CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 370

_id 276c
authors Breen, Jack
year 1995
title Dynamic Perspective: The Media Research Programme
source The Future of Endoscopy [Proceedings of the 2nd European Architectural Endoscopy Association Conference / ISBN 3-85437-114-4]
summary This paper focuses on the Research Programme of the Media Sector at the Faculty of Architecture, Delft University of Technology. The media research objectives for the coming years have been brought together with an overall project: “Dynamic Perspective”. The “dynamic” quality may be interpreted both as movement (visual displacement and registration) and as change (the effects of different options).

The four projects which together make up this research programme deal with perception (understanding) and conception (designing and imaging) of urban space: “the architecture of the city”. Specific aspects are the effects of primary and secondary spatial boundaries and the systematic structuring of simulation of visual information. The programme will further concentrate on the development and implementation of relevant techniques (besides “traditional” ones such as the drawing and the architectural model, on multimedia techniques such as endoscopy, computer visualization and development of virtual reality systems), both in education and in design practice.

By means of analysis, the creation of visual models of choice and the setting up of experiments, the programme aims at the furthering of theoretical knowledge and at acquiring better insights into the effects of design decisions at an urban level, both for designers and for other participants in the design process. Further development of existing laboratory facilities towards a comprehensive Design Simulation Laboratory is an important aspect of the programme.

Within the media research process the Aspern location master plan has been considered as a case study, the findings of which will be presented separately in the workshop sessions.

keywords Architectural Endoscopy, Real Environments
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 83fe
authors Choi, Jin Won
year 1995
title Digital Athens: An Application of ArchiTOUR, A Multimedia Authoring System
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 517-527
summary This paper presents an educational software package for teaching and learning architectural history and theory. The package called Digital Athens is intended to teach architecture in Ancient Athens. It has been developed with the ArchiTOUR multimedia authoring system for architectural education, especially architectural history and theory. It proposes an efficient way to handle and present the diverse multimedia data that architectural education requires. The first section of this paper describes the ArchiTOUR multimedia authoring system. ArchiTOURís main features include 1) three different working modes; 2) ArchiTOUR objects; 3) linking ArchiTOUR objects; and 4) ArchiTOUR hotspots. The next part presents Digital Athens as an application of ArchiTOUR. This segment demonstrates the main ideas involved in the package and the authoring system by illustrating the contents of Digital Athens. Finally, the last part discusses future extensions of ArchiTOUR as well as the Digital Athens package itself.
keywords Multimedia, Hypermedia, Authoring, 3D Visualization
series CAAD Futures
last changed 1999/08/03 17:16

_id 64bf
authors Chuah, M.C., Roth, S.F., Mattis, J., and Kolojejchick, J.A.
year 1995
title SDM: Selective Dynamic Manipulation of Visualizations
source Proceedings of UIST‘95, ACM Symposium on User Interface Software and Technology, Pittsburg. 61-70
summary In this paper we present a new set of interactive techniques for 2D and 3D visualizations. This set of techniques is called SDM (Selective Dynamic Manipulation). Selective, indicating our goal for providing a high degree of user control in selecting an object set, in selecting interactive techniques and the properties they affect, and in the degree to which a user action affects the visualization. Dynamic, indicating that the interactions all occur in real-time and that interactive animation is used to provide better contextual information to users in response to an action or operation. Manipulation, indicating the types of interactions we provide, where users can directly move objects and transform their appearance to perform different tasks. While many other approaches only provide interactive techniques in isolation, SDM supports a suite of techniques which users can combine to solve a wide variety of problems.
series other
last changed 2003/04/23 15:14

_id 819d
authors Eiteljorg, H.
year 1988
title Computing Assisted Drafting and Design: new technologies for old problems
source Center for the study of architecture, Bryn Mawr, Pennsylvania
summary In past issues of the Newsletter, George Tressel and I have written about virtual reality and renderings. We have each discussed particular problems with the technology, and both of us mentioned how compelling computer visualizations can be. In my article ("Virtual Reality and Rendering," February, 1995, Vol. 7, no. 4), I indicated my concerns about the quality of the scholarship and the level of detail used in making renderings or virtual worlds. Mr. Tressel (in "Visualizing the Ancient World," November, 1996, Vol. IX, no. 3) wrote about the need to distinguish between real and hypothetical parts of a visualization, the need to differentiate materials, and the difficulties involved in creating the visualizations (some of which were included in the Newsletter in black-and-white and on the Web in color). I am returning to this topic now, in part because the quality of the images available to us is improving so fast and in part because it seems now that neither Mr. Tressel nor I treated all the issues raised by the use of high-quality visualizations. The quality may be illustrated by new images of the older propylon that were created by Mr. Tressel (Figs. 1 - 3); these images are significantly more realistic than the earlier ones, but they do not represent the ultimate in quality, since they were created on a personal computer.
series other
last changed 2003/04/23 15:50

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id 7c32
authors Hovestadt,V., Gramberg, O. and Deussen, O.
year 1995
title Hyperbolic User Interfaces for Computer Aided Architectural Design Short Papers: Drawing, Painting and Sketching
source Proceedings of ACM CHI'95 Conference on HumanFactors in Cmputing Systems 1995 v.2 pp. 304-305
summary We present basic ideas and a prototypical implementation of a graphical user interface intended for the architectural design process. The interface integrates CAD-like object manipulation and navigation through large data sets. Navigation and working area are not separated as done in prior work. Geometric transformations produce a deformed but controllable display of the data in the border area of the working window while normal working is possible in the untransformed center. The arrangement allows the user to shift directly from construction tasks to navigation tasks. Data reduction techniques have been implemented in order to reduce the cost of transformation and display.
keywords Information Visualization; Fisheye Technique; Focus+Context Technique, Interaction
series other
last changed 2002/07/07 16:01

_id 5c5f
authors Jepson, W., Liggett, R. and Friedman, S.
year 1995
title An environment for real-time urban visualization
source Proceedings of the Symposium on Interactive 3D Gra hics, Monterey, CA
summary Drawing from technologies developed for military flight simulation and virtual reality, a system for efficiently modeling and simulating urban environments has been implemented at UCLA. This system combines relatively simple 3-dimensional models (from a traditional CAD standpoint) with aerial photographs and street level video to create a realistic (down to plants, street signs and the graffiti on the walls) model of an urban neighborhood which can then be used for interactive fly and walk-through demonstrations.The Urban Simulator project is more than just the simulation software. It is a methodology which integrates existing systems such as CAD and GIS with visual simulation to facilitate the modeling, display, and evaluation of alternative proposed environments. It can be used to visualize neighborhoods as they currently exist and how they might appear after built intervention occurs. Or, the system can be used to simulate entirely new development.
series other
last changed 2003/04/23 15:50

_id a4f6
authors Kimura, T., Komatsu, K. and Watanabe, H.
year 1995
title Spatial Configuration Data Model For InterApplicational Collaborative Design
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 761-770
summary In this paper, a new design method is proposed which will enable the designer to predict and control the flow of pedestrians acting inside the designed building. Watanabe laboratory has been working on human behavioral research, and referring to the results of these studies, the authors pointing out the requirements for a tool supporting the new design method. Later on, a data model and a loosely integrated system intended to match the needs will be proposed.
keywords Human Behavior, Design Method, Design Process, Integrated CAD System
series CAAD Futures
last changed 1999/08/03 17:16

_id 640d
authors Koszewski, Krysztof
year 1995
title Communication of Ideas in Architecture Versus Computer Techniques
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 171-180
summary Computer as a tool in architects' work is an obvious thing for near all of us. Recent two - three years have shown that probably the most revolutionary feature of computers is their immense possibility of usage in today's communication techniques, the continuous flow of information. This fact makes us to think about computer techniques as an useful tool not only in designing, but also in extensive presenting of ideas - like communication between architects and all the others involved in the designing and building process. Presenting ideas requires prior process of gathering data and storing it in computers' memory. Incredible progress in ways of organizing information leads also to the idea of developing a sketch of a standard of the amount and structure of information gathered to make it an universal set of parameters describing the design - a multi - functional database. The first part (presenting ideas) is more to be used in Poland by now. Architects should appreciate benefits of an impressive presentation and they already started to. The universal database for use by everyone, or rather a file of the project, which presentation is a part of, is rather a theory by now. But exploring it’s potential and a real need to create one - is essential.
series plCAD
email
last changed 2003/05/17 10:01

_id 4cb3
authors Kwartler, Michael
year 1995
title Beyond the Adversial: Conflict Resolution, Simulation and Community Design
source The Future of Endoscopy [Proceedings of the 2nd European Architectural Endoscopy Association Conference / ISBN 3-85437-114-4]
summary Fundamentally, the design of communities in the United States is grounded in the Constitution’s evolving definition of property and the rights and obligations attendant to the ownership and use of real property. The rearticulation of Jefferson’s dictum in the Declaration of Independence; “that individuals have certain inalienable rights, among these are life, liberty, and the pursuit of happiness” to the Constitution’s “life, liberty and property” represents a pragmatic understanding of the relationship between property and the actualization of the individual in society. In terms of community design, this means extensive public involvement and participation in not only the formulation of rules and regulations but of individual projects as well.

Since the 1960’s as planning and community design decision making has become increasingly contentious, the American legal system’s adversial approach to conflict resolution has become the dominant model for public decision making. The legal system’s adversial approach to adjudication is essentially a zero-sum game of winners and losers, and as most land-use lawyers will agree, is not a good model for the design of cities. While the adversial approach does not resolve disputes it rarely creates a positive and constructive consensus for change. Because physical planning and community design issues are not only value based, community design through consensus building has emerged as a new paradigm for physical planning and design.

The Environmental Simulation Center employs a broad range of complementary simulation and visualization techniques including 3-D vector based computer models, endoscopy, and verifiable digital photomontages to provide objective and verifiable information for projects and regulations under study.

In this context, a number of recent projects will be discussed which have explored the use of various simulation and visualization techniques in community design. Among them are projects involved with changes in the City’s Zoning Regulations, the community design of a major public open space in one of the region’s mid-size cities, and the design of a new village center for a suburban community, with the last project employing the Center’s userfriendly and interactive 3-D computer kit of parts. The kit - a kind of computer “pattern book” is comprised of site planning, urban and landscape design and architectural conventions - is part of the Center’s continuing effort to support a consensus based, rather than adversial based, public planning and design process.

keywords Architectural Simulation, Real Environments
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 4367
authors Liggett, R. and Jepson, W.
year 1995
title Implementing an Integrated Environment for Urban Simulation: CAD, Visualization and GIS
source Visual Data Bases in Architecture. A. Koutamanis, H. Timmermans, I. Vermeulen (Eds.), Avebury, Sydney, pp. 145-160
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:41

_id 7dab
authors Martens, B., Linzer, H. and Voigt, A.
year 1995
title Organization of a New European Research Platform
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 233-238
summary Man and space result in an intense interaction. On the one hand specific features influence human perception, on the other hand man impresses on space, changing and shaping it. Scientific research within the field of regional planning and architecture, particularly concerning the relation and interaction field ,Man and Space", represents the main focus of the Institute for Spatial Interaction and Simulation (ISIS)". By means of visualization and modelling the quality of communication is enhanced. Simulation of space processes with special attention as to applied methods, media and techniques consequently falls within the activities of the institute.
series plCAD
email
last changed 2001/02/11 19:42

_id 2e5a
authors Matsumoto, N. and Seta, S.
year 1997
title A history and application of visual simulation in which perceptual behaviour movement is measured.
source Architectural and Urban Simulation Techniques in Research and Education [3rd EAEA-Conference Proceedings]
summary For our research on perception and judgment, we have developed a new visual simulation system based on the previous system. Here, we report on the development history of our system and on the current research employing it. In 1975, the first visual simulation system was introduced, witch comprised a fiberscope and small-scale models. By manipulating the fiberscope's handles, the subject was able to view the models at eye level. When the pen-size CCD TV camera came out, we immediately embraced it, incorporating it into a computer controlled visual simulation system in 1988. It comprises four elements: operation input, drive control, model shooting, and presentation. This system was easy to operate, and the subject gained an omnidirectional, eye-level image as though walking through the model. In 1995, we began developing a new visual system. We wanted to relate the scale model image directly to perceptual behavior, to make natural background images, and to record human feelings in a non-verbal method. Restructuring the above four elements to meet our equirements and adding two more (background shooting and emotion spectrum analysis), we inally completed the new simulation system in 1996. We are employing this system in streetscape research. Using the emotion spectrum system, we are able to record brain waves. Quantifying the visual effects through these waves, we are analyzing the relation between visual effects and physical elements. Thus, we are presented with a new aspect to study: the relationship between brain waves and changes in the physical environment. We will be studying the relation of brain waves in our sequential analysis of the streetscape.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id 6dc4
authors Moeck, Martin and Selkowitz, Steven
year 1995
title A Computer-Based Daylight Systems Design Tool
source Computing in Design - Enabling, Capturing and Sharing Ideas [ACADIA Conference Proceedings / ISBN 1-880250-04-7] University of Washington (Seattle, Washington / USA) October 19-22, 1995, pp. 261-279
doi https://doi.org/10.52842/conf.acadia.1995.261
summary Currently numbers like illuminance or glare index are used for the evaluation of daylight system designs. We propose to use photorealistic pictures in addition to numbers as a way to assess the quality of a design solution. This is necessary since numbers-based performance criteria, that are currently in use, are either not sufficient to evaluate performance, or they require expert knowledge for interpretation. The paper discusses the implications and ramifications of this approach.
keywords interactive Simulation, Non-numerical Performance Criteria, Photorealism, Visual Comfort, Performance Based Visualization, Indirect Evaluation of Performance
series ACADIA
last changed 2022/06/07 07:58

_id 23bd
authors Oloufa, A.A. and Ikeda, M.
year 1995
title An automated environment for soils- and terrain-dependent applications
source Automation in Construction 4 (2) (1995) pp. 139-146
summary This paper explains the development of an integrated information environment that is designed specifically for applications dependent on information related to soil types and terrain of the project site. This covers a wide variety of applications such as shallow and deep foundations, trenching, earthmoving and tunneling. The design of this environment takes into consideration the typical requirements of the project team with an emphasis on integrating requirements for both design and construction. The environment reported here is comprised of three main modules, a relational database for the storage and display of soil borelog information, a geographic information system that displays the geographical locations of soil studies, and a module that is used to develop a three-dimensional profile of the soil layers between any number of borelogs. The user may also develop cross sections of soil layers in any direction. This paper reports on the hardware and software used and concludes with a discussion of future extensions to the system.
keywords Soil Database; GIS; Three-dimensional Soil Layers; Visualization; Integrated Environment; Terrain-Depen-dent Applications
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 14:42

_id 7670
authors Sawicki, Bogumil
year 1995
title Ray Tracing – New Chances, Possibilities and Limitations in AutoCAD
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 121-136
summary Realistic image synthesis is nowadays widely used in engineering applications. Some of these applications, such as architectural, interior, lighting and industrial design demand accurate visualization of non-existent scenes as they would look to us, when built in reality. This can only be archived by using physically based models of light interaction with surfaces, and simulating propagation of light through an environment. Ray tracing is one of the most powerful techniques used in computer graphics, which can produce such very realistic images. Ray tracing algorithm follows the paths of light rays backwards from observer into the scene. It is very time consuming process and as such one could not be developed until proper computers appeared, In recent years the technological improvements in computer industry brought more powerful machines with bigger storage capacities and better graphic devices. Owing to increasing these hardware capabilities successful implementation of ray tracing in different CAD software became possible also on PC machines. Ray tracing in AutoCAD r.12 - the most popular CAD package in the world - is the best of that example. AccuRender and AutoVision are an AutoCAD Development System (ADS) applications that use ray tracing to create photorealistic images from 3D AutoCAD models. These ,internal"' applications let users generate synthetic images of threedimensional models and scenes entirely within AutoCAD space and show effects directly on main AutoCAD screen. Ray tracing algorithm accurately calculates and displays shadows, transparency, diffusion, reflection, and refraction from surface qualities of user-defined materials. The accurate modelling of light lets produce sophisticated effects and high-quality images, which these ray tracers always generates at 24-bit pixel depth,"providing 16,7 million colours. That results can be quite impressive for some architects and are almost acceptable for others but that coloured virtual world, which is presented by ray tracing in AutoCAD space in such convincing way, is still not exactly the same as the real world. Main limitations of realism are due to the nature of ray tracing method Classical ray tracing technique takes into account the effects of light reflection from neighbouring surfaces but, leaves out of account the ambient and global illumination arising out of complex interreflections in an environment. So models generated by ray tracing belong to an "ideal" world where real materials and environment can't find their right place. We complain about that fact and say that ray tracing shows us "too specular world", but (...) (...) there is anything better on the horizon? It should be concluded, that typical abilities of today's graphics software and hardware are far from exploited. As was observed in literature there have been various works carried along with the explicit intention of overcoming all these ray tracing limitations, These researches seem to be very promising and let us hope that their results will be seen in CAD applications soon. As it happens with modelling, perhaps the answer will come from a variety of techniques that can be combined together with ray tracing depending on the case we are dealing with. Therefore from the point of view of an architects that try to keep alive some interest on the nature of materials and their interaction with form, "ray tracing" seems to be right path of research and development that we can still a long way follow, From the point of view of the school, a critical assimilation of "ray tracing" processes is required and one that might help to determinate exactly their distortions and to indicate the correct way of its development and right place in CAAD education. I trust that ray tracing will become standard not only in AutoCAD but in all architectural space modelling CAD applications and will be established as a powerful and real tool for experimental researches in architectural design process. Will be the technological progress so significant in the nearest future as it is anticipated?
series plCAD
last changed 2000/01/24 10:08

_id avocaad_2001_20
id avocaad_2001_20
authors Shen-Kai Tang
year 2001
title Toward a procedure of computer simulation in the restoration of historical architecture
source AVOCAAD - ADDED VALUE OF COMPUTER AIDED ARCHITECTURAL DESIGN, Nys Koenraad, Provoost Tom, Verbeke Johan, Verleye Johan (Eds.), (2001) Hogeschool voor Wetenschap en Kunst - Departement Architectuur Sint-Lucas, Campus Brussel, ISBN 80-76101-05-1
summary In the field of architectural design, “visualization¨ generally refers to some media, communicating and representing the idea of designers, such as ordinary drafts, maps, perspectives, photos and physical models, etc. (Rahman, 1992; Susan, 2000). The main reason why we adopt visualization is that it enables us to understand clearly and to control complicated procedures (Gombrich, 1990). Secondly, the way we get design knowledge is more from the published visualized images and less from personal experiences (Evans, 1989). Thus the importance of the representation of visualization is manifested.Due to the developments of computer technology in recent years, various computer aided design system are invented and used in a great amount, such as image processing, computer graphic, computer modeling/rendering, animation, multimedia, virtual reality and collaboration, etc. (Lawson, 1995; Liu, 1996). The conventional media are greatly replaced by computer media, and the visualization is further brought into the computerized stage. The procedure of visual impact analysis and assessment (VIAA), addressed by Rahman (1992), is renewed and amended for the intervention of computer (Liu, 2000). Based on the procedures above, a great amount of applied researches are proceeded. Therefore it is evident that the computer visualization is helpful to the discussion and evaluation during the design process (Hall, 1988, 1990, 1992, 1995, 1996, 1997, 1998; Liu, 1997; Sasada, 1986, 1988, 1990, 1993, 1997, 1998). In addition to the process of architectural design, the computer visualization is also applied to the subject of construction, which is repeatedly amended and corrected by the images of computer simulation (Liu, 2000). Potier (2000) probes into the contextual research and restoration of historical architecture by the technology of computer simulation before the practical restoration is constructed. In this way he established a communicative mode among archeologists, architects via computer media.In the research of restoration and preservation of historical architecture in Taiwan, many scholars have been devoted into the studies of historical contextual criticism (Shi, 1988, 1990, 1991, 1992, 1995; Fu, 1995, 1997; Chiu, 2000). Clues that accompany the historical contextual criticism (such as oral information, writings, photographs, pictures, etc.) help to explore the construction and the procedure of restoration (Hung, 1995), and serve as an aid to the studies of the usage and durability of the materials in the restoration of historical architecture (Dasser, 1990; Wang, 1998). Many clues are lost, because historical architecture is often age-old (Hung, 1995). Under the circumstance, restoration of historical architecture can only be proceeded by restricted pictures, written data and oral information (Shi, 1989). Therefore, computer simulation is employed by scholars to simulate the condition of historical architecture with restricted information after restoration (Potier, 2000). Yet this is only the early stage of computer-aid restoration. The focus of the paper aims at exploring that whether visual simulation of computer can help to investigate the practice of restoration and the estimation and evaluation after restoration.By exploring the restoration of historical architecture (taking the Gigi Train Station destroyed by the earthquake in last September as the operating example), this study aims to establish a complete work on computer visualization, including the concept of restoration, the practice of restoration, and the estimation and evaluation of restoration.This research is to simulate the process of restoration by computer simulation based on visualized media (restricted pictures, restricted written data and restricted oral information) and the specialized experience of historical architects (Potier, 2000). During the process of practicing, communicates with craftsmen repeatedly with some simulated alternatives, and makes the result as the foundation of evaluating and adjusting the simulating process and outcome. In this way we address a suitable and complete process of computer visualization for historical architecture.The significance of this paper is that we are able to control every detail more exactly, and then prevent possible problems during the process of restoration of historical architecture.
series AVOCAAD
email
last changed 2005/09/09 10:48

_id e320
authors Stellingwerff, M. and Breen, J.
year 1995
title Applications of Optical and Digital Endoscopy
source The Future of Endoscopy [Proceedings of the 2nd European Architectural Endoscopy Association Conference / ISBN 3-85437-114-4]
summary The Media Research Group at the Faculty of Architecture is currently exploring the opportunities of visualization media such as optical endoscopy and computer aided simulation techniques. The research program focuses on the influence of such media in the design process on an architectural and urban level and on creative applications for the benefit of research and education. The Aspern case-study in the framework of the 2nd EAEA-Conference has been used as a pilot study for emerging applications for design simulation. This contribution compares the possible use of optical endoscopes and three types of computer programs which may be viewed as digital endoscopes.
keywords Architectural Endoscopy, Real Environments
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 3138
authors Zarnowiecka, Jadwiga C.
year 1995
title CAD – Space and Relational Databases
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 221-225
summary The unquestionable primacy of a principal - investor makes the creators strain themselves to present visions of their works in the most clear way. Though perspective drawings enable verification of the vision, but as a part of technical specification on the site they are, in general, needless. It is the investor, not prepared for perception of two-dimensional drawings, who enforces the designer to look for still more attractive forms of presentation of project propositions. The efforts of the creator are addressed to him - in order to be understood, to enchant him, to win the competition for the client. Until quite lately the most readable (but how expensive) form of visualization was the miniature modelling. In the case of vision which has been already put into shape, there is always somebody who can aid the creator in various forms of visualization. The one who can help in laborious drafting of perspective, or in preparation of a traditional miniature model, or in creation of a modern (i.e. computer) one.
series plCAD
last changed 2000/01/24 10:08

_id 41e5
authors Abendroth, M., Decock, J. and Mestaoui, N.
year 2000
title O_1:// the hypertextu(r)al matrix
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 75-76
summary Founded in 1995 LAB[au], laboratory for architecture and urbanism, links theoretic research LAB[a+u] to concrete works of conception and realisations LA.BAU. LAB[au] elaborates a “hyperdesign” investigating the implications of new technologies of communication and computation in spatiotemporal and social processes and their forms of representation as architecture and urbanism. The transposition of the hypertext model to architectural and urban concepts question the mutation of the spatial and semantic construct of space. The definition of architecture as a code is based on “glocal” systems according to the processes of computation and communication.
series SIGRADI
email
last changed 2016/03/10 09:47

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