CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 383

_id 600e
authors Gavin, Lesley
year 1999
title Architecture of the Virtual Place
doi https://doi.org/10.52842/conf.ecaade.1999.418
source Architectural Computing from Turing to 2000 [eCAADe Conference Proceedings / ISBN 0-9523687-5-7] Liverpool (UK) 15-17 September 1999, pp. 418-423
summary The Bartlett School of Graduate Studies, University College London (UCL), set up the first MSc in Virtual Environments in the UK in 1995. The course aims to synthesise and build on research work undertaken in the arts, architecture, computing and biological sciences in exploring the realms of the creation of digital and virtual immersive spaces. The MSc is concerned primarily with equipping students from design backgrounds with the skills, techniques and theories necessary in the production of virtual environments. The course examines both virtual worlds as prototypes for real urban or built form and, over the last few years, has also developed an increasing interest in the the practice of architecture in purely virtual contexts. The MSc course is embedded in the UK government sponsored Virtual Reality Centre for the Built Environment which is hosted by the Bartlett School of Architecture. This centre involves the UCL departments of architecture, computer science and geography and includes industrial partners from a number of areas concerned with the built environment including architectural practice, surveying and estate management as well as some software companies and the telecoms industry. The first cohort of students graduated in 1997 and predominantly found work in companies working in the new market area of digital media. This paper aims to outline the nature of the course as it stands, examines the new and ever increasing market for designers within digital media and proposes possible future directions for the course.
keywords Virtual Reality, Immersive Spaces, Digital Media, Education
series eCAADe
email
more http://www.bartlett.ucl.ac.uk/ve/
last changed 2022/06/07 07:51

_id 276c
authors Breen, Jack
year 1995
title Dynamic Perspective: The Media Research Programme
source The Future of Endoscopy [Proceedings of the 2nd European Architectural Endoscopy Association Conference / ISBN 3-85437-114-4]
summary This paper focuses on the Research Programme of the Media Sector at the Faculty of Architecture, Delft University of Technology. The media research objectives for the coming years have been brought together with an overall project: “Dynamic Perspective”. The “dynamic” quality may be interpreted both as movement (visual displacement and registration) and as change (the effects of different options).

The four projects which together make up this research programme deal with perception (understanding) and conception (designing and imaging) of urban space: “the architecture of the city”. Specific aspects are the effects of primary and secondary spatial boundaries and the systematic structuring of simulation of visual information. The programme will further concentrate on the development and implementation of relevant techniques (besides “traditional” ones such as the drawing and the architectural model, on multimedia techniques such as endoscopy, computer visualization and development of virtual reality systems), both in education and in design practice.

By means of analysis, the creation of visual models of choice and the setting up of experiments, the programme aims at the furthering of theoretical knowledge and at acquiring better insights into the effects of design decisions at an urban level, both for designers and for other participants in the design process. Further development of existing laboratory facilities towards a comprehensive Design Simulation Laboratory is an important aspect of the programme.

Within the media research process the Aspern location master plan has been considered as a case study, the findings of which will be presented separately in the workshop sessions.

keywords Architectural Endoscopy, Real Environments
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id c7ef
authors Huang, Jeffrey
year 1995
title Dynamic Urban Information Model: Integrated Approach to Strategic Urban Redevelopment
source Sixth International Conference on Computer-Aided Architectural Design Futures [ISBN 9971-62-423-0] Singapore, 24-26 September 1995, pp. 399-408
summary This paper describes a prototype Dynamic Urban Information Model (DUIM) designed to facilitate strategic urban redevelopment, that is, the process of determining precise architectural interventions to set off, guide and condition redevelopment activities. The idea of the DUIM is based on the notion that in order to attain effective strategic redevelopment, an integrated approach addressing the complex interactions of the factors involved in urban life and growth is required. Accordingly, an urban model for this purpose must include not only spatial and formal considerations, but also social, political, economical and ecological aspects. Through a case-study involving the redevelopment of a post-industrial site, this paper explains the rationale of the DUIM in terms of its formal structure, its database, and its application.
keywords Geographic Information Systems, Urban Design, Integrated Environments, Simulation, Real-Time Animation
series CAAD Futures
last changed 1999/08/03 17:16

_id 2115
authors Ingram, R. and Benford, S.
year 1995
title Improving the legibility of virtual environments
source Second Euro graphics Workshop on Virtual Environments
summary Years of research into hyper-media systems have shown that finding one's way through large electronic information systems can be a difficult task. Our experiences with virtual reality suggest that users will also suffer from the commonly experienced "lost in hyperspace" problem when trying to navigate virtual environments. The goal of this paper is to propose and demonstrate a technique which is currently under development with the aim of overcoming this problem. Our approach is based upon the concept of legibility, adapted from the discipline of city planning. The legibility of an urban environment refers to the ease with which its inhabitants can develop a cognitive map over a period of time and so orientate themselves within it and navigate through it [Lynch60]. Research into this topic since the 1960s has argued that, by carefully designing key features of urban environments planners can significantly influence their legibility. We propose that these legibility features might be adapted and applied to the design of a wide variety of virtual environments and that, when combined with other navigational aids such as the trails, tours and signposts of the hyper-media world, might greatly enhance people's ability to navigate them. In particular, the primary role of legibility would be to help users to navigate more easily as a result of experiencing a world for some time (hence the idea of building a cognitive map). Thus, we would see our technique being of most benefit when applied to long term, persistent and slowly evolving virtual environments. Furthermore, we are particularly interested in the automatic application of legibility techniques to information visualisations as opposed to their relatively straight forward application to simulations of the real-word. Thus, a typical future application of our work might be in enhancing visualisations of large information systems such the World Wide Web. Section 2 of this paper summarises the concept of legibility as used in the domain of city planning and introduces some of the key features that have been adapted and applied in our work. Section 3 then describes in detail the set of algorithms and techniques which are being developed for the automatic creation or enhancement of these features within virtual data spaces. Next, section 4 presents two example applications based on two different kinds of virtual data space. Finally, section 5 presents some initial reflections on this work and discusses the next steps in its evolution.
series other
last changed 2003/04/23 15:50

_id 5c5f
authors Jepson, W., Liggett, R. and Friedman, S.
year 1995
title An environment for real-time urban visualization
source Proceedings of the Symposium on Interactive 3D Gra hics, Monterey, CA
summary Drawing from technologies developed for military flight simulation and virtual reality, a system for efficiently modeling and simulating urban environments has been implemented at UCLA. This system combines relatively simple 3-dimensional models (from a traditional CAD standpoint) with aerial photographs and street level video to create a realistic (down to plants, street signs and the graffiti on the walls) model of an urban neighborhood which can then be used for interactive fly and walk-through demonstrations.The Urban Simulator project is more than just the simulation software. It is a methodology which integrates existing systems such as CAD and GIS with visual simulation to facilitate the modeling, display, and evaluation of alternative proposed environments. It can be used to visualize neighborhoods as they currently exist and how they might appear after built intervention occurs. Or, the system can be used to simulate entirely new development.
series other
last changed 2003/04/23 15:50

_id e613
authors Kardos, Peter
year 1995
title The Role of Spatial Experience Anticipation in Architectural Education and Urban Design
source The Future of Endoscopy [Proceedings of the 2nd European Architectural Endoscopy Association Conference / ISBN 3-85437-114-4]
summary Space and its matter substance are the main subjects of urban design, in which an architect, by setting in order the functional-operating relationships and the matter-dimensional manifestations of the formed structure, operates with the aim to achieve general harmony, functional and expressive complexity. Demanding a process, which coordinates relationships in all space dimensions, requires flexible openness of the work documentation during the conception period. Experience proved that such requirements are satisfactorily accomplished by the method of space-modeling, where the creative process happens on the working model.

The reality, though diminished in a simplified form, is in advance, i.e. in an anticipated way. By adapted periscope the endoscopic method develops the method of spatial modeling in new media dimension and enriches it towards creativeness by enabling the simulated space to be percepted on a traditional artificial model in natural horizon of a man. To secure the anticipation by visual simulation of spatial experience on the monitor in a trustworthy manner with respect to real reality, according to relevant aspects of the conception, the visual simulation must respect the rules of sensory perception of a man in real environment. From the procedural point of view of perception the most significant fact for the psyche is the sequence dynamics of the subject and the movement of the perceiver in space. This means that in the mind of the perceiver the most emotionally reflected is the dynamic spatial experience.

Despite the known disadvantages and technical circumstances of model building the method of spatial endoscopy proved itself in didactics, mainly in the approval phase of the aims of urbanistic composition and shaping of an urban space, especially because it enables to carry out by interactive means the sequence research and evaluation of the simulated space on the working model, directly in the studio or in laboratory conditions with relatively low expenses, and with the possibility of immediate correction and subsequent evaluation of the effect. Similarly, its audiovisually elaborated media outputs may simultaneously complete the identical model presentation within evaluating and approving continuations in professional gremiums or in making the results of urban and architectonic solutions popular in the layman public. According to an informal public opinion research on the effect of both CAD and endoscopy simulations, the later one is more popular. Is is, however, a matter of subjective evaluation and experience or a matter of commercial application.

keywords Architectural Endoscopy, Real Environments
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 06e1
authors Keul, Alexander
year 1996
title LOST IN SPACE? ARCHITECTURAL PSYCHOLOGY - PAST, PRESENT, FUTURE
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary A methodological review by Kaminski (1995) summed up five perspectives in environmental psychology - patterns of spatial distribution, everyday “jigsaw puzzles”, functional everyday action systems, sociocultural change and evolution of competence. Architectural psychology (named so at the Strathclyde conference 1969; Canter, 1973) as psychology of built environments is one leg of environmental psychology, the second one being psychology of environmental protection. Architectural psychology has come of age and passed its 25th birthday. Thus, a triangulation of its position, especially in Central Europe, seems interesting and necessary. A recent survey mainly on university projects in German-speaking countries (Kruse & Trimpin, 1995) found a marked decrease of studies in psychology of built environments. 1994, 25% of all projects were reported in this category, which in 1975 had made up 40% (Kruse, 1975). Guenther, in an unpublished survey of BDP (association of professional German psychologists) members, encountered only a handful active in architectural psychology - mostly part-time, not full-time. 1996, Austria has two full-time university specialists. The discrepancy between the general interest displayed by planners and a still low institutionalization is noticeable.

How is the research situation? Using several standard research data banks, the author collected articles and book(chapter)s on architectural psychology in German- and English-language countries from 1990 to 1996. Studies on main architecture-psychology interface problems such as user needs, housing quality evaluations, participatory planning and spatial simulation / virtual reality did not outline an “old, settled” discipline, but rather the sketchy, random surface of a field “always starting anew”. E.g., discussions at the 1995 EAEA-Conference showed that several architectural simulation studies since 1973 caused no major impact on planner's opinions (Keul&Martens, 1996). “Re-inventions of the wheel” are caused by a lack of meetings (except this one!) and of interdisciplinary infrastructure in German-language countries (contrary to Sweden or the United States). Social pressures building up on architecture nowadays by inter-European competition, budget cuts and citizen activities for informed consent in most urban projects are a new challenge for planners to cooperate efficiently with social scientists. At Salzburg, the author currently manages the Corporate Design-process for the Chamber of Architecture, Division for Upper Austria and Salzburg. A “working group for architectural psychology” (Keul-Martens-Maderthaner) has been active since 1994.

keywords Model Simulation, Real Environments
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/efa/
last changed 2005/09/09 10:43

_id 88d7
authors Kulcke, Richard
year 1995
title CAAD in the Architectural Education of the Fachhochschulen in Germany
source CAD Space [Proceedings of the III International Conference Computer in Architectural Design] Bialystock 27-29 April 1995, pp. 7-13
summary Like the most teachers of Computer Aided Architectural Design at the Fachhochschulen I am an architect not a computer specialist. I studied architecture in the sixties at the universities of Stuttgart and Berlin, In 1973 I became a lecturer at the Fachhochschule Nordostniedersachsen. My subjects are building economics, urban planning and computer aided architectural design (CAAD). My report wants to show what is going on at the Fachhochschulen. This report is based on the paper presented at the eCAADe conference 1989 in Aarhus, Denmark
series plCAD
last changed 2000/01/24 10:08

_id 4cb3
authors Kwartler, Michael
year 1995
title Beyond the Adversial: Conflict Resolution, Simulation and Community Design
source The Future of Endoscopy [Proceedings of the 2nd European Architectural Endoscopy Association Conference / ISBN 3-85437-114-4]
summary Fundamentally, the design of communities in the United States is grounded in the Constitution’s evolving definition of property and the rights and obligations attendant to the ownership and use of real property. The rearticulation of Jefferson’s dictum in the Declaration of Independence; “that individuals have certain inalienable rights, among these are life, liberty, and the pursuit of happiness” to the Constitution’s “life, liberty and property” represents a pragmatic understanding of the relationship between property and the actualization of the individual in society. In terms of community design, this means extensive public involvement and participation in not only the formulation of rules and regulations but of individual projects as well.

Since the 1960’s as planning and community design decision making has become increasingly contentious, the American legal system’s adversial approach to conflict resolution has become the dominant model for public decision making. The legal system’s adversial approach to adjudication is essentially a zero-sum game of winners and losers, and as most land-use lawyers will agree, is not a good model for the design of cities. While the adversial approach does not resolve disputes it rarely creates a positive and constructive consensus for change. Because physical planning and community design issues are not only value based, community design through consensus building has emerged as a new paradigm for physical planning and design.

The Environmental Simulation Center employs a broad range of complementary simulation and visualization techniques including 3-D vector based computer models, endoscopy, and verifiable digital photomontages to provide objective and verifiable information for projects and regulations under study.

In this context, a number of recent projects will be discussed which have explored the use of various simulation and visualization techniques in community design. Among them are projects involved with changes in the City’s Zoning Regulations, the community design of a major public open space in one of the region’s mid-size cities, and the design of a new village center for a suburban community, with the last project employing the Center’s userfriendly and interactive 3-D computer kit of parts. The kit - a kind of computer “pattern book” is comprised of site planning, urban and landscape design and architectural conventions - is part of the Center’s continuing effort to support a consensus based, rather than adversial based, public planning and design process.

keywords Architectural Simulation, Real Environments
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 55e0
authors Liggett, R, Friedman, S, and Jepson, W.
year 1995
title Interactive Design/Decision Making in a Virtual Urban World: Visual Simulation and GIS
source Proceedings of the Fifteenth Annual ESRI User Conference. Palm Springs, CA, (May)
summary Researchers at UCLA have developed an Urban Simulator which links virtual reality technology with traditional two-dimensional Geographic Information Systems (GIS) and databases. This paper discusses the data structure and interface requirements necessary to integrate a real-time three-dimensional visual simulation system with a GIS system. Potential uses of the integrated system are illustrated with a set of current projects in the Los Angeles area.
series other
email
last changed 2003/04/23 15:50

_id dc71
authors Liggett, R., Friedmann, S. and Jepson, W.
year 1995
title Interactive Design/Decision Making in a Virtual Urban World: Visual Simulation and GIS
source Proceedings of the Fifteenth 1995 ESRI User Conference, Palm Springs, CA, May, 1995
summary Researchers at UCLA have developed an Urban Simulator which links virtual reality technology with traditional two-dimensional Geographic Information Systems (GIS) and databases. This paper discusses the data structure and interface requirements necessary to integrate a real-time three-dimensional visual simulation system with a GIS system. Potential uses of the integrated system are illustrated with a set of current projects in the Los Angeles area.
keywords 3D City Modeling, Development Control, Design Control
series other
more http://www.aud.ucla.edu/%7Erobin/esripaper/p308.html
last changed 2003/02/24 10:56

_id 2caa
authors Marinelli, Anna Maria and Graziano, Laura
year 1995
title Urban Analysis and Hypermedia
doi https://doi.org/10.52842/conf.ecaade.1995.149
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 149-154
summary The structure of major European cities was formed in recent years more by stratification of different patterns, as it seems, than by urban planning. Moreover traditional analytical tools - such as cartography, which defines and symbolizes static data and their spatial connections - are not able to decode any more the image of cities. Modern city means not only static form, as public space is not a simple function. city includes movement, temporary objects, changing perceptions, fluxes. Therefore hypertexts could he a chance of building up and propagate a real knowledge about modern city. an effective action to reach qualification and management of urban spaces through citizens direct involvement in the city construction. A hypertext on the Rome quarter "Esquilino" has been carried out as an open structure, to probe the new representation method trough the construction of the real "image" of the quarter, gathering different information as historical, geographic and socioeconomical data, urban projects, citizens proposals.
series eCAADe
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_19.htm
last changed 2022/06/07 07:59

_id 2e5a
authors Matsumoto, N. and Seta, S.
year 1997
title A history and application of visual simulation in which perceptual behaviour movement is measured.
source Architectural and Urban Simulation Techniques in Research and Education [3rd EAEA-Conference Proceedings]
summary For our research on perception and judgment, we have developed a new visual simulation system based on the previous system. Here, we report on the development history of our system and on the current research employing it. In 1975, the first visual simulation system was introduced, witch comprised a fiberscope and small-scale models. By manipulating the fiberscope's handles, the subject was able to view the models at eye level. When the pen-size CCD TV camera came out, we immediately embraced it, incorporating it into a computer controlled visual simulation system in 1988. It comprises four elements: operation input, drive control, model shooting, and presentation. This system was easy to operate, and the subject gained an omnidirectional, eye-level image as though walking through the model. In 1995, we began developing a new visual system. We wanted to relate the scale model image directly to perceptual behavior, to make natural background images, and to record human feelings in a non-verbal method. Restructuring the above four elements to meet our equirements and adding two more (background shooting and emotion spectrum analysis), we inally completed the new simulation system in 1996. We are employing this system in streetscape research. Using the emotion spectrum system, we are able to record brain waves. Quantifying the visual effects through these waves, we are analyzing the relation between visual effects and physical elements. Thus, we are presented with a new aspect to study: the relationship between brain waves and changes in the physical environment. We will be studying the relation of brain waves in our sequential analysis of the streetscape.
keywords Architectural Endoscopy, Endoscopy, Simulation, Visualisation, Visualization, Real Environments
series EAEA
email
more http://www.bk.tudelft.nl/media/eaea/eaea97.html
last changed 2005/09/09 10:43

_id ascaad2022_099
id ascaad2022_099
authors Sencan, Inanc
year 2022
title Progeny: A Grasshopper Plug-in that Augments Cellular Automata Algorithms for 3D Form Explorations
source Hybrid Spaces of the Metaverse - Architecture in the Age of the Metaverse: Opportunities and Potentials [10th ASCAAD Conference Proceedings] Debbieh (Lebanon) [Virtual Conference] 12-13 October 2022, pp. 377-391
summary Cellular automata (CA) is a well-known computation method introduced by John von Neumann and Stanislaw Ulam in the 1940s. Since then, it has been studied in various fields such as computer science, biology, physics, chemistry, and art. The Classic CA algorithm is a calculation of a grid of cells' binary states based on neighboring cells and a set of rules. With the variation of these parameters, the CA algorithm has evolved into alternative versions such as 3D CA, Multiple neighborhood CA, Multiple rules CA, and Stochastic CA (Url-1). As a rule-based generative algorithm, CA has been used as a bottom-up design approach in the architectural design process in the search for form (Frazer,1995; Dinçer et al., 2014), in simulating the displacement of individuals in space, and in revealing complex relations at the urban scale (Güzelci, 2013). There are implementations of CA tools in 3D design software for designers as additional scripts or plug-ins. However, these often have limited ability to create customized CA algorithms by the designer. This study aims to create a customizable framework for 3D CA algorithms to be used in 3D form explorations by designers. Grasshopper3D, which is a visual scripting environment in Rhinoceros 3D, is used to implement the framework. The main difference between this work and the current Grasshopper3D plug-ins for CA simulation is the customizability and the real-time control of the framework. The parameters that allow the CA algorithm to be customized are; the initial state of the 3D grid, neighborhood conditions, cell states and rules. CA algorithms are created for each customizable parameter using the framework. Those algorithms are evaluated based on the ability to generate form. A voxel-based approach is used to generate geometry from the points created by the 3D cellular automata. In future, forms generated using this framework can be used as a form generating tool for digital environments.
series ASCAAD
email
last changed 2024/02/16 13:38

_id e320
authors Stellingwerff, M. and Breen, J.
year 1995
title Applications of Optical and Digital Endoscopy
source The Future of Endoscopy [Proceedings of the 2nd European Architectural Endoscopy Association Conference / ISBN 3-85437-114-4]
summary The Media Research Group at the Faculty of Architecture is currently exploring the opportunities of visualization media such as optical endoscopy and computer aided simulation techniques. The research program focuses on the influence of such media in the design process on an architectural and urban level and on creative applications for the benefit of research and education. The Aspern case-study in the framework of the 2nd EAEA-Conference has been used as a pilot study for emerging applications for design simulation. This contribution compares the possible use of optical endoscopes and three types of computer programs which may be viewed as digital endoscopes.
keywords Architectural Endoscopy, Real Environments
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 4fd3
authors Thomas, Wolfgang
year 1995
title Implementation of Endoscopic Model Simulation in Teaching - Downtown-Essen
source The Future of Endoscopy [Proceedings of the 2nd European Architectural Endoscopy Association Conference / ISBN 3-85437-114-4
summary Essen with its present population of 630.000 is amongst the six largest cities of the Federal Republic of Germany. Its international significance as former industrial capital of Central Europe stems from its strategically unique location in the center of the largest economic conurbation within Continental Europe. Comparable to the transition during the industrialization period the Ruhr-metropolis, once having been a production site, has become a service-industry site. At present Essen is to be regarded as one of the major trade emporiums in the center of Europe: fair city, headquarters of major international industry- and trade corporations, principal energy center, shopping- and university city. In line with these favorable prerequisites the main traffic corridors, - on the rail, road, water and in the air - of Conti-nental Europe also meet in and around Essen. And the location of the Essen Central Train Station at the geographic center of the Ruhr-agglomeration proves also ideal

Its potential regarding urban functionality, however, shows a drastic incongruity as far as aesthetic-atmospheric reality is concerned. Instead of representing a meeting point and the focus for the integration of city quarters in terms of visitors communication it has become cut off from is surroundings in the south and north by large traffic routes. Down-town Essen has become unattractive for the public and thus is avoided rather than visited.

An improvement of the Essen down-town area will only be effective if this incongruity is done away with. Therefore, the five-storey system train station is to be connected to the down-town and southern part of Essen on the three major levels level with the vicinity in such a manner that the requirements of its service-function as to representing a point of attraction, animating center and efficient connector are met. Our conception is aimed at turning the Central Train Station into an interesting welcoming- and farewell-place enticing dwelling and appealing business activities: the gateway of Essen and into the world.

keywords Architectural Endoscopy, Real Environments
series EAEA
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id a701
authors Verbeke, Johan and Van Acker, Stefan
year 1995
title The Use of Computers in Urban Design Projects at Sint-Lucas Brussels-Ghent
doi https://doi.org/10.52842/conf.ecaade.1995.243
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 243-246
summary Since a few years we use computers with the specific aim to augment the creative energy in the design studio We discuss the results of an urban design project in which the use of 'multi-media' (abstract space model, scanned images, sound, real video and metaphors) was important in order to try to present the concept
series eCAADe
type normal paper
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Home.htm
last changed 2022/06/07 07:58

_id 4462
authors Walz, Manfred
year 1995
title User’s View and Utilization Process in Urban Space
source The Future of Endoscopy [Proceedings of the 2nd European Architectural Endoscopy Association Conference / ISBN 3-85437-114-4]
summary How does the user’s view get into the endoscope? The endoscopical picture makes no difference between centralized perspective parts and the perception in the borderzones of the eyes’ view. The utilization of endoscopical pictures shows that we learned this way of viewing in renaissance. The user’s view is obtained by everyday experiences:

• It accounts for the extension of the own body in motion. Everything happening in the borderzones of the eyes’ view is perceived with reduced attention and depth of focus; • The user’s movement is only guided by the user’s view. The other senses are added; • In habitual surroundings the user’s view sorts out according to the significance of objects.

In this contribution these aspects are demonstrated in examples of simulating the utilization process in urban space. According to our (three year-short) experience with endoscopical simulation there are at least three different manors of view, which we are trying to make visible with the available hardware: a.) architect’s or planner’s view, b.) owner’s view and c.) user’s view.

keywords Architectural Endoscopy, Real Environments
series EAEA
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id 41e5
authors Abendroth, M., Decock, J. and Mestaoui, N.
year 2000
title O_1:// the hypertextu(r)al matrix
source SIGraDi’2000 - Construindo (n)o espacio digital (constructing the digital Space) [4th SIGRADI Conference Proceedings / ISBN 85-88027-02-X] Rio de Janeiro (Brazil) 25-28 september 2000, pp. 75-76
summary Founded in 1995 LAB[au], laboratory for architecture and urbanism, links theoretic research LAB[a+u] to concrete works of conception and realisations LA.BAU. LAB[au] elaborates a “hyperdesign” investigating the implications of new technologies of communication and computation in spatiotemporal and social processes and their forms of representation as architecture and urbanism. The transposition of the hypertext model to architectural and urban concepts question the mutation of the spatial and semantic construct of space. The definition of architecture as a code is based on “glocal” systems according to the processes of computation and communication.
series SIGRADI
email
last changed 2016/03/10 09:47

_id 2a49
authors Asanowicz, Aleksander
year 1995
title Multimedia Versus Ugliness of the City
doi https://doi.org/10.52842/conf.ecaade.1995.389
source Multimedia and Architectural Disciplines [Proceedings of the 13th European Conference on Education in Computer Aided Architectural Design in Europe / ISBN 0-9523687-1-4] Palermo (Italy) 16-18 November 1995, pp. 389-394
summary This paper presents a method of using multimedia techniques in order to solve problems of visual pollution of city environment. It is our observation that human - inducted degradation of city environmental results not only from neglect and vandalism but also from well - intentioned but inappropriate preservation actions by uninformed designers and local administrations. Very often, a local municipality administration permit to erect an ugly, bad-fitting surroundings houses. It is usually connected with lack of informations about certain areas of a city, its features, characteristic and about present and earlier buildings. Therefore there was an experiment - a complex programme aiding the decision process as a part of the CAMUS system (Computer Aided Management of Urban Structure) which is created at Faculty of Architecture TUB. One of the integral parts of it is a block, which has been called "How would it be like to be nice around". One of the basic elements of that system is a town data base consisting of the independent knowledge - based systems, working together in a distributed computing environment. City administration will have access to each information from multimedia data-base. Multimedia is also having and impact on the effectiveness of decision process in urban planning and in our fight with ugliness of the city.

series eCAADe
email
more http://dpce.ing.unipa.it/Webshare/Wwwroot/ecaade95/Pag_46.htm
last changed 2022/06/07 07:54

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