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_id 8bea
authors Lipson, H. and Shpitalni, M.
year 1996
title Optimization-based reconstruction of a 3D object from a single freehand line drawing
source Computer-Aided Design, Vol. 28 (8) (1996) pp. 651-663
summary This paper describes an optimization-based algorithm for reconstructing a 3D model from a single, inaccurate, 2D edge-vertex graph. The graph, which serves as input for the reconstruction process, is obtained froman inaccurate freehand sketch of a 3D wireframe object. Compared with traditional reconstruction methods based on line labelling, the proposed approach is more tolerant of faults in handling both inaccurate vertexpositioning and sketches with missing entities. Furthermore, the proposed reconstruction method supports a wide scope of general (manifold and non-manifold) objects containing flat and cylindrical faces. Sketchesof wireframe models usually include enough information to reconstruct the complete body. The optimization algorithm is discussed, and examples from a working implementation are given.
keywords Drawing To Model, Optimization, Robustness
series journal paper
last changed 2003/05/15 21:33

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