CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 08af
authors Gross, M.D. and Do, E.
year 1996
title Ambiguous Intentions: a Paper-like Interface for Creative Design
source Proceedings UIST ’96 Seattle Washington, pp. 183-192
summary Interfaces for conceptual and creative design should recognize and interpret drawings. They should also capture users' intended ambiguity, vagueness, and imprecision and convey these qualities visually and through interactive behavior. Freehand drawing can provide this information and it is a natural input mode for design. We describe a pen-based interface that acquires information about ambiguity and precision from freehand input, represents it internally, and echoes it to users visually and through constraint based edit behavior.
series other
email
last changed 2003/04/23 15:50

_id 0b25
authors Gross , Mark D.
year 1996
title Elements That Follow Your Rules: Constraint Based CAD Layout
source Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 115-122
doi https://doi.org/10.52842/conf.acadia.1996.115
summary The paper reports on CKB (Construction Kit Builder) a prototype CAD program that designers can program with positioning and assembly rules for layout of building elements. The program's premise is that designing can be understood as a process of making and following rules for the selection, position, and dimension of built and space elements. CKB operates at two distinct levels of design: the technical system designer, who makes the rules, and the end designer, who lays out the material and space elements to make a design. CKB supports two kinds of rules with constraint based programming techniques: grid and zone based position rules, and assembly rules that position elements with respect to one another. The paper discusses the rationale for CKB and describes its implementation.
series ACADIA
email
last changed 2022/06/07 07:50

_id 934f
authors Gross, M.D.
year 1996
title The Electronic Cocktail Napkin – a computational environment for working with design diagrams
source Design Studies, 17 (1), pp. 53-69
summary The Electronic Cocktail Napkin is an experimental computer-based environment for sketching and diagramming in conceptual design. The project's goal is to develop a computational drawing environment to support conceptual designing in a way that leads smoothly from diagrams to more formal and structured representations of schematic design. With computational representations for conceptual designs, computer-supported editing, critiquing, analysis, and simulation can be employed earlier in the design process, where it can have a greater impact on outcomes. The paper describes the Electronic Cocktail Napkin program - its recognition and parsing of diagrams and management of spatial constraints, its drawing environment, and two experimental query-by-diagram schemes for retrieving information from architectural databases.
series journal paper
email
last changed 2003/04/23 15:50

_id 4b71
authors Gross, M.D.
year 1996
title Why can't CAD be more like Lego? CKB, a program for building construction kits
source Automation in Construction 5 (4) (1996) pp. 285-300
summary The paper describes CKB (Construction Kit Builder), a computational design environment based on defining, then working within, a system of components and rules for their placement. In construction details, the components and placement rules are standard; in less routine design tasks they are not. CKB uses a constraint-based, object oriented, system architecture to provide two levels of design support. At the higher level, designers of technical systems use CKB to specify components and rules for their positioning. At the lower level, building designers use CKB to lay out components of these systems.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 4e8e
authors Lewin, Jenniffer S. and Gross, Mark D.
year 1996
title Resolving Archaeological Site Data With 3D Computer Modeling: The Case of Ceren
source Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 255-266
doi https://doi.org/10.52842/conf.acadia.1996.255
summary This paper reports on our experience working with a team of anthropologists to construct three- dimensional computer graphic models of Ceren, an archaeological site in western El Salvador, using inexpensive hardware and software. In constructing the model we discovered various ambiguities and inconsistencies in the raw site data and drawings we were provided. We resolved these problems by analysis and reinterpretation of the data, working closely with our archaeologist collaborator. What began as a simple exercise in rendering developed into a collaborative research effort to understand and interpret the source data. The process of computer modeling forced us to re-examine, analyze and interpret the information from the site.
series ACADIA
email
last changed 2022/06/07 07:52

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