CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 477

_id ga9927
id ga9927
authors Neagu, Mariana
year 1999
title On Linguistic Aspects from a Cross-cultural Perspective
source International Conference on Generative Art
summary The goal of this paper is to discuss the issue of culture and its relationship to language and cognition by dealing with a number of lexical concepts, grammatical concepts and cultural scripts. Taking a moderate view, I reconcile universalism and ethnocentrism and argue that the study of culture-specific aspects of language has both a theoretical and practical importance. The role of universal semantic primes is obvious in culture-specific words such as the Japanese amae (a peculiarly Japanese emotion) which, though unique and untranslatable, can be accurately and intelligibly defined in terms of semantic primes (Wierzbicka, 1996). The view that meanings cannot be fully transferred from one language to another is supported by the difference in meaning manifested in the different range of use of the word happy (a common, everyday word in modern English) and joyful (a more literally and stylistically marked term.). A cross-linguistic analysis of the concept ‘happy’in English, Romanian, German, French, Italian, points to the so-called ‘traditional Anglo-Saxon distate for extreme emotions’. As far as aspects of grammar connected with culture are concerned, I compare expressive grammatical devices like intensifiers in English, Romanian and Italian. The question the paper addresses is whether constructions like syntactic reduplication(e.g. bella bella) and the absolute superlative (e.g. bellissimo) are indeed linked with what has been called ‘the theatrical quality’ of Italian life (Barzini, 1964) or not. Relative to Romanian, I assume that the idea of intensity of a state or action is conveyed, in certain registers, by terms and expressions pertaining to basic element source domains such as fire (e.g. frumoasa foc ‘fire-beautiful’) and earth (e.g. frumusetea pamantului ‘beauty of the earth’) and also by syntactic reduplication (e.g. frumoasa-frumoaselor ’beauty of the beauties’). Finally, I approach aspects of pragmatics which are culturally determined in the sense that they express cultural norms, values, ideals, attitudes. For instance, preferences are expressed directly in English while in Japanese this manner is contrary to the ideal of enryo ’restraint, reserve’.
series other
more http://www.generativeart.com/
last changed 2003/08/07 17:25

_id 2dbc
authors Achten, Henri
year 1996
title Teaching Advanced Architectural Issues Through Principles of CAAD
doi https://doi.org/10.52842/conf.ecaade.1996.007
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 7-16
summary The paper discusses the differences between teaching CAAD by using standard software ("off-the-shelf"-software) and teaching the principles of CAAD ("principles-teaching"). The paper distinguishes four kinds of application for design systems in education: social systems, professional systems, educational systems, and innovative systems. The paper furthermore proposes to distinguish between computational issues and architectural issues relative to design systems. It appears that there is not a principled distinction between software-teaching and principles-teaching when it comes to computational issues of design systems. However, when the architectural content of CAAD systems is concerned, then principles of CAAD systems seem to be more appropriate for teaching. The paper presents work on generic representations as a specific case. Generic representations can be used to teach one particular kind of architectural content of design systems. The paper ends with conclusions.
series eCAADe
email
more http://www.ds.arch.tue.nl/
last changed 2022/06/07 07:54

_id 31f5
authors Alfares, M. and Seireg, A.
year 1996
title An integrated system for computer-aided design and construction of reinforced concrete buildings using modular forms
source Automation in Construction 5 (4) (1996) pp. 323-341
summary The study reported in this paper investigates the feasibility of automating the on-site construction of reinforced concrete residential buildings. The basic construction tasks are identified, analyzed and modified with a view towards potential for automation. Emphasis is placed on developing modular forms that facilitate automation. The majority of work in the field of construction robotics has focused on the adaptation of existing industrial robots to automate traditional construction processes. This paper outlines a computer-aided construction system approach specially suited for integrating design and implementation by on-site robots. A Computer-Integrated Construction (CIC) system, similar to CIM, is developed that includes a CIC data-base, a construction design system, a construction production/process planning system, and a robotics execution system. This approach is intended to minimize the redesign effort as well as the need for on-site manual work.
series journal paper
more http://www.elsevier.com/locate/autcon
last changed 2003/05/15 21:22

_id 8ded
authors Anders, Peter
year 1996
title Envisioning Cyberspace: The Design of On-Line Communities
doi https://doi.org/10.52842/conf.acadia.1996.055
source Design Computation: Collaboration, Reasoning, Pedagogy [ACADIA Conference Proceedings / ISBN 1-880250-05-5] Tucson (Arizona / USA) October 31 - November 2, 1996, pp. 55-67
summary The development of the World Wide Web into an active, visual social environment poses unique opportunities for the design professions. Multi-user Domains, social meeting places in cyberspace, are mostly text-based virtual realities which use spatial references to set the stage for social interaction. Over the past year design students at the New Jersey Institute of Technology School of Architecture have investigated several text-based domains. In the course of their work, they envisioned and graphically portrayed these environments as immersive virtual realities through the use of computer animation. Their studies addressed issues ranging from the nature of symbolic motion to social/political structures of these domains.
series ACADIA
email
last changed 2022/06/07 07:54

_id sigradi2015_9.347
id sigradi2015_9.347
authors Andrade, Eduardo; Orellana, Nicolas; Mesa, Javiera; Felmer, Patricio
year 2015
title Spatial Configuration and Sociaty. Comparison between the street market Tristan Matta and Tirso de Molina Market
source SIGRADI 2015 [Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics - vol. 2 - ISBN: 978-85-8039-133-6] Florianópolis, SC, Brasil 23-27 November 2015, pp. 481-485.
summary This research aims to clarify how certain visual and accessibility patterns, in buildings and urban environments, are related to social activities that take place in them. The study, based on the theory of space syntax (Hillier & Hanson 1984; Hillier, 1996), seeks to recognize patterns of behavior, both individual and aggregate. The case studies are Tirso de Molina Market and the free street market Tristan Matta, both in Santiago de Chile.
keywords pace Syntax, Visibilidad, Accesibilidad, Conectividad, Comportamiento
series SIGRADI
email
last changed 2016/03/10 09:47

_id d5c8
authors Angelo, C.V., Bueno, A.P., Ludvig, C., Reis, A.F. and Trezub, D.
year 1999
title Image and Shape: Two Distinct Approaches
source III Congreso Iberoamericano de Grafico Digital [SIGRADI Conference Proceedings] Montevideo (Uruguay) September 29th - October 1st 1999, pp. 410-415
summary This paper is the result of two researches done at the district of Campeche, Florianópolis, by the Grupo PET/ARQ/UFSC/CAPES. Different aspects and conceptual approaches were used to study the spatial attributes of this district located in the Southern part of Santa Catarina Island. The readings and analysis of two researches were based on graphic pistures builded with the use of Corel 7.0 e AutoCadR14. The first research – "Urban Development in the Island of Santa Catarina: Public Space Study"- examined the urban structures of Campeche based on the Spatial Syntax Theory developed by Hillier and Hanson (1984) that relates form and social appropriation of public spaces. The second research – "Topoceptive Characterisation of Campeche: The Image of a Locality in Expansion in the Island of Santa Catarina" -, based on the methodology developed by Kohlsdorf (1996) and also on the visual analysis proposed by Lynch (1960), identified characteristics of this locality with the specific goal of selecting attributes that contributed to the ideas of the place its population held. The paper consists of an initial exercise of linking these two methods in order to test the complementarity of their analytical tools. Exemplifying the analytical procedures undertaken in the two approaches, the readings done - global (of the locality as a whole) and partial (from parts of the settlement) - are presented and compared.
series SIGRADI
email
last changed 2016/03/10 09:47

_id af94
authors Anumba, C.J.
year 1996
title Data structures and DBMS for computer-aided design systems
source Advances in Engineering Software, 25(2/3), 123-129
summary The structures for the storage of data in CAD systems influence to a large extent the effectiveness of the system. This paper reviews the wide range of data structures and database management systems (DBMS) available for structuring CAD data. Examples of basic data types are drawn from the MODULA-2 language. The relationship between these basic data types, their composite structures and the classical data models (on which many DBMS are based) is discussed, and the limitations of existing DBMS in modelling CAD data highlighted. A set of requirements for CAD database management systems is drawn up and the emerging role of product models (which seek to encapsulate the totality of data elements required to define fully an engineering artefact) is explored.
series journal paper
last changed 2003/04/23 15:14

_id ddssup9602
id ddssup9602
authors Arentze, T.A., Borgers, A.W.J. and Harry J.P.
year 1996
title A knowledge-based model for developing location strategies in a DSS for retail planning
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary Most DSS for retail planning are based on impact assessment models to support the evaluation of plan scenario's. This paper introduces a complementary knowledge-based model to support also the earlier stage of formulating plan scenario's. An analysis of the retail planning problem reveals the main lines of the strategies adopted by most Dutch planners and retailers to achieve their goals. A basic strategy that seems to be appropriate in most problem contexts is formulated in the form of a set of decision tables. Each decision table or system of decision tables specifies for a problem area decision rules to identify and analyse problems and to formulate possible actions. The model is implemented in a DSS where it is used in combination with quantitative impact assessment models. A case study in the area of daily good facilities demonstrates the approach. The major conclusion is that the knowledge-based approach and in particular the decision table technique provides interesting possibilities to implement planning task structures in a DSS environment.
series DDSS
last changed 2003/11/21 15:16

_id 6c97
authors Asanowicz, Aleksander
year 1996
title Using the Computer in Analysis of Architectural Form
source Approaches to Computer Aided Architectural Composition [ISBN 83-905377-1-0] 1996, pp. 25-34
summary One of the most important aspects of the designing process is: the design activity is usually conducted with incomplete information. Another important aspect of designing activity is: designing activity is usually based on past experience. As a matter of fact looking at designers in the early conceptual phases, one thing that appears clear is, instead starting from scratch, they spend a part of their time thinking about existing designing experience, reviewing the literature, and so on. That is why explicit representation of designing knowledge is needed if computers are to be used as the aid of design education and practice. Composition knowledge data base will be helpful during an architectural form analysis process as well. It makes possible to provide answers and explanations as well as allowing to view tutorials illustrating the particular problem. On its basic level such a program will present analysis of architectural objects and abstract forms based on subjective criteria. On its upper level allowing further exploration of various architectural composition attributes, as well as their influence on emotional- aesthetic judgements being formed during the process of analysis the architectural form.
series other
last changed 1999/04/08 17:16

_id ddssup9604
id ddssup9604
authors Boelen, A.J.
year 1996
title Impact-Analysis of Urban Design Realtime impact-analysis models for urban designers
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part two: Urban Planning Proceedings (Spa, Belgium), August 18-21, 1996
summary The past five years Prof Dr Jr T.M. de Jong, professor in environmental planning and sustainability at the Technical University of Delft, has developed a theoretical foundation for the analysis of urban design on the ecological, technical, economical, cultural and political impacts of morphologic interventions on different levels of scale. From september 1994 Jr AJ. Boelen (Urban Design Scientist and Knowledge Engineer) started a research project at the same university to further explore the possibilities of these theories and to develop impact evaluation models for urban design and development with the theoretical work of De Jong as a starting point. The paper discusses the development of a design and decision support system based on these theories. For the development of this system, techniques like object-orientation, genetic algorithms and knowledge engineering are used. The user interface, the relation between the real world, paper maps and virtual maps and the presentation of design-interventions and impacts caused by the interventions are important issues. The development-process is an interactive step by step process. It consists of the making of a prototype of the system, testing the theory and hypothe-sisses the system is based on, by applying tests end adjusting the theory and hypothesisses where needed. Eventually the system must be able to act as an integrator of many different models already developed or still to be developed. The structure of the system will allow easy future expansion and adjustment to changing insights. The logic used to develop the basic theory on which this system is founded makes it possible to even introduce and maintain rather subjective aspects like quality or appraisal as impacts that can be evaluated. In a previously developed system "Momentum" this was proved to work effectively for the national level. In this project we will - amongst other things - try to prove the effectiveness of impact-evaluation for other levels of scale.
series DDSS
email
last changed 2003/11/21 15:16

_id 9b4d
authors Boerner, Wolfgang
year 2003
title The “Franziszeische Kataster” (land register) – Only a historial Map?
source CORP 2003, Vienna University of Technology, 25.2.-28.2.2003 [Proceedings on CD-Rom]
summary Franz I. of Austria that the legislative and technical hindrances were cleared away in order to commence with big changes. One cantruly say that it was due to his land tax patent from the 23rd of December 1817 that he founded the main land register of Austria andof the whole empire. The basic ideas of this patent are still valid today.This land register, named after it’s originator, was also said to be a “stabile” land register because the net profit rate, which wascrucial for the rating of taxation, was to be stabilized without giving consideration to higher productivity or diligence except to casesin which the fertility of the earth was destroyed by natural phenomenon.The land register was developed for the city of Vienna in the years 1819 to 1824. This land register of Vienna was scanned and digitized by the Urban Archaeology of Vienna. Since the launching of the “Kulturgüterkataster (Cultural Heritage Cadastre)“ in 1996, the individual municipal departments of the City of Vienna have developed a massive body of know-how regarding the various fields of interest. In particular, the inventoryingand evaluation of architectural objects as implemented by the City of Vienna could be easily adapted to other EU cities. It has alreadybeen suggested to initiate corresponding EU projects or participate in such.The long-time objective is an Internet portal. Based on the applications and competence developed in Vienna, the cultural assets of European metropolises could be digitised to present them in a novel forum. Lovers of culture, historians and urban planners would thus dispose of an instrument that renders urbanistic research much more efficient. Here, the “Franziszeischer Kataster“ could play a key role. Especially in the candidate countries in Eastern and South-eastern Europe, land surveying to this day would be unthinkable without this land register. A digital version of the register, could provide enormous support to the surveyor’s offices in the new Member States.
series other
email
last changed 2003/11/21 15:16

_id af53
authors Boyer, E. and Mitgang, L.
year 1996
title Building community: a new future for architecture education and practice
source Carnegie Foundation for the Advancement of Teaching
summary Internships, before and after graduation, are the most essential link connecting students to the world of practice. Yet, by all accounts, internship is perhaps the most troubled phase of the continuing education of architects. During this century, as architectural knowledge grew more complex, the apprenticeship system withered away and schools assumed much of the responsibility for preparing architects for practice. However, schools cannot do the whole job. It is widely acknowledged that certain kinds of technical and practical knowledge are best learned in the workplace itself, under the guidance of experienced professionals. All state accrediting boards require a minimum period of internship-usually about three years-before a person is eligible to take the licensing exam. The National Council of Architectural Registration Boards (NCARB) allows students to earn up to two years of work credit prior to acquisition of an accredited degree. The Intern Development Program (IDP), launched by NCARB and the American Institute of Architects in 1979, provides the framework for internship in some forty states. The program was designed to assure that interns receive adequate mentoring, that experiences are well-documented, and that employers and interns allocate enough time to a range of educational and vocational experiences to prepare students for eventual licensure. As the IDP Guidelines state, "The shift from school to office is not a transition from theory to pragmatism. It is a period when theory merges with pragmatism.... It's a time when you: apply your formal education to the daily realities of architectural practice; acquire comprehensive experience in basic practice areas; explore specialized areas of practice; develop professional judgment; continue your formal education in architecture; and refine your career goals." Whatever its accomplishments, however, we found broad consensus that the Intern Development Program has not, by itself, solved the problems of internship. Though we found mutually satisfying internship programs at several of the firms we visited or heard about around the country, at many others interns told us they were not receiving the continuing education and experience they needed. The truth is that architecture has serious, unsolved problems compared with other fields when it comes to supplying on-the-job learning experiences to induct students into the profession on a massive scale. Medicine has teaching hospitals. Beginning teachers work in actual classrooms, supported by school taxes. Law offices are, for the most part, in a better financial position to support young lawyers and pay them living wages. The architecture profession, by contrast, must support a required system of internship prior to licensure in an industry that has neither the financial resources of law or medicine, the stability and public support of teaching, nor a network of locations like hospitals or schools where education and practice can be seamlessly connected. And many employers acknowledged those problems. "The profession has all but undermined the traditional relationship between the profession and the academy," said Neil Frankel, FAIA, executive vice president of Perkins & Will, a multinational firm with offices in New York, Chicago, Washington, and London. "Historically, until the advent of the computer, the profession said, 'Okay, go to school, then we in the profession will teach you what the real world is like.' With the coming of the computer, the profession needed a skill that students had, and has left behind the other responsibilities." One intern told us she had been stuck for months doing relatively menial tasks such as toilet elevations. Another intern at a medium-sized firm told us he had been working sixty to seventy hours per week for a year and a half. "Then my wife had a baby and I 'slacked off' to fifty hours. The partner called me in and I got called on the carpet for not working hard enough." "The whole process of internship is being outmoded by economics," one frustrated intern told us. "There's not the time or the money. There's no conception of people being groomed for careers. The younger staff are chosen for their value as productive workers." "We just don't have the best structure here to use an intern's abilities to their best," said a Mississippi architect. "The people who come out of school are really problems. I lost patience with one intern who was demanding that I switch him to another section so that he could learn what he needed for his IDP. I told him, 'It's not my job to teach you. You are here to produce.'" What steps might help students gain more satisfying work opportunities, both during and after graduation?
series other
last changed 2003/04/23 15:14

_id diss_ddssar0211
id diss_ddssar0211
authors Brandt, Eva
year 2001
title Event driven product development – collaboration and learning
source Dept. of Technology and Social Sciences, Technical University of Denmark
summary This dissertation is the result of the research project “Event-Driven Product Development: Collaboration and Learning”. It is an industrial Ph.D. project carried out in collaboration between the company Danfoss A/S, and the Institute of Technology and Social Sciences at the Technical University of Denmark; now the Department of Manufacturing Engineering and Management. The research was funded partly by Danfoss A/S and partly by the Danish Academy of Technical Sciences (ATV), who have named the project EF 609. The research project began in February 1996. I have had three supervisors: Thomas Binder and Jacob Buur both of whom represent Danfoss, and Lauge Baungaard Rasmussen from the Institute of Technology and Social Sciences at the Technical University of Denmark.
series thesis:PhD
email
more http://space.interactiveinstitute.se/staff/Eva.Brandt/phd.html
last changed 2003/12/15 14:31

_id d610
authors Burdea, G.C.
year 1996
title Force and Touch Feedback for Virtual Reality
source New York: John Wiley & Sons
summary Could weight, temperature, and texture combine to bring simulated objects to life? Describing cutting-edge technology that will influence the way we interact with computers for years to come, this pioneering book answers yes: not only is it possible, but devices capable of providing force and tactile sensory feedback already exist. Force and Touch Feedback for Virtual Reality is the first comprehensive source of information on the design, modeling, and applications of force and tactile interfaces for VR. It is a must have for scientists, engineers, psychologists, and developers involved in VR, and for anyone who would like to gain a deeper understanding of this exciting and fast-growing field. Complete with hundreds of tables, figures, and color illustrations, Force and Touch Feedback for Virtual Reality offers * Basic information on human tactile sensing and control and feedback actuator technology * A worldwide survey of force and tactile interface devices, from the simple joystick to full-body instrumented suits based on human factor tests * Step-by-step instructions for realistic physical modeling of virtual object characteristics such as weight, surface smoothness, compliance, and temperature * A unified treatment of the benefits of the new haptic interface technology for simulation and training based on human factor tests * A detailed analysis of optimum control requirements for force and tactile feedback devices * A review of emerging applications in areas ranging from surgical training and entertainment to telerobotics and the military
series other
last changed 2003/04/23 15:14

_id 22fd
authors Chou, Wen Huey
year 1996
title An Empirical Study of 2d Static Computer Art: An Investigation of How Contemporary Computer Art is Affected by Media
doi https://doi.org/10.52842/conf.caadria.1996.081
source CAADRIA ‘96 [Proceedings of The First Conference on Computer Aided Architectural Design Research in Asia / ISBN 9627-75-703-9] Hong Kong (Hong Kong) 25-27 April 1996, pp. 81-89
summary We are in the act of forming the Technology & Electronics society: a society which cultural, psychological, social and economical facets take shape according to the development of technology and electronics, specially in the fields of computer and information. The influence of these mighty functions, produced by the bit, is prevalent in all the science and social courses; in fact, it has already invaded the artistic world. It did not take long after the birth of the computer for it to become the new tool for artistic production; it revolutionized the traditional production habits, production procedures, methods of expression and the work place in artistic creativity, thus bringing the tides of change in the artistic context and attitude towards the study of the Arts.
series CAADRIA
last changed 2022/06/07 07:56

_id 18bc
authors Clay, Sharon and Wilhelms, Jane
year 1996
title Put: Language-Based Interactive Manipulation of Objects
source IEEE Computer Graphics and Applications
summary Describing a scene to a computer is an inherent task of computer graphics applications. Modeled scenes are typically built with direct placement techniques or specialized scripting languages. The scene description task could be greatly eased if natural language were an interactive control option. However, natural language understanding is notoriously difficult for computers. This difficulty is exacerbated in the case of computer graphics by the need for geometric output, not just "conceptual understanding" or high-level inferencing. General text-understanding techniques have not been successfully applied to scene generation. Typically, a few task-specific commands, such as "walk," are implemented as an ad-hoc collection of procedures. Our approach aims to separate the expressive power of fundamental natural concepts from the difficult task of text understanding. We are developing a 3D object placement system based on a combination of natural commands and interactive techniques. Guided by research in cognitive linguistics, we use basic spatial relationships--such as in, on, and at--and fundamental scene parameters--such as viewer location and object dimensionality--to identify regions of placement for objects in a scene. These natural commands can be used to quickly prototype a complex scene and constrain object placement.
series journal paper
last changed 2003/04/23 15:14

_id eb51
authors Coyne, Richard
year 1996
title CAAD, Curriculum and Controversy
doi https://doi.org/10.52842/conf.ecaade.1996.121
source Education for Practice [14th eCAADe Conference Proceedings / ISBN 0-9523687-2-2] Lund (Sweden) 12-14 September 1996, pp. 121-130
summary This paper brings some of the debate within educational theory to bear on CAAD teaching, outlining the contributions of conservatism, critical theory, radical hermeneutics and pragmatism. The paper concludes by recommending that CAAD teaching move away from conservative concepts of teaching, design and technology to integrate it into the studio. In a highly illuminating book on education theory, Shaun Gallagher (1991) outlines four current views on education that correspond to four major positions in contemporary social theory and philosophy. I will extend these categories to a consideration of attitudes to information technology, and the teaching of computing in architecture. These four positions are conservatism, critical theory, radical hermeneutics, and pragmatism. I will show how certain issues cluster around them, how each position provides the focus of various discursive practices, or intellectual conversations in contemporary thinking, and how information technology is caught up in those conversations. These four positions are not "cognitive styles," but vigorously argued domains of debate involving writers such as Gadamer, Habermas and Derrida about the theory of interpretation. The field of interpretation is known as hermeneutics, which is concerned less with epistemology and knowledge than with understanding. Interpretation theory applies to reading texts, interpreting the law, and appreciating art, but also to the application of any practical task, such as making art, drawing, defining and solving problems, and design (Coyne and Snodgrass, 1995). Hermeneutics provides a coherent focus for considering many contemporary issues and many domains of practice. I outline what these positions in education mean in terms of CAAD (computer-aided architectural design) in the curriculum.

series eCAADe
email
more http://www.caad.ac.uk/~richard
last changed 2022/06/07 07:56

_id 9a0d
authors Debevec, P.E., Taylor, C.J. and Malik, J.
year 1996
title Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
source SIGGRAPH'96, New Orleans, Louisiana
summary We present a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs. Our modeling approach, which combines both geometry-based and imagebased techniques, has two components. The first component is a photogrammetricmodelingmethodwhich facilitates the recovery of the basic geometry of the photographed scene. Our photogrammetric modeling approach is effective, convenient, and robust because it exploits the constraints that are characteristic of architectural scenes. The second component is a model-based stereo algorithm, which recovers how the real scene deviates from the basic model. By making use of the model, our stereo technique robustly recovers accurate depth from widely-spaced image pairs. Consequently, our approach canmodel large architectural environmentswith far fewer photographs than current image-based modeling approaches. For producing renderings, we present view-dependent texture mapping, a method of compositing multiple views of a scene that better simulates geometric detail on basic models. Our approach can be used to recover models for use in either geometry-based or image-based rendering systems. We present results that demonstrate our approach's ability to create realistic renderings of architectural scenes from viewpoints far from the original photographs.
series other
last changed 2003/04/23 15:50

_id ddssar9604
id ddssar9604
authors Demir, Yueksel
year 1996
title CAD Systems for early design phases or CAD systems for designers' early phases
source Timmermans, Harry (Ed.), Third Design and Decision Support Systems in Architecture and Urban Planning - Part one: Architecture Proceedings (Spa, Belgium), August 18-21, 1996
summary Most of the problems, related with the use of CAD systems are the results of some general principles; the philosophy that, those systems are based on. Therefore, mainly the relation between these principles and early design phase performance of CAD systems and designers are discussed in this paper. The circumstances of novice CAD user architects in Turkey is considered first. In formation of the research, the knowledge gained during my personal experience based on real cases from the university (education, research) and practice (design, consulting) is used. Beside this the results of a survey including a serious of interviews projecting the opinions of the architects is used. Vendors of commonly used CAD systems were interviewed. In this manner to answer the main question about the relation of "CAD" and "early design phase" the answers of some following questions and facts were investigated: What means CAD for architects? What are the main purposes of using CAD? Are CAD systems sufficient to be used in early design phases in terms of either hardware and / or software, or should we say thinkware?. The advantages and disadvantages of using CAD. The target user fact and its consequences (the difference between general purpose systems and the sophisticated architectural systems). Should we adapt to computerized way of thinking? Is 3D a basic feature? What are the education related problems of CAD? Is software integration problem solved? Modularity concept for CAD systems. What is the minimum time, and the budget required for a start? The illegal software use problem Complaints, demands, needs and thanks of architects? Simply, what do architects expect from CAD during design process and particularly in early phases (both of design and designer)? Do CAD systems match this?
keywords CAD, Information Technology, Office Automation
series DDSS
last changed 2003/08/07 16:36

_id 20ff
id 20ff
authors Derix, Christian
year 2004
title Building a Synthetic Cognizer
source Design Computation Cognition conference 2004, MIT
summary Understanding ‘space’ as a structured and dynamic system can provide us with insight into the central concept in the architectural discourse that so far has proven to withstand theoretical framing (McLuhan 1964). The basis for this theoretical assumption is that space is not a void left by solid matter but instead an emergent quality of action and interaction between individuals and groups with a physical environment (Hillier 1996). In this way it can be described as a parallel distributed system, a self-organising entity. Extrapolating from Luhmann’s theory of social systems (Luhmann 1984), a spatial system is autonomous from its progenitors, people, but remains intangible to a human observer due to its abstract nature and therefore has to be analysed by computed entities, synthetic cognisers, with the capacity to perceive. This poster shows an attempt to use another complex system, a distributed connected algorithm based on Kohonen’s self-organising feature maps – SOM (Kohonen 1997), as a “perceptual aid” for creating geometric mappings of these spatial systems that will shed light on our understanding of space by not representing space through our usual mechanics but by constructing artificial spatial cognisers with abilities to make spatial representations of their own. This allows us to be shown novel representations that can help us to see new differences and similarities in spatial configurations.
keywords architectural design, neural networks, cognition, representation
series other
type poster
email
more http://www.springer.com/computer/ai/book/978-1-4020-2392-7
last changed 2012/09/17 21:13

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