CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 19 of 19

_id d320
authors Rihani, R.A. and Bernold, L.E.
year 1996
title Methods of control for robotic brick masonry
source Automation in Construction 4 (4) (1996) pp. 281-292
summary The major use of brick masonry units in the U.S. is in facades for office buildings and single family homes. The traditional method for building masonry walls is on-site by bricklayers. An alternative method is panelization or prefabrication of brick panels in a plant environment. While many mechanical problems exist, the real-time control represents a challenging aspect of robotizing brick masonry work. This paper presents an effort to study the development of an experimental robotic masonry system and its relevant control modules. It also describes two control frameworks for different levels in a robotic brick masonry prototype: (a) local control, and (b) global control. The local control system includes three work cells: (a) gripping and handling, (b) quality control, and (c) brick placement. First, the components and equipment used in a work cell are listed, then the experimental work performed with them is discussed to show how sensors are used for dehacking, brick placement, brick color detection, and brick size measurements. The paper then continues to describe a global control system that will integrate the three local work cells utilizing a hierarchical structure.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:23

_id 5273
authors Gortib, Sreenivasa R. and Srirama, Ram D.
year 1996
title From symbol to form: a framework for conceptual design
source Computer-Aided Design, Vol. 28 (11) (1996) pp. 853-870
summary This paper presents the design of a software framework for conceptual design. It develops an approach to mapping an evolving symbolic description of design into a geometric description. The distinct elements ofthe symbol-form mapping are: (a) deriving spatial relationships between objects as a consequence of the functional relationship; (b) instantiating alternative feasible solutions subject to these relationships; and (c)presenting the evolving descriptions of geometry. Computational support for each of these elements is provided within a conceptual design framework. The paper presents components of the framework, explicitlyidentifies interactions between these components, and explains how these interactions are developed into an integrated framework. It presents the rationale for the design decisions made in the framework. Anexample is presented to clarify the approach adopted. The applicability of the approach is then discussed.
keywords Conceptual Design, Symbol-Form Mapping, Knowledge-Based Systems, Knowledge Representation, Constraint Satisfaction
series journal paper
last changed 2003/05/15 21:33

_id e02e
authors Mahdavi, A., Mathew, P., Lee, S., Brahme, R., Kumar, S., Liu, G., Ries, R. and Wong, N.H.
year 1996
title On the Structure and Elements of SEMPER
source Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 71-84
doi https://doi.org/10.52842/conf.acadia.1996.071
summary This paper introduces the concept, structure, components, and application results of "SEMPER", an active, multi-aspect computational tool for comprehensive simulation-based design assistance. Specifically, SEMPER seeks to meet the following requirements: a) a methodologically consistent (first- principles-based) performance modeling approach through the entire building design and engineering process; b) seamless and dynamic communication between the simulation models and an object- oriented space-based design environment using the structural homology of various domain representations; and c) "preference-based" performance-to-design mapping technology (bidirectional inference). SEMPER involves the integrated computational modeling of heat transfer, air flow, HVAC system performance, thermal comfort, daylighting and electrical lighting, acoustics, and life-cycle assessment.

series ACADIA
email
last changed 2022/06/07 07:59

_id d5d0
authors Park, B. S.
year 1996
title Visual Simulation and Perception in Urban Planning
source The Faculty of Environmental Design, Supervisor : Dr. R M Levy, The University of Calgary
summary Contributed by Susan Pietsch (spietsch@arch.adelaide.edu.au)
keywords 3D City Modeling, Development Control, Design Control
series other
last changed 2001/06/04 20:41

_id a32f
authors Qamhiyah, A.Z., Venter, R.D. and Benhabib, B.
year 1996
title Geometric reasoning for the extraction of form features
source Computer-Aided Design, Vol. 28 (11) (1996) pp. 887-903
summary The primary limitation of feature-recognition approaches, namely their lack of generalization, has been addressed by the development of feature-extraction techniques. This paper presents a boundary-based procedurefor the sequential extraction of form features from CAD models of objects with planar surfaces. An object is viewed as an initial basic shape that has been iteratively altered through the introduction of form features.Form features are first classified based on their effect in changing a basic shape. Geometric reasoning is then used to obtain generalized properties of the form-features' classes. Finally, form-features' classes aresequentially extracted based on the obtained properties.
keywords CAD, Form-Feature, Feature Extraction
series journal paper
last changed 2003/05/15 21:33

_id a04a
authors Bhavnani, S.K. and John, B.E.
year 1996
title Exploring the Unrealized Potential of Computer-Aided Drafting
source Proceedings of CHI'96 (1996), 332-339
summary Despite huge investments by vendors and users, CAD productivity remains disappointing. Our analysis of real- world CAD usage shows that even after many years of experience, users tend to use suboptimal strategies to perform complex CAD tasks. Additionally, some of these strategies have a marked resemblance to manual drafting techniques. Although this phenomenon has been previously reported, this paper explores explanations for its causes and persistence. We argue that the strategic knowledge to use CAD effectively is neither defined nor explicitly taught. In the absence of a well-formed strategy, users often develop a synthetic mental model of CAD containing a mixture of manual and CAD methods. As these suboptimal strategies do not necessarily prevent users from producing clean, accurate drawings, the inefficiencies tend to remain unrecognized and users have little motivation to develop better strategies. To reverse this situation we recommend that the strategic knowledge to use CAD effectively should be made explicit and provided early in training. We use our analysis to begin the process of making this strategic knowledge explicit. We conclude by discussing the ramifications of this research in training as well as in the development of future computer aids for drawing and design.
keywords Task Decomposition; Learning
series other
email
last changed 2003/11/21 15:16

_id 7a20
id 7a20
authors Carrara, G., Fioravanti, A.
year 2002
title SHARED SPACE’ AND ‘PUBLIC SPACE’ DIALECTICS IN COLLABORATIVE ARCHITECTURAL DESIGN.
source Proceedings of Collaborative Decision-Support Systems Focus Symposium, 30th July, 2002; under the auspices of InterSymp-2002, 14° International Conference on Systems Research, Informatics and Cybernetics, 2002, Baden-Baden, pg. 27-44.
summary The present paper describes on-going research on Collaborative Design. The proposed model, the resulting system and its implementation refer mainly to architectural and building design in the modes and forms in which it is carried on in advanced design firms. The model may actually be used effectively also in other environments. The research simultaneously pursues an integrated model of the: a) structure of the networked architectural design process (operators, activities, phases and resources); b) required knowledge (distributed and functional to the operators and the process phases). The article focuses on the first aspect of the model: the relationship that exists among the various ‘actors’ in the design process (according to the STEP-ISO definition, Wix, 1997) during the various stages of its development (McKinney and Fischer, 1998). In Collaborative Design support systems this aspect touches on a number of different problems: database structure, homogeneity of the knowledge bases, the creation of knowledge bases (Galle, 1995), the representation of the IT datum (Carrara et al., 1994; Pohl and Myers, 1994; Papamichael et al., 1996; Rosenmann and Gero, 1996; Eastman et al., 1997; Eastman, 1998; Kim, et al., 1997; Kavakli, 2001). Decision-making support and the relationship between ‘private’ design space (involving the decisions of the individual design team) and the ‘shared’ design space (involving the decisions of all the design teams, Zang and Norman, 1994) are the specific topic of the present article.

Decisions taken in the ‘private design space’ of the design team or ‘actor’ are closely related to the type of support that can be provided by a Collaborative Design system: automatic checks performed by activating procedures and methods, reporting of 'local' conflicts, methods and knowledge for the resolution of ‘local’ conflicts, creation of new IT objects/ building components, who the objects must refer to (the ‘owner’), 'situated' aspects (Gero and Reffat, 2001) of the IT objects/building components.

Decisions taken in the ‘shared design space’ involve aspects that are typical of networked design and that are partially present in the ‘private’ design space. Cross-checking, reporting of ‘global’ conflicts to all those concerned, even those who are unaware they are concerned, methods for their resolution, the modification of data structure and interface according to the actors interacting with it and the design phase, the definition of a 'dominus' for every IT object (i.e. the decision-maker, according to the design phase and the creation of the object). All this is made possible both by the model for representing the building (Carrara and Fioravanti, 2001), and by the type of IT representation of the individual building components, using the methods and techniques of Knowledge Engineering through a structured set of Knowledge Bases, Inference Engines and Databases. The aim is to develop suitable tools for supporting integrated Process/Product design activity by means of a effective and innovative representation of building entities (technical components, constraints, methods) in order to manage and resolve conflicts generated during the design activity.

keywords Collaborative Design, Architectural Design, Distributed Knowledge Bases, ‘Situated’ Object, Process/Product Model, Private/Shared ‘Design Space’, Conflict Reduction.
series other
type symposium
email
last changed 2005/03/30 16:25

_id 6279
id 6279
authors Carrara, G.; Fioravanti, A.
year 2002
title Private Space' and ‘Shared Space’ Dialectics in Collaborative Architectural Design
source InterSymp 2002 - 14th International Conference on Systems Research, Informatics and Cybernetics (July 29 - August 3, 2002), pp 28-44.
summary The present paper describes on-going research on Collaborative Design. The proposed model, the resulting system and its implementation refer mainly to architectural and building design in the modes and forms in which it is carried on in advanced design firms. The model may actually be used effectively also in other environments. The research simultaneously pursues an integrated model of the: a) structure of the networked architectural design process (operators, activities, phases and resources); b) required knowledge (distributed and functional to the operators and the process phases). The article focuses on the first aspect of the model: the relationship that exists among the various ‘actors’ in the design process (according to the STEP-ISO definition, Wix, 1997) during the various stages of its development (McKinney and Fischer, 1998). In Collaborative Design support systems this aspect touches on a number of different problems: database structure, homogeneity of the knowledge bases, the creation of knowledge bases (Galle, 1995), the representation of the IT datum (Carrara et al., 1994; Pohl and Myers, 1994; Papamichael et al., 1996; Rosenmann and Gero, 1996; Eastman et al., 1997; Eastman, 1998; Kim, et al., 1997; Kavakli, 2001). Decision-making support and the relationship between ‘private’ design space (involving the decisions of the individual design team) and the ‘shared’ design space (involving the decisions of all the design teams, Zang and Norman, 1994) are the specific topic of the present article.

Decisions taken in the ‘private design space’ of the design team or ‘actor’ are closely related to the type of support that can be provided by a Collaborative Design system: automatic checks performed by activating procedures and methods, reporting of 'local' conflicts, methods and knowledge for the resolution of ‘local’ conflicts, creation of new IT objects/ building components, who the objects must refer to (the ‘owner’), 'situated' aspects (Gero and Reffat, 2001) of the IT objects/building components.

Decisions taken in the ‘shared design space’ involve aspects that are typical of networked design and that are partially present in the ‘private’ design space. Cross-checking, reporting of ‘global’ conflicts to all those concerned, even those who are unaware they are concerned, methods for their resolution, the modification of data structure and interface according to the actors interacting with it and the design phase, the definition of a 'dominus' for every IT object (i.e. the decision-maker, according to the design phase and the creation of the object). All this is made possible both by the model for representing the building (Carrara and Fioravanti, 2001), and by the type of IT representation of the individual building components, using the methods and techniques of Knowledge Engineering through a structured set of Knowledge Bases, Inference Engines and Databases. The aim is to develop suitable tools for supporting integrated Process/Product design activity by means of a effective and innovative representation of building entities (technical components, constraints, methods) in order to manage and resolve conflicts generated during the design activity.

keywords Collaborative Design, Architectural Design, Distributed Knowledge Bases, ‘Situated’ Object, Process/Product Model, Private/Shared ‘Design Space’, Conflict Reduction.
series other
type symposium
email
last changed 2012/12/04 07:53

_id 6c40
authors Colajanni, B., Martelli, T. and Pellitteri, G.
year 1996
title A Tool for the Analysis of the Behaviour of Building Components: The Cellular Automation
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 99-110
doi https://doi.org/10.52842/conf.ecaade.1996.099
summary An implementation of a cellular automation is presented that allows the simulation of the behaviour of building components under diverse environment conditions. The tool has a wide range of applications because of the generality of its structure. The object on which it operates is represented as a set of cells each of which is defined, besides its geometrical dimension and position, by a set of variables and parameters. The work it performs consists in computing transitions from a state to another, i.e. the values variables and parameters take in each cell under the action of external agents and of internal laws of interaction between self As an example of its use an application is shown analysing the thermal behaviour of the connection of a curtain wall to a concrete floor.
series eCAADe
email
last changed 2022/06/07 07:56

_id ddssar9610
id ddssar9610
authors Fahmy, A.B. and Vakalo, E.-G.
year 1996
title A conceptual framework for deriving and analyzing the geometric structures of orthogonal architectural compositions in plan
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary This paper introduces a conceptual framework for the analysis and generation of the underlying geometry of orthogonal architectural compositions in plan. The proposed framework has three interrelated objectives: (1) to allow the systematic analysis and derivation of the geometric structures of orthogonal architectural compositions in plan, (2) to describe the spatial relations among their constituent elements, and (3) to enumerate the morphological operations involved creating these relations. It comprises of a grammatical formalism and two data structures. The grammatical formalism allows the systematic derivation and analysis of the geometric structures of architectural compositions in plan. The first data structure is a table that enumerates the rules used to derive and/or analyze geometric structures and the sequence of their application. The second data structure is a binary tree that represents the spatial relations between the shapes produced during these processes.
series DDSS
last changed 2003/08/07 16:36

_id 2a99
authors Keul, A. and Martens, B.
year 1996
title SIMULATION - HOW DOES IT SHAPE THE MESSAGE?
source The Future of Endoscopy [Proceedings of the 2nd European Architectural Endoscopy Association Conference / ISBN 3-85437-114-4], pp. 47-54
summary Architectural simulation techniques - CAD, video montage, endoscopy, full-scale or smaller models, stereoscopy, holography etc. - are common visualizations in planning. A subjective theory of planners says "experts are able to distinguish between 'pure design' in their heads and visualized design details and contexts like color, texture, material, brightness, eye level or perspective." If this is right, simulation details should be compensated mentally by trained people, but act as distractors to the lay mind.

Environmental psychologists specializing in architectural psychology offer "user needs' assessments" and "post occupancy evaluations" to facilitate communication between users and experts. To compare the efficiency of building descriptions, building walkthroughs, regular plans, simulation, and direct, long-time exposition, evaluation has to be evaluated.

Computer visualizations and virtual realities grow more important, but studies on the effects of simulation techniques upon experts and users are rare. As a contribution to the field of architectural simulation, an expert - user comparison of CAD versus endoscopy/model simulations of a Vienna city project was realized in 1995. The Department for Spatial Simulation at the Vienna University of Technology provided diaslides of the planned city development at Aspern showing a) CAD and b) endoscopy photos of small-scale polystyrol models. In an experimental design, they were presented uncommented as images of "PROJECT A" versus "PROJECT B" to student groups of architects and non-architects at Vienna and Salzburg (n= 95) and assessed by semantic differentials. Two contradictory hypotheses were tested: 1. The "selective framing hypothesis" (SFH) as the subjective theory of planners, postulating different judgement effects (measured by item means of the semantic differential) through selective attention of the planners versus material- and context-bound perception of the untrained users. 2. The "general framing hypothesis" (GFH) postulates typical framing and distraction effects of all simulation techniques affecting experts as well as non-experts.

The experiment showed that -counter-intuitive to expert opinions- framing and distraction were prominent both for experts and lay people (= GFH). A position effect (assessment interaction of CAD and endoscopy) was present with experts and non-experts, too. With empirical evidence for "the medium is the message", a more cautious attitude has to be adopted towards simulation products as powerful framing (i.e. perception- and opinion-shaping) devices.

keywords Architectural Endoscopy, Real Environments
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id ddssup9610
id ddssup9610
authors Krafta, Romulo
year 1996
title Built form and urban configuration development simulation
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary The "centrality/potential" model, proposed by Krafta (1994), for configurational development, aims at the simulation of inner city built form growth. This is generally achieved by simulating the uneven distribution of floor area increments, resulting from replacement of old buildings, considered "devalued capital" form new ones. The model considers two main variables - public urban space system and built form - and treats them unevenly; the former is extensively disaggregated whereas the latter is not. This feature enables the model to make just a rough account of intra-urban built form development. The issue of built form simulation is then taken further in the following way: a) Urban built form is disaggregated by types. Buildings are classified by a cross combination of scale, purpose, age and quality standard; b) The city is itself considered as a set of intertwined typologic cities. This means that each unit of public space is identified by its dominant built form type, producing a multilayered-discontinuous city. Each one has its own market characteristics: rentability, technological availability and demand size; c) The market constraints determine which layer-city has priority over the others, as well as each one's size of growth. References to rentability and demand size gives each built form type priorities for development d) Spatial conditions, in the form of particular evaluation of centrality and spatial opportunity measures, regulates the distribution of built form increments and typological succession. Locational values, denoted by centrality and spatial opportunity measures, area differently accounted for in each layer-city simulation. e) Simulation is obtained by "running" the model recursively. Each built form type is simulated separately and in hyerarquical order, so that priority and replacement of built form types is acknowledged properly.
series DDSS
email
last changed 2003/08/07 16:36

_id ecaade2012_087
id ecaade2012_087
authors Lorenz, Wolfgang E.
year 2012
title Estimating the Fractal Dimension of Architecture: Using two Measurement Methods implemented in AutoCAD by VBA
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 505-513
doi https://doi.org/10.52842/conf.ecaade.2012.1.505
wos WOS:000330322400052
summary The concept of describing and analyzing architecture from a fractal point of view, on which this paper is based, can be traced back to Benoît Mandelbrot (1981) and Carl Bovill (1996) to a considerable extent. In particular, this includes the distinction between scalebound (offering a limited number of characteristic elements) and scaling objects (offering many characteristic elements of scale) made by B. Mandelbrot (1981). In the fi rst place such a differentiation is based upon a visual description. This paper explores the possibility of assistance by two measurement methods, fi rst time introduced to architecture by C. Bovill (1996). While the box-counting method measures or more precisely estimates the box-counting dimension D b of objects (e.g. facades), range analysis examines the rhythm of a design. As CAD programs are familiar to architects during design processes, the author implemented both methods in AutoCAD using the scripting language VBA. First measurements indicate promising results for indicating the distinction between what B. Mandelbrot called scalebound and scaling buildings.
keywords Box-Counting Method; Range Analysis; Hurst-Exponent; Analyzing Architecture; Scalebound and Scaling objects
series eCAADe
email
last changed 2022/06/07 07:59

_id ac1d
authors Martens, B., Dokonal, W., Schmidinger, E. and Voigt, A.
year 1996
title Collaborative Teamwork - Challenges of the Future
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 263-272
doi https://doi.org/10.52842/conf.ecaade.1996.263
summary Collaborative Teamwork is regarded to be one of the most outstanding fields of teaching and research within the context of Architecture, Urban and Regional Planning. This focal field is closely related to the research field of "Remote Teamwork", i.e. the substance-related cooperation of people over spatial distances in decision-situations aiming at the elaboration of suited remote-working structures for research, project transactions and teaching. The generation and manipulation of digital spatial models and their virtual transportation within large spatial distances represent the main research objectives. The Faculty of Architecture, Urban and Regional Planning therefore is stressing information technologies within academic context. The following contribution is dedicated to the description of two teaching projects, namely „BraGraLuWi" (collaborative teamwork between the universities of Technology Bratislava, Graz, Luton and Vienna) and carrying-out a VRML-workshop, furthermore to the development of Remote Teamwork-structures preferably on the basis of „ATM" (a technology of broad band telecommunications) at Vienna University of Technology.
series eCAADe
email
last changed 2022/06/07 07:59

_id 8b8d
authors Martens, B., Voigt, A. and Linzer, H.
year 1996
title Information Technologies within Academic Context: Remote Teamwork – A Challenge for the Future
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 227-232
doi https://doi.org/10.52842/conf.caadria.1996.227
summary "Remote Teamwork”, i.e. the substance-related cooperation of people over spatial distances in decision-situations relies on "CIVIC” (Computer-Integrated Video-Conferencing-audio-visual communication at spatial distances integrating interactively digital, spatial computer models) and "CISP” (Computer-Integrated Spatial Planning) aiming at the elaboration of suited remote-working structures of research, project transactions and teaching preferably on the basis of "ATM” (a technology of broad band telecommunications). The generation and manipulation of digital spatial models and their virtual transportation within large spatial distances represent the main research objectives. The efficient use of teaching resources calls for the integration of new teaching possibilities within the framework of "Remote Teamwork”, e.g. Distributed and Shared Modelling, Distant Learning and Remote Teaching. The Faculty of Architecture, Urban and Regional Planning therefore is stressing information technologies within academic context. The following contribution is dedicated to the focal field of research and teaching "Remote Teamwork” of the Vienna University of Technology. This project is carried out in cooperation with the Institute of Spatial Interaction and Simulation (IRIS-ISIS), Vienna and the Research Institute for Symbolic Computation (RISC Linz-Hagenberg). Teaching experience relevant for "Remote Teamwork” is derived from various experiments of cooperative teamwork.
series CAADRIA
email
last changed 2022/06/07 07:59

_id 44cc
authors Martens, Bob (ed.)
year 1996
title Full-scale Modeling in the Age of Virtual Reality
source Proceedings of the 6th European Full-scale Modeling Association Conference / ISBN 3-85437-132-2 / Vienna (Austria) 4-6 September 1996, 140 p.
summary In times characterized by the growing "architectural criticism"; to the same extent as by the helplessness of the anonymous user the communication process between contractors, planner and users gains in importance. If communication is successful will not only depend on the quality of the project but also on the means of conveyance, e.g. visualizing or model representation. Can planning evaluation be effectively supported by virtual reality (VR)?

The principal item of a full-scale lab preferably features a court-like facility where the 1:1 simulations are performed. Such lab facilities can be found at various architecture education centers throughout Europe. In the early eighties the European Full-scale Modeling Association (abrev. EFA, full-scale standing for 1:1 or simulation in full-scale) was founded acting as the patron of a conference every two years. In line with the conference title "Full-scale Modeling in the Age of Virtual Reality" the participants were particularly concerned with the relationship of physical 1:1 simulations and VR. The assumption that those creating architecture provide of a higher degree of affinity to physical than to virtual models and prototypes was subject of vivid discussions.

Furthermore, the participants devoted some time to issues such as the integration of model-like ideas and built reality thus uncovering any such synergy-effects. Thus some major considerations had to be given to the question of how the architectís model-like ideas and built reality would correspond, also dealing with user-suitability as such: what the building artist might be thrilled with might not turn out to be the residentsí and usersí everyday delight. Aspects of this nature were considered at the îArchitectural Psychology Meeting” together with specialists on environment and aesthetics. As individual space perception as well as its evaluation differ amongst various architects, and these being from various countries furnishing cultural differences, lively discussions were bound to arise.

keywords VR, Virtual Reality, Simulation in Full-scale, Model Simulation, Real Environments
series other
email
more http://info.tuwien.ac.at/efa/EFA-Proceedings.html
last changed 2003/08/25 10:12

_id 0bbd
authors Martens, Bob
year 1996
title ON THE RELATION OF SIMULATION IN FULL SCALE AND VIRTUAL REALITY
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary In line with the conference title “Full-scale Modeling in the Age of Virtual Reality” the participants will particularly concern themselves with the relationship of physical 1:1 simulations and VR. If the assumption holds true that those creating architecture provide of a higher degree of affinity to physical than to virtual models and prototypes will be subject of discussions. Furthermore, the participants will devote some time to issues such as the integration of model-like ideas and built reality thus uncovering any such synergy-effects.

In times characterized by the growing “architectural criticism” to the same extent as by the helplessness of the anonymous user the communication process between contractors, planer and users gains in importance. If communication is successful will not only depend on the quality of the project but also on the means of conveyance, e.g. visualizing or model representation. Can planning evaluation be effectively supported by virtual reality (VR)?

keywords Model Simulation, Real Environments
series other
type normal paper
email
more http://info.tuwien.ac.at/efa/
last changed 2004/05/04 12:38

_id 8c51
authors Schmitt, G., Wenz, F., Kurmann, D., Van der Mark, E.
year 1996
title Toward Virtual Reality in Architecture: Concepts and Scenarios from Architectural Space Laboratory
source Presence, Vol. 4, No. 3, July, pages pp. 267-285
summary Contributed by Bharat Dave (b.dave@architecture.unimelb.edu.au)
keywords 3D City modeling
series other
last changed 2001/06/04 20:23

_id e8ef
authors Soufi, B. and Edmonds, E.
year 1996
title The cognitive basis of emergence: implications for design support
source Design Studies, Vol. 17 No. 4, 451-463
summary Emergent shapes play a significant role in the creative design process. Designers frequently visualize emergent shapes and structure their understanding of the design and their reasoning about it in terms of emergent entities and relations. In design research, effort has concentrated on developing computational models capable of representing emergent shapes. Much less attention has been paid to the cognitive processes that give rise to emergence. In cognitive science, however, emergence has been the subject of empirical study. It is suggested that both the study of perception and that of mental imagery can contribute to understanding the cognitive psychological basis of emergence and the nature of emergent shapes that arise. Relevant cognitive science research findings are reviewed in this paper. Based on these findings two main classes of emergence processes are developed. Their implications for the development of user-interactive computational models of emergent shapes are then discussed.
series journal paper
last changed 2003/04/23 15:50

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