CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id 4a62
authors Leake, D.B. (ed.)
year 1996
title Case-Based Reasoning: Experiences, Lessons, and Future Directions
source The MIT Press
summary Case-based reasoning (CBR) is now a mature subfield of artificial intelligence. The fundamental principles of case-based reasoning have been established, and numerous applications have demonstrated its role as a useful technology. Recent progress has also revealed new opportunities and challenges for the field. This book presents experiences in CBR that illustrate the state of the art, the lessons learned from those experiences, and directions for the future. True to the spirit of CBR, this book examines the field in a primarily case-based way. Its chapters provide concrete examples of how key issues---including indexing and retrieval, case adaptation, evaluation, and application of CBR methods---are being addressed in the context of a range of tasks and domains. These issue-oriented case studies of experiences with particular projects provide a view of the principles of CBR, what CBR can do, how to attack problems with case-based reasoning, and how new challenges are being addressed. The case studies are supplemented with commentaries from leaders in the field providing individual perspectives on the state of CBR and its future impact. This book provides experienced CBR practitioners with a reference to recent progress in case-based reasoning research and applications. It also provides an introduction to CBR methods and the state of the art for students, AI researchers in other areas, and developers starting to build case-based reasoning systems. It presents experts and non-experts alike with visions of the most promising directions for new progress and for the roles of the next generation of CBR systems.
series other
last changed 2003/04/23 15:14

_id 2a99
authors Keul, A. and Martens, B.
year 1996
title SIMULATION - HOW DOES IT SHAPE THE MESSAGE?
source The Future of Endoscopy [Proceedings of the 2nd European Architectural Endoscopy Association Conference / ISBN 3-85437-114-4], pp. 47-54
summary Architectural simulation techniques - CAD, video montage, endoscopy, full-scale or smaller models, stereoscopy, holography etc. - are common visualizations in planning. A subjective theory of planners says "experts are able to distinguish between 'pure design' in their heads and visualized design details and contexts like color, texture, material, brightness, eye level or perspective." If this is right, simulation details should be compensated mentally by trained people, but act as distractors to the lay mind.

Environmental psychologists specializing in architectural psychology offer "user needs' assessments" and "post occupancy evaluations" to facilitate communication between users and experts. To compare the efficiency of building descriptions, building walkthroughs, regular plans, simulation, and direct, long-time exposition, evaluation has to be evaluated.

Computer visualizations and virtual realities grow more important, but studies on the effects of simulation techniques upon experts and users are rare. As a contribution to the field of architectural simulation, an expert - user comparison of CAD versus endoscopy/model simulations of a Vienna city project was realized in 1995. The Department for Spatial Simulation at the Vienna University of Technology provided diaslides of the planned city development at Aspern showing a) CAD and b) endoscopy photos of small-scale polystyrol models. In an experimental design, they were presented uncommented as images of "PROJECT A" versus "PROJECT B" to student groups of architects and non-architects at Vienna and Salzburg (n= 95) and assessed by semantic differentials. Two contradictory hypotheses were tested: 1. The "selective framing hypothesis" (SFH) as the subjective theory of planners, postulating different judgement effects (measured by item means of the semantic differential) through selective attention of the planners versus material- and context-bound perception of the untrained users. 2. The "general framing hypothesis" (GFH) postulates typical framing and distraction effects of all simulation techniques affecting experts as well as non-experts.

The experiment showed that -counter-intuitive to expert opinions- framing and distraction were prominent both for experts and lay people (= GFH). A position effect (assessment interaction of CAD and endoscopy) was present with experts and non-experts, too. With empirical evidence for "the medium is the message", a more cautious attitude has to be adopted towards simulation products as powerful framing (i.e. perception- and opinion-shaping) devices.

keywords Architectural Endoscopy, Real Environments
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/eaea/
last changed 2005/09/09 10:43

_id f5a3
authors Maher, M.L. and Gomez de Silva Garza, A.
year 1996
title Developing case-based reasoning for structural design
source IEEE Expert
summary Case-based systems enable users to retrieve previously known designs from memory and adapt them to fit the current design problem. The four case-based design systems described here illustrate how various implementations achieve design assistance or design automation objectives. Case-based reasoning is a problem-solving technique that makes analogies between a problem and previously encountered situations (cases) relevant to solving the problem. Using CBR as a design process model involves the subtasks of recalling previously known designs from memory and adapting these design cases or subcases to fit the current design context. The detailed development of this process model for a particular design domain proceeds in parallel with the development of the case representation, the case memory organization, and the necessary design knowledge. The selection of an information representation paradigm and the details of its use for a problem-solving domain depend on the intended use of the information, the project information available, and the nature of the domain. CBR could be used to develop and implement a CBR system. Although that sounds circular, if CBR is a viable approach to problem solving, it can be applied to the development of the reasoning system itself. Toward that end, this article presents four "cases" of case-based building design systems that we've developed at the University of Sydney: CaseCAD, CADsyn, Win, and Demex. These systems exemplify alternative case memory contents and organizations and provide insight into different potential implementations of the recall and adaptation subprocesses.
series journal paper
email
last changed 2003/04/23 15:14

_id 4cda
authors Akin, O., Cumming, M. , Shealey, M. and Tuncer, B.
year 1996
title An Electronic Design Assistance Tool for Case Based Representation of Designs
source Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 123-132
doi https://doi.org/10.52842/conf.acadia.1996.123
summary In precedent based design, solutions to problems are developed by drawing from an understanding of landmark designs. Many of the key design operations in this mode are similar to the functionalities present in case based reasoning systems: case matching, case adapting, and case representation. It is clear that a rich case base, encoding all major product types in a design domain would be the centerpiece of such an approach. EDAT (Electronic Design Assistance Tool) is intended to assist in precedent based design in the studio with the potential of expansion into the office setting. EDAT has been designed using object oriented system development methods. EDAT was used in a design studio at Carnegie Mellon University, during Spring 1996, and will be used in future studios, as well.
series ACADIA
email
last changed 2022/06/07 07:54

_id cf57
authors Anumba, C.J.
year 1996
title Functional Integration in CAD Systems
source Advances in Engineering Software, 25, 103-109
summary This paper examines the issue of integration in CAD systems and argues that for integration to be effective, it must address the functional aspects of a CAD system. It discusses the need for integrated systems and, within a structural engineering context, identifies several facets of integration that should be targeted. These include 2-D drafting and 3-D modelling, graphical and non-graphical design information, the CAD data structure and its user interface, as well as integration of the drafting function with other engineering applications. Means of achieving these levels of integration are briefly discussed and a prognosis for the future development of integrated systems explored. Particular attention is paid to the emergence (and potential role) of `product models' which seek to encapsulate the full range of data elements required to define completely an engineering artefact.
series journal paper
last changed 2003/04/23 15:14

_id a06c
authors Batie, David L.
year 1996
title The Incorporation of Construction History into Architectural History: The HISTCON Interactive Computer Program
source Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 235-243
doi https://doi.org/10.52842/conf.acadia.1996.235
summary Current teaching methods for architectural history seldom embrace building technology as an essential component of study. Accepting the premise that architectural history is a fundamental component to the overall architectural learning environment, it is argued that the study of construction history will further enhance student knowledge. This hypothesis created an opportunity to investigate how the study of construction history could be incorporated to strengthen present teaching methods. Strategies for teaching architectural history were analyzed with the determination that an incorporation of educational instructional design applications using object-oriented programming and hypermedia provided the optimal solution. This evaluation led to the development of the HISTCON interactive, multimedia educational computer program. Used initially to teach 19th Century iron and steel construction history, the composition of the program provides the mechanism to test the significance of construction history in the study of architectural history. Future development of the program will provide a method to illustrate construction history throughout the history of architecture. The study of architectural history, using a construction oriented methodology, is shown to be positively correlated to increased understanding of architectural components relevant to architectural history and building construction.
series ACADIA
last changed 2022/06/07 07:54

_id e2c4
authors Comair, C., Kaga, A. and Sasada, T.
year 1996
title Collaborative Design System with Network Technologies in Design Projects
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 269-286
doi https://doi.org/10.52842/conf.caadria.1996.269
summary This paper depicts the work of the team of researchers at the Sasada Laboratory in the area of collaborative design and the integration of global area network such as the Internet in order to extend the architectural studio into cyber-space. The Sasada Laboratory is located at the University of Osaka, Faculty of Engineering, Department of Environmental engineering, Japan. The portfolio of the Laboratory is extensive and impressive. The projects which were produced by the men and women of the Laboratory range from the production of databases and computer simulation of several segments of different cities throughout the world to specific studies of architectural monuments. The work performed on the databases was varied and included simulation of past, present, and future events. These databases were often huge and very complex to build. They presented challenges that sometimes seemed impossible to overcome. Often, specialised software, and in some cases hardware, had to be designed on the "fly” for the task. In this paper, we describe the advances of our research and how our work led us to the development of hardware and software. Most importantly, it depicts the methodology of work which our lab undertook. This research led to the birth of what we call the "Open Development Environment” (ODE) and later to the networked version of ODE (NODE). The main purpose of NODE is to allow various people, usually separated by great distances, to work together on a given project and to introduce computer simulation into the working environment. Today, our laboratory is no longer limited to the physical location of our lab. Thanks to global area networks, such as the Internet, our office has been extended into the virtual space of the web. Today, we exchange ideas and collaborate on projects using the network with people that are spread over the five continents.
series CAADRIA
email
last changed 2022/06/07 07:56

_id db00
authors Espina, Jane J.B.
year 2002
title Base de datos de la arquitectura moderna de la ciudad de Maracaibo 1920-1990 [Database of the Modern Architecture of the City of Maracaibo 1920-1990]
source SIGraDi 2002 - [Proceedings of the 6th Iberoamerican Congress of Digital Graphics] Caracas (Venezuela) 27-29 november 2002, pp. 133-139
summary Bases de datos, Sistemas y Redes 134The purpose of this report is to present the achievements obtained in the use of the technologies of information andcommunication in the architecture, by means of the construction of a database to register the information on the modernarchitecture of the city of Maracaibo from 1920 until 1990, in reference to the constructions located in 5 of Julio, Sectorand to the most outstanding planners for its work, by means of the representation of the same ones in digital format.The objective of this investigation it was to elaborate a database for the registration of the information on the modernarchitecture in the period 1920-1990 of Maracaibo, by means of the design of an automated tool to organize the it datesrelated with the buildings, parcels and planners of the city. The investigation was carried out considering three methodologicalmoments: a) Gathering and classification of the information of the buildings and planners of the modern architectureto elaborate the databases, b) Design of the databases for the organization of the information and c) Design ofthe consultations, information, reports and the beginning menu. For the prosecution of the data files were generated inprograms attended by such computer as: AutoCAD R14 and 2000, Microsoft Word, Microsoft PowerPoint and MicrosoftAccess 2000, CorelDRAW V9.0 and Corel PHOTOPAINT V9.0.The investigation is related with the work developed in the class of Graphic Calculation II, belonging to the Departmentof Communication of the School of Architecture of the Faculty of Architecture and Design of The University of the Zulia(FADLUZ), carried out from the year 1999, using part of the obtained information of the works of the students generatedby means of the CAD systems for the representation in three dimensions of constructions with historical relevance in themodern architecture of Maracaibo, which are classified in the work of The Other City, generating different types ofisometric views, perspectives, representations photorealistics, plants and facades, among others.In what concerns to the thematic of this investigation, previous antecedents are ignored in our environment, and beingthe first time that incorporates the digital graph applied to the work carried out by the architects of “The Other City, thegenesis of the oil city of Maracaibo” carried out in the year 1994; of there the value of this research the field of thearchitecture and computer science. To point out that databases exist in the architecture field fits and of the design, alsoweb sites with information has more than enough architects and architecture works (Montagu, 1999).In The University of the Zulia, specifically in the Faculty of Architecture and Design, they have been carried out twoworks related with the thematic one of database, specifically in the years 1995 and 1996, in the first one a system wasdesigned to visualize, to classify and to analyze from the architectural point of view some historical buildings of Maracaiboand in the second an automated system of documental information was generated on the goods properties built insidethe urban area of Maracaibo. In the world environment it stands out the first database developed in Argentina, it is the database of the Modern andContemporary Architecture “Datarq 2000” elaborated by the Prof. Arturo Montagú of the University of Buenos Aires. The general objective of this work it was the use of new technologies for the prosecution in Architecture and Design (MONTAGU, Ob.cit). In the database, he intends to incorporate a complementary methodology and alternative of use of the informationthat habitually is used in the teaching of the architecture. When concluding this investigation, it was achieved: 1) analysis of projects of modern architecture, of which some form part of the historical patrimony of Maracaibo; 2) organized registrations of type text: historical, formal, space and technical data, and graph: you plant, facades, perspectives, pictures, among other, of the Moments of the Architecture of the Modernity in the city, general data and more excellent characteristics of the constructions, and general data of the Planners with their more important works, besides information on the parcels where the constructions are located, 3)construction in digital format and development of representations photorealistics of architecture projects already built. It is excellent to highlight the importance in the use of the Technologies of Information and Communication in this investigation, since it will allow to incorporate to the means digital part of the information of the modern architecturalconstructions that characterized the city of Maracaibo at the end of the XX century, and that in the last decades they have suffered changes, some of them have disappeared, destroying leaves of the modern historical patrimony of the city; therefore, the necessity arises of to register and to systematize in digital format the graphic information of those constructions. Also, to demonstrate the importance of the use of the computer and of the computer science in the representation and compression of the buildings of the modern architecture, to inclination texts, images, mapping, models in 3D and information organized in databases, and the relevance of the work from the pedagogic point of view,since it will be able to be used in the dictation of computer science classes and history in the teaching of the University studies of third level, allowing the learning with the use in new ways of transmission of the knowledge starting from the visual information on the part of the students in the elaboration of models in three dimensions or electronic scalemodels, also of the modern architecture and in a future to serve as support material for virtual recoveries of some buildings that at the present time they don’t exist or they are almost destroyed. In synthesis, the investigation will allow to know and to register the architecture of Maracaibo in this last decade, which arises under the parameters of the modernity and that through its organization and visualization in digital format, it will allow to the students, professors and interested in knowing it in a quicker and more efficient way, constituting a contribution to theteaching in the history area and calculation. Also, it can be of a lot of utility for the development of future investigation projects related with the thematic one and restoration of buildings of the modernity in Maracaibo.
keywords database, digital format, modern architecture, model, mapping
series SIGRADI
email
last changed 2016/03/10 09:51

_id diss_fox
id diss_fox
authors Fox, M.A.
year 1996
title Novel Affordances of Computation to the Design Process of Kinetic Structures
source Massachusetts Institute of Technology, Cambridge, MA
summary This paper is a discourse into the relationship between the process, computational tools and the role which symbolic structure can play in both. I argue the relationship of the process and tools is dialectic, whereby the tools we utilize in design develop new heuristics, the methodologies in turn, if reflectively understood, can be more aptly facilitated through the development of novel tools. The tools and the process then evolve together. A theory is laid out exploring the human visual information processing systems pertinence to the limitations in mental three-dimensional imaging and transformation operations as relevant to the operations of drawing and mental visualization within the architectural design processes, substantiating the designers necessity to draw (by traditional means, but more importantly here, through the inclusive integration of CAD within the process). The necessity to draw is explored as a representational process to the visual system as predicated upon the existence of a structured internal library of diagram-like representations in our heads. I argue that the ways we utilize such idiosyncratic libraries is predicated upon the ways in which we go about structuring the perceived experienced world around us into symbol systems. And finally, the ways we utilize our reflective understanding of the heuristic transformations of these symbols within the design process in the context of a CAD environment are explored as a means to an enhanced understanding of that which is being designed and consequently as a vehicle for the development of future CAD systems to better facilitate such methodologies of designing. A personal design process of several kinetic structures is carried out in order to arrive at a localized process analysis within computer-aided design environment. Through an interactive, reflective process analysis, conclusions are drawn as to the affordances and limitations of such tools as suggestive of the operations a CAD environment might perform so as to better foster future methodologies of designing. The design experiments are utilized as a vehicle to understand the process. Specifically three kinetic projects are exploited for the prototypical operations they display. When difficulties or mental limitations are encountered with the operations, specific tools are developed to facilitate the limitation or to overcome the problem.
series thesis:MSc
more http://www.mafox.net/sm_thesis/Thesis11.pdf
last changed 2003/11/28 07:35

_id ddssar9612
id ddssar9612
authors Gorawara-Bhat, Rita
year 1996
title The physical context of social order
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary The present ethnographic study of work settings in an established survey research center (Midwest Survey) is unique in that it combines both social organizational specifcs j4 interior physical context in contrast to previous studies that have focussed either on physical aspects or on the social dimensions of work settings. For more than four years the author observed the spatial adaptation by personnel of Midwest Survey. The dates under consideration roughly coincide with a move of Midwest Survey from an original facility to a new (and larger) set of offices. Anchored by seventy three open-ended interviews (constituing roughly 30% of the staff) the observations were carried on during and after the interviews. The synthesis of the ethnographic material revealed that physical settings act not only as a background for facilities, but they become a salient aspect of work life as indicators of status /role congruency and incongruency. Physical settings, therefore, are proposed as "extension" attributes of role structure. In doing so, Nadel's conceptualization of role structure as comprising pivotal arid peripheral attributes (1957) is amplified to include the physical setting as an "extension" attribute. Theoretical and practical implications of the study are suggested.
series DDSS
last changed 2003/08/07 16:36

_id aa08
authors Jakimowicz, Adam
year 1996
title Education of the Architect - Two Approaches Towards Possible Places of CAD
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 211-220
doi https://doi.org/10.52842/conf.ecaade.1996.211
summary This paper discusses the limitations of the most of educational systems of the present, which seem to be no longer sufficient to face the problems of the modern world. This concerns as well architectural education. Computer Aided Design is considered here as a specific case in a wider context of general goals of education. The linear, memory based, cause - effect model of education, where remembering of final effects of the processes is the criterion of teaching efficiency, does not respond to the growing complexity of problems. The task for today is to develop the individual ability to synthesise and creatively explore spheres between separate fields and reconsider the issue of values. This paper therefore emphasises the importance of the person in education, seeing the problem of its full development as a new base and final aim for education as a whole.

series eCAADe
email
last changed 2022/06/07 07:52

_id 06e1
authors Keul, Alexander
year 1996
title LOST IN SPACE? ARCHITECTURAL PSYCHOLOGY - PAST, PRESENT, FUTURE
source Full-Scale Modeling in the Age of Virtual Reality [6th EFA-Conference Proceedings]
summary A methodological review by Kaminski (1995) summed up five perspectives in environmental psychology - patterns of spatial distribution, everyday “jigsaw puzzles”, functional everyday action systems, sociocultural change and evolution of competence. Architectural psychology (named so at the Strathclyde conference 1969; Canter, 1973) as psychology of built environments is one leg of environmental psychology, the second one being psychology of environmental protection. Architectural psychology has come of age and passed its 25th birthday. Thus, a triangulation of its position, especially in Central Europe, seems interesting and necessary. A recent survey mainly on university projects in German-speaking countries (Kruse & Trimpin, 1995) found a marked decrease of studies in psychology of built environments. 1994, 25% of all projects were reported in this category, which in 1975 had made up 40% (Kruse, 1975). Guenther, in an unpublished survey of BDP (association of professional German psychologists) members, encountered only a handful active in architectural psychology - mostly part-time, not full-time. 1996, Austria has two full-time university specialists. The discrepancy between the general interest displayed by planners and a still low institutionalization is noticeable.

How is the research situation? Using several standard research data banks, the author collected articles and book(chapter)s on architectural psychology in German- and English-language countries from 1990 to 1996. Studies on main architecture-psychology interface problems such as user needs, housing quality evaluations, participatory planning and spatial simulation / virtual reality did not outline an “old, settled” discipline, but rather the sketchy, random surface of a field “always starting anew”. E.g., discussions at the 1995 EAEA-Conference showed that several architectural simulation studies since 1973 caused no major impact on planner's opinions (Keul&Martens, 1996). “Re-inventions of the wheel” are caused by a lack of meetings (except this one!) and of interdisciplinary infrastructure in German-language countries (contrary to Sweden or the United States). Social pressures building up on architecture nowadays by inter-European competition, budget cuts and citizen activities for informed consent in most urban projects are a new challenge for planners to cooperate efficiently with social scientists. At Salzburg, the author currently manages the Corporate Design-process for the Chamber of Architecture, Division for Upper Austria and Salzburg. A “working group for architectural psychology” (Keul-Martens-Maderthaner) has been active since 1994.

keywords Model Simulation, Real Environments
series EAEA
type normal paper
email
more http://info.tuwien.ac.at/efa/
last changed 2005/09/09 10:43

_id 6153
authors Korbel, Wojciech
year 1996
title The Present and Future, Development of CAD Exploration in the Office of City’s Architect
source CAD Creativeness [Conference Proceedings / ISBN 83-905377-0-2] Bialystock (Poland), 25-27 April 1996 pp. 147-157
summary The usage of computer as a standard tool for an architect became obvious in the past few years. Late 90's along with their rapid development of technology, followed by the growing amount of computer hardware on the market /constantly better and cheaper at the same time/ caused the big changes in the possibilities of project's presentation. The lack of necessary memory to perform proper calculations for high quality rendered images no longer exists. The question raised most commonly by all leading computer software producers concerns the amount of time in which those calculations can be carried out. The race continues while once again, the price of already existing hardware drops rapidly. All these facts make computer more accessible for a potential user such as an architect. Additionally CAD programmers try to make programs as friendly as possible, reducing constantly the amount of time required to learn the program, at least at its bases. As the result, in the next few years, computer may become a standard, at least in some ways of project's presentation. Once again we may face the problem, when the everyday life goes far beyond the expectations. The question appears, how can all kinds of architectural authorities be prepared for constant changes in this field.
series plCAD
last changed 1999/04/09 15:30

_id ac1d
authors Martens, B., Dokonal, W., Schmidinger, E. and Voigt, A.
year 1996
title Collaborative Teamwork - Challenges of the Future
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 263-272
doi https://doi.org/10.52842/conf.ecaade.1996.263
summary Collaborative Teamwork is regarded to be one of the most outstanding fields of teaching and research within the context of Architecture, Urban and Regional Planning. This focal field is closely related to the research field of "Remote Teamwork", i.e. the substance-related cooperation of people over spatial distances in decision-situations aiming at the elaboration of suited remote-working structures for research, project transactions and teaching. The generation and manipulation of digital spatial models and their virtual transportation within large spatial distances represent the main research objectives. The Faculty of Architecture, Urban and Regional Planning therefore is stressing information technologies within academic context. The following contribution is dedicated to the description of two teaching projects, namely „BraGraLuWi" (collaborative teamwork between the universities of Technology Bratislava, Graz, Luton and Vienna) and carrying-out a VRML-workshop, furthermore to the development of Remote Teamwork-structures preferably on the basis of „ATM" (a technology of broad band telecommunications) at Vienna University of Technology.
series eCAADe
email
last changed 2022/06/07 07:59

_id 8b8d
authors Martens, B., Voigt, A. and Linzer, H.
year 1996
title Information Technologies within Academic Context: Remote Teamwork – A Challenge for the Future
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 227-232
doi https://doi.org/10.52842/conf.caadria.1996.227
summary "Remote Teamwork”, i.e. the substance-related cooperation of people over spatial distances in decision-situations relies on "CIVIC” (Computer-Integrated Video-Conferencing-audio-visual communication at spatial distances integrating interactively digital, spatial computer models) and "CISP” (Computer-Integrated Spatial Planning) aiming at the elaboration of suited remote-working structures of research, project transactions and teaching preferably on the basis of "ATM” (a technology of broad band telecommunications). The generation and manipulation of digital spatial models and their virtual transportation within large spatial distances represent the main research objectives. The efficient use of teaching resources calls for the integration of new teaching possibilities within the framework of "Remote Teamwork”, e.g. Distributed and Shared Modelling, Distant Learning and Remote Teaching. The Faculty of Architecture, Urban and Regional Planning therefore is stressing information technologies within academic context. The following contribution is dedicated to the focal field of research and teaching "Remote Teamwork” of the Vienna University of Technology. This project is carried out in cooperation with the Institute of Spatial Interaction and Simulation (IRIS-ISIS), Vienna and the Research Institute for Symbolic Computation (RISC Linz-Hagenberg). Teaching experience relevant for "Remote Teamwork” is derived from various experiments of cooperative teamwork.
series CAADRIA
email
last changed 2022/06/07 07:59

_id ccbd
authors Martens, Bob and Dokonal, Wolfgang
year 1997
title Collaborative Teamwork GRAWI '97: The Third Attempt to "Internet-Design"
source Challenges of the Future [15th eCAADe Conference Proceedings / ISBN 0-9523687-3-0] Vienna (Austria) 17-20 September 1997
doi https://doi.org/10.52842/conf.ecaade.1997.x.n2o
summary The abbreviation GraWi is made up of the combination of first letters of the Austrian university sites of GRAz and WIen (Vienna) and stands for the follow-up model of BraGraLuWi having involved also the universities of BRAtislava and LUton in 1996. A joint project-design had already been carried out in 1995 (BraGraLu). The present contribution is aimed at assessing the project.
keywords Collaborative Teamwork, Internet Design
series eCAADe
email
more http://info.tuwien.ac.at/ecaade/proc/martens/index.htm
last changed 2022/06/07 07:50

_id maver_086
id maver_086
authors Maver, T.W.
year 1996
title A Tale of Three Cities
source VR News. Proceedings of Virtual Heritage Conference 1995 (Bath [UK], Nov 22)
summary The ABACUS Group has been active for some years in the use of computer graphics and multimedia to represent past, present and future buildings in both urban and rural settings. The three cities discussed during the presentation are Split, in former Yugoslavia - a graphical account of the development of Split from its origin in the Diocletian Palace of the Venetian Empire up to the present day; Edinburgh - a multimedia interface to a large-scale three dimensional computer model of Edinburgh Old Town; and Glasgow - Virtual City developments in the run up to the City of Architecture and Design celebrations in 1999. The presentation concludes with a report on the IMAGEA project - an international initiative to construct an Interactive Multimedia Archive of Great European Architecture.
series other
type normal paper
email
last changed 2006/09/11 07:29

_id 0443
id 0443
authors Maver, Thomas W.
year 1996
title The Virtual City
source CAD Creativeness [Conference Proceedings / ISBN 83-905377-0-2] Bialystock (Poland), 25-27 April 1996 pp. 181-184
summary Europe's architectural heritage is immensely rich and diverse; it contributes to the quality of life in our cities and attracts hundreds of thousands of visitors from all corners of the world. Yet it is under increasing threat from insensitive planning, atmospheric pollution and commercial exploitation. There is urgent need to understand the complex evolutionary development of our urban habitats, to reconstruct what once existed, to archive what currently exists and to test, in context, proposed future architectural and planning interventions. The emerging multimedia technologies offer an unprecedented opportunity to make all this accessible to a wide range of interested agents - from citizens to tourists, from students to scholars, from conservationists to developers.
keywords 3D City modeling
series plCAD
email
last changed 2003/09/24 13:45

_id 4b22
authors Moorhouse, J.
year 1996
title Teach a Man to Catch a Fish
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 281-286
doi https://doi.org/10.52842/conf.ecaade.1996.281
summary An international charity outlined the following principle recently in an advertisement. “Give a man a fish and he will feed himself for a day, teach a man how to catch a fish and he will feed himself for a lifetime.” In education, the same principle may be applied to learning.

To the student of architecture, skills in the use of commercial software may be advantageouus in the search for future employment and can prove for be a useful springboard for exploring the potential of CAAD in a broader sense. However, software (and hardware) is continually being upgraded and developed, and it is apparent that such software does not fully meet the need of the designer.

Exploring the possibilities of CAADesigning as an integral part of learning to design will equip the student with the CAAD literacy necessary for working in practice, but more importantly will provide the student with a rich and diverse understanding of design approaches.

Traditionally design tutors have taught (by example) how individual architects design. Providing a library of architects CAADesigning in different ways can be used to establish precedents and examples, demystify the activities to both students and tutors and provide a rich set of methodologies as a working context for students to draw inspiration from.

As part of an ongoing research study, a new direction has been taken gathering, comparing, contrasting and grouping live records of architects CAADesigning. This paper will outline the benefits of recording and creating such a library and will describe examples of recent findings.

series eCAADe
email
last changed 2022/06/07 07:58

_id 096e
authors Papamichael, K., Porta, J.L., Chauvet, H., Collins, D., Trzcinski, T. , Thorpe, J. and Selkowitz, S.
year 1996
title The Building Design Advisor
source Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 85-97
doi https://doi.org/10.52842/conf.acadia.1996.085
summary The Building Design Advisor (BDA) is a software environment that supports the integrated use of multiple analysis and visualization tools throughout the building design process, from the initial, schematic design phases to the detailed specification of building components and systems. Based on a comprehensive design theory, the BDA uses an object-oriented representation of the building and its context, and acts as a data manager and process controller to allow building designers to benefit from the capabilities of multiple tools.

The BDA provides a graphical user interface that consists of two main elements: the Building Browser and the Decision Desktop. The Browser allows building designers to quickly navigate through the multitude of descriptive and performance parameters addressed by the analysis and visualization tools linked to the BDA. Through the Browser the user can edit the values of input parameters and select any number of input and/or output parameters for display in the Decision Desktop. The Desktop allows building designers to compare multiple design alternatives with respect to any number of parameters addressed by the tools linked to the BDA.

The BDA is implemented as a Windows-based application for personal computers. Its initial version is linked to a Schematic Graphic Editor (SGE), which allows designers to quickly and easily specify the geometric characteristics of building components and systems. For every object created in the SGE, the BDA supplies “smart” default values from a Prototypical Values Database (PVD) for all non-geometric parameters required as input to the analysis and visualization tools linked to the BDA. In addition to the SGE and the PVD, the initial version of the BDA is linked to a daylight analysis tool, an energy analysis tool, and a multimedia Case Studies Database (CSD). The next version of the BDA will be linked to additional tools, such as a photo-accurate rendering program and a cost analysis program. Future versions will address the whole building life-cycle and will be linked to construction, commissioning and building monitoring tools.

series ACADIA
email
last changed 2022/06/07 08:00

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