CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 396

_id sigradi2008_049
id sigradi2008_049
authors Benamy, Turkienicz ; Beck Mateus, Mayer Rosirene
year 2008
title Computing And Manipulation In Design - A Pedagogical Experience Using Symmetry
source SIGraDi 2008 - [Proceedings of the 12th Iberoamerican Congress of Digital Graphics] La Habana - Cuba 1-5 December 2008
summary The concept of symmetry has been usually restricted to bilateral symmetry, though in an extended sense it refers to any isometric transformation that maintains a certain shape invariant. Groups of operations such as translation, rotation, reflection and combinations of these originate patterns classified by modern mathematics as point groups, friezes and wallpapers (March and Steadman, 1974). This extended notion represents a tool for the recognition and reproduction of patterns, a primal aspect of the perception, comprehension and description of everything that we see. Another aspect of this process is the perception of shapes, primary and emergent. Primary shapes are the ones explicitly represented and emergent shapes are the ones implicit in the others (Gero and Yan, 1994). Some groups of shapes known as Semantic Shapes are especially meaningful in architecture, expressing visual features so as symmetry, rhythm, movement and balance. The extended understanding of the concept of symmetry might improve the development of cognitive abilities concerning the creation, recognition and meaning of forms and shapes, aspects of visual reasoning involved in the design process. This paper discusses the development of a pedagogical experience concerned with the application of the concept of symmetry in the creative generation of forms using computational tools and manipulation. The experience has been carried out since 1995 with 3rd year architectural design students. For the exploration of compositions based on symmetry operations with computational support we followed a method developed by Celani (2003) comprising the automatic generation and update of symmetry patterns using AutoCAD. The exercises with computational support were combined with other different exercises in each semester. The first approach combined the creation of two-dimensional patterns to their application and to their modeling into three-dimensions. The second approach combined the work with computational support with work with physical models and mirrors and the analysis of the created patterns. And the third approach combined the computational tasks with work with two-dimensional physical shapes and mirrors. The student’s work was analyzed under aspects such as Discretion/ Continuity –the creation of isolated groups of shapes or continuous overlapped patterns; Generation of Meta-Shapes –the emergence of new shapes from the geometrical relation between the generative shape and the structure of the symmetrical arrangement; Modes of Representation –the visual aspects of the generative shape such as color and shading; Visual Reasoning –the derivation of 3D compositions from 2D patterns by their progressive analysis and recognition; Conscious Interaction –the simultaneous creation and analysis of symmetry compositions, whether with computational support or with physical shapes and mirrors. The combined work with computational support and with physical models and mirrors enhanced the students understanding on the extended concept of symmetry. The conscious creation and analysis of the patterns also stimulated the student’s understanding over the different semantic possibilities involved in the exploration of forms and shapes in two or three dimensions. The method allowed the development of both syntactic and semantic aspects of visual reasoning, enhancing the students’ visual repertoire. This constitutes an important strategy in the building of the cognitive abilities used in the architectural design process.
keywords Symmetry, Cognition, Computing, Visual reasoning, Design teaching
series SIGRADI
email
last changed 2016/03/10 09:47

_id 4d82
authors Liu, Yu-Tung
year 1995
title Problem Decomposition on Restructuring Shapes in Terms of Emergent Subshapes
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 439-451
summary Previous connectionist studies on recognizing both explicit and implicit emergent subshapes have found that adequately organized connectionist networks are explored the problem to some degree, but these explorations are still limited. One of the major limitations is that the connectionist procedure work adequately only with closed figures, not with line drawings. This paper proposes a method which generalizes the combined procedure of connectionist networks and visual attentions in order to recognize line drawings or a primary shape consisting of single lines. Depending upon the computational flexibility, the mechanism of searchlight attention provides the connectionist networks with the potential to address practical problems of shapes including different scales, different proportions and even simply line drawings.
keywords Connectionist Networks, Emergent Subshapes, Problem Decomposition, Searchlight Attention
series CAAD Futures
email
last changed 2003/05/16 20:58

_id e655
authors Paoluzzi, A., Pascucci, V. and Vicentino, M.
year 1995
title Geometric programming: A programming approach to geometric design
source ACM Transactions on Graphics
summary This article presents a functional programming approach to geometric design with embedded polyhedral complexes. Its main goals are to show the expressive power of the language as well as its usefulness for geometric design. The language, named PLASM (the Programming LAnguage for Solid Modeling), introduces a very high level approach to "constructive" or "generative" modeling. Geometrical objects are generated by evaluating some suitable language expressions. Because generating expressions can be easily combined, the language also extends the standard variational geometry approach by supporting classes of geometric objects with varying topology and shape. The design language PLASM can be roughly considered as a geometry-oriented extension of a subset of the functional language FL. The language takes a dimension-independent approach to geometry representation and algorithms. In particular it implements an algebraic calculus over embedded polyhedra of any dimension. The generated objects are always geometrically consistent because the validity of geometry is guaranteed at a syntactical level. Such an approach allows one to use a representation scheme which is weaker than those usually adopted in solid modelers, thus encompassing a broader geometric domain, which contains solids, surfaces, and wire-frames, as well as higher-dimensional objects.
series journal paper
last changed 2003/04/23 15:50

_id avocaad_2001_16
id avocaad_2001_16
authors Yu-Ying Chang, Yu-Tung Liu, Chien-Hui Wong
year 2001
title Some Phenomena of Spatial Characteristics of Cyberspace
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary "Space," which has long been an important concept in architecture (Bloomer & Moore, 1977; Mitchell, 1995, 1999), has attracted interest of researchers from various academic disciplines in recent years (Agnew, 1993; Benko & Strohmayer, 1996; Chang, 1999; Foucault, 1982; Gould, 1998). Researchers from disciplines such as anthropology, geography, sociology, philosophy, and linguistics regard it as the basis of the discussion of various theories in social sciences and humanities (Chen, 1999). On the other hand, since the invention of Internet, Internet users have been experiencing a new and magic "world." According to the definitions in traditional architecture theories, "space" is generated whenever people define a finite void by some physical elements (Zevi, 1985). However, although Internet is a virtual, immense, invisible and intangible world, navigating in it, we can still sense the very presence of ourselves and others in a wonderland. This sense could be testified by our naming of Internet as Cyberspace -- an exotic kind of space. Therefore, as people nowadays rely more and more on the Internet in their daily life, and as more and more architectural scholars and designers begin to invest their efforts in the design of virtual places online (e.g., Maher, 1999; Li & Maher, 2000), we cannot help but ask whether there are indeed sensible spaces in Internet. And if yes, these spaces exist in terms of what forms and created by what ways?To join the current interdisciplinary discussion on the issue of space, and to obtain new definition as well as insightful understanding of "space", this study explores the spatial phenomena in Internet. We hope that our findings would ultimately be also useful for contemporary architectural designers and scholars in their designs in the real world.As a preliminary exploration, the main objective of this study is to discover the elements involved in the creation/construction of Internet spaces and to examine the relationship between human participants and Internet spaces. In addition, this study also attempts to investigate whether participants from different academic disciplines define or experience Internet spaces in different ways, and to find what spatial elements of Internet they emphasize the most.In order to achieve a more comprehensive understanding of the spatial phenomena in Internet and to overcome the subjectivity of the members of the research team, the research design of this study was divided into two stages. At the first stage, we conducted literature review to study existing theories of space (which are based on observations and investigations of the physical world). At the second stage of this study, we recruited 8 Internet regular users to approach this topic from different point of views, and to see whether people with different academic training would define and experience Internet spaces differently.The results of this study reveal that the relationship between human participants and Internet spaces is different from that between human participants and physical spaces. In the physical world, physical elements of space must be established first; it then begins to be regarded as a place after interaction between/among human participants or interaction between human participants and the physical environment. In contrast, in Internet, a sense of place is first created through human interactions (or activities), Internet participants then begin to sense the existence of a space. Therefore, it seems that, among the many spatial elements of Internet we found, "interaction/reciprocity" Ñ either between/among human participants or between human participants and the computer interface Ð seems to be the most crucial element.In addition, another interesting result of this study is that verbal (linguistic) elements could provoke a sense of space in a degree higher than 2D visual representation and no less than 3D visual simulations. Nevertheless, verbal and 3D visual elements seem to work in different ways in terms of cognitive behaviors: Verbal elements provoke visual imagery and other sensory perceptions by "imagining" and then excite personal experiences of space; visual elements, on the other hand, provoke and excite visual experiences of space directly by "mapping".Finally, it was found that participants with different academic training did experience and define space differently. For example, when experiencing and analyzing Internet spaces, architecture designers, the creators of the physical world, emphasize the design of circulation and orientation, while participants with linguistics training focus more on subtle language usage. Visual designers tend to analyze the graphical elements of virtual spaces based on traditional painting theories; industrial designers, on the other hand, tend to treat these spaces as industrial products, emphasizing concept of user-center and the control of the computer interface.The findings of this study seem to add new information to our understanding of virtual space. It would be interesting for future studies to investigate how this information influences architectural designers in their real-world practices in this digital age. In addition, to obtain a fuller picture of Internet space, further research is needed to study the same issue by examining more Internet participants who have no formal linguistics and graphical training.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id 8625
authors Caneparo, Luca
year 1995
title Simulation of Shape, Light, Color and Material in Design
doi https://doi.org/10.52842/conf.ecaade.1995.417
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 417-426
summary The purpose of this paper is to analyze the role of simulation in architectural design. The concept of simulation is taken over from physics, where analytical relationships are set up between measured phenomena and mathematical models. Computer visualization applies quantitative models to physical phenomena to simulate analytical aspects, and offers to the designer programs to evaluate, in CAD models, the visual qualities and the numerical quantities of the interactions between shape, light, color and material. Regarding the light-matter simulation, the paper presents recent developments in geometry which make it possible to visualize not only the surface appearance but also the in depth structure of building materials.
series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_35.htm
last changed 2022/06/07 07:54

_id dfaf
authors Ataman, Osman
year 2000
title Some Experimental Results in the Assessment of Architectural Media
doi https://doi.org/10.52842/conf.acadia.2000.163
source Eternity, Infinity and Virtuality in Architecture [Proceedings of the 22nd Annual Conference of the Association for Computer-Aided Design in Architecture / 1-880250-09-8] Washington D.C. 19-22 October 2000, pp. 163-171
summary The relationship between the media and architectural design can be an important factor and can influence the design outcome. However, the nature, direction and magnitude of this relationship are unknown. Consequently, there have been many speculative claims about this relationship and almost none of them are supported with empirical research studies. In order to investigate these claims and to provide a testable framework for their potential contributions to architectural education, this study aims to explore the effects of media on architectural design. During 1995-1997, a total of 90 students enrolling in First Year Design Studio and Introduction to Computing classes at Georgia Tech participated in the study. A set of quantitative measures was developed to assess the differences between the two media and the effects on the architectural design. The results suggested that media influenced certain aspects of students’ designs. It is concluded that there is a strong relationship between the media and architectural design. The type of media not only changes some quantifiable design parameters but also affects the quality of design.
series ACADIA
email
last changed 2022/06/07 07:54

_id ddssar0206
id ddssar0206
authors Bax, M.F.Th. and Trum, H.M.G.J.
year 2002
title Faculties of Architecture
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary In order to be inscribed in the European Architect’s register the study program leading to the diploma ‘Architect’ has to meet the criteria of the EC Architect’s Directive (1985). The criteria are enumerated in 11 principles of Article 3 of the Directive. The Advisory Committee, established by the European Council got the task to examine such diplomas in the case some doubts are raised by other Member States. To carry out this task a matrix was designed, as an independent interpreting framework that mediates between the principles of Article 3 and the actual study program of a faculty. Such a tool was needed because of inconsistencies in the list of principles, differences between linguistic versions ofthe Directive, and quantification problems with time, devoted to the principles in the study programs. The core of the matrix, its headings, is a categorisation of the principles on a higher level of abstractionin the form of a taxonomy of domains and corresponding concepts. Filling in the matrix means that each study element of the study programs is analysed according to their content in terms of domains; thesummation of study time devoted to the various domains results in a so-called ‘profile of a faculty’. Judgement of that profile takes place by committee of peers. The domains of the taxonomy are intrinsically the same as the concepts and categories, needed for the description of an architectural design object: the faculties of architecture. This correspondence relates the taxonomy to the field of design theory and philosophy. The taxonomy is an application of Domain theory. This theory,developed by the authors since 1977, takes as a view that the architectural object only can be described fully as an integration of all types of domains. The theory supports the idea of a participatory andinterdisciplinary approach to design, which proved to be awarding both from a scientific and a social point of view. All types of domains have in common that they are measured in three dimensions: form, function and process, connecting the material aspects of the object with its social and proceduralaspects. In the taxonomy the function dimension is emphasised. It will be argued in the paper that the taxonomy is a categorisation following the pragmatistic philosophy of Charles Sanders Peirce. It will bedemonstrated as well that the taxonomy is easy to handle by giving examples of its application in various countries in the last 5 years. The taxonomy proved to be an adequate tool for judgement ofstudy programs and their subsequent improvement, as constituted by the faculties of a Faculty of Architecture. The matrix is described as the result of theoretical reflection and practical application of a matrix, already in use since 1995. The major improvement of the matrix is its direct connection with Peirce’s universal categories and the self-explanatory character of its structure. The connection with Peirce’s categories gave the matrix a more universal character, which enables application in other fieldswhere the term ‘architecture’ is used as a metaphor for artefacts.
series DDSS
last changed 2003/11/21 15:16

_id e100
authors Bermudez, Julio and King, Kevin
year 1995
title Architecture in Digital Space: Actual and Potential Markets
doi https://doi.org/10.52842/conf.acadia.1995.405
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 405-423
summary As both the skepticism and 'hype' surrounding electronic environments vanish under the weight of ever increasing power, knowledge, and use of information technologies, the architectural profession must prepare for significant expansion of its professional services. To address the issue, this paper offers a survey of the professional services architects and designers do and may provide in digital space, and who the potential clients are. The survey was conducted by interviews with software developers, gaming companies, programmers, investigators, practicing architects, faculty, etc. It also included reviews of actual software products and literary research of conference proceedings, journals, books and newspapers (i.e. articles, classified ads, etc.). The actual and potential markets include gaming and entertainment developments, art installations, educational applications, and research. These markets provide architects the opportunity to participate in the design of 3D gaming environments, educational software, architecture for public experience and entertainment, data representation, cyberspace and virtual reality studies, and other digital services which will be required for this new world. We will demonstrate that although the rapidly growing digital market may be seen by some to be non-architectural and thus irrelevant to our profession, it actually represents great opportunities for growth and development. Digital environments will not replace the built environment as a major architectural market, but they will significantly complement it, thus strengthening the entire architectural profession.
series ACADIA
email
last changed 2022/06/07 07:52

_id 8f0b
authors Bhavnani, S., Flemming, U., Forsythe, D.E., Garrett, J.H., and Shaw, D.S.
year 1995
title Understanding and Assisting CAD Users in the Real World
doi https://doi.org/10.52842/conf.acadia.1995.209
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 209-227
summary In spite of the rapid increase in functionality and resources provided by CAD systems, productivity growth expected from their use has been difficult to achieve. Although many surveys describe this "productivity puzzle", few studies have been conducted on actual CAD users to understand its causes. In an effort to understand this issue, the first author visited a federal architectural office and observed CAD users in their natural setting using ethnographic techniques developed by cultural anthropologists. This paper describes preliminary results obtained from the study. The study revealed that users had leveled-off in their learning and experimentation and were using the CAD system in sub-optimal ways. The authors argue that this sub-optimal usage occurs because users have limited ways to learn better or different ways of executing tasks. The authors propose that CAD systems should provide active assistance, that is, intervene spontaneously with advice, assistance, and relevant information while the user interacts with the system. They conclude with some issues revealed by the study that should be considered when developing such active assistance.

series ACADIA
email
last changed 2022/06/07 07:52

_id 8a1a
authors Burattini, Ernesto
year 1995
title Expert Systems and Hypertext: Can They Work Cooperatively?
doi https://doi.org/10.52842/conf.ecaade.1995.315
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 315-322
summary In recent years two technologies, hypertext and expert systems, developed independently each other, drawn researcher´s attention since they seemed good tools to represent the knowledge and the reasoning process performed by human beings. These two technologies, until recently, had not too much intersection between them notwithstanding both were involved in representing the knowledge of experts of some domains and the domains itself. Also in the architecture field some expert systems and many hypertext products have been developed. Starting from some applications developed by our research team, in terms of expert systems and hypertext, we try here to give some suggestions about the possible interactions and the complementary use we may done of them.
series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_38.htm
last changed 2022/06/07 07:54

_id maver_076
id maver_076
authors Chen, Y., Fram, I. and Maver, T.W.
year 1995
title On the Architecture of a Computer-Mediated Collaborative Product Design Environment
source Intelligent Manufacturing Conference (Ed: S Yang et al) Wuhan, PRC
summary This paper describes the development of a COmputer-Mediated Collaborative Product development Environment (COMCOPE) within the context of the construction industry, a collaborative project between Anglia Polytechnic University, the University of Strathclyde and some industrial partners. The most prominent feature about COMCOPE lies in the particular emphasis on supporting human-human interaction across time and space through computer mediation within a distributed and networked environment. Based on a review of related research areas, traditional computer integrated construction concepts have been extended within the framework of computer supported cooperative work, which results in the COMCOPE conceptual architecture. As the core of COMCOPE architecture an interaction model has been developed to help articulate collaborative activities. Implementation issues have been addressed, and a prototype system, based on an augmented client-server model, has been outlined.
series other
type normal paper
email
last changed 2015/02/20 11:15

_id 67cd
authors Clibbon, K., Candy, L. and Edmonds, E.
year 1995
title A Logic-Based Framework for Representing Architectural Design Knowledge
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 91-102
summary This paper proposes a logic-based framework for representing and manipulating knowledge during Computer-Aided Architectural Design. The framework incorporates a meta-level architecture to represent declarative design knowledge and strategic knowledge used by the designer. It consists of an object layer, a design requirements layer and strategies for navigating through the design space. An extended first-order logic is described which has been used to represent some examples of architectural knowledge. This computational model is being implemented in KAUS (Knowledge Acquisition and Utilisation System), a general purpose knowledge-based system, founded in Multi-Layered Logic.
keywords Design Knowledge, Strategic Knowledge, Multi-Layered Logic.
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 44f6
authors Colajanni, Benedetto and Pellitteri, Giuseppe (Eds.)
year 1995
title Multimedia and Architectural Disciplines [Conference Proceedings]
doi https://doi.org/10.52842/conf.ecaade.1995
source Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4 / Palermo (Italy) 16-18 November 1995, 436 p.
summary The rapid development of the potentialities of multimedia imposes a reflection about its use in teaching architecture. Multimedia is multifaceted and each facet deserves a particular attention inasmuch as it can change the traditional approach to learning. A direct experience of an architectural work can be simulated with a impact far stronger than an experience trough photographs, drawings and books can do. But, as every positive fact can have in certain cases also some negative consequences. the intensity of the participation to an experience structured by someone else can leave less space to a personal approach to the object of the presentation. The same problem is posed if we consider the structure of an hypertext. The essence of the hypertext lies in the net of relationships between very different kinds of documents that it is able to manage in order to express the complexity of its theme. But who has to create the net, the teacher choosing the relationship that he thinks important or the learner to build a personal image of the hypertext matter. It is an old question about the two faces of teaching: transmitting knowledge or giving the learner the instruments to build by oneself his store of knowledge. Easy and trivial answer that both approaches can be useful. The accomplishment of a multimedial sequence of average complexity requires at present a lot of time. Hence, to be convenient, it is to be used many times, then by many students. The effectiveness of the tool partly depends on the rapidity with which it can be constructed. Speeding it up would allow to use this kind of tools with the same easiness than mare traditional means of representation. Besides those general considerations a check is to do on the peculiarities, if any, of the use of multimedia in the different disciplines of the formative curriculum of an architect. This is theme of our thirteenth conference. The programme has been articulated into sessions, dealing separately with history teaching, design teaching and research. Of course the sessions dealing with design are more numerous than the other, since design is the axis of teaching architecture. The presented paper cover a large arc of arguments, dealing with many facets of the proposed themes with plenty of examples and documentation on practical experiences. constituting a corpus of great usefulness for any operator in the field of architectural teaching.

series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Home.htm
last changed 2022/06/07 07:49

_id 80df
authors Cook, Alan R.
year 1995
title Stereopsis in the Design and Presentation of Architectural Works
doi https://doi.org/10.52842/conf.acadia.1995.113
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 113-137
summary This article presumes the primacy of spatial cognition in evaluating architectural designs and begins by describing key concepts involved in the perception of spatial form, focussing on parallax and stereoscopy. The ultimate emphasis is directed at presenting techniques which employ computers with modest hardware specifications and a basic three-dimensional modeling software application to produce sophisticated imaging tools. It is argued that these techniques are comparable to high end computer graphic products in their potentials for carrying information and in some ways are superior in their speed of generation and economies of dissemination. A camera analogy is considered in relation to controlling image variables. The ability to imply a temporal dimension is explored. An abbreviated summary of pertinent binocular techniques for viewing stereograms precedes a rationalization and initiation for using the cross-convergence technique. Ways to generate and view stereograms and other multiscopic views using 3-D computer models are described. Illustrations from sample projects show various levels of stereogram rendering including the theoretically 4-D wireframe stereogram. The translated perspective array autostereogram is presented as an economical and easily reproducible alternative to holography as well as being a substitute for stop action animation.

series ACADIA
email
last changed 2022/06/07 07:56

_id 8cdd
authors Coyne, Richard
year 1995
title Multimedia Metaphors in the Design Studio
doi https://doi.org/10.52842/conf.ecaade.1995.129
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 129-138
summary In this paper I examine some of he ways that multimedia impacts upon the design studio. I show how multimedia affects design products and processes in so far as it is caught up in the metaphors we use in structuring design tasks. But this influence is far from deterministic. Metaphors entail various oppositions, the resolution of which sets the problems for the designer in the particular design situation. The article describes two cases of using multimedia in a design studio teaching situation. The first explores how multimedia brings to light the opposition between the design and the presentation of the design. I explore how students cope with the tensions that arise when using multimedia. The second case study looks at the conventional privileging of the visual over the other senses in architectural design. I describe a design studio in which we deliberately privileged the audile sense over the visual. This was established through the way we set the brief, hut also through the use of multimedia technology. Students used sound recorded from the site in conjunction with MIDI keyboard and sound processing technology to analyse and synthesise sound pertinent to the design of a pavilion at the Circular Quay area on the busy Sydney foreshore. We examine what difference this emphasis upon the audile made to the design process and to the design product, and how multimedia affects design.

series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_17.htm
last changed 2022/06/07 07:56

_id eb51
authors Coyne, Richard
year 1996
title CAAD, Curriculum and Controversy
doi https://doi.org/10.52842/conf.ecaade.1996.121
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 121-130
summary This paper brings some of the debate within educational theory to bear on CAAD teaching, outlining the contributions of conservatism, critical theory, radical hermeneutics and pragmatism. The paper concludes by recommending that CAAD teaching move away from conservative concepts of teaching, design and technology to integrate it into the studio. In a highly illuminating book on education theory, Shaun Gallagher (1991) outlines four current views on education that correspond to four major positions in contemporary social theory and philosophy. I will extend these categories to a consideration of attitudes to information technology, and the teaching of computing in architecture. These four positions are conservatism, critical theory, radical hermeneutics, and pragmatism. I will show how certain issues cluster around them, how each position provides the focus of various discursive practices, or intellectual conversations in contemporary thinking, and how information technology is caught up in those conversations. These four positions are not "cognitive styles," but vigorously argued domains of debate involving writers such as Gadamer, Habermas and Derrida about the theory of interpretation. The field of interpretation is known as hermeneutics, which is concerned less with epistemology and knowledge than with understanding. Interpretation theory applies to reading texts, interpreting the law, and appreciating art, but also to the application of any practical task, such as making art, drawing, defining and solving problems, and design (Coyne and Snodgrass, 1995). Hermeneutics provides a coherent focus for considering many contemporary issues and many domains of practice. I outline what these positions in education mean in terms of CAAD (computer-aided architectural design) in the curriculum.

series eCAADe
email
more http://www.caad.ac.uk/~richard
last changed 2022/06/07 07:56

_id 8991
authors Danahy, John and Hoinkes, Rodney
year 1995
title Polytrim: Collaborative Setting for Environmental Design
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 647-658
summary This paper begins with a review of the structuring values and questions the Centre for Landscape Research (CLR) is interested in answering with its testbed software system Polytrim (and its derivatives; CLRview, CLRpaint, CLRmosaic available via anonymous ftp over the internet). The mid section of the paper serves as a guide to Polytrim's structure and implementation issues. Some of the most enduring and significant principles learned from Polytrim's use over the last six years of use in research, teaching and professional practice are introduced. The paper will end with an overview of characteristics that we believe our next generation of software should achieve. The CLR's digital library on the World-Wide Web provides an extensive Set of illustrations and detailed descriptions of the ideas and figures presented in this paper. Endnotes provide specific internet addresses for those that wish to read, see or use the system.
keywords Dialogue, Interaction, Collaboration, Integration, Setting
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 819d
authors Eiteljorg, H.
year 1988
title Computing Assisted Drafting and Design: new technologies for old problems
source Center for the study of architecture, Bryn Mawr, Pennsylvania
summary In past issues of the Newsletter, George Tressel and I have written about virtual reality and renderings. We have each discussed particular problems with the technology, and both of us mentioned how compelling computer visualizations can be. In my article ("Virtual Reality and Rendering," February, 1995, Vol. 7, no. 4), I indicated my concerns about the quality of the scholarship and the level of detail used in making renderings or virtual worlds. Mr. Tressel (in "Visualizing the Ancient World," November, 1996, Vol. IX, no. 3) wrote about the need to distinguish between real and hypothetical parts of a visualization, the need to differentiate materials, and the difficulties involved in creating the visualizations (some of which were included in the Newsletter in black-and-white and on the Web in color). I am returning to this topic now, in part because the quality of the images available to us is improving so fast and in part because it seems now that neither Mr. Tressel nor I treated all the issues raised by the use of high-quality visualizations. The quality may be illustrated by new images of the older propylon that were created by Mr. Tressel (Figs. 1 - 3); these images are significantly more realistic than the earlier ones, but they do not represent the ultimate in quality, since they were created on a personal computer.
series other
last changed 2003/04/23 15:50

_id 6a3a
authors Ekholm, A., Fridqvist, S. and Af Klercker, J.
year 1995
title BAS.CAAD - Building and User Activity Systems Modelling for Computer-Aided Architectural Design
doi https://doi.org/10.52842/conf.ecaade.1995.217
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 217-230
summary In the early stages of the building design process not only building and site but also user activities and experiences are formed. This paper presents a development programme for CAAD where conceptual models of some fundamental characteristics of building, site and user organisation will be developed and implemented in a prototype CAAD-programme. The models are based both on empirical studies and an ontological Framework which is also used for organising the basic object structure of the prototype CAD program. The architectural design process has several characteristics which a CAAD-programme must support, e.g incremental determination of properties, change of scale and shift of focus. The research investigates how the design object and the user interface can be formed to serve this working method. One important field is to study the usefulness of the user organisation model for the brief and building management stages. The programming work for the prototypes is done with Smalltalk on Macintosh computers. The tests of the prototype includes spatial co-ordination of the three systems.

series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_28.htm
last changed 2022/06/07 07:55

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

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