CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 375

_id c05a
authors Bridges, Alan
year 1995
title Design Precedents for Virtual Worlds
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 293-302
summary The usual precedents cited in relation to Cyberspace are William Gibson's book "Neuromancer" and Ridley Scott's film. "Bladerunner". This paper argues that, whilst literature and film are appropriate precedents, there are more suitable sources to refer to when designing virtual worlds. The paper discusses the use of computer modelling in exploring architectonic concepts in three-dimensional space. In doing so it draws on the philosophy of simulation and gives examples from alternative film and literature sources but concludes that one of the most appropriate metaphors is widely available in the form of the television soap opera.
keywords Design Simulation, Space, Time, Virtual Reality
series CAAD Futures
email
last changed 2003/11/21 15:16

_id aab6
authors Bermudez, Julio
year 1995
title Designing Architectural Experiences: Using Computers to Construct Temporal 3D Narratives
doi https://doi.org/10.52842/conf.acadia.1995.139
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 139-149
summary Computers are launching us into a representational revolution that fundamentally challenges the way we have hitherto conceived and practiced architecture. This paper will explore one of its fronts: the simulation of architectural experiences. Today's off-the-shelf softwares (e.g. 3D modeling, animations, multimedia) allow us for first time in history to depict and thus approach architectural design and criticism truly experientially. What is so appealing about this is the possibility of shifting our attention from the object to the experience of the object and in so doing reconceptualizing architectural design as the design of architectural experiences. Carrying forward such a phenomenological proposition requires us to know (1) how to work with non-traditional and 'quasi-immersive' (or subject-centered) representational systems, and (2) how to construct temporal assemblages of experiential events that unfold not unlike 'architectural stories'. As our discipline lacks enough knowledge on this area, importing models from other fields appears as an appropriate starting point. In this sense, the narrative arts (especially those involved with the temporal representation of audio-visual narratives) offer us the best insights. For example, principles of cinema and storytelling give us an excellent guidance for designing architectural experiences that have a structuring theme (parti), a plot (order), unfolding episodes (rhythm), and special events (details). Approaching architecture as a temporal 3D narrative does transform the design process and, consequently, its results. For instance, (1) phenomenological issues enter the decision making process in an equal footing to functional, technological, or compositional considerations; (2) orthographic representations become secondary sources of information, mostly used for later accurate dimensioning or geometrization; (3) multi-sensory qualities beyond sight are seriously considered (particularly sound, texture, and kinesthetic); etc.
series ACADIA
email
last changed 2022/06/07 07:52

_id 47c7
authors Fasse, Isabelle and Paul, Jean Claude
year 1995
title Realistic Rendering and Computer-Aided Lighting Design in Architecture
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 241-255
summary This paper presents an application of realistic rendering to computer aided design in architecture. The application concerns lighting design of buildings. We describe a library of algorithms which allows the simulation of the light sources emittance, surfaces reflectance/transmittance, and light propagation laws. Our general algorithm can compute a physically based simulation of illumination in complex geometric models and offers the capability to change the inputs without recalculating the entire global physical solution. Since the solution is view independent, hardware graphic accelerations are then used to generate the images. Two industrial experimentations have proved that our system can help designers to evaluate small iterations in the design, as well as compare global alternative solutions. Therefore, design quality improvement can be obtained while saving the costly full scale trials that are necessary when conventional methods are used.
keywords Computer-Aided Design, Computer Graphics, Synthesis Images, Architectural Design, Lighting Engineering
series CAAD Futures
last changed 1999/08/03 17:16

_id 9a66
authors Lee, H., Lee, J. and Chang, S.
year 1995
title Design Adaptation for Handling Design Failures
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 567-576
summary This research deals with two important issues in Case-based Design (CBD): a structure of design cases and a process of design adaptation for handling design failures. The structure of design cases involves problem situation, design specification, design tasks, design solutions, causal explanation, past design failures as well as design performance. It has been noticed that how to represent a structure of design cases and how it can be used in actual a process of design adaptation process are important in Case-based Design. Adaptation process in Case-based Design is also critcial, especially in handling design failures. The description and the analysis of design adaptation process in the context of Case-based Design paradigm is the major focus of this research. A model of casual explanation is presented as an useful tool for identifying sources of design failures. For efficiently handling design failures based on causal explanation, it is essential to characterize various design failures and to devise an adequate structure of adaptation process. Applicability of adaptation process is demonstrated in an exemplary kitchen layout.
keywords Design Failures, Design Adaptation, Causal Explanation, Adaptation Strategies
series CAAD Futures
last changed 1999/08/03 17:16

_id c449
authors Millard, Lesley
year 1995
title A Strategic Approach to Climate Responsive Design Using Computer Based Learning
doi https://doi.org/10.52842/conf.ecaade.1995.177
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 177-182
summary Existing computer software to support the teaching of environmental issues to architecture students is mainly based on energy calculation methods or packages of information split into subject areas. Neither approach seems to adequately support the early stages of the design process. The paper explores the construction of a model for a computer based learning system to teach the development of environmental strategies. Different strands of educational theory were used to develop teaching principles based around consideration of the subjective quality of knowledge influenced by ideas and theories from different sources, the importance of learning a "language" consisting of methods and theories of a subject and their application in context and the suggestion that "deep" learning requires conceptual changes. A suitable framework for the development of environmental strategies is suggested and its implementation using multi-media software as a method of integrating different types of information and learning materials is proposed. The paper concludes that the process of analysis is a key part of the system and should be made the focus of the structure and contents.

series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_23.htm
last changed 2022/06/07 07:58

_id e75d
authors Achten, H., Dijkstra, J., Oxman, R. and Bax, Th.
year 1995
title Knowledge-Based Systems Programming for Knowledge Intensive Teaching
doi https://doi.org/10.52842/conf.ecaade.1995.139
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 139-148
summary Typological design implies extensive knowledge of building types in order to design a building belonging to a building type. It facilitates the design process, which can be considered us a sequence of decisions. The paper gives an outline of a new approach in a course teaching typological knowledge through the medium of Knowledge-Based Systems programming. It demonstrates how Knowledge-Based Systems offer an appropriate structure for analysing the knowledge required to implement typological design. The class consists of third-year undergraduate students with no extensive previous programming experience. The implementation language is AutoLISP which operates in the AutoCAD environment. The building type used in the course is the office building. in order to become acquainted with both building type and programming in AutoLISP, information and instructions have been gathered and prestructured, including a worked out analysis and AutoLISP code. Office plans are generated through use of the Knowledge-Based System. They are encoded in the form of frames. At the end of the course the students will have learned the basics of Knowledge-Based Systems, have been introduced to programming these systems, have analysed and reflected upon the design process, and gained insight into a specific building type.
series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_18.htm
last changed 2022/06/07 07:54

_id 6cb2
authors Af Klercker, Jonas
year 1995
title Architects Early Sketching on Computer Using Multimedia
doi https://doi.org/10.52842/conf.ecaade.1995.247
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 247-256
summary This paper presents a development work which aims at practical applications of ideas built on experiences in practise and education and the theoretical development in the BAS.CAAD project. The important difference between BAS.CAAD and CAD programs of today is the possibility to handle user organisation, building design and site in the same program. This means that design today has to be done in at least 3 separate programs with different ways of defining objects. It is then a computer technical problem to mix and study the relations between objects of separate origin. In a recent project our method to overcome this difficulty in CAAD computing was using a Multimedia program making visual simulations to analyse consequences of form etc. As the process went on and forms where more concrete it was possible to make simulations worth showing and discussing to involve colleagues, clients and users.

series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_51.htm
last changed 2022/06/07 07:54

_id b914
authors Asanowicz, Aleksander and Asanowicz, Katarzyna
year 1995
title Designing, CAD and CAD
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 181-192
summary The general aim of our discussion is to analyze what has been changed in design process according to introducing the computers technology. For the better understanding of the design process evolution, we should precisely define start point - the traditional design process.Let's treat it as an iteration game between a designer and user. If we assume that the designing base is a reductive strategy, we can define six stages of it: 1.) To define a need; 2.) To formulate a task; 3.) To synthesize a design proposals; 4.) To analyze and optimize; 5.) To make a presentation. // The last stage - the presentation of designing proposals is the main factor of using computers in design process and creating definition of CAD as Computer Aided Drafting. According to this interpretation CAD has included four groups of activities: A.) Geometrical modelling; B.) Analysis; C.) Revision and estimation of design proposals; D.) Technical drawing preparing. // Unfortunately it has no connections with another meaning of CAD - Computer Aided Design because concerns every stage of design process except of creation of architectural form. On the other hand, computer enables us to improve the design process by permanent perception of designing forms and dynamic control over the transforming structure. Nowadays thanks to full-function sketching workstation and software like Fractal Design Painter a computer can be useful from the moment when the first line is drawing. It is possible, that the new generation of CAD software - CAD with Personality which connects computer models with picture transformation will enable CAD to be Computer Aided Design.
series plCAD
email
last changed 2000/01/24 10:08

_id ddssar0206
id ddssar0206
authors Bax, M.F.Th. and Trum, H.M.G.J.
year 2002
title Faculties of Architecture
source Timmermans, Harry (Ed.), Sixth Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings Avegoor, the Netherlands), 2002
summary In order to be inscribed in the European Architect’s register the study program leading to the diploma ‘Architect’ has to meet the criteria of the EC Architect’s Directive (1985). The criteria are enumerated in 11 principles of Article 3 of the Directive. The Advisory Committee, established by the European Council got the task to examine such diplomas in the case some doubts are raised by other Member States. To carry out this task a matrix was designed, as an independent interpreting framework that mediates between the principles of Article 3 and the actual study program of a faculty. Such a tool was needed because of inconsistencies in the list of principles, differences between linguistic versions ofthe Directive, and quantification problems with time, devoted to the principles in the study programs. The core of the matrix, its headings, is a categorisation of the principles on a higher level of abstractionin the form of a taxonomy of domains and corresponding concepts. Filling in the matrix means that each study element of the study programs is analysed according to their content in terms of domains; thesummation of study time devoted to the various domains results in a so-called ‘profile of a faculty’. Judgement of that profile takes place by committee of peers. The domains of the taxonomy are intrinsically the same as the concepts and categories, needed for the description of an architectural design object: the faculties of architecture. This correspondence relates the taxonomy to the field of design theory and philosophy. The taxonomy is an application of Domain theory. This theory,developed by the authors since 1977, takes as a view that the architectural object only can be described fully as an integration of all types of domains. The theory supports the idea of a participatory andinterdisciplinary approach to design, which proved to be awarding both from a scientific and a social point of view. All types of domains have in common that they are measured in three dimensions: form, function and process, connecting the material aspects of the object with its social and proceduralaspects. In the taxonomy the function dimension is emphasised. It will be argued in the paper that the taxonomy is a categorisation following the pragmatistic philosophy of Charles Sanders Peirce. It will bedemonstrated as well that the taxonomy is easy to handle by giving examples of its application in various countries in the last 5 years. The taxonomy proved to be an adequate tool for judgement ofstudy programs and their subsequent improvement, as constituted by the faculties of a Faculty of Architecture. The matrix is described as the result of theoretical reflection and practical application of a matrix, already in use since 1995. The major improvement of the matrix is its direct connection with Peirce’s universal categories and the self-explanatory character of its structure. The connection with Peirce’s categories gave the matrix a more universal character, which enables application in other fieldswhere the term ‘architecture’ is used as a metaphor for artefacts.
series DDSS
last changed 2003/11/21 15:16

_id cb18
authors Belibani, R., Gadola, A. and Marinelli, A.
year 1995
title Hypervisible Cities: Seville, Barcelona, Lisbon
doi https://doi.org/10.52842/conf.ecaade.1995.161
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 161-168
summary The Hypertext 'HYPERVISIBLE CITIES: SEVILLE, BARCELONA, LISBON" was realised within the interuniversity scientific research "La Prodazione dei circuiti multimediali didattici per l'architettura e l'urbanisticai (The production of multimedia didactic circuits for architecture and urban planning), co-ordinator Prof Paola Coppola Pignatelli - Dipartimento di Progettozione Architettonica e Urbana - Facolta di Architettura, Universita "La Sapienza", Roma, Italia. The aim of the research is the representation through the hypermedia tool of the significant of the cities, perceived through their images. The hypertext it has been attempted to make hypervisible three major cities - Seville, Barcelona, Lisbon - through a horizontal/vertical reading, according to three directions of probing, for comparisons purposes among different methods of growth of the city form.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_21.htm
last changed 2022/06/07 07:54

_id c6bb
authors Bottelli, Valeria and Fogh, Christian
year 1995
title Galathea: A Case-Based Planning Tool for Knowledge Navigation in the Architectural Design Process
doi https://doi.org/10.52842/conf.ecaade.1995.427
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 427-436
summary We report on an on-going Ph.D. research aimed at the analysis of the nature of process knowledge in architectural design and the development of a conceptual model for a case-based navigation tool for its support. We describe architectural design from a process viewpoint and assume it as a form of intentional planning, leading from an initial state configuration toward a desired situation, by means of an incremental specification of goals, constraints and involved variables. We consider the very essence of design and of the specific professional skill characterising designers as the continual recursive transformation of the initial solution model, in order to map the desired state onto the enacted one and the capability to govern a number of continually changing variables in this direction. On the basis of this general concept of the design process, we describe the model of Galathea, a case-based planning tool, aimed at progressively representing the enlarging space of acquired knowledge, and at supporting the designer´s central role in the management of the design process.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_50.htm
last changed 2022/06/07 07:54

_id ff05
authors Butelski, Kazimierz
year 1995
title A Brief Note on Virtual Space
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 83-92
summary In its efforts to represent space, and then create architecture on the basis of this representation, humanity has taken three major steps. STEP 1. Representation of space in the form of a drawing or model; representations compared to the mental vision and then redrawn or remodelled, until the vision takes the shape of a finished building. This technology of design" followed different conventions, depending on the epoch. In the Middle Ages the method of approximation by triangles was introduced. The Renaissance used Projection, Elevation and Cross-Section. In order to construct a building, a flat, abstract representation is used, supplemented by a model showing spatial relations and a verbal description, impossible to convey graphically. STEP 2. Methods as in Step 1, but, beginning in the 1970s, with the use of computers, which allows also for the gradual integration of these methods in one program. Theoretically speaking, all necessary data can be now recorded, visualized, animated, etc., on a PC class computer. The design-aid software is based on the method of creating a 3D model of the whole building, and then generating the rest (projections, cross-sections) from it. STEP 3. The above step have - brought us to near- perfection in photorealistic representation of space, which remains, however only a 2D abstraction from 3D space. The next step, which is now taking place before (and in?) our very eyes, is to use systems which bring us directly into 3D space.
series plCAD
last changed 2000/01/24 10:08

_id aa01
authors Butelski, Kazimierz
year 1995
title On Similarities between the Conventions of Computer Modelling and the Creation of Architectural Form
doi https://doi.org/10.52842/conf.ecaade.1995.071
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 71-74
summary The following remarks relate to the creation of a geometric representation, which determines the future form of a building. I also discuss the relation between the three main conventions of computer modelling: Constructive Solid Geometry, Boundary Representation, Metagraphics and the currently design methods. For the sake of comparison, I selected three contemporary architects, Zaha Hadid, Arata Isozaki and Rob Krier represent mutually opposed, and also strongly ideological currents in today´s architecture, Arata Isozaki occupies the middle ground.
series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_9.htm
last changed 2022/06/07 07:54

_id a9ff
authors Chiou, Shang Chia and Krishnamurti, Ramesh
year 1997
title A Grammar of Taiwanese Temples
doi https://doi.org/10.52842/conf.caadria.1997.297
source CAADRIA ‘97 [Proceedings of the Second Conference on Computer Aided Architectural Design Research in Asia / ISBN 957-575-057-8] Taiwan 17-19 April 1997, pp. 297-311
summary Many different types of traditional Chinese buildings share quite similar architectural forms. This paper extends a shape grammar for Taiwanese vernacular dwellings (Chiou and Krishnamurti, 1995 a, b, c; 1996) to the traditional temple designs. Our grammar was derived from considerations of the traditional processes of design and construction of Taiwanese vernacular dwellings and from cultural influences. The processes for temple design and construction were similar; consequently, a temple grammar can be derived from this grammar. In this paper, we do so by augmenting the latter with additional rules that take into consideration specific changes to the spatial form that distinguish the traditional temples.
series CAADRIA
last changed 2022/06/07 07:55

_id 30ec
authors Coates, Paul and Hall, Miles Robin
year 1995
title The Use of CAAD to Generate Urban Form
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 599-616
summary The paper describes a computer modelling process suitable for the generation of townscape elements using a statistical simulation based on aesthetic theory in mathematics. This approach is also used to analyse existing urban settings and thereby allow comparison with the generated output of the model indicating close agreement between the model and attractive historical townscape. This agreement depends closely upon the size of the unit chosen for measurement of the existing townscape thereby determining how the output from the model should be scaled for construction. An independent low-level designing ability appears inherent in the model and there is a discussion as to how this might be further developed.
keywords Emergent Form, Generative Model, Power Laws, Townscape, Vernacular Style
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 80df
authors Cook, Alan R.
year 1995
title Stereopsis in the Design and Presentation of Architectural Works
doi https://doi.org/10.52842/conf.acadia.1995.113
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 113-137
summary This article presumes the primacy of spatial cognition in evaluating architectural designs and begins by describing key concepts involved in the perception of spatial form, focussing on parallax and stereoscopy. The ultimate emphasis is directed at presenting techniques which employ computers with modest hardware specifications and a basic three-dimensional modeling software application to produce sophisticated imaging tools. It is argued that these techniques are comparable to high end computer graphic products in their potentials for carrying information and in some ways are superior in their speed of generation and economies of dissemination. A camera analogy is considered in relation to controlling image variables. The ability to imply a temporal dimension is explored. An abbreviated summary of pertinent binocular techniques for viewing stereograms precedes a rationalization and initiation for using the cross-convergence technique. Ways to generate and view stereograms and other multiscopic views using 3-D computer models are described. Illustrations from sample projects show various levels of stereogram rendering including the theoretically 4-D wireframe stereogram. The translated perspective array autostereogram is presented as an economical and easily reproducible alternative to holography as well as being a substitute for stop action animation.

series ACADIA
email
last changed 2022/06/07 07:56

_id 4aae
authors Day, Alan K. and Radford, Antony D.
year 1995
title Imaging Change: The Computer City Model as a Laboratory for Urban Design Research
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 495-506
summary The use of an extensive and detailed computer model of the city of Bath, UK, as a laboratory for urban design research is discussed. Bath is a small predominantly Georgian historic city that has been designated a World Heritage Site. Examples are drawn from four kinds of work: the representation of Bathís historic growth (including unbuilt plans), the prediction of the urban design impact of individual development proposals, the study and development of explicit and implicit urban design Çrulesë for the form of existing and new development, and the impact on city form and appearance of policy proposals for urban sustainability.
keywords 3D City Modeling, Urban Modelling, Planning, Public Consultation
series CAAD Futures
email
last changed 2003/05/16 20:58

_id 4538
authors Dobson, A., Dokonal, W. and Kosco, I.
year 1995
title World Wide Web Presentation of Collaborative Student Design Work
doi https://doi.org/10.52842/conf.ecaade.1995.105
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 105-110
summary Inspired by presentations made at the last eCAADe conference of collaborative work by students at a number of schools of architecture who were using the Internet as a form of virtual studio, a network for a collaborative design project was set up between the schools of architecture in Bratislava, Graz and Luton. This paper takes the form of a multi-media presentation of the results of this collaborative project, carried out on-line via the World Wide Web site at the University of Technology in Graz. In addition to presenting the design solutions produced during the project, the paper analyses the technical difficulties encountered with file transfers, assesses the participants' experience of using the Internet as a medium for collaboration, evaluates the educational validity of the project and outlines proposals for the future development of collaborative activities by the group.
series eCAADe
email
last changed 2022/06/07 07:55

_id 262e
authors Does, Jan van der
year 1995
title A Student’s Project: Choices in Media for Communication and Presentation
source The Future of Endoscopy [Proceedings of the 2nd European Architectural Endoscopy Association Conference / ISBN 3-85437-114-4]
summary The Delft Faculty of Architecture is currently working with a new educational method called “Problem Based Learning”. After teaching basic principles in free-hand drawing and theory of form in the new block system, the sector Media takes also part in the third and fourth year, mostly in the design disciplines. Communication and presentation techniques, so important for the future, that architects and townplanners were organized for further discussions in close cooperation between the three sections of the Media sector. It resulted in the creation of a media module.

Finally a short video production about the Faculty of Architecture resp. the sector Media at Delft University of Technology will be presented.

keywords Architectural Endoscopy, Real Environments
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id ecaade2022_398
id ecaade2022_398
authors Dzurilla, Dalibor and Achten, Henri
year 2022
title What’s Happening to Architectural Sketching? - Interviewing architects about transformation from traditional to digital architectural sketching as a communicational tool with clients
doi https://doi.org/10.52842/conf.ecaade.2022.1.389
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 389–398
summary The paper discusses 23 interviewed architects in practice about the role of traditional and digital sketching (human-computer interaction) in communication with the client. They were selected from 1995 to 2018 (the interval of graduation) from three different countries: the Czech Republic (CR), Slovakia (SR), Netherland (NR). To realize three blending areas that impact the approach to sketching: (I) Traditional hand and physical model studies (1995-2003). (II)Transition form - designing by hand and PC (2004–2017). (III) Mainly digital and remote forms of designing (2018–now). Interviews helped transform 31 “parameters of tools use” from the previous theoretical framework narrowed down into six main areas: (1) Implementation; (2)Affordability; (3)Timesaving; (4) Drawing support; (5) Representativeness; (6) Transportability. Paper discusses findings from interviewees: (A) Implementation issues are above time and price. (B) Strongly different understanding of what digital sketching is. From drawing in Google Slides by mouse to sketching in Metaverse. (C) Substantial reduction of traditional sketching (down to a total of 3% of the time) at the expense of growing responsibilities. (D) 80% of respondents do not recommend sketching in front of the client. Also, other interesting findings are further described in the discussion.
keywords Architectural Sketch, Digital Sketch, Effective Visual Communication
series eCAADe
email
last changed 2024/04/22 07:10

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