is usually connected with lack of informations about certain areas of a city, its features, characteristic and about present and earlier buildings. Therefore there was an experiment - a complex programme aiding the decision process as a part of the CAMUS system (Computer Aided Management of Urban Structure) which is created at Faculty of Architecture TUB. One of the integral parts of it is a block, which has been called "How would it be like to be nice around". One of the basic elements of that system is a town data base consisting of the independent knowledge - based systems, working together in a distributed computing environment. City administration will have access to each information from multimedia data-base. Multimedia is also having and impact on the effectiveness of decision process in urban planning and in our fight with ugliness of the city.

series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_46.htm
last changed 2022/06/07 07:54

_id 00ae
id 00ae
authors Ataman, Osman
year 1995
title Building A Computer Aid for Teaching Architectural Design Concepts
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 187-208
doi https://doi.org/10.52842/conf.acadia.1995.187
summary Building an aid for teaching architectural design concepts is the process of elaborating topics, defining problems and suggesting to the students strategies for solving those problems. I believe students in Environment and Behavior (E&B) courses at Georgia Tech can benefit greatly from a computer based educational tool designed to provide them with experiences they currently do not possess. In particular, little time in the course (outside lectures) is devoted to applying concepts taught in the course to the studio projects. The tool I am proposing provides students with an opportunity to critique architectural environments (both simple examples and previous projects) using a single concept, "affordances". This paper describes my current progress toward realizing the goal of designing a tool that will help the students to understand particular concepts and to integrate them into their designs. It is my claim that an integrative and interactive approach - creating a learning environment and making both the students and the environment mutually supportive- is fundamentally more powerful than traditional educational methods.

series ACADIA
email
last changed 2022/06/07 07:54

_id c777
authors Bach, Fr.-W., Rachkov, M., Seevers, J. and Hahn, M.
year 1995
title High tractive power wall-climbing robot
source Automation in Construction 4 (3) (1995) pp. 213-224
summary There are a lot of tasks in building construction and maintenance which demand either the carriage of heavy technological equipment along vertical and sloping surfaces and/or provision for force technological operations on such surfaces For example, surface cleaning or grinding by automatic equipment, the mounting of expansion bolts and anchors by drilling or by driving in. Additionally surface inspection by heavy measuring devices and the painting of big construction areas are difficult and expensive to perform manually. It is therefore expedient to apply climbing robots to automate these tractive power operations. The climbing robot was developed for such purposes. The design of the robot with increased load capacity and improved gripper system was carefully considered. The robot has a video camera for orientation and for the monitoring of processes. A sensor-based computer control system is used. This paper contains a brief overview of the technical parameters and experimental characteristics of the robot's transport module, control system with video camera unit, and the different schemes of the robot's application.
keywords Climbing robot; Two-staged gripper system Monitoring Sensor-based computer control system; Automatic Technological equipment
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/06/02 09:36

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